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goreshit - the nature of dying [OsuMania]

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Topic Starter
Wonki

EedowChyan0w0 wrote:

Osu need more Breakcore like this!
It's an Excellent map!
[My Mod]
01:26:300 (86300|1,86300|0,86344|3,86344|2,86388|1,86388|0,86431|2,86431|3) - I think They are Stairs
- I follow 01:25:774 (85774|0,85774|3,85949|3,85949|0,86124|2,86124|3,86212|2,86212|3) -

01:38:581 (98581|0,98581|1,98624|3,98624|2,98668|0,98668|1,98712|2,98712|3) - Stairs,too
same reason of top

02:27:353 (147353|1,147353|0,147396|2,147396|3,147440|1,147440|0,147484|3,147484|2) - ↑
^

05:18:405 (318405|0,318449|1,318493|2,318537|1,318581|3,318624|2,318668|1,318712|2) - How about this?Img
change different pattern
Thanks for mod :D
Lastopia
개인적으로

03:11:914 - 이부분 03:16:826 - 와 똑같이,03:12:791 - 이부분을 12라인 2연타 34라인 2연타로 표현하시는게 좋을것같다고 생각해요

03:50:686 - 이부분은 전에 이런멜로디에서 그냥 1234트릴로만 했었는데 여긴 왜 이렇게 만드셨는지 궁금합니다
여기서 패턴이 달라지는 이유를 모르겠어요

05:18:054 - 여긴 한라인 2연타 다른라인 2연타로 표현하시거나 05:20:510 - 여기랑 똑같이 하는게 좋아보이는데요?

개인적인 의견입니다

Quote 부탁드려여!
Deep Sea
Hi Wonki, random mod

00:00:510 (510|2) - end here 00:04:107 -
00:04:048 (4048|0) - start here 00:04:107 -
00:04:107 (4107|0) - end here 00:08:142 -
00:08:113 (8113|1) - start here 00:08:142 -
00:12:089 (12089|3) - end here 00:16:563 -
00:16:505 (16505|1) - start here 00:16:563 -
00:20:423 (20423|2) - end here 00:24:458 -
00:24:399 (24399|0) - start here 00:24:458 -

please, fix this lns, good luck ;)
Topic Starter
Wonki

[ Dark_Choco ] wrote:

개인적으로

03:11:914 - 이부분 03:16:826 - 와 똑같이,03:12:791 - 이부분을 12라인 2연타 34라인 2연타로 표현하시는게 좋을것같다고 생각해요 - 손밸런스가 낭ㄴ맞습니다 그렇게바꾸면

03:50:686 - 이부분은 전에 이런멜로디에서 그냥 1234트릴로만 했었는데 여긴 왜 이렇게 만드셨는지 궁금합니다
여기서 패턴이 달라지는 이유를 모르겠어요 - 2번째 키아이가 어렵다는걸 미리 알려주기위한? 그런거에여

05:18:054 - 여긴 한라인 2연타 다른라인 2연타로 표현하시거나 05:20:510 - 여기랑 똑같이 하는게 좋아보이는데요? 소리가달라서 안되네영

개인적인 의견입니다

Quote 부탁드려여!
Topic Starter
Wonki

[Shana Lesus] wrote:

Hi Wonki, random mod

00:00:510 (510|2) - end here 00:04:107 -
00:04:048 (4048|0) - start here 00:04:107 -
00:04:107 (4107|0) - end here 00:08:142 -
00:08:113 (8113|1) - start here 00:08:142 -
00:12:089 (12089|3) - end here 00:16:563 -
00:16:505 (16505|1) - start here 00:16:563 -
00:20:423 (20423|2) - end here 00:24:458 -
00:24:399 (24399|0) - start here 00:24:458 -

please, fix this lns, good luck ;)
This is not correct i checked this LN a lots of time
any way Thanks for advice :D
Lastopia

Wonki wrote:

[ Dark_Choco ] wrote:

개인적으로

03:11:914 - 이부분 03:16:826 - 와 똑같이,03:12:791 - 이부분을 12라인 2연타 34라인 2연타로 표현하시는게 좋을것같다고 생각해요 - 손밸런스가 낭ㄴ맞습니다 그렇게바꾸면

03:50:686 - 이부분은 전에 이런멜로디에서 그냥 1234트릴로만 했었는데 여긴 왜 이렇게 만드셨는지 궁금합니다
여기서 패턴이 달라지는 이유를 모르겠어요 - 2번째 키아이가 어렵다는걸 미리 알려주기위한? 그런거에여

05:18:054 - 여긴 한라인 2연타 다른라인 2연타로 표현하시거나 05:20:510 - 여기랑 똑같이 하는게 좋아보이는데요? 소리가달라서 안되네영

개인적인 의견입니다

Quote 부탁드려여!
그렇군요
Reba
행운의 포니
Topic Starter
Wonki
[quote="- R e b a -"][/quote] 나 너 죽인다
Kawawa
Main structure had been changed.
I handled it in chat with some days.
And could feel about it better than before.

Metadata :: https://goreshit.bandcamp.com/album/sem ... ts-meaning
BG Size, The Timing section, Some stuff removed.
All confirmed.

