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Titancube - Warp Drive

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Topic Starter
Nowaie

Pentori wrote:

yo

[General]
SB BS\flare.jpg (854x854) is above the maximum image file dimensions I guess ill fix this when i get an opportunity
soft-hitfinish-vanha1.wav what is this for? Old file that didn't delete itself, weird

[Special]
00:15:302 (5,6,7,8,1) - this pattern seems inconsistently spaced compared to others. earlier you had 00:12:478 (5,6,7,8,1) - representing the same sounds Diversity ftw
00:16:361 (1) - this isn't a clap in the music True, fixed
00:19:361 (5) - missed an important synth sound in the middle of this slider. this is the same sounds as the stream you had 00:16:361 (1,2,3,4,5,6,7,8,1) - so make it a stream? Okay
00:33:567 (2) - since your stream starts on a blue tick its quite awkward to play since streams normally follow 1/4's and start and end on red/white ticks. the drums are actually playing in duplets here so i think mapping duplets would be the best option. here's an example rhythm http://puu.sh/qop1p/538b7e6560.jpg. 00:33:920 (6) - was also removed as it isn't part of the drum you should be mapping to. Reasonable and sounds better, fixed
00:42:478 (1) - change this to 2 circles to better represent the build up of music? There is a sort of "hold sound" in the background so i think i keep these. Tho triplet there would be more reasonable than 2 1/2 notes
00:43:537 (7) - ^ ^
00:53:773 - how come the break is weird like this? the drain begins way before the notes come. just make it a normal break (place a beat in the blue region then remove it) This is a grey zone for now. The melody in the background changes when the break currently ends so i tought that it would be reasonable to start the next part there as it would make the part more impactful even there aren't any gameplay elements. Also the HP drain doesn't start before the notes
01:05:067 (1,2,3,4,5,6,7,8,1) - these pp jumps seem overdone. without these jumps your map is 0.22 stars easier which honestly shows that it's not representing the overall difficulty of your map Is this a problem? As the beat intensifies from 00:56:596 - to 01:06:478 - the jumps fit there well. They may be pp jumps but all the maps nowdays have them
Thanks For Modding!~
Chihara Minori
NM From my Weekend Modding Queue

Others
SB and HS:

・00:11:243 - i think the flash effect supposed to be start here. it will feel lighter than starting it 00:11:331 - here considering the effect need some milisecond before totally applied. emph with the up beat better tho
・00:56:596 - from here until 01:04:714 - here i feel the hs kinda rush the actuall beat. maybe you would try apply clap-whistle-clap-whistle-and so~ to current hs placing

Normal
Normal:

・00:00:126 (1,2,3) - doe the change of direction of (3) slightly, i reccomend to make (2) perfectly horizontal, so the flow will feel smoother for those start
・00:14:596 (2) - this curve feel a bit pusshed, straight slider is more than enough there actually, considering you not apply slider at the mayor beat
・00:22:714 (1,2) - move the potition about 1 ~ 3 grid to right, i see that you didnt try to blanket (5,2) tho ~
・00:24:125 (3) - im typical of simple slider art lover, so i reccomend this http://puu.sh/qpsev/8d70e6a3d9.jpg
・00:26:243 (2,3) - blanket instead imo
・00:29:773 (3) - another one http://puu.sh/qpso3/75c3a70044.jpg
・00:31:184 (1,2) - ctrl+g, ctrl+h, then replacing. flow better
・00:32:596 (3) - you can improve this art slider too
・00:35:420 (3) - another art slider here? why suddenly stop?
・01:13:537 (1) - straight slider is fine
・01:30:125 (3) - add whistle
・01:34:361 - end spinner here fs

Hard
Hard:
・00:05:067 (3) - mirro slider from (2) instead
・00:18:302 - i would really happy if you do another 5 rapid beat rhytm just like at 00:12:655 (5,6,1) -
・00:19:714 - ^
・00:21:125 - ^
・00:21:831 (2,3,4) - reverse slider instead? triplet there feel a bit too much isnt it
・00:29:773 (1,2,3,4,1,2,3) - nice ~
・00:34:361 (2) - improve this slider
・01:09:302 (1,2,3) - it just my feeling or (1,2) and (2,3) have same ds already? if it does move (3) about 1~2 grid to right
・01:13:537 (1,2) - blanket could be imporve there
・01:24:302 (3) - copy this 01:25:184 (2) - and reverse it for better flow and emph, ofc replace at current place after
・01:29:243 (1) - mayor beat there ~ it would be more fun if you make a single note there and move the repeating 1/2 slider at 01:29:243 -
・01:34:361 - end spinner here fs

Light Insane
L Insane:
・00:05:067 (4) - improve flow, simply make it straightslider with next note which is (5) instead of previous
・00:05:508 (6) - dont triplet this, no strong enough beat for it
・00:20:243 (2,3) - dem slight blanket
・00:41:773 (9) - delete last reverse to give gap and make it consistent with the rhytm you use earlier
・01:08:773 (5,4) - stack indeed
・01:28:361 (4,5,6) - mirroring last (1) is more than enough
・01:30:478 (1,2,3) - move those notes and move until (3) perfectly stacked with last (7), the ds will make more sense and easier jump pattern
・01:34:361 - end spinner here as well

There's my mod, good luck
Topic Starter
Nowaie
Thanks eclipselotus, i can't answer to it right now nor make changes as i'm not in home right now. I'll answer to it ASAP

EDIT : I don't feel like this mapset would get ranked, or this will pull toumei elegy.
paydayzcool
DTM9, don't feel bad for pulling toumei elegy. It should in fact be an achievement!

You have literally 4 other people spending their time on this. Leaving this will just make our efforts go to waste.
Topic Starter
Nowaie

Time Capsule wrote:

NM From my Weekend Modding Queue

Others
SB and HS:

・00:11:243 - i think the flash effect supposed to be start here. it will feel lighter than starting it 00:11:331 - here considering the effect need some milisecond before totally applied. emph with the up beat better tho Fixed
・00:56:596 - from here until 01:04:714 - here i feel the hs kinda rush the actuall beat. maybe you would try apply clap-whistle-clap-whistle-and so~ to current hs placing Added for now

Normal
Normal:

・00:00:126 (1,2,3) - doe the change of direction of (3) slightly, i reccomend to make (2) perfectly horizontal, so the flow will feel smoother for those start Fixed
・00:14:596 (2) - this curve feel a bit pusshed, straight slider is more than enough there actually, considering you not apply slider at the mayor beat Done
・00:22:714 (1,2) - move the potition about 1 ~ 3 grid to right, i see that you didnt try to blanket (5,2) tho ~ Moved 2 grids to the right, and blanketing that is not that important overall
・00:24:125 (3) - im typical of simple slider art lover, so i reccomend this http://puu.sh/qpsev/8d70e6a3d9.jpg Remade the slider to be somewhat like that
・00:26:243 (2,3) - blanket instead imo It's fine like it's now
・00:29:773 (3) - another one http://puu.sh/qpso3/75c3a70044.jpg Remade the slider to be somewhat like that
・00:31:184 (1,2) - ctrl+g, ctrl+h, then replacing. flow better I agree, fixed
・00:32:596 (3) - you can improve this art slider too Made few tweaks to it
・00:35:420 (3) - another art slider here? why suddenly stop? The melody changes from the technical to a more linear stylish beat, it doesn't need to be that stylish
・01:13:537 (1) - straight slider is fine Nothing wrong with a curved slider but whatever
・01:30:125 (3) - add whistle I chose not to use hitsounds for that part in any of my diffs and i'm keeping it like that. The whistle is not that important there
・01:34:361 - end spinner here fs No, the spinner should end actually here instead 01:35:420 -

Hard
Hard:
・00:05:067 (3) - mirro slider from (2) instead Done but tweaked the (3) a little bit
・00:18:302 - i would really happy if you do another 5 rapid beat rhytm just like at 00:12:655 (5,6,1) - This will be unsure that will it be added, because there is some stuff that has to be cleared up
・00:19:714 - ^ ^
・00:21:125 - ^ ^
・00:21:831 (2,3,4) - reverse slider instead? triplet there feel a bit too much isnt it Why would it be too much, you're suggesting me to make 5-note streams just few seconds ago
・00:29:773 (1,2,3,4,1,2,3) - noice ~
・00:34:361 (2) - improve this slider Tweaked a little bit, can't really say is it improved or not
・01:09:302 (1,2,3) - it just my feeling or (1,2) and (2,3) have same ds already? if it does move (3) about 1~2 grid to right They don't have the same DS
・01:13:537 (1,2) - blanket could be imporve there Perfectly blanketed now (Checked with another slider) The current S-shape may create an illusion that it's not blanketed
・01:24:302 (3) - copy this 01:25:184 (2) - and reverse it for better flow and emph, ofc replace at current place after It's fine like it's now
・01:29:243 (1) - mayor beat there ~ it would be more fun if you make a single note there and move the repeating 1/2 slider at 01:29:243 - What
・01:34:361 - end spinner here fs Explained in normal

Light Insane
L Insane:
・00:05:067 (4) - improve flow, simply make it straightslider with next note which is (5) instead of previous Okay
・00:05:508 (6) - dont triplet this, no strong enough beat for it If it would not be a triplet this shouldn't be mapped aswell 00:05:596 (7) -
・00:20:243 (2,3) - dem slight blanket Dem slight fix
・00:41:773 (9) - delete last reverse to give gap and make it consistent with the rhytm you use earlier Yeah, and that works really well as the beat for the last reverse is not that strong
・01:08:773 (5,4) - stack indeed It's not even visible, why do notes have to be stacked like this >.>
・01:28:361 (4,5,6) - mirroring last (1) is more than enough Is there a problem at all with this?
・01:30:478 (1,2,3) - move those notes and move until (3) perfectly stacked with last (7), the ds will make more sense and easier jump pattern Okay
・01:34:361 - end spinner here as well Explained in normal

There's my mod, good luck
Thanks for modding!~

The map wont be updated before i discuss with the other guest mapper (somewhat explained somewhere down there v )

paydayzcool wrote:

DTM9, don't feel bad for pulling toumei elegy. It should in fact be an achievement!

You have literally 4 other people spending their time on this. Leaving this will just make our efforts go to waste.
I have felt really unmotivated to map/rank this song and i got over that. Overall all of the difficulties are great but there is stuff to discuss about. I will contact the guest mappers soon.

