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Ms. Valentine - Jeungpyo

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Lami
Easy

01:11:027 (5) - 2번째 점 가운데로 옮겨주시면 더 완벽한 대칭이 될거같네요

Normal

01:02:808 (1,2,3) - 살짝 어긋난거같네요 2번노트.. 삼각형 배치모양이라던지 DS라던지..
01:01:370 (3) - 이부분(01:12:671 (1,2,3,4) - )과 비교했을때, 전체적으로 이쪽 (00:59:521 (1,2,3,4,5) - )은
이 부분 자체가 보컬위주의 표현을 하신거같은데
여기의 3번노트는 드럼이 상당히 작기에 약간 부자연스러움이 느껴졌습니다.

Hard

01:18:425 (3) - 여기 휘슬보단 드럼같은 다른 힛사가 더 어울리지않을까요
## 01:18:836 (4) - 여기보다 (3)이 더 강한 드럼소리가 들리는데
힛사부분에선 강함의 크기가 반대로 들려오는 기분이..

Insane

01:09:384 (1,2,3) - 1/3 리핏슬라 2개로 묶어주는건 어떨까요
노래가 쭉 1/4로 진행되었기에, 플레이하다 1/3인지 1/2인지 약간 헷갈렸었...
2개로 묶어주면 두 슬라 모두 큰 흰선에서 시작하기에 괜찮아질지도 모르겠네요.
Shmiklak
Hi! :D

General

  1. Maybe add english version of anime's name to tags?

Easy

  1. 00:18:426 - this sound wasn't mapped in other diffs. imo you should map it in other diffs to.

Normal

  1. 00:25:001 (1,2,3,4,5) - 00:29:521 (2,3,4) - 00:31:576 (1,2) - etc- you used 0.9 for 1/2 before. Here you used 1.0. Fix please
  2. 00:34:864 (2,3,4) - change it like this for better flow http://puu.sh/pix4L/065e31f656.jpg
  3. 00:49:247 - I guess it should be clickable.
  4. 01:00:342 (2) - ctrl+j
  5. 01:13:493 (2,3,4) - triangle maybe?
  6. 01:17:808 - circle?

Hard

  1. 00:59:110 (1,2,3,4) - please change to repeat slider.
  2. 00:33:631 - circle?

Insane

  1. 00:30:754 (3,1) - fix this blanket
  2. 00:34:042 (3,1) - same
    Recheck other blankets too. I saw more blankets which should be fixed.
  3. 00:51:919 (2,3) - stack?
  4. 00:55:823 (3,4) - I suggest to do sth like this http://puu.sh/piya3/4806e7786e.jpg It sounds and looks much better
  5. 01:09:384 (1,2,3) - I'm not sure, but imo 1/3 doesn't need here :v
Best of luck~
Enon
별 뿌리고 갑니다 ~ ★
Battle
hi from ur q

[Easy]
00:31:576 (2,1) - If possible, you may want to make this flow a lot smoother by moving 1 down
00:49:247 (1,2) - I feel like it's kind of a waste to stack this since 2 is such a significant beat, the flow stops for it which gives it emphasis but keeping the flow going works a bit better imo

[Normal]
00:35:891 (3) - I find using a 1/4 repeat slider awkward here, since the significant beat on the red tick is just on a repeat, so it doesn't feel very emphasized
00:49:042 (4) - ^ kinda the same, there's a strong vocal as well as drum on the red tick, so having it on a slider end feels really awkward and unfulfilling
00:59:521 (1,2) - I mean it blankets, but the two curves going in the same direction kinda look awkward, you may want to re-position 1 toward the left and rotate it so you can have the blanket and have it look smoother overall

[Hard]
01:21:301 (5) - Kinda weird that this is like, the only extended slider, plus there's a beat on the blue tick so I dunno if u want this or not lol
01:25:616 (2) - Isn't the vocal on the 1/8 tick after it? At 01:25:719 - , if you weren't going for vocal and for piano instead, there should be a beat on 01:25:411 -

[Insane]
00:24:384 (7) - You can move this up a little bit to make the formation of 00:24:179 (6,7,8) - look a bit neater imo
01:07:329 (5,6) - This is kinda weird since the previous vocals you had movement, and the movement is stopped here w/ the stack
01:25:308 (2,3) - Don't the vocals land 1/8 tick after the tick they're on? The vocals are pretty awk here to map lol