Bubbled
Good luck for next!
Cipse
~mod in 24h it was meant to be finished today but I had some mods to apply

Dammit, only half-done - and I took three hours too long :/
I'll finish this in another post, sorry (like before D:)

SPOILER
Please give me replies, especially on the ones you reject. I don't want to manually check the changes :P

aaaa


Modding stuff
00:54:195 (54195|0,54195|1) - remove a note. The sound is the same as 00:54:546 (54546|3) -, 00:54:896 (54896|3) -, 00:55:247 (55247|3) -, etc

00:54:721 (54721|1,54721|0) - take it down to one note. Same sound as 00:57:002 (57002|3) -, 00:57:353 (57353|0) -, 01:03:142 (63142|0) -, etc (if not softer)
01:13:844 (73844|1,73844|0) - ^

Can you please check the timings of these notes? I think they're snapped to 1/16, not 1/6. For example, I think 00:55:715 (55715|2) - goes to 00:55:708 - and 00:55:891 (55891|2) - goes to 00:55:883 -. Preferably ask a few other people as well
Occurances
00:55:715 (55715|2) -
00:55:891 (55891|2) -

00:56:241 (56241|3) -
00:56:417 (56417|3) -
00:58:347 (58347|2) -
00:58:522 (58522|2) -

01:00:101 (60101|1) -
01:00:277 (60277|2) -
01:00:627 (60627|2) -
01:00:803 (60803|2) -

01:01:855 (61855|1) -

01:02:908 (62908|2) -
01:03:259 (63259|1) -
01:03:610 (63610|3) -
01:03:961 (63961|2) -

01:09:926 (69926|1) -
01:10:101 (70101|2) -

01:11:329 (71329|2) -
01:11:505 (71505|1) -
01:12:031 (72031|1) -
01:12:206 (72206|1) -

01:13:084 (73084|3) -
01:20:101 (80101|1) - this is snapped to 01:20:072 -

01:27:616 - missing a note here. Same sound as 01:27:791 (87791|2) -, 01:27:835 (87835|1) -, 01:30:072 (90072|1,90072|0) -, etc

01:30:335 (90335|0) - remove this. The same sound can be found at 00:42:616 -, 01:52:791 -, 03:19:809 -, 03:22:616 - and 04:49:633 -

01:38:230 - add another note. Same as 01:38:624 (98624|2,98624|3) -, 01:41:739 (101739|2,101739|1) -, 01:42:089 (102089|1,102089|2) -, etc
01:38:317 - ^

01:40:423 (100423|3) - ghost

01:44:195 - here maybe try this? You had something similar previous and it was changed (I kept the old version) but I'd still want you to consider this. Mine on the left, your's on the right
01:50:291 - there's a note here, if you want to add it

03:09:809 (189809|0,189809|1) - remove a note. Same as 03:09:282 (189282|3) -, 03:11:563 (191563|3) -, 03:12:089 (192089|3) -
03:10:335 (190335|2,190335|3) - ^
03:11:212 (191212|2,191212|3) - ^
03:12:616 (192616|3,192616|2) - ^. These are the only inconsistencies, with the sound, in the entire section. I don't know why they were all at the start, though :lol:

03:31:059 - I think there is a note missing here, although it might be a bit difficult to play so I'm not sure if you want it

03:51:037 (231037|2) - ghost

04:45:510 (285510|1) - move this to 04:45:598 -
04:46:212 (286212|0) - ghost

05:04:984 (304984|0) - ghost

05:07:528 (307528|1,307528|0) - remove a note. This has the same sound as 05:07:002 (307002|3) -, 05:07:177 (307177|3) -, 05:07:703 (307703|0) -

05:11:388 (311388|0) - making this a LN would reflect on the music better

Miscellaneous
For some reason I don't know the reason behind the triplets between 02:24:019 - and 03:08:844 - then between 03:53:844 - and 04:38:668 - (whenever Kiai is active). I feel kinda stupid so can you explain it to me :?

There's this one sound that you've mapped in different ways - which can be found at 00:54:546 (54546|3) -, 01:10:510 (70510|0) -, 04:48:931 (288931|0,288931|1) - and 05:05:072 (305072|2,305072|1) - (I just picked two random examples from both sections). Between 00:31:739 - and 01:13:844 - you've mapped this sound with one SN but you mapped later mapped this with two SNs (most of the time), between 04:38:756 - and 05:12:353 -. Is this intentional or is the inconsistency an accident?
If you want it changed, I'll include all the timings in the next mod.
If you don't want it changed, 04:54:721 - and 04:56:124 - need a second note for consistency.

This map has improved a lot. Nice work :D
Garalulu
끼요옵 버블!
Topic Starter
Wonki

Cipse wrote:

~mod in 24h it was meant to be finished today but I had some mods to apply

Dammit, only half-done - and I took three hours too long :/
I'll finish this in another post, sorry (like before D:)

SPOILER
Please give me replies, especially on the ones you reject. I don't want to manually check the changes :P

aaaa


Modding stuff
00:54:195 (54195|0,54195|1) - remove a note. The sound is the same as 00:54:546 (54546|3) -, 00:54:896 (54896|3) -, 00:55:247 (55247|3) -, etc

00:54:721 (54721|1,54721|0) - take it down to one note. Same sound as 00:57:002 (57002|3) -, 00:57:353 (57353|0) -, 01:03:142 (63142|0) -, etc (if not softer)
01:13:844 (73844|1,73844|0) - ^

Can you please check the timings of these notes? I think they're snapped to 1/16, not 1/6. For example, I think 00:55:715 (55715|2) - goes to 00:55:708 - and 00:55:891 (55891|2) - goes to 00:55:883 -. Preferably ask a few other people as well
Occurances
00:55:715 (55715|2) -
00:55:891 (55891|2) -

00:56:241 (56241|3) -
00:56:417 (56417|3) -
00:58:347 (58347|2) -
00:58:522 (58522|2) -

01:00:101 (60101|1) -
01:00:277 (60277|2) -
01:00:627 (60627|2) -
01:00:803 (60803|2) -

01:01:855 (61855|1) -

01:02:908 (62908|2) -
01:03:259 (63259|1) -
01:03:610 (63610|3) -
01:03:961 (63961|2) -