I want to rank this over everything and i know it's possible but not like how it is now, sadly. : (
Yukiyo
you asked for a m4m from my q o/
I hope I can find something after all these mods :/
Disclaimer: I sometimes sound rude in my mods
Don't let it bother you I don't mean it

Special
00:05:508 (6,7) - any reasoning for them to be different from 00:04:979 (3,4) - I don't here any big difference in sound tbh
(or well it is getting more intense but that spacing change hmm idk
00:05:596 (7) - I'd also place this more in flow of the slider Firstly: for the better flow; Secondly: for thje better flow to the next number because the angle is getting sharper and sharper angles are better to play
00:18:831 (2,3) - this sudden close spacing really hurts my eyes imo It really doesn't belong there (also because of the little gap in time you could try to emphazize the next slider a bit more by making that note more spaced as in getting into the rhythm again because there was a little pause)
00:36:037 (5,7) - why is there gap really big and 00:36:214 (6,8) - their feels so squashed
00:44:949 - I feel this beat should definetly be clickable as it markes the beginning of the fiev emphasized notes. (or even 7)
01:13:978 (3,4) - again I feel the close spacing just doesn't fit to the stlye
01:24:831 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - I feel you should be building up more intesity because it is coming to the end hence more DS
01:27:302 (7,8) - maybe have this in direction of the slider before (aesthetics) ((This would also make the jump to the stream bigger and thus emphasize it more)

This is a really nice map
It's a clean map with a really good mapping concept (of which I haven't seen many in the past) c:

Insane
00:21:655 (5,6) - a bit close for the time between hmm kinda
01:08:420 (4) - hmm it really emphasizis nothing but it keeps the white tick on its end from being emphasized. On that white tick there is melody to be heard whilst the slider is really just placed randomly as far as I can see. So I'd change this to the slider being on the white tick or it at least not covering up that white tick with its end.
01:11:773 (5,1) - again focus on where placing those slider ... they are covering up prominent beats again like 01:11:949 -

Light Insane
Hmm I don't know anything about Light Insanes
so there wasn't really anything that caught my eye :/

PayDayz' Advanced
00:15:655 (1,2) - I'd ctrl+g these on timeline to creat better rhythm and
00:16:361 (3) - shorten this by one repeat and add a circle
nothing else mayor noticed

Normal
00:42:478 (1,2,3,4,1) - intensify it with some circle the bass is really going ham here

Overall nice set
Hope it goes somewhere and I hope I helped abit o/
Topic Starter
Nowaie

Yukiyo wrote:

you asked for a m4m from my q o/
I hope I can find something after all these mods :/
Disclaimer: I sometimes sound rude in my mods
Don't let it bother you I don't mean it As long as the mod is relevant and reasonable, begin rude is fine

Special
00:05:508 (6,7) - any reasoning for them to be different from 00:04:979 (3,4) - I don't here any big difference in sound tbh
(or well it is getting more intense but that spacing change hmm idk This map is made to be unique and technical overall but i'll lower the DS a little bit
00:05:596 (7) - I'd also place this more in flow of the slider Firstly: for the better flow; Secondly: for thje better flow to the next number because the angle is getting sharper and sharper angles are better to play This got fixed as i was re-spacing the notes
00:18:831 (2,3) - this sudden close spacing really hurts my eyes imo It really doesn't belong there (also because of the little gap in time you could try to emphazize the next slider a bit more by making that note more spaced as in getting into the rhythm again because there was a little pause) I'll increase the DS a little bit but the smaller cap is there for a reason (that is technically a double)
00:36:037 (5,7) - why is there gap really big and 00:36:214 (6,8) - their feels so squashed I just personally like patterns like that. You aren't jumping from 6 to 8 anyway so... no need to do anything for now
00:44:949 - I feel this beat should definetly be clickable as it markes the beginning of the fiev emphasized notes. (or even 7) Made the last reverse of the kickslider clickable. Also the notable emphasizition is 5 notes
01:13:978 (3,4) - again I feel the close spacing just doesn't fit to the stlye Same as earlier, increased the DS
01:24:831 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - I feel you should be building up more intesity because it is coming to the end hence more DS The note placement here is really carefully done (stacks and so on like for example the midpoint of 01:25:890 (6) - and the head of 01:25:184 (3) - ) so i was only able to increase the DS for this note 01:25:714 (5) -
01:27:302 (7,8) - maybe have this in direction of the slider before (aesthetics) ((This would also make the jump to the stream bigger and thus emphasize it more) The movement to the next stream is already somewhat uncomfortable and this would just make it more, so i'm leaving it as it's now

This is a really nice map
It's a clean map with a really good mapping concept (of which I haven't seen many in the past) c: Map to make fun maps, there are enough pp maps ^_^

Insane
00:21:655 (5,6) - a bit close for the time between hmm kinda Increased DS
01:08:420 (4) - hmm it really emphasizis nothing but it keeps the white tick on its end from being emphasized. On that white tick there is melody to be heard whilst the slider is reall just place randomly as far as I can see. So I'd change thi sto the slider being on the white tick or it at least not covering up that white tick with its end. I haven't really given shits about emphasizing before, seems like i should fixed
01:11:773 (5,1) - again focus on where placing those slider ... they are covering up prominent beat again like 01:11:949 - Same as above

Light Insane
Hmm I don't know anything about Light Insanes
so there wasn't really anything that caught my eye :/

Light Insanes are like hard diffs with elements from insane diffs (more 1/4s and jumps) SR ranging from 3.8 to 4.2 depending on what SR is your insane

Normal
00:42:478 (1,2,3,4,1) - intensify it with some circle the bass is really going ham here Done

Overall nice set
Hope it goes somewhere and I hope I helped abit o/ You helped alot because the mapset had to do a small "reset" as 3 (technically 4) diffs were deleted and 1 replaced
Thanks for modding!~
R4UP1


[Insane]

Really good mapped Insane diff ! i just found a few rhythm things... but the rest like: NC, pattern, blanket, Hitsounds, SV, DS looks completely perfect. :)

Timing Points:

01:20:155 - Put a circle here so its like a second triple. I miss a triple here while playing.

01:22:008 (1) - this should be a triple or reverse slider

01:22:625 - Insert a circle here to make it into a triple

01:22:978 - same^

01:24:037 - same^

The rest of the song look perfect! I also took a look at Special but i really cant find any mistakes... REALLY GOOD JOB!
I would ask a BN now so he can take a closer look at it. But from my opinion its ready for ranking.
Topic Starter
Nowaie

R4UP1 wrote:



[Insane]

Really good mapped Insane diff ! i just found a few rhythm things... but the rest like: NC, pattern, blanket, Hitsounds, SV, DS looks completely perfect. :)

Timing Points:

01:20:155 - Put a circle here so its like a second triple. I miss a triple here while playing. Done

01:22:008 (1) - this should be a triple or reverse slider The main sounds that the mapping follows are 1/2 s

01:22:625 - Insert a circle here to make it into a triple Done

01:22:978 - same^ I disagree as here ^ it kinda balances the mapping to the beat after the 1/2 sliders but here the 1/2 feels more comfortable

01:24:037 - same^ Done

The rest of the song look perfect! I also took a look at Special but i really cant find any mistakes... REALLY GOOD JOB!
I would ask a BN now so he can take a closer look at it. But from my opinion its ready for ranking.
I think calling the BNs would be the right choice but i want few more opinions (like yours) on the map overall so... soon™
Thanks for modding!~
Ashton
hi short nm from my que

DIFFICULTIES

Special
00:16:713 (5) - nc

Insane
00:04:184 (8) - move this to x:215 Y:318 then move 00:04:361 (1) - this to X:X;152 Y:272, do this by going to tiny grid
00:12:919 (2) - whistle hitsound



Light Insane
00:06:478 (2) - curve this and blanket 00:05:773 (1,2) - it in here



Storyboarding
8684 here to 9831 here seems to be a really short time to have the 'now playing', I would suggest extedining it up to 10008 here!



literally smalles quickest mod ever, well this map is already pretty much ready for ranking so you can't blame me :/ Nice map!
Topic Starter
Nowaie

Whirl wrote:

hi short nm from my que

DIFFICULTIES

Special
00:16:713 (5) - nc Alright

Insane
00:04:184 (8) - move this to x:215 Y:318 then move 00:04:361 (1) - this to X:X;152 Y:272, do this by going to tiny grid It's fine like how it is. Also this change would make it look weird.
00:12:919 (2) - whistle hitsound Why? Sounds super weird



Light Insane
00:06:478 (2) - curve this and blanket 00:05:773 (1,2) - it in here Done



Storyboarding
8684 here to 9831 here seems to be a really short time to have the 'now playing', I would suggest extedining it up to 10008 here! Extended it by ~200 ms



literally smalles quickest mod ever, well this map is already pretty much ready for ranking so you can't blame me :/ Nice map! Thanks man! It's a good thing if you can't find much ^_^ (usually... :3)
Thanks for modding!~


edit: dont drink and give kudos
paydayzcool
Hi there Yukiyo,

Thanks for modding (And sorry I too so long :? )

Yukiyo wrote:

00:15:655 (1,2) - I'd ctrl+g these on timeline to creat better rhythm and and? Anyways, I changed it.
00:16:361 (3) - shorten this by one repeat and add a circle I think I did it right.
nothing else mayor noticed
Also, can I do a hard? I feel that there is no mapset without a hard diff.

WARNING, HUGE WALL OF TEXT
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Advanced
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
126,352.941176470588,4,2,1,70,1,0
11420,-100,4,2,1,75,0,0
21302,-100,4,2,1,75,0,0
22714,-100,4,2,1,70,0,0
56596,-200,4,2,1,70,0,0
62243,-133.333333333333,4,2,1,70,0,0
66478,-200,4,2,1,70,0,0
67890,-100,4,2,1,75,0,1
78478,-100,4,2,1,75,0,0
79184,-100,4,2,1,75,0,1
89773,-100,4,2,1,75,0,0
94714,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,0,234
Combo3 : 191,191,255
Combo4 : 0,128,255

[HitObjects]
168,328,126,6,0,P|128:284|140:216,1,130,0|8,0:0|0:0,0:0:0:0:
68,52,831,2,0,L|212:36,1,130,0|8,0:0|0:0,0:0:0:0:
276,84,1361,1,0,0:0:0:0:
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272,260,2773,1,0,0:0:0:0:
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104,320,4890,2,0,L|81:246,1,65,0|8,0:0|0:0,0:0:0:0:
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396,236,10890,2,0,L|388:312,1,65,0|8,0:0|0:0,0:0:0:0:
304,336,11243,1,0,0:0:0:0:
232,284,11420,6,0,P|176:248|108:264,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
160,340,12302,1,0,0:0:0:0:
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32,228,12831,6,0,L|44:148,1,65
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272,116,13714,2,0,P|321:98|351:103,1,65,0|8,0:0|0:0,0:0:0:0:
400,36,14067,1,0,0:0:0:0:
472,92,14243,6,0,P|476:144|464:172,1,65
388,200,14596,2,0,P|384:252|400:280,1,65,8|0,0:0|0:0,0:0:0:0:
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236,328,15478,1,0,0:0:0:0:
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160,280,16184,1,0,0:0:0:0:
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0,211,16890,1,0,0:0:0:0:
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408,72,18831,1,8,0:0:0:0:
324,40,19008,1,0,0:0:0:0:
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184,152,19537,2,0,L|164:80,1,65,8|0,0:0|0:0,0:0:0:0:
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204,284,20773,1,0,0:0:0:0:
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268,332,26773,1,0,0:0:0:0:
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340,76,28184,1,0,0:0:0:0:
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224,236,29596,1,0,0:0:0:0:
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272,156,31008,1,0,0:0:0:0:
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184,296,32243,2,0,B|168:267|168:267|162:223,1,65,8|0,0:0|0:0,0:0:0:0:
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236,72,33125,2,0,P|196:72|152:40,1,65,0|4,0:0|0:0,0:0:0:0:
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376,256,40537,1,0,0:0:0:0:
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256,192,43890,12,0,45302,0:0:0:0:
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316,88,60478,1,8,0:0:0:0:
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456,240,61537,2,0,L|466:310,1,65,0|8,0:0|0:0,0:0:0:0:
336,344,62243,6,0,P|284:348|228:316,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
308,212,62949,1,0,0:0:0:0:
204,124,63302,1,8,0:0:0:0:
72,96,63655,2,0,L|88:192,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
192,280,64361,2,0,L|208:344,3,48.750001859665,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,65067,12,4,66478,0:0:0:0:
152,244,67537,5,0,0:0:0:0:
304,144,67890,6,0,B|324:208|324:208|312:280,1,130,4|8,0:0|0:0,0:0:0:0:
256,340,68420,1,0,0:0:0:0:
164,344,68596,2,0,B|104:316|104:316|62:253,1,130,0|8,0:0|0:0,0:0:0:0:
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156,248,70361,2,0,P|196:248|236:216,1,65,8|0,0:0|0:0,0:0:0:0:
280,172,70714,6,0,P|344:144|416:176,1,130,0|8,0:0|0:0,0:0:0:0:
448,236,71243,1,0,0:0:0:0:
380,296,71420,2,0,P|356:272|352:220,1,65
236,244,71773,2,0,P|260:268|264:320,1,65,8|0,0:0|0:0,0:0:0:0:
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56,184,72831,1,0,0:0:0:0:
100,104,73008,2,0,P|128:80|176:72,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
172,160,73537,6,0,P|200:224|252:264,1,130,0|8,0:0|0:0,0:0:0:0:
324,312,74067,1,0,0:0:0:0:
416,320,74243,2,0,L|444:252,1,65
368,204,74596,2,0,L|340:144,1,65,8|0,0:0|0:0,0:0:0:0:
380,64,74949,6,0,P|340:56|288:68,1,65
240,112,75302,2,0,P|200:120|148:108,1,65,8|0,0:0|0:0,0:0:0:0:
96,160,75655,1,0,0:0:0:0:
48,236,75831,1,0,0:0:0:0:
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420,112,82714,2,0,L|412:264,1,130,0|8,0:0|0:0,0:0:0:0:
344,300,83243,1,0,0:0:0:0:
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232,252,83949,1,0,0:0:0:0:
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Venix
Hello, M4M!
[General]
Disable countdown
[Insane]
01:11:949 (6) - move to up
01:14:420 (5) - ^
Other is nice!
[Special]
00:16:713 (1,2,3,4,1) - better option is rotate is to right d;
01:28:360 (9) - nc
Sorry for small mod, but this map is amazing :D
~GL
Topic Starter
Nowaie

