forum

Cartoon - Whatever I Do (feat. Kostja)

posted
Total Posts
52
show more
Topic Starter
SrSkyPlayer

Asserin wrote:

~Hello! heya


[With You]
  1. 00:26:484 (1) - It is too far compared to the other I think it's fine
  2. 00:33:380 (1) - Problem with hitsound ? Imo it shouldn't be clap XD fixed
  3. 00:55:794 (2,2) - Hmm imo 00:57:174 (2) - Is stronger beat and you make there lower ds then 00:55:794 (2) XD Try to correct it i'm following another sound there 00:57:174 (2) -
  4. 01:07:174 (2,2) - ^ try to correct other the same pls ^
  5. 01:03:553 (4) - This is bad pleace for that imo :/ Stack it on 01:02:518 (2) - if you want make sth similar XD I like the movement it makes, I will keep it
  6. 01:21:312 (6,1) - Make a bigger distance there cus its ugly a little :c http://puu.sh/pm7xP/770c11b1c5.jpg <=Should be okey fixed
  7. 01:27:518 (1,2) - You cant stack it for real ;-; actually I can, to make the rhythm more comfortable to follow
  8. 01:49:760 (1) - Its too rigid imo :d that's ok



[Hard]
  1. 00:44:415 (1) - I know you like stack circles but its weird pleace for that imo try to put it there => http://puu.sh/pm8pJ/637921c051.jpg fixed
  2. 01:03:380 (6) - Im not sure but its not too far ? (I dont really sure XD) that's ok
  3. 01:16:484 (2,3) - Its bad idea for hards cus its rigid flow it flows nice imo
  4. 01:17:001 (3,1) - And 01:17:518 (1) - Have bad pleace after 01:17:001 (3) I don't think it's making anything wrong or bad there
  5. 01:49:760 (2) - Its hard so you should make easy flow for real, try to make this => http://puu.sh/pm8DP/019c698957.jpg it's pretended to be hard, just to emphasize that last jump

Hobbes2 wrote:

NM from queue

[Normal]

Distance problems according to aimod :C fixed

01:15:449 (2,3) - Looks like an unintentional overlap it's intentional and fine imo

01:25:622 - There's a sound here worth mapping not really, actually where's that sound?

Nice difficulty!


[Hard]

00:42:001 (2,3) - this like super slight overlap gets on my nerves, but it could be fine if you want it like that like what? anyway fixed

[With You]

00:38:122 (3,4) - Move this up so it's not offscreen that's actually not offscreen > http://prntscr.com/bew2f4

01:00:967 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - Consider increasing hitsound volume as the song gets louder fixed

01:10:622 (1,2) - the distance between these makes it not clear they're 1/8 notes apart and not 1/4 notes apart as the game is about rhythm, you should feel the song and read the map as well to know it's not 1/4

01:21:656 (1,2) - ^Sort of? This might be fine. that's ok

01:24:415 (1,2) - ^ ^

Otherwise map looks great. Fun patterns.

Nice mapset, sorry the mod wasn't great. Gave a star.

Good luck! thank you -w-
Thank you guys for the mods!
Izzywing
like what? anyway fixed
Like what as in like you had it. I meant if you wanted that slight overlap then it was fine, sorry for not being clear.

01:25:622 - There's a sound here worth mapping not really, actually where's that sound?
Hm? Sounds clear to me? I guess you dont' mave to map it but there's definitely a sound there :o

Similar sound at 01:20:105 - (where it's also not mapped)

Didn't mention this in the mod, but I love the song! Can't wait to see it ranked ;)
Topic Starter
SrSkyPlayer

Hobbes2 wrote:

like what? anyway fixed
Like what as in like you had it. I meant if you wanted that slight overlap then it was fine, sorry for not being clear.

01:25:622 - There's a sound here worth mapping not really, actually where's that sound?
Hm? Sounds clear to me? I guess you dont' mave to map it but there's definitely a sound there :o

Similar sound at 01:20:105 - (where it's also not mapped)

Didn't mention this in the mod, but I love the song! Can't wait to see it ranked ;)
That's ok, thank you anyway <3
I would like to see it ranked too but it will take some time because I need to get mods =w=
Fenrir
Yo

[Hard]

Geral: AR=8 maybe?

00:57:174 (2,3,4) - Talvez algo assim, pra seguir melhor o som ao fundo.

01:15:449 (3) - Sugiro diminuir o slider até o tick vermelho e no próximo ponto branco colocar uma single note, ou faz um slider que comece aqui 01:15:794 - e termine aqui 01:15:967 -

( 01:34:760 - 01:40:105 - 01:45:622 - ) Eu até entendo que no Insane pra dar um plus na dificuldade é valido colocar umas triplets as vezes, mas no hard talvez não tenha necessidade, ainda mais porque não tem nada na música que exija triplets nestes pontos. Minha sugestão é ou tu deixar como apenas duas single notes nesses pontos, ou transformar em sliders curtos.

01:28:553 (4) - Acho que ficaria maneiro se tu fizesse algo desse tipo usando uma time section bem lenta. Por exemplo. Just saying, não que o jeito que está agora precise ser mudado.

[With You]

01:27:691 (2) - Stack em baixo da nota 3 ao invés da 1, fica melhor na hora de jogar.

01:42:691 (3,4) - Slider maybe? E a seguir, em 01:43:036 (1,2) - tu transforma em 4 notas sendo fiel as patterns que tu fez ao decorrer da diff.

