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Oskar Schuster - Fjarlaegur (Cypix Remix) [CatchTheBeat]

posted
Total Posts
56
Topic Starter
Cowboy
This beatmap was submitted using in-game submission on domingo, 2 de octubre de 2016 at 03:38:52 p. m.

Artist: Oskar Schuster
Title: Fjarlaegur (Cypix Remix)
Tags: Caelum-EP FutureGarage neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BPM: 189
Filesize: 3509kb
Play Time: 01:30
Difficulties Available:
  1. Cup (1.19 stars, 111 notes)
  2. Hyperion's Rain (3.85 stars, 279 notes)
  3. Platter (2.85 stars, 256 notes)
  4. Salad (1.76 stars, 186 notes)
Download: Oskar Schuster - Fjarlaegur (Cypix Remix)
Information: Scores/Beatmap Listing
---------------


SPREAD:

Cup by me
Salad by me
Platter by me
Rain by JBHyperion


Special thanks to Shadren for leave me to take some stuff from his mapset.

Myle's Overdose can be downloaded here.
SYAHME
Nice song.
JBHyperion
Rain GD as requested - note that my BPM is 3x the current one as I feel this is more correct. I would advise you to ask some more opinions before changing anything though.

My diff and hitsounds are here.
DeletedUser_6709840
From my lazy queue, I'll try my best.

General

Why is the HP spread, 3,4,5,7 when it can just be 3,4,5,6?

Cup

00:30:219 (4) – Why is there minimal spacing here when it's a huge beat here? Move 00:30:219 (4) to X=360 and then fix the flow by putting 00:31:171 (1) on X=88 and then put 00:31:489 (2) on X=72.
00:37:838 (4) - ^Same issue. Put (4) on X=264 and then put 00:38:790 (1) on X=328 then put 00:39:108 (2) on X=256.

Salad

00:28:949 (4,1) – It's hard to read whether you should dash or not here, increase the distance a bit to 1.80x to it's a readable dash by putting (1) on X=76.
01:03:235 (4,1) – This should be a 2.00x dash because it should have extra emphasis into the kiai. Move 01:03:552 (1,2) to X=80.

Platter

00:07:997 (4,1) – It's hard to read whether it's a jump or not. Make it an easier to read jump by moving 00:08:314 (1,2) to X=392.
01:07:362 (1,2,3) – These are right on the border and get awkward to catch because the catcher suddenly stops. One way to fix is by moving 01:07:044 (3) to X=400 and then moving 01:07:362 (1,2,3) to X=88.
01:11:171 (1) – Almost on the border, although I wasn't able to figure out any quick fixes for it without getting rid of the h-dash.


Hyperion's Rain

00:13:870 (7,1) – Note (1) is a bit close to the border that it's noticeable while playing, move 00:13:394 (5,6,7) to X=204 then move note (1) to X=28. It's not the best fix but it's the best I could come up with.

Good luck with the map!
Topic Starter
Cowboy
Reply

RoseusJaeger wrote:

From my lazy queue, I'll try my best.

General

Why is the HP spread, 3,4,5,7 when it can just be 3,4,5,6? imo , does not affect anything , it's just different than other spreads

Cup

00:30:219 (4) – Why is there minimal spacing here when it's a huge beat here? Move 00:30:219 (4) to X=360 and then fix the flow by putting 00:31:171 (1) on X=88 and then put 00:31:489 (2) on X=72. It is a good suggestion, however I have some consistency when placing the notes , so I declined to use this suggestion , but it was good .
00:37:838 (4) - ^Same issue. Put (4) on X=264 and then put 00:38:790 (1) on X=328 then put 00:39:108 (2) on X=256. ^, the same.

Salad

00:28:949 (4,1) – It's hard to read whether you should dash or not here, increase the distance a bit to 1.80x to it's a readable dash by putting (1) on X=76. Done
01:03:235 (4,1) – This should be a 2.00x dash because it should have extra emphasis into the kiai. Move 01:03:552 (1,2) to X=80. I prefer to keep my current pattern, but nice idea.

Platter

00:07:997 (4,1) – It's hard to read whether it's a jump or not. Make it an easier to read jump by moving 00:08:314 (1,2) to X=392. I think this very well, jump emphasizes the sound, so therefore leave.
01:07:362 (1,2,3) – These are right on the border and get awkward to catch because the catcher suddenly stops. One way to fix is by moving 01:07:044 (3) to X=400 and then moving 01:07:362 (1,2,3) to X=88. I prefer to keep it as is.
01:11:171 (1) – Almost on the border, although I wasn't able to figure out any quick fixes for it without getting rid of the h-dash. The hdash fits well


Good luck with the map!

Thanks for the mod.
JBHyperion

RoseusJaeger wrote:

From my lazy queue, I'll try my best.

General

Why is the HP spread, 3,4,5,7 when it can just be 3,4,5,6? I didn't know what the HP spread would be when I was mapping my diff so I took a guess. Changed to HP6 now

Hyperion's Rain

00:13:870 (7,1) – Note (1) is a bit close to the border that it's noticeable while playing, move 00:13:394 (5,6,7) to X=204 then move note (1) to X=28. It's not the best fix but it's the best I could come up with. Moved all of 00:12:441 (2,3,4,5,6,7,1) right slightly since there was an antijump I could weaken here, and then respaced 00:14:029 (1,2,3)

Good luck with the map!
Thanks for the suggestions!

Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fjarlaegur (Cypix Remix)
TitleUnicode:Fjarlægur (Cypix Remix)
Artist:Oskar Schuster
ArtistUnicode:Oskar Schuster
Creator:Jusenkyo
Version:Hyperion's Rain
Source:
Tags:FutureGarage fabuleuxLilly neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BeatmapID:1023582
BeatmapSetID:477718

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Lacrima
heey mod from my queue
[Cup]
  1. 00:39:425 (3) - I think you can move this left =>x152 or something
[Salad]
  1. ehem, I didn't used dash to SS this at all. So here's some suggeston about making dashes:
  2. 00:08:314 (1,2) - you can CTRL H it, so it would be hard to catch this without using dash
  3. 00:11:806 (4) =>x144
  4. 00:17:838 (1) - CTRL G this and move 00:18:473 (2) - a little bit right
  5. 00:19:743 (1,2) =>x424
    well I think you got me, make the rest of the diff on your own
[Platter]
  1. 00:31:648 (2) - how about to move this right, maybe =>x96?
  2. 00:35:457 (2) - same^
  3. 00:36:886 (1,2) - how about to move all of this right for creating a HD according to the music here 00:36:727 (5,1) and making a simple dash here 00:37:362 (2,3) ?
  4. 01:02:600 (6) => x248
  5. 01:06:727 (2) - how about to make this somehow like this
[Hyperion's Rain]
  1. 01:06:092 (3,4,5,6,1) - wow, actually that's pretty hard, try to make this different way, like CTRL H 01:07:362 (1) and turn it on x140 again, btw it's up to you
    well that's only the issue
Topic Starter
Cowboy
Reply

Myle wrote:

heey mod from my queue
[Cup]
  1. 00:39:425 (3) - I think you can move this left =>x152 or something imo, only increase slightly, since I lose consistency.
[Salad]
  1. ehem, I didn't used dash to SS this at all. So here's some suggeston about making dashes:
  2. 00:08:314 (1,2) - you can CTRL H it, so it would be hard to catch this without using dash I will try to implement the suggestions without losing consistency with other.
  3. 00:11:806 (4) =>x144Done
  4. 00:17:838 (1) - CTRL G this and move 00:18:473 (2) - a little bit right Make something similar.
  5. 00:19:743 (1,2) =>x424Done
    well I think you got me, make the rest of the diff on your own Sure o:
[Platter]
  1. 00:31:648 (2) - how about to move this right, maybe =>x96? Maybe.
  2. 00:35:457 (2) - same^ ^.
  3. 00:36:886 (1,2) - how about to move all of this right for creating a HD according to the music here 00:36:727 (5,1) and making a simple dash here 00:37:362 (2,3) ? I'll try to make similar, but if i apply this pattern maybe i lost conssitency, but i'll try.
  4. 01:02:600 (6) => x248 Mmm, no, feels weird.
  5. 01:06:727 (2) - how about to make this somehow like this It is good pattern, but I prefer to keep mine

Thanks for the mod!
JBHyperion

Myle wrote:

heey mod from my queue

[Hyperion's Rain]
  1. 01:06:092 (3,4,5,6,1) - wow, actually that's pretty hard, try to make this different way, like CTRL H 01:07:362 (1) and turn it on x140 again, btw it's up to you I used another hyper with antiflow right after this so yeah, a normal flow here would make this less harsh. Also I used a normal flow at 01:14:029 (3,4,5,1) - so this makes it consistent
    well that's only the issue
Thanks for the suggestion!

Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fjarlaegur (Cypix Remix)
TitleUnicode:Fjarlægur (Cypix Remix)
Artist:Oskar Schuster
ArtistUnicode:Oskar Schuster
Creator:Jusenkyo
Version:Hyperion's Rain
Source:
Tags:FutureGarage fabuleuxLilly neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BeatmapID:1023582
BeatmapSetID:477718

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:1.8
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148,232,68790,1,8,0:0:0:0:
292,236,68949,2,0,L|372:192,1,90,0|0,0:0|0:0,0:0:0:0:
208,192,69267,5,8,0:0:0:0:
120,192,69425,1,0,0:0:0:0:
28,192,69584,1,0,0:0:0:0:
192,116,69743,1,8,0:0:0:0:
104,116,69901,1,0,0:0:0:0:
12,116,70060,1,0,0:0:0:0:
260,116,70219,2,0,L|312:192,1,90,4|0,0:0|0:0,0:0:0:0:
400,188,70536,2,0,L|316:227,1,90,2|0,0:0|0:0,0:0:0:0:
208,224,70854,2,0,L|298:224,1,90,2|0,0:0|0:0,0:0:0:0:
64,224,71171,6,0,L|136:280,1,90,8|0,0:0|0:0,0:0:0:0:
300,340,71489,2,0,L|396:340,3,90,0|8|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
148,340,72124,2,0,L|48:340,1,90,4|0,0:0|0:0,0:0:0:0:
148,260,72441,1,0,0:0:0:0:
40,260,72600,1,2,0:0:0:0:
164,260,72759,1,0,0:0:0:0:
20,260,72917,1,0,0:0:0:0:
184,192,73076,6,0,L|280:192,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,108,73552,2,0,L|424:108,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
100,108,74029,2,0,L|26:169,1,90,6|0,0:0|0:0,0:0:0:0:
284,164,74346,2,0,L|368:194,1,90,2|0,0:0|0:0,0:0:0:0:
96,236,74663,2,0,L|4:236,1,90,2|0,0:0|0:0,0:0:0:0:
278,194,74981,6,0,L|382:194,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
170,194,75458,1,8,0:0:0:0:
328,268,75616,2,0,L|245:316,1,90,0|0,0:0|0:0,0:0:0:0:
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408,80,76886,6,0,L|328:28,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
272,76,77362,1,8,0:0:0:0:
380,80,77521,2,0,L|412:164,1,90,0|0,0:0|0:0,0:0:0:0:
180,164,77838,2,0,L|228:247,1,90,6|0,0:0|0:0,0:0:0:0:
476,236,78156,2,0,L|392:283,1,90,2|0,0:0|0:0,0:0:0:0:
128,336,78473,2,0,L|220:336,1,90,2|0,0:0|0:0,0:0:0:0:
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232,272,80219,2,0,L|154:227,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
464,192,80695,5,8,0:0:0:0:
376,192,80853,1,0,0:0:0:0:
284,192,81012,1,0,0:0:0:0:
132,272,81171,1,8,0:0:0:0:
220,272,81329,1,0,0:0:0:0:
312,272,81488,1,0,0:0:0:0:
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240,200,81965,2,0,L|156:161,1,90,2|0,0:0|0:0,0:0:0:0:
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388,192,82600,6,0,L|480:192,1,90,8|0,0:0|0:0,0:0:0:0:
316,112,82918,2,0,L|396:72,3,90,0|8|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
152,72,83553,2,0,L|48:72,1,90,4|0,0:0|0:0,0:0:0:0:
188,152,83870,1,0,0:0:0:0:
60,152,84029,1,2,0:0:0:0:
204,152,84188,1,0,0:0:0:0:
76,152,84346,1,0,0:0:0:0:
324,152,84505,6,0,L|420:152,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,240,84981,2,0,L|64:240,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
396,240,85457,2,0,L|470:179,1,90,4|0,0:0|0:0,0:0:0:0:
192,172,85775,2,0,L|108:142,1,90
416,112,86092,2,0,L|508:112,1,90,2|0,0:0|0:0,0:0:0:0:
68,112,86409,1,4,0:0:0:0:
256,192,86727,12,0,90219,0:0:0:0:
WildOne94
Heyoooo o/
Here from a pm mod request (Which i don't normally do but this is your lucky day (^:)

General
Nothing to declare :)

Cup
00:28:314 (2,1) - I felt as if there was no change whatsoever when the drums were introduced. I would at least consider the distance spaced out a bit more like this perhaps for that first strong drum sound.
http://puu.sh/qj3c8/165c593044.jpg

00:29:743 - It's not so bad if a circle note was here on the drum for a cup. It wouldn't really over map it imo. What you could also do is do this on and off so for like 00:31:648 - You could leave it off and the next one on and so forth.

00:29:902 (3,4) - You may have noticed from the printscreen above that I made a little change which I thought would be a cool idea for you. I thought (4) would be nice stacked on top of (3) for that emphasis feel when the drum comes back around. I find this really cool imo.

00:31:806 (3,4) - Another example ^

00:39:743 (4,1) - Same jump reason when it's strong here. Try moving (1) to x:278 which would look nice in the editor too as shown below :P


00:44:505 (1,2,3,4) - It's not really perfectly mirrored here and (3) feels too squashed up against the right. Try moving all these notes a bit left to say x:120 and the you can slant (3) more to match and mirror (1).