Venix wrote:

Hello, M4M!
[General]
Disable countdown Done, dunno why was it there in the first place
[Insane]
01:11:949 (6) - move to up I'm trying to keep these 01:11:949 (6,1) - in a straight line
01:14:420 (5) - ^ Just a little bit so the blanket doesn't fuck up
Other is nice!
[Special]
00:16:713 (1,2,3,4,1) - better option is rotate is to right d; It has that S shape i want for that stream and i don't think that would enhance it by any way
01:28:360 (9) - nc Done
Sorry for small mod, but this map is amazing :D Small mod, best mod
~GL
Thanks for modding!




paydayzcool wrote:

Also, can I do a hard? I feel that there is no mapset without a hard diff

The spread is fine right now and your diff is already "the hard diff"

Also is it ok that I make a sort of fade out for the final spinner in your diff as i made one to my diffs?
Yamicchi
Hi hi :3 M4M in return
[Normal]
00:07:184 (3,4,5,6) - At 00:01:537 (3) - you make (3,4) a 1/2 sliders, then now it's 2 1/1 circles. I think changing (3,4) to a 1/2 reverse slider and 5,6 as 2 circles is perfect. (Why? Because the rhythm at these 2 parts I think are the same)
00:11:420 (1,2,3,4,5,6) - with 00:17:067 (1,2,3,4,5) - same ^. Same rhythm but different pattern cause inconsistency to the map. I suggest changing the first pattern like the second pattern since you repeat the same pattern at 00:19:890 (1,2,3,4,5) -
00:24:125 (3) - you might wanna blanket this slider's start with the last (1) again right? It faded away but do that, the curve of (3) would be better.
00:31:184 (1) - this is a NC already, so why don't you make this slider same with the next (2) instead of continuing the flow of the last (3)?
00:32:596 (3) - I'd prefer something like this

00:35:420 (3) - I've never thought this would be a problem inb4 but Milan- once told me not to create sliders that overlap themselves in Easy, Normal diffs.
01:05:067 (1) - If you think newcomers that play your map will hold the cursor in the middle of this slider then you're wrong. They'll move left and right continuously and they can eat choke any time. Change this to a spinner instead. The spread after that is enough not to be unrankable
01:12:831 (5) - change this slider into 2 circles like you did in 01:10:008 (5,6) - or do the opposite job
01:18:478 (4) - music following is pretty well but no, same reason as I said inb4
01:19:184 (1,2,3,4) - be like while 01:07:890 (1,2,3,4,5,6) - be like so uh I think you should fix this.
[Paydayz's]
But why not Hard? ;w; where is the hard ;w;
00:00:126 (1) - I feel like this slider doesn't belong to this map. How about making a parallel slider with (2) or make a same one but Ctrl + H? The one Nowa did in Light Insane feels good
00:05:773 - same rhythm but you made this clickable at the beginning of the map. Consider changing it
00:07:537 (2) - well, not so excited as I remember in 00:01:890 (2,3) - change?
00:15:655 (1) - no problem if you increase the DS in Hard, but this is Advanced. You do the same for a few more spot. So please change the diff's name to Hard
Imo this map needs more and more symmetry. Some same rhythm parts you placed 1/2 but then some others, you placed 1/1 with the same. rhy. thm. The flow is quite good, the only problem is the rhythm following and the symmetrical issues.
[Light Insane]
00:28:361 (1) - I think lower the DS a bit, because 4->1 DS and 1->2 DS is not so clearly.
00:38:596 (5) - for the whole first part there aren't any 1/4 slider with 4 reverses, so easy choke. Please change this to sth else
00:41:773 (4) - this slider should end on the blue tick, then add another 1/4 reverse slider on the white tick don't you think?
00:44:596 (4) - ^ but the 2nd slider added end on the blue tick too. You missed a beat there
01:19:184 (1,4,5,6,7) - why do you lower the distance at this part?
[Insane]
00:00:831 (3) - make this parallel with (1,2) ?
00:09:125 (3) - Idk why is this circle so far away. I mean it's not a strong beat or nyathing right?
00:12:831 (1,2,3) - hmm, like what you did in 00:18:478 (1) - 00:19:890 (1) - , how about changing these 3 circles to a slider?
00:26:420 (5) - I think move it a bit further from 4 to keep the DS consistent
01:05:067 (1,1,1,1) - how about making them straight? Same with (2,2,2,2)

01:06:478 (3) - a NC would be nice
01:30:920 (1) - end at 01:35:420 - instead?
Well I'm sorry I can only map 5*, not mod :< my mod would be really sucks, so Imma end here. Good luck on the map :3 pp map icm
Topic Starter
Nowaie

Yamicchi wrote:

Hi hi :3 M4M in return
[Normal]
00:07:184 (3,4,5,6) - At 00:01:537 (3) - you make (3,4) a 1/2 sliders, then now it's 2 1/1 circles. I think changing (3,4) to a 1/2 reverse slider and 5,6 as 2 circles is perfect. (Why? Because the rhythm at these 2 parts I think are the same) Done
00:11:420 (1,2,3,4,5,6) - with 00:17:067 (1,2,3,4,5) - same ^. Same rhythm but different pattern cause inconsistency to the map. I suggest changing the first pattern like the second pattern since you repeat the same pattern at 00:19:890 (1,2,3,4,5) - Done
00:24:125 (3) - you might wanna blanket this slider's start with the last (1) again right? It faded away but do that, the curve of (3) would be better. It already was blanketed... almost, so i improved it
00:31:184 (1) - this is a NC already, so why don't you make this slider same with the next (2) instead of continuing the flow of the last (3)? Not going to change anything here yet as keeping up with the flow from earlier comboes is something i have done throughout the diff 00:10:008 (3,4,5,1,2) - 00:22:008 (5,1,2) - 01:12:831 (5,1,2) - and so on...Though i did move the (2) down just a little bit so the roundish flow (3|1|Sliderhead of 2) works bit better
00:32:596 (3) - I'd prefer something like this Changed the first red anchor to be a white one

00:35:420 (3) - I've never thought this would be a problem inb4 but Milan- once told me not to create sliders that overlap themselves in Easy, Normal diffs. I know about this and i usually don't overlap my sliders (by themselves) at all. I made some changes to this slider you are pointing out so i don't really know how did you see it as. I still made it bit more easier to see the overall track of the slider
01:05:067 (1) - If you think newcomers that play your map will hold the cursor in the middle of this slider then you're wrong. They'll move left and right continuously and they can eat choke any time. Change this to a spinner instead. The spread after that is enough not to be unrankable I have seen this in action. Though there isn't enough time to create a spinner. I'll try to do a 4/1 slider as it somewhat fits the melody and makes more sense overall
01:12:831 (5) - change this slider into 2 circles like you did in 01:10:008 (5,6) - or do the opposite job Opposite is better as there is sort of a hold sound there
01:18:478 (4) - music following is pretty well but no, same reason as I said inb4 Replaced with a 1/2 slider
01:19:184 (1,2,3,4) - be like while 01:07:890 (1,2,3,4,5,6) - be like so uh I think you should fix this.We must deal with it
[Light Insane]
00:28:361 (1) - I think lower the DS a bit, because 4->1 DS and 1->2 DS is not so clearly. Tweaked a little bit, should be better now
00:38:596 (5) - for the whole first part there aren't any 1/4 slider with 4 reverses, so easy choke. Please change this to sth else The map is super technical so there is nothing wrong with that (Now everyone can be happystick but how, you may ask. Just play this difficulty and you will see how!....) Changed into 3 3 reverse 1/4 sliders
00:41:773 (4) - this slider should end on the blue tick, then add another 1/4 reverse slider on the white tick don't you think?
00:44:596 (4) - ^ but the 2nd slider added end on the blue tick too. You missed a beat there Bit confused what you meant here but i think i still somewhat understood. So, fixed
01:19:184 (1,4,5,6,7) - why do you lower the distance at this part? Increased the DS to 1.5x
[Insane]
00:00:831 (3) - make this parallel with (1,2) ? I think it was at parallel at one point and just got accidentally changed, fixed
00:09:125 (3) - Idk why is this circle so far away. I mean it's not a strong beat or nyathing right? I sort of allowed it to happen as the beat is starting to intensify here, moved little bit closer so it's not that far away but doesn't ruin the pattern
00:12:831 (1,2,3) - hmm, like what you did in 00:18:478 (1) - 00:19:890 (1) - , how about changing these 3 circles to a slider? Why not
00:26:420 (5) - I think move it a bit further from 4 to keep the DS consistent Remade the pattern for one reason or another, kept the DS thingy in mind
01:05:067 (1,1,1,1) - how about making them straight? Same with (2,2,2,2) The pattern is intended to be like it's now

01:06:478 (3) - a NC would be nice Technically this 01:06:125 (1,2,3) - is intended to be a pattern but i know that the (3) is a major finishing beat. If others note this out i'll consider about it as this is now in a grey zone
01:30:920 (1) - end at 01:35:420 - instead? My mistake, supposed to be there
Well I'm sorry I can only map 5*, not mod :< my mod would be really sucks, so Imma end here. Good luck on the map :3 pp map icm Good luck to Angelsim and Rufus as those streams and technical sliderjumps will be a pain in de ass :^)
Thanks for modding!~
Got a ton of stuff fixed, will help alot in the long run
MrKosiej
M4M

Ok, so. Dis gonna be hard cuz your map is too good XD
But i'm gonna try nonetheless

Special
00:24:655 (5,8,11) - NC ?, i think it would add some clarity

00:39:655 (1) - dunno if it's intentional but the slider is further from the stream. Maybe do a crescendo if you want to raise DS. But it's fine if you want to leave it as it is.

