Because we can do multiple hitsound presets in taiko now. p/3742171 Some adjustments need to be made to the ranking criteria.
A new rule should be written along the lines of: (Suggest revisions to the wording if you want to try and make it more clear!)
For those of you who are unclear on what "key sounding" is. It is a common hitsounding style used in osu!mania where there is a blank MP3 file and the notes you hit create the music as you play. This is available because of the unlimited number of hitsound presets available. Obviously, this is something you should never do in Taiko. Key sounding a taiko map results in no clear hitsound for your drum hits, rather your drum hits accounting for everything in the music. So this needs to be a rule, not a guideline.
This current guideline should be made into a rule as well. (No rewording needed.)
This should not be optional. Hitsounds must be drum related and have a difference in pitch. (High for kat, low for don like the current guideline states.) There are no "special circumstances" that will allow you to ever have an abstract or opposite pitch hitsound. (Opposite pitch meaning having a very high pitched don sound or low pitched kat sound. Abstract meaning something not drum related, etc.) So this should also be a rule.
A new rule should be written along the lines of: (Suggest revisions to the wording if you want to try and make it more clear!)
- "Do not use hitsound presets to recreate the song you are mapping. (Also known as key sounding)"
For those of you who are unclear on what "key sounding" is. It is a common hitsounding style used in osu!mania where there is a blank MP3 file and the notes you hit create the music as you play. This is available because of the unlimited number of hitsound presets available. Obviously, this is something you should never do in Taiko. Key sounding a taiko map results in no clear hitsound for your drum hits, rather your drum hits accounting for everything in the music. So this needs to be a rule, not a guideline.
This current guideline should be made into a rule as well. (No rewording needed.)
- "Custom hitsounds must be drum-related. If custom hitsounds are used, they should have deeper/lower tone set as don and a higher/lighter tone as kat."
This should not be optional. Hitsounds must be drum related and have a difference in pitch. (High for kat, low for don like the current guideline states.) There are no "special circumstances" that will allow you to ever have an abstract or opposite pitch hitsound. (Opposite pitch meaning having a very high pitched don sound or low pitched kat sound. Abstract meaning something not drum related, etc.) So this should also be a rule.