Привет
С этим я возможно соглашусь, меня ввело как раз в заблуждение то, что я четко не расслышал звук на твоей второй тайминг секции из-за чего с оффсетом немного ошибся возможно. Я фанат идеального тайминга и все такое, но все же даже с твоим таймингом, я прослушал еще раз. Есть несколько микромоментов(не буду всех их перечислять лишь приведу в пример один) 00:15:848 - здесь слышен бит, который в твоем тайминге не совпадает с красным тиком, а стоило бы, но это лишь придирки от меня, как от "Фаната идеального тайминга", там вполне может быть что то еще.) В любом случае, можешь поставить этот тайминг, если у тебя не возникнет проблем с подобными мне и чтобы местами ноты не совпадали "идеально" или можешь оставить текущий. В любом случае, я рад даже, что по мимо меня кто то старается проверять тайминг.))) И извеняюсь, если я доставил какие-либо не удобства. Удачи!ZLOdeuka- wrote:
привет из CDFOdeuka Modding Queue ~
Я очень люблю Galileo Galilei и просто не смогла пройти мимо о3о
[General]
[Timing]
• Мне очень жаль того человека который мучился с таймингом D: Но это ни к чему. Здесь всего 2-е тайминг секции. Просто неверно выбран БПМ и поэтому пришлось ставить кучу тайминг секции - но я уверена, что это не ранкабельно.
- первая секция практически неизменна: офсет 350, БПМ 137,20
- далее вторая секция: офсет 2080, БПМ 137
- больше никаких тайминг секций не нужно. ( Есть упереться в вики, то все лишние и не используемые секции должны быть удалены)
WISPG_G wrote:
С этим я возможно соглашусь, меня ввело как раз в заблуждение то, что я четко не расслышал звук на твоей второй тайминг секции из-за чего с оффсетом немного ошибся возможно. Я фанат идеального тайминга и все такое, но все же даже с твоим таймингом, я прослушал еще раз. Есть несколько микромоментов(не буду всех их перечислять лишь приведу в пример один) 00:15:848 - здесь слышен бит, который в твоем тайминге не совпадает с красным тиком, а стоило бы, но это лишь придирки от меня, как от "Фаната идеального тайминга", там вполне может быть что то еще.) В любом случае, можешь поставить этот тайминг, если у тебя не возникнет проблем с подобными мне и чтобы местами ноты не совпадали "идеально" или можешь оставить текущий. В любом случае, я рад даже, что по мимо меня кто то старается проверять тайминг.))) И извеняюсь, если я доставил какие-либо не удобства. Удачи!ZLOdeuka- wrote:
привет из CDFOdeuka Modding Queue ~
Я очень люблю Galileo Galilei и просто не смогла пройти мимо о3о
[General]
[Timing]
• Мне очень жаль того человека который мучился с таймингом D: Но это ни к чему. Здесь всего 2-е тайминг секции. Просто неверно выбран БПМ и поэтому пришлось ставить кучу тайминг секции - но я уверена, что это не ранкабельно.
- первая секция практически неизменна: офсет 350, БПМ 137,20
- далее вторая секция: офсет 2080, БПМ 137
- больше никаких тайминг секций не нужно. ( Есть упереться в вики, то все лишние и не используемые секции должны быть удалены)
Shyotamaze wrote:
Hi, from my modding queueGeneral
- Are you sure about the timing? The first section sounds fine with 137 bpm instead of 137,20 yes, I'm sure
Easy
- Inconsistencies in spacing, check AIMod fixed
AdvancedNice map, a bit lazy to mod Easy :^) rip Kaito Kiddo diff it's gone rip
- AR7 is way too high for that diff, try AR5-5.5, OD6 too high try OD5 and same for HP, try HP5 fixed
- 00:07:335 (3) - Having too many reverses can be confusing for the player fixed
- 00:07:335 (3,2) - Collides fixed
- 00:19:598 (1,4) - Maybe stack Stacked
- 00:21:788 (4,1) - ^ ^
- 00:23:539 (2,3,4) - Why not the same spacing? fixed
- 00:38:868 Try to make it clickable Made
- 00:40:620 (1,3) - Collides fixed
- 00:45:875 Add a note added
- 00:52:007 (2) - Like this http://osu.ppy.sh/ss/5284318 for better flow fixed
