Lasse wrote:
here's the mp3 reencoded to rankable 192bkit/s
http://puu.sh/oDJa4/0685266f9b.mp3
offset could be a little different
Lasse wrote:
here's the mp3 reencoded to rankable 192bkit/s
http://puu.sh/oDJa4/0685266f9b.mp3
offset could be a little different
I add Maeda Jun cause he's the author of this beautiful game and did a very great job on it. Anyway I added the both tags you just suggested and I forgot to add "Love Letter" lol.KaedekaShizuru wrote:
sorry, this song has no relationship with 麻枝 准, but Authors by 都乃河 勇人(Tonokawa Yuuto)and Compose by 折戸 伸治(Orito Shinji)
so you should del Maeda Jun and 麻枝 准 in the tags and add in 都乃河勇人、Tonokawa Yuuto、折戸伸治、Orito Shinji、Visual Art's
maybe mod this map soon...
Thank you for your mod and time!KaedekaShizuru wrote:
[General]
First of all I must clarify: 麻枝准 is only the QC(the Quality Control) and one of the Composer/Lyricist for this game, not the author. He compose the BGM 「旅」(Tabi) and Lyrics it derived the song 「CANOE」 and 「渡りの詩」(Watari no Uta). That's all.
The authors of Rewrite are: 田中ロミオ(Tanaka Romeo)、竜騎士07(Ryukishi07) and 都乃河勇人.
The route of 中津静流(Nakatsu Shizuru) writen by 都乃河勇人, all of the script has no any relationship with 麻枝准.(The route of 此花ルチア(Konohana Lucia) writen by 竜騎士07, others by 田中ロミオ)
So you must del Maeda Jun and 麻枝 准 from the tags, although this not affect to rank, but please do not mislead other people. Key ≠ 麻枝准. Thank you.
https://ja.wikipedia.org/wiki/Rewrite_(ゲーム) Whoaaa, If you say that much then okay, I'll delete Jun Maeda from the tags. Thank you for your research!
What is the diff name "Ani" mean? It seems like Chinese Pinyin “爱你”, but this is a Japanese song, you can use Japanese-Romanise "Aishiteru", or use English "Love You", even the English of the title "Love Letter". I make this diff for someone named "Ani" and it's one of her favorite song that she love to sang. So yeah..
SV1.3 is OK, but you use many 1.2X, 1.5X green line. Those makes your slider too fast, made the flow hard, unsightly and not suitable for this song. This song is softly, your mapping should reflected it. 0.75X, 0.8X,1.0X,1.2X enough. Hmmmm, Is that so? It plays fine for me though :/
[Ani]
The first paragraph of this song has weak piano sound, you can follow these and I feel those are better to map. You know always following vocal is worse, but for this song, you can mix the vocal and rhythm where appropriate. Hooo, okay!
00:07:146 (1,2) - good symmetry, but 00:10:411 (1) looks very bad. there is no any sound at 00:11:228. if you have slow slider it's very proper to a normal slider like KPY have done. Many sliders in this map are all like this. good point
00:23:473 (1) - start this at 00:23:575 and end at 00:26:636, then add a circle at 00:23:473 hooo, good
In my opinion, I would add a slider from 00:30:003 to 00:30:820, a circle at 00:32:452, slider from 00:33:269 to 00:34:085, a big DS between 00:35:309 (4,5), maybe 2X, then slider from 00:36:534 to 00:37:350, circle at 00:38:167 and 00:38:983......I agree on the DS part but ummh, maybe I'll just consider your opinion on the rhythm thing, hehe. Also would be great if you able to provide any Picture about the rhythm you said
Do you have heard of Snake mapping? You are not mapping normal nor easy, but insane instead. Like 00:30:003 (2,3)、00:56:126 (1,2)、00:59:391 (1,2) and so on. Please do not fall in DS hole. Insane diff is free. Almost all of the notes likes snake, looks boring welp, I kinda agree with you, maybe I'll ask someone for this
01:15:309 (5) - do you heard any sound here? Yes, and it's very faint. Do you hear the weak piano sound thingy at here? Anyway I'm removing it for now for a better play
01:50:820 (1,2,3,4,5,6,7) - even for insane, this stream too hard and I recommend kickslider instead. Yes , Yes I see your point on here. But.. I feel like I want to streaaaaammm at here you know? cause the good part are going to start hehe. Oh well, If someone also asking me to do that maybe I'll consider it
02:32:452 (1) - stack on 02:33:677 (2) mmm, I'll give it a try
03:11:228 (3,4,5,6) - what are you following? I can't make clear them. You'd better use slider to cover these. I'm trying to follow the piano at here? Also I do think this also enjoyable. Xd
03:28:779 (4) - why not a slider here same as before? there are all of One-half shot, 03:29:187 (5) too, downbeat at 03:29:595 but you add the slider tail makes strange feeling. Downbeat should be circle or slider head to give player striking sense. eeeh? But it feels great to me ;;
03:30:411 (1,2,3) - then why you suddenly switch to vocal? hmm, maybe I'll give another pattern
03:32:044 (3) 、03:35:309 (4) - same with 03:29:187 (5)
So many issues, still need hard word.