01:09:926 (69926|1) -
01:10:101 (70101|2) -

01:11:329 (71329|2) -
01:11:505 (71505|1) -
01:12:031 (72031|1) -
01:12:206 (72206|1) -

01:13:084 (73084|3) -
01:20:101 (80101|1) - this is snapped to 01:20:072 -

01:27:616 - missing a note here. Same sound as 01:27:791 (87791|2) -, 01:27:835 (87835|1) -, 01:30:072 (90072|1,90072|0) -, etc

01:30:335 (90335|0) - remove this. The same sound can be found at 00:42:616 -, 01:52:791 -, 03:19:809 -, 03:22:616 - and 04:49:633 -

01:38:230 - add another note. Same as 01:38:624 (98624|2,98624|3) -, 01:41:739 (101739|2,101739|1) -, 01:42:089 (102089|1,102089|2) -, etc
01:38:317 - ^

01:40:423 (100423|3) - ghost

01:44:195 - here maybe try this? You had something similar previous and it was changed (I kept the old version) but I'd still want you to consider this. Mine on the left, your's on the right
01:50:291 - there's a note here, if you want to add it

03:09:809 (189809|0,189809|1) - remove a note. Same as 03:09:282 (189282|3) -, 03:11:563 (191563|3) -, 03:12:089 (192089|3) -
03:10:335 (190335|2,190335|3) - ^
03:11:212 (191212|2,191212|3) - ^
03:12:616 (192616|3,192616|2) - ^. These are the only inconsistencies, with the sound, in the entire section. I don't know why they were all at the start, though :lol:

03:31:059 - I think there is a note missing here, although it might be a bit difficult to play so I'm not sure if you want it

03:51:037 (231037|2) - ghost

04:45:510 (285510|1) - move this to 04:45:598 -
04:46:212 (286212|0) - ghost

05:04:984 (304984|0) - ghost

05:07:528 (307528|1,307528|0) - remove a note. This has the same sound as 05:07:002 (307002|3) -, 05:07:177 (307177|3) -, 05:07:703 (307703|0) -

05:11:388 (311388|0) - making this a LN would reflect on the music better

Miscellaneous
For some reason I don't know the reason behind the triplets between 02:24:019 - and 03:08:844 - then between 03:53:844 - and 04:38:668 - (whenever Kiai is active). I feel kinda stupid so can you explain it to me :?

There's this one sound that you've mapped in different ways - which can be found at 00:54:546 (54546|3) -, 01:10:510 (70510|0) -, 04:48:931 (288931|0,288931|1) - and 05:05:072 (305072|2,305072|1) - (I just picked two random examples from both sections). Between 00:31:739 - and 01:13:844 - you've mapped this sound with one SN but you mapped later mapped this with two SNs (most of the time), between 04:38:756 - and 05:12:353 -. Is this intentional or is the inconsistency an accident?
If you want it changed, I'll include all the timings in the next mod.
If you don't want it changed, 04:54:721 - and 04:56:124 - need a second note for consistency.

This map has improved a lot. Nice work :D
hmm there is no ghost and snap is right so i cant change sorry, but thanks for mod
Topic Starter
Wonki

Garalulu wrote:

끼요옵 버블!
끼요옵 하나더받고시프다!
Reba
우리 애기 장하다
Cipse

Wonki wrote:

Cipse wrote:

Miscellaneous
For some reason I don't know the reason behind the triplets between 02:24:019 - and 03:08:844 - then between 03:53:844 - and 04:38:668 - (whenever Kiai is active). I feel kinda stupid so can you explain it to me :?

There's this one sound that you've mapped in different ways - which can be found at 00:54:546 (54546|3) -, 01:10:510 (70510|0) -, 04:48:931 (288931|0,288931|1) - and 05:05:072 (305072|2,305072|1) - (I just picked two random examples from both sections). Between 00:31:739 - and 01:13:844 - you've mapped this sound with one SN but you mapped later mapped this with two SNs (most of the time), between 04:38:756 - and 05:12:353 -. Is this intentional or is the inconsistency an accident?
If you want it changed, I'll include all the timings in the next mod.
If you don't want it changed, 04:54:721 - and 04:56:124 - need a second note for consistency.
Those questions were meant to help me mod the other part of your map D:
Never mind about the other part of the mod
Good luck with getting another BN :)
Topic Starter
Wonki

- R e b a - wrote:

우리 애기 장하다
꺄앙
Kawawa
Patterns has been updated by creator.
And confirmed. Re-bubbled #1
Level 51
Please at the very least change the title to "oblivion" (no caps). This is a very important change that should be made because this is a goreshit song. Thank you for your time and consideration.
DeletedUser_259972

Level 51 wrote:

Please at the very least change the title to "oblivion" (no caps). This is a very important change that should be made because this is a goreshit song. Thank you for your time and consideration.
what do you mean by that?
Cipse
The artist name and his songs are normally lower case. So it's slightly more appropriate for the difficulty name to be lower case.
Topic Starter
Wonki
ok it will be changed when i get 2bubbled
Lirai
Hello Wonki, as your request at Osu!Mania Nominators Modding Team. I will handle your map for the ranking process.

[Oblivion]

HP : 8.5 --> this is proper HP for your difficulty, the SR shows that this diff is called as 'Insane'. mostly HP 9 is perfectly match for X diff mostly for really professional players.