- 00:53:539 (1,2) - Way too close, collides fixed
- 01:08:649 (1) - Try to lower the SV lowered
- 01:16:532 (2) - Having too many reverses can be confusing for the player fixed
- 01:25:948 Add an hitcircle and move the spinner to 01:26:167 Fixed, but not sure
Good luck! thx
Yanganof wrote:
why rip Kaito Kiddo diff? D:
Thanks for the mod and kudos!propasy wrote:
This was a pretty good map for its difficulty <3Easy00:02:080 (1) - I think this slider should start a little more early Meeh, no
00:54:634 (1,2) – this would be a good spot for two slider repeaters (better to be slower than the normal difficulty though) Don't think soNormal00:02:080 (1) – I think this slider should start a little more early Meeh, no
00:48:065 (2) – this circle seems to be a little late Don't think so
00:55:291 (3,4) – I think this should be 3 repeating sliders that looks like this: https://osu.ppy.sh/ss/5295491 (I don’t know how to screen shot a portion of a screen xD) Nice, fixed
01:25:072 (1,2) – I think it’ll look better if these two sliders have a slight resemble of a circle Didn't understand at all, but fixed somehowAdvanced00:02:080 (1) - slider sounds better if it starts at: 00:01:989 (but keep the end at 00:02:517 Meeh, no
00:44:999 (2,3) – try lowing the slider velocity for these 2 sliders Don't see a point in doing this
00:52:882 (3) – this slider feels slightly out of place. Perhaps curving this slider a bit? fixed
01:25:072 (1) – perhaps a slider that starts at: 01:24:963 and ends 01:25:072 Don't see a point in doing this
01:25:729 (4,5) – sounds a little off, perhaps using a slider might be a better alternative fixed
Thank you very much for great mode )PolkaMocha wrote:
NM Request via my queue~modGeneral:
Remove numbers from tags, as they are already in the source. fixed
Easy:
00:06:459 (2,3) - Check your spacing. fixed
00:17:846 (3,4) - Blanketing needs work. fixed
00:27:919 (3) - Even at this BPM, avoid 1/2 in easy mode. fixed
00:27:919 (3,4) - Blanketing fixed
00:44:123 (1) - Bend this at 0:44:780 to better match the music. fixed
00:53:539 (2,3) - Too hard for easy players. fixed
00:58:138 (1,2) - Avoid overlapping, as it appears unattractive. fixed
01:04:707 (3) - Slider ends on a clickable note. Consider adjusting this. fixed
01:05:583 (1,3) - This overlap is unsightly. Consider adjusting the position of (3). fixed
01:08:649 (1) - End this on the down beat behind it so notes don't appear on top of it. fixed
01:14:780 (5,1) - Blanketing needs work. fixed
Normal:
Reduce AR to 4 not only for the sake of a nice spread, but also for the sake of a better map. fixed
00:09:087 (1) - Rotate this to be parallel with (3). It will look better. rotated
00:14:342 (5,1) - This overlap is unsightly. Consider re positioning (1). fixed
00:50:693 (1) - Remove NC removed
00:51:131 (1,2) - Poor spacing. fixed
00:57:043 (5,1) - ^ ^
00:58:138 (1) - Add finish sample. added
00:59:890 (5) - Add clap sample to repeat. fixed
01:01:642 (1,2) - Overlap is a turn off. Consider moving (2). fixed
01:01:642 (1) - Add clap sample on tail. fixed
01:02:517 (2) - ^ fixed
01:04:707 (6) - Clap sample on head. fixed
01:05:145 (1) - Clap sample on tail. fixed
01:11:058 (3) - Add a 1/2 circle before this to better shape the pattern and make it more playable. fixed
01:22:663 (1) - Clap sample on tail. fixed
01:23:539 (2) - ^. Also blanket this with (1) for neatness. fixed
01:25:072 (1,2,3) - Avoid the overlap. fixed
01:26:167 (1) - Theres a whistle on the spinner in easy..why not in normal? fixed
Advanced:
AR would do more good at 6.fixed
some 1/2 patterns would do you good. All of the difficulties have the exact same patterns, except faster and more spaced out.