I only give you direction, others can only rely on your own understanding.
Good luck.
@Karen
我知道是乃跑来deny的KD 给我还回来(怒
[Colours]
Combo1 : 192,129,129
Combo2 : 142,211,253
Combo3 : 250,222,126
Combo4 : 255,225,225
Combo5 : 111,183,255
Thank you very much much!Modem wrote:
Hi~~~ M4M owo/THIS SONG BREAKS MY KOKORO!
SO SAD! UWU *sobbing grossly*General* Please resize your BG into the rankable size. It could be 1024 x 768. You could ask Ringating to help you resizing the background. He is a very nice person :3 I've known him since a year ago, Anyway the current BG is ok and rankable.
* You should add soft-sliderslide 'cuz the noise coming from the soft default slider is disturbing the main music. Moreover, this is such a calm and quiet song in which the noise from the slider kinda broke the aesthetic side. And don't forget to change all the sample from the timing setup panel into S:C1 if you do this :3 asdsafsa, i forgot lol, thanks
* In my opinion, the preview point that you choose didn't hit the highlight from the song itself. Based on the way you choose the preview point, I guess you didn't intend to put the preview point at some part before the kiai time and instead you like to add calm yet touching part as a preview point am I right o3o? My suggestion is, if you really want to add calm and gorgeous part as the preview point, then you should move the preview point into 04:47:554 . That part is so nice and touchy ;w; *sniffle* I love you
* It would be nice if you make this part -> 01:51:636 (1) ~ 02:17:758 into kiai time since the rhythm around this part doesn't have any difference with the rhythm at 03:55:718 (1) ~ 04:21:840 (1) in which it was being kiai time, so it still makes sense to put kiai time at 01:51:636 (1) ~ 02:17:758 there
* Please disable the countdown at the 'design' from the song setup. The song starts quite early and the countdown wouldn't be used so it was unnecessary asdasfasfa
* Um, also, this is purely a suggestion, but I guess the combo colors that you chose doesn't fit well with the background. I'm afraid this will result in disqualification (I've already seen some maps which was disqualified only because the combo color that they were chosen didn't match with the background) so my suggestion is, replace your combo colors with :[Colours]
Combo1 : 192,129,129
Combo2 : 142,211,253
Combo3 : 250,222,126
Combo4 : 255,225,225
Combo5 : 111,183,255
Um, sorry that I added some new combo colors in it but it matches with the boy's hair color, and their skin, so..... >////< greaat!
* Others are pretty fine~ >w</Ani* Why HP 6.6? HP 6 suits well with this calm song :3 yes
* Change AR to 7 7.3 cuz anti mainstreammmm
* Change OD to 7 as well so that it will balance with the HP and AR yes
* Um okay then, I'll start with the part around -> 00:03:065 (3) ~ 00:20:207 (1) since there are strong piano sound from the main music so that the hitsound around this part could be improved. Add whistle at :
- 00:03:065 (3)
- 00:07:147 (1)
- 00:09:595 (3)
- 00:12:045 (2)
- 00:12:861 (4)
- 00:13:677 (1)
- 00:15:309 (1)
- 00:16:943 (1)
- 00:19:392 (2)
- 00:20:207 (1) marry me
* 00:23:473 (1) Using 20% volume for this spinner at this calm part is still a little bit too loud. Lower down the volume at this spinner into 10% yes yes
* 00:55:037 ~ 00:55:445 - Just my suggestion, but there's lovely bell sound from the main music that could be mapped here. You could add a slider that started at 00:55:037 ~ 00:55:309 then add a note at 00:55:445. Add whistle at 00:55:309 afterwards :3. If you want to apply this suggestion, then change the Beat Snap Divisor into 1/6 first aa, well, I did map these part, but with my own rhythm. ty
* 01:50:003 (5) - Using whistle and finish at the same time on this note is too loud compared to the main music. Remove the finish and keep using whistle instead ayy
* 01:50:820 (1) ~ 01:51:432 (7) - The volume on this stream quite loud considering the piano from the main music is kinda low and there's no hitsound in this stream that could emphasize the piano. Plus, the soft hitsound is covering the piano from the main music too much. Lower down the volume at this stream into 10% so that it will blend with the piano from the main music properly lovely
* 01:51:636 (1) ~ 02:17:554 (5) - This part is lacking the hitsound while this part is one of the highlights from the music. I dunno if the hitsound for this kiai time is still WIP but if it doesn't then, I suggest you to add whistle at least at every big white tick (the downbeat) so that at least you follow along the piano :3 o shit I forgot to HS