01:07:362 (4) - It would be REALLY cool if you halved this slider and made it into a reverse to catch that drum sound at 01:07:838 -

01:09:267 (1) - ^

01:11:648 - Maybe one here too at x:280 ? (and so on with the rest ahead)

Salad
00:32:917 (5,1) - Most of the time when it comes around to this drum beat you add a pretty good jump but this one however feels very small and could be increased a bit for a better jump.

00:33:394 (2) - You follow the drums all the time but you missed out this one in the middle of the slider. Try not avoid this and change the pattern a bit so it hits the sound.

00:36:568 (4,1) - I think a jump here would be good also. try moving 00:36:886 (1,2) - right a bit to x:204 (maybe adjust the slant on (4) also).

00:42:600 (1) - ^ try x:96

00:51:806 (4,1) - Although a jump here I think it's still pretty small and can be caught without dashing so maybe increase here ?

01:04:029 - Missed out a drum sound here again. (Won't mention anymore of these in case intentional)

01:14:663 (2) - Quite a strong beat at the end of this slider and I recommened replacing the slider with circle notes and also making it so the player dashes to 01:14:981 - since it's getting a bit quiet on dashes here for the kiai.

Platter
00:29:267 (1) - I would recommend slanting this slider up a little due to how people can lose some droplets on the hyper jump. Try dragging the end of the tail just a little to about x:160 y:272

01:15:933 (1,2,3,4) - You should move these over left a bit for the powerful drum sounds. Try move all of these together to x:184

01:20:695 (1,2,3,4,5,6) - Imo this felt really slow on movement. Try curve more like this maybe?


01:21:648 (1,2,3) - Before I believe you put little jumps between these sliders and would be good to do the same. Try move (2) to x:432 and (3) to x:232.
Nice platter although maybe a little overmapped imo but still is no problem really

JBH's Rain
00:42:283 (7,1) - I thought a hyper would be really nice here if (1) was at x:360. Think it's nice position too for the jump to next slider.

00:43:870 (6) - Thought the movement on this reverse slider was a bit like not moving much so perhaps slant slider a bit more for more movement and gliding ?

00:46:092 (6,1) - Very powerful drum sound here. Try hyper here. Here's just an example which I found interesting.


01:05:457 (1) - It maybe just because I am bad at playing but I found this reverse slider really hard to try catch or at least get the droplets. Maybe flip it around due how strong the Anti-flow is atm ? (I won't mention these onwards as I see a few).

01:06:409 (4,5,6) - This is a compliment. I really like these hyper jumps here XD.

01:16:568 (7,1) - I know I said I wouldn't mention these again but this one is more of a bigger "please change" suggestion. It's because it's anti-flow both ways by one hypering backwards to the other which is really hard. I would at least flip one of these notes but still keep the hyper.

Overall a really nice Rain which I could play better than the other one I modded on the other day xD.

Hope this helped.
Looking like a really good mapset! I admit I am kind of impressed Jusenkyo at how fast and good you've become at mapping.
Good Luck :D! (Have a star! STAR POWA!!!)
Topic Starter
Cowboy
Reply

WildOne94 wrote:

Heyoooo o/
Here from a pm mod request (Which i don't normally do but this is your lucky day (^:) Thanks >w</

General
Nothing to declare :) Nice!

[Cup]
00:28:314 (2,1) - I felt as if there was no change whatsoever when the drums were introduced. I would at least consider the distance spaced out a bit more like this perhaps for that first strong drum sound. Distance increased.
http://puu.sh/qj3c8/165c593044.jpg

00:29:743 - It's not so bad if a circle note was here on the drum for a cup. It wouldn't really over map it imo. What you could also do is do this on and off so for like 00:31:648 - You could leave it off and the next one on and so forth. If I do that, I'd have to do the same with the other.

00:29:902 (3,4) - You may have noticed from the printscreen above that I made a little change which I thought would be a cool idea for you. I thought (4) would be nice stacked on top of (3) for that emphasis feel when the drum comes back around. I find this really cool imo. Cool, nice suggestion.

00:31:806 (3,4) - Another example ^ I prefer to leave it as it would have to move too much.

00:39:743 (4,1) - Same jump reason when it's strong here. Try moving (1) to x:278 which would look nice in the editor too as shown below :P Done.


00:44:505 (1,2,3,4) - It's not really perfectly mirrored here and (3) feels too squashed up against the right. Try moving all these notes a bit left to say x:120 and the you can slant (3) more to match and mirror (1). Done

01:07:362 (4) - It would be REALLY cool if you halved this slider and made it into a reverse to catch that drum sound at 01:07:838 - Done

01:09:267 (1) - ^ ^

01:11:648 - Maybe one here too at x:280 ? (and so on with the rest ahead) I prefer to leave the rest, for more variety.

[Salad]
00:32:917 (5,1) - Most of the time when it comes around to this drum beat you add a pretty good jump but this one however feels very small and could be increased a bit for a better jump. Done

00:33:394 (2) - You follow the drums all the time but you missed out this one in the middle of the slider. Try not avoid this and change the pattern a bit so it hits the sound. Oh, right.

00:36:568 (4,1) - I think a jump here would be good also. try moving 00:36:886 (1,2) - right a bit to x:204 (maybe adjust the slant on (4) also). I do similar.

00:42:600 (1) - ^ try x:96 Works.

00:51:806 (4,1) - Although a jump here I think it's still pretty small and can be caught without dashing so maybe increase here ? Done

01:04:029 - Missed out a drum sound here again. (Won't mention anymore of these in case intentional) Woops.

01:14:663 (2) - Quite a strong beat at the end of this slider and I recommened replacing the slider with circle notes and also making it so the player dashes to 01:14:981 - since it's getting a bit quiet on dashes here for the kiai. Done

[Platter]
00:29:267 (1) - I would recommend slanting this slider up a little due to how people can lose some droplets on the hyper jump. Try dragging the end of the tail just a little to about x:160 y:272 Done

01:15:933 (1,2,3,4) - You should move these over left a bit for the powerful drum sounds. Try move all of these together to x:184 I did not understand very well this part

01:20:695 (1,2,3,4,5,6) - Imo this felt really slow on movement. Try curve more like this maybe? Sure.


01:21:648 (1,2,3) - Before I believe you put little jumps between these sliders and would be good to do the same. Try move (2) to x:432 and (3) to x:232. Done
Nice platter although maybe a little overmapped imo but still is no problem really Thanks, but i don't like overmap D:.

Will be back for JBH's Rain tomorrow :3 He's waiting for you.

Thanks for the mod, as helpful.
Topic Starter
Cowboy
Go go go!
Arlecchino
m4m?! yeah, its m4m i guess
this is my opinions and maybe some suggestion, feel free to deny, but gimme the reason so i can improve my modding skill

[Cup]

  1. 00:14:029 (1,2,3) - these note has different spacing with the other, i could understand with 1.20x for the little emphasize though it doesnt give a lot difference on gameplay but it'll give nice played because it's feels more dynamic, but i dont understand with these 0.8x spacing on triplets (i.g 00:15:933 (1,2,3) - , 00:31:171 (1,2,3) -, etc) , im suggesting to change those 0.8x into your nomal spacing 1.0x, cuz it feels like it restrict the movement
  2. 00:48:314 (1,2,3) - move to x:144 and then move 00:48:632 (2) - to x:56, it will plays better with more spacing so beginner wont awkward
  3. 00:50:219 (1,2,3,4) - do the same as ^
  4. 01:09:267 (5,6,7) - they has odd flow, i dont get any reason why you put 01:10:536 (6) - on the left of (5)'s tail when (7) at the right side, the best way for fix this (if you want to keep (6) on the left side of (5)'s tail) is move 01:10:854 (7) - to x:56, or you move 01:10:536 (6,7,8) - more to the right if you want to keep the flow at 01:10:536 (6,7,8) -
  5. 01:09:267 (5) - btw this note could have an NC

    overall already good, just some spacing could be improved, but its not entirely necessary

[Salad]

  1. 00:14:029 (1) - could stacked with (4), have different spacing seems unnecessary here, it will make some beginner easy to miss since its look like a little jump instead
  2. 00:21:648 (1) - ^
  3. 00:36:568 (4) - could be more vertically or at least reduce distance between 00:36:568 (4,1) - those, it somehow easy to miss
  4. 01:03:552 (1,2,3,4) - could be more curved, so the flow has more movements
  5. 01:08:949 (2,3) - this spacing quite make confused player, it seems need a jump to catch (3) but its not seems like a jump in-game, beginner will take some effort to catch those
  6. 01:16:568 (2,3) - this also have same problem with previous, although it isnt a big problem because it has inconsistent spacing, consider to make those has consistently on spacing or increase the spacing for the real jump
  7. 01:25:457 (1) - missing whistle?

    some spacing and flow path could be more improved, i dont mention about it cuz i think its not entirely necessary tho

[Platter]

  1. 00:28:949 (4,1) - as what you did at 00:17:521 (4,1) - , i think this could be a hdash, the sound loud enough and it has potential for hdash since it is where when the tone is changed
  2. 00:29:267 (1,2,3,4) - this flow feels awkward to me
  3. 00:46:886 (2) - move 2 grid to the right (x:472), the stream's curve seems better
  4. 00:54:981 (1,1,1,1) - could have more spacing for dashes, at least as what you did at 00:53:076 (1) - or has more spacing
  5. 01:12:600 (2) - 1 grid to the left for better curves shape
  6. 01:13:870 (4,1) - more spacing since dash could emphasize the sound, like x:232
  7. 01:15:140 (2) - x:448

    platter could has more dashes and hdashes, but overall is good

[Oldman's rain]

  1. 00:25:140 (6,7) - spacing between those kinda forcing, how about moving 00:25:298 (7,1) - more to left? like x:52?
  2. 00:36:886 (1,2,3) - ok, these distance makes me a bit confused, the spacing which too close at 00:36:886 (1,2) - and the spacing that quite far at 00:37:363 (2,3) - , it somehow makes me miss (1)'s tail or (2), how about move 00:37:363 (2) - to x:332, it doesnt affect the "dash key" pressing, but its looks more catchable for me, hope i explain it correctly x,x
  3. 00:43:870 (6) - make it more horizontally, it feels quite lack of movement since you already reduce movement at 00:42:600 (1,2,3) -
  4. 00:56:251 (2,3,4,5) - feels a bit hard when want to catch those, try this ( 00:56:251 (2) - x:168, 00:56:409 (3) - x:60, 00:56:568 (4) - x:188, 00:56:727 (5) - x:80 ) or at least move 00:56:251 (2,4) - 2 or 3 grid to the left
  5. 01:05:457 (1) - change to other side? could be more vertically for avoid "x:16" guidelines, at least with this way the flow fells more better
  6. 01:12:600 (5) - x:272, this diff already has a lot zig zag pattern, you could try to makes few variant so the diff feels more dynamic
  7. 01:18:156 (5) - x:456, and 01:18:473 (6) - x:148, this is what i think "it doesnt need to have difference spacing each other for building-up because its already have difference on tilt levels", rly im sry for my bad eng, g translate help me a lot for this XD
  8. 01:22:283 (9) - ^, x:44?
  9. 01:25:457 (3,4) - theirs head missing whistle?
  10. 01:26:409 (6) - NC since there is long spin, 13 objects on the plate is quite covered up

    nice rain, i enjoy the play, just some spacing bothered me xd

Thats all~
sry for my bad eng
ask me if there is sth wrong
Good luck~
JBHyperion

WildOne94 wrote:

Heyoooo o/
Here from a pm mod request (Which i don't normally do but this is your lucky day (^:)

JBH's Rain
00:42:283 (7,1) - I thought a hyper would be really nice here if (1) was at x:360. Think it's nice position too for the jump to next slider. To avoid overpatterning I'm only hypering to snare and strong cymbal sounds. Kicks also would be overdoing it, see consistency with 00:46:092 (6,1) - etc.

00:43:870 (6) - Thought the movement on this reverse slider was a bit like not moving much so perhaps slant slider a bit more for more movement and gliding ? Good point, done

00:46:092 (6,1) - Very powerful drum sound here. Try hyper here. Here's just an example which I found interesting. Explained before, I don't find the kick drum particularly strong so hyper to it wouldn't make much sense with my other patterns


01:05:457 (1) - It maybe just because I am bad at playing but I found this reverse slider really hard to try catch or at least get the droplets. Maybe flip it around due how strong the Anti-flow is atm ? (I won't mention these onwards as I see a few). Antiflow is intentional to highlight the strong pitch change on the piano. The hyper isn't particularly strong so I feel it's fine

01:06:409 (4,5,6) - This is a compliment. I really like these hyper jumps here XD. Thanks O:

01:16:568 (7,1) - I know I said I wouldn't mention these again but this one is more of a bigger "please change" suggestion. It's because it's anti-flow both ways by one hypering backwards to the other which is really hard. I would at least flip one of these notes but still keep the hyper. Kept the pattern but reduced distances for consistency with previous patterns

Overall a really nice Rain which I could play better than the other one I modded on the other day xD. Lol

Hope this helped.
Looking like a really good mapset! I admit I am kind of impressed Jusenkyo at how fast and good you've become at mapping.
Good Luck :D! (Have a star! STAR POWA!!!)