00:27:919 (2,3,4) - Poor spacing. fixed
00:34:488 (3,5) - Overlap is unsightly. Perhaps a different curve on 5 would help. fixed
00:49:379 (5,7) - Poor pattern in terms of appearance. Scoot (7) over to avoid these touching. fixed
00:52:882 (3,1,2) - This part is a little odd looking all together. Consider remapping to avoid overlapping slider tracks. fixed
00:54:634 (1) - NC fixed
00:56:386 (9) - NC fixed
00:57:700 (1) - Optional NC to help fit music. fixed
00:58:138 (1) - Finish sample on head. fixed
01:01:642 (1,2) - Poor spacing. fixed
01:02:517 (2,4) - Avoid overlapping for the sake of aesthetic. fixed
01:06:021 (2) - Spacing. fixed
01:08:649 (1,2) - ^ I think this is quite okay
01:16:532 (2) - Clap sample on tail. Apply whistle to head and tail. fixed
01:17:408 (4) - Remove clap from head and tail. Whistle on head and tail.
01:22:663 (1,2,3) - Fix the spacing. fixed
01:23:977 (4) - Clap on head. fixed
01:25:072 (1,2,3,4) - Some claps would be nice? fixed
01:26:167 (1) - Again with the whistle on the spinner. Why is it on easy but not here? fixed
Good luck on the rank.
Thank you for the modKyle Y wrote:
General
um..... I just want to know why don't you directly start at 00:02:080 - ? As you get a little problem on the song for 00:00:350 - I think it is better to have one timing point and it looks greater. Of course, even you set like this, you can still rank it when you get the ranking standard. I'l leave it as it is
Easy
This map... um... I think it is not good at looking, some pattern like
00:05:583 (1) - you can curve more like:
and then you can copy the same slider to 00:06:459 (2) - and rotate it. Keeping slider the same makes the map more nature and looks greater. changed
Another problem is about blanket, just like
00:14:342 (3,4) - fixed
00:17:846 (3,4) - fixed in previous mode
00:23:101 (1,2,3) - fixed
and other sliders. Blanketing can make the map looks better, and more clear to read.
00:28:357 - please do not end slider on big tick here, because it will break the strong beat sound at 00:28:357 - , which need clickable object. fixed in previous mode
00:42:371 (2,3,4,5) - um.... it is seldom to use circles in row in Easy diff, I don't know if it can or not, but at least slider will be more easy for new-players fixed
00:45:437 - 00:46:094 - Why don't you map this strong downbeat soiund? fixed
00:47:189 (3) - as there is a strong downbeat sound at 00:46:970 - , it is better not to place anything at 00:47:189 - . fixed
00:53:539 (2,3) - Easy diff usually use 1/1 snapped. For 1/2 snapped, usually it is slider to slider. Here, I think it is better to combine slider (2) and circle (3) to form a 3/2 slider. fixed
00:58:138 (1,2) - please do not overlap this two object, not good in looking. fixed in previous mode
00:58:138 (1,2,3,4) - This rhythm is good, and it repeats on 01:01:642 - and 01:05:145 - 01:12:152 - 01:15:656 - 01:19:160 - . It is strongly recommented to change into same rhythm (00:58:138 (1,2,3,4) - ) fixed
01:08:649 (1) - unrankable spinner, lacking recovery time. After using a spinner, 4 beats are required to empty for players to recovery. fixed in previous mode
01:24:853 (1) - This spinner give me a weird feel, maybe it enters too sudden? I think here, you better place circles or sliders instead of skipping it by a spinner. Changed something
Thank you for the mod!MikasaSerket wrote:
I came from the abyss of what is known as my hitsound queue
You did a good job of keeping most of the hitsounds consistent throughout so there is much in here.
Advanced
Reminder to add an inherited point silencing the end of this spinner 01:27:481 - I mean, it's not such a big deal. However you wouldn't want to be ending a spinner that's audible on a part where the music is ending. added
01:11:058 (2) - Remove the clap from here because it just comes out of nowhere and it kind of ruins the pattern for claps being on every two ticks. 01:11:058 (2) - I would say change this to a clap but a whistle makes sense so it's fine. removed clap and added whistle
00:01:443 - Similarly above, try adding an inherited point here but change the audio sampleset to a drum. This is so that the slider matches the actual music's drums. fixed
01:24:853 - this is not really hitsound related but it's good to point out. This particular area is quite wonky because it seemed as like you were trying to map to the vocals even though mapping to the instruments still makes sense in this case. Try to stay consistent next time when mapping a song with vocals and try to stick with either vocals, instruments or mix both in. Because throughout the entire difficulty, you were switching on and off between the vocals and instruments which isn't really a good thing and makes for some pretty weird rhythm. fixed in some way
Normal
00:01:443 - Similarly above in insane, try adding an inherited point here but change the audio sampleset to a drum. This is so that the slider matches the actual music's drums. added
01:27:481 - Reminder to silence the spinner silenced
00:55:291 (3,4,5) - Not really a hitsound related issue, but with lower difficulties, really try avoid that repeating sliders starting on red ticks unless the song necessarily calls for it. This particular song really doesn't. I say this because it's important to maintain a regular simple beat rhythm for beginners. Instead, have a hit circle on the red tick and begin the reverse sliders on a white tick. fixed
Easy
01:26:167 (1) - Not really that I think it matters, but instead of putting a spinner here, why not just put a single hitcircle? I say this because you ended the spinner a LOT earlier than the other difficulties and that's really bad for new players. This is mostly cause' new players are not that familiar with spinners and thus because the spinner is shorter, they will have a harder time trying to spin fast enough to get a clear.
