Been a long time, Natsundere~ here's my m4m.
[General]
* This is my preference, but it seems you like to start a map or after a break with the first note being on one of the corners, but personally I think this is pretty stressing because if we are not prepared, we have to react fast and move a long way to get there. Especially when it comes to easier diff, it will even be quite challenging.
* 03:24:007 - Mind mapping this part? This is where the drums start to appear, with 2/1 beats.
* Converting the BG file into jpg will reduce the filesize a lot.
[Easy]
* I'm not sure about this difficulty. You yourself said you're against 3/2 polarity issues on Easy diff but still you spammed
http://puu.sh/qsGmV/9d1a454d2f.jpg this kind of beats? 158 isn't a slow one, and even 1/2 sliders are not preferable in this diff, but with the 3/2 polarities it would be a pain for beginners. I can see other easier solutions on these parts, and I'm pretty sure you can find them too.
* 00:26:285 (4) - I don't hear anything on the sliderend, and you don't need to represent every 1/2s on this diff so just ignore 00:27:235 - this beat and do
http://puu.sh/qsGz4/3bd779d9dd.jpg* 00:49:070 (1,2,3,4,1,2) - Rather than spamming 1/1 sliders 6 times, you can replace some of them with circles so that you can represent the music getting intense.
* 00:58:564 (4,1,2) - like this transition is very awkward for beginners to play, as 00:53:627 (1,2,3,4,1,2,3,4) - these are ignoring all the 1/2 vocals and keeps the track with the basic drums and then you throw something that goes out of it. Besides, because of
http://puu.sh/qsGHL/6607ec7deb.jpg this distance is too close, they can be confused by this too. Another issue is that 01:00:463 - 01:01:222 - 01:01:982 - are stronger than 01:00:273 - 01:01:032 - 01:01:792 - so they're better to be clickable. If you want to keep the current rhythm,
http://puu.sh/qsGNX/007f943058.jpg is better imo. You already introduced 1/2 transitions and use it occasionally. 01:02:741 (1,2,3) - Same here and all similar parts.
* 01:51:159 (1,2,3,4) - On things like this, you can do
http://puu.sh/qsHbh/d0bc2af761.jpg this instead.
* 02:03:500 (1,3) - This can be a bit confusing because the approach circle appears during the (1), so it's harder to see it stacked under it. The point of using low AR is to give players enough time to read what's going on next, but by doing this it reduces the time they can read, like AR7-ish.
* JBHyperion used to say this but I'm not sure if you agree with it. (It's about the time between a note and a spinner)
* 03:48:311 (1,2) - Polarity + speed change? How about doing the reverse... circle + slider.
[Normal]
* 03:43:944 - Leaving this empty is a bit weird because that's where the 1/4 drums start. Also to represent relative difference with 03:40:336 (3,4) - .
[Hard]
* 00:26:855 - This should be muted imo, I don't like getting a hitsound feedback from where I can't hear anything on the music.
* 01:37:868 (2,3,4,5) - This pattern is not balanced, and you should be able to stack 01:37:678 (1,5) - if you do it properly.
* 01:59:703 (3,4) - The first blue tick is really weak but the over ones are very strong clear drum sounds, so idk if representing all of them is good. I mean, the "strong point" of them is 01:59:893 - , but it is not emphasized properly being a reverse arrow. Same for Insane.
http://puu.sh/qsI0H/160809a634.jpg This can be considered.
* 02:17:172 (4) - 01:02:741 (1) - NC inconsistency
* 02:19:640 (1) - 01:05:209 (6) - ^
* 02:53:437 (5,1) - Swap NC? 5 is a downbeat-like one.
* 02:54:956 - Making this empty is weird, as the notes were following the melody sound and this is the last one of them.
[Insane]
* 00:24:766 - Not add a finish here? Only this one misses that.
* 00:59:513 (1,2,3) - 02:13:944 (1,2,3) - Why the hitsound here is different? Variation?
* 02:27:046 (2) - This can be whistle instead of clap and 02:27:425 (1) - Normal clap, to make the hitsound consistent and same with 01:12:425 (1,2,3,1,2,3) - (or that one can be changed instead)
* 02:44:893 (2) - 02:57:045 (2) - 03:10:147 (4) - They need finishes, cuz clear cymbal sounds.
* 02:46:792 (3) - This finish is quite sudden and inconsistent with 02:58:944 (4) - , delete it?
My m4m map is
https://osu.ppy.sh/s/478496 this map. I'll be waiting.