I analyzed the pattern of the song itself for the intro, there are 2 pattern of sound, but they are same kind. the pattern consist of 4 LN usage in this song. as for the intro you had mapped 8 LN so it can be pointed that at 00:16:505 - is the start of new same pattern
you may not confuse, it's pretty easy tho.

so according for the first LN of the 2nd pattern 00:16:505 (16505|1)

00:00:364 (364|2) - This LN starts at 00:00:277 - and i did sure, this is the start of the sound. you maybe just mapped at the start of the sound when it's loud enough but for me it should be mapped full from start until the end of sound. because the sound is 'Fade-In'

00:16:505 (16505|1) - end at 00:20:452 and this LN 00:20:423 (20423|2) - starts at 00:20:452 Snapping 1/12

00:57:879 - Add note to 3 as for hat sound

01:05:949 - Add note for kick

01:07:879 - Add note at col 4,

01:12:031 (72031|1) - Move to 1 same as 01:11:329 (71329|2,71388|0)

01:20:101 (80101|1) - this note sure use 1/4 snap at 01:20:072 feels late with the drum sound i show you something same 01:21:475 (81475|3,81563|2)

01:22:177 (82177|3,82177|2) - i think it should be on column 1 and 2

01:23:668 (83668|0,83668|1) - change into one note at column 4, should be match with the snare sound

01:48:054 - Add note for kick sound
01:56:212 - Add note for kick sound

---

02:28:142 - Add note to 3 as snare, which is trill 14 isn't feel not enough for play

02:37:089 (157089|1,157089|2) - i think you shouldn't mapped it as jacks when you mapped these 02:36:651 (156651|1,156651|0,156739|3,156739|2) ,
Suggest to 02:37:089 (157089|1,157089|2) - change into 14, and 02:37:177 (157177|3) - Move to 3

02:47:177 (167177|2) - Delete
02:47:089 - Add note to 3

02:47:791 - these pattern I think can be more improved a bit since you mapped wrong minijack here, http://puu.sh/qjxX6/dc6ea6b052.jpg

02:50:072 (170072|2,170160|1,170247|2,170335|1) - You may differ this trill with the drum sound 02:49:984 (169984|1) , try this http://puu.sh/qjyAu/2bf04b9d0a.jpg

02:53:142 (173142|0,173142|3,173230|0,173230|1) - These notes hasn't same sound, but when you match it with the next one, yes it was 02:53:230 (173230|0,173230|1,173317|2,173317|3) so i suggest you to make it jack
02:53:230 (173230|0) - Move to 3
02:53:317 (173317|3) - Move to 2
02:53:317 (173317|3) - Move to 1,

03:01:300 (181300|3,181300|2,181388|0,181475|1,181475|0,181563|2,181563|3) - These notes isn't match with the sound which is better if you mapped the jack for the first double
03:01:388 (181388|0) - Move to 4 and add note on 3

03:45:072 (225072|3,225094|2,225116|1,225138|0) - move to 03:45:116 - and then 03:45:072 - add note to col 1 same sounds at the intro 01:07:879

---

04:04:721 - Add note to 2
04:07:265 - Add note to 2,

04:13:142 (253142|3) - end at 04:13:493 - same as you mapped before 04:01:914 (241914|0)

04:14:370 - Improve it ,pls http://puu.sh/qjzA7/d26500d78d.jpg

04:37:089 (277089|1,277177|3) - Move with same column at col 1

04:37:353 - Add note to 2
04:37:528 (277528|1) - Move to 2

04:52:440 (292440|0,292462|1,292484|2,292506|3) - Same suggestion as 03:45:072

05:26:475 (326475|1,329370|0) - Should be start and end at line 05:29:282

If you have any question for my mod, pls reply it in the next post. ill come here to check it

The map is fine at Playable Aspect. and i sure it's good to play. very unique pattern you had there and i hope people will love it. And i did see that you will change the diff name, and im fine with it
Topic Starter
Wonki
All fixed
Lirai
Im feeling right, i did recheck the pattern, it's really improved a lot in my opinion. and all hs is above 100ms

