sorry for popping in only now but i might as well post this now lol
00:04:479 (3) - 00:10:126 (3) - 05:09:420 (4) - 05:15:067 (4) - 05:20:714 (4) - 05:26:361 (3) - i really think you should have NC'd stuff like this. the map makes use of slider leniency for triples coming off of sliders pretty much through the whole thing, but in these specific spots you have these; it would feel more comfortable to read if you threw NCs on these objects
00:15:773 (4) - also what's up with this
00:45:773 (1) - 04:42:949 (1,1) - would be nice to buffer these by at least one 1/4 gap to prevent unfair breaks
01:23:185 (1) - 03:27:420 (2) - wouldn't hurt to NC these to signify that they're not on the very next white tick from the previous object
01:41:273 (2,3) - this movement seems inconsistent with 01:38:008 (1,2,3) - and 01:39:420 (1,2,3) - or am i missing something
04:44:361 - i don't think this section full of NC spam is needed. while it may seem tempting to do so and it does fit the ncing concept of previous parts of the map, there's about 60 NCs here in the space of 20 seconds, which is about twice as dense as one of your kiais and three times as dense as one of RLC's kiais. i think it's pretty unnecessary in the end and you could do fine by cutting them in half because the sv changes feel intuitive by this point already
00:04:479 (3) - 00:10:126 (3) - 05:09:420 (4) - 05:15:067 (4) - 05:20:714 (4) - 05:26:361 (3) - i really think you should have NC'd stuff like this. the map makes use of slider leniency for triples coming off of sliders pretty much through the whole thing, but in these specific spots you have these; it would feel more comfortable to read if you threw NCs on these objects
00:15:773 (4) - also what's up with this
00:45:773 (1) - 04:42:949 (1,1) - would be nice to buffer these by at least one 1/4 gap to prevent unfair breaks
01:23:185 (1) - 03:27:420 (2) - wouldn't hurt to NC these to signify that they're not on the very next white tick from the previous object
01:41:273 (2,3) - this movement seems inconsistent with 01:38:008 (1,2,3) - and 01:39:420 (1,2,3) - or am i missing something
04:44:361 - i don't think this section full of NC spam is needed. while it may seem tempting to do so and it does fit the ncing concept of previous parts of the map, there's about 60 NCs here in the space of 20 seconds, which is about twice as dense as one of your kiais and three times as dense as one of RLC's kiais. i think it's pretty unnecessary in the end and you could do fine by cutting them in half because the sv changes feel intuitive by this point already