Thanks a lot for great mod, estellia- !
Thanks!O-Moei wrote:
Hello !, from #modreqs. Oh !, nice !, it's Konan ending song, is it not ?. I hope I can be helpful here !. XD
General :
I think the Kiai End should be put right here ! 01:27:433 (1) -
Oh, Every diffs have different Combo Colors ?, maybe you'd equalize it ?
Easy :
00:59:842 (1) - Remove New Combo
01:14:732 (5,1) - 01:23:929 (4) - Need Blanket Improvements
00:24:367 (1) - Remove New Combo
00:38:820 (1) - Remove New Combo, and 00:40:571 (2) - here's New Combo
00:58:090 (1) - How about putting something here, a slider maybe
01:06:849 (3) - Must Blanket
Normal (To be honest, Normal diff will be lovelier if you use same Distance Spacing at every circles ):
00:24:367 (1) - 00:38:382 (1) - 01:06:849 (1) - 01:11:009 (1) - Remove New Combo
00:43:637 (1) - ^
00:55:243 (2,3,4,5) - Imagine a trainee playing this complicated slider X'D
00:58:090 (1) - Distance it a little from the slider before
Advanced :
01:01:593 (7) - New Combo here !
KAITO KIDDO! :
00:10:571 (7) - 01:19:112 (10) - New Combo here !
Some notes didn't follow the rhythms. To much, I must say. Please re-check !
00:43:637 (1) - 00:50:644 (1) - Smoother this sliders X'D
00:52:396 (2) - Stack it with the slider end, will make it clearly readable
Nah, I guess that's all I can give. I hope I'm helpful and not changing your map style XD. Good luck !
- Frontier - wrote:
Hi ~ From my modding queue.
Just a little check.
Song's volume is too low. Plz find a better one. \
Easy & Normal. Start 00:16:046 is a bad idea. D: Start note like Hard & Insane diff
KAITO KIDDO! should chang to Insane is better
Good luck then !!
ekafjr wrote:
Hi , from #modreqs
[General][KAITO KIDDO!l]
- Disable wide screen support
- Why don't you set combo color?
00:01:155 (4,5,6) - I think no need this triple , for your rhythm
00:01:593 (4) - use triple at here
00:23:710 (5) - please keep your intherited point 1 at here
00:23:491 (4,5) - ctrl g better rhythm
00:24:805 (2,3,4) - same^
00:02:031 (1,2) - bad rhythm, I don't understand what sounds is your main follow please check again
00:23:491 (4,5) - rhythm a bit weird here as well
please check again your rhythm
Good luck
[TimingPoints]
351,437.31778425656,4,2,0,25,1,0
1662,337.078651685393,4,2,0,60,1,0
1830,491.803278688525,4,2,0,60,1,0
2073,437.31778425656,4,2,0,60,1,0
16067,441.176470588235,4,2,0,70,1,0
21361,431.654676258993,4,2,0,70,1,0
23087,437.956204379562,4,2,0,70,1,0
30094,441.176470588235,4,2,0,70,1,0
31858,434.782608695652,4,2,0,70,1,0
37075,454.545454545455,4,2,0,70,1,0
38893,428.571428571429,4,2,0,70,1,0
40607,447.761194029851,4,2,0,70,1,0
42398,434.782608695652,4,2,0,70,1,0
44137,428.571428571429,4,2,0,70,1,0
45851,491.803278688525,4,2,0,70,1,0
46096,600,4,2,0,70,1,0
46396,681.818181818182,4,2,0,70,1,0
46736,428.571428571429,4,2,0,70,1,0
47593,444.444444444444,4,2,0,70,1,0
51148,431.654676258993,4,2,0,70,1,0
54601,444.444444444444,4,2,0,70,1,0
58156,437.31778425656,4,2,0,85,1,1
Hobbes2 wrote:
Saw offset check req
Offset is 348, not 296.
Remember to adjust your other timing sections accordingly.
Good luck!
WISPG_G wrote:
Привет o/
Вот тебе тайминг, он немного не стабильный, как хотелось бы, но такой трек, что бпм меняется постоянно.