I tried xd
WooWooWoo_old
Hi~ From your q M4M
Easy
Pretty good for me. I can't find anything

Normal
00:29:110 (1,2) - maybe reverse slider here? It plays better. Anв easy way to follow piano
About this slider 00:51:919 (2) - sliderend is bad for me. You missed strong note at 00:51:508 (2) - So this is a good spot for new slider. Also it's better for new players which follows the vocal
01:17:192 (3) - You could make the end of this slider at 01:17:192 (3) - Again because of the vocals (By the way voice is awesome :) )
Hard
00:59:521 (1,2,3) - i think there is no reason for second circle. ( I sure, you could hear it) So try this. It's much better for me
00:24:179 (3,4) - If you whant to follow piano try

Reverse slider start at 00:24:384 - sounds better. Also you don't skip important white tick after it

00:38:152 (1,2) - Maybe blanket?

I guess that's too boring for you :)
00:46:576 (6,7) - Try instead a large 1 slider between two blue ticks. I don't know language of song, but i think it's better way to follow vocals
01:21:918 (2,3) - Blanket could be better(sorry about this point. Accidentally I saw)

Insane
00:29:110 (3,4) - I think it's better with single circles. It allows you to "feel" the piano. Also it's good spot for little jumps
00:55:823 (3,4) - The sliderend is not good for me. Give players the opportunity to play this time with two notes

00:59:521 (1) - From hard. I think this is a good place for slider. Just try it

Hope this was helpful, GL ;)
FCL
I saw your queue one hour ago, so I hope I will get your mod xd
  • [insaen]
  1. 00:21:713 (1) - I feel whistle is good here
  2. 00:30:343 (1,2) - Hmm, seems the whistles should be here, sounds empty and you added wthistles for 00:29:110 (3,4) -
  3. 00:31:576 (1) - w on head, he's good fit with piano here
  4. 00:55:206 (2) - maybe add whistle, he's good fit with vocal imo
  5. 00:55:823 (3,4) - tail of slider and 4 are have pretty loud sounds, so I think you should make more distance between
  6. 01:09:384 (1,2,3) - can't understand why it is 1/3, it's actually 1/4 rhythm only
  7. 01:18:219 (2,3,4,5,6) - pentagon is pretty good pattern, but he doesn't work good here. 01:18:630 (4) - feels kinda weaker than other circles, so from mapping point of view distance between 01:18:425 (3,4) - should be less
  8. 01:20:479 (3) - I feel that finish on head more fit with song hmmm
  9. 01:11:849 (5) - should have nc and maybe different spread in further cuz claps here are stronger than before
  10. 01:22:534 (1) - w on head? he's has vocal too
  11. 01:25:822 - I'd making him clickable cuz vocal is pretty strong

  • [hard]
  1. 01:18:836 (4,1) - I'd make more spacing between cuz 01:19:247 (1) - has finish

  • [normal]
  1. 00:20:480 - feels empty for me, I'd add note here
  2. 01:21:712 (1) - imo unnecessary nc, you didn't use him in similar moments before

  • [easy]
  1. seems fine

also your bg isn't 1366x768, it 1365x768
kunka
Hi.
From your Q. This is nm.
General

  1. BG:It is not 16:9. I recommend a correction.
Insane

  1. 00:25:823 (1) - Would you add whistle to a head? I think that I match whistle of the 00:26:234 (2,3) -
  2. 00:29:110 (3,4,5) - fm,,Rhythm is strange. I recommend ctrl+G. http://puu.sh/piR8w.jpg
  3. 00:30:343 (1,2) - There is a whistle in the 00:29:110 (3,4) - which is the sound of the same type. Therefore, I recommend addition of the whistle in the same way.
  4. 00:59:521 (1,2,3,4,5,1,2,3) - Rhythm is unnatural. You perform many vocal follow in this diff. Therefore, I think that you should obey it. Such a feeling http://puu.sh/piQvd.jpg
  5. 01:09:384 (1,2,3) - Why is it 1/3? I recommend a correction to 1/4.
  6. 01:12:671 (1,2) - It is the same as the above. Vocal follow is good. I recommend ctrl+G.
Hard