01:50:277 (2,4) - Remove o new combo se possível.
Topic Starter
SrSkyPlayer

Tio Fenrir wrote:

Yo sup

[Hard]

Geral: AR=8 maybe? fixed

00:57:174 (2,3,4) - Talvez algo assim, pra seguir melhor o som ao fundo. Prefiro manter assim mesmo

01:15:449 (3) - Sugiro diminuir o slider até o tick vermelho e no próximo ponto branco colocar uma single note, ou faz um slider que comece aqui 01:15:794 - e termine aqui 01:15:967 - Prefiro que assim fique, para uma melhor percepção desse som no qual sigo.
( 01:34:760 - 01:40:105 - 01:45:622 - ) Eu até entendo que no Insane pra dar um plus na dificuldade é valido colocar umas triplets as vezes, mas no hard talvez não tenha necessidade, ainda mais porque não tem nada na música que exija triplets nestes pontos. Minha sugestão é ou tu deixar como apenas duas single notes nesses pontos, ou transformar em sliders curtos. Na verdade há sim, se tu for parar pra ouvir direito o vocal mescla com a batida dando sentido para o tick azul

01:28:553 (4) - Acho que ficaria maneiro se tu fizesse algo desse tipo usando uma time section bem lenta. Por exemplo. Just saying, não que o jeito que está agora precise ser mudado. Vou deixar assim mesmo, mas a sugestão foi boa.

[With You]

01:27:691 (2) - Stack em baixo da nota 3 ao invés da 1, fica melhor na hora de jogar. fixed

01:42:691 (3,4) - Slider maybe? E a seguir, em 01:43:036 (1,2) - tu transforma em 4 notas sendo fiel as patterns que tu fez ao decorrer da diff. fixed

01:50:277 (2,4) - Remove o new combo se possível. fixed
Valeu ai irmão, é nois!
Kyouren
As request!



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Metadata source: https://soundcloud.com/liquicityrecords ... eat-kostja
  2. Clear!
[Normal]
  1. 01:09:243 (1,2) - What is this flow? This flow is bad!, Can you used a simple flow? So it's can reading by newbie player!
  2. 01:12:001 (1,2) - ^
  3. 01:13:380 (3,4) - ^
  4. 01:20:277 (1,2) - ^
  5. 01:24:415 (3,4) - ^
  6. 01:40:967 (4) - How about used this slider?
  7. 01:50:967 (1) - Spinner started in 01:50:794-, not 01:50:967-
[Hard]
  1. 00:21:312 (1,1) - Blanket in tail
  2. 01:03:036 (5,6,7) - I don't know if this flow is good for hard diff <___<
  3. 01:50:105 (1,2,3) - Why you not used triangle flow, like this?
[With You, I Can't Live Together Without You]
  1. 00:21:312 (1,1) - Click here!
  2. 00:27:174 (3,1) - Blanket
  3. 01:17:863 (2) - NC
  4. 01:26:139 (2,4) - Blanket
  5. 01:28:553 (7) - NC
No KDS if my mod is not fixed all!

Good Luck~
Topic Starter
SrSkyPlayer

KittyAdventure wrote:

As request!



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Metadata source: https://soundcloud.com/liquicityrecords ... eat-kostja
  2. Clear!
[Normal]
  1. 01:09:243 (1,2) - What is this flow? This flow is bad!, Can you used a simple flow? So it's can reading by newbie player! fixed
  2. 01:12:001 (1,2) - ^ fixed
  3. 01:13:380 (3,4) - ^ fixed
  4. 01:20:277 (1,2) - ^ fixed
  5. 01:24:415 (3,4) - ^ fixed
  6. 01:40:967 (4) - How about used this slider? seto's part
  7. 01:50:967 (1) - Spinner started in 01:50:794-, not 01:50:967- fixed
[Hard]
  1. 00:21:312 (1,1) - Blanket in tail fixed
  2. 01:03:036 (5,6,7) - I don't know if this flow is good for hard diff <___< fixed
  3. 01:50:105 (1,2,3) - Why you not used triangle flow, like this? fixed
[With You, I Can't Live Together Without You]
  1. 00:21:312 (1,1) - Click here! fixed
  2. 00:27:174 (3,1) - Blanket fixed
  3. 01:17:863 (2) - NC fixed
  4. 01:26:139 (2,4) - Blanket fixed
  5. 01:28:553 (7) - NC fixed
No KDS if my mod is not fixed all!

Good Luck~
thank you
Shyotamaze
Hi, M4M from PM request (wow late)

General
  1. Nothing to say
Senhor Seto's Normal
  1. 01:24:415 (1) - Any reason to make this curve? There is no wub/strong guitar sound or whatever weird sound to have a slider totally different than the others imo and it overlaps with 01:15:449 (2) -
  2. 01:28:553 (4,1) - Blanket?
  3. 01:44:070 (4,1) - Fix blanket
  4. 01:49:760 (4,5,6) - Here it feels a bit weird and untidy compared to the rest of the map, you could add a curve to 4 and make something prettier
Hard
  1. 01:23:036 (1) - Maybe the same curve as 01:24:415 (1) - for consistency
Giralda's Insane
  1. 01:09:587 (2,3,4) - Doesn't really sound like a triple to me because there is nothing on the blue tick just the "echo" or whatever, maybe just a 1/2 slider instead
  2. 01:20:622 (2,3,4) - ^
  3. 01:40:622 (5,3) - Collides
With You
  1. 00:36:829 (2) - Maybe add a little curve to this slider like here 00:34:760 (1) - so it's more consistent
  2. 01:06:829 (1,3) - Blanket maybe for a better flow
Really nice map, can't find many things so it can be a NM if you want
Good luck! :)
wendao
;___; apparently nobody wanted to mod my diff
UndeadCapulet
At your request:

With You

I think you start using big jumps too early for the build-up part. 00:57:346 (3,4) - is even larger than any of the jumps in 01:03:036 (1,2,3,4) - . If you make the spacing throughout 00:55:449 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - much smaller, the drums afterwards will feel more powerful.
  1. 00:31:656 (3) - I found this slider to be a weird clicking rhythm because there's no sound here. Imo, you should delete this slider, and use this rhythm instead, that way it matches up with the repeat at 00:29:587 (2) - . Or, if you don't like a slider repeat more than once, this can also work.
  2. 00:43:380 (2) - This 3/4 slider is sort of weird to me, because this part of the song is an "echo" of the previous vocal line, it's weaker in feeling, but you use a more complex rhythm here.
  3. 01:37:174 (3,4) - Making this a 3/4 slider so the vocal rhythms matches with 01:35:794 (3) - would be nice. Same for 01:48:208 (3,4) - .
  4. 01:39:932 (2) - NC here to be consistent with 01:17:863 (1) - .
  5. 01:49:243 (1,2,3,4,5,1) - ah, this part was nice :>
---

