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Quazar - Hybrid Song

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Total Posts
50
Topic Starter
morphina
This beatmap was submitted using in-game submission on 26 декабря 2010 г. at 18:31:37

Artist: Quazar
Title: Hybrid Song
Tags: 8bit keygen la cataline samiljul
BPM: 130
Filesize: 4150kb
Play Time: 02:20
Difficulties Available:
  1. 31's Taiko (4,89 stars, 695 notes)
  2. Easy (1,33 stars, 109 notes)
  3. Hard (4,84 stars, 356 notes)
  4. La Cataline (4,99 stars, 274 notes)
  5. Normal (4,06 stars, 153 notes)
Download: Quazar - Hybrid Song
Information: Scores/Beatmap Listing
---------------
My first map. I hope you like it :)
yeahyeahyeahhh - skin elements

added LaCataline diff
added taiko diff by samiljul

special thanks to LaCataline and kazumikos
Nekonek_old
Звездочка:))-Мапа-кулл:)
kazumikos
Nice song u got there <3 xD

So I decided to mod yours =3
(I normally never mod cuz im lazy xD)

Hm.. If this is ur first map then u did really well ^^

Anyway, there are some deadly problems here that u should fix

General
- Timing :|
+ First, set offset at 00:22:102
+ U should use 1/4, not 1/8, 1/8 must be used carefully, u'll why later, plus, there is nowhere in ur map need to use 1/8 notes
+ After this, u might wanna resnap all the notes in both difficulties: Timing>> Resnap all Notes, then recheck the whole map carefully to make sure all the notes (and slider) follow the rhythm right.
When u done all this, the others work will be much more easier = =
-Distance snap, try to use it in both difficulties (especially in Easy, becuz Easy=for new players)

Hard
I think u should use slider velocity 1.6 or 1.7 (1.8? o_o) just suggestion, it's up to u, but i think that will increase this map's difficult ( i believe that's what u want ^^)
Again, try to use distance snap here
And the most important thing is using beat snap divisor 1/4 here. Using 1/8 is quite complicated and it already caused u a lot of mistakes
For example:
Here is at 00:22:390
And let compare with 00:26:025, same rhythm with 00:22:390

See the distance? Distance at the second is further than the first even though they got the same rhythm there
By the way, the second is correct, that what u will get when u use 1/4 and change offset

So?
I strongly recommend u to re-map if u wanna get ranked, re-map here, I mean just re-arrange all the notes and sliders follow the rhythm and use distance snap if u can, becuz actually, eventhough u used the complicated 1/8 but u did map really well ^^
so don't need to renew xD

Pm me in game when u done I'd like to remod =D
La Cataline
here's my diff
v1.1


EDIT: еще пару слов,
  1. поставь preview point на всех диффах, Timing>Set current position as Preview point НА ОДНОМ И ТОМ ЖЕ МЕСТЕ
  2. добавь La Cataline в теги, опять же везде
  3. насчет секций, 02:05:486 - KIAI тут я думаю неплохо впишется(в идеале конечно, если б ты взяла и скопировала их из .osu файла моей дифы, но только скачай новую версию)
  4. хитсаунды стоит перепроверить, я там тебе кастомный клап кидала, открой Timing setup и проставь на вкладке аудио везде (в твоем случае всего один раз) галочку Custom override 1, возможно тебе захочется использовать этот клап, чего тебе очень советую, ибо, к примеру в изе вот хитсаундов почти вообще нет.
  5. удали .osb и фулл сабмит
Download: Quazar - Hybrid Song (morphina) [LCataline].osu
La Cataline
даблпост, обновила, теперь 100% играбельно
+ еще кидаю бг на мой дифф, в принципе, если хочешь можешь себе забрать, но на мой поставь,да :3
+ еще стар (:


Download: Quazar - Hybrid Song (morphina) [LCataline].osu
kazumikos
Hey~ :3

Great guest diff :3
Imo, soft hitclap doesn't fit the rhythm :S, it just... didn't work well so, consider to remove it or turn down the volume
And here is my mod ^^

<Easy>
SPOILER
00:36:871(1): end at 00:40:102
00:47:948(2): move to 00:48:871
00:44:255(1): add a reserve here
00:55:332(3): add finish
00:56:717(x): add note
00:57:178(x): ^
00:59:025(3): add finish
01:00:409(x): like 00:56:717, u can consider add a slider here instead of note. :S it's up to u but don't leave it nothing, it sound weird :S
01:04:102(x):^
01:21:178(1): end at 01:24:409
01:30:409(2,3): spacing
01:36:409(1,1): spacing, and yea.. why u set new combo here? :S
01:40:563(2,3): spacing
01:48:871(4): remove hitclap
02:05:486(5): ^
02:09:178(3): ^
02:11:948(1): add finish at the end of slider
02:14:717(3): remove hitclap
02:18:792(3): remove hitclap and finish
02:19:102(1): spinner is too short for easy diff, consider to replace it by a slider (or note)