01:05:067 (1,2,3,4,5,6,7,8,1) - seems random

01:09:125 (7,3) - make in one line

01:10:361 (5,2) - blanket?
01:19:008 (7,5) - ^

01:24:125 (5,7) - keep the same distance as in 01:24:302 (6,8) -

01:27:655 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - u could curve it more

Insane
01:15:655 (3,5) - correct blanket

Your map is too good XD, i can't write as long mod as you did on my map. Sorry :<
Waiting for it to be ranked :D Good luck
Topic Starter
Nowaie

MrKOSIEJ wrote:

M4M

Ok, so. Dis gonna be hard cuz your map is too good XD
But i'm gonna try nonetheless Trying is always better than just giving up, you even honestly got some good points that should be atleast explained or fixed

Special
00:24:655 (5,8,11) - NC ?, i think it would add some clarity A problem with this is the (11) because there would be two NCs in a single triplet. So i'll try to NC 00:25:008 (8) - only so the triplets are seperated to two different patterns of two triplets

00:39:655 (1) - dunno if it's intentional but the slider is further from the stream. Maybe do a crescendo if you want to raise DS. But it's fine if you want to leave it as it is. I think that was intentional. I decreased the DS a little bit so it looks a bit better, increasing DS randomly without any support from the beat feels kinda random

01:05:067 (1,2,3,4,5,6,7,8,1) - seems random Plays surprisingly fine tho

01:09:125 (7,3) - make in one line Sure, why not

01:10:361 (5,2) - blanket? I disagree as they are two different patterns that overlap each other like that but invisibly. Also moving one of those would ruin the pattern(s)
01:19:008 (7,5) - ^ Did it to here tho as it didnt take that much moving (It may not look like a blanket but it is)

Doing invisible blankets like this feels bit dumb overall. Just like someone would have told you to blanket this 00:06:125 (2) - with this 00:43:537 (7) -

01:24:125 (5,7) - keep the same distance as in 01:24:302 (6,8) - The DS is supposed to be ascending like that for the final part (like to pump up the hype)

01:27:655 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - u could curve it more It has some curve and a shape i like so i'll keep it like that

Insane
01:15:655 (3,5) - correct blanket Done

Your map is too good XD, i can't write as long mod as you did on my map. Sorry :< Don't be sorry if you can't find much, it's technically a good thing.
Waiting for it to be ranked :D Good luck
Thanks for modding!~
Shira
gr8 sb
well hopefully help

Normal
~
just oneeee ai mod ds thing
00:13:537 (5) - maybe upwards curve instead? to flow into the next note
00:38:243 (3) - make anchor more noticeable?
00:56:596 (1,2,1) - im not sure if 3 repeat is allowed in normal ;; since might be too little of a reaction time for beginners
01:21:302 (5) - curveee otherrr wayyyy
01:23:420 (4,5) - maybe mirror? bc its not really a blanket rn idk
01:24:655 (6) - this kind of feels out of place? since its the only 1/2 note in this diff
kind of plays like an easy but im sure its fine
Paydayz's Advanced
~
00:00:831 (2) - maybe ctrl+g has better flow since the previous slider was pointing towards it
00:03:655 (3,4) - kind of weird flow the slider is going lest but youre going right which destroys the circular flow
00:04:361 - also clickable since large sound here
00:05:773 - ^
00:04:008 (4,1,2) - this whole section just plays weird how about ctrl+g this 00:04:537 (1,2,3) -
00:11:420 (1,3) - u can blanket slider end
00:15:478 (4,1) - why the sudden jump here music didnt change
00:16:361 (3,4) - another awk flow.. yay
00:24:125 (1,2,3) - equal spacing
00:27:302 (2) - ctrl+g to turn the flow around?
00:32:243 (4,1) - could be better blanket
00:34:008 (1,3) - bad overlap imo just rotate it 90 degrees
00:42:831 - unignoreable beat?
00:42:831 - ^
00:56:596 - i get the sv change but from 1.00x > .50x is too much :c .70x is fine
01:04:361 (5) - hard to read 2 repeat. even on insane. just change to one repeat+note
01:18:478 (3) - ^
01:25:184 (2,3) - fix ds just a bit
01:29:067 (1,2) - zzz
Light Insane
~
00:05:773 (1,2) - maybe differentiate between 1/1 spacing since this is almost the same spacing as 00:04:361 (1,2,3,4) -
00:28:008 (4,1) - intentional?
00:39:302 (3,1) - itd be nice if you could even the repeats c:
00:57:655 (4,4) - why stack when the rest isnt
00:59:420 (1) - byebye square pattern
01:01:184 (6,1) - maybe stack/almost stack
01:34:714 - i think spinner ends here or 01:34:361 - but im 80% sure its too late atm
sucks i cant mod insane+ kek

i think this is a solid mapset ~
best of luck for ranking !
Topic Starter
Nowaie

Shiratoi wrote:

gr8 sb
well hopefully help

Normal
~
just oneeee ai mod ds thing Fixed
00:13:537 (5) - maybe upwards curve instead? to flow into the next note Done
00:38:243 (3) - make anchor more noticeable? Wat, that anchor is there for the shape
00:56:596 (1,2,1) - im not sure if 3 repeat is allowed in normal ;; since might be too little of a reaction time for beginners The sliders are 1/1s and visible so there should be enough reaction time, i may change this later on if its seen as a problem
01:21:302 (5) - curveee otherrr wayyyy No?
01:23:420 (4,5) - maybe mirror? bc its not really a blanket rn idk Fixed the blanket
01:24:655 (6) - this kind of feels out of place? since its the only 1/2 note in this diff Is there something wrong with it? I have used 1/2 sliders multiple times in the diff so having 1/2 mapping is fine overall and having a circle there just pumps up the pressure and hype for the last part (Well its a normal but whatever)
kind of plays like an easy but im sure its fine It's supposed to as it is the lowest diff of the mapset
Light Insane
~
00:05:773 (1,2) - maybe differentiate between 1/1 spacing since this is almost the same spacing as 00:04:361 (1,2,3,4) - This may be bit hard as 00:06:478 (2,3) - is 1/2 already but ill try to increase DS for 1|2
00:28:008 (4,1) - intentional? Yes
00:39:302 (3,1) - itd be nice if you could even the repeats c: I can try to make 00:39:302 (3) - to be only 3 reverses, this works somewhat as i have used 3 reverse sliders right before this pattern
00:57:655 (4,4) - why stack when the rest isnt It works, nothing else has to be stacked anyway. Don't forget that this 01:00:831 (5) - is stacked with them aswell
00:59:420 (1) - byebye square pattern 6 note squares, bye bye wont miss ya
01:01:184 (6,1) - maybe stack/almost stack Done
01:34:714 - i think spinner ends here or 01:34:361 - but im 80% sure its too late atm It actually may end too early, you can notice this by turning on music and master to 100% volume and listening to the song in 25% speed
sucks i cant mod insane+ kek

i think this is a solid mapset ~
best of luck for ranking !
Thanks for modding!~
paydayzcool
Hi Shiratoi and Yamicchi!

Thanks for modding! (And sorry Nowa for taking a while... :? )

Yamicchi wrote:

[Paydayz's]
But why not Hard? ;w; where is the hard ;w; Apparently, Nowa removed the had diff because of the SR differences between my advanced diff and his hard diff. I'll change it to hard.
00:00:126 (1) - I feel like this slider doesn't belong to this map. How about making a parallel slider with (2) or make a same one but Ctrl + H? The one Nowa did in Light Insane feels good I copied the 2 to replace the 1.
00:05:773 - same rhythm but you made this clickable at the beginning of the map. Consider changing it wait-wait-wait. What?
00:07:537 (2) - well, not so excited as I remember in 00:01:890 (2,3) - change? Changed.
00:15:655 (1) - no problem if you increase the DS in Hard, but this is Advanced. You do the same for a few more spot. So please change the diff's name to Hard
Imo this map needs more and more symmetry. Some same rhythm parts you placed 1/2 but then some others, you placed 1/1 with the same. rhy. thm. The flow is quite good, the only problem is the rhythm following and the symmetrical issues. Sorry, but if I added any more symmetry than it currently is, it can make the map become disjointed and restricted to the confines of similar sliders and patterns, so I will stick with what I have now.

Shiratoi wrote:

00:00:831 (2) - maybe ctrl+g has better flow since the previous slider was pointing towards it Did that
00:03:655 (3,4) - kind of weird flow the slider is going lest but youre going right which destroys the circular flow I see ur point. But have you considered how I would fix this? It does style better if I curve the 4...
00:04:361 - also clickable since large sound here I'll leave it as it is, as i'm running out of space at the side...
00:05:773 - ^ I'm not sure how I'm gonna change this, because here, the music intensity immediately lowers, which is why theres a huge gap.
00:04:008 (4,1,2) - this whole section just plays weird how about ctrl+g this 00:04:537 (1,2,3) - Screenshot? Space = 0 at this part.
00:11:420 (1,3) - u can blanket slider end I think I did it.
00:15:478 (4,1) - why the sudden jump here music didnt change Changed
00:16:361 (3,4) - another awk flow.. yay ^
00:24:125 (1,2,3) - equal spacing This is a hard diff, so I can sneak in some cheeky spacing if I could.
00:27:302 (2) - ctrl+g to turn the flow around? Changed
00:32:243 (4,1) - could be better blanket This section is now something completely different.
00:34:008 (1,3) - bad overlap imo just rotate it 90 degrees What is "it" in this case? Are you talking about the 1 or the 3? You also didnt specify which direction to turn in, so I'm not changing it until I get something less ambiguous.
00:42:831 - unignoreable beat? Well, this beat here is being covered by the turns in the slider, no i'm not changing it.
00:42:831 - ^ Repeat?
00:56:596 - i get the sv change but from 1.00x > .50x is too much :c .70x is fine Sorry, but the SV is specifically at 0.5 so that it can transfer into the 0.75 SV which follows right after it.
01:04:361 (5) - hard to read 2 repeat. even on insane. just change to one repeat+note Changed
01:18:478 (3) - ^ ^
01:25:184 (2,3) - fix ds just a bit How does it need to be fixed?
01:29:067 (1,2) - zzz ???
Ok Shira, I'm sorry that I marked many of your suggestions in orange, but please be less ambiguous with your suggestions so that others can understand you.

Big thank you for modding anyways! :) :)

!WARNING! HUGE WALL OF TEXT (Please also change the diff name to "Paydayz's Hard")
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Advanced
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
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riktoi


moi

[normal]

01:08:949 (3) - en kauheesti fanita näitä slidereita kun ne loppuu seuraavan measuren ekaan tickiin. se on aika hämmentävää kun niiden lopussa on selvästi painettava ääni. yritä jotain sellaista kuin pistäisit ympyrän tähän 01:08:949 - ja sitten siirtäisit sen sliderin tänne 01:09:302 - .
01:11:420 (2,3) - sama homma ^
01:19:890 (2,3) - ^

01:24:655 (6) - tämä on ainoa kohta missä sä pistät nuotin punaiselle tickille. joko otat sen pois ihan vaan että mappi pysyisi loppuun asti samantyylisenä ilman tälläistä yhtäkkistä muutosta tai sitten keksit jotain muuta.

01:30:478 (1) - kerran kun äänet on 01:30:655 - 01:30:831 - niin voit poistaa sen hitsoundin tästä 01:30:478 - ekasta.

[paydayz]

00:31:890 (3) - you can avoid the overlap here
00:32:949 (2,1) - ^

I feel like there are some readibility issues in this difficulty but I just can't put my finger on it as to why I feel this way.