Another issue with easy that isn't hitsound related. For lower difficulties, avoid using a lot of 1/2 (Red ticks and white ticks combined.) Using 1/1 is a lot easier for beginners to follow rhythm than 1/2 because there isn't as many hitobjects needed to be followed. I will leave it as it is
Alright, that's all from me. Good luck with this o7
Thanks for the modRoseusJaeger wrote:
From the collab modding queue. I'll try to be helpful.
General
BG should preferably be 1366 x 768 changed
Easy
00:05:583 (6) – Add new combo here. added
00:51:131 (1) – This slider looks a little weird to me and I think it's because of the extra bend in the beginning of the slider. Just delete that one curve. deleted
01:01:642 (5) – Add new combo here. added
Normal
00:51:131 (1) – Reshape slider a bit because it looks weird right now. changed
00:53:320 (4) – This note looks a bit awkwardly placed. I'd fix putting it on X=148, Y=36 then making sure the distance is fixed going towards slider (5). changed a bit
00:55:291 (3,4,5) – These are hard to read, just make each one a single reverse slider and a note to fix. changed in other way
Hopefully this was helpful. I looked at Advanced and it looks decent. Good luck on you map.
Thanks!Ireiisu wrote:
Hi from my queue
Easy
- I would check aimod for distance snap just in case (Easy, Normal)
- 00:36:240 (4,5) - is this suppose to not be straight? make it so that the x axis is the same ( I'm not sure if you want 00:35:364 (3) - end to be straight with the circles as well. fixed
- 00:42:371 (2,3,4) - ^ , the x axis should be either the same (if you want it to be straight) or make the slider at x:200 fixed
NormalAdvance
- I would check aimod for distance snap just in case (Easy, Normal)
- 00:49:379 (4) - NC..? fixed (you forgot to put a nc somewhere in 00:47:627 (1,2,3,4,5,6,7,8,9,10,11) - )x
- 00:50:693 (6) - ^
Overall looks fine to me , I couldn't find much problems with it. (Sorry if the mod is really short)
- Try having more circles on the red ticks , your missing some beats like vocals ( like 00:17:189 - 00:17:627 - 00:41:277 - , they have like a soft beat try not to skip them.
Good luck !
Thank you for the mod!zeborg wrote:
[Easy]
00:07:335 (3,4,1) - blanket can be improved improved
01:17:846 (3,1,3) - ^ ^
00:49:379 (1,2) - don't overlap fixed
[Normal]
00:07:773 (4,2,3) - stack on slider tail and then adjust distance of 3 fixed
00:18:284 (5,1) - blanket fixed
00:50:693 (6,8) - stack stacked
00:51:131 (7,10) - will look good of overlap is removed
01:06:897 (3,5) - stack Don't see a point in this
[Advance]00:19:160 (6,1) - blanket these two fixedGeneral
fixed
Thanks!FoxyGrandpa wrote:
Hi, from my queue~ Advanced00:21:788 (4,5,1) - 4 and 1 would look better if 4 overlapped the end of 1 fixed
00:37:116 (1,2,4,5,6) - You should make these 2 parts identical, sounds better than having 1 part of it fit the lyrics completely and the other not. fixedNormal00:15:656 - I feel like if you were to add a single circle right here it would fit the music a lot better. added
00:17:846 (4,1) - Move 1 up to overlap 4 fixed
Thats all i could find, looks good! Good luck!