-[ Asuna ]- wrote:

m4m?! yeah, its m4m i guess
this is my opinions and maybe some suggestion, feel free to deny, but gimme the reason so i can improve my modding skill

[Oldman's rain]

  1. 00:25:140 (6,7) - spacing between those kinda forcing, how about moving 00:25:298 (7,1) - more to left? like x:52? You mean right? xD I moved 00:24:822 (5,6) left instead to reduce (6,7)
  2. 00:36:886 (1,2,3) - ok, these distance makes me a bit confused, the spacing which too close at 00:36:886 (1,2) - and the spacing that quite far at 00:37:363 (2,3) - , it somehow makes me miss (1)'s tail or (2), how about move 00:37:363 (2) - to x:332, it doesnt affect the "dash key" pressing, but its looks more catchable for me, hope i explain it correctly x,x Moved to x-300, flows a little better for me
  3. 00:43:870 (6) - make it more horizontally, it feels quite lack of movement since you already reduce movement at 00:42:600 (1,2,3) - Yeah, fixed with the previous mod
  4. 00:56:251 (2,3,4,5) - feels a bit hard when want to catch those, try this ( 00:56:251 (2) - x:168, 00:56:409 (3) - x:60, 00:56:568 (4) - x:188, 00:56:727 (5) - x:80 ) or at least move 00:56:251 (2,4) - 2 or 3 grid to the left Moved (2,4) left a little, I still want this to be dashy for the changing piano pitch
  5. 01:05:457 (1) - change to other side? could be more vertically for avoid "x:16" guidelines, at least with this way the flow fells more better Antiflow is intentional to highlight piano pitch change
  6. 01:12:600 (5) - x:272, this diff already has a lot zig zag pattern, you could try to makes few variant so the diff feels more dynamic Expanded into a wider pattern for variety and to emphasize (6) more
  7. 01:18:156 (5) - x:456, and 01:18:473 (6) - x:148, this is what i think "it doesnt need to have difference spacing each other for building-up because its already have difference on tilt levels", rly im sry for my bad eng, g translate help me a lot for this XD Really good point actually, fixed xD
  8. 01:22:283 (9) - ^, x:44? Done
  9. 01:25:457 (3,4) - theirs head missing whistle? Went for a slightly different pattern, but fixed hs here
  10. 01:26:409 (6) - NC since there is long spin, 13 objects on the plate is quite covered up Whoops, fixed

    nice rain, i enjoy the play, just some spacing bothered me xd Thanks /o/

Thats all~
sry for my bad eng
ask me if there is sth wrong
Good luck~
Thanks for the mods guys!

Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fjarlaegur (Cypix Remix)
TitleUnicode:Fjarlægur (Cypix Remix)
Artist:Oskar Schuster
ArtistUnicode:Oskar Schuster
Creator:Jusenkyo
Version:Hyperion's Rain
Source:
Tags:FutureGarage fabuleuxLilly neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BeatmapID:1023582
BeatmapSetID:477718

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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152,116,59108,2,0,L|104:192,1,90,0|0,0:0|0:0,0:0:0:0:
212,192,59425,1,0,0:0:0:0:
68,192,59584,1,2,0:0:0:0:
320,192,59743,6,0,L|416:192,1,90,8|0,0:0|0:0,0:0:0:0:
256,276,60060,1,0,0:0:0:0:
400,280,60219,1,0,0:0:0:0:
236,276,60378,2,0,L|152:324,1,90,2|0,0:0|0:0,0:0:0:0:
415,358,60695,1,4,0:0:0:0:
271,358,61013,2,0,L|235:274,1,90,0|0,0:0|0:0,0:0:0:0:
344,276,61330,1,0,0:0:0:0:
200,276,61489,1,2,0:0:0:0:
364,276,61648,6,0,P|420:224|356:168,1,180,8|0,0:0|0:0,0:0:0:0:
268,168,62124,1,0,0:0:0:0:
376,92,62283,1,0,0:0:0:0:
232,92,62441,1,2,0:0:0:0:
468,92,62600,1,4,0:0:0:0:
288,92,62917,2,0,L|196:92,1,90,0|0,0:0|0:0,0:0:0:0:
108,92,63235,2,0,L|12:92,1,90
264,192,63552,6,0,L|368:192,2,90,10|0|0,0:0|0:0|0:0,0:0:0:0:
156,192,64029,1,0,0:0:0:0:
300,264,64187,2,0,L|383:312,1,90,0|0,0:0|0:0,0:0:0:0:
140,264,64505,2,0,L|36:264,1,90,4|0,0:0|0:0,0:0:0:0:
192,264,64822,1,0,0:0:0:0:
76,192,64981,1,0,0:0:0:0:
240,192,65140,2,0,L|336:192,1,90,2|0,0:0|0:0,0:0:0:0:
92,108,65457,6,0,L|172:56,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
228,104,65933,1,0,0:0:0:0:
120,108,66092,2,0,L|88:192,1,90,0|0,0:0|0:0,0:0:0:0:
320,192,66409,2,0,L|368:275,1,90,4|0,0:0|0:0,0:0:0:0:
116,192,66727,2,0,L|32:239,1,90,2|0,0:0|0:0,0:0:0:0:
308,340,67044,2,0,L|400:340,1,90,2|0,0:0|0:0,0:0:0:0:
140,336,67362,6,0,L|63:291,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
248,336,67838,1,8,0:0:0:0:
104,340,67997,2,0,L|24:296,1,90,0|0,0:0|0:0,0:0:0:0:
256,236,68314,2,0,L|178:191,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
148,232,68790,1,8,0:0:0:0:
292,236,68949,2,0,L|372:192,1,90,0|0,0:0|0:0,0:0:0:0:
208,192,69267,5,8,0:0:0:0:
120,192,69425,1,0,0:0:0:0:
28,192,69584,1,0,0:0:0:0:
192,116,69743,1,8,0:0:0:0:
104,116,69901,1,0,0:0:0:0:
12,116,70060,1,0,0:0:0:0:
260,116,70219,2,0,L|312:192,1,90,4|0,0:0|0:0,0:0:0:0:
400,188,70536,2,0,L|316:227,1,90,2|0,0:0|0:0,0:0:0:0:
208,224,70854,2,0,L|298:224,1,90,2|0,0:0|0:0,0:0:0:0:
64,224,71171,6,0,L|156:224,1,90,8|0,0:0|0:0,0:0:0:0:
264,280,71489,1,0,0:0:0:0:
428,280,71648,2,0,L|508:320,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
192,360,72124,2,0,L|92:360,1,90,4|0,0:0|0:0,0:0:0:0:
208,280,72441,1,0,0:0:0:0:
332,280,72600,1,2,0:0:0:0:
168,260,72759,1,0,0:0:0:0:
40,260,72917,1,0,0:0:0:0:
204,192,73076,6,0,L|300:192,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
348,108,73552,2,0,L|444:108,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
100,108,74029,2,0,L|26:169,1,90,6|0,0:0|0:0,0:0:0:0:
284,164,74346,2,0,L|368:194,1,90,2|0,0:0|0:0,0:0:0:0:
96,236,74663,2,0,L|4:236,1,90,2|0,0:0|0:0,0:0:0:0:
278,194,74981,6,0,L|382:194,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
170,194,75458,1,8,0:0:0:0:
332,268,75616,2,0,L|249:316,1,90
16,312,75934,2,0,L|106:312,1,90,4|0,0:0|0:0,0:0:0:0:
196,312,76251,1,0,0:0:0:0:
88,240,76410,1,0,0:0:0:0:
232,240,76568,2,0,L|156:192,1,90,2|0,0:0|0:0,0:0:0:0:
392,80,76886,6,0,L|312:28,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
272,76,77362,1,8,0:0:0:0:
380,80,77521,2,0,L|412:164,1,90,0|0,0:0|0:0,0:0:0:0:
180,164,77838,2,0,L|228:247,1,90,6|0,0:0|0:0,0:0:0:0:
460,236,78156,2,0,L|376:283,1,90,2|0,0:0|0:0,0:0:0:0:
148,336,78473,2,0,L|240:336,1,90,2|0,0:0|0:0,0:0:0:0:
464,164,78790,6,0,L|387:119,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
300,120,79267,2,0,L|223:75,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
68,192,79742,2,0,L|146:147,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
232,272,80219,2,0,L|154:227,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
464,192,80695,5,8,0:0:0:0:
376,192,80853,1,0,0:0:0:0:
284,192,81012,1,0,0:0:0:0:
132,272,81171,1,8,0:0:0:0:
220,272,81329,1,0,0:0:0:0:
312,272,81488,1,0,0:0:0:0:
76,272,81647,2,0,L|128:196,1,90,6|0,0:0|0:0,0:0:0:0:
240,200,81965,2,0,L|156:161,1,90,2|0,0:0|0:0,0:0:0:0:
44,164,82283,2,0,L|134:164,1,90,2|0,0:0|0:0,0:0:0:0:
388,192,82600,6,0,L|480:192,1,90,8|0,0:0|0:0,0:0:0:0:
316,112,82918,2,0,L|396:72,3,90,0|8|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
152,72,83553,2,0,L|48:72,1,90,4|0,0:0|0:0,0:0:0:0:
188,152,83870,1,0,0:0:0:0:
60,152,84029,1,2,0:0:0:0:
204,152,84188,1,0,0:0:0:0:
76,152,84346,1,0,0:0:0:0:
324,152,84505,6,0,L|420:152,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,240,84981,2,0,L|64:240,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
396,240,85457,2,0,L|470:179,1,90,6|0,0:0|0:0,0:0:0:0:
192,172,85775,2,0,L|108:142,1,90
416,112,86092,2,0,L|508:112,1,90,4|0,0:0|0:0,0:0:0:0:
68,112,86409,5,6,0:0:0:0:
256,192,86727,12,0,90219,0:0:0:0:
SYAHME
I will mod after Jusenkyo update all diff.
Topic Starter
Cowboy
Reply

-[ Asuna ]- wrote:

m4m?! yeah, its m4m i guess
this is my opinions and maybe some suggestion, feel free to deny, but gimme the reason so i can improve my modding skill Let's do it.

[Cup]

  1. 00:14:029 (1,2,3) - these note has different spacing with the other, i could understand with 1.20x for the little emphasize though it doesnt give a lot difference on gameplay but it'll give nice played because it's feels more dynamic, but i dont understand with these 0.8x spacing on triplets (i.g 00:15:933 (1,2,3) - , 00:31:171 (1,2,3) -, etc) , im suggesting to change those 0.8x into your nomal spacing 1.0x, cuz it feels like it restrict the movement Okay. I did, but for consistency I had to apply the same in other triplets.
  2. 00:48:314 (1,2,3) - move to x:144 and then move 00:48:632 (2) - to x:56, it will plays better with more spacing so beginner wont awkward I prefer this over with, therefore I'll leave it like this.
  3. 00:50:219 (1,2,3,4) - do the same as ^ ^. same.
  4. 01:09:267 (5,6,7) - they has odd flow, i dont get any reason why you put 01:10:536 (6) - on the left of (5)'s tail when (7) at the right side, the best way for fix this (if you want to keep (6) on the left side of (5)'s tail) is move 01:10:854 (7) - to x:56, or you move 01:10:536 (6,7,8) - more to the right if you want to keep the flow at 01:10:536 (6,7,8) - Ok, move a bit to the right.
  5. 01:09:267 (5) - btw this note could have an NC Added.

    overall already good, just some spacing could be improved, but its not entirely necessary I do not use much space in these diffs.

[Salad]

  1. 00:14:029 (1) - could stacked with (4), have different spacing seems unnecessary here, it will make some beginner easy to miss since its look like a little jump instead Add a little distance, tbh I do not think that changes anything, so look for another alternative.
  2. 00:21:648 (1) - ^ ^, same.
  3. 00:36:568 (4) - could be more vertically or at least reduce distance between 00:36:568 (4,1) - those, it somehow easy to miss I know it is very easy to fail there, but the space is too small to make it more vertical.
  4. 01:03:552 (1,2,3,4) - could be more curved, so the flow has more movements More curved.
  5. 01:08:949 (2,3) - this spacing quite make confused player, it seems need a jump to catch (3) but its not seems like a jump in-game, beginner will take some effort to catch those I use the same distance 01:07:997 (4,1) - here, I guess you had told me, therefore, I consider this well.
  6. 01:16:568 (2,3) - this also have same problem with previous, although it isnt a big problem because it has inconsistent spacing, consider to make those has consistently on spacing or increase the spacing for the real jump Only some have jumps, so consider that this should not be.
  7. 01:25:457 (1) - missing whistle? Ooops, added.

    some spacing and flow path could be more improved, i dont mention about it cuz i think its not entirely necessary tho Yes, tbh I can not do this diff, but I do what I can, because I will take it into account.

[Platter]

  1. 00:28:949 (4,1) - as what you did at 00:17:521 (4,1) - , i think this could be a hdash, the sound loud enough and it has potential for hdash since it is where when the tone is changed Nice catch, added.
  2. 00:29:267 (1,2,3,4) - this flow feels awkward to me Probably so, but I feel that gives more movement according to the song, but I'll see what I can do.
  3. 00:46:886 (2) - move 2 grid to the right (x:472), the stream's curve seems better Nice, applied.
  4. 00:54:981 (1,1,1,1) - could have more spacing for dashes, at least as what you did at 00:53:076 (1) - or has more spacing Space added.
  5. 01:12:600 (2) - 1 grid to the left for better curves shape Done
  6. 01:13:870 (4,1) - more spacing since dash could emphasize the sound, like x:232 Done.
  7. 01:15:140 (2) - x:448 Done too.

    platter could has more dashes and hdashes, but overall is good Thanks and thanks for the mod owo/


Thats all~
sry for my bad eng
ask me if there is sth wrong
Good luck~ Helpful
Topic Starter
Cowboy

SYAHME wrote:

I will mod after Jusenkyo update all diff.
Ok, you can mod now.
SYAHME

Jusenkyo wrote:

Ok, you can mod now.
Iya da I want to rest, tomorrow okay.
ZiRoX
Mod requested on my queue.