Расставь в ручную или вставь этот код в блокнотV Timing V Red Lines[TimingPoints]
351,437.31778425656,4,2,0,25,1,0
1662,337.078651685393,4,2,0,60,1,0
1830,491.803278688525,4,2,0,60,1,0
2073,437.31778425656,4,2,0,60,1,0
16067,441.176470588235,4,2,0,70,1,0
21361,431.654676258993,4,2,0,70,1,0
23087,437.956204379562,4,2,0,70,1,0
30094,441.176470588235,4,2,0,70,1,0
31858,434.782608695652,4,2,0,70,1,0
37075,454.545454545455,4,2,0,70,1,0
38893,428.571428571429,4,2,0,70,1,0
40607,447.761194029851,4,2,0,70,1,0
42398,434.782608695652,4,2,0,70,1,0
44137,428.571428571429,4,2,0,70,1,0
45851,491.803278688525,4,2,0,70,1,0
46096,600,4,2,0,70,1,0
46396,681.818181818182,4,2,0,70,1,0
46736,428.571428571429,4,2,0,70,1,0
47593,444.444444444444,4,2,0,70,1,0
51148,431.654676258993,4,2,0,70,1,0
54601,444.444444444444,4,2,0,70,1,0
58156,437.31778425656,4,2,0,85,1,1
Удачи!)
Bonsai wrote:
Uhm, just on a sidenote, there is no sense in just quoting the mods without and response to it, you should try to respond to all the things pointed out individually (especially the points you denied, if you accepted all points then please state that too). Right now there is no way to know whether you actually changed anything or not ^^
Cirno-baka9 wrote:
EDIT: I'm sorry if you've already fixed this, either my map isn't updating correctly or these are still an issue. Just in case it's still an issue and not fixed already.Why is there so many different timing points on a map with only one BPM?
As stated before, offset is 348.
The only BPM that should be there is one at the offset of 348 and BPM of 137 EXACTLY. No .2 or anything.
[alt][F4] wrote:
[Kaito Kiddo]care not to ignore beats like drums because those are fun to click to:D
- Lost potential, places where you miss out on rhythms you should be mapping 00:02:075 -to 00:08:960 - repeat sliders don't fit Changed Something
- 00:10:819 (7) - 00:14:317 (7) - 00:06:883 (5) - 00:17:831 (8) - 00:46:736 (6) - 01:19:147 (9) - nc Changed 1,2,3,5,6
- 00:44:137 (2) - 00:51:148 (2) - bad slider shape Don't know how to do it in the right way, so left this in this variant
- 00:49:148 (9) - poor use of repeat sliderand bad blanket Changed blanket
- 00:55:045 (2,3) - 00:59:905 (5,6,7) - 01:13:899 (7) - 01:17:397 (7) - 01:19:584 (10) - 01:20:896 (12) - these don't fit Changed 1,2,5,6
- 01:03:840 (6,7) - 01:19:584 (10,11,12) - blanket fix Fixed
- 01:25:925 - make this clickable then have spinner after click done, but I dont sure about this
С этим я возможно соглашусь, меня ввело как раз в заблуждение то, что я четко не расслышал звук на твоей второй тайминг секции из-за чего с оффсетом немного ошибся возможно. Я фанат идеального тайминга и все такое, но все же даже с твоим таймингом, я прослушал еще раз. Есть несколько микромоментов(не буду всех их перечислять лишь приведу в пример один) 00:15:848 - здесь слышен бит, который в твоем тайминге не совпадает с красным тиком, а стоило бы, но это лишь придирки от меня, как от "Фаната идеального тайминга", там вполне может быть что то еще.) В любом случае, можешь поставить этот тайминг, если у тебя не возникнет проблем с подобными мне и чтобы местами ноты не совпадали "идеально" или можешь оставить текущий. В любом случае, я рад даже, что по мимо меня кто то старается проверять тайминг.))) И извеняюсь, если я доставил какие-либо не удобства. Удачи!ZLOdeuka- wrote:
привет из CDFOdeuka Modding Queue ~
Я очень люблю Galileo Galilei и просто не смогла пройти мимо о3о
[General]
[Timing]
• Мне очень жаль того человека который мучился с таймингом D: Но это ни к чему. Здесь всего 2-е тайминг секции. Просто неверно выбран БПМ и поэтому пришлось ставить кучу тайминг секции - но я уверена, что это не ранкабельно.