  1. 00:35:686 (1,2) - I recommend ctrl+G. Vocal follow is good.
  2. 00:38:768 (2) - I recommend symmetry to 00:38:152 (1) - . The feeling that it saw is good. http://puu.sh/piSzA.jpg
  3. 00:59:110 (1,2,3,4) - I can't recommend the 1/8 stream in hard diff. BPM is surely slow. However, it is a stream of parenchyma 146. I recommend a reverse slider if you use 1/8. http://puu.sh/piSYt.jpg
  4. 00:59:520 (1,2,3,4,5,1,2,3) - It is the same as insane diff. I recommend a correction.
Normal

  1. There are an interval of the 1.2 from 0.89. Is this good? In addition, the 00:24:384 (3) - displays a spacing error. I think that the unification of the interval is good.
Easy

  1. 00:49:247 (1,2) - fmm,,Would you remove stack? I can't recommend stack of the easy diff personally.
I'm sorry in short mod. gl.
Mei
Hihihi
m4m:https://osu.ppy.sh/s/437998 nvm :)

[Easy]
  1. 00:21:713 (3) - NC here?
  2. 00:30:754 (1,2) - switch NC and add NC on 00:28:289 (3) - ?
    In fact no much can be mentioned

[Normal]
  1. 01:17:603 i think you'd better put something here.
  2. 01:21:712 (1) - remove this NC?

[Hard]
  1. 00:33:836 (1) - maybe move to 00:33:631 ? this sounds better for me
  2. 00:38:768 (2) - add a whistle on head
  3. 01:06:096 (3,4,5) - change to this?
  4. 01:18:425 (3) - add a clap on head?

[Insane]
  1. 00:23:973 (5) - it sounds like remove this note is better for me
  2. 00:25:001 (8,1) - switch NC?
  3. 00:28:905 (2) - remove this sounds better for me
  4. 00:32:604 (4) - since there is no obvious sounds here, i guese maybe replace 3 as a 1/2 slider is a better idea
  5. 00:34:042 (3,4) - add whistle at 3's head and tail,and whistle on 4?
  6. 00:38:768 (4) - add whistle on head?
  7. 00:45:343 (2) - move to somewhere like x148 y20?
  8. 01:05:068 (5,1) - try stack?
  9. 01:14:315 (5) - since you made an NC here 01:01:164 (1) - ,maybe NC here as well?

good luck!
Karen
[Easy]
  1. 00:49:247 (1,2) - it's not recommended to stack notes in the easiest diff so would you mind to avoid it? also the stacking doesn't fit here since 00:49:658 (2) - this needs to be emphasized
[Hard]
  1. 00:59:520 (1) - i don't understand why not map this with a 1/1 slider instead like 01:12:671 (1) - this, it would be easier to for players to read and click with that stream
[Insane]
  1. 00:52:535 (3) - i think this can be ctrl+g'd to increase the spacing, it's quite weird to see such a large spacing change with 00:51:302 (1,2) -
  2. 00:59:521 (1) - same as Hard
  3. 01:09:897 (2,3) - it would be more interesting if you exchange these 2 sliders :3
  4. 01:12:671 (1) - 1/1 slider fits more
pretty clean map but i think you could use more sv changes to make your map fit more with the song :3
sorry if the mod is too short lol
Topic Starter
Sonnyc
Karen

Karen wrote:

[Easy]
  1. 00:49:247 (1,2) - it's not recommended to stack notes in the easiest diff so would you mind to avoid it? also the stacking doesn't fit here since 00:49:658 (2) - this needs to be emphasized // Stacks in low difficulties are usually not recommended because the hitburst hinders reading the stacked object, but since the stacked one is a slider this case, I don't think it might be much a problem. Regarding the emphasizing issue, since a stack was not a common pattern appearing in this difficulty, I think the stack here could be one nice way of an emphasis.
[Hard]
  1. 00:59:520 (1) - i don't understand why not map this with a 1/1 slider instead like 01:12:671 (1) - this, it would be easier to for players to read and click with that stream // I had a mixed feeling while mapping this part. I wanted to follow the vocals, but following the vocals made me ignore several drums. Afterall it seems I just went along the drums majorly, with a vocal rhythms in the mid-kiai...
[Insane]
  1. 00:52:535 (3) - i think this can be ctrl+g'd to increase the spacing, it's quite weird to see such a large spacing change with 00:51:302 (1,2) - // 00:50:891 (5) - 00:51:302 (1) - 00:52:535 (3) - these three linear sliders all have a same shape, and I wanted to express that similarity better as using the same path. Instead, I changed the hitsound consistently with 01:19:247 (1,2,3) - to make the pattern more understandable in terms of hitsound emphasis.
  2. 00:59:521 (1) - same as Hard
  3. 01:09:897 (2,3) - it would be more interesting if you exchange these 2 sliders :3 // It could, but since 1/3 is not a common rhythm here, I'd like to use the current spacing for a nice transition.
  4. 01:12:671 (1) - 1/1 slider fits more
pretty clean map but i think you could use more sv changes to make your map fit more with the song :3
sorry if the mod is too short lol
Karen
Nice yuri bg!
Topic Starter
Sonnyc
Thanks!
Karen
Rebubbled as request
Nozhomi
Ok will be here soon~

--> Soon later

00:30:758 - Should not be a whistle here ? Even I think it would be nice. And 00:31:580 - here too pls.

That's all.
Mukyu~
Nozhomi
Did last adjustments on HS

Go~
Topic Starter
Sonnyc
Thanks~~ ^^
Battle
Grats!
Enon
Reillia
호에에에에!?
Shmiklak
Gratzz ^_^
IamKwaN
As per your request.
Doyak
Nominated.ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Actually qualified!oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Topic Starter
Sonnyc
Disqualified.ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo less than a minute ago
Karen
Rebubble
Underforest
what happened? lol
Topic Starter
Sonnyc

Underforest wrote:

what happened? lol
Decided to reduce OD after receiving some plays lol
Enon

Doyak wrote:

Nominated.ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Actually qualified!oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
BN can do everything!!!!!
Nozhomi
Ok~
Topic Starter
Sonnyc
That was pretty fast. Thanks again!
Norman
하트 축하드립니다!
Sotarks
hoyl wtf
Illyasviel
The circle at 01:11:031 (1) - is difficult to read, specially at DT, due of the slider at 01:10:483 (3) - being 1/6.

Wouldn't it feel better to do this? http://puu.sh/pMNJr/cbb73f91e5.jpg

(Removing the 1/6 slider at 01:10:483 (3) , making the 1/6 slider 01:09:935 (2) - a return slider and adding a circle at 01:10:826 (1) using 1/4)

So it would look like this : http://puu.sh/pMOcX/a15e60c14e.jpg

Before saying no, please give it a try c:
Topic Starter
Sonnyc

[XV] wrote:

The circle at 01:11:031 (1) - is difficult to read, specially at DT, due of the slider at 01:10:483 (3) - being 1/6.

Wouldn't it feel better to do this? http://puu.sh/pMNJr/cbb73f91e5.jpg

(Removing the 1/6 slider at 01:10:483 (3) , making the 1/6 slider 01:09:935 (2) - a return slider and adding a circle at 01:10:826 (1) using 1/4)

So it would look like this : http://puu.sh/pMOcX/a15e60c14e.jpg

Before saying no, please give it a try c:
Thanks for the feedback.

I can admit that pattern can cause players some trouble in properly reading the rhythms. However the song is 1/6 anyways, and I wanted a rhythm to properly follow the instruments. There actually is a way to use two 1/3 reverse sliders, but that basically won't make much difference with the current status because the following 1/2 appears after a slider anyways. Actually a rhythm transition using sliders is one of the simple way thanks to slider leniency. Also You can see 01:09:935 (2,3,1,2) the placement is never randomly done, but while giving an information about the rhythms.

01:08:977 (3,1) 1/4 to 1/6 transition was done from slider to slider, giving enough time to understand it being 1/6. 01:09:388 (1,2,3) all uses a consistent spacing to tell the rhythm is consistent. The spacing consistency remains until 01:10:483 (3,1), indicating the interval being 1/3. Then, the 1/2 of 01:11:031 (1,2) turns to spacing of 1.00x which is the main spacing of 1/2 used all through this map. So, 1/6 is a hard rhythm in the first place, and please understand that I already did my best to place a backing knowledge of this pattern.

There might be problems to easily notice in dt, but remember that is a moderation afterall to make this map harder! :3
sergios1938
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