hey pipe
Alright, thats about it!
Map was fun to play!
gl!
[Purrrrrgatory]
- 02:05:693 - consider making that synth hittable, you've done so with pretty much all before, + it feels weird to suddenly change the rhythm to the dnb beat again.
- 02:13:750 (7) - same business with this one - if i didnt misshear, these 2 are the only times you place the synth on a sliderend and make it passive therefore
- 02:37:408 (5,6) - consider readjusting one of these, right now you have a pretty large angle between 4,5,6, which feels a bit too intense to me. if you for example ctrl+j 6 and place it on 02:36:722 (2) - again, the jump should get quite a bit easier, which fits it much better
- 02:56:950 (1) - maybe rebuild this pattern based on a Hexagon, so it looks a bit neater - if you dont quite get what i mean, because i suck at explaining, pm me and ill show you via IRC :3
- 03:53:865 (3,4,1,2,3,4,5) - consider shifting these by 1/2 and putting a repeat before or a note so you dont have to repattern anything - like this, almost all of the stronger sounds fall on sliderends, which made me feel like i was not really playing with the music ;w;
- This repeats on the iteration in the song, and i do realize youre mapping to the 1/1 hats. But the hats are definitely weaker than the violin, as i would interpret the song
- 05:03:979 (4,5,6) - i feel lower angles fit jumps like these better, for example you could go with this, which also gives the blanket on 05:04:493 (1) - a use :3
- 05:48:208 (6) - move that to x276, makes it perfectly sorrounded by 1,2,3
Alright, thats about it!
Map was fun to play!
gl!