- первая секция практически неизменна: офсет 350, БПМ 137,20
- далее вторая секция: офсет 2080, БПМ 137
- больше никаких тайминг секций не нужно. ( Есть упереться в вики, то все лишние и не используемые секции должны быть удалены)
WISPG_G wrote:
С этим я возможно соглашусь, меня ввело как раз в заблуждение то, что я четко не расслышал звук на твоей второй тайминг секции из-за чего с оффсетом немного ошибся возможно. Я фанат идеального тайминга и все такое, но все же даже с твоим таймингом, я прослушал еще раз. Есть несколько микромоментов(не буду всех их перечислять лишь приведу в пример один) 00:15:848 - здесь слышен бит, который в твоем тайминге не совпадает с красным тиком, а стоило бы, но это лишь придирки от меня, как от "Фаната идеального тайминга", там вполне может быть что то еще.) В любом случае, можешь поставить этот тайминг, если у тебя не возникнет проблем с подобными мне и чтобы местами ноты не совпадали "идеально" или можешь оставить текущий. В любом случае, я рад даже, что по мимо меня кто то старается проверять тайминг.))) И извеняюсь, если я доставил какие-либо не удобства. Удачи!ZLOdeuka- wrote:
привет из CDFOdeuka Modding Queue ~
Я очень люблю Galileo Galilei и просто не смогла пройти мимо о3о
[General]
[Timing]
• Мне очень жаль того человека который мучился с таймингом D: Но это ни к чему. Здесь всего 2-е тайминг секции. Просто неверно выбран БПМ и поэтому пришлось ставить кучу тайминг секции - но я уверена, что это не ранкабельно.
- первая секция практически неизменна: офсет 350, БПМ 137,20
- далее вторая секция: офсет 2080, БПМ 137
- больше никаких тайминг секций не нужно. ( Есть упереться в вики, то все лишние и не используемые секции должны быть удалены)
Shyotamaze wrote:
Hi, from my modding queueGeneral
- Are you sure about the timing? The first section sounds fine with 137 bpm instead of 137,20 yes, I'm sure
Easy
- Inconsistencies in spacing, check AIMod fixed
AdvancedNice map, a bit lazy to mod Easy :^) rip Kaito Kiddo diff it's gone rip
- AR7 is way too high for that diff, try AR5-5.5, OD6 too high try OD5 and same for HP, try HP5 fixed
- 00:07:335 (3) - Having too many reverses can be confusing for the player fixed
- 00:07:335 (3,2) - Collides fixed
- 00:19:598 (1,4) - Maybe stack Stacked
- 00:21:788 (4,1) - ^ ^
- 00:23:539 (2,3,4) - Why not the same spacing? fixed
- 00:38:868 Try to make it clickable Made
- 00:40:620 (1,3) - Collides fixed
- 00:45:875 Add a note added
- 00:52:007 (2) - Like this http://osu.ppy.sh/ss/5284318 for better flow fixed
- 00:53:539 (1,2) - Way too close, collides fixed
- 01:08:649 (1) - Try to lower the SV lowered
- 01:16:532 (2) - Having too many reverses can be confusing for the player fixed
- 01:25:948 Add an hitcircle and move the spinner to 01:26:167 Fixed, but not sure
Good luck! thx
Yanganof wrote:
why rip Kaito Kiddo diff? D:
Thanks for the mod and kudos!propasy wrote:
This was a pretty good map for its difficulty <3Easy00:02:080 (1) - I think this slider should start a little more early Meeh, no
00:54:634 (1,2) – this would be a good spot for two slider repeaters (better to be slower than the normal difficulty though) Don't think soNormal00:02:080 (1) – I think this slider should start a little more early Meeh, no
00:48:065 (2) – this circle seems to be a little late Don't think so
00:55:291 (3,4) – I think this should be 3 repeating sliders that looks like this: https://osu.ppy.sh/ss/5295491 (I don’t know how to screen shot a portion of a screen xD) Nice, fixed
01:25:072 (1,2) – I think it’ll look better if these two sliders have a slight resemble of a circle Didn't understand at all, but fixed somehowAdvanced00:02:080 (1) - slider sounds better if it starts at: 00:01:989 (but keep the end at 00:02:517 Meeh, no