[light insane (what)]

ihan ok homma tän kanssa

[insane]

tääkin on kai ok

[erikoinen]

en nyt jaksa näiden kanssa säätää kun joku kenellä on selvästi enemmän aikaa sitten kertoo tarkemmin jos niiden mielestä joku on ohi tai jotain sellaista.

imo you could have the set go from easy -> normal -> hard -> insane -> special instead of there being a weird light insane diff.

hiukan myöhässä mutta sain silti sentään jotain kirjoitettua. oon nyt lähiaikoina kuitenkin keskittynyt omaan mappaamiseen niin modaamisen taso hiukan laskenut
Topic Starter
Nowaie

riktoi wrote:



moi Huomenta

[normal]

01:08:949 (3) - en kauheesti fanita näitä slidereita kun ne loppuu seuraavan measuren ekaan tickiin. se on aika hämmentävää kun niiden lopussa on selvästi painettava ääni. yritä jotain sellaista kuin pistäisit ympyrän tähän 01:08:949 - ja sitten siirtäisit sen sliderin tänne 01:09:302 - . Jooh, vähän kuitenkin joutuu noiden objektien kanssa leikkimään että saa toimimaan (Sama homma noihin muihin)
01:11:420 (2,3) - sama homma ^
01:19:890 (2,3) - ^

01:24:655 (6) - tämä on ainoa kohta missä sä pistät nuotin punaiselle tickille. joko otat sen pois ihan vaan että mappi pysyisi loppuun asti samantyylisenä ilman tälläistä yhtäkkistä muutosta tai sitten keksit jotain muuta. Helpompi vaan heittää koko nuotti mäkeen

01:30:478 (1) - kerran kun äänet on 01:30:655 - 01:30:831 - niin voit poistaa sen hitsoundin tästä 01:30:478 - ekasta. k den

imo you could have the set go from easy -> normal -> hard -> insane -> special instead of there being a weird light insane diff. The Light Insane is there just to balance the spread overall, 2,88 -> 4.66 isn't a good spread. 2,88 -> 3,98 -> 4,66 makes more sense. Though i have to admit that the Light insane should be like .1* lower but i dont think we have to worry about it right now.

hiukan myöhässä mutta sain silti sentään jotain kirjoitettua. oon nyt lähiaikoina kuitenkin keskittynyt omaan mappaamiseen niin modaamisen taso hiukan laskenut No eipä siinä mitään, normal modi oli kuiteskin niin ei mitään kiirettä ollut ja auttoi kuitenkin
riktoi
tolla spreadillä vaan meinasin diff nimiä, ei mitään sen kummempaa :-d

ps. siisti kuva taidan ottaa sen
Topic Starter
Nowaie

riktoi wrote:

tolla spreadillä vaan meinasin diff nimiä, ei mitään sen kummempaa :-d
Käviskö joku "Hyper" sen Light Insanen sijaan? Tai "Another" Insanen sijaan

Ja voit varastaa sen kuvan
riktoi

DTM9 Nowa wrote:

riktoi wrote:

tolla spreadillä vaan meinasin diff nimiä, ei mitään sen kummempaa :-d
Käviskö joku "Hyper" sen Light Insanen sijaan? Tai "Another" Insanen sijaan

Ja voit varastaa sen kuvan
juu
paydayzcool
Hi riktoi,

Thanks for modding!

riktoi wrote:

[paydayz]

00:31:890 (3) - you can avoid the overlap here Did that
00:32:949 (2,1) - ^ ^

I feel like there are some readibility issues in this difficulty but I just can't put my finger on it as to why I feel this way. hmmm...
I'M RELEASING THE KRACKEN UPDATE!
VVVVVV
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308,124,22714,6,0,B|264:92|216:120|216:120|168:120,1,130,4|8,0:0|0:0,0:0:0:0:
116,180,23243,1,0,0:0:0:0:
40,232,23420,2,0,P|32:276|44:312,1,65
120,332,23773,2,0,P|128:288|116:252,1,65,8|0,0:0|0:0,0:0:0:0:
220,336,24125,6,0,B|348:340|348:340|416:304,1,195
432,204,24831,2,0,L|416:124,1,65
352,80,25184,1,8,0:0:0:0:
264,48,25361,1,0,0:0:0:0:
176,60,25537,6,0,P|182:91|208:120,1,65
156,196,25890,2,0,P|176:217|184:256,1,65,8|0,0:0|0:0,0:0:0:0:
92,264,26243,2,0,P|112:316|196:340,1,130,0|8,0:0|0:0,0:0:0:0:
268,332,26773,1,0,0:0:0:0:
300,248,26949,6,0,P|275:232|257:197,1,65
153,167,27302,2,0,L|171:230,1,65,8|0,0:0|0:0,0:0:0:0:
115,84,27655,2,0,L|183:56,1,65
261,29,28008,1,8,0:0:0:0:
340,76,28184,1,0,0:0:0:0:
408,16,28361,6,0,P|428:60|428:96,1,65
380,152,28714,2,0,P|360:196|360:232,1,65,8|0,0:0|0:0,0:0:0:0:
424,276,29067,2,0,P|368:300|280:264,1,130,0|8,0:0|0:0,0:0:0:0:
224,236,29596,1,0,0:0:0:0:
148,288,29773,6,0,P|152:328|176:356,1,65
56,302,30125,2,0,P|57:270|68:240,1,65,8|0,0:0|0:0,0:0:0:0:
32,160,30478,2,0,P|72:152|104:160,1,65
184,184,30831,1,8,0:0:0:0:
272,156,31008,1,0,0:0:0:0:
348,208,31184,6,0,L|336:276,1,65
428,268,31537,2,0,L|416:336,1,65,8|0,0:0|0:0,0:0:0:0:
328,360,31890,2,0,B|300:342|300:342|257:332,1,65
184,300,32243,2,0,B|168:271|168:271|162:227,1,65,8|0,0:0|0:0,0:0:0:0:
254,234,32596,6,0,L|246:153,1,65
316,112,32949,1,8,0:0:0:0:
236,72,33125,2,0,P|196:72|152:40,1,65,0|4,0:0|0:0,0:0:0:0:
84,84,33478,2,0,P|88:32|108:-4,2,65,0|8|8,0:0|0:0|0:0,0:0:0:0:
104,168,34008,6,0,B|120:196|120:196|96:224|96:224|116:252|116:252|96:280,1,130,0|12,0:0|0:0,0:0:0:0:
44,344,34537,2,0,P|22:320|10:290,2,65
132,320,35067,2,0,L|144:240,1,65,8|0,0:0|0:0,0:0:0:0:
228,232,35420,6,0,L|216:312,1,65
296,348,35773,2,0,L|308:268,1,65,8|0,0:0|0:0,0:0:0:0:
392,260,36125,2,0,L|404:180,1,65
476,140,36478,2,0,P|416:108|340:128,1,130,8|0,0:0|0:0,0:0:0:0:
276,160,37008,5,0,0:0:0:0:
200,208,37184,2,0,B|192:244|192:244|144:224|84:252,1,130,8|0,0:0|0:0,0:0:0:0:
84,336,37714,2,0,P|120:336|156:320,1,65,0|8,0:0|0:0,0:0:0:0:
236,316,38067,1,0,0:0:0:0:
328,324,38243,6,0,L|404:312,1,65
396,224,38596,2,0,L|320:236,1,65,8|0,0:0|0:0,0:0:0:0:
260,176,38949,1,0,0:0:0:0:
180,220,39125,1,0,0:0:0:0:
104,168,39302,2,0,P|84:124|80:84,1,65,8|0,0:0|0:0,0:0:0:0:
152,48,39655,6,0,P|172:92|176:132,1,65
212,192,40008,2,0,P|232:248|304:280,1,130,8|0,0:0|0:0,0:0:0:0:
376,256,40537,1,0,0:0:0:0:
308,184,40714,2,0,L|208:288,1,130,8|0,0:0|0:0,0:0:0:0:
124,300,41243,5,0,0:0:0:0:
104,208,41420,2,0,L|204:104,1,130,8|0,0:0|0:0,0:0:0:0:
252,44,41949,1,0,0:0:0:0:
340,20,42125,2,0,P|376:32|400:72,1,65,8|0,0:0|0:0,0:0:0:0:
389,142,42478,6,0,B|369:206|369:206|309:214|309:214|289:286|289:286,1,195
228,336,43184,2,0,B|100:324|100:324|60:264,1,195
256,192,43890,12,0,45302,0:0:0:0:
368,288,56596,6,0,P|392:232|364:160,1,130,4|0,0:0|0:0,0:0:0:0:
300,228,57655,1,8,0:0:0:0:
240,296,58008,2,0,L|196:240,1,65,0|8,0:0|0:0,0:0:0:0:
108,236,58714,2,0,L|97:165,1,65,0|8,0:0|0:0,0:0:0:0:
100,80,59420,6,0,B|164:68|164:68|236:96,1,130
316,88,60478,1,8,0:0:0:0:
324,180,60831,2,0,L|368:236,1,65,0|8,0:0|0:0,0:0:0:0:
456,240,61537,2,0,L|466:310,1,65,0|8,0:0|0:0,0:0:0:0:
336,344,62243,6,0,P|284:348|228:316,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
308,212,62949,1,0,0:0:0:0:
204,124,63302,1,8,0:0:0:0:
72,96,63655,2,0,L|88:192,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
192,280,64361,2,0,L|208:344,2,48.750001859665,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,65067,12,4,66478,0:0:0:0:
152,244,67537,5,0,0:0:0:0:
304,144,67890,6,0,B|324:208|324:208|312:280,1,130,4|8,0:0|0:0,0:0:0:0:
256,340,68420,1,0,0:0:0:0:
164,344,68596,2,0,B|104:316|104:316|62:253,1,130,0|8,0:0|0:0,0:0:0:0:
76,172,69125,1,0,0:0:0:0:
84,80,69302,6,0,P|144:112|168:180,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
156,248,70361,2,0,P|196:248|236:216,1,65,8|0,0:0|0:0,0:0:0:0:
280,172,70714,6,0,P|344:144|416:176,1,130,0|8,0:0|0:0,0:0:0:0:
448,236,71243,1,0,0:0:0:0:
380,296,71420,2,0,P|356:272|352:220,1,65
236,244,71773,2,0,P|260:268|264:320,1,65,8|0,0:0|0:0,0:0:0:0:
180,312,72125,6,0,L|132:248,1,65
80,328,72478,2,0,L|32:264,1,65,8|0,0:0|0:0,0:0:0:0:
56,184,72831,1,0,0:0:0:0:
100,104,73008,2,0,P|128:80|176:72,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
172,160,73537,6,0,P|200:224|252:264,1,130,0|8,0:0|0:0,0:0:0:0:
324,312,74067,1,0,0:0:0:0:
416,320,74243,2,0,L|444:252,1,65
368,204,74596,2,0,L|340:144,1,65,8|0,0:0|0:0,0:0:0:0:
380,64,74949,6,0,P|340:56|288:68,1,65
240,112,75302,2,0,P|200:120|148:108,1,65,8|0,0:0|0:0,0:0:0:0:
96,160,75655,1,0,0:0:0:0:
48,236,75831,1,0,0:0:0:0:
92,316,76008,2,0,L|176:304,1,65,8|0,0:0|0:0,0:0:0:0:
240,340,76361,6,0,L|306:287,1,65
384,300,76714,2,0,L|415:221,1,65,8|0,0:0|0:0,0:0:0:0:
484,192,77067,2,0,P|432:152|360:168,1,130,0|8,0:0|0:0,0:0:0:0:
292,204,77596,1,0,0:0:0:0:
231,272,77773,6,0,P|174:306|108:290,1,130,0|8,0:0|0:0,0:0:0:0:
160,216,78302,1,0,0:0:0:0:
104,144,78478,2,8,P|70:132|41:102,2,65
121,53,79008,1,0,0:0:0:0:
220,56,79184,6,0,B|284:56|284:56|336:100,1,130,4|8,0:0|0:0,0:0:0:0:
352,188,79714,1,0,0:0:0:0:
404,264,79890,2,0,L|392:344,1,65
312,284,80243,2,0,L|300:364,1,65,8|0,0:0|0:0,0:0:0:0:
212,344,80596,6,0,P|172:336|144:316,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
212,252,81125,1,0,0:0:0:0:
116,244,81302,2,0,L|104:168,1,65
192,148,81655,2,0,L|204:72,1,65,8|0,0:0|0:0,0:0:0:0:
132,24,82008,6,0,L|284:32,1,130,0|8,0:0|0:0,0:0:0:0:
348,56,82537,1,0,0:0:0:0:
420,112,82714,2,0,L|412:264,1,130,0|8,0:0|0:0,0:0:0:0:
344,300,83243,1,0,0:0:0:0:
260,340,83420,6,0,P|224:344|184:332,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
232,252,83949,1,0,0:0:0:0:
144,264,84125,2,0,P|116:296|104:332,1,65
40,256,84478,2,0,P|25:226|3:203,1,65,8|0,0:0|0:0,0:0:0:0:
40,120,84831,6,0,L|124:132,1,65,8|0,0:0|0:0,0:0:0:0:
188,94,85184,2,0,L|254:147,1,65,8|0,0:0|0:0,0:0:0:0:
332,136,85537,2,0,L|363:215,1,65,8|0,0:0|0:0,0:0:0:0:
440,236,85890,2,0,L|427:319,1,65,8|0,0:0|0:0,0:0:0:0:
344,324,86243,5,0,0:0:0:0:
252,328,86420,2,8,L|176:316,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
236,236,86949,1,8,0:0:0:0:
144,240,87125,2,8,L|68:228,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
188,160,87655,6,8,L|204:96,1,65,8|0,0:0|0:0,0:0:0:0:
292,88,88008,2,8,L|276:152,1,65,8|0,0:0|0:0,0:0:0:0:
364,144,88361,2,8,L|380:80,1,65,8|0,0:0|0:0,0:0:0:0:
468,72,88714,2,8,L|452:136,1,65
416,220,89067,6,8,P|380:236|332:228,3,65,0|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
268,204,89773,2,0,P|232:188|184:196,3,65,8|0|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
118,206,90478,1,0,0:0:0:0:
86,291,90655,1,8,0:0:0:0:
165,335,90831,1,12,0:0:0:0:
256,192,91008,12,0,91890,0:0:0:0:
Shunao
Hey,