* 02:05:718 (2) ~ 02:06:330 (5) - How about making the stream at these notes into round instead of letting it straight? It will lead the flow nicely considering the previous slider -> 02:04:697 (1) have the curvy angle from its slider's frame, so that it will be more comfortable to have a rounded flow afterwards. (Sorry that I couldn't take any screenshot as an example. F-12 in my laptop is broken uwu ;w;) I know what are you saying
* 02:11:228 (1) ~ 02:14:493 (1) - Um, why did the space between 02:11:228 (1) and 02:12:860 (2) is a lot larger than the space between 02:12:860 (2) and 02:14:493 (1) while they are exactly having the same gap? This is quite confusing and pretty noticeable, so my suggestion is, to move 02:11:228 (1) and 02:12:860 (2) closer to each other so that they will have a consistent spacing with 02:14:493 (1) there you go
* 02:17:350 (4,5) - Blanket these notes with 02:16:126 (3) ? They will look cute owo you are cute
* 02:17:758 - The piano from the main music is quite strong here. It would be nice if you add a note + whistle here then stack this note along with 02:17:350 (4,5) yes
* 02:27:146 (1) - Lower down the volume at this spinner into 10% so that it will blend perfectly with the piano yse
* 02:38:983 - Please add a note + whistle at this part to follow the piano. It feels weird to skip the piano here since it sounds quite strong and need to be emphasized :3. Moreover, you map this part -> 02:39:800 (5) in which was emphasizing the piano, so it would be nice if you map this part -> 02:38:983 as well to keep the consistency among the rhythm srue
* 02:41:840 (3,4) - Are you sure you don't wanna making them into blanket? o.o a
* 02:46:738 - Add a note at this part please~ It would be nice if you follow the backing vocal as well~ MARRY ME
* 02:49:595 (5) - Add whistle at this note, since you consistently adding whistle at 02:47:146 (1) , 02:47:963 (2) , and 02:48:779 (3) which means you're mapping the vocal here yes
* 03:04:902 (3) - Add whistle at this note to emphasize the piano sye
* 03:12:860 - Add a note at this part to follow the backing vocal :3 hmm, naah I think the current one feels better.
* 03:20:616 (3) - Add whistle at this note to emphasize her voice yanaginagi
* 03:21:024 (4,5) - Fix this blanket please~ This slider -> 03:21:432 (5) needs to be more curvy sexy
* 03:23:065 (1) - Add whistle at this note to emphasize the piano yes
* 03:30:411 (1) - Add whistle at the head of this slider please~ yes
* 03:31:024 (2) - Add whistle at the head of this slider as well~ ya
* 03:50:207 (1) - Lower down the volume at this spinner into 10% so that it will blend perfectly with her moe voice yanaginagi
* 03:54:901 (1) - The hitsound at this note could be improved. First, you need to lower down the volume for this note into 10%, then add clap in drum additions. It will emphasizes the drum from the main music perfectly <3 whoaa
* 03:55:718 (1) ~ 04:21:840 (1) - Same suggestion for this kiai time part. Please add whistle at every big white tick (the downbeat) to improve the hitsound sure
* 04:15:310 (1,2) - Same suggestion as before, please move them a bit closer to each other so that the spacing would be consistent with the next slider -> 04:18:575 (1) alright
* 04:45:718 (1) - Lower down the volume at this spinner into 10% so that it will blend perfectly with the violin, then add whistle at the spinner to emphasize the piano at 04:47:962 yes
* 05:13:269 (2,3,4,5,6,7,8) - Same as before. Lower down the volume around this part to emphasize the piano nicely
* 05:14:085 (1) ~ 05:40:207 (4) - Same suggestion for this kiai time part. Please add whistle at every big white tick (the downbeat) to improve the hitsound ;)
* 05:26:534 - Please add a note at this part since there's a high pitched piano from the main music that was skipped at this part alright
* 05:39:391 (4) - Move this slider a bit further from the previous note -> 05:38:575 (3) so that it will has a consistent spacing with 05:36:942 (1,2) since their gap were the same aaaaaa
* 05:40:411 (1) - Lower down the volume at this spinner into 10% so that it will blend perfectly with the violin ok
* Add whistle at :
- 05:52:452 (3)
- 05:58:983 (3)
- 06:01:432 (2)
- 06:02:248 (4)
- 06:03:064 (1)
- 06:06:330 (1)
- 06:08:779 (2)
- 06:09:595 (1)
* 06:12:860 (1) - Lower down the volume at this spinner into 10% so that it will blend perfectly with the violin
* 06:14:493 (1) - ^
* 06:16:126 (1) - ^^ added all and love you
Okay then, that's all~
Beautiful song >.<
Btw, dat bg makes an extra effect to my broken kokoro ;A; (nice choice <3)
My map, in case you forgot the link : https://osu.ppy.sh/s/453879
Good Luck in Rank Shurelia~ />w</
Thank you!CrystilonZ wrote:
From your queue~
[General]