Giralda's Insane

  1. Your NC job in the intro is very odd. It looks like you're mostly following vocal lines, but if you want to do that, then you should swap 00:26:484 (1,2) - , since 00:26:829 (2) - is the start of the new sentence.
  2. 00:27:001 (3,4,5) - Well, I guess you want to use a triplet because there are 3 beats here. But the beats are 1/8 on the blue tick, so this plays and sounds weird to me. You use a lot of 1/8 sliders in the later parts, I think you should also map these beats properly as well. Same for all the 1/8 beats in the intro.
  3. 01:04:070 (4) - Should probably NC here to separate this from the 01:03:208 (1,2,3) - drums.
cs4.5 jump pattern map that's pleasant to play, idk how you made it work but congratulations.

---

Hard

  1. NC job in the intro is very inconsistent, you should redo it so parts like 00:24:070 (1) - and 00:35:105 (4) - , etc. have the same NC patterning.
  2. 01:39:932 (2,3,4) - 1/2 slider into triplet motion is a very tricky rhythm for Hard level players. It shouldn't be the first triplet that appears in your difficulty, especially when the song is about to end, this is a spike in difficulty.
---

wendao's Advanced

  1. 01:33:553 (5) - would really like to have a 1/2 slider to map both drum beats. Applies to all similar strong drum beats in the kiai. Though I guess you're mapping to vocals maybe, so idk lol you want mods on your diff right here's mods
hi wendao >w<

---

Senhor Seto's Normal

Not sure about this difficulty.. very weird rhythms, randomly switches between keyboard melody and drum beats, inconsistently so. I think you should get more opinions about the rhythming in this diff.

---
wendao

UndeadCapulet wrote:

wendao's Advanced

  1. 01:33:553 (5) - would really like to have a 1/2 slider to map both drum beats. Applies to all similar strong drum beats in the kiai. Though I guess you're mapping to vocals maybe, so idk lol you want mods on your diff right here's mods unfortunately yep, it's following the vocal xD


hi wendao >w< hi~
thanks, I will consider it on next mod tho :D
Topic Starter
SrSkyPlayer
I'm busy these days, I should take this mods on this weekend
sorry for late boys :(
Giralda
Did basically everything including removing all the 1/8s that were previously stacked with a circle 1/2 beat apart.

http://puu.sh/pvr7A/362c6ec5e9.zip

Thanks for the mods.
Topic Starter
SrSkyPlayer

Shyotamaze wrote:

Hi, M4M from PM request (wow late)

General
  1. Nothing to say
Senhor Seto's Normal
  1. 01:24:415 (1) - Any reason to make this curve? There is no wub/strong guitar sound or whatever weird sound to have a slider totally different than the others imo and it overlaps with 01:15:449 (2) - ????
  2. 01:28:553 (4,1) - Blanket? depends from what Seto's is gonna do after his changes
  3. 01:44:070 (4,1) - Fix blanket Seto
  4. 01:49:760 (4,5,6) - Here it feels a bit weird and untidy compared to the rest of the map, you could add a curve to 4 and make something prettier Seto
Hard
  1. 01:23:036 (1) - Maybe the same curve as 01:24:415 (1) - for consistency the consistency is fine there

With You
  1. 00:36:829 (2) - Maybe add a little curve to this slider like here 00:34:760 (1) - so it's more consistent fixed
  2. 01:06:829 (1,3) - Blanket maybe for a better flow I think it's fine
Really nice map, can't find many things so it can be a NM if you want
Good luck! :)

UndeadCapulet wrote:

At your request:

With You

I think you start using big jumps too early for the build-up part. 00:57:346 (3,4) - is even larger than any of the jumps in 01:03:036 (1,2,3,4) - . If you make the spacing throughout 00:55:449 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - much smaller, the drums afterwards will feel more powerful. fixed
  1. 00:31:656 (3) - I found this slider to be a weird clicking rhythm because there's no sound here. Imo, you should delete this slider, and use this rhythm instead, that way it matches up with the repeat at 00:29:587 (2) - . Or, if you don't like a slider repeat more than once, this can also work. fixed
  2. 00:43:380 (2) - This 3/4 slider is sort of weird to me, because this part of the song is an "echo" of the previous vocal line, it's weaker in feeling, but you use a more complex rhythm here. I think it's fine imo
  3. 01:37:174 (3,4) - Making this a 3/4 slider so the vocal rhythms matches with 01:35:794 (3) - would be nice. Same for 01:48:208 (3,4) - . The idea here is to make the map more harder, making jumps that follows the rhythms and the vocal
  4. 01:39:932 (2) - NC here to be consistent with 01:17:863 (1) - . fixed
  5. 01:49:243 (1,2,3,4,5,1) - ah, this part was nice :> thank you =w=

---

Hard

  1. NC job in the intro is very inconsistent, you should redo it so parts like 00:24:070 (1) - and 00:35:105 (4) - , etc. have the same NC patterning. fixed
  2. 01:39:932 (2,3,4) - 1/2 slider into triplet motion is a very tricky rhythm for Hard level players. It shouldn't be the first triplet that appears in your difficulty, especially when the song is about to end, this is a spike in difficulty. fixed
---

Senhor Seto's Normal

Not sure about this difficulty.. very weird rhythms, randomly switches between keyboard melody and drum beats, inconsistently so. I think you should get more opinions about the rhythming in this diff. Talnatch, algo de errado não está certo.