NM from my queue :) (sorry for the time im very very busy..)

Difficulties


Normal

  1. 00:20:949 (3,4,5) - blanket
  2. 01:10:714 (1,2) - blanket
wow

Paydayz's Hard

  1. 00:10:890 (3) - Remove this note and here 00:11:067 - stack 3 circles
  2. 00:13:184 (2) - Shrinks until the red tick and move 00:13:537 (3) on the white tick because here 00:13:890 you can stack 3 circles
  3. 00:34:008 (1) - maybe like this its better:
  4. 01:24:478 (4) - like this

I have only it to say, sorry :o

GOOD LUCK!
Ayyri
hello

Topic Starter
Nowaie

ShogunMoon wrote:

Hey,

NM from my queue :) (sorry for the time im very very busy..)

Difficulties


Normal

  1. 00:20:949 (3,4,5) - blanket Done, like the look with it
  2. 01:10:714 (1,2) - blanket Here it's not supposed to be blanketed
wow OwO


I have only it to say, sorry :o Don't be sorry if you can't find much. That usually just means that the map is in a fairly good shape

GOOD LUCK!
Thanks for modding!~


Ayyri wrote:

hello



I have though about the same. I'll look into what can i do. Though this is not necessary as the map is really technical and the normal is currently under 2 stars but an easy would defenently fit there.

Edit : Wtf i can make easy beatmaps, hitsounds just suck
_DT3


From the Halcyon Team Modding Queue o/
I have to say, really nice mapset, gj :)

[General]
  1. I don't notice anything, check!
[Normal]
  1. I feel like you could have used more 1/2 since the song suggests it, the fact that this is a normal should suggest using more 1/2. About that though, if you do that you'd need to add in an easy to let beginners also play the map. I talked to Ayyri about this and she agreed with me.
    Although this requires more work, the reason is:
    Looking at how it is now, there is a big technicality gap between Normal and Hard:
    Normal: Barely uses 1/2 and mainly uses 1/1
    Hard: Uses 1/2 a lot and has nearly the same spacing in 1/2 like the spacing between 1/1 in Normal
  2. 00:15:302 (3,4,5) - I feel like the usage of offbeat sliders isn't really that good here. Here 00:15:302 (3) - for example could be represented by a hitcircle due to the fact that the sound there sticks out more than the rest, then start a 1/1 slider here 00:15:655 - and then place a hitcircle 00:16:361 - to emphasise the sound there (which is also rather strong imo and gets less emphasized by the sliderend)
  3. 00:38:243 (3) - Though I know that you tried to follow the sound in the background, I think you could bring some more variety here and also map to the more prominent sounds, because the sound in the background starts to get more quiet there
  4. 00:56:596 (1,2,1) - I don't really know about this, but I think in normal difficulties you are only allowed to let a slider repeat once. Here it's twice.
  5. 01:00:831 (2,1) - I can see why you've brought in the break between the objects but the pause unfittingly stops the motion of the diff seeing how the song is getting more intense
  6. Like I said earlier, try adding in more 1/2, especially in the Kiai, since that is the most intense part of the song.
  7. 01:26:243 (4,5) - On a side note, try adjusting 01:26:949 (5) - to create a triangle here like you did earlier, because this doesn't look nice at this point
  8. 01:30:478 (1) - Try removing the repeat and instead placing a hitcircle 01:30:831 - no matter if you add in more 1/2 or not because that sound should get more emphasized and adds a fitting diff spike as a finisher to the song
  9. I do like the style in how this diff has been mapped, gj :D
[Paydayz's Hard]
  1. Hi paydayzcool o/
  2. Just something to point out, the overlaps and dense mapping makes the map look kinda messy, try revising the map for that
  3. 00:02:949 (1,2,3) - I don't see how this is rather different from 00:00:126 (1,2) - because the parts are rather similar and this is a bit harder. Besides, if you were following the background sounds, you'd need to extend 00:03:655 (3) - to a 1/1 slider and a hitcircle 00:04:184 - or sth like that to follow those sounds appropriately
  4. 00:04:008 (4) - I really don't like how this looks like + flows in comparison to the rest
  5. 00:05:420 (4,5) - Now this should be adjusted to be more like 00:00:126 (1,2) - because there is no change in the music from that part, yet the sliders start on offbeats this time instead of downbeats like the first pattern
  6. 00:19:184 (4,5,1) - I feel like 00:19:890 (1) - should be changed to be something else because the slider belongs to a different set of beats and should play different
  7. 00:26:949 (1,2,3) - 00:29:773 (1,2,3) - Why are these pattern not the same as 00:24:125 (1) - ? Again, there is no really different change in the music and it shouldn't change patterns either
  8. 00:32:949 (2,3) - Try switching up the slider and hitcircle because I feel like the slider emphasizes the wrong beats. Also, having the finish on the slider tail instead on the hitcircle seems weird to me, in fact, try removing it because it kinda ruins the "silence" of the map
  9. 00:34:008 (1,2,3) - This overlap really doesn't look good, besides, 00:34:008 (1) - I don't get why this is shaped like that, nothing much to emphasize
  10. 01:10:184 - Why leave out the beat here? Seems rather strong and deserves to be mapped imo
  11. 01:29:773 (2) - Try making this 2 1/2 sliders, gives for a fitting diff spike and plays more fun for me
  12. Other than that, it was rather fun to play
Ok, from here on my mods might get kinda sloppy because I am not too good at modding these, so watch out

[Insane]
  1. 00:10:008 (1,2,3,4) - I think the spacing could increase per hitcircle to represent the song getting more intense
  2. 00:11:420 (1,2) - Just about aesthetics, I feel like this feels a bit cramped right now, try moving 00:11:773 (2) - up a bit and adjust accordingly if you wish
  3. 00:18:125 (5,1) - Try spacing these out more in a way the spacing is small but they don't overlap, looks cleaner and plays nice
  4. 00:38:243 (1,2,3) - This might have been intentional but these are rather hard to read and give for an unfitting readability diff spike
  5. 00:42:478 (1,2,3,4,5,1) - For reasons of catching the intensity of the song better, try increasing the spacing here
  6. 00:59:420 (1,2,3,4,5,6) - Same here as above, the song does get louder than 00:58:008 (1,2,3,4) - and currently they both have the same spacing, it wouldn't hurt much increasing spacing since it's 1/1
  7. 01:05:773 (3,4,5,6) - This plays rather weird although I can see that you tried to model it a bit after 01:05:067 (1,2) - . I wouldn't know how exactly to fix it, but try arranging them in a different way because it's not that fun to play. And on a side note, try increasing spacing 01:06:302 (6,1) - for a fitting diff spike
  8. In the last section of the Kiai, try increasing the distance between the jumps as well. Even if you want to stay consistent with the Distance, the song does call for bigger jumps due to the rising intensity, something like you did in the final jumps
  9. Was actually really fun to play, gj again :D
[Another]
  1. 00:25:184 (7,1,2) - There is this sound that appears 00:25:361 - and 00:25:714 - . You could try syncing it both parts as where for example on both of these sounds a slider appears, but it's really optional because the pattern you have now is also rather fine
  2. 00:29:243 (3) - I suggest curving this up/down by a bit for a nice touch because when I look at these two sliders 00:28:714 (2,3) - I feel like it is a bit edgy right now, don't you think?
  3. 00:30:830 (5,1) - I don't really like the fact that these are so close to one another, it makes it look a bit cramped. Try spacing these two out a bit, can't hurt.
  4. 00:34:361 (4,5,6) - Same with the previous suggestion about the straight slider, try curving the first one up or the 2nd and 3rd to the right and left respsctively
  5. 01:04:361 (3,4) - The fact that this is 1/1 and then after a little break there is 1/2 felt a bit sudden for me. Try doing something like https://osu.ppy.sh/ss/5935645 to prepare the player for the 1/2
  6. 01:06:125 (1,2) - What about adding claps here? It's weird not having claps for that whole 1/2 sectiom there, and by adding claps there, it would serve as a finisher to that section
  7. 01:11:420 (3,4,5,6,1) - Just something for gameplay, these jumps play rather weird. Though I could FC them, they still required more jerky movements to me than the rest of the jumps
  8. 01:19:184 (1,2,3) - I feel like this should be a 1/4 reverse slider because by making this a tripple, you're basically making it look like the music here 01:19:714 (5,6,7) - and here 01:19:184 (1,2,3) - sounds the same. Although both sound like they have 1/4, they don't really sound the same to me, or at least the pitch 01:19:184 (1) - and 01:19:714 (5) - doesn't feel the same
  9. 01:21:302 (3,4,5) - I think spacing here is kinda big in comparison to other parts similar to this one
And that wraps it up :D
To be clear, this is prob the last mod before Ayyri checks it, so be prepared for that ^^
This map was really fun to play and I can't wait to see it qualified or even ranked
GL!
Topic Starter
Nowaie

_DT3 wrote:



From the Halcyon Team Modding Queue o/
I have to say, really nice mapset, gj :) ^_^

