Sorry for my poor English.
In the past few months,I had testing every sound cards I can find ( including USB2.0,USB3.0,PCI), ( including 1394, fiber,PDIF,3.5mm),(including Independent,integrated and virtual sound card).
The test method is prepare a map with mute bgm , which only with hit sounds when i play it. in this way I could using a phone to recording the sounds of my keyboard and the hitsounds at the same time.The recording can be identified by spectrum analysis software. (my keyboard is CoolMaster Quick Fire with 1000hz)
It was found that the latency which was between the 50ms~70ms in all sound cards.some of sound cards delay in the 50ms and some are 60ms, even 70ms.
As a contrast,i test it in LR2,however, no matter native ASIO or virtual ASIO (asio4all), i realy can't identified a clear latency until I choose the Direct Sound. it will be consistent with the same latency in LR2 and osu! if without ASIO.
The key point is not the keyboard input or the Display delay, but between the <hit sound> and <my chick> have a very serious sense of separation which was confused my sense of confirmation.That is the reason why I do that test.
I am writing in the hope of the osu! dev team's assistance to fix that offset issues.it is very very very very useful for me witch could make a quite diffdrent.THANKS!