jieusieu wrote:
Skystar wrote:
[Lemur]
STORYBOARD LMAO
00:23:397 (9,10,11) - low SV into that big of a jump not ideal try mimicking a pattern similar to this 00:23:997 (1,2,3) - , linear patterns with variable acceleration has bad playability
00:25:797 (9,10,11) - ^
Spacing throughout the whole kiai is really pushing it, but i guess that's what this map is known for. Nothing to change other than those two small things i mentioned above. hard map!
^
Guess it's too late anyways but seriously, strong vocal on the red tick and slider holds until the blue tick (OBJECTIVE). I understand that you probably wanted this to *feel* bouncy since the song itself has a bouncy feeling but the flow gets completely dumpstered here (subjective).
From an outside point of view looking back at the ranking process for this mapset, it looks like most of the other difficulties received a lot of attention. This one on the other hand was glossed over because it was too hard for most of the people who modded this set. I personally think there was room for this map to be made better. I don't think it's a terrible map. It just has a very unrefined feel to it (subjective).
I feel like it's an issue with higher difficulty maps in general. There are people who can SS just about anything (ie. cookieizi) so simply passing the qualifications of "people can play this map and do well" shouldn't be all that's necessary to rank a high difficulty map. There are decent high difficulty maps and there are amazing high difficulty maps and there would be a lot more of the latter if we would stop letting the former slip through the ranking process.