[Normal]
  1. I feel like you could have used more 1/2 since the song suggests it, the fact that this is a normal should suggest using more 1/2. About that though, if you do that you'd need to add in an easy to let beginners also play the map. I talked to Ayyri about this and she agreed with me. My easy diffs are pretty much garbage but i'll see what we can do
    Although this requires more work, the reason is:
    Looking at how it is now, there is a big technicality gap between Normal and Hard:
    Normal: Barely uses 1/2 and mainly uses 1/1
    Hard: Uses 1/2 a lot and has nearly the same spacing in 1/2 like the spacing between 1/1 in Normal
    I thought about this by myself when i was making the difficulty but at that point of time it seemed like that would be the base difficulty and i didn't want to use 1/2s that much for it. (Quote the last ayyri message here) After seeing this i made up an easy and added some 1/2s into the normal. These changes are so recent and i haven't explored the idea further. More 1/2s will be added
  2. 00:15:302 (3,4,5) - I feel like the usage of offbeat sliders isn't really that good here. Here 00:15:302 (3) - for example could be represented by a hitcircle due to the fact that the sound there sticks out more than the rest, then start a 1/1 slider here 00:15:655 - and then place a hitcircle 00:16:361 - to emphasise the sound there (which is also rather strong imo and gets less emphasized by the sliderend) Reasonable, fixed. Tweaked some other patterns aswell into this formula.
  3. 00:38:243 (3) - Though I know that you tried to follow the sound in the background, I think you could bring some more variety here and also map to the more prominent sounds, because the sound in the background starts to get more quiet there Remaking the sliders/patterns from 00:34:008 - to 00:42:478 -
  4. 00:56:596 (1,2,1) - I don't really know about this, but I think in normal difficulties you are only allowed to let a slider repeat once. Here it's twice. Technically i don't see a problem with this as the sliders are 1/1s and the newer players have enough time to react to them. But to avoid any further problems ill change them to 1/1s with no reverses
  5. 01:00:831 (2,1) - I can see why you've brought in the break between the objects but the pause unfittingly stops the motion of the diff seeing how the song is getting more intense There is just nothing to map there, no sounds, no vocals (that are NOT sound effects) just nothing. I have no idea what i would even put there, suggestions welcome. But i have that part like that for all of my diffs so i don't think i have any plans on changing that unless a better idea is represented
  6. Like I said earlier, try adding in more 1/2, especially in the Kiai, since that is the most intense part of the song. As mentioned before, will do
  7. 01:26:243 (4,5) - On a side note, try adjusting 01:26:949 (5) - to create a triangle here like you did earlier, because this doesn't look nice at this point Made it look better
  8. 01:30:478 (1) - Try removing the repeat and instead placing a hitcircle 01:30:831 - no matter if you add in more 1/2 or not because that sound should get more emphasized and adds a fitting diff spike as a finisher to the song Actually i think removing the slider compeletely and adding 3 1/2 notes makes a better finisher.
  9. I do like the style in how this diff has been mapped, gj :D
Ok, from here on my mods might get kinda sloppy because I am not too good at modding these, so watch out

[Insane]
  1. 00:10:008 (1,2,3,4) - I think the spacing could increase per hitcircle to represent the song getting more intense I have to change this super carefully if i want to keep the current vertical zigzag jumps as this 00:10:361 (3,6) - is supposed to be blanketed
  2. 00:11:420 (1,2) - Just about aesthetics, I feel like this feels a bit cramped right now, try moving 00:11:773 (2) - up a bit and adjust accordingly if you wish Reasonable but i moved the 1 down instead of 2 up so the 00:11:067 (7,1) - Sliderend(7)|Sliderhead(1) is linear.
  3. 00:18:125 (5,1) - Try spacing these out more in a way the spacing is small but they don't overlap, looks cleaner and plays nice Okay
  4. 00:38:243 (1,2,3) - This might have been intentional but these are rather hard to read and give for an unfitting readability diff spike Moved the notes around a bit and it should look better now and be much more readable.
  5. 00:42:478 (1,2,3,4,5,1) - For reasons of catching the intensity of the song better, try increasing the spacing here Okay
  6. 00:59:420 (1,2,3,4,5,6) - Same here as above, the song does get louder than 00:58:008 (1,2,3,4) - and currently they both have the same spacing, it wouldn't hurt much increasing spacing since it's 1/1 Okay
  7. 01:05:773 (3,4,5,6) - This plays rather weird although I can see that you tried to model it a bit after 01:05:067 (1,2) - . I wouldn't know how exactly to fix it, but try arranging them in a different way because it's not that fun to play. And on a side note, try increasing spacing 01:06:302 (6,1) - for a fitting diff spike I agree it begin weird and not fun to play but having a significant diff spike there would just hurt the difficulty, Pattern redone but kept the DS fairly similar
  8. In the last section of the Kiai, try increasing the distance between the jumps as well. Even if you want to stay consistent with the Distance, the song does call for bigger jumps due to the rising intensity, something like you did in the final jumps The difficulty is not meant to have super high DS as it's supposed to be around 4 stars. The song may call for bigger jumps but nobody came.
  9. Was actually really fun to play, gj again :D
[Another]
  1. 00:25:184 (7,1,2) - There is this sound that appears 00:25:361 - and 00:25:714 - . You could try syncing it both parts as where for example on both of these sounds a slider appears, but it's really optional because the pattern you have now is also rather fine I personally don't want to do anything to this because i don't want to spam kicksliders to diffs like this one (SR wise). I'm still aware of the sound and if this is somehow an bigger/unrankable issue just point it out and i'll look into it again. This has to be clickable 00:25:537 (1) - so only option would be a 1/4 kickslider here 00:25:361 - .
  2. 00:29:243 (3) - I suggest curving this up/down by a bit for a nice touch because when I look at these two sliders 00:28:714 (2,3) - I feel like it is a bit edgy right now, don't you think? Yes it would, though with the current pattern it's hard to do w/o messing it up (Specifically 00:29:243 (3,4,1) - Sliderend(3)|note|note) I'll try to do something though, maybe it will work and maybe it's a disaster
  3. 00:30:830 (5,1) - I don't really like the fact that these are so close to one another, it makes it look a bit cramped. Try spacing these two out a bit, can't hurt. It's only 1/4 (timeline wise) between the sliders so it would hurt (quite likely). Though moving it bit closer to the slider head (5) should do the thing
  4. 00:34:361 (4,5,6) - Same with the previous suggestion about the straight slider, try curving the first one up or the 2nd and 3rd to the right and left respsctively I'm totally fine with curving the first one but i want to keep the other two as they are intended to be like that because shapes like this 00:35:067 (6,1) - are personal for me (flattened triangles) though that may not be the best possible example of one. (a better example(s) 00:44:948 (7,8,1) - 01:06:125 (1,2,3) - 01:25:537 (6,7,8) - )
  5. 01:04:361 (3,4) - The fact that this is 1/1 and then after a little break there is 1/2 felt a bit sudden for me. Try doing something like https://osu.ppy.sh/ss/5935645 to prepare the player for the 1/2 I disagree because :
  6. There is not enough sound to map this 01:04:890 -
01:04:361 (3,4) - 01:05:067 (1,2) - There is a significant DS difference that should be enough to tell the difference between the 1/1s and 1/2s The 1/2 jumps should be expected by a person that is able to play insanes as the beat is intensifying notably01:06:125 (1,2) - What about adding claps here? It's weird not having claps for that whole 1/2 sectiom there, and by adding claps there, it would serve as a finisher to that section I consider the finisher to be this 01:05:067 (1,2,1,2,1,2,1,2,3) - instead of just the two notes. Also the drum hits don't change at all for that section as here 01:03:655 (1,2) - you have a clear difference between the hits (Remove hitsounds logically first). Even though the drums for the jumps would be considered to be claps otherwise but it just doesn't sound good when used repeatedly like that. BUT i can change the custom hitsound for like soft-hitclap5 and the people who play w/o the custom hitsounds can have the same experience.
01:11:420 (3,4,5,6,1) - Just something for gameplay, these jumps play rather weird. Though I could FC them, they still required more jerky movements to me than the rest of the jumps Well some patterns aren't made to be comfortable. Though i did clean it up little bit. But just fyi i don't usually map "common linear jumps" (See every pp map nowdays) as i want my maps to be a technical challange aswell. (You can see what i mean by looking at the special diff)
01:19:184 (1,2,3) - I feel like this should be a 1/4 reverse slider because by making this a tripple, you're basically making it look like the music here 01:19:714 (5,6,7) - and here 01:19:184 (1,2,3) - sounds the same. Although both sound like they have 1/4, they don't really sound the same to me, or at least the pitch 01:19:184 (1) - and 01:19:714 (5) - doesn't feel the same Fair enough, fixed
01:21:302 (3,4,5) - I think spacing here is kinda big in comparison to other parts similar to this one DS loweredAnd that wraps it up :D warps*
To be clear, this is prob the last mod before Ayyri checks it, so be prepared for that ^^ My you-know-what is ready (Also i may have spamm... asked other people to mod this aswell, they may do so if they want)
This map was really fun to play and I can't wait to see it qualified or even ranked Me too ;w;
GL!
Thanks alot for modding!
I'll tweak my normal a little bit more so changes for that are coming bit later on.
I just hope that my easy won't ruin the whole mapset ;w;

Also let paydayz update his diff before any BN modding :3
paydayzcool
Wow, these mods are coming quick!

Thanks _DT3 and ShogunMoon!

ShogunMoon wrote:

Paydayz's Hard

  1. 00:10:890 (3) - Remove this note and here 00:11:067 - stack 3 circles Changed
  2. 00:13:184 (2) - Shrinks until the red tick and move 00:13:537 (3) on the white tick because here 00:13:890 you can stack 3 circles ^
  3. 00:34:008 (1) - maybe like this its better:
    ^
  4. 01:24:478 (4) - like this
Sorry, but I'll keep it as it is.

I have only it to say, sorry :o

GOOD LUCK!
Thanks!

_DT3 wrote:



[Paydayz's Hard]
  1. Hi paydayzcool o/
  2. Just something to point out, the overlaps and dense mapping makes the map look kinda messy, try revising the map for that.Alright.
  3. 00:02:949 (1,2,3) - I don't see how this is rather different from 00:00:126 (1,2) - because the parts are rather similar and this is a bit harder. Besides, if you were following the background sounds, you'd need to extend 00:03:655 (3) - to a 1/1 slider and a hitcircle 00:04:184 - or sth like that to follow those sounds appropriately I think I fixed it...
  4. 00:04:008 (4) - I really don't like how this looks like + flows in comparison to the rest ^
  5. 00:05:420 (4,5) - Now this should be adjusted to be more like 00:00:126 (1,2) - because there is no change in the music from that part, yet the sliders start on offbeats this time instead of downbeats like the first pattern ^, there's a slight jump after 00:06:125 (1), I should be fine right?
  6. 00:19:184 (4,5,1) - I feel like 00:19:890 (1) - should be changed to be something else because the slider belongs to a different set of beats and should play different I see what you mean.
  7. 00:26:949 (1,2,3) - 00:29:773 (1,2,3) - Why are these pattern not the same as 00:24:125 (1) - ? Again, there is no really different change in the music and it shouldn't change patterns either Well, at the start, I wanted to avoid making the same patterns. If this suggestion pops up again in another mod, i'll change it.
  8. 00:32:949 (2,3) - Try switching up the slider and hitcircle because I feel like the slider emphasizes the wrong beats. Also, having the finish on the slider tail instead on the hitcircle seems weird to me, in fact, try removing it because it kinda ruins the "silence" of the map Now that I think of it, I agree with you on that one.
  9. 00:34:008 (1,2,3) - This overlap really doesn't look good, besides, 00:34:008 (1) - I don't get why this is shaped like that, nothing much to emphasize From ShogunMoon's mod, I just made the bends less sharp and I changed the part after that into something completely different
  10. 01:10:184 - Why leave out the beat here? Seems rather strong and deserves to be mapped imo There used to be an SR problem with that, but now I can do it. (This map used to be an Advanced lol)
  11. 01:29:773 (2) - Try making this 2 1/2 sliders, gives for a fitting diff spike and plays more fun for me
  12. Other than that, it was rather fun to play Thanks!
HERE COMES THE UPDATE!
VVVVVV
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
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CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
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SliderTickRate:1

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-Hanashi-
Hi! M4M from my queue.
Ooo I love VOEZ as well :)

Easy
00:29:773 (3) - I was thinking you could make this slider more interesting. Like this -> https://puu.sh/qQSih/cba4d8dfa3.PNG
00:35:420 (3) - Rearranging the points like this makes it feel better. https://puu.sh/qQSqQ/1dbed34616.PNG
00:43:890 (3) - Seeing how you've been doing the same exact thing about three times before, I suggest arranging the slider points differently. Like this -> https://puu.sh/qQSGD/7e87622a51.PNG
00:59:420 (1,2,3,4) - I think 8 circles back to back is a bit hard for an easy. Change these into 4 1/1 sliders maybe?
01:30:478 - I suggest moving the last spinner here and ending it here -> 01:32:596

Normal
You shouldn't use 1/8 beat snap divisor for a normal.
OD=4
HP=4
00:07:890 (5,6,7) - Delete (5) and (6), and make it a 1/2 slider. It's slightly hard for a normal.
00:44:948 (6,7,1) - ^
01:27:655 (1,2,3) - ^
01:30:478 (1,2,3) - ^
01:00:831 (3) - I think a slightly curved slider would feel better here.
01:01:537 - Map this break here maybe? I'm stuck from the last slider thinking where the heck the next note is gonna be. :o
01:33:302 - End last slider here?