Offset is pretty late. I cannot say exactly how much tho. 595 maybe? fixed into 582
[Ani]
00:43:865 (2,3,4,5,6) - I don't know how I should put this... urr... make them a W shape rather than M shape. 00:43:865 (2,3) - The flow between these two should be better if done so alright then
01:00:804 (3,4,5) - are you sure about the spacing? There's nothing to cue the anti jump orz alright, I'll stack 4 with 5 then
01:11:620 (4) - try moving this to 411/137 to improve the coherence with 01:09:171 (1,2) - whoaaa yes
01:36:518 (2) - idk if this is intentional or not, but the spacing is not equal between this and 01:35:293 (1,3) -. If you're trying to accelerate things here to fit with the music, move 01:38:151 (4) - further apart oh damn , lol
01:42:640 (2) - the slider-whistle sound is pretty out of place. Might be accidental it is? It's sounds ok tho
02:07:946 (1,2,3,4,5) - I'm not a fan of this orz, but if you want to do this, could you please make them flow nicely? move 02:08:967 (2) - to 57/99 aaaaaa, thanks
02:58:967 (4) - overmapping here doesn't fit naah, there's a quite clear bell's sounds at here
03:03:456 (1,2,3) - DS sd
03:11:212 (3,4,5,6) - I'm pretty sure that this happens because you ran out of space while you were mapping lol xd , there
03:28:763 (4,5,6) - I'd rather you didn't decrease the spacing here. Doing so provides better consistency and fits better with the music yes
04:30:804 (4) - and I'm pretty sure that this also happens because of you ran out of space lol. Move the whole 04:28:355 (1,2,3) - downwards and continue the pattern. lmao, thanks
01:50:804 (1,2,3,4,5,6,7,1) - A lot of people will get 50 because of that spacing. Something like 05:13:865 (8,1) - is much more preferable alright
05:27:130 (1) - A simple old stacking will do. No need to reverse, it just make the map more messy orz yes
05:31:416 (2,3,4,5) - 447/95 because of the same reason yse
05:43:457 (1,2,1,2,1,2) - uhh... You shouldn't space them randomly like that. Space it according to the timeline. You could even make some pattern from these notes suggestions pls pls
good luck~
di sini aja lebih gampang kokLigerZero wrote:
Boleh ikut modding....? Malam sampai sahur palingan aku ngemodding via PM chat FBmu....
Thank you!!Down wrote:
[Ani]
■ 00:23:439 - Add a circle here, then spinner start at 00:23:847 sure
■ 00:29:561 (1) - I think it need a NC, because here is incomplete bar. alright
■ 00:55:684 - How do you think about adding a circle? The vocal sound exist here, and also you followed 00:29:561 - here there
■ 01:50:786 (1,2,3,4,5,6,7) - This pattern is kinda too hard for this diff, consider make it easier. hmm, to be honest I like this one, so umm, I'll keep it for now. What app that you use for checking this lol
■ 01:58:133 - It need a clickable that strong sound and emphasize place, consider reduce the slider length and add a circle here. alright
■ 02:44:459 (2) - It must be Ctrl+G here, can be really confusing a rhythm. okayy
■ 03:32:826 - Same as 01:58:133 - sure
■ 04:02:214 - ^ It is very important for playability of map. hai hai
■ 05:44:663 (1,1) - I don't think this NC is anything necessary, please remove it to avoid misleading. Instead, add here 05:45:071 (2) okayy
This song is really great! I am hopeful of your success for rank.
Good luck!
thanks for the quick checkTrynna wrote:
just a quick check, don't need kds if you don't want to
hp and od seems too damn high considering a calm song, srsly, consider decrease it by 1 at least reduced the hp to 5.5 while no change for the OD
00:55:003 (1) - I'm almost sure that this slider should start in 00:55:071 - naah, you can try to hear it with your earphone that there's a faint sound at there
01:50:786 (1,2,3,4,5,6,7) - I'm doubtful about this 1/8 spam for this map being a 2 stars (lol) and a calm song (almost constantly 1/2 ofc), think about the novice players who could apreciate your set too. I think this "stream" should be removed and replaced by sliders probably I'm gonna considering this but there's someone that made 1/8 on low bpm too so..
05:13:337 (3,4,5,6,7,8) - same thing tbh same
Trynna wrote:
00:55:003 (1) - I'm almost sure that this slider should start in 00:55:071 - naah, you can try to hear it with your earphone that there's a faint sound at there please, use playback rate 25% you'll understand what I'm saying...
Ah yes, seems you're right. I'm sorry for the inconvenience.Trynna wrote:
Trynna wrote:
00:55:003 (1) - I'm almost sure that this slider should start in 00:55:071 - naah, you can try to hear it with your earphone that there's a faint sound at there please, use playback rate 25% you'll understand what I'm saying...