<Normal>

SPOILER
00:50:717(4): remove finish?
00:53:025(3): add finish
00:56:717(3): ^
01:04:794(x): add note
01:05:025(x): ^
01:35:025(4): remove finish
01:37:332(3): add finish
01:38:255(x): add note?
01:40:102(x): ^
01:41:948(x): ^
01:43:794(x): ^
02:05:486(1): add finish at the start of the slider
02:06:871(4): add finish
02:08:948(4): remove finish
02:09:640(1): add finish at 02:10:563 and 02:10:794
02:13:332(1): add finish at the end
02:14:486(2): add finish

<Hard>
SPOILER
00:23:717(3): remove clap?
00:30:640(2): why a whistle here? o_o
00:50:486(5): remove finish at the start
00:52:794(2): add finish
00:56:486(5): add whistle
00;56:717(6): add finish
01:00:178(1): add whistle
01:00:409(2): add finish
01:00:640(3): remove clap?
01:04:332(9): ^
01:16:794(2): remove whistle
01:17:025(3): ^
01:17:025(3): ^
01:17:255(4): ^
01:18:525(x): add note :|
01:18:640(1,2,3): remove whistle?
01:21:178(1); remove finish at the end
01:35:948(x): add note
01:36:178(x): ^
01:39:409(1): remove finish
01:39:640(x): add note
01:39:871(x): ^
02:05:025(1,2,3,4): add hitclap?
02:06:640(1,2); add finish
02:08:025(4): remove finish
02:10:563(2): add finish
02:10:794(3): remove finish at the end
02:12:871(1): why there is a finish here? o_O
02:14:255(2): add finish
02:17:948(3): ^

Well, there's no serious problem here, just some hitsound suggestion, and something..else u can follow or not..
Anyway. combo is still a mess, im sure somonne's gonna mod that for u ^^

<LCataline>
Well, It's easier to play than I thought o_o
If no nazi,then nothing to say :S, very few suggestions I can give here

SPOILER
00:23:948(1): remove new combo
00:24:178(2): new combo (after carefully listening the rhythm I think that the way it should be :S)
00:42:440(2,3): hm.. spacing here is intentional?
01:41:486(1): remove new combo
01:41:717(2): new combo
02:19:332(3): confusing :S well, at least to me :| (I missed twice time until I remembered that (3) is stacked with (1) <_<)

Good luck xD
La Cataline
no changes, sorry.
Topic Starter
morphina

kazumikos wrote:

Hey~ :3

Great guest diff :3
Imo, soft hitclap doesn't fit the rhythm :S, it just... didn't work well so, consider to remove it or turn down the volume
And here is my mod ^^

<Easy>
SPOILER
00:36:871(1): end at 00:40:102
00:47:948(2): move to 00:48:871
00:44:255(1): add a reserve here
00:55:332(3): add finish
00:56:717(x): add note
00:57:178(x): ^
00:59:025(3): add finish
01:00:409(x): like 00:56:717, u can consider add a slider here instead of note. :S it's up to u but don't leave it nothing, it sound weird :S
01:04:102(x):^
01:21:178(1): end at 01:24:409
01:30:409(2,3): spacing
01:36:409(1,1): spacing, and yea.. why u set new combo here? :S
01:40:563(2,3): spacing
01:48:871(4): remove hitclap
02:05:486(5): ^
02:09:178(3): ^
02:11:948(1): add finish at the end of slider
02:14:717(3): remove hitclap
02:18:792(3): remove hitclap and finish
02:19:102(1): spinner is too short for easy diff, consider to replace it by a slider (or note)

<Normal>

SPOILER
00:50:717(4): remove finish?
00:53:025(3): add finish
00:56:717(3): ^
01:04:794(x): add note
01:05:025(x): ^
01:35:025(4): remove finish
01:37:332(3): add finish
01:38:255(x): add note?
01:40:102(x): ^
01:41:948(x): ^
01:43:794(x): ^
02:05:486(1): add finish at the start of the slider
02:06:871(4): add finish
02:08:948(4): remove finish
02:09:640(1): add finish at 02:10:563 and 02:10:794
02:13:332(1): add finish at the end
02:14:486(2): add finish