Paydayz's Hard
CS=4? Seems more casual for a Hard
00:11:155 - Delete this here maybe and increase the DS of (6)?
00:13:890 (4,5,6) - Stack this maybe?
00:16:361 (3) - Move the tip to x:36 and y:169? And also you can maybe add (4) to the tip of (1).
00:43:184 (2) - You can arrange the points on this slider to make it more interesting -> https://puu.sh/qS8G3/447cf5a298.PNG
01:27:125 (4) - Put the slider end up a bit?
00:22:184 (3) - Curve this?
01:07:890 (1) - I think curving the beginning of this slider feels better. -> https://puu.sh/qS953/b6a3b4c8ff.PNG

Insane
00:00:126 (1,2) - Slightly curving these sliders maybe?
00:16:714 (4) - Delete this and add a stream? I feel it to be a tad bit strange to have a reverse slider with a different length after a long line of them having the same length.
00:21:214 (7) - Add a circle here?

Sorry I couldn't find too much. Mostly just a few of my crappy slider suggestions. It seems this map is close to ranking. Good luck!!
Topic Starter
Nowaie

-Hanashi- wrote:

Hi! M4M from my queue.
Ooo I love VOEZ as well :) :3

Easy
00:29:773 (3) - I was thinking you could make this slider more interesting. Like this -> https://puu.sh/qQSih/cba4d8dfa3.PNG Sure, cool sliders is a must do
00:35:420 (3) - Rearranging the points like this makes it feel better. https://puu.sh/qQSqQ/1dbed34616.PNG Agree somewhat, i made it to be somewhat like that but still tweaked a little bit because i don't like the super small curve in the representation
00:43:890 (3) - Seeing how you've been doing the same exact thing about three times before, I suggest arranging the slider points differently. Like this -> https://puu.sh/qQSGD/7e87622a51.PNG Same thing as above, i do agree it begin bit boring and repetitive but i'll make up the new shape by myself
00:59:420 (1,2,3,4) - I think 8 circles back to back is a bit hard for an easy. Change these into 4 1/1 sliders maybe? That would just make the pattern harder with the same 2/1 clickables if this will be a problem later on i may consider on changing it
01:30:478 - I suggest moving the last spinner here and ending it here -> 01:32:596 I do agree with moving the starting point but i still think that ending it where it's now is better than 01:32:596

Normal
You shouldn't use 1/8 beat snap divisor for a normal. 1/8s are used only in another and special. If the divisior is 1/8 it doesn't mean i would be using them.
OD=4 Changed to 3,5
HP=4 Done
00:07:890 (5,6,7) - Delete (5) and (6), and make it a 1/2 slider. It's slightly hard for a normal. I agree here as the part isn't that special after all
00:44:948 (6,7,1) - ^ This is supposed to be a finisher so won't change this one
01:27:655 (1,2,3) - ^ Youre kinda allowed to make the kiai just a bit harder
01:30:478 (1,2,3) - ^ Both reasons above
01:00:831 (3) - I think a slightly curved slider would feel better here. Sure, why not
01:01:537 - Map this break here maybe? I'm stuck from the last slider thinking where the heck the next note is gonna be. :o Like i have said to about 10 other modders, there is literally nothing that could be mapped there. As much as i'd want to map that i just can't
01:33:302 - End last slider here? What slider? Also i have checked multiple times that the spinner should end where it ends now, you can notice this by yourself (Set song to 25% speed and music&master audio to 100%)

Insane
00:00:126 (1,2) - Slightly curving these sliders maybe? Made a circular shape out of them
00:16:714 (4) - Delete this and add a stream? I feel it to be a tad bit strange to have a reverse slider with a different length after a long line of them having the same length. I totally agree
00:21:214 (7) - Add a circle here? Done

Sorry I couldn't find too much. Mostly just a few of my crappy slider suggestions. It seems this map is close to ranking. Good luck!!
Thanks for modding!~
Lully
"oh, fantastic.."


easy
00:07:176 (3) - why dont u just.. do that? http://puu.sh/qXin4.jpg
00:08:588 (1,2) - they should be completly straight or have a shape like this for variosity and better looks. http://puu.sh/qXiq9.jpg
00:35:412 (3,3,3) - are you rlly going to do this? Use another shape for other sliders, please.
01:24:823 (1,2,1) - they all should have a special shape since the bass in the bg gets faster.

hard
increase ar to 7

00:03:647 (3,2,4) - add clap on white ticks.
00:03:647 (3,1) - stack
00:17:059 (1) - fix blanket
00:24:117 (1) - why is here a long slider but 00:26:941 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - is not? you can remove the slider or add the slider 00:29:765 (1,2,3,4,5) -
00:34:000 (1) - symmetricpls

ok

other diffs seem pretty stable.

btw, why is 'paydayzcool' spinning in the storyboard? he should appear the same way as u do

_Meep_
[box=ze mods by ze meep v2]SPESHALU
00:10:794 - Pause is awkward and makes it uncomfortable to play the next note smoothly
00:11:412 (1) - Feels too close for the finish sound to make any impact
00:37:441 (5,6) - Place these two at the sliderend of 00:37:176 (4) - instead.
01:07:176 (1,2,3,4,5,6) - Plays badly imo, try to connect the stream to the 2nd slider.
01:13:970 (3,4) - Too far,or try to rotate the slider by -90 degrees for the player to change his cursor direction more easily
01:22:706 (4,5,6) - Between 4-5 there is 1 1/4 tick space that should be either covered or you move the 5,6 further away
01:30:117 (2,3,4,5,1) - Ctrl+Shift+S and x1.5 for ze hype
paydayzcool
Thanks for modding -Hanashi- and CookieKivi!

-Hanashi- wrote:

Paydayz's Hard
CS=4? Seems more casual for a Hard This used to be an advanced, but ok.
00:11:155 - Delete this here maybe and increase the DS of (6)? Did that
00:13:890 (4,5,6) - Stack this maybe? No thanks, but if someone else comes up with something along the lines of this, I'll change it.
00:16:361 (3) - Move the tip to x:36 and y:169? And also you can maybe add (4) to the tip of (1). I think you were looking for a tiny jump. I like it.
00:43:184 (2) - You can arrange the points on this slider to make it more interesting -> https://puu.sh/qS8G3/447cf5a298.PNG Looks better!
01:27:125 (4) - Put the slider end up a bit? No thanks, I want to keep this parallel with 01:26:420 (2).
00:22:184 (3) - Curve this? Changed
01:07:890 (1) - I think curving the beginning of this slider feels better. -> https://puu.sh/qS953/b6a3b4c8ff.PNG No thanks, usually I would do that, but here imo is not the right time.

CookieKivi wrote:

"ohWow, fantastic baby. DANCE! WOO-OOOO!"

hard
increase ar to 7 Changed

00:03:647 (3,2,4) - add clap on white ticks. ^
00:03:647 (3,1) - stack No thanks.
00:17:059 (1) - fix blanket Changed this to something completely different.
00:24:117 (1) - why is here a long slider but 00:26:941 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - is not? you can remove the slider or add the slider 00:29:765 (1,2,3,4,5) - Changed this
00:34:000 (1) - symmetricpls Looks a tiny bit better.

ok
Here's the update!
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
126,352.941176470588,4,2,1,70,1,0
11420,-100,4,2,1,75,0,0
21302,-100,4,2,1,75,0,0
22714,-100,4,2,1,70,0,0
56596,-200,4,2,1,70,0,0
62243,-133.333333333333,4,2,1,70,0,0
66478,-200,4,2,1,70,0,0
67890,-100,4,2,1,75,0,1
78478,-100,4,2,1,75,0,0
79184,-100,4,2,1,75,0,1
89773,-100,4,2,1,75,0,0
94714,-100,4,2,1,5,0,0


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Combo1 : 128,255,255
Combo2 : 0,0,234
Combo3 : 191,191,255
Combo4 : 0,128,255

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baysman
Hi

Paydayz's Hard
00:11:059 (4,5,6) - maybe change this stack like that 00:13:882 (4,5,6) -
00:36:470 (4,2) - try make these sliders reverse like that >>

I'm sorry, but that's all what I can to help.
Good luck with your map.
Topic Starter
Nowaie

CookieKivi wrote:

"oh, fantastic.."


easy
00:07:176 (3) - why dont u just.. do that? http://puu.sh/qXin4.jpg Uhh, that is my way to do S sliders?
00:08:588 (1,2) - they should be completly straight or have a shape like this for variosity and better looks. http://puu.sh/qXiq9.jpg I mean there is nothing wrong with the sliders currently but having somewhat like in your example looks better imo.
00:35:412 (3,3,3) - are you rlly going to do this? Use another shape for other sliders, please. I'm a boring person lmao. Changed this slider 00:38:235 (3) - and i think its fine like that
01:24:823 (1,2,1) - they all should have a special shape since the bass in the bg gets faster. I'll see what i can do with these, i do agree that they are bit boring right now. I'm still planning on keeping the last one like it's now

other diffs seem pretty stable.

btw, why is 'paydayzcool' spinning in the storyboard? he should appear the same way as u do There were few reasons like he has less screen time and so on and i thought it would be a good idea to have it spinning but the spinning is not that important overall. After messing up with the code for a while i think i got it to work.

_Meep_ wrote:

[box=ze mods by ze meep v2]SPESHALU
00:10:794 - Pause is awkward and makes it uncomfortable to play the next note smoothly This difficulty is not ment to be comfortable. Though there is literally noting that could be mapped there.
00:11:412 (1) - Feels too close for the finish sound to make any impact Moved further away
00:37:441 (5,6) - Place these two at the sliderend of 00:37:176 (4) - instead. This doesn't make sense to me at all. I'm not going to make it so 00:37:176 (4,7) - there is a jump between these two (end(4)|head(7)) timeline wise when there would be one tick between them. Also the sudden stop between these 00:37:176 (4,5) - (as if the notes would be stacked to (4)s end point) would be pretty much unrankable with the ranking criteria we have today
01:07:176 (1,2,3,4,5,6) - Plays badly imo, try to connect the stream to the 2nd slider. I personally see the short sliders as 1/2 notes (Like anyone else who is normal). People don't drag through the slider if it's short like that, they just click on the head and move on to the next note. And it plays just fine for me. The map is not intended to be easy at all. It's meant to be technical, challenging and fun overall and i think it has succeeded fairly well with these
01:13:970 (3,4) - Too far,or try to rotate the slider by -90 degrees for the player to change his cursor direction more easily Read the last sentece ^
01:22:706 (4,5,6) - Between 4-5 there is 1 1/4 tick space that should be either covered or you move the 5,6 further away Moved 5 and 6 further away so it should not be a problem
01:30:117 (2,3,4,5,1) - Ctrl+Shift+S and x1.5 for ze hype I agree on the point that the DS should be increased for the hype but 1.5x is too much, changed to ~1.2x
Thanks for modding!
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