It is unrankable, if there is no proper feedback provided, we really don't need to discuss that. Also, quit comparing your maps to what's already ranked, because they literally don't matter in this case.Kroytz wrote:
It most definitely is not unrankable and if it was, you would've raised your voice 2 months ago when a similar keysounded map got qualified. But you and Okorin kept quiet so I don't understand why the sudden disdain. (I'll also just throw in the fact that the keyboard used for this song provides Hard keys compared to my former map which used Soft keys. Theoretically, it'd provide more feedback but that's beside the point.) In any case, as I've said to multiple users now, if a player doesn't like them then they can disable. It matters to me 0%.
What I try to achieve with the keysounds is to reflect the song back in my map. Because as a mapper - an artist if you will - I'd like to finish this project having the feeling of completion. If I could, I would find or make a SB for this but learning from past experiences, I'm better off sparing myself that trouble. If I could, I would hitsound all the other tiny sounds in the song but I'm currently unable to do that due to hitsounding limitations, so this is my next best compromise while keeping my intentions for this map.
I said to you Okorin: "It's amazing how when a map is subtly keysounded, nobody bats an eye. But when a majority of it is, people start to raise concern."
I can list many maps that utilize raw keysounds in excess or sparingly, and find people who have had 0 issues. Okay... so let's multiply that x however many sounds is needed for Paraclete and the idea is still the same. Perhaps it is because almost nobody does this and the idea of it seems both foreign and ludicrous. Maybe even as foreign or ludicrous as mapping with only horizontal sliders to Large grid. But let that be for a separate discussion.
You can enjoy (or not enjoy) however you wish to, there will be those who have a personal vendetta against keysounds and those who have a liking towards them. It matters to me not. What matters to me most is that I've completed what I set out to do to the best of my ability while following the ranking criteria as best as I could.
@Irre:
I + A = 1/4 slider.
E = Stream. Consider this the Extra that was meant to be. If Seren didn't exist, this would be fine.
Seren = Stream. Consider this as the evolved Extra, the bonus boss battle you face only after you've beaten the game. This is why this difficulty is 95% streams and is keysounded- because it's the Extra taken to the next level.
Add feedback on your map, problem solved, no need to throw such a tantrum. You can ask many people - I have never supported keyhitsounds, because to me it appears to be a waste of time. If others want to do it, that's fine with me and I honestly don't mind it - but then with proper feedback.
If people can disable something, that's up to them but does not matter in this case as well.
About the spread, thanks for re-stating what I said, but that doesn't make the spread any better. And no, it wouldn't have been fine, and it doesn't make sense either. Another is pretty streamy, why not involving some streams too?