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Kiyoura Natsumi - Tabi no Tochuu (TV Size)

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Topic Starter
Kuroneko-sHerald

orioncomet wrote:

[Horo]
00:06:954 (3) - Spacing, tooo close with (2) Added a beat at 00:47:419 (1) - to fix the problem.
00:47:419 (8) - new combo? Done.
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.

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[General]

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Richiamami per una proto-bolla~





EDIT: Pubbled~
Takuma
what is up with these names?
@A@ @A@ @A@ @A@ @A@ @A@ @A@ @A@ @A@ @A@
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lawrence and horo:
01:07:651 (4,5) - inconsistent spacing.
actually, they seem to play well. i'm fine with it.

lawrence:
00:48:814 (4) - no normal hitsound timing section?

other than that, everything checks out a-ok. bubbled!
if you wanna change, just called me back for a re-bubble.
this map ain't half bad. :d
Topic Starter
Kuroneko-sHerald

Takuma wrote:

lawrence:
00:48:814 (4) - no normal hitsound timing section? :o Forgot it
Takuma
hooray for lawrence and homo!
Sallad4ever
Fast bubble, well yeah it's nice map :)
Good luck getting it ranked :D

Takuma wrote:

hooray for lawrence and homo!

Ho.... what? 0_o
Mafiamaster
3 MB for a single picture?
"fail-background.png" and "pause-overlay.png"
Please reduce the file size on those two.

Also add about 10ms to the offset on all difficulties. (685)
Resnap and full submit.
Topic Starter
Kuroneko-sHerald

Mafiamaster wrote:

3 MB for a single picture?
"fail-background.png" and "pause-overlay.png"
Please reduce the file size on those two. Really don't know how it happen :o Fixed.

Also add about 10ms to the offset on all difficulties. (685) Done.
Resnap and full submit. Done.
Mafiamaster
Rebubbled
Jarby
The normal-sliderslide coming up on those normal hitsounds you used occasionally is irritating, use the soft-sliderslide throughout the map. Offset is still about 10ms early as well.
Topic Starter
Kuroneko-sHerald

JarJarJacob wrote:

The normal-sliderslide coming up on those normal hitsounds you used occasionally is irritating, use the soft-sliderslide throughout the map. Offset is still about 10ms early as well.
It isn't used occasionally, it follows the song beats. Added 10ms on all diff.
Andrea
Some little IRC Modding, fixed some new combos on Apple, added into the folder cursortrail.png and changed offset (+10ms like JJJ said).

I wasn't sure about this ~ 01:07:671 (4,5) on Lawrence and Horo difficulty, but on play mode seems really easy to read.

Ranked~
Colin Hou
congratulation~

the timing feels a little late while playing... maybe -10ms, i got my acc much better after i did that.
(u can find many A in the scoreboard with full combo. :D)

and... the circle is Tony's Osz :lol:
Shinde

Colin Hou wrote:

the timing feels a little late off while playing
This. Not to mention the HP bar's glow was cropped badly and the hp-colour doesn't fit against it at all, among other things. =(
TKiller
(I've played only last diff in mapset)
this is not a major issue, but for example:
00:48:660 (7) - there you can get a loud whistle instead of soft one, while still 300ing the 1/2 stream

And this hitsound issue can happen everywhere you switch S-N-S hitsounds fast.

Once again, this is not a major issue (though can be distracting), but use custom hitsounds instead (you haven't used clap anywhere there so you could make loud hitnormal a soft hitclap, that'd save you a bit of time you wasted on adding timesections and prevent users from getting hitsound glitches).
orioncomet
[Lawrence and Horo]
01:08:369 (5) - o_o
Shinde

TKiller wrote:

but use custom hitsounds instead
Then that sounds silly in skins with custom sounds like Taiko, Ouendan, OEWY. Timing panel hitsounds are the way to go when used properly, but there should have been volume decreases for these normal hits/etc. They also should've been on ticks. I'm assuming when the offset was changed, the timing panels weren't adjusted with them.
Armin
I love this map*
10/10
ace1305
아아역시내가 잴좋아하는노랰
Endaris
01:17:090 (3) - Nice trollrepeat.
Loopyluke
It's definitely out of sync, I was behind in green on almost every note...
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