[Cup]
  1. My main issue with this diff is that the section between 00:06:409 - 00:40:378 - is pretty repetitive, with the same rhythms and patterns being used again and again besides a few small breaks, and the density being even larger than that of the Kiai. So a few suggestions to spice things up:
    1. On the beginning you could alternate between 2 stanzas completely mapped (like 00:06:409 (1,2,3) - ) with half-mapped stanzas (like 00:23:552 (1,2) - ) to add some variety in the rhythms.
    2. 00:29:267 (1,2,3) - and similar parts from here onwards, you could replace this 3 circles emphasizing the drums with 2 circles emphasizing the drums, like the following timeline:
  2. 01:11:171 (4,5,1) - I missed some movement in this part ;(
[Salad]
  1. 00:08:632 (2,3) - The distance between these notes is around the same as 00:07:997 (4,1) - , when it's obvious that the strenght of the sounds is clearly different. I'd reduce the distance by moving 00:09:267 (3) - to the left, maybe x:404.
  2. 00:11:171 (3,4) - This distance is really large, as it made me dash, while the song doesn't hint a dash as (4) is a weak piano sound. Reduce the distance between this notes.
  3. 00:18:473 (2,3) - This distance is really ambiguous, as it's large but still walkable. Since the piano sound isn't that strong, I'd reduce it. Additionally, 00:19:425 (4,1) - is really underwhelming, considering (1) is a strong piano + bell sound. A way for fixing both issues at once would be using the following pattern:
  4. 00:20:378 (2,3) - Another distance that is large compared to what the song suggests, consider reducing it.
  5. 00:23:235 (4,1) - And yet another distance that's underwhelming, I'd increase it to add a dash here.
  6. 00:30:854 (4,1) - This distance also feels small, especially considering a similar pattern right before (00:28:949 (4,1,2) - ) requires a dash. I'd suggest moving 00:31:171 (1,2) - to x:256 or even a bit further left.
  7. 00:34:663 (4,1,2) - ^Similar thing for this one.
  8. 00:36:568 (4,1) - The 1/2 dash feels completely out of place. It's the only one you've used in the entire map, and it's a bit awkward to play, since the distance is really large. You can either remove it by using a similar distance as other parts (e.g. 00:32:759 (4,5,1) - ) or reduce the distance (between ~x2.0 and x2.2 distance plays better) and make the 1/2 dash usage a bit more consistent throughout the map, though I prefer simply reducing it.
  9. 00:50:854 (2,3) - The movement of this pattern feels excessive for a Salad, as it requires a lot of back and forth. I suggest you place (3) to the right of the repeat slider, to make this a bit easier.
  10. 00:56:568 (2,3) - ^Similar stuff. Maybe you can move 00:57:203 (3,4) - to x:56 and maybe move 00:57:203 (3,4) - a bit to the right to increase the distance.
  11. Your Kiai Time can be FCed without the use of dashing, although a single pattern (01:14:029 (1,2) - ) prompts players to dash. So you should add some dashes on strong beats.
  12. 01:04:187 (1) - The NC isn't necessary here.
  13. 01:18:473 (2) - Having this mapped as a slider makes you lose the chance to emphasize the downbeat on 01:18:790 - with a new object or even a dash, so I think it's better to split it into 2 circles.
  14. 01:22:283 (2) - ^Same
[Platter]
  1. The intro of your Platter feels a bit bland, and maybe adding a few dashes could help bridging the gap to the Rain a bit. Downbeats like 00:08:314 (1) - , 00:12:124 (1) -, 00:15:933 (1) - , 00:19:743 (1) - and so on could be better emphasized with larger distances.
  2. The part between 00:29:267 - 00:40:378 - could also be made more interesting by using the drum beats to add 1/2 dashes. JBH's Rain has a pretty nice pattern on 00:29:267 (1,2,3) - that could fit nicely on this section (minus the hyperdash). For example, you could do something like the following on 00:29:267 (1,2,3) - :
  3. 00:41:489 (4,1) - Maybe adding a bit more distance (around ~x2.00) to this type of patterns could make this section a bit more interesting, although I like the idea.
  4. 00:52:917 (5,1) - On this type of patterns, maybe you could add a larger dash or even a hyperdash, to start building up to the Kiai. For example, 00:53:076 (1) - could be Ctrl+H to create an HDash.
  5. NCs on 01:04:505 (4,1) - should be swapped. Also, since 01:05:457 (2) - is a downbeat, it could be emphasized by a larger dash.
  6. 01:06:409 (1,2,3) - The sounds on the white ticks are really strong, so they should be emphasized by a bit more movement. For example, the following pattern could work on this part:
  7. Downbeats on 01:08:314 (3,1) - could also be emphasized with a dash/HDash to them.
  8. 01:10:219 (1,2,3) - Now this one requires a lot of movement, so I'd do something similar as suggested previously.
  9. 01:12:124 (1) - This downbeat could also be emphasized by a dash/HDash to it.
  10. 01:13:076 (1) - Same
  11. 01:14:029 (1,2,3) - And the same thing happens here, a lot of antiflow movement, which makes the hyperdash on 01:14:663 (3) - really easy to miss.
  12. I testplayed the rest of the Kiai and it's the same issues over and over, so things I suggested on the last few points also apply to the rest of the Kiai.
  13. 01:19:743 (1,2,3) - Sounds on these aren't so strong, so I wouldn't use 1/2 dashes here.
  14. 01:26:409 - You missed the chance to add a nice ending HDash, you can start the spinner a bit later. In fact, you mapped this note in the Salad.
[Rain]
I loved this diff, so here's my picky stuff:

  1. 00:31:648 (2,3) - I think you can nerf this pattern a bit, as the distances can be a bit tricky and the horizontal slider has a lot of movement. First you can balance the distances a bit by moving (2) to x:260 or around, and then slant 00:31:806 (3) - a bit. Putting the sliderend on x:36 still triggers the hyperdash, but reduces the required movement a bit.
  2. 00:35:616 (3) - Similar thing here, you could slant this slider to make it a bit easier.
  3. 00:36:251 (5,7,8) - Uh, are all the whistles intended or is it a mistake? It sounds a bit spammy to me.
  4. 00:36:251 (5,6,7,8) - Personally I'd prefer if you made this pattern walkable by moving (8) to the left a bit to make it a bit easier, and distinguishable from similar patterns in the Kiai.
  5. 00:47:679 (6,7,8,9) - ^Same
  6. 00:55:298 (4,5,6) - and 00:56:251 (2,3,4,5) - ^Same
  7. 00:59:108 (6,7,8) - and 00:59:743 (1,2,3,4) - ^Same
  8. 01:01:013 (6,7,8) - and 01:01:648 (1,2,3,4) - ^Same
  9. 01:10:060 (6) - Put this note a few gridspaces closer to the previous note, it's really easy to miss the hyperdash.
  10. 01:10:219 (7,8,9) - This pattern is a bit trolling the way it is now, as (7) presents a harsh break after the hyperdash and I often found myself overshooting it. Also, similar patterns have hyperdashes, so it would be nice to make it consistent with the rest. For example, like this:
  11. 01:23:553 (3,4,5,6,7) - Maybe, maybe I'd nerf this a bit.
SYAHME
M4M, from my modding queue.
[General]
  1. 아주 NICE
[Cup]
  1. 01:03:552 (1) - this doesn't feel suitable with slider, please split into hitcircle + hitcircle. Place at 01:03:552 - here & 01:04:187 - here.
  2. There's only minor problems but to me its a little bit boring as the flows is right, left, right & left. Maybe you can make an intense dash because the spacing is too low. Please experiment with different interesting hype pattern because its mostly repetitive.
[Salad]
  1. 00:20:378 (2,3) - why you make such huge space here, there's no strong beat to catch between these notes.
  2. 00:36:568 (4,1) - this almost hard to catch properly, please reduce some distance.
  3. 00:51:806 (4,1) - please reduce some distance, 00:52:124 (1) - move this to the left a little bit.
  4. 01:03:235 (4,1,2,3,4,1,2,3) - this is too sudden, maybe you can make the stream like 'C' & closer to previous hitcircle.
  5. That all, kiai part is okay to me.
[Platter]
  1. 00:19:425 (4,1) - I recommend you to have consistence spacing same as 00:07:997 (4,1) - this, 1.80x to 1.60x for next note.
  2. 00:29:743 (2) - make this a little bit far from the slider tail.
  3. 01:04:981 - make this reverse slider move to x:152.
  4. 01:07:362 (1) - this almost hit the wall please move to the right a little bit.
  5. 01:17:838 (1,2) - move this to x:248 to add more movement.
  6. Kiai part could be add more hyperdash, imo.
[Hyperion's Rain]
  1. Pattern is okay to me, maybe you can make the spacing/distance more solid. There's some awkward movements during testplay because of distance, imo. Btw nice rain.
Good luck on ranking this.
Topic Starter
Cowboy

ZiRoX wrote:

Mod requested on my queue.

[Cup]
  1. My main issue with this diff is that the section between 00:06:409 - 00:40:378 - is pretty repetitive, with the same rhythms and patterns being used again and again besides a few small breaks, and the density being even larger than that of the Kiai. So a few suggestions to spice things up:
    1. On the beginning you could alternate between 2 stanzas completely mapped (like 00:06:409 (1,2,3) - ) with half-mapped stanzas (like 00:23:552 (1,2) - ) to add some variety in the rhythms.
    2. 00:29:267 (1,2,3) - and similar parts from here onwards, you could replace this 3 circles emphasizing the drums with 2 circles emphasizing the drums, like the following timeline:
  2. 01:11:171 (4,5,1) - I missed some movement in this part ;( All suggestions were implemented.
[Salad]
  1. 00:08:632 (2,3) - The distance between these notes is around the same as 00:07:997 (4,1) - , when it's obvious that the strenght of the sounds is clearly different. I'd reduce the distance by moving 00:09:267 (3) - to the left, maybe x:404. Moved.
  2. 00:11:171 (3,4) - This distance is really large, as it made me dash, while the song doesn't hint a dash as (4) is a weak piano sound. Reduce the distance between this notes. Distance redued
  3. 00:18:473 (2,3) - This distance is really ambiguous, as it's large but still walkable. Since the piano sound isn't that strong, I'd reduce it. Additionally, 00:19:425 (4,1) - is really underwhelming, considering (1) is a strong piano + bell sound. A way for fixing both issues at once would be using the following pattern: I did something similar.
  4. 00:20:378 (2,3) - Another distance that is large compared to what the song suggests, consider reducing it. Reduced.
  5. 00:23:235 (4,1) - And yet another distance that's underwhelming, I'd increase it to add a dash here. Sure.
  6. 00:30:854 (4,1) - This distance also feels small, especially considering a similar pattern right before (00:28:949 (4,1,2) - ) requires a dash. I'd suggest moving 00:31:171 (1,2) - to x:256 or even a bit further left. Done.
  7. 00:34:663 (4,1,2) - ^Similar thing for this one. ^ too.
  8. 00:36:568 (4,1) - The 1/2 dash feels completely out of place. It's the only one you've used in the entire map, and it's a bit awkward to play, since the distance is really large. You can either remove it by using a similar distance as other parts (e.g. 00:32:759 (4,5,1) - ) or reduce the distance (between ~x2.0 and x2.2 distance plays better) and make the 1/2 dash usage a bit more consistent throughout the map, though I prefer simply reducing it. Done.
  9. 00:50:854 (2,3) - The movement of this pattern feels excessive for a Salad, as it requires a lot of back and forth. I suggest you place (3) to the right of the repeat slider, to make this a bit easier. Moved.
  10. 00:56:568 (2,3) - ^Similar stuff. Maybe you can move 00:57:203 (3,4) - to x:56 and maybe move 00:57:203 (3,4) - a bit to the right to increase the distance. ^ too.
  11. Your Kiai Time can be FCed without the use of dashing, although a single pattern (01:14:029 (1,2) - ) prompts players to dash. So you should add some dashes on strong beats. Distances increased.
  12. 01:04:187 (1) - The NC isn't necessary here. Done.
  13. 01:18:473 (2) - Having this mapped as a slider makes you lose the chance to emphasize the downbeat on 01:18:790 - with a new object or even a dash, so I think it's better to split it into 2 circles. Ok.
  14. 01:22:283 (2) - ^Same ^ too.
[Platter]
  1. The intro of your Platter feels a bit bland, and maybe adding a few dashes could help bridging the gap to the Rain a bit. Downbeats like 00:08:314 (1) - , 00:12:124 (1) -, 00:15:933 (1) - , 00:19:743 (1) - and so on could be better emphasized with larger distances. Done.
  2. The part between 00:29:267 - 00:40:378 - could also be made more interesting by using the drum beats to add 1/2 dashes. JBH's Rain has a pretty nice pattern on 00:29:267 (1,2,3) - that could fit nicely on this section (minus the hyperdash). For example, you could do something like the following on 00:29:267 (1,2,3) - : Prefer to leave it like this, I feel I have more mobility.
  3. 00:41:489 (4,1) - Maybe adding a bit more distance (around ~x2.00) to this type of patterns could make this section a bit more interesting, although I like the idea. Done
  4. 00:52:917 (5,1) - On this type of patterns, maybe you could add a larger dash or even a hyperdash, to start building up to the Kiai. For example, 00:53:076 (1) - could be Ctrl+H to create an HDash. Only then.
  5. NCs on 01:04:505 (4,1) - should be swapped. Also, since 01:05:457 (2) - is a downbeat, it could be emphasized by a larger dash. Done
  6. 01:06:409 (1,2,3) - The sounds on the white ticks are really strong, so they should be emphasized by a bit more movement. For example, the following pattern could work on this part: Maybe.
  7. Downbeats on 01:08:314 (3,1) - could also be emphasized with a dash/HDash to them. Done.
  8. 01:10:219 (1,2,3) - Now this one requires a lot of movement, so I'd do something similar as suggested previously. ^
  9. 01:12:124 (1) - This downbeat could also be emphasized by a dash/HDash to it. Dash
  10. 01:13:076 (1) - Same ^
  11. 01:14:029 (1,2,3) - And the same thing happens here, a lot of antiflow movement, which makes the hyperdash on 01:14:663 (3) - really easy to miss. Changed.
  12. I testplayed the rest of the Kiai and it's the same issues over and over, so things I suggested on the last few points also apply to the rest of the Kiai.
  13. 01:19:743 (1,2,3) - Sounds on these aren't so strong, so I wouldn't use 1/2 dashes here. Removed.
  14. 01:26:409 - You missed the chance to add a nice ending HDash, you can start the spinner a bit later. In fact, you mapped this note in the Salad. H-dashed.

Thanks for the mod, helpful.
JBHyperion

ZiRoX wrote:

Mod requested on my queue.