Thank you!Hobbes2 wrote:
Hey, here's my end of the m4m.
00:43:847 (2,3) - this spacing is so short but 3 is such a powerful vocal, would be nice to increase the spacing some to give it some emphasis ah yess
00:55:003 (1) - sounds like this is supposed to start on the blue tick? (00:55:071) yes
00:57:724 (3,4,5,6) - clean up this pattern by making the a parallelogram out of this, so make 5/6 a copy paste of 3/4 and move it there
01:40:173 (3,4,5,6) - is nicer if 01:40:582 (4,5,6) - form the perfect triangle instead of 01:40:173 (3,4,5), because 4/5/6 have the piano sound, so patterning those 3 together makes more sense.
01:53:643 (4) - looks like this blanket needs work - https://osu.ppy.sh/ss/5527236 (curve doesnt match the approach circle) there you go
01:49:969 (5,1,2,3,4,5,6,7) - I have to disagree with using a stream in this map. Otherwise, it's a nice and calm map that has very simple rhythm. Suddenly, there's a stream? And the song doesn't even have any more complex rhythm in the kiai. Just use a reverse slider instead. alright since many people complaint about this, I give up.
02:16:092 (3,4,5) - blanket needs work! approach circle not lined up - https://osu.ppy.sh/ss/5527240 okayy
02:17:724 (6) - new combo? ah yess
03:39:969 (2) - this distance is inexplicably larger than the rest of your 1/4 spacing yeah
05:13:337 (3,4,5,6,7,8) - as before, disagree with streams in this map. also, it sounds like the music here isn't 1/8 rhythm anyway so this feels weird to play. yes
05:18:541 (3) - give the slider more rotational symmetry? now the curve on the left is way bigger than the curve on the right and it makes the slider lopsided I'm bad at making spaghetti . . .
05:18:541 (3,4) - On the same as above, you can blanket these two for a nice visual yes
05:31:398 (2,3,4) - if these are just going down vertically, it would be nice to get the spacing between them perfectly the same naah, people won't notice the 0.1x difference haha
Good luck! nice song.
05:18:541 (3) - give the slider more rotational symmetry? now the curve on the left is way bigger than the curve on the right and it makes the slider lopsided I'm bad at making spaghetti . . .forever calling wave sliders spaghetti from now on
Thank you!Electoz wrote:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAA
*screams* *faint*
[Ani]Also just an idea but would be nice if the night sky pic is moving in gameplay like the break of this song. Will tell exam about it
- 00:19:766 (3) - Suggesting remove this circle, because it's still in the calm section and I don't feel like clicking 1/2 stuff, also to keep consistency with 00:16:092 (2) . yse
- Just an idea but you can mute the slidertails that didn't land on piano/vocal or whatever you're following. Like this one 00:10:378 (1) for example. hmm, send me more detail please
- 00:40:990 (3) - Prefer 2 circles instead because the piano on 00:41:398 is pretty much prominent as 00:42:214 (4) so they should be mapped in the same way. agree
- 01:33:643 (3,4) - Flow is subjective and I feel like this doesn't really flow well, how about something similar to this? seems a good idea
- 01:38:541 (1,2) - Could have been a 1/1 slider + something instead, at least to me 01:39:765 is stronger than 01:39:357 and the rhythm here is the same as 01:35:275 (1) - 01:36:908 (3) . So this shouldn't be denser than those 1/1 sliders. agree with the stronger thingy but I made it with my own rhythm
- 01:42:622 (2) - Remove whistle from sliderbody pls. aaaaaaa
- 02:46:500 - Idk I heard a piano sound here too so maybe add circle? naah, it'll disturb this wonderful song so nope
- 03:07:521 (3,4) - Is there any reason for a larger spacing? Imo 1.2 DS would fit here as 03:07:929 (4) is just as prominent as 03:07:112 (2,3) . yeah, it's weird lol
- 03:32:010 (3,1,2,3,4,5,6,1) - Just my preference but I'm really not a fan of 2+ DS on this part because the intensity isn't much different from 03:26:296 (1,2,3,4,5,6,1,2,3) and yet this has a bigger spacing. Also it's kinda bugging me too that it's almost as big as or even bigger than parts in kiai. planned to give a bit emphasize thingy but seems I need to reduce it a bit. How's 2.20 look? and also I removed the stack so the move from (2) to (3) won't be forced too much lol
- 04:01:398 (5) - Recommend ending this on 04:01:806 to keep consistency with 01:57:316 (5) also I didn't know there is a jump on 04:01:398 (5,1) lol. ah yes, changed the ending and reduced the jump a bit . 1.5 should be ok
- 04:42:622 (2,3) - A 1/1 slider instead? You should skip the beat on 04:43:030 to focus the violin sound for simplicity, or if you want 04:43:439 (3) to be clickable then muting 04:43:030 would work too. 3 is too strong to be ignored so yeah, muting would be my choice
- 05:18:133 (2) - I don't think there's anything here though? At least you didn't map 01:55:684 - 03:59:765 . naah, need something new so ..