<Hard>
SPOILER
00:23:717(3): remove clap?
00:30:640(2): why a whistle here? o_o
00:50:486(5): remove finish at the start
00:52:794(2): add finish
00:56:486(5): add whistle
00;56:717(6): add finish
01:00:178(1): add whistle
01:00:409(2): add finish
01:00:640(3): remove clap?
01:04:332(9): ^
01:16:794(2): remove whistle
01:17:025(3): ^
01:17:025(3): ^
01:17:255(4): ^
01:18:525(x): add note :|
01:18:640(1,2,3): remove whistle?
01:21:178(1); remove finish at the end
01:35:948(x): add note
01:36:178(x): ^
01:39:409(1): remove finish
01:39:640(x): add note
01:39:871(x): ^
02:05:025(1,2,3,4): add hitclap?
02:06:640(1,2); add finish
02:08:025(4): remove finish
02:10:563(2): add finish
02:10:794(3): remove finish at the end
02:12:871(1): why there is a finish here? o_O
02:14:255(2): add finish
02:17:948(3): ^

Well, there's no serious problem here, just some hitsound suggestion, and something..else u can follow or not..
Anyway. combo is still a mess, im sure somonne's gonna mod that for u ^^

<LCataline>
Well, It's easier to play than I thought o_o
If no nazi,then nothing to say :S, very few suggestions I can give here

SPOILER
00:23:948(1): remove new combo
00:24:178(2): new combo (after carefully listening the rhythm I think that the way it should be :S)
00:42:440(2,3): hm.. spacing here is intentional?
01:41:486(1): remove new combo
01:41:717(2): new combo
02:19:332(3): confusing :S well, at least to me :| (I missed twice time until I remembered that (3) is stacked with (1) <_<)

Good luck xD
thank u ^^

p.s.спешл фор иджл. Норм? :DD
Archaeologian
+ звезда
wmfchris
[LCataline]
0:55:563 (2) stack this with last combo's (5,6,7)
0:56:948 (4) left 1 grid

[hard]
0:30:063 (3) up 1 grid
0:32:832 (4) ^
0:40:332 (3) right 1 grid
10:05:255 (4) ^
1:39:409 (5) down 1 grid
1:46:563 (1) new combo
2:13:563 (5) right 1 grid
2:19:909 (3,4) spacing

star~
Mapper 31
Hi
May I make taiko diff? :3
Topic Starter
morphina

samiljul wrote:

Hi
May I make taiko diff? :3
yes, of course ^^
Mapper 31
La Cataline
Topic Starter
morphina

samiljul wrote:

>w<-
Thank u :)

8-)
Sakura
[osz File Scan!]
I don't mind but, why does La Cataline have a different background?
Empty .osb file detected, please remove and Full submit!

[General]
What is 8 bit and why is it in source?, if it is the album you should remove it from the source

[Timing]
Offset +18 ms, However if the Taiko diff didnt start so way back you could use: 22,119 offset as it starts on the first stanza rather than many stanzas behind.

[LCataline]
Preview point is not set, all the other diffs are using: 51640 so use the same one.
Note: Love your hitsounds <3
00:50:025 (1,2,3,4,5,6,7,8) - Would be better if they formed a diamond or a parallelogram unless it's shape is intended.
00:51:640 (10,1) - Swap new combo, since the new musical pattern already started on the previous note.

[31's Taiko]
It appears fine, no errors

[Hard]
00:36:871 (1,1,1,1) - Theese spinners are too short and annoying how they keep reappearing, by the 3rd spinner i already wished it was over with them, i recommend you use sliders instead.
01:20:717 (1,2,3,4) - This finish spam feels annoying, i recommend you use some soft normal hitsounds or something.
01:24:871 (1) - Make more symmetric?
01:28:563 (1) - ^
01:34:794 (7) - Either make it linear or curve, but not something in between please :<
01:43:794 (1,1,1,1) - Why are u suddenly switching rythmical pattern? the fact that the rythm is the same doesn't mean you have to use the same patterns but at least the same rythm
02:05:025 (1,2,3,4) - This clap spam is also annoying.
02:19:794 (2,3,4) - Remove the finish from every note except the last

[Normal]
00:30:409 (2) - Remove hitsound finish from the end of the slider? it's ok on the rest of it
00:32:255 (2) - ^ Same but from the last repeat as well.
00:58:563 (3) - Remove hitsound finish from the body and start of the slider?
01:01:794 (2) - Add hitsound finish on the last repeat?
01:15:640 (1) - Dont think this needs a whistle at all.
01:16:102 (2) - Remove hitsound whistle from the end of the slider?
01:16:794 (3) - Remove hitsound whistle from the start and end of the slider?
01:18:870 (3) - Add hitsound whistle at the end of the slider?
02:19:332 (2) - Remove hitsound finish from all but the end?

