Asonate wrote:
hey pipe[Purrrrrgatory]
- 02:05:693 - consider making that synth hittable, you've done so with pretty much all before, + it feels weird to suddenly change the rhythm to the dnb beat again. I'm following the vocal with 02:05:522 (1) - and 02:05:865 (2) - tho !
- 02:13:750 (7) - same business with this one - if i didnt misshear, these 2 are the only times you place the synth on a sliderend and make it passive therefore These 02:13:065 (5,6,7,8) - follow the same rhythm! Why will I break the consistent idea ? xd
- 02:37:408 (5,6) - consider readjusting one of these, right now you have a pretty large angle between 4,5,6, which feels a bit too intense to me. if you for example ctrl+j 6 and place it on 02:36:722 (2) - again, the jump should get quite a bit easier, which fits it much better The angle is made on purpose because there's a kick at 02:37:408 (5) - ! Also I'm a newbie 70k but that's very playable!
- 02:56:950 (1) - maybe rebuild this pattern based on a Hexagon, so it looks a bit neater - if you dont quite get what i mean, because i suck at explaining, pm me and ill show you via IRC :3 I didn't want an Hexagon though! I use that kind of patterns in my map tho!
- 03:53:865 (3,4,1,2,3,4,5) - consider shifting these by 1/2 and putting a repeat before or a note so you dont have to repattern anything - like this, almost all of the stronger sounds fall on sliderends, which made me feel like i was not really playing with the music ;w; I tried to be consistent in the whole part by following mainly the hats ! I know that the violin is really important tho but if you take a better listen you'll see that the hats and the violin samples are on the same location in a lot of cases : 03:48:036 (2) - 03:48:379 (3) - 03:48:722 (4) - etc.. (I hope you see what I have in mind!)
- This repeats on the iteration in the song, and i do realize youre mapping to the 1/1 hats. But the hats are definitely weaker than the violin, as i would interpret the song Precisely! I interpreted them in my way tbh and I think that it's pretty interesting to exploit it! Don't forget that the hitsounds are here also!
- 05:03:979 (4,5,6) - i feel lower angles fit jumps like these better, for example you could go with this, which also gives the blanket on 05:04:493 (1) - a use :3 Your screen shows us a good idea but to be honest , I wanted to give more space to the jumps because they are really intense and I didn't want to gather them around a slider!
- 05:48:208 (6) - move that to x276, makes it perfectly sorrounded by 1,2,3 moved by -3 woo
Alright, thats about it!
Map was fun to play!
gl!
Despite the deny , that was a good mod with good research!
Thanks for modding *^*