very solid map, what could be wrong


Bubbled #2


Good Luck on your qualify
Aruel
2016-07-31 14:55 Wonki: ACTION is listening to [https://osu.ppy.sh/b/1019378 goreshit - the nature of dying]
2016-07-31 14:56 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1019378 goreshit - the nature of dying [oblivion]]
2016-07-31 14:57 Fresh Chicken: g힛사
2016-07-31 14:57 Fresh Chicken: 어디감 다?
2016-07-31 14:57 Fresh Chicken: 왜이리 힛사가 없어?
2016-07-31 14:58 Wonki: 별로
2016-07-31 14:58 Wonki: 안집어넣었음
2016-07-31 14:58 Fresh Chicken: 분명 지랄할거같은데
2016-07-31 14:58 Wonki: 01:56:651 (116651|3,117177|3) -
2016-07-31 14:58 Fresh Chicken: 일단 ㅇㅋㅇㅋ
2016-07-31 14:58 Wonki: 이런데나
2016-07-31 14:58 Wonki: 05:54:546 (354546|0) -
2016-07-31 14:58 Wonki: 마지막만
2016-07-31 14:58 Wonki: ㅇㅇ
2016-07-31 15:01 Fresh Chicken: 01:19:107 -
2016-07-31 15:01 Fresh Chicken: https://osu.ppy.sh/ss/5734074
2016-07-31 15:02 Fresh Chicken: 01:26:124 (86124|2,86124|3) - 이거 12 로 이동. 솔직히 01:26:300 (86300|1,86300|0,86344|2,86344|3,86388|0,86388|1,86431|2,86431|3,86475|1,86475|0) - 이거 좀 무리수 두는패턴인데 그 바로밑에 저렇게 잭이 있으니 밸런스 붕괴됨
2016-07-31 15:03 Wonki: 그래
2016-07-31 15:03 Fresh Chicken: 01:35:160 - 여기 2개 되야함,
2016-07-31 15:03 Fresh Chicken: 01:35:510 - 01:35:686 - 마찬가지
2016-07-31 15:03 Fresh Chicken: 01:35:598 - 여기는
2016-07-31 15:03 Fresh Chicken: 2개될필요가없음
2016-07-31 15:03 Wonki: 그럼 34 12 34 할게
2016-07-31 15:03 Fresh Chicken: ㅇㅇ
2016-07-31 15:04 Fresh Chicken: 01:40:423 (100423|3) - 삭제, 소리가 있는지도 모르겠고 일관성으로도 따져서 01:39:896 - 여기는 노트가없음
2016-07-31 15:04 Wonki: 01:35:598 -
2016-07-31 15:04 Wonki: 여기 왜2개아니여도댐?
2016-07-31 15:05 Fresh Chicken: 사이에 2개씩 들어가있으니 12-34가 그냥 쭉 나열되잖아 근데 거기는 다른 두개하고 비교해봤을때 소리가 작기때문에 지루함 덜려면 하나 제거하는게 더 나을수도있음
2016-07-31 15:05 Wonki: 위에건삭제
2016-07-31 15:05 Wonki: 그럼멀지우지
2016-07-31 15:06 Wonki: 4지움
2016-07-31 15:06 Fresh Chicken: ㅇㅋ
2016-07-31 15:06 Fresh Chicken: 형은근데
2016-07-31 15:06 Fresh Chicken: 이노래 좋아서
2016-07-31 15:06 Fresh Chicken: 맵핑한거?
2016-07-31 15:06 Wonki: ㅇㅇ
2016-07-31 15:06 Fresh Chicken: 어후
2016-07-31 15:06 Wonki: 원래
2016-07-31 15:06 Wonki: 이런거
2016-07-31 15:06 Wonki: 안좋아하는데
2016-07-31 15:06 Wonki: 이작곡가는맘에듬
2016-07-31 15:06 Fresh Chicken: 02:25:598 - 하나추가, 일관성 유지
2016-07-31 15:07 Fresh Chicken: 나 이거
2016-07-31 15:07 Fresh Chicken: 노래가 너무
2016-07-31 15:07 Fresh Chicken: 좀 그럼
2016-07-31 15:07 Fresh Chicken: 이거 삘이 유저레이팅 테러당할거같음 ㅋㅋ
2016-07-31 15:07 Wonki: 당연히
2016-07-31 15:07 Wonki: 테러당하겠지슙벌
2016-07-31 15:07 Wonki: 1에추가
2016-07-31 15:07 Wonki: 일단
2016-07-31 15:07 Wonki: 고어쉿하면
2016-07-31 15:07 Wonki: 무조건
2016-07-31 15:07 Wonki: 8점이하야
2016-07-31 15:07 Fresh Chicken: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
2016-07-31 15:08 Fresh Chicken: 02:36:124 (156124|3,156212|0,156300|3,156388|1,156388|0,156475|2,156475|3) - Ctrl + H
2016-07-31 15:08 Fresh Chicken: 02:35:247 (155247|3,155423|3,155598|3,155774|3,155949|3,156124|3,156300|3,156475|3) - 좀 길다고생각됨
2016-07-31 15:08 Wonki: 완료
2016-07-31 15:08 Wonki: 02:35:335 (155335|1,155335|0,155423|3,155423|2) -
2016-07-31 15:08 Wonki: 얘네
2016-07-31 15:08 Wonki: ctrl h함
2016-07-31 15:08 Fresh Chicken: ㅇㅋ
2016-07-31 15:08 Fresh Chicken: 02:43:493 (163493|3) - 2로 이동, 밸런스
2016-07-31 15:09 Wonki: ㅇㅋ
2016-07-31 15:10 Fresh Chicken: 03:03:493 (183493|3) - 3으로 이동, 밸런스
2016-07-31 15:10 Fresh Chicken: 03:04:546 (184546|3) - 2 ^
2016-07-31 15:10 Wonki: 완료
2016-07-31 15:11 Fresh Chicken: 03:30:774 (210774|3,210774|2,210861|0,210861|1,210905|2,210905|3,210949|0,210949|1,210993|3,210993|2,211037|0) - Ctrl + H
2016-07-31 15:11 Wonki: 완료
2016-07-31 15:12 Fresh Chicken: 03:56:124 (236124|2,236212|2) - 얘 굳이
2016-07-31 15:12 Fresh Chicken: 잭 필요없다생각됨
2016-07-31 15:12 Fresh Chicken: 다른 파트 같은소리 드럽게많은데 다 잭 안쓰고솔직히 잘 느껴지지도않을듯
2016-07-31 15:12 Wonki: 그런가
2016-07-31 15:12 Wonki: 첫번쨰거
2016-07-31 15:12 Wonki: 4로바꿈
2016-07-31 15:12 Fresh Chicken: ㅇㅇ
2016-07-31 15:13 Fresh Chicken: 04:21:051 - https://osu.ppy.sh/ss/5734124
2016-07-31 15:14 Wonki: 완료
2016-07-31 15:14 Fresh Chicken: 04:53:581 - https://osu.ppy.sh/ss/5734125
2016-07-31 15:14 Fresh Chicken: 05:11:388 - 여기 롱놋쓰는게 나아보임
2016-07-31 15:15 Fresh Chicken: 업뎃 ㄱ
2016-07-31 15:15 Wonki: 05:11:563 -
2016-07-31 15:15 Wonki: 여긴노트있으니
2016-07-31 15:15 Wonki: 2추가함
2016-07-31 15:15 Fresh Chicken: ㄴㄴ
2016-07-31 15:15 Fresh Chicken: 추가하지말고
2016-07-31 15:15 Fresh Chicken: 그냥
2016-07-31 15:15 Fresh Chicken: 05:11:388 (311388|0) - 얘를 2로 옮겨서
2016-07-31 15:15 Fresh Chicken: 롱놋으로 늘려
2016-07-31 15:15 Fresh Chicken: 그게 훨 나아보임
2016-07-31 15:15 Wonki: ㅇㅋ
2016-07-31 15:15 Wonki: 마지막으로
2016-07-31 15:15 Wonki: 겹놋없는지
2016-07-31 15:15 Wonki: 확인좀할게
2016-07-31 15:16 Fresh Chicken: 겹놋은
2016-07-31 15:16 Fresh Chicken: AI모드가 잡아줌ㅋㅋ
2016-07-31 15:16 Wonki: ㄹㅇㄹㅇ?
2016-07-31 15:16 Wonki: 굿
2016-07-31 15:16 Wonki: 업뎃함
2016-07-31 15:16 Fresh Chicken: ㅇㅇㅇ
2016-07-31 15:16 Wonki: re
2016-07-31 15:16 Wonki: ㄱㄷ
2016-07-31 15:18 Wonki: 함
2016-07-31 15:18 Wonki: 고맙오
Aruel
ㅊㅋ
Reba
행운의 포니
Topic Starter
Wonki

