Fixed some random snapping errors. Qualified!
Watch your language (;Haruto wrote:
)as expected lol)
-kevincela- wrote:
fucking speedy gonzales
it isnt a bad languange :^) dw just memeing around tho lelKuo Kyoka wrote:
Watch your language (;Haruto wrote:
)as expected lol)
Haruto wrote:
congrats!!
FCL wrote:
-kevincela- wrote:
fucking speedy gonzales
you tooAnxient wrote:
i swear to god y'all are wizards
[Colours]
Combo1 : 191,43,255
[b]Combo2 : 255,221,244[/b]
Combo3 : 220,135,255
Combo4 : 255,108,192
[Colours]
Combo1 : 191,43,255
[b]Combo2 : 255,221,232[/b]
Combo3 : 220,135,255
Combo4 : 255,108,192
I'd rather get this over with as soon as possible and not on the 4th day of qualify like what happened with my last map.ajeemaniz wrote:
that was quick
ProfessionalBox wrote:
I'd rather get this over with as soon as possible and not on the 4th day of qualify like what happened with my last map.ajeemaniz wrote:
that was quick
?? But the offset was perfectly fine...ProfessionalBox wrote:
Alright so after getting many many testplays from Rohulk I've decided to alter the offset aswell based on his experience.
It's good that majority of the players of this game have to wait an extra week for a standard game mode map now because of these rules
I don't want for most of the map to be kiai so I won't add it to the beginning xd. Also I don't want to overdo the difficulty on paradox so I won't touch the spacing either, I like it just as it is at the momentOkorin wrote:
I don't really get why 00:09:702 - doesn't have kiai lol
might be a personal thing but i feel like in comparison to the rest the kiai in paradox lacks impact because most other sections use similarly high spacing