[Rain]
I loved this diff, so here's my picky stuff:

  1. 00:31:648 (2,3) - I think you can nerf this pattern a bit, as the distances can be a bit tricky and the horizontal slider has a lot of movement. First you can balance the distances a bit by moving (2) to x:260 or around, and then slant 00:31:806 (3) - a bit. Putting the sliderend on x:36 still triggers the hyperdash, but reduces the required movement a bit. Mostly done, though I also swapped the jump to 00:31:171 (1,2) for the kick drum rather than the piano
  2. 00:35:616 (3) - Similar thing here, you could slant this slider to make it a bit easier. Same deal here
  3. 00:36:251 (5,7,8) - Uh, are all the whistles intended or is it a mistake? It sounds a bit spammy to me. Fixed, whistle on (7) only now
  4. 00:36:251 (5,6,7,8) - Personally I'd prefer if you made this pattern walkable by moving (8) to the left a bit to make it a bit easier, and distinguishable from similar patterns in the Kiai. To provide some contrast with the later sections with more layered rhythms, I can agree to removing these
  5. 00:47:679 (6,7,8,9) - ^Same ^
  6. 00:55:298 (4,5,6) - and 00:56:251 (2,3,4,5) - ^Same Changed for the first set similar to the above, but for the second pattern, dash is more necessary to emphasize the strong alternation in piano pitch and intensity, compared to the singular strong sound present before. Making this walkable takes away a lot of the emphasis here for me
  7. 00:59:108 (6,7,8) - and 00:59:743 (1,2,3,4) - ^Same ^
  8. 01:01:013 (6,7,8) - and 01:01:648 (1,2,3,4) - ^Same ^
  9. 01:10:060 (6) - Put this note a few gridspaces closer to the previous note, it's really easy to miss the hyperdash. Sure, reduced all of 01:09:267 (1,2,3,4,5,6) - slightly
  10. 01:10:219 (7,8,9) - This pattern is a bit trolling the way it is now, as (7) presents a harsh break after the hyperdash and I often found myself overshooting it. Also, similar patterns have hyperdashes, so it would be nice to make it consistent with the rest. For example, like this: Was trying a bit too hard to force variety with the antiflow here, made this simpler as you suggested
  11. 01:23:553 (3,4,5,6,7) - Maybe, maybe I'd nerf this a bit. Made this walkable similar to your previous suggestions
Thanks for the mod!

Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fjarlaegur (Cypix Remix)
TitleUnicode:Fjarlægur (Cypix Remix)
Artist:Oskar Schuster
ArtistUnicode:Oskar Schuster
Creator:Jusenkyo
Version:Hyperion's Rain
Source:
Tags:FutureGarage fabuleuxLilly neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BeatmapID:1023582
BeatmapSetID:477718

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8.3
ApproachRate:8.3
SliderMultiplier:1.8
SliderTickRate:1

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300,240,37363,1,8,0:0:0:0:
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212,280,40060,1,2,0:0:0:0:
48,280,40378,1,2,0:0:0:0:
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300,276,43235,1,0,0:0:0:0:
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244,104,52600,1,0,0:0:0:0:
100,32,52759,2,0,L|4:32,1,90,2|0,0:0|0:0,0:0:0:0:
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188,172,53552,1,0,0:0:0:0:
276,172,53711,1,0,0:0:0:0:
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204,280,56568,1,2,0:0:0:0:
76,280,56727,1,0,0:0:0:0:
312,280,56886,2,0,B|404:280|404:280|428:192,1,180,4|0,0:0|0:0,0:0:0:0:
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200,276,61489,1,2,0:0:0:0:
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248,92,62441,1,2,0:0:0:0:
468,92,62600,1,4,0:0:0:0:
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192,264,64822,1,0,0:0:0:0:
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228,104,65933,1,0,0:0:0:0:
120,108,66092,2,0,L|88:192,1,90,0|0,0:0|0:0,0:0:0:0:
320,192,66409,2,0,L|368:275,1,90,4|0,0:0|0:0,0:0:0:0:
116,192,66727,2,0,L|32:239,1,90,2|0,0:0|0:0,0:0:0:0:
308,340,67044,2,0,L|400:340,1,90,2|0,0:0|0:0,0:0:0:0:
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112,116,69901,1,0,0:0:0:0:
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264,280,71489,1,0,0:0:0:0:
428,280,71648,2,0,L|508:320,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
192,360,72124,2,0,L|92:360,1,90,4|0,0:0|0:0,0:0:0:0:
208,280,72441,1,0,0:0:0:0:
332,280,72600,1,2,0:0:0:0:
168,260,72759,1,0,0:0:0:0:
40,260,72917,1,0,0:0:0:0:
204,192,73076,6,0,L|300:192,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
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170,194,75458,1,8,0:0:0:0:
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196,312,76251,1,0,0:0:0:0:
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232,240,76568,2,0,L|156:192,1,90,2|0,0:0|0:0,0:0:0:0:
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148,336,78473,2,0,L|240:336,1,90,2|0,0:0|0:0,0:0:0:0:
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300,120,79267,2,0,L|223:75,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
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376,192,80853,1,0,0:0:0:0:
284,192,81012,1,0,0:0:0:0:
132,272,81171,1,8,0:0:0:0:
220,272,81329,1,0,0:0:0:0:
312,272,81488,1,0,0:0:0:0:
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240,200,81965,2,0,L|156:161,1,90,2|0,0:0|0:0,0:0:0:0:
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388,192,82600,6,0,L|480:192,1,90,8|0,0:0|0:0,0:0:0:0:
316,112,82918,2,0,L|396:72,3,90,0|8|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
152,72,83553,2,0,L|48:72,1,90,4|0,0:0|0:0,0:0:0:0:
160,152,83870,1,0,0:0:0:0:
60,152,84029,1,2,0:0:0:0:
176,152,84188,1,0,0:0:0:0:
76,152,84346,1,0,0:0:0:0:
324,152,84505,6,0,L|420:152,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,240,84981,2,0,L|64:240,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
396,240,85457,2,0,L|470:179,1,90,6|0,0:0|0:0,0:0:0:0:
192,172,85775,2,0,L|108:142,1,90
416,112,86092,2,0,L|508:112,1,90,4|0,0:0|0:0,0:0:0:0:
68,112,86409,5,6,0:0:0:0:
256,192,86727,12,0,90219,0:0:0:0:
Topic Starter
Cowboy
Updated!

Let's keep going.
Topic Starter
Cowboy
Reply

SYAHME wrote:

M4M, from my modding queue.
[General]
  1. 아주 NICE Cool :D
[Cup]
  1. 01:03:552 (1) - this doesn't feel suitable with slider, please split into hitcircle + hitcircle. Place at 01:03:552 - here & 01:04:187 - here. I really like how it fits with the slider, therefore, I'll leave.
  2. There's only minor problems but to me its a little bit boring as the flows is right, left, right & left. Maybe you can make an intense dash because the spacing is too low. Please experiment with different interesting hype pattern because its mostly repetitive. I try to have more movement, but no more directions pity there are only left and right lol.
[Salad]
  1. 00:20:378 (2,3) - why you make such huge space here, there's no strong beat to catch between these notes. There is a bit of intensity, therefore, the distance seems to be fine.
  2. 00:36:568 (4,1) - this almost hard to catch properly, please reduce some distance. Reduced.
  3. 00:51:806 (4,1) - please reduce some distance, 00:52:124 (1) - move this to the left a little bit. The dash fit here, i can't move it.
  4. 01:03:235 (4,1,2,3,4,1,2,3) - this is too sudden, maybe you can make the stream like 'C' & closer to previous hitcircle. Ok, I will not lose the dash.
  5. That all, kiai part is okay to me. Nice
[Platter]
  1. 00:19:425 (4,1) - I recommend you to have consistence spacing same as 00:07:997 (4,1) - this, 1.80x to 1.60x for next note. Distance increased.
  2. 00:29:743 (2) - make this a little bit far from the slider tail.Done
  3. 01:04:981 - make this reverse slider move to x:152. I prefer to keep,
  4. 01:07:362 (1) - this almost hit the wall please move to the right a little bit. More inclined fits well.
  5. 01:17:838 (1,2) - move this to x:248 to add more movement. Done
  6. Kiai part could be add more hyperdash, imo.
Good luck on ranking this. Thanks and thanks for the mod, helpful.
MBomb
Boo.

[Cup]

00:26:409 (2) - Could move to x:200 for nicer movement, the stronger movement here makes it more comfortable for a newer player because it makes it less likely to overmove.
00:29:267 (1) - This note is pretty strong, some more emphasis could be nice here, something like x:360.
00:36:886 (1) - Pretty strong note too, some more emphasis could work well, how about x:344?
00:40:695 (1) - Stronger distance to this would sound nice, something like x:264, for the strong note here.
01:14:981 (1) - Considering the pitch change on this note, a higher distance would sound a lot better, try x:152.
01:26:092 (5) - x:224 here, the increasing pitch suggests a higher distancing here.

[Salad]

00:08:314 (1) - Distance to this is a bit strong for a non-dash, but for consistency here, a non-dash works better, so try reducing to x:408.
00:19:743 (1) - Same with this, compared to other notes this one is quite weak, but you used a dash here and it sounds weird. Maybe try making it a slider going horizontally to the right at x:296.
00:23:235 (4) - Try like, x:224 on this, the current dash to the next note seems odd and kinda inconsistent with the map as a whole, but also the current distance to this feels too small. This placement fixes both of these.
00:29:267 (1) - Move this to x:56, to make the dash more obvious to a salad player?
00:31:171 (1) - Distance to this is a bit strong, try x:292.
00:36:886 (1,2,3,4) - There's currently a dash from 4 here, however, that note really isn't that strong, however, a dash to 1 would be quite nice, so you could try moving this section to x:160.
00:40:695 (1) - Make the dash to this more prominent, it's currently walkable, however this sound is pretty strong, and definitely deserves a dash. Try x:336.
00:42:600 (1) - Distance is a bit strong here, try x:124 instead.
00:48:314 (1) - Not necessary, but if you want consistency with my previous suggestion at 00:36:886 (1,2,3,4) - , you could move this to x:356.
00:51:806 (4) - Current distance to the next note is easily walkable, but a dash would be nice for the strong piano sound, try x:236.
01:08:314 (1,2) - I don't think dashes between these and the next notes are really necessary, the sounds are strong enough to imply a strong movement, but not really a dash in my opinion, even though this is kiai. Try x:84 on this section.
01:11:171 (3) - However, a dash to this would be nice, and this current distance is walkable, maybe do x:88 on this?
01:13:076 (3) - This note doesn't really sound strong enough for a dash to me. Try x:120, maybe?
01:13:711 (4,1) - I feel as though 4 is a bit far away from 1 here, however even then, 1 could be moved a bit further from 2. I think nice positioning would be 4 on x:204, and 1 on x:368. (Also, could be nice to ctrl+H on 1 before moving it to x:368, could make a more interesting movement here considering it's the kiai).
01:15:933 (1,2,3) - I feel as though the dash to 1 makes it feel a tiny bit overemphasised, whereas there should be a stronger dash to 3, as that's where the really strong pitch is. Try 1 on x:332, and 3 on x:108.
01:17:838 (1) - Distance to this feels a tiny bit too strong, and I don't think this sound is really strong enough for a dash, so maybe try x:358 instead.
01:18:790 (3) - Ctrl+G on this could make the dash more obvious to a salad player, and also add some interesting movement for the kiai.
01:19:743 (1,2) - These sounds don't really deserve dashes either, same as previously. Try x:300 on this section instead.
01:21:648 (1,2,3,4) - Here, you have a dash to 1, which isn't really consistent with the previous section, and I don't feel that this note really deserves a dash. Try making 1 more horizontal to the left, and move it to x:104, and then, to keep the dash to 2, move 01:22:600 (2,3,4) - to x:360. This also gets rid of the dash to the next note, which was also inconsistent with the rest of the kiai.
01:24:505 (3,4) - More dashes that are inconsistent with the rest of the kiai, try moving this to x:84 instead.
01:26:092 (2,3) - Increasing distance to 2 would be nice for the increasing pitch, and then a dash to 3 for the final strong note would sound really good. Try 2 on x:216, and then 3 on x:488.

[Platter]

00:23:552 (1) - A dash to this could be nice for consistency, a good way to do this whilst still keeping a similar pattern to right now is to move it to x:368 and curve it like this.
00:26:092 (2) - Lower distance to this would be nice to make it easier without dashing, try x:248.
00:42:600 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This section ends up feeling really repetitive because the types of streams are all the same style. You could try doing some different kinds of streams, such as having wiggle patterns, or [ shaped curves, rather than having all of them in the same shape.
01:02:600 (6) - Currently flow into this slider feels a little odd because of the stop start motion of the notes before it. Maybe have a distance to this that's slightly bigger than the previous distance, to help make this a more curvy pattern?
01:14:981 (1) - x:400 on this feels better, as currently, overdashing the next section can be a problem because of the maintained momentum from the current HDash strength. This keeps the HDash, but reduces it slightly, to make overdashing less of an issue.

Really nice platter, honestly.

[Rain]

AR/OD8 feels fine to me on this, I don't see why you went with AR8.3.

00:36:569 (7) - Stacking this on x:292 feels way more comfortable in my opinion, the current wiggle feels kinda awkward as to whether to dash at the end or not.
00:47:997 (8) - Just stacking this on x:288 feels a lot more comfortable to me, this wiggle seems kinda weird to me right now in the way of it looks like you should hold dash at the end but you don't.
01:26:727 (1) - Maybe start a 1/2 tick earlier, like on platter diff?

Beautiful rain difficulty, not really anything else for me to say.

Starred the mapset, all seems good, only diff where I have a few concerns is salad, but I feel as though my mod should fix almost all of my issues there.
Topic Starter
Cowboy
Mod Reply

- Magic Bomb - wrote:

Boo. B')

[Cup]

00:26:409 (2) - Could move to x:200 for nicer movement, the stronger movement here makes it more comfortable for a newer player because it makes it less likely to overmove. Moved a bit.
00:29:267 (1) - This note is pretty strong, some more emphasis could be nice here, something like x:360.Moved around.
00:36:886 (1) - Pretty strong note too, some more emphasis could work well, how about x:344? Looks nice, moved.
00:40:695 (1) - Stronger distance to this would sound nice, something like x:264, for the strong note here. Ok, moved.
01:14:981 (1) - Considering the pitch change on this note, a higher distance would sound a lot better, try x:152. I do something similar.
01:26:092 (5) - x:224 here, the increasing pitch suggests a higher distancing here. I increasing a little more.