00:44:999 (2,3) – try lowing the slider velocity for these 2 sliders Don't see a point in doing this
00:52:882 (3) – this slider feels slightly out of place. Perhaps curving this slider a bit? fixed
01:25:072 (1) – perhaps a slider that starts at: 01:24:963 and ends 01:25:072 Don't see a point in doing this
01:25:729 (4,5) – sounds a little off, perhaps using a slider might be a better alternative fixed
Thank you very much for great mode )PolkaMocha wrote:
NM Request via my queue~modGeneral:
Remove numbers from tags, as they are already in the source. fixed
Easy:
00:06:459 (2,3) - Check your spacing. fixed
00:17:846 (3,4) - Blanketing needs work. fixed
00:27:919 (3) - Even at this BPM, avoid 1/2 in easy mode. fixed
00:27:919 (3,4) - Blanketing fixed
00:44:123 (1) - Bend this at 0:44:780 to better match the music. fixed
00:53:539 (2,3) - Too hard for easy players. fixed
00:58:138 (1,2) - Avoid overlapping, as it appears unattractive. fixed
01:04:707 (3) - Slider ends on a clickable note. Consider adjusting this. fixed
01:05:583 (1,3) - This overlap is unsightly. Consider adjusting the position of (3). fixed
01:08:649 (1) - End this on the down beat behind it so notes don't appear on top of it. fixed
01:14:780 (5,1) - Blanketing needs work. fixed
Normal:
Reduce AR to 4 not only for the sake of a nice spread, but also for the sake of a better map. fixed
00:09:087 (1) - Rotate this to be parallel with (3). It will look better. rotated
00:14:342 (5,1) - This overlap is unsightly. Consider re positioning (1). fixed
00:50:693 (1) - Remove NC removed
00:51:131 (1,2) - Poor spacing. fixed
00:57:043 (5,1) - ^ ^
00:58:138 (1) - Add finish sample. added
00:59:890 (5) - Add clap sample to repeat. fixed
01:01:642 (1,2) - Overlap is a turn off. Consider moving (2). fixed
01:01:642 (1) - Add clap sample on tail. fixed
01:02:517 (2) - ^ fixed
01:04:707 (6) - Clap sample on head. fixed
01:05:145 (1) - Clap sample on tail. fixed
01:11:058 (3) - Add a 1/2 circle before this to better shape the pattern and make it more playable. fixed
01:22:663 (1) - Clap sample on tail. fixed
01:23:539 (2) - ^. Also blanket this with (1) for neatness. fixed
01:25:072 (1,2,3) - Avoid the overlap. fixed
01:26:167 (1) - Theres a whistle on the spinner in easy..why not in normal? fixed
Advanced:
AR would do more good at 6.fixed
some 1/2 patterns would do you good. All of the difficulties have the exact same patterns, except faster and more spaced out.
00:27:919 (2,3,4) - Poor spacing. fixed
00:34:488 (3,5) - Overlap is unsightly. Perhaps a different curve on 5 would help. fixed
00:49:379 (5,7) - Poor pattern in terms of appearance. Scoot (7) over to avoid these touching. fixed
00:52:882 (3,1,2) - This part is a little odd looking all together. Consider remapping to avoid overlapping slider tracks. fixed
00:54:634 (1) - NC fixed
00:56:386 (9) - NC fixed
00:57:700 (1) - Optional NC to help fit music. fixed
00:58:138 (1) - Finish sample on head. fixed
01:01:642 (1,2) - Poor spacing. fixed
01:02:517 (2,4) - Avoid overlapping for the sake of aesthetic. fixed
01:06:021 (2) - Spacing. fixed
01:08:649 (1,2) - ^ I think this is quite okay
01:16:532 (2) - Clap sample on tail. Apply whistle to head and tail. fixed
01:17:408 (4) - Remove clap from head and tail. Whistle on head and tail.
01:22:663 (1,2,3) - Fix the spacing. fixed
01:23:977 (4) - Clap on head. fixed
01:25:072 (1,2,3,4) - Some claps would be nice? fixed
01:26:167 (1) - Again with the whistle on the spinner. Why is it on easy but not here? fixed
Good luck on the rank.