- R e b a - wrote:

행운의 포니
나가
Garalulu
Topic Starter
Wonki

Garalulu wrote:

너도나가
Evening
Quite sure this amount of hitsound effort put in into this map is not acceptable, will give a detailed mod in a bit as I'm not in agreement with most of the patterning.

Did anyone even bother checking hitsounds? lmao
Aruel

Evening wrote:

Quite sure this amount of hitsound effort put in into this map is not acceptable, will give a detailed mod in a bit as I'm not in agreement with most of the patterning.

Did anyone even bother checking hitsounds? lmao
I thought someone will point out HS too, but it doesn't break the rule about HS so I gambled it. Well, let see what QAT will decide.
Niks
행운포니
Lastopia
1Bubbled by Kawawa
2Bubbled by DE-CADE

Qualified by Fresh Chicken

Ranked by PONY
Topic Starter
Wonki

Evening wrote:

Quite sure this amount of hitsound effort put in into this map is not acceptable, will give a detailed mod in a bit as I'm not in agreement with most of the patterning.

Did anyone even bother checking hitsounds? lmao
I thought that just original music is more important to hear than hitsound. so this is more good to me.and wanted to keep. so I used the hitsounds on special sound section.
Evening
The ranking criteria explicitly said that all hitsounds must be audible and QATs are already quite pushing it already by letting a lot of maps with relatively inaudible hitsounds to go through so there's that.

The reasoning of letting players hear the music is reasonable, I myself do not turn on hitsounds at points but the density of hitsounds here is NOT acceptable by any means, by letting through this we are pretty much allowing mappers to just throw in 1 hitsound for their entire 10 minute map to justify it and a low quality hitsounded chart has been proven to be unrankable (see: t/339876/start=75)

While I do get raising the hitsound too high will interfere with the music itself:

- Players who don't like to use hitsounds will just have their Effects to 0% anyways
- Players who do like hitsounds, will appreciate actually having hitsounds audible

This works both ways, it's not about it being rankable, it's about it being well done, mappers have kept their standards high by ranking maps that have more complex hitsounds than this and it benefits both parties it is not too advisable to stoop this low in standards for hitsounding.

It is a mandatory thing, might as well do it well!
Lastopia
흠.. 힛사..
Topic Starter
Wonki

Evening wrote:

The ranking criteria explicitly said that all hitsounds must be audible and QATs are already quite pushing it already by letting a lot of maps with relatively inaudible hitsounds to go through so there's that.

The reasoning of letting players hear the music is reasonable, I myself do not turn on hitsounds at points but the density of hitsounds here is NOT acceptable by any means, by letting through this we are pretty much allowing mappers to just throw in 1 hitsound for their entire 10 minute map to justify it and a low quality hitsounded chart has been proven to be unrankable (see: t/339876/start=75)

While I do get raising the hitsound too high will interfere with the music itself:

- Players who don't like to use hitsounds will just have their Effects to 0% anyways
- Players who do like hitsounds, will appreciate actually having hitsounds audible

This works both ways, it's not about it being rankable, it's about it being well done, mappers have kept their standards high by ranking maps that have more complex hitsounds than this and it benefits both parties it is not too advisable to stoop this low in standards for hitsounding.

It is a mandatory thing, might as well do it well!

Ok waiting disqualified
Evening
“--” separates the relevant comments so it doesn’t get confusing which is linked to which

You should at least have these hitsounds in your possession to differentiate the sounds, and these are quite basic so it’s not something too complicated to apply either:

Snare and/or Clap (for the snares in the song and the distorted kicks)
Kick (well, for the kicks)
Finish (this could be useful for the starts and ends of sections)

If I were to enforce the hitsound criteria a bit more here, the hats are by no means audible over the music itself so you will need to have a louder base hitsound

--
00:32:089 (32089|3,32616|2) - Think these 2 notes can be on the same column due to drum snare pitch relevancy
00:33:054 (33054|2,33142|3) - While this can be {2}{3}

--
00:33:405 (33405|1,33581|3) - These can be hammered on 2 for pitch relevancy (you will need to shift some notes of course, you can probably shift to {13}{13} such that you can put 00:34:019 (34019|2) - on 4 for pitch relevancy and 00:34:370 (34370|3) - on 3)