---
Thank you guys for the mods!
SnowNiNo_
From my queue
i think you need to consider to change a BG, the current BG isnt that fit to the music imo =w=

  • [With You]
  1. 00:39:846 - o you put a inherited point but forgot to mute
  2. 00:43:639 - better mute here either, is a calm part, these kinda sliderend without mute always sound really awkward
  3. 01:00:967 - yay pp jumps
  4. nice diff, got a suggestion for you, well isnt a suggestion just my personal opinion, 01:20:277 (1,2) - 01:23:380 (3,4) - 01:34:070 (1,2) - the flow these kinda stuff got are really awkward, i would avoid them in a jumpy map like this, cuz the movement these got are just so inconsistent with the jump part, like 01:20:277 (1,2) - , is awkward flow, but try to ctrl + g at 01:20:622 (2,3) - would be much better, and the movement is more consist with this jump part, same thing at other part
  • [Giralda's Insane]
  1. just gonna mention some part that you should NC, 00:25:105 (3) - 00:27:863 (5) - 00:30:622 (5) - 00:36:139 (3) - 00:38:898 (6) - 00:41:656 (6) -
  2. lol dont copy paste =w=
  3. 01:02:691 (1,2,3,1,2,3) - try to slowly increasing the spacing here, is a good way to emphasized the music here
  4. 01:24:760 (1) - unnecessary NC
  5. 01:28:553 (5) - stack on 01:28:898 (1) - would be nicer
  6. 01:36:829 (3) - NC for consistent
  7. 01:41:656 (4) - ^
GL~
pp map confirmed
Topic Starter
SrSkyPlayer

SnowNiNo_ wrote:

From my queue
i think you need to consider to change a BG, the current BG isnt that fit to the music imo =w= actually, it's to fit to another thing =w=

  • [With You]
  1. 00:39:846 - o you put a inherited point but forgot to mute fixed
  2. 00:43:639 - better mute here either, is a calm part, these kinda sliderend without mute always sound really awkward fixed
  3. 01:00:967 - yay pp jumps lol
  4. nice diff, got a suggestion for you, well isnt a suggestion just my personal opinion, 01:20:277 (1,2) - 01:23:380 (3,4) - 01:34:070 (1,2) - the flow these kinda stuff got are really awkward, i would avoid them in a jumpy map like this, cuz the movement these got are just so inconsistent with the jump part, like 01:20:277 (1,2) - , is awkward flow, but try to ctrl + g at 01:20:622 (2,3) - would be much better, and the movement is more consist with this jump part, same thing at other part I like the movement it makes, gonna keep it. Anyway, that was a good suggestion, thank you for your effort

GL~
pp map confirmed
haha, thank you for the mod!
VINXIS
can i mak a dif
Topic Starter
SrSkyPlayer
update:
-removed Senhor Seto's Normal
-added Tarrasky's Normal
Tarrasky
c:
Winnie
From VNO Modding Team


[With You]
00:27:130 - You can here an extra beat during this part, I think you can map this out
00:32:648 - Same as ^ as well as the others if you choose to do so
00:56:484 (1) - For this slider you can copy paste 00:56:829 (1) - it's more balanced to have what you have with straight slider then curves sliders to end your pattern http://puu.sh/qe8Kp/4437690f0c.jpg

[Giralda's Insane]
00:37:863 (2) - Can do the spacing you did previously with 00:26:829 (1) - helps play more into the triplet
00:41:656 (6,1) - I think you can NC both of these
01:09:674 (3) - Idk if the triplet is necessary here doesn't cover the basis of the song and it's just kinda out there same can be said for the others but that's if you wish to do so
01:14:760 (1,3,2,5) - Lel haha nice nice
01:22:691 (4) - Wouldn't you say Ctrl+G feels better here?

[Hard]
00:30:277 (3,1) - Spacing here is kinda weird (3) three and (1) needs to be a bit further to play better
01:02:346 (1,2,3,4,5,6) - You can also double up here and do something like this http://puu.sh/qe9mw/14004e4c4b.jpg
01:40:105 (3,4,5) - Can be 1.2 spacing
01:50:105 (1,2) - Ctrl+G will make flow stand out more

Others are not bad
Topic Starter
SrSkyPlayer

Kocari wrote:

From VNO Modding Team


[With You]
00:27:130 - You can here an extra beat during this part, I think you can map this out fixed
00:32:648 - Same as ^ as well as the others if you choose to do so fixed
00:56:484 (1) - For this slider you can copy paste 00:56:829 (1) - it's more balanced to have what you have with straight slider then curves sliders to end your pattern http://puu.sh/qe8Kp/4437690f0c.jpg This slider was made to give emphasys to the next pattern, essencially to make the flow more intentional


[Hard]
00:30:277 (3,1) - Spacing here is kinda weird (3) three and (1) needs to be a bit further to play better fixed
01:02:346 (1,2,3,4,5,6) - You can also double up here and do something like this http://puu.sh/qe9mw/14004e4c4b.jpg Gonna keep it, I really like what I did =w=
01:40:105 (3,4,5) - Can be 1.2 spacing Somebody told me it was better stacked since it's Hard and keeps the consistency
01:50:105 (1,2) - Ctrl+G will make flow stand out more fixed

Others are not bad
Thank you for the mod, Kocari!
Winnie
01:40:105 (3,4,5) - Can be 1.2 spacing Just to sum up, I meant you can change from 1.3 to 1.2 DS to keep it consistent but you can keep the triplet
Topic Starter
SrSkyPlayer

Kocari wrote:

01:40:105 (3,4,5) - Can be 1.2 spacing Just to sum up, I meant you can change from 1.3 to 1.2 DS to keep it consistent but you can keep the triplet
got it
Plaudible
M4M from your queue~ <3 my map: https://osu.ppy.sh/s/480736
___________________