- 05:24:459 (1,2,3) - Idk maybe a 1/4 repeat slider instead to make this a bit different from 05:26:092 (5,6,7) which the latter one is based on vocal the harp sound also play on the latter part so keeping it same is ok.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAA
*dies* *scream*
Shad0w1and wrote:
I could not find much problems for this map, since it was mapped this way.
overall pretty nice, however, the OD is way to high. the idea is, you cant expect people get hype for this song so player wont spin very fast, with od7 I feel its really hard to get 300 on spinners compare to its BPM and difficulty. also I got way too much 100s on notes. OD 5 will help a lot, though I even think OD4 would be enough. I'll try OD5
for the AR, same thing, way too high, I really suggest you set it to ar5.5 or ar6. hmm, the AR is kinda good enough for me
sb\9_mask.png
sb\cycle.png
sb\meteor.png
these files are not used and you might want to remove them
01:50:786 (1,2,3) - it plays weird to me, maybe try this did try your suggestion but it feels kinda off for me.
04:32:826 (2,3,4) - spacing here is kinda weird compare to your other 1/4 did this intentionally
05:13:235 (3,4,5) - same to 01:50:786 (1,2,3) - same
m4m maybe :/
https://osu.ppy.sh/s/474696 yes
Thanks for the mods!-NanoRIPE- wrote:
Hi ~ kak ;w; M4M dari q mu
[General]
aktifkan epilepsy warning? gak ada yang kelap kelip yang cepat jadi ga usah
[Ani] apa maksud dari penamaan diff ini? karakternya kah? Hadiah buat seseorang ini hehe
00:38:949 (5,1) - rada aneh dengan pattern ini,gimana slider (1) di taruh di bawah krii slider (4)? biar lebih enak gitu tpi ini enak dimainin sih menurut saya :/
00:47:928 (3) - increase curve (samakan dengan slider sebelumnya) ok
00:58:133 (4,6) - jaraknya agak di perjauh sedikit
01:16:092 (2,4) - ^ naah sepertinya masih bisa kebaca dengan mudah
01:18:745 (6,7) - kenapa malah di jauhkan? kan lebih baik di stack (dan juga agar konsisten dengan 01:00:173 (2,3) aah iya benar
01:25:479 (1) - gimana dengan curve slider aja? ga terlalu ngefek ke gameplay dan juga penampilan karena slidernya kecil
01:35:275 (1) - slidernya aneh xd (kayak nggk mendukung ritmenya) benar juga
01:39:765 (1) - inc cruve ok
01:57:316 (5) - kenapa nggk curve slider? agar lebih bervariasi?
02:15:275 (2) - ctrl j aja deh (lebih enak flownya) naah, flow yg ke (3) ntar malah rada aneh trus yg sekarang juga cocok sama lagunya
02:17:928 - spinner (empati dengan vocalnya) pendek itu vocalnya, lebih baik lansung break aja
02:43:847 (1) - sama dengan yang sebelumnya xd xd
02:56:092 (6) - ctrl j naah, sengaja saya bikin seperti ini kook
03:16:500 (1) - sama dengan sebelumnya xd xd
03:21:398 (5) - geser ke (342,232) untuk perfect blanket ok
03:35:275 (5,6) - kenapa di stack? agar bisa memberi tekanan lebih ke object selanjutnya
04:01:398 (5) - slidernya ganti dengan bentuk lain xd (rada aneh diliatnya huehue) okk
04:03:031 (3,4) - ini blanket ya? jika ya kurang sempurna tuh blanketnya dah ok kook
04:15:276 (1,2) - hmm kayaknya kurang mantep flownya ~ coba bikin kayak 02:11:194 (1,2) beda vocal = beda wujud imo
04:25:888 (3) - gimana kalau ctrl j? boleh juga
itu aja yg saya bisa temukan ~ (maaf kalau kelihatan pendek modnya xd)
GL ~
Really, Thank you very much for your mod!Project Railgun wrote:
Here's my m4m as promised!
This is a nice storyboard, good job examination!
[General][Ani]
- AR7.3 is probably too high. For a different perspective, please see my ranked Hard (AR6.5) here: https://osu.ppy.sh/s/325112. I feel like the AR of this map is too high. I'll go 6.7 because it fits better for me
Good luck!
- 00:30:786 (2,3) - In general, you should map objects in relation to the end of the slider tail, so that the arrows in the default skin point outwards similar to the direction in which the slider is pointing. This is especially true of lower difficulties, so I strongly suggest that you look at all the patterns throughout the map and fix flow issues like these. true, thanks for mentioning!