--
00:49:107 (49107|3) - This is lower in pitch compared to the previous snares, shift this to 3 for PR

--
00:49:546 (49546|3,49633|2,49721|3) - Think you can omit the 2nd note here and shift everything to column 3 so as to differentiate from other column 4 snare notes. Suggesting to omit the 2nd note here as it is really soft and in a way inaudible to those not focusing to the music

Adding onto why you should omit the 2nd note here:

There are quite a bit of instances where similar sounds are omitted like in between these notes and ¼ before the first note there 00:47:440 (47440|2,47616|2) -
Same goes to 00:48:844 (48844|1,49019|1) -

00:52:089 (52089|1,52265|1) - Same thing goes to this, you might want to find a consensus where you have a consistent way of layering here because as of now it feels slightly random

--
00:54:721 (54721|1,54721|0) - While I do get the drum kick being 2 notes, not too sure why is the synthesizer kick is 2, the sound is really vague and I think having 1 note being on the left side of the chart is good enough to kind of represent its existence

00:57:002 (57002|3) - With reference to this, I think the layering scheme needs to be relooked

--
00:55:598 (55598|1) - While I do see why you would put a ⅙ rhythm here, I believe that the rhythm still revolves around the usage of ¼ swings:

Examples where sounds start later than notes that are not in the ⅙ section:

00:50:335 (50335|3) -
00:52:353 (52353|2) -
00:42:353 (42353|2) -

and so on, the reason I urge for you to change to ¼s is because you have already established a ¼ rhythm approximate at the intro (approximation at this level is not wrong!) and ¼ rhythm approximation at the point where you started mapping ⅙ is not wrong too but it’s more ideal as you have established this ¼ rhythm and you might want to keep it consistent throughout the prologue of the song

-- (not going to separate these mod lines)
01:04:721 (64721|3,65072|2,65247|2,65335|2) - These are the same sounds, why not hammer them for PR?

01:18:581 (78581|1) - Suggesting to remove this note in particular, the music felt that it suggests a ½ beat drop here

01:19:282 (79282|0,79282|1,79458|1,79458|0) - Not too sure why these hammer, they don’t suggest the same sound

01:21:388 (81388|0,81388|2) - Why not follow the layering you’ve established here for the snares and put this on 34? (You can shift 01:21:300 (81300|3) - to column 1 or 2 for a minijack, I assumed a minijack is fine as you’ve already used it a lot of times)

01:23:931 (83931|3,83931|2,84195|3,84195|2) - Why not keep this a 14 chord for the snare itself

01:44:195 (104195|1,104195|0,104282|1,104282|0,104370|1,104370|0,104546|0,104546|1,104721|0,104721|1) - It’s quite bothering that these snares doesn’t change column count, pretty sure you can do something like 13 13 24 34 34 or 13 23 24 34 34 or something similar

Not too sure why the layering scheme for 01:29:282 (89282|1) - and 01:51:739 (111739|1) - are different, I prefer the latter as it provides a larger variety of patterns however

01:55:423 (115423|1,115598|1,115774|0,115949|3) - The snares are the most prominent sound here you might want to emphasize them through making them the same column and or the same note count

01:58:142 (118142|0,118230|0,118230|1) - This is not too comfortable of a pattern, you might want to consider just 12 12 -ing it considering the difficulty of your other patterns

02:24:019 (144019|2) - I’m honestly not sure what is your minijack layering scheme here:

Seems like the minijacks here 02:24:896 (144896|2,144896|3,144984|3,144984|2) - are aiming at the distorded kicks here
02:26:651 (146651|0,146651|1,146739|0,146739|1) - This proves it to be true somewhat
I’m not too sure what happened but it felt like everything fell apart after this point as you didn’t really map the minijacks towards the kicks anymore
02:30:774 (150774|0,150774|1,150861|0,150861|1) - Well yea i get this part because it has 2 kicks on ¼ and some other minijacks
But why is there a minijack here 02:35:423 (155423|1,155510|1) -, is it for the distorted kicks? Why would there be a minijack for a distorted kick here and not any where else though?

Seems to be accidental but 02:28:054 (148054|3,148230|3,148405|3,148581|3,148756|3,148931|3,149107|3,149282|3,149458|3,149633|3,149809|3,149984|3,150160|3,150335|3) - This forms quite a long jack and it’s rather noticeable while playing (at least for me), you might want to just break the chain somehow as it doesn’t seem to be emphasizing anything in particular

02:26:388 (146388|1) - Ghost note
02:28:493 (148493|0) - Ghost note
02:31:826 (151826|1) - Ghost note
02:39:195 (159195|2) - Ghost note
02:39:546 (159546|0) - Ghost note
02:40:949 (160949|3) - Ghost note
02:44:458 (164458|3) - Ghost note

And it goes on

02:29:809 (149809|3,149896|0,150160|3) - Not sure why you didn’t go for a different layering scheme for these notes, the layering here just seems inconsistent

02:29:721 (149721|0,149721|1) - I don’t see why this is explicitly emphasized with a 2 note chord

02:32:177 (152177|2,152265|0) - While these ghost notes can be justified, I don’t see why you would need these as the whole chart feels very technical and a leaving the last note there on ¼ to create a ¼ swing beat would represent the music much better

02:34:546 (154546|1,154546|2,154633|3,154633|0,154721|2,154721|1,154809|3,154809|0,154896|2,154896|1) - Proposing that you somehow distinguish the snares and the hats here instead of blending them all into 1 single jumptrill pattern, you can most likely drop 1 of these notes 02:34:633 (154633|3,154633|0) - and make the pattern after it a 34 12 34 or 12 34 12

02:37:703 (157703|3) - No idea why you would use just 1 note to represent a snare

02:39:721 (159721|2) - Why is this 1 note only when you used 2 notes for 02:40:247 (160247|3,160247|2) - the same sound

02:40:686 (160686|0,160686|3,160774|2,160861|1,160861|0) - Not too sure why you would go for a 2 - 1 - 2 note count when it should be (according to the rest of the chart) 1 - 2 - 2

02:41:124 (161124|1,161475|2) - Why are these not 2 note chords

02:42:002 (162002|0,162002|1,162089|1,162089|0) - Would suggest to have it something like a 2 - 1 - 2 note count with a minijack as the snare in the middle is quite vague, you can try something like 14 4 23 or 13 3 12 etc.