Tarrasky's Normal
00:19:587 (1) - Disagree with this placement. You really should map the "I could be". Spinner may not be necessary. Could just be personal preference but I strongly recommend change.
00:33:380 (1) - DS feels weird here o_O ik it's 1.2x, but could you turn it on and snap it again? Doesn't look right. For example, look at the approach circle at 00:32:777.
00:38:898 (1,2,3) - Could make these into a pattern? Maybe make the inner 3 circles into a triangle.
01:03:725 (1) - What is the end of this snapped to ;-;
01:12:691 (3) - Very minor ds issue, just snap real fast.
01:18:553 (2), 01:28:898 (1,2) - spacing like in these areas, just doesn't look too attractive. Consider decreasing, imo.
01:31:312 (1) - Slider needs work, but I love the concept. Here's my attempt at a fix. http://puu.sh/qoP1p/b5a8a585d7.jpg Just try to make the curves as similar as possible.
01:39:587 (1,2) - Great way to map the pause in the map, felt great. Nice~
01:42:346 (1) - Pls improve that curve :( Super easy fix: http://puu.sh/qoP6M/35daf7ddec.jpg

Cool diff! I just think adjusting some spacing and sliders would be nicer.

wendao's Advanced
This is masterfully mapped. I have 0 things to say about it, very nicely done. If I had a first impression with this difficulty I'd definitely say it's ranked-worthy already.

Hard
01:02:001 (6,5) - Not so visible, but the way these two stack feels awkward to see in editor...
01:03:380 (7) - Feels out of place with previous pattern.
01:14:760 (1) - Blanket needs improvement. Position at 01:15:105, then look at approach circle of 01:15:277 (2).
01:31:829 (2,3) - Maybe just an idea, stack these and position 3 "centered" above 01:31:312 (1), if that makes sense?
01:35:449 (1) - Make sure the first part of this slider is parallel to the end part, needs work.

Generally I feel the same about this diff as wendao's, both very nice.

Giralda's Insane
00:22:346 (1) - Why bend where it bends? Give it purpose, especially on slower parts like this. Maybe position central anchor point onto the slider tick.
00:27:863 (5) - This one's more appropriate since it goes with the decrease in tone with "Sailing" more, but I feel like a curved slider would fit the vocals better if that's what you're going for... if not, I suggest the same change as above.
01:02:691 (1,2,3) - This triangle could fit 01:02:346 (1) better. Look at follow lines.
01:02:691 (1,3,1,2) - Just an idea, don't have to mod this if you don't want to: maybe align all these? :D :D
01:09:587 (2,3,4) - I disagree with this triple... feels like it doesn't make sense here. I don't hear a sound that warrants it either. If you want to keep, I suggest putting a note between 01:09:760 (3) and 01:09:932 (4) for a triple. It compliments the rhythm more. :)
01:20:622 (2,3,4) - ^
01:29:415 (3,4,5) - ^
01:32:691 (1,2,3) - ^
I strongly suggest the triple changes, they make the kiai time feel a lot better, and it fits more. Please consider it.
01:14:587 (6,1,2,3,4,1,2,3,4,5) - Love how you mapped this!

With You
00:23:036 (2) - Feel like you should pull this slider up more. Make the middle of 2 align so it goes straight on w/ 00:23:725 (1) if that makes sense.
00:24:415 (2) - ^ Though this may make it go offscreen, may require raising if you choose to change. You blanketed both sides nicely though~
00:38:122 (3,4) - Interesting way to map these, I like it.

No other complaints here. Fun jumps, well mapped. Nicely done! :) Good luck~
Jonarwhal
M4M
[tarrasky]
  1. 69 sliders is nice
  2. 00:22:346 (1,2) - fix symmetry
  3. 01:27:174 (1) - end this 01:28:208 - here, it makes more sense rhythmically and gives increased recovery time
  4. 01:50:708 (1) - You don't have to, but it would make more sense if you ended your spinner in the same places the other difficulties end, 01:50:708 (1) - here
[wendao]
  1. 01:49:243 (1) - NC?
[hard]
  1. 00:23:036 (2,3,1) - fix symmetry, or change it to be less symmetrical
  2. 00:25:105 (2,3) - fix those blankets
  3. I think you should use more hitsounds to emphasize the kicks in the music:
    01:06:829 - 01:07:518 - 01:08:208 - 01:08:898 - etc.
    it continues into your kiai 01:29:587 - 01:30:277 - 01:30:967 -
[giralda]
  1. 00:26:829 (1) - move this somewhere else, it looks like it was supposed to be symmetrical with 00:26:484 (7) - this
  2. 00:35:105 (2) - similar ^
good luck!!
Topic Starter
SrSkyPlayer

Plaudible wrote:

M4M from your queue~ <3 my map: https://osu.ppy.sh/s/480736
___________________


Hard
01:02:001 (6,5) - Not so visible, but the way these two stack feels awkward to see in editor... fixed
01:03:380 (7) - Feels out of place with previous pattern. fixed
01:14:760 (1) - Blanket needs improvement. Position at 01:15:105, then look at approach circle of 01:15:277 (2). It's ok also you saw it wrong it's blanket with 01:15:449 (3) -
01:31:829 (2,3) - Maybe just an idea, stack these and position 3 "centered" above 01:31:312 (1), if that makes sense? Gonna keep it since it's making more sense for the consistency (I aprecciate the idea)
01:35:449 (1) - Make sure the first part of this slider is parallel to the end part, needs work. It doesn't need to be parallel and my idea there was to make it more "flexible"

Generally I feel the same about this diff as wendao's, both very nice.