[Easy]
00:48:870 ~ 00:55:793 - The patterns here feel too randomly positioned.
01:35:948 (1,1,2,3) - Theese finishes look random, i suggest you rethink your hitsounds here.
01:40:102 (1,2,3) - Center (2,3) below (1)? you may need grid Lv 4 or grid snap off to achieve.
01:49:794 (1,2) - Do not alter spacing on the easiest difficulty.
LesTrucsRoses
[Normal]
SPOILER
No problems found.

[Hard]
SPOILER
01:46:563 (1) - Add the finish hitsound.
01:46:793 (2) - Add a beat here with the finish hitsound.

[LCataline]
SPOILER
Lower the approach rate by 2 ticks on the Difficulty bar.

This difficulty may be too hard.

EXCELLENT map.!
Leorda
Privet

[General]
1) Offset : 7.365
2) Make sure the soft-hitclap is used for all diff
3) I kinda prefer La Cataline's BG, since the BG is very awesome than your BG, I guess @_@
4) Remove "morphina" in tags, since that word in Beatmap Creator
5) Delete OSB

[Easy]
Wow, HP Drain Rate is very very high in the sky! Decrease it please, only 3 or 4 ticks

00:24:871 (5) - New combo?
00:35:948 (4) - ^
00:47:255 (B) - This break are too short, remove it?
00:48:871 (1) - Clap and finish are pretty not fit, I guess
00:53:486 (4) - Remove whistle, it's reaaally sound better than clap and whistle
00:55:332 (3) - Sound better if you remove whistle and clap

00:56:255 (4) - New combo? Since the pattern change?
00:59:948 (4) - ^
01:03:640 (4) - ^

01:30:409 (2,3) - This pattern are very difficult for new player, try move 01:31:332 (3) to 01:31:332. I know you want to follow the music, but it's very difficult for new player
01:36:409 (1,2,3) - Would be better if you remove finish
01:49:794 (1,2) - No jump at easy diff, this is called jump. If you use jump, new/beginner player would difficult to play it
02:05:486 (5,1) - Spacing error, I guess


[Normal]
I think would be nice, if you add "+", I guess. I don't know, if this normal or normal hard?

00:58:563 (3) - Remove whistle? I think would be better if you remove whistle
02:11:486 (2,3) - Spacing error
02:13:332 (1) - Make parallel?

[Hard]
00:34:102 (3,4,5,6) - Make it like this? http://osu.ppy.sh/ss/26748
00:36:871 (1) - Sound nice if you extend this to 00:37:793

02:04:621 (1) - Move backward to white tick, since I hear the sound from 02:04:562

[LCataline]
*) In AIMod, AIMod detect 7 unsnapped notes in this diff, please snap it
*) Oh yes, AR and OD are very high, unless you want this to be extreme like my map

02:05:529 ~ 02:19:837 - The are too noisy!!!

Nice song
STAR
Ekoro
*visual mod*

[Easy]

Circle Size -1?

[Normal+]

Fine.

[Hard]

Overall Difficulty +1.

[31's Taiko]

Fine.

[LCataline]

Overall Difficult -1.

Good. ~Star
RoboCoooL
:!: star
La Cataline
Natteke
Where's the credit to yeahyeahyeahhh for skin numbers?
Why using different combo colours? I can't see the approach circle with these colours D: Make them visible
La Cataline
normal+
а плюсик-то зачем, это ж нормал самый обыкновенный
Kotone
[General]
why I think the offset not true...My problem?

Easy
00:44:288(1) - this slider is too close to spinner for Easy diff...I think
00:50:749(4) - 1 grid up
01:35:980(1) - too close to spinner for Easy diff
01:37:365(4) - 1 grid up

Normal+
01:04:826(1,2,3,4,5) - move like this?

Topic Starter
morphina
thx u all 4 modding ^^
IceBeam
[Easy]
00:26:749 (1) - Слишком близко,исправь дистанцию.
00:51:672 (1) - Финиш?
01:02:749 (3) - Добавить сюда хитсаунд(до этого было чередование троек без хитсаунда-с хитсаундом,а здесь пропущено)
01:36:441 (1,2,3,1,2,3,1,2,3) - Добавь на все (3)-ки хитсаунды,без них совсем вяло звучит.
01:43:365 - Финиш.
02:11:057 - По логике здесь должен быть хлопок.

[Normal+]
00:29:518 - Финиш.
00:33:211 - ^
00:51:672 - ^
01:06:441 - Не уверен что этот бит нужен.

