I have a few things to mention, as I believe they could improve the map a lot.
[Normal]
[Normal]
- The excessive amount of overlaps makes the difficulty way too hard for a Normal, there is no way for the players to comfortably read a difficulty when 90% of it are overlapped patterns.
To make things more clear, let's add a few examples:- 02:31:878 (1,2,3,4) - stacks like these in the middle of 1/2 patterns give little time for the players to read them properly and are generally hard to read due to the excessive amount of overlaps that confuse the eye and make stacks a lot harder to notice and understand. There are more patterns where staacks become a serious issue in the end of 1/2 chains, like 01:09:996 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4) - 01:57:996 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3)
- 02:12:113 (1,2,3,4,1,2,3,4,5,6,1) - this pattern itself feels too heavy for a difficulty labled as Normal. Stacks combined with dynamic flow and everything is supposed to be read really quickly, as there are no 1/1 gaps for players to read things properly.
- 00:30:290 (4) - a lot of players use skins with the empty slidertail, so they can easily misread the tail for another circle. Try to use less agressive angles, as this one was practically the only slider curved in such way.