02:44:195 (164195|0,164195|1,164282|2,164282|3,164370|1,164370|0,164458|3,164546|0,164546|1,164633|3,164721|1,164809|3,164896|1) - The distorted kicks are the main rhythm here and it just doesn’t really bring justice to the complexity of this rhythm in the music if the whole pattern revolved around 1 single trill

02:47:879 (167879|0,167967|0,168317|0,168405|0) - Wait what why are these minijacks

02:48:581 (168581|3,168581|0,168756|0,168756|3) - You might want to pattern them differently as they are distinctively different sounds

02:50:774 (170774|1) - Well, to emphasize the ¼ swing better I believe this can be 12 and you can probably change the 3 note chord after it to 34

02:51:124 (171124|0,171300|0) - Well, according to quite literally everything, this should be a 2 note chord and I feel that it emphasizes the ¼ swing better too anyways

02:55:686 (175686|2,175686|3,175774|3,175774|2,175861|1,175861|0,175949|3,175949|0,176037|2,176124|2) - I’m not too sure about this sudden minijack burst, you can probably tone it down

02:56:914 (176914|0,177002|1,177002|0) - Why does this have minijacks
02:58:054 (178054|3) - Well, this should be a 2 note chord right

03:05:423 (185423|3,185423|0,185510|1,185510|2,185598|0,185598|3) - Think this can be 14 2 34 just for variation for the last snare

03:05:861 (185861|3,185949|3) - Not too sure about the usage of a minijack here, this is quite a faint instrument

03:07:265 (187265|2) - Shouldn’t this be 2 notes for the snare

03:08:142 (188142|1,188142|0,188230|1,188230|0) - Why is this a 2 note minijack when the instruments are different

03:08:581 (188581|0) - Well, I do get you don’t focus on the distorted kick here (which felt really weird to me but ok) but this distorted kick marks the end of the sequence and it feels really underwhelming to not have it at least 2 notes

03:11:212 (191212|2,191212|3) - Think you can follow your previous sequence by having the snares layered to 1 note only, suggesting this to be column 3 due to PR

03:12:616 (192616|2) - Similarly, keep the snares to 1 note (I do get there’s a noise layer here but it isn’t significant to the point of mapping it)

03:14:282 (194282|3) - Suggest to put this on column 3 just to differentiate it from the column 4 louder and higher pitched snare

03:18:230 (198230|1) - Felt that this could be on column 1 as this snare sequence is somewhat mimicking a build up in speed and I personally feel that it being on column 1 represents this better

03:24:458 - Felt that you missed a crucial beat here as it is also a build up

03:30:861 (210861|3,210861|2,210905|0,210905|1,210949|3,210949|2,210993|0,210993|1,211037|3) - This feels slightly over the top in jumptrilling, though not wrong I’m suggesting to make it 3 2 3 2 34

03:32:879 (212879|1,213054|2,213405|2,213581|1) - Think you can keep these in the same column just to emphasize the ¼ swing

03:35:510 (215510|0,215686|3) - Similarly

03:35:774 (215774|0,215817|1,215861|2,215905|3,215949|0,216124|1,216300|2,216475|3,216563|2,216651|1,216826|0,217002|0) - Quite dislike the reverse PR but ehhh, think you can use 2 1 4 3 2 1 2 2 3 4 4 4

03:38:493 (218493|2,218668|1) - Hammer them for the ¼ swing

03:41:914 (221914|0,222265|0,222440|0,222528|0,222616|2,222616|3) - Would highly encourage Ctrl+H ing this for PR

03:48:756 (228756|3,228844|2,228931|1,228931|0,229107|3) - Think the snare here can be emphasized by having this pattern: 4 2 34 2, this is just to isolate the snare so it doesn’t blend in into the hats here

03:53:844 (233844|3) - I think I’m just going to leave the 2nd kiai to you, I honestly think you should focus on layering the distorted kicks more than anything else, it’s the most prominent sound and it really makes me feel that you can’t make up your mind on the layering scheme here, it feels like a mess:

The minijacks doesn’t really make much sense to me
The 3 note chords don’t really make much sense to me as your layering doesn’t really justify it, something like this 04:29:633 (269633|3,269633|0,269633|2,269809|1,269809|2,269809|3,269984|0,269984|3,269984|1,270160|2,270160|1,270160|0,270247|3,270335|2,270335|1,270335|0) - is highly puzzling

Yea not too motivated to mod the rest of it anymore, it’s pretty much repeating the same thing
Feerum
Hello

This beatmap was reported for a disqualify by the community.
After looking into the beatmap the points listed above by Evening seems valid to me. They can really help to improve this beatmap before it get ranked. Please reply to it properly.

I also would like to mention that the hitsounding of your beatmap is way to poor to get Ranked. The hitsounds you used here are placed almost inaudible.
Also you should use at least 3-4 different hitsounds and all of them should also be audible.

Therefore i really recommend to raise the volume of all Timing Points at least to 40%

Disqualified for now so further improvements can be made.
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