With You
00:23:036 (2) - Feel like you should pull this slider up more. Make the middle of 2 align so it goes straight on w/ 00:23:725 (1) if that makes sense. Actually I just want to keep it blanket
00:24:415 (2) - ^ Though this may make it go offscreen, may require raising if you choose to change. You blanketed both sides nicely though~ It's not offscreen :) but nice suggestion (owo)-b
00:38:122 (3,4) - Interesting way to map these, I like it. Thank you !! =w=

No other complaints here. Fun jumps, well mapped. Nicely done! :) Good luck~

Jonawaga wrote:

M4M

[hard]
  1. 00:23:036 (2,3,1) - fix symmetry, or change it to be less symmetrical what do you mean? I wasn't aiming to symmetry
  2. 00:25:105 (2,3) - fix those blankets they're fine
  3. I think you should use more hitsounds to emphasize the kicks in the music:
    01:06:829 - 01:07:518 - 01:08:208 - 01:08:898 - etc.
    it continues into your kiai 01:29:587 - 01:30:277 - 01:30:967 - the kicks are emphasized by itself
good luck!!
Thank you guys for the mods!
[Goku]
Oh, this map is soft to play, take my kudosu!
Shiranai
Why not on and on😩
Reminder to check this one
Mitkoff
Hello SrSkyPlayer,
NM

Normal

Hello Tarrasky
00:33:380 (1) - ds 1.17-> 1.20 will be nice
00:34:760 (2) - clap end?
00:38:208 (4) - clap


00:55:449 -01:16:829 (3,4) - part after pause feels strange 00:55:449 (1,2) - there You start map from "back" equals beats and ignore strong rythm like this 00:57:174 - 00:57:518 - 00:57:863 - (i mean only 1 of them clickable) after this back to mapping strong beats from here 01:06:829 (1) - and ignore here 01:14:070 (5) - ... :o 01:16:829 (3,4) - then back to strongs again. Idk feels bad for me. IMHO don't hate me too much


01:17:863 (1) - wrong rythm at all i guess. 01:17:863 (1,2) - this sounds like 01:16:829 (3,4) - except stronger sound here 01:17:863 - So, i think it should be the same rythm?
Anyway this 01:17:863 (1) - slider plays strange


01:28:898 (1) - rythm on kiai much better :) b
01:31:312 (1) - symmetry this will be nice

Advanced

hello wendao,

00:28:553 (2) - idk why but i dislike this visual spacing
00:37:174 (1) - Nc should be here i think -> 00:37:863 (2) -

01:13:208 - why miss beat here
01:14:070 - and more important why miss here???? also this beat not clickable too 01:14:587 - ?
01:14:415 (6,1) - this too sliders have soo wierd rythm
01:13:380 (4,5,6,1) - yeah i dislike full this part
also i can't understand in what idea mapped this part 01:15:449 (2,3,4,5,6) - this slider 01:15:967 (3) - has 2 strong sounds and others have only 1 and it's copy pasted sliders, just why???
i guess this better? 01:12:346 - or and 01:14:587 -
i stop here

after (idk hour mb?) i finally get the idea (hope) of mapping every white tick and ignore strongs sounds. Do You think it is really better?
i hope You understood what i wanted to say... :idea:
IMHO don't hate me too much too

Hard

01:01:656 (4,5,6) - ctrl+g? (time line)
01:23:553 (2,3) - ^
01:40:191 (4) - i don't hear anything different here for unexpected triple.
01:45:708 (3) - ^ Anyway You didn't used 1/4 before, so any reason for start?

2 high diffs seems pretty cool. Well done.
I think i stop here , definitely I'm too tired today pls kill me
I'm out. Goodluck.
Topic Starter
SrSkyPlayer

Mitkoff wrote:

Hello SrSkyPlayer,
NM


Hard

01:01:656 (4,5,6) - ctrl+g? (time line) I'm gonna keep it because of my rhythm's choice
01:23:553 (2,3) - ^ fixed
01:40:191 (4) - i don't hear anything different here for unexpected triple. beat + vocal
01:45:708 (3) - ^ Anyway You didn't used 1/4 before, so any reason for start? that's because the vocal fits to the beat just here

2 high diffs seems pretty cool. Well done.
I think i stop here , definitely I'm too tired today pls kill me
I'm out. Goodluck.
Thank you for the mod!
wendao

Jonawaga wrote:

[wendao]
  1. 01:49:243 (1) - NC? oh yes, thanks for noticing this one

Mitkoff wrote:

Advanced

hello wendao, hi, and I just summarized your mod

00:28:553 (2) - idk why but i dislike this visual spacing oo.. changed a bit

00:37:174 (1) - Nc should be here i think -> 00:37:863 (2) - I don't really like it, but seems logical enough, fix

01:13:380 (4,5,6,1) - yeah i dislike full this part well it was my mapping style, but yeah, that rhythm change looks awkward tho

01:14:587 - (literally last pic) tried to follow this one, seems it just make it harder to follow, and basically got the same rhythm as now (following the synth)
thanks both and also Plaudible :)

also increased the AR by 0.5

http://puu.sh/qsL9X.zip
Ashton
nm from my que

[With You]
00:36:829 (2) - curve a bit more

[giradla's Insane]
00:59:587 (1,1,2) - the double under the slider is confusing
01:04:070 (1,2) - don't stack these imo
01:21:656 (1,2,3) - overlap 1 better with 3



nice map and sorry for the long wait :(
Tarrasky
Plaudible: All fix (or tried fix), thanks helps a lot <3

Jonawaga: All fix except the spin, i will keep this timing because if i put when you request will be really short spin x.x, thanks so much ^^

Mitkoff: Nice ideas, i fix a lot of stuff, really helps ^^



deus vult
osu file format v14

[General]
AudioFilename: Whatever I do.mp3
AudioLeadIn: 0
PreviewTime: 87518
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22346,44415,55449,87518,88553,110622
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Whatever I Do (feat. Kostja)
TitleUnicode:Whatever I Do (feat. Kóstja)
Artist:Cartoon
ArtistUnicode:Cartoon
Creator:SrSkyPlayer
Version:Tarrasky's Normal
Source:
Tags:dnb drum and bass liquicity edm short ver. music eletronic cut. Giralda Harez wendao2000 wendao Tarrasky
BeatmapID:996640
BeatmapSetID:465545