[Salad]

00:08:314 (1) - Distance to this is a bit strong for a non-dash, but for consistency here, a non-dash works better, so try reducing to x:408. Nice, works.
00:19:743 (1) - Same with this, compared to other notes this one is quite weak, but you used a dash here and it sounds weird. Maybe try making it a slider going horizontally to the right at x:296. Applied.
00:23:235 (4) - Try like, x:224 on this, the current dash to the next note seems odd and kinda inconsistent with the map as a whole, but also the current distance to this feels too small. This placement fixes both of these. Moved as you like.
00:29:267 (1) - Move this to x:56, to make the dash more obvious to a salad player? Moved a bit.
00:31:171 (1) - Distance to this is a bit strong, try x:292. Moved too.
00:36:886 (1,2,3,4) - There's currently a dash from 4 here, however, that note really isn't that strong, however, a dash to 1 would be quite nice, so you could try moving this section to x:160. Various modders had stressed this point, I will increase a bit.
00:40:695 (1) - Make the dash to this more prominent, it's currently walkable, however this sound is pretty strong, and definitely deserves a dash. Try x:336. I used 336 and I can get to the next note without using the boost, I decided to increase a little more distance.
00:42:600 (1) - Distance is a bit strong here, try x:124 instead. Done.
00:48:314 (1) - Not necessary, but if you want consistency with my previous suggestion at 00:36:886 (1,2,3,4) - , you could move this to x:356. Works, so i applied.
00:51:806 (4) - Current distance to the next note is easily walkable, but a dash would be nice for the strong piano sound, try x:236. Done.
01:08:314 (1,2) - I don't think dashes between these and the next notes are really necessary, the sounds are strong enough to imply a strong movement, but not really a dash in my opinion, even though this is kiai. Try x:84 on this section. Dicreased a bit.
01:11:171 (3) - However, a dash to this would be nice, and this current distance is walkable, maybe do x:88 on this? I like, applied.
01:13:076 (3) - This note doesn't really sound strong enough for a dash to me. Try x:120, maybe? Moved a bit.
01:13:711 (4,1) - I feel as though 4 is a bit far away from 1 here, however even then, 1 could be moved a bit further from 2. I think nice positioning would be 4 on x:204, and 1 on x:368. (Also, could be nice to ctrl+H on 1 before moving it to x:368, could make a more interesting movement here considering it's the kiai). Nice catch.
01:15:933 (1,2,3) - I feel as though the dash to 1 makes it feel a tiny bit overemphasised, whereas there should be a stronger dash to 3, as that's where the really strong pitch is. Try 1 on x:332, and 3 on x:108. Done
01:17:838 (1) - Distance to this feels a tiny bit too strong, and I don't think this sound is really strong enough for a dash, so maybe try x:358 instead. Done.
01:18:790 (3) - Ctrl+G on this could make the dash more obvious to a salad player, and also add some interesting movement for the kiai. A little hard, but have more movement to the player.
01:19:743 (1,2) - These sounds don't really deserve dashes either, same as previously. Try x:300 on this section instead. Done
01:21:648 (1,2,3,4) - Here, you have a dash to 1, which isn't really consistent with the previous section, and I don't feel that this note really deserves a dash. Try making 1 more horizontal to the left, and move it to x:104, and then, to keep the dash to 2, move 01:22:600 (2,3,4) - to x:360. This also gets rid of the dash to the next note, which was also inconsistent with the rest of the kiai. I like that suggestion, so i applied.
01:24:505 (3,4) - More dashes that are inconsistent with the rest of the kiai, try moving this to x:84 instead.
01:26:092 (2,3) - Increasing distance to 2 would be nice for the increasing pitch, and then a dash to 3 for the final strong note would sound really good. Try 2 on x:216, and then 3 on x:488. Much better, this movement leads the way to another level

[Platter]

00:23:552 (1) - A dash to this could be nice for consistency, a good way to do this whilst still keeping a similar pattern to right now is to move it to x:368 and curve it like this. Done.
00:26:092 (2) - Lower distance to this would be nice to make it easier without dashing, try x:248. Done too.
00:42:600 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This section ends up feeling really repetitive because the types of streams are all the same style. You could try doing some different kinds of streams, such as having wiggle patterns, or [ shaped curves, rather than having all of them in the same shape. I try to have a little more movement.
01:02:600 (6) - Currently flow into this slider feels a little odd because of the stop start motion of the notes before it. Maybe have a distance to this that's slightly bigger than the previous distance, to help make this a more curvy pattern? I think if I do a little more curved not have space for the next note and so not fit the h-dash, so I'll leave it like this.
01:14:981 (1) - x:400 on this feels better, as currently, overdashing the next section can be a problem because of the maintained momentum from the current HDash strength. This keeps the HDash, but reduces it slightly, to make overdashing less of an issue. Looks great!

Really nice platter, honestly. Thank you, really thank you.


Thanks for the mod, helpful.
JBHyperion

- Magic Bomb - wrote:

Boo. spooky :ghost:

[Rain]

AR/OD8 feels fine to me on this, I don't see why you went with AR8.3. I mapped it before I knew what spread the other diffs were gonna have and forgot to update it later lol. Done now

00:36:569 (7) - Stacking this on x:292 feels way more comfortable in my opinion, the current wiggle feels kinda awkward as to whether to dash at the end or not. Reduced (6,7) but kept spacing between (7,8), I want a tiny bit more there to highlight the strong sound. It should still be comfortable to walk
00:47:997 (8) - Just stacking this on x:288 feels a lot more comfortable to me, this wiggle seems kinda weird to me right now in the way of it looks like you should hold dash at the end but you don't. Did you mean x-228? x-288 makes a double hyper xddd. Done in the same way as above
01:26:727 (1) - Maybe start a 1/2 tick earlier, like on platter diff? Sure

Beautiful rain difficulty, not really anything else for me to say. <3

Starred the mapset, all seems good, only diff where I have a few concerns is salad, but I feel as though my mod should fix almost all of my issues there.
Thanks for the mod! Also fixed up a few weird hitsound inconsistencies.

Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63552
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fjarlaegur (Cypix Remix)
TitleUnicode:Fjarlægur (Cypix Remix)
Artist:Oskar Schuster
ArtistUnicode:Oskar Schuster
Creator:Jusenkyo
Version:Hyperion's Rain
Source:
Tags:FutureGarage fabuleuxLilly neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BeatmapID:1023582
BeatmapSetID:477718

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

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384,232,34663,2,0,L|416:148,1,90,0|0,0:0|0:0,0:0:0:0:
255,231,34981,6,0,L|80:192,1,180,8|0,0:0|0:0,0:0:0:0:
224,144,35458,1,8,0:0:0:0:
312,144,35616,2,0,L|392:104,1,90
148,64,35934,1,4,0:0:0:0:
292,64,36251,1,0,0:0:0:0:
204,64,36409,1,0,0:0:0:0:
292,144,36569,1,2,0:0:0:0:
184,144,36727,1,0,0:0:0:0:
444,120,36886,6,0,P|500:180|444:240,1,180,10|0,0:0|0:0,0:0:0:0:
300,240,37363,1,8,0:0:0:0:
192,240,37521,2,0,L|268:192,1,90,0|0,0:0|0:0,0:0:0:0:
40,192,37839,1,4,0:0:0:0:
192,240,38156,2,0,L|132:172,1,90,0|0,0:0|0:0,0:0:0:0:
24,172,38473,2,0,L|84:104,1,90,0|0,0:0|0:0,0:0:0:0:
308,104,38790,6,0,L|468:192,1,180,8|0,0:0|0:0,0:0:0:0:
300,192,39267,2,0,L|140:280,1,180,8|0,0:0|0:0,0:0:0:0:
372,280,39743,1,4,0:0:0:0:
212,280,40060,1,2,0:0:0:0:
48,280,40378,1,2,0:0:0:0:
440,280,40695,6,0,L|468:192,1,90,8|0,0:0|0:0,0:0:0:0:
360,192,41013,2,0,L|388:104,1,90,0|0,0:0|0:0,0:0:0:0:
280,104,41330,1,0,0:0:0:0:
172,104,41489,1,0,0:0:0:0:
404,36,41648,1,4,0:0:0:0:
224,32,41965,2,0,L|128:32,1,90,0|0,0:0|0:0,0:0:0:0:
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296,108,42600,6,0,L|260:192,1,90,8|0,0:0|0:0,0:0:0:0:
172,192,42917,2,0,L|208:276,1,90,0|0,0:0|0:0,0:0:0:0:
300,276,43235,1,0,0:0:0:0:
207,274,43394,1,0,0:0:0:0:
440,276,43552,2,0,L|444:168,1,90,4|0,0:0|0:0,0:0:0:0:
352,188,43870,2,0,L|272:124,2,90
488,188,44346,1,2,0:0:0:0:
216,188,44505,6,0,L|120:188,1,90,8|0,0:0|0:0,0:0:0:0:
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184,144,45140,2,0,L|134:57,1,90,0|0,0:0|0:0,0:0:0:0:
372,64,45457,1,4,0:0:0:0:
229,66,45775,2,0,L|129:66,1,90,0|0,0:0|0:0,0:0:0:0:
248,140,46092,2,0,L|148:140,1,90,0|0,0:0|0:0,0:0:0:0:
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317,318,47203,1,0,0:0:0:0:
84,320,47362,1,4,0:0:0:0:
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136,192,47838,1,0,0:0:0:0:
228,192,47997,1,0,0:0:0:0:
120,192,48155,1,2,0:0:0:0:
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264,28,49584,1,0,0:0:0:0:
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280,28,49902,1,0,0:0:0:0:
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476,280,51171,2,0,L|398:234,1,90,4|0,0:0|0:0,0:0:0:0:
272,240,51489,2,0,L|349:194,1,90,0|0,0:0|0:0,0:0:0:0:
504,196,51806,2,0,L|408:196,1,90,0|0,0:0|0:0,0:0:0:0:
140,196,52124,6,0,P|88:184|136:104,1,180,12|0,0:0|0:0,0:0:0:0:
244,104,52600,1,0,0:0:0:0:
100,32,52759,2,0,L|4:32,1,90,2|0,0:0|0:0,0:0:0:0:
264,32,53076,2,0,P|312:76|268:176,1,180,4|0,0:0|0:0,0:0:0:0:
188,172,53552,1,0,0:0:0:0:
276,172,53711,1,0,0:0:0:0:
404,172,53870,1,0,0:0:0:0:
240,256,54029,6,0,P|168:252|104:168,1,180,8|0,0:0|0:0,0:0:0:0:
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152,104,54981,1,4,0:0:0:0:
296,104,55298,2,0,L|272:12,1,90
184,104,55616,1,0,0:0:0:0:
292,188,55775,1,2,0:0:0:0:
128,192,55933,6,0,L|32:192,1,90,8|0,0:0|0:0,0:0:0:0:
184,280,56251,1,0,0:0:0:0:
56,280,56409,1,0,0:0:0:0:
204,280,56568,1,2,0:0:0:0:
76,280,56727,1,0,0:0:0:0:
312,280,56886,2,0,B|404:280|404:280|428:192,1,180,4|0,0:0|0:0,0:0:0:0:
248,192,57521,2,0,L|340:192,1,90,0|0,0:0|0:0,0:0:0:0:
176,192,57838,6,0,L|88:148,1,90,8|0,0:0|0:0,0:0:0:0:
188,112,58156,2,0,L|133:29,1,90,0|0,0:0|0:0,0:0:0:0:
228,36,58473,1,0,0:0:0:0:
100,36,58632,1,2,0:0:0:0:
316,36,58790,1,4,0:0:0:0:
136,116,59108,2,0,L|88:192,1,90,0|0,0:0|0:0,0:0:0:0:
176,192,59425,1,0,0:0:0:0:
68,192,59584,1,2,0:0:0:0:
320,192,59743,6,0,L|416:192,1,90,8|0,0:0|0:0,0:0:0:0:
256,276,60060,1,0,0:0:0:0:
400,280,60219,1,0,0:0:0:0:
236,276,60378,2,0,L|152:324,1,90,2|0,0:0|0:0,0:0:0:0:
384,356,60695,1,4,0:0:0:0:
240,356,61013,2,0,L|204:272,1,90
304,276,61330,1,0,0:0:0:0:
200,276,61489,1,2,0:0:0:0:
364,276,61648,6,0,P|420:224|356:168,1,180,8|0,0:0|0:0,0:0:0:0:
268,168,62124,1,0,0:0:0:0:
356,92,62283,1,0,0:0:0:0:
248,92,62441,1,2,0:0:0:0:
468,92,62600,1,4,0:0:0:0:
288,92,62917,2,0,L|196:92,1,90,0|0,0:0|0:0,0:0:0:0:
108,92,63235,2,0,L|12:92,1,90
264,192,63552,6,0,L|368:192,2,90,12|0|0,0:0|0:0|0:0,0:0:0:0:
156,192,64029,1,0,0:0:0:0:
300,264,64187,2,0,L|383:312,1,90,0|0,0:0|0:0,0:0:0:0:
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192,264,64822,1,0,0:0:0:0:
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240,192,65140,2,0,L|336:192,1,90,2|0,0:0|0:0,0:0:0:0:
92,108,65457,6,0,L|172:56,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
228,104,65933,1,0,0:0:0:0:
120,108,66092,2,0,L|88:192,1,90,0|0,0:0|0:0,0:0:0:0:
320,192,66409,2,0,L|368:275,1,90,4|0,0:0|0:0,0:0:0:0:
116,192,66727,2,0,L|32:239,1,90,2|0,0:0|0:0,0:0:0:0:
308,340,67044,2,0,L|400:340,1,90,2|0,0:0|0:0,0:0:0:0:
140,336,67362,6,0,L|63:291,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
248,336,67838,1,8,0:0:0:0:
104,340,67997,2,0,L|24:296,1,90,0|0,0:0|0:0,0:0:0:0:
256,236,68314,2,0,L|178:191,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
148,232,68790,1,8,0:0:0:0:
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192,116,69743,1,8,0:0:0:0:
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248,116,70219,2,0,L|324:168,1,90,4|0,0:0|0:0,0:0:0:0:
152,176,70536,2,0,L|68:215,1,90,2|0,0:0|0:0,0:0:0:0:
228,224,70854,2,0,L|318:224,1,90,2|0,0:0|0:0,0:0:0:0:
84,224,71171,6,0,L|184:224,1,90,8|0,0:0|0:0,0:0:0:0:
264,280,71489,1,0,0:0:0:0:
428,280,71648,2,0,L|508:320,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
192,360,72124,2,0,L|92:360,1,90,4|0,0:0|0:0,0:0:0:0:
208,280,72441,1,0,0:0:0:0:
332,280,72600,1,2,0:0:0:0:
168,260,72759,1,0,0:0:0:0:
40,260,72917,1,0,0:0:0:0:
204,192,73076,6,0,L|300:192,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
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100,108,74029,2,0,L|26:169,1,90,6|0,0:0|0:0,0:0:0:0:
284,164,74346,2,0,L|368:194,1,90,2|0,0:0|0:0,0:0:0:0:
96,236,74663,2,0,L|4:236,1,90,2|0,0:0|0:0,0:0:0:0:
278,194,74981,6,0,L|382:194,2,90,12|0|0,0:0|0:0|0:0,0:0:0:0:
170,194,75458,1,8,0:0:0:0:
332,268,75616,2,0,L|249:316,1,90
16,312,75934,2,0,L|106:312,1,90,4|0,0:0|0:0,0:0:0:0:
196,312,76251,1,0,0:0:0:0:
88,240,76410,1,0,0:0:0:0:
232,240,76568,2,0,L|156:192,1,90,2|0,0:0|0:0,0:0:0:0:
392,80,76886,6,0,L|312:28,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
272,76,77362,1,8,0:0:0:0:
380,80,77521,2,0,L|412:164,1,90,0|0,0:0|0:0,0:0:0:0:
180,164,77838,2,0,L|228:247,1,90,6|0,0:0|0:0,0:0:0:0:
460,236,78156,2,0,L|376:283,1,90,2|0,0:0|0:0,0:0:0:0:
148,336,78473,2,0,L|240:336,1,90,2|0,0:0|0:0,0:0:0:0:
464,164,78790,6,0,L|387:119,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
300,120,79267,2,0,L|223:75,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
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232,272,80219,2,0,L|154:227,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
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376,192,80853,1,0,0:0:0:0:
284,192,81012,1,0,0:0:0:0:
132,272,81171,1,8,0:0:0:0:
220,272,81329,1,0,0:0:0:0:
312,272,81488,1,0,0:0:0:0:
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240,200,81965,2,0,L|156:161,1,90,2|0,0:0|0:0,0:0:0:0:
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388,192,82600,6,0,L|480:192,1,90,8|0,0:0|0:0,0:0:0:0:
316,112,82918,2,0,L|396:72,3,90,0|8|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
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396,240,85457,2,0,L|470:179,1,90,6|0,0:0|0:0,0:0:0:0:
192,172,85775,2,0,L|108:142,1,90
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256,192,86568,12,0,90219,0:0:0:0:
Topic Starter
Cowboy
Updated! :)
SYAHME
Please wait my maps :'p
Topic Starter
Cowboy
irclog
23:25 - Magic Bomb -: Hey, are you here?
23:27 Jusenkyo: Hi, i'm here!
23:27 - Magic Bomb -: I'm rechecking your map now :D
23:27 - Magic Bomb -: Just wondering if I could quickly ask for a change
23:27 *- Magic Bomb - is editing [https://osu.ppy.sh/b/1026087 Oskar Schuster - Fjarlaegur (Cypix Remix) [Platter]]
23:28 Jusenkyo: Ohh, nice to see x3
23:29 - Magic Bomb -: Yeah, there's just 1 comment i want to make on platter, and I thought there's no point posting on thread just for one point so yeah xD
23:29 Jusenkyo: You could tell me here, or you need to post it? o:
23:30 - Magic Bomb -: I can just say here
23:30 Jusenkyo: Ok, go ahead
23:32 - Magic Bomb -: 01:25:775 (2,3,4) - Flow feels kinda awkward here, but I also feel like it'd be nice to make a dash to 3 for the strong pitch, so what I think would flow nicely would be, [https://osu.ppy.sh/ss/5779798 move 2 to x:88 and tilt like this], and then move 3 to x:168, and 4 to x:16
23:32 - Magic Bomb -: Keeps the HDash to 4 but changes the direction
23:35 Jusenkyo: If i want to keep te hdash to 4 i need to move 3 a little move
23:35 Jusenkyo: a bit haha
23:35 - Magic Bomb -: hmm wait a minute, really?
23:35 Jusenkyo: Yes
23:35 - Magic Bomb -: when i moved 3 to x:168 it was fine
23:36 - Magic Bomb -: hmm
23:36 Jusenkyo: I'm really sure D:
23:36 Jusenkyo: Oh sorry
23:37 Jusenkyo: I don't see the movement of 4 x: 16
23:37 - Magic Bomb -: Wait wut
23:37 - Magic Bomb -: Oh right xD
23:37 Jusenkyo: It was on 32
23:38 Jusenkyo: Ok, works now
23:38 - Magic Bomb -: Alright, that's it then :D
23:38 - Magic Bomb -: just update and tell me when you have
MBomb
Amazing map.