[Hard]
00:23:749 (3) - Фиинш.
00:40:595 (4) - ^
01:44:518 (4) - Свисток.
01:44:980 (6) - Финиш.

[LCataline]
00:55:595 (2) - Выравнять с 00:54:903 (5).
02:09:441 (2) - ^

В Tags нет автора тайко сложности.
Цвета с БГ очень плохо сочитаются,найди что-нибудь более контрастное,глазам будет приятнее.

Хорошая мапа~
La Cataline
и опять апдейт

Download: Quazar - Hybrid Song (morphina) [LCataline].osu
Riichi_old
:)
Aleks719
Easy
01:38:288 (1,2,3) - сделал бы симметрично с предыдущей тройкой кружочков относительно центра
01:49:826 (1,2) - сделал бы вертикально, как перед первым брейком.

Normal+
Единственное, что цепануло взгляд, так это то, что как-то я привык, что реверсивные слайдеры заканчиваются на том конце, к которому ближе следующий бит. Таких довольно много, так что только как пожелание. по остальному - понравилось.

Hard
01:01:595 (4,5) - хм. эти биты сделал бы концами слайдера, с реверсом посередине. причем следующие биты(6,7,8) можно было бы пустить обратно по предыдущим (2,3,4).

LCataline
всё понравилось.

~star~
Niva
Hi :D
I found this map through beatmap listing, and I loved the music when I heard the thumbnail, so I mod it :D
I'll mod everything except Taiko.

[General]
-> Start your kiai time at 125,518ms.

[Easy]
00:45:211 (1) - Why not in the center? (1 grid right)
01:05:980 (2) - Move to 01:06:441?
01:29:057 (1) - Add a note between these two?

[Normal+]
-> Why Normal+? The star rating is 4.00, and I can almost FC it with DoubleTime on my first try (without knowing the map at first). In my opinion this is still a Normal.
-> Using whistle and finish at once isn't good, it will sound weird.

00:40:595 (1,2,3,4) - Two grids right for all. Also it's better to flip-horizontal (4).
00:57:672 (1) - It's touching the HP bar. You don't have to change, but it's quite ugly.
01:05:749 (3,4) - Make these two appear in the same angle.
01:48:441 (3) - One grid down.

[Hard]
-> How the notes overlap each other makes the map hard to see. You don't have to change, though.

00:40:595 (1) - Make it more symmetrical.
01:24:903 (1) - Use this slider-crafting technique:
Your current technique is too complex and not symmetrical.
01:28:595 (1) - ^

[LCataline]
00:49:480 (7) - Move the last waypoint one grid down.
00:51:326 (7,8) - Evil :twisted:
00:59:057 (1,2) - Not perfectly stacked
01:00:903 (1,2) - ^

Lovely song :D Star!
La Cataline
I ended up remapping the second part.

Download: Quazar - Hybrid Song (morphina) [LCataline].osu
gef
Классная мапа, вперёд! :)
jericho2442
[Easy]
01:42:441 (1,1,2,3,4,) - this part does not suit the song so do this: 01:42:441 (1) - move back to 01:41:980
01:43:826 - add a note here

01:50:749 - add a note here


[Normal]
(suggestion) 00:25:595 (4) - i think this goes MUCH better as a single note
00:55:134 (4) - HORRID as a slider, make it a single note
01:40:134 (1,2,3,4) - broken spacing, give (1,2) the same spacing as the combos after it, this plays bad
02:13:365 (1,2,1,2,1) - this feels very odd to play, it dont seem to follow the music at all


[Hard]
00:34:134 (4) - newcombo, your breaking your pattern
00:35:980 (3) - again same
00:45:441 (1,2,3) - wow this combo is sooo ugly, maybe line up the sliders with each other?
00:52:595 (1) - remove newcombo, since for the next long peroid of time you follow a pattern what this part has broken
00:54:441 (1) - again same
01:26:057 (2,3,4) - broken spacing, the distance between all these notes are the same, but the timing is different, this cannot happen, move (3,4) ferther away from (2)
01:42:441 (1) - remove newcombo, you are breaking your pattern
01:44:288 (4) - add newcombo ^
01:49:826 (1) - remove new combo ^
02:03:672 (1,2,3,1,2,1) - give the 3 jumps here the same spacing
02:03:672 (1,2,3,1,2,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4) - the combos here are just HORRID, use the combos style you used at 01:35:980


[LCataline]
00:42:441 (1,2,3) - spacing feels wrong, give these the same spacing i say because a jump does not feel good here
(suggestion) 01:47:288 (2,3,4,5,6,7,8,9) - i think this could be spaced better and more fun



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....yea sort those hard combos out before i star this
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