- 00:38:949 (5,1) - Even if you did this on purpose, I don't think it fits the song. Overlaps like these should be avoided on a simple song like this one. Try using some other differentiating factor like increasing the spacing instead. since people keep asking for this, alright then.
- 00:44:663 (3,4,5) - For triangle patterns like these, you should really use the "Create Polygon Circles" feature that is built into the editor. Right now your triangle has too much height and not enough width. there
- 00:52:826 (1,2,3) - Again with flow. I feel like you could make this flow much better by moving slider 3 to the left more. I am going to stop referencing these issues to save time, but you should review your map and make sure that you like every part of it. Change any parts you see fit, after all, it's your map. Sometimes as mappers we feel like we must keep the map the same since we mapped it, but I learned through my experience that even though I mapped something, I can also change it to make it better. alright
- 01:00:786 (3) - There is a strong vocal here, so a circle here doesn't make much sense. I changed this to a slider (ending at 01:00:786 (3) -) and it played much better. I strongly suggest that you try it as well. yes
- 01:02:214 - If you listen to the song, there is a rather strong beat here that can be mapped. I suggest that you add a circle here. Similar for 01:08:745 - and other patterns. I'm not sure if you're doing this intentionally, but it's noticeable enough to bring it up as an issue, especially since 01:08:745 - is part of the melody at 01:07:520 -, etc. adding objects at the places that you mentioned is kinda make the map less enjoyed for me because hmm, I'm trying to fit the vocal better at here
- 01:18:133 (6,7,1) - Try making slider 6 a repeat slider instead of forcing the player to tap 1/4 on this quiet part of the song. I think the current one fits better because the (6) slider follows the bgm goodly while (7) and (1) is quite good impact to end a part from the song
- 01:38:541 (1,3) - These sliders are a bit too close to my liking. Look at the arrows between slider 1's tail, circle 2, and slider 3's head. As you can see, the objects are not aligned properly. There is an angle between slider 1 and circle 2 but that angle does not exist between circle 2 and slider 3. You should move slider 3 up a bit to fix the angle. It will improve the overall aesthetics of the map if you used consistent angles like this. aah, looks better , thank you
- 02:11:194 (1,2) - These aren't properly symmetrical about the y-axis. aah, true
- 01:57:316 (5) - What is the reason for a sharply curved slider here? There is nothing in the music that would call for it, so I think it would be best if you used a simple slider for a simple part of the song, i.e. a straight slider or a curved slider. ahaha , okay
- 02:02:214 (3,4) - Is there any reason why you're using an anti-spacing pattern here? I think it's best not to overlap them, i.e. place slider 4 somewhere near slider 3 but not exactly near. Since you're emphasizing a vocal wait, it may be better to have the sliders act similarly, i.e. the player should move the same horizontal length. Something like this:
aah, true
~- 02:05:684 (2,3,4,5) - This is a significant difficulty increase. It's probably OK since this is technically a map for approval, but you can also uses sliders here instead to make it a more reasonable difficulty. Beginners playing this map will be confronted with multiple 1/4 circles 2 minutes into the map, which may cause them to lose combo since they usually prefer mouse clicks, etc. hmm, i really want to keep this one
- 02:17:316 (4,5,1) - I find this a bit strange, don't you agree? The vocalist holds her note here, so as such, a slider would be ideal. yes
- 02:17:316 (4,5,1) - Similar to what I said above, I think an overlap such as this (slider head semi-hidden by other slider head) does not fit the song nor the other parts of the map very well. Consider the suggestions I mentioned above. alright
- 03:01:806 (3,4,5,6,1,2,3,4,5,6) - Just going to say that this is an awesome pattern. You should use similar patterns where the music allows for it. Thanks !
- 03:26:296 (1,2,3) - It looks like these sliders were not rotated by the same amount of degrees. Did you use the dedicated Rotation Tool or did you just eyeball it? It's best to use the Rotation Tool (Ctrl+Shift+R). fixed
- 03:45:888 (1,2,3,4,5) - Is there any reason why you're going down and then back up here? This part 03:47:520 - is part of 03:45:888 -, so it should have similar flow. Something like x:240 y:284 for a Ctrl+J'd version of 03:47:520 (5) - makes more sense. Of course, you will need to adjust the next few objects as needed. alright, true
- 04:01:398 (5) - Similar to what I mentioned in an above suggestion, this sharp edge does not reflect the nature of this part of the song. yes
- 04:37:724 (8) - Why is this stacked with 6? Based on the other patterns in 04:34:867 (1,2,3,4,5,6,7,8) -, circle 8 should be slightly above circle 6. aah, good thing that you mentioned it
- 05:10:786 (1) - This slider ends too early. The vocal ends at 05:12:010 -, so the note needs to be adjusted accordingly. Additionally, when the repeat is at 05:11:398 -, it plays much better IMO. aah, you're right. Thanks
- 05:13:235 (3,4,5) - This part of the song is much too quiet to have the player go through something like this. Instead, you can keep the rhythm but make the pattern simpler by adding more repeats to a single slider instead of using multiple sliders. Another fine option would be to use slider art to represent the rhythm, like most Normal difficulties do. nerfed into 2 sliders
- 05:33:643 (1,2,1) - Uh oh, looks like Circle 1 isn't symmetrical across the y-axis. there
- 05:43:030 - You can't do this since the wait time between the spinner and the next object is 1/2. As you can observe, the next circle shows up before the spinner finishes, giving the player little time to react, especially in an easier difficulty. Try using a different pattern or adjusting the spinner time instead okay
- Here's a summary of what I suggest: use more flow, some parts need to be fixed in order to be symmetrical, use sliders for hold notes and other long patterns by the vocalist.