Bubbled <3
Topic Starter
Cowboy
Rip?
SYAHME

Jusenkyo wrote:

Rip?
koliron
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎
red fruits ≠ unrankable

aaaa 1 month since the last icon ;w; sorry for late too much jklfjflkd

so lets start with da c-
kek modded irc

ayy
2016-09-18 21:13 koliron: la de hyperion la moddeo por foro
2016-09-18 21:13 koliron: go
2016-09-18 21:13 koliron: ACTION is editing [https://osu.ppy.sh/b/1023649 Oskar Schuster - Fjarlaegur (Cypix Remix) [Cup]]
2016-09-18 21:13 Jusenkyo: Dale
2016-09-18 21:14 koliron: 00:09:267 (2,1) - te recomiendo reducir un poco la distancia, para que no sea un movimiento muy dificil para ser cup
2016-09-18 21:14 koliron: esta cercano a ser dash
2016-09-18 21:14 koliron: con 00:10:219 (1,2,3) - un poquito a la derecha estaria perfecto
2016-09-18 21:14 koliron: 00:12:124 (1,2) - si queres esto tambn
2016-09-18 21:15 Jusenkyo: Bien, sugerencias aplicadas ^, a excepción de la última, siento que la distancia va bien
2016-09-18 21:15 koliron: 00:29:743 (2) - por qué no en tipo.. x 216? para que sea un movimiento más interesante, asi como esta es muy lineal y corto
2016-09-18 21:17 koliron: 00:30:219 (3,1,2,3) - igual acá, por ejemplo con 00:31:171 (1,2) - en x44
2016-09-18 21:17 koliron: me gusta tu simetria xD
2016-09-18 21:17 Jusenkyo: Aplicadas ^
2016-09-18 21:17 Jusenkyo: lol
2016-09-18 21:17 Jusenkyo: Gracias
2016-09-18 21:18 Jusenkyo: Pero creo que solo se conserva el comentario para esta dificultad, bueno, ya veremos las demás
2016-09-18 21:18 koliron: xdd
2016-09-18 21:18 koliron: ACTION is editing [https://osu.ppy.sh/b/1033666 Oskar Schuster - Fjarlaegur (Cypix Remix) [Salad]]
2016-09-18 21:18 koliron: dejame jugar esta pri
2016-09-18 21:20 Jusenkyo: Dale
2016-09-18 21:21 koliron: 00:36:568 (4,1) - te recomiendo hacer 00:36:568 (4) - 100% horizontal con direccion a la derecha, y entonces obviamente más distancia a 00:36:886 (1) - para mantener el dash
2016-09-18 21:21 koliron: esto es porque
2016-09-18 21:22 koliron: los jugadores de salad se supone que no estan acostumbrados a dash
2016-09-18 21:22 koliron: hasta ahora todos fueron 1/1
2016-09-18 21:22 koliron: y de repente este 1/2 con movimiento raro :s
2016-09-18 21:23 koliron: 00:38:156 (3,4,1) - no entiendo este movimiento, es dash o walk? si es dash, porfa pone 4 un poco más a la izq, es muy dificil de entender en mi opinion
2016-09-18 21:23 koliron: y si no es, pone 4 y 1 a la izq
2016-09-18 21:26 Jusenkyo: Sugerencias aplicadas, en la última moví 4 un poco al centro, asi queda más natural
2016-09-18 21:26 koliron: 01:03:552 (1,2,3,4,5,6,7) - no esta mal, pero estéticamente es un poquito feo :C proba en hacer otro más lindo :3
2016-09-18 21:27 koliron: 01:06:409 (1,2) - mejor si el NC es en 2 por la nueva estrofa y el sonido fuerte + dash
2016-09-18 21:27 koliron: 01:14:029 (1,2) - ^
2016-09-18 21:27 koliron: 01:17:838 (1,3) - ^
2016-09-18 21:28 koliron: 01:21:648 (1,2) - ^
2016-09-18 21:28 koliron: 01:25:457 (1,3) - ^
2016-09-18 21:28 koliron: avisame y pasamos a la platter
2016-09-18 21:29 Jusenkyo: Ya, todo aplicado
2016-09-18 21:29 koliron: |deja que la juego
2016-09-18 21:31 Jusenkyo: Bien
2016-09-18 21:31 koliron: ACTION is editing [https://osu.ppy.sh/b/1026087 Oskar Schuster - Fjarlaegur (Cypix Remix) [Platter]]
2016-09-18 21:32 koliron: 00:21:489 (5,1,2) - te recomiendo hacer 1 un poco más vertical
2016-09-18 21:32 koliron: asi como esta es muuuy facil de perder semillas, al pedo :c
2016-09-18 21:32 koliron: debido al jump, obvio
2016-09-18 21:33 koliron: 00:29:267 (1,2,3,4) - muy buen patron
2016-09-18 21:34 Jusenkyo: Bien, lo incline un poco, espero y eso ayude D:
2016-09-18 21:34 koliron: 00:46:409 (1,2,3,4) - se ve medio raro no? que tal si pones 00:46:886 (2) - un poquito más al costado? entonces 1. se veria mejor 2. se jugaria mejor
2016-09-18 21:34 Jusenkyo: Gracias o:
2016-09-18 21:34 koliron: 00:47:362 (1,2,3,4) - lo mismo con este, no se ve mal pero se juega feo, sobretodo por el hyper
2016-09-18 21:34 koliron: porbá otra curva
2016-09-18 21:35 Jusenkyo: Hecho ^
2016-09-18 21:35 koliron: 01:01:648 (2,3,4,5,6,7) - tengo una idea para un bueno patron, que tal 01:02:600 (6,7) - en x216? :D
2016-09-18 21:36 Jusenkyo: Le da un buen movimiento jaja, hecho
2016-09-18 21:36 koliron: 01:06:409 (1,2,3) - se juega medio feito, que te parece con 2 más vertical?
2016-09-18 21:36 koliron: casi vertical incluso estaria bien
2016-09-18 21:36 koliron: 01:10:219 (1,2,3) - lindo patron
2016-09-18 21:37 Jusenkyo: Semi-vertical para ayudar un poco para llegar al siguiente slider
2016-09-18 21:37 koliron: ya
General
  1. aayy the combocolours are too white imo, consider to make them a little noticeable to the player, the background is already pretty white jfkvld
  2. hitsounds not being used:
    normal-hitnormal.wav
    soft-hitfinish78.wav
    soft-sliderslide2.wav

Rain

  • maybe the differece platter-rain is a lot in comparision to the rest difficulties, consider this before reply
    🍎 00:06:409 - aaa loved so much the patternsi n the beginning
    🍎 00:31:648 (2,3,4) - mmh i think this movement could be a little better if you make (3) a bit more vertical and for aesthetic <3
    🍎 00:36:251 (5,6,7,8) - mmh is hard to notice if is necessary dash or walk, also there is more distance to 8 so i guess it is supposed to be walk in 5-6-7 and then dash to 8(? if thats the movement, i would suggest to reduce a little the distance in 5,6,7 , so the movement would be much better imo (and if is not, reduce all of them a little(?)
    🍎 00:38:790 (1,2) - consider to reduce the distance, these sliders are too horizontal D: so that distance could be a little hard for a rain player imo
    🍎 00:47:679 (6,7,8,9) - same as in 00:36
    🍎 01:04:505 (4,5,6) - what about 01:04:981 (6) - in x100 for aesthetic? x3 (then the circles in 4 would have the same distance as 5,6)
    🍎 01:12:441 (5,6,7,8) - wow aaa D: considering how the map is going, and that there is nothing so strong to emphasize, i think it would be nice if you reduce a little these distances
    🍎 01:16:410 (6,7) - what about 7 in x196 for aesthetic~ (also i thikn that jump is a little hard
    🍎 01:22:600 (1,2,3,4,5,6,7) - a little repetitive imo, so much left right left right, what about 01:24:188 (6,7) - ctrl+g and x160? thats a nice pattern and would add more variety (if you want to keep the hyper, you could 01:24:505 (1) - ctrl+g and to the right)
    🍎 01:25:457 (3,4,5,1) - i'd like to see a noticeable difference to 1 about the distance to be better emphasized owo imo add more distance is not recommendable here, it would be too much x.x so you could move 01:25:775 (4) - to the right if you agree