Спасибо за модncuh wrote:
Реквест из очередиEasy00:33:612 (1) - этот можно посильнее завернуть, а то он не очень вписывается http://i.imgur.com/SVAi3Li.jpg (сорри, не умею красиво делать слайдеры, просто пикча, чтобы было ясно, о чём я) завернула
00:44:123 (1,2) - тут бланкет не очень красивый изменила
01:05:145 (6) - нк? +
01:13:904 (3,4) - по мне, так эти слайдеры не особо привлекательны поменяла
01:26:167 (1) - я бы финиш добавил И так нормальноNormal01:04:707 (6) - http://i.imgur.com/YE44H1h.jpg мне кажется, что как-то так получше выглядит +
01:06:021 (2) - я бы завернул посильнее, сделав красивый бланкет нууу ок
01:25:072 (1,2,3) - нет вариантов своих, но мне не нравится, как это замапано изменено
01:26:167 (1) - тоже самое, что и в изи, но это сугубо моё мнениеAdvanced00:24:853 (4) - нк? -
00:59:014 (2) - мб скопипасить 00:58:138 (1) - и развернуть на 180? Выглядит лучше(имхо) http://i.imgur.com/PjbSYYu.jpg +
01:11:058 (2) - мне тут говорили, что если меняешь СВ - надо ставить нк. Не уверен на счёт этой инфы, просто делюсь ею с тобой пожалуй, оставлю все, как есть
Thanks!captainlatias wrote:
From my modding Queue! c:Advanced00:02:080(1) can make it curved so it can be blanket there is some sort of..regularity.. so no
00:04:707(5) space out a little from 3 so it'd be closer to 6+ fixed
00:12:152(7) can make it a little more to the top fixed
01:06:897(3,6) make it so either its stacked with 3 or 6 so much problems with this part... fixedNormal00:07:773(4) can make more down to make it a blanket fixed
00:34:926(4) put more up to even spacing fixed
Couldn't find anything wrong with Easy, hope this mod helps !
Thanks!Electoz wrote:
Hi, from my modding queue~
Not sure if it's just me but feels like timing is a bit off
[Easy][Normal]
- 00:45:437 (2,1) - DS fixed
- 00:52:444 - Leaving things empty might make the gameplay a bit boring so I suggest putting a 3/2 slider here to fill the rhythm. added
- 00:59:890 (3) - Not the best idea to skip a beat on 01:00:328 which can be mapped to emphasize vocal, recommend using a 1/1 repeat slider instead of this. fixed
[Advanced]
- 00:55:510 (3,4) - Try not to put 2 or more reverses in a repeat slider as it ruins the flow and hard to read especially in lower diffs, also players might confuse with the difference number of reverses with 00:57:262 (5) idk how to map in other way, and i think this is quite good .
Sry didn't mod much cuz timing is bugging me and I don't know if there's any better timing than this.
- 00:55:510 (3,4,5,6,1,2,3,4,5,6,1) - Yeah I kinda see what you're going for but it doesn't really play that well cuz in gameplay it's just like spams of clicks, and I think instead of these circles, 1/2 sliders might work better and you can create some slider patterns with this. I will leave it as it is
- 01:02:517 (2) - Unsnapped.
Anyways in my opinion Normal and Advanced should have more 1/2 rhythms. Right now Normal feels like Easy+kickslider, try to add some stuff on red ticks for a more interesting gameplay.
You don't have to give me kds if this mod didn't help you, good luck~
Thanks for the great mod!Wishkey wrote:
Heyo!
From my queue
General
timing seems a bit off (mainly 00:01:219 (3) - ). try 140 bpm instead of 137.2 for the first timing point, and move the second timing point to 2064 offset so you start on the downbeat of the previous and see how that sounds Yeah, you are right, thx!