sorry for the later reply ,but thanks!Yahuri wrote:
from q desu
General
-DS changes very often, i dont think youre allowed to do that in a Normal diff (even marathon) spots for DS, but make sure that this is rankable. i wont point out many Nooo, I wasn't planning to make a normal diff on this one
Ani
00:02:214 (2) - 00:03:848 (1) - blanket? there
00:05:480 (2,1) - stack? did this intentionally
00:31:602 (3,4,5) - make perfect triangle monstrata'd
00:33:235 (1,2) - blanket not for this one
00:38:949 (5,1) - move so that object spacing (NOT DS) is the same as 00:36:908 (2,3) NC saved the sudden DS jump
00:39:765 (1,2) - make these sliders have the same curvature aight
00:40:990 (3,4,5) - DS is very misleading, move 5 further away it's ok, quite interesting imo
00:43:030 (1,2) - fix blanket it's already ok , i guess
00:47:724 - missed a lyric here alright
00:52:010 (6,1) - move further away for object spacing don't really undestand but this looks okay
00:55:071 (1,2) - rhythm here might be hard to play for your target audience, so keep that in mind should be readable for decent hard players
00:57:724 (3,4,5,6) - square? fix'd a bit
01:01:806 (4,1) - stack? naah
01:08:337 (6,1) - ^ aaah
01:13:235 (2,4) - move to avoid overlap sure
01:15:684 (1,4) - overlap looks kinda meh how's now
01:23:847 (3,4) - flow better if you move 4 to the right imo aight
01:41:398 (6,1) - move 1 up for object spacing alright
01:50:786 (1,2,3) - short sliders like this probably shouldnt be used in a Normal diff (but BPM is pretty low so you might be able to get away with it) hard
01:52:418 (3,4) - fix blanket eyoo
02:04:663 (1,2,3,4,5) - abrupt difficulty change, before there were plenty of breaks but now its a whole bunch of circles with 1/4 beat spacing apply this to other kiais as well i need SR
02:07:928 (1,2,3,4,5) - ^ yes
02:06:908 (6,7) - rhythm might be confusing, try turning these 02:06:296 (5,6,7) into a reverse slider apply this to other kiais as well it becomes awkward to play
02:09:561 (5,6) - ^ yes
02:43:030 (5,1) - separate more for object spacing already good enough
03:05:888 (5,6,1,3) - all these overlaps are confusing true
03:15:684 (4,1) - get rid of overlap? intentional
03:36:908 (1,2) - make 1 curve towards 2 instead of away from it okay
03:42:622 (1,2,3) - make reverse slider? i want to click something
04:02:623 (2,3) - flow not good, angle 3 upwards instead of downwards yes
04:06:296 (3) - ctrl+h the slider so that the flow continues left towards 04:07:725 (4) it doesn't really affect the gameplay much tho
04:32:826 (2,3,4) - why change spacing here? trying something
04:34:867 (1,2,3,4,5,6,7,8) - pattern is repetitive, overlaps dont look very appealing fix'd a bit , pattern is okay
05:13:541 (4,1) - i would think that many beginner players would miss this jump, decrease DS and/or simplify rhythm this map isn't really for beginners tho
05:43:439 (1,2,3) - make reverse slider? i want to click too
05:45:071 (1,2,3) - ^
06:12:826 (1,1,1) - too many spinners is tiring, i would make 2 artsy sliders and keep the last spinner. 78 bpm spin isn't really that tiring
Good luck!
replace these files in sb/lyricsraririn wrote:
[Storyboard]
- I dunno if this was a bug caused by my PC. I didn't search for the lyrics, but I guess the lyric here should be 'あなたの姿を映る' [/color]
- Also mistake here. The lyric should be 'あなたのことを聞こえた’ [/color]
Good job overall, but still some small mistakes need revising~
Search for the lyrics first before revising, what I hear might not be the correct ones.
Noffy wrote:
Hi! Mod as requested from my queue
- Storyboard : 01:20:786 the image starting here rotates so slowly the movement is barely noticable, I got distracted trying to see if it was really moving or not, consider having it rotate a bit faster please. I think it's fine