orioncomet wrote:
[Horo]
00:06:954 (3) - Spacing, tooo close with (2) Added a beat at 00:47:419 (1) - to fix the problem.
00:47:419 (8) - new combo? Done.
orioncomet wrote:
[Horo]
00:06:954 (3) - Spacing, tooo close with (2) Added a beat at 00:47:419 (1) - to fix the problem.
00:47:419 (8) - new combo? Done.
Takuma wrote:
lawrence:
00:48:814 (4) - no normal hitsound timing section? Forgot it
Takuma wrote:
hooray for lawrence and homo!
Mafiamaster wrote:
3 MB for a single picture?
"fail-background.png" and "pause-overlay.png"
Please reduce the file size on those two. Really don't know how it happen Fixed.
Also add about 10ms to the offset on all difficulties. (685) Done.
Resnap and full submit. Done.
It isn't used occasionally, it follows the song beats. Added 10ms on all diff.JarJarJacob wrote:
The normal-sliderslide coming up on those normal hitsounds you used occasionally is irritating, use the soft-sliderslide throughout the map. Offset is still about 10ms early as well.
This. Not to mention the HP bar's glow was cropped badly and the hp-colour doesn't fit against it at all, among other things. =(Colin Hou wrote:
the timing feels a littlelateoff while playing
Then that sounds silly in skins with custom sounds like Taiko, Ouendan, OEWY. Timing panel hitsounds are the way to go when used properly, but there should have been volume decreases for these normal hits/etc. They also should've been on ticks. I'm assuming when the offset was changed, the timing panels weren't adjusted with them.TKiller wrote:
but use custom hitsounds instead