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG for Rocket.png",0,0
//Break Periods
2,44615,54249
2,63752,65284
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11312,344.827586206897,4,2,1,55,1,0
21311,-133.333333333333,4,2,1,55,0,0
27518,-133.333333333333,4,2,2,55,0,0
27605,-133.333333333333,4,2,1,55,0,0
33036,-133.333333333333,4,2,2,55,0,0
33122,-133.333333333333,4,2,1,55,0,0
38553,-133.333333333333,4,2,2,55,0,0
38639,-133.333333333333,4,2,1,55,0,0
55449,-100,4,2,1,30,0,0
66829,-100,4,2,1,75,0,0
88898,-100,4,2,1,75,0,1
110622,-100,4,2,1,40,0,0
112001,-100,4,2,1,20,0,0
113380,-100,4,2,1,15,0,0
114070,-100,4,2,1,5,0,0


[Colours]
Combo1 : 218,217,165
Combo2 : 0,128,192
Combo3 : 192,192,192

[HitObjects]
256,192,19587,12,0,21656,0:0:0:0:
100,44,22346,6,0,B|148:112|148:112|158:193,1,165.000006294251,4|8,3:0|0:0,0:0:0:0:
354,193,23725,2,0,B|364:112|364:112|412:44,1,165.000006294251,4|8,3:0|0:0,0:0:0:0:
444,240,25105,6,0,P|400:284|292:276,1,165.000006294251,4|8,3:0|0:0,0:0:0:0:
302,282,27174,1,8,0:0:0:0:
216,232,27518,1,0,0:0:0:0:
215,132,27863,6,0,P|295:109|377:107,1,165.000006294251,4|8,3:0|0:0,0:0:0:0:
428,300,29243,2,0,P|348:322|266:324,1,165.000006294251,4|8,3:0|0:0,0:0:0:0:
116,200,30622,6,0,L|128:24,1,165.000006294251,4|8,3:0|0:0,0:0:0:0:
396,200,32691,1,8,0:0:0:0:
368,296,33036,1,0,0:0:0:0:
280,340,33380,6,0,B|228:316|184:336|184:336|148:332|124:312,1,165.000006294251,4|8,0:0|0:0,0:0:0:0:
92,112,34760,2,0,L|256:96,1,165.000006294251,4|8,3:0|0:0,0:0:0:0:
428,192,36139,2,0,B|440:232|416:272|416:272|436:312|428:360,1,165.000006294251,4|8,3:0|0:0,0:0:0:0:
83,351,38208,1,8,0:0:0:0:
36,264,38553,1,0,0:0:0:0:
76,172,38898,6,0,P|95:93|63:19,1,165.000006294251,4|8,3:0|0:0,0:0:0:0:
251,79,40277,2,0,P|333:92|412:71,1,165.000006294251,4|8,3:0|0:0,0:0:0:0:
272,212,41656,2,0,P|236:268|232:372,1,165.000006294251,4|8,3:0|0:0,0:0:0:0:
136,188,43036,6,0,B|108:148|100:116|100:116|120:76|164:56,1,165.000006294251,2|10,0:0|0:0,0:0:0:0:
354,58,44415,1,4,0:0:0:0:
84,64,55449,6,0,L|193:52,1,110,2|0,0:0|0:0,0:0:0:0:
240,152,56139,2,0,L|130:163,1,110,2|0,0:0|0:0,0:0:0:0:
43,232,56829,6,0,P|40:286|52:340,1,110,2|0,0:0|0:0,0:0:0:0:
164,348,57518,2,0,P|176:294|172:239,1,110,2|4,0:0|0:3,0:0:0:0:
152,132,58208,6,0,B|136:60|136:60|220:88|296:64,1,220,4|0,0:3|0:0,0:0:0:0:
388,44,59243,1,4,0:3:0:0:
351,148,59587,6,0,P|334:199|334:254,1,110,4|0,0:3|0:0,0:0:0:0:
436,296,60277,2,0,P|453:244|453:189,1,110,4|0,0:3|0:0,0:0:0:0:
351,148,60967,6,0,B|295:160|244:132|244:132|208:176|152:184|152:184|192:236|168:288,1,330,4|0,3:0|0:0,0:0:0:0:
264,340,62346,2,0,B|304:312|368:312|368:312|380:248|428:224|428:224|452:176|452:176|437:138|436:112|436:112|441:81|432:48,1,385,4|0,3:0|0:0,0:0:0:0:
64,328,66484,5,0,0:0:0:0:
64,328,66829,6,0,P|117:340|170:331,1,110,12|0,0:0|0:0,0:0:0:0:
248,224,67518,1,8,0:0:0:0:
220,96,67863,1,0,0:0:0:0:
336,36,68208,2,0,P|389:26|442:39,1,110,8|0,0:0|0:0,0:0:0:0:
484,164,68898,1,8,0:0:0:0:
432,284,69243,5,0,0:0:0:0:
312,228,69587,2,0,L|304:118,1,110,8|0,0:0|0:0,0:0:0:0:
172,124,70277,2,0,L|179:233,1,110,8|0,0:0|0:0,0:0:0:0:
88,328,70967,1,8,0:0:0:0:
28,212,71312,2,0,L|31:157,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
88,328,72001,5,0,0:0:0:0:
220,316,72346,1,8,0:0:0:0:
292,203,72691,2,0,P|303:150|297:96,1,110,0|8,0:0|0:0,0:0:0:0:
164,88,73380,2,0,P|152:141|158:195,1,110,0|8,0:0|0:0,0:0:0:0:
220,316,74070,2,0,L|329:312,1,110,0|8,0:0|0:0,0:0:0:0:
401,200,74760,6,0,L|291:203,1,110,0|8,0:0|0:0,0:0:0:0:
192,116,75449,2,0,L|204:48,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
152,244,76139,5,0,0:0:0:0:
248,336,76484,1,8,0:0:0:0:
372,292,76829,2,0,L|448:264,1,55
376,224,77174,2,0,P|376:169|349:123,1,110,8|0,0:0|0:0,0:0:0:0:
220,96,77863,6,0,L|212:216,1,110,4|0,0:0|0:0,0:0:0:0:
204,336,78553,1,8,0:0:0:0:
335,343,78898,2,0,P|390:347|440:325,1,110,0|8,0:0|0:0,0:0:0:0:
472,200,79587,1,0,0:0:0:0:
416,80,79932,1,8,0:0:0:0:
288,48,80277,6,0,L|178:61,1,110,0|8,0:0|0:0,0:0:0:0:
48,76,80967,2,0,L|41:21,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
140,172,81656,2,0,L|249:185,1,110,0|8,0:0|0:0,0:0:0:0:
380,200,82346,1,0,0:0:0:0:
456,92,82691,1,8,0:0:0:0:
324,80,83036,6,0,L|214:90,1,110,0|8,0:0|0:0,0:0:0:0:
128,188,83725,2,0,L|18:177,1,110,0|8,0:0|0:0,0:0:0:0:
84,292,84415,2,0,P|189:288|240:196,1,220
240,64,85449,1,8,0:0:0:0:
328,164,85794,6,0,P|373:193|427:200,1,110,0|8,0:0|0:0,0:0:0:0:
476,76,86484,2,0,L|466:21,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,87174,12,0,88380,0:0:0:0:
152,276,88898,6,0,P|224:311|303:292,1,165,4|0,0:0|0:0,0:0:0:0:
352,244,89587,2,0,L|348:134,1,110,8|0,0:0|0:0,0:0:0:0:
232,72,90277,1,8,0:0:0:0:
104,104,90622,1,0,0:0:0:0:
64,232,90967,1,8,0:0:0:0:
172,308,91312,6,0,B|228:324|276:288|276:288|328:320|376:272|376:272|423:291|452:276|472:236,1,330,0|8,0:0|0:0,0:0:0:0:
464,108,92691,2,0,P|410:95|356:100,1,110,0|8,0:0|0:0,0:0:0:0:
248,176,93380,2,0,P|193:180|140:168,1,110,0|8,0:0|0:0,0:0:0:0:
72,52,94070,6,0,P|117:151|80:256,1,220,4|0,0:0|0:0,0:0:0:0:
8,360,95105,1,8,0:0:0:0:
132,320,95449,2,0,P|183:302|238:301,1,110,0|8,0:0|0:0,0:0:0:0:
368,316,96139,2,0,L|379:206,1,110,0|8,0:0|0:0,0:0:0:0:
384,76,96829,6,0,P|332:93|277:94,1,110,0|8,0:0|0:0,0:0:0:0:
148,72,97519,2,0,L|136:181,1,110,0|8,0:0|0:0,0:0:0:0:
56,284,98208,1,0,0:0:0:0:
172,348,98553,1,8,0:0:0:0:
296,300,98898,2,0,L|296:176,1,110,0|8,0:0|0:0,0:0:0:0:
296,56,99587,5,0,0:0:0:0:
296,56,99932,2,0,B|204:20|172:112|72:48,1,220,4|8,0:0|0:0,0:0:0:0:
119,179,100967,2,0,P|141:230|142:284,1,110,0|8,0:0|0:0,0:0:0:0:
36,364,101656,2,0,P|14:313|13:259,1,110,0|8,0:0|0:0,0:0:0:0:
120,180,102346,6,0,B|176:176|228:204|228:204|220:128|256:76|320:72|372:104,1,330,4|8,0:0|0:0,0:0:0:0:
452,196,103725,2,0,L|444:305,1,110,0|8,0:0|0:0,0:0:0:0:
316,340,104415,2,0,L|308:230,1,110,0|8,0:0|0:0,0:0:0:0:
296,100,105105,6,0,B|294:82|304:60|304:60|284:16|164:8|112:144|204:152|216:212,1,330,4|8,0:3|0:0,0:0:0:0:
120,300,106484,2,0,L|64:308,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
248,284,107174,2,0,L|357:291,1,110,0|8,0:0|0:0,0:0:0:0:
444,192,107863,6,0,P|461:174|485:131,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
312,184,108553,2,0,L|304:74,1,110,0|8,0:0|0:0,0:0:0:0:
176,39,109243,6,0,P|163:93|165:148,1,110,0|8,0:0|0:0,0:0:0:0:
188,212,109760,2,0,P|200:265|198:320,1,110,0|8,0:0|0:0,0:0:0:0:
140,352,110277,2,0,L|80:364,1,55,0|8,0:0|0:0,0:0:0:0:
24,344,110622,5,4,0:0:0:0:
256,192,110708,12,0,114760,0:0:0:0:
wendao
rank this now
Topic Starter
SrSkyPlayer
where's giralda :cry: :cry:
Giralda
Kocari: Didn't NC since I couldn't see the reason why.
Plaudible: First red anchor slider is a reflection of the bass drum hit there as they bring out these heavier sounds much better than white anchor curves.
Jonowaga: Spacing there is intended with respect to new combo and new phrasing.
Whirl: First stack isn't confusing at all, and second stack is with respect to the way the music briefly pauses which should be represented without movement from origin location.

Anything not replied to was fixed, thanks!

Update: http://puu.sh/qWkXk/400cabf518.zip
[ IWeenox ]
So good why isn't it ranked ;-;

wendao

wendao wrote:

rank this now
- Reign -
When the map Pauses intensity and doesn't flow to a rhythm anymore (On almost every downbeat besides when he starts singing) the map should stop with it.
This game you reflect the map with the song. Every mapset ignores the pause. If the song pauses. The Map Pauses. If you ever choose to revive this map. This is the choice you have to make.

wendao wrote:

wendao wrote:

rank this now
Needs so much work to be ranked 3;;;.

Good luck! :D Was kinda a mod but eh.
Topic Starter
SrSkyPlayer
I will be back with this soon, just wait for it
edit: i'm back, lol
show more
Please sign in to reply.

New reply