cfdfdklñs
JBHyperion

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎
red fruits ≠ unrankable

aaaa 1 month since the last icon ;w; sorry for late too much jklfjflkd

so lets start with da c-
kek modded irc

ayy
2016-09-18 21:13 koliron: la de hyperion la moddeo por foro
2016-09-18 21:13 koliron: go
2016-09-18 21:13 koliron: ACTION is editing [https://osu.ppy.sh/b/1023649 Oskar Schuster - Fjarlaegur (Cypix Remix) [Cup]]
2016-09-18 21:13 Jusenkyo: Dale
2016-09-18 21:14 koliron: 00:09:267 (2,1) - te recomiendo reducir un poco la distancia, para que no sea un movimiento muy dificil para ser cup
2016-09-18 21:14 koliron: esta cercano a ser dash
2016-09-18 21:14 koliron: con 00:10:219 (1,2,3) - un poquito a la derecha estaria perfecto
2016-09-18 21:14 koliron: 00:12:124 (1,2) - si queres esto tambn
2016-09-18 21:15 Jusenkyo: Bien, sugerencias aplicadas ^, a excepción de la última, siento que la distancia va bien
2016-09-18 21:15 koliron: 00:29:743 (2) - por qué no en tipo.. x 216? para que sea un movimiento más interesante, asi como esta es muy lineal y corto
2016-09-18 21:17 koliron: 00:30:219 (3,1,2,3) - igual acá, por ejemplo con 00:31:171 (1,2) - en x44
2016-09-18 21:17 koliron: me gusta tu simetria xD
2016-09-18 21:17 Jusenkyo: Aplicadas ^
2016-09-18 21:17 Jusenkyo: lol
2016-09-18 21:17 Jusenkyo: Gracias
2016-09-18 21:18 Jusenkyo: Pero creo que solo se conserva el comentario para esta dificultad, bueno, ya veremos las demás
2016-09-18 21:18 koliron: xdd
2016-09-18 21:18 koliron: ACTION is editing [https://osu.ppy.sh/b/1033666 Oskar Schuster - Fjarlaegur (Cypix Remix) [Salad]]
2016-09-18 21:18 koliron: dejame jugar esta pri
2016-09-18 21:20 Jusenkyo: Dale
2016-09-18 21:21 koliron: 00:36:568 (4,1) - te recomiendo hacer 00:36:568 (4) - 100% horizontal con direccion a la derecha, y entonces obviamente más distancia a 00:36:886 (1) - para mantener el dash
2016-09-18 21:21 koliron: esto es porque
2016-09-18 21:22 koliron: los jugadores de salad se supone que no estan acostumbrados a dash
2016-09-18 21:22 koliron: hasta ahora todos fueron 1/1
2016-09-18 21:22 koliron: y de repente este 1/2 con movimiento raro :s
2016-09-18 21:23 koliron: 00:38:156 (3,4,1) - no entiendo este movimiento, es dash o walk? si es dash, porfa pone 4 un poco más a la izq, es muy dificil de entender en mi opinion
2016-09-18 21:23 koliron: y si no es, pone 4 y 1 a la izq
2016-09-18 21:26 Jusenkyo: Sugerencias aplicadas, en la última moví 4 un poco al centro, asi queda más natural
2016-09-18 21:26 koliron: 01:03:552 (1,2,3,4,5,6,7) - no esta mal, pero estéticamente es un poquito feo :C proba en hacer otro más lindo :3
2016-09-18 21:27 koliron: 01:06:409 (1,2) - mejor si el NC es en 2 por la nueva estrofa y el sonido fuerte + dash
2016-09-18 21:27 koliron: 01:14:029 (1,2) - ^
2016-09-18 21:27 koliron: 01:17:838 (1,3) - ^
2016-09-18 21:28 koliron: 01:21:648 (1,2) - ^
2016-09-18 21:28 koliron: 01:25:457 (1,3) - ^
2016-09-18 21:28 koliron: avisame y pasamos a la platter
2016-09-18 21:29 Jusenkyo: Ya, todo aplicado
2016-09-18 21:29 koliron: |deja que la juego
2016-09-18 21:31 Jusenkyo: Bien
2016-09-18 21:31 koliron: ACTION is editing [https://osu.ppy.sh/b/1026087 Oskar Schuster - Fjarlaegur (Cypix Remix) [Platter]]
2016-09-18 21:32 koliron: 00:21:489 (5,1,2) - te recomiendo hacer 1 un poco más vertical
2016-09-18 21:32 koliron: asi como esta es muuuy facil de perder semillas, al pedo :c
2016-09-18 21:32 koliron: debido al jump, obvio
2016-09-18 21:33 koliron: 00:29:267 (1,2,3,4) - muy buen patron
2016-09-18 21:34 Jusenkyo: Bien, lo incline un poco, espero y eso ayude D:
2016-09-18 21:34 koliron: 00:46:409 (1,2,3,4) - se ve medio raro no? que tal si pones 00:46:886 (2) - un poquito más al costado? entonces 1. se veria mejor 2. se jugaria mejor
2016-09-18 21:34 Jusenkyo: Gracias o:
2016-09-18 21:34 koliron: 00:47:362 (1,2,3,4) - lo mismo con este, no se ve mal pero se juega feo, sobretodo por el hyper
2016-09-18 21:34 koliron: porbá otra curva
2016-09-18 21:35 Jusenkyo: Hecho ^
2016-09-18 21:35 koliron: 01:01:648 (2,3,4,5,6,7) - tengo una idea para un bueno patron, que tal 01:02:600 (6,7) - en x216? :D
2016-09-18 21:36 Jusenkyo: Le da un buen movimiento jaja, hecho
2016-09-18 21:36 koliron: 01:06:409 (1,2,3) - se juega medio feito, que te parece con 2 más vertical?
2016-09-18 21:36 koliron: casi vertical incluso estaria bien
2016-09-18 21:36 koliron: 01:10:219 (1,2,3) - lindo patron
2016-09-18 21:37 Jusenkyo: Semi-vertical para ayudar un poco para llegar al siguiente slider
2016-09-18 21:37 koliron: ya
General
  1. aayy the combocolours are too white imo, consider to make them a little noticeable to the player, the background is already pretty white jfkvld will let Jusen handle this if they didn't already
  2. hitsounds not being used:
    normal-hitnormal.wav
    soft-hitfinish78.wav
    soft-sliderslide2.wav
These can all be removed as I don't need them (and sliderslides are unnecessary in ctb anyway). As an aside, unused files in the song folder are unrankable, and you should really pop manually for them in future

Rain

  • maybe the differece platter-rain is a lot in comparision to the rest difficulties, consider this before reply
    🍎 00:06:409 - aaa loved so much the patternsi n the beginning cool
    🍎 00:31:648 (2,3,4) - mmh i think this movement could be a little better if you make (3) a bit more vertical and for aesthetic <3 I use vertical sliders for sharp, punchy sounds, and this is a soft piano note, so a smooth, flowing movement fits better here
    🍎 00:36:251 (5,6,7,8) - mmh is hard to notice if is necessary dash or walk, also there is more distance to 8 so i guess it is supposed to be walk in 5-6-7 and then dash to 8(? if thats the movement, i would suggest to reduce a little the distance in 5,6,7 , so the movement would be much better imo (and if is not, reduce all of them a little(?) These are all comfortably walkable, I was already made to reduce them in a previous mod even though I would really have liked a dash to (8) ):
    🍎 00:38:790 (1,2) - consider to reduce the distance, these sliders are too horizontal D: so that distance could be a little hard for a rain player imo Curved them both to reduce distance and improve flow
    🍎 00:47:679 (6,7,8,9) - same as in 00:36 Same response
    🍎 01:04:505 (4,5,6) - what about 01:04:981 (6) - in x100 for aesthetic? x3 (then the circles in 4 would have the same distance as 5,6) That spacing ignores the fact that there's a strong piano sound on (6) I want to emphasize with a strong normal movement
    🍎 01:12:441 (5,6,7,8) - wow aaa D: considering how the map is going, and that there is nothing so strong to emphasize, i think it would be nice if you reduce a little these distances I wouldn't say there are no strong sounds here, the piano is quite prominet, but I did reduce these a little
    🍎 01:16:410 (6,7) - what about 7 in x196 for aesthetic~ (also i thikn that jump is a little hard Ignores the strong piano sound and takes away a great deal of emphasis. This is similar to all my other regular dash spacings if not slightly smaller, so I don't see an issue here
    🍎 01:22:600 (1,2,3,4,5,6,7) - a little repetitive imo, so much left right left right, what about 01:24:188 (6,7) - ctrl+g and x160? thats a nice pattern and would add more variety (if you want to keep the hyper, you could 01:24:505 (1) - ctrl+g and to the right) 01:23:870 (4,5,6,7) alternates because the piano pitch and intensity is alternating, a theme I have been using throughout the map at e.g. 00:36:251 (5,6,7,8) - 00:56:251 (2,3,4,5) - 01:00:060 (2,3,4,5) - etc. so not doing so here would be inconsistent for no real reason. The song is also building to a climax, so I feel more direction changes adds the needed emphasis and provides a fitting level of difficulty
    🍎 01:25:457 (3,4,5,1) - i'd like to see a noticeable difference to 1 about the distance to be better emphasized owo imo add more distance is not recommendable here, it would be too much x.x so you could move 01:25:775 (4) - to the right if you agree Made 01:25:457 (3,4,5) - all slightly weaker

cfdfdklñs
Thanks for the mod. I understand that you may have concerns about the difficulty spread, but in that case I would prefer to see the Platter buffed slightly rather than this diff nerfed into the ground. I don't like leaving things not done to their full potential, and I truly believe this is the best I can achieve with this difficulty. I'll leave the decision up to you and, after that, the community however.

Rain
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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[Metadata]
Title:Fjarlaegur (Cypix Remix)
TitleUnicode:Fjarlægur (Cypix Remix)
Artist:Oskar Schuster
ArtistUnicode:Oskar Schuster
Creator:Jusenkyo
Version:Hyperion's Rain
Source:
Tags:FutureGarage fabuleuxLilly neo-classical classic ambient piano waltz liquid chill cut short version JBHyperion
BeatmapID:1023582
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396,240,85457,2,0,L|470:179,1,90,6|0,0:0|0:0,0:0:0:0:
212,172,85775,2,0,L|128:142,1,90
400,112,86092,2,0,L|492:112,1,90,2|0,0:0|0:0,0:0:0:0:
84,112,86409,5,6,0:0:0:0:
256,192,86568,12,0,90219,0:0:0:0:
koliron
Mmh i would prefer to see more mods and opinions about the higher diffs before pushing this map forward, there are some movements that can be improved a little about comfortability imo

I agree with hyperion, maybe the platter (and salad) could be buffed a little for the spread, i can help you with another mod if you want

Oh and im sorry i forgot to bubblepop > <
JBHyperion
Discussed in PM some ways to buff Salad and Platter - logs below.

Stuff
17:36 Jusenkyo: Hey, hyperion, you are busy now? If you don't can i ask for suggestions for the platter of oskar?
17:38 JBHyperion: sure
17:38 JBHyperion: I need to mod it at some point anyway
17:39 Jusenkyo: you can irc?
17:39 JBHyperion: I guess
17:39 Jusenkyo: Thanks, go ahead
17:41 JBHyperion: 00:25:140 (4,5,1) - should be more clear dash here since you had it on previous patterns, and also you could add dash to 00:26:409 (3) - 00:27:362 (1) - 00:28:314 (3) - to aid the buildup into the next section
17:41 JBHyperion: that bit feels very underemphasized at the moment
17:43 JBHyperion: 00:30:060 (3,4) - these snare drum sounds should have dash, they're really strong sounds
17:43 JBHyperion: 00:32:124 (3) - 00:34:029 (4) - etc.
17:44 JBHyperion: 00:41:648 (1,2,3,4) - more direction changes in the little stream sections like this would be nice, since in general 00:40:695 (1) - 00:52:124 (1) - is very repetitive
17:45 JBHyperion: e.g direction change here 00:44:981 (2,3) -
17:45 JBHyperion: 00:52:600 (3,4) - here also, since the piano sound is strong
17:45 JBHyperion: as before, snare sounds like 00:54:822 (5,1) - could really use dash
17:46 JBHyperion: otherwise they just play the same as the soft jingle sounds
17:46 JBHyperion: 01:03:235 (7,1) - hyper here to highlight the start of the kiai?
17:47 JBHyperion: 01:08:790 (4,1) - should probably be a jump here considering you had one for previous kick drum sounds
17:48 JBHyperion: similar to previous, 01:14:981 (1) - onwards has very simple and repetitive flow that could be made more varied and interesting, e.g. 01:16:409 (2,3) - would be good for a direction change on the strong piano sound
17:49 JBHyperion: 01:19:584 (6,1) - dash here, especially since you had a hyper between 01:18:473 (3,1) -
17:49 JBHyperion: that's enough for a first run through
17:50 JBHyperion: hyper usage is fine, you wouldn't want to add too many more, but basically there needs to be more regular dashes
17:50 JBHyperion: mostly on the snare sounds
17:51 JBHyperion: I'll look at Salad too since that probably also needs a buff
17:52 *JBHyperion is editing [https://osu.ppy.sh/b/1033666 Oskar Schuster - Fjarlaegur (Cypix Remix) [Salad]]
17:52 JBHyperion: 00:30:854 (4,1) - these 1/1 kick drum sounds would be nice for dash to add a bit more emphasis, and you avoid using tricky 1/2 jumps (which will be added in Platter if you followed some stuff above)
17:53 JBHyperion: same can be done for 00:34:663 (4,1) - 00:38:473 (4,1) - etc.
17:53 JBHyperion: 00:44:822 (2,3) - as above, these 1/1 snares definitely need dash
17:54 JBHyperion: 00:53:394 (3,4) - ^
17:54 JBHyperion: 00:54:663 (5,1) - etc.
17:55 JBHyperion: 01:06:092 (6,7) - 01:07:997 (3,1) - 01:09:902 (4,1) - 01:11:806 (4,1) - 01:13:711 (4,1) - etc.
17:55 JBHyperion: if it wasn't for the little streams, the kiai feels less interesting than the stuff before it :/
17:56 JBHyperion: and yeah, that's it for the Salad
17:57 JBHyperion: same idea really, 1/2 dashes are used infrequently which is good, but 1/1 dashes to emphasize the snares are really lacking
18:02 Jusenkyo: applying the mod *
18:04 JBHyperion: I'll post logs on the forum, feel free to ask if you have any questions
18:04 Jusenkyo: Sure
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