General :
I highly suggest you to change AR to 9.5
142bpm ar9.5 uwotm800:33:666 (1,1,1) - Hm maybe combo these? Like, 1,2,3...
combo colors are intended to make it easier to read that this is a triplet rhythm00:34:580 (2) - You should NC this I think. Not because there is a special sound but because of the break before.
done00:39:016 (1) - Remove NC here, and NC here instead : 00:39:227 (3) - /that sound is more dominant)
the nc is on the dominant beat02:06:058 (1,2,3) - Hm, those jumps dont really fit here imo, Especially the second one, isn't really on a dominant beat. Maybe think about mapping somethign with sliders here instead?
mapped consistently with the rest of related patterns in the section02:22:114 (4) - I think you should remove the finish here, starting a stream with a finish sound sound a bit weird
i hitsound finish to cymbal hits and there is one here02:35:213 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - Are you the new monstrata? Imo there are too many triangles in the beginning, I cant really tell you what else to map, but I would map it not that repetitive. The end tho is fine when the triangles get noticebly bigger. That fits to the vocals. But before i really woudl recomemdn you to make it a bit more varied, use starjumps, use sliders etc..
02:53:804 (1,2,3,1,2,3) - From here the same thing, the triangles before are acceptable but from here its way to much. Its not much intensifiying so the triangles are a bit to big imo. Overmap. Either use a different shape of jumps (stars, zigzack, custom) or reduce distance between them drastically. However I'd recommend not to map this with triangles only.
alright so two points: a) any other grouping than 3 makes no sense whatsoever since the entire section consists only of 3-note arpeggios in the guitar; i wanted to emphasize this regularity. i already added some variety with transcendental's mod so i'll leave it at that for now. b) the intensity really builds up a lot here in my view into the drop before the kiai section, so i want this to get very intensei did reduce the spacing increase by just a bit (~7.5% lower spacing on the last triangle) though03:05:213 (3,4,1) - Reduce distance, especially after such a slow sldier the palyer isnt really prepared for this big jumps. Imo.
i don't agree with your judgement, the spacing is consistent with the rest of the jumps in this section03:09:860 (3) - I think an NC would fit here nicely, not very dominant sound, but the start of the stream and the white tick kinda suggest an NC here imo.
added to be consistent with the repeat of this pattern at 03:22:642 - 03:12:607 (3,4,5) - The drums are not strong enough to map big jumps here imo, would do some slider stuff. Or sldier-circle-slider
03:18:734 (3,4,1) - ^
i am mapping to guitar here, and it is consistent with the rest of the section03:29:925 (1,1,1,1) - I'd NC them so its 1,2,3,4, instead of 1,1,1,1 kidna fits here better imo.
as previously mentioned, this is for readability03:37:425 - Here should be something, you are skipping the snare, place a slider/circle here!
reasons for undermapping here explained in transcendental's response above05:00:366 (1,2,3) - Hm, kinda weird palced those especially if you consider the jump from the 3 to the stream. Flows a bit weird imo. Try sth liek this (
http://puu.sh/pTTvA/4e8a18b32b.jpg , I placed the 3 at the position where the 6-slider ended)
crtl-g'd and rotated the burst, thnk that should fix the flow05:01:028 (4) - Maybe NC
maybe not, if anything the more dominant beat for an nc would be on 7 but that would just look weird05:07:866 (6,1,2) - I'd recommend to recude the distance between those a bit, that jump is a bit overmapped imo
rotated the slider to point the end more towards the right direction05:30:146 (1,2,3,4,5) - I wouldnt map a stream here, there aren't any heavy drum hits here, maybe some sldiers?
mapped to guitar and (you can probably guess at this point) consistent with the rest of the section