EasyNormal
- 00:11:715 (5,1) - you should really avoid overlaps in easy diff, since people will most likely still play with hitburst they won't see these notes that well bc of the low AR fixed/will be fixed
- 00:36:678 (5,2) - overlap fixed
- 00:50:693 (3) - x8/y180 to avoid 00:52:444 (2) - fixed
- 01:20:913 (3,1,3) - - overlaps here can be easily avoided by replacing 01:23:101 (1,2,3,4) - to something like this or what ever you prefer fixed
- hitsounds and NC and rythm seems alright
00:02:955 (2,4) - can stack these, with reshaping (3) a bit for example, Like you do later on fixed00:11:277 (4) - stack on (1) by spreakin (1,3) a bit further fixed 00:34:050 (1) - remove NC removed00:38:430 (3) - 2 circles here instead like you did with 00:36:678 (4,1) - plays better since you have the downbeat clickable fixed00:46:751 (3) - 0.9ds fixed00:49:379 (1,2) - first the slider than the circle here sounds better because since the beginning of (2) is really weak here compared to the end which has the drums kicking in, so better to have these clickable fixed00:50:693 (3) - 0.9ds fixed 00:55:510 (3) - 0.9ds fixed 00:55:510 (3,4,5) - double repeats is not that good of an idea for a normal diff since newer players have a tough time to read it. I'd suggest to just place 4 easy flowable sliders here instead something like this perhaps with the direction changes when the drums change fixed 01:13:028 (2,6) - stack fixedAdvanced
- same thing with overlaps like in easy, tend to avoid/fix these if its easy to avoid them. I noticed you did it in most parts after the intro alrdy so gonna put some suggestionshere fixed/will be fixed
- like here 00:02:080 (1) - you can reshape it like this, blanketed with (3) and avoid the overlap for example fixed [box=]
- 00:16:970 (3,4,5,6) - just straight flow here, feels a bit underwhelming with all the instrument changes, could use some angels by changing a bit like this fixed
- 00:18:284 (7,8,1) - weird emphasizing here: 00:19:598 (1) - is the most powerfull of the 3 here and is also the downbeat so why not put the jump from (8,1) instead of (7,8) fixed
- 00:22:663 (8,1) - and 00:24:415 (3,4) - being the same, would also put a jump 00:24:415 (3,4) - like you did with the first to emphasize the stronger beat here fixed
- 00:57:700 (1) - normal/easy don't have whistle here, either add one there or remove the one here fixed
- 01:11:058 (1) - make the hitsounds consistent with normal diff fixed
Thank you for the mod and for the starPlaudible wrote:
Hey! NM from my queue, but I've had a crappy week. Gonna do a quick check up and tips and give star, cause cool song.
Easy
The overall flow in this is a bit so so, it goes from one place to another and can be awkward to follow. Blankets can be improved (like at 00:33:596 (1)) Try this for that: http://puu.sh/pUbxn/378e250d4b.jpg. Badly done example but adjust to round it. Add more points to slider for more precise curve. fixed
For appeal purposes, doing things like 00:34:910 (2,3,4,5) are pretty dated. I think it is quite normal
Normal
Some things like 00:55:494 (3,4,5,6,7) definitely need to be re arranged, it looked pretty bad in editor. Curve some sliders, stagger them, idk. The flow's better, but the beginning before kiai and that slider stream feels just like easy but more spaced. Definitely add some features like note stacking or 1/2s to make it a normal difficulty. fixed
Hard
Before I go over anything, things like 00:02:720 (2,3,4) can be in your normal, don't be afraid to use them. ok
What is this, a different mapper? This hard is really good, doesn't seem at all like your easy/normal! No, but i mapped it at different time from easy/normal
Check some blankets. 00:19:582 (1), 00:21:772 (7), for example. fixed
00:36:662 (6) - Stagger notes like these, make sure ppl can tell it's a bigger pause in between. Like: http://puu.sh/pUbPK/d38ffbdaa4.jpg fixed
00:44:107 (1,2,3,4,1,2) This area before chorus needs work. fixed 00:47:611 (1,2) shouldn't stack like that, you didn't do that for other 1/2s in the difficulty. fixed Everything could use with at least a little more spacing between.
The kiai feels pretty empty and I feel like could use more mapping, but that's just my opinion.
Good luck ranking, good song!~
Thank you for the mod!imaikiseta wrote:
-from my modding queue- Easy01:26:151 (1) - Spinner seems to start better here since the singer says his last word at that point. It is already thereNormal01:26:151 (1) - Spinner should start here ^
I didn't really see anything wrong with the diffs Easy and Normal.Advanced00:00:350 (1) - I think it'll look a bit better if Ctrl + G and move it a little further away from 00:00:778 (2) ; it looks a bit too close. changed
00:59:874 (3,4,5,6) - Maybe consider separating these out more since you've added in slider jumps. Might as well add in a few circle jumps too then? [http://puu.sh/pWf3B/9df59f239a.jpg] i think it is quite normal
01:26:151 (1) - Spinner should start here ^^
I'm so sorry for the short mod! I just came back from a year hiatus so I just need to refresh my mind up with modding a lil bit. No Problem