Thank you for the modKyle Y wrote:
General
um..... I just want to know why don't you directly start at 00:02:080 - ? As you get a little problem on the song for 00:00:350 - I think it is better to have one timing point and it looks greater. Of course, even you set like this, you can still rank it when you get the ranking standard. I'l leave it as it is
Easy
This map... um... I think it is not good at looking, some pattern like
00:05:583 (1) - you can curve more like:
and then you can copy the same slider to 00:06:459 (2) - and rotate it. Keeping slider the same makes the map more nature and looks greater. changed
Another problem is about blanket, just like
00:14:342 (3,4) - fixed
00:17:846 (3,4) - fixed in previous mode
00:23:101 (1,2,3) - fixed
and other sliders. Blanketing can make the map looks better, and more clear to read.
00:28:357 - please do not end slider on big tick here, because it will break the strong beat sound at 00:28:357 - , which need clickable object. fixed in previous mode
00:42:371 (2,3,4,5) - um.... it is seldom to use circles in row in Easy diff, I don't know if it can or not, but at least slider will be more easy for new-players fixed
00:45:437 - 00:46:094 - Why don't you map this strong downbeat soiund? fixed
00:47:189 (3) - as there is a strong downbeat sound at 00:46:970 - , it is better not to place anything at 00:47:189 - . fixed
00:53:539 (2,3) - Easy diff usually use 1/1 snapped. For 1/2 snapped, usually it is slider to slider. Here, I think it is better to combine slider (2) and circle (3) to form a 3/2 slider. fixed
00:58:138 (1,2) - please do not overlap this two object, not good in looking. fixed in previous mode
00:58:138 (1,2,3,4) - This rhythm is good, and it repeats on 01:01:642 - and 01:05:145 - 01:12:152 - 01:15:656 - 01:19:160 - . It is strongly recommented to change into same rhythm (00:58:138 (1,2,3,4) - ) fixed
01:08:649 (1) - unrankable spinner, lacking recovery time. After using a spinner, 4 beats are required to empty for players to recovery. fixed in previous mode
01:24:853 (1) - This spinner give me a weird feel, maybe it enters too sudden? I think here, you better place circles or sliders instead of skipping it by a spinner. Changed something
Thank you for the mod!MikasaSerket wrote:
I came from the abyss of what is known as my hitsound queue
You did a good job of keeping most of the hitsounds consistent throughout so there is much in here.
Advanced
Reminder to add an inherited point silencing the end of this spinner 01:27:481 - I mean, it's not such a big deal. However you wouldn't want to be ending a spinner that's audible on a part where the music is ending. added
01:11:058 (2) - Remove the clap from here because it just comes out of nowhere and it kind of ruins the pattern for claps being on every two ticks. 01:11:058 (2) - I would say change this to a clap but a whistle makes sense so it's fine. removed clap and added whistle
00:01:443 - Similarly above, try adding an inherited point here but change the audio sampleset to a drum. This is so that the slider matches the actual music's drums. fixed
01:24:853 - this is not really hitsound related but it's good to point out. This particular area is quite wonky because it seemed as like you were trying to map to the vocals even though mapping to the instruments still makes sense in this case. Try to stay consistent next time when mapping a song with vocals and try to stick with either vocals, instruments or mix both in. Because throughout the entire difficulty, you were switching on and off between the vocals and instruments which isn't really a good thing and makes for some pretty weird rhythm. fixed in some way
Normal
00:01:443 - Similarly above in insane, try adding an inherited point here but change the audio sampleset to a drum. This is so that the slider matches the actual music's drums. added
01:27:481 - Reminder to silence the spinner silenced
00:55:291 (3,4,5) - Not really a hitsound related issue, but with lower difficulties, really try avoid that repeating sliders starting on red ticks unless the song necessarily calls for it. This particular song really doesn't. I say this because it's important to maintain a regular simple beat rhythm for beginners. Instead, have a hit circle on the red tick and begin the reverse sliders on a white tick. fixed
Easy
01:26:167 (1) - Not really that I think it matters, but instead of putting a spinner here, why not just put a single hitcircle? I say this because you ended the spinner a LOT earlier than the other difficulties and that's really bad for new players. This is mostly cause' new players are not that familiar with spinners and thus because the spinner is shorter, they will have a harder time trying to spin fast enough to get a clear.
Another issue with easy that isn't hitsound related. For lower difficulties, avoid using a lot of 1/2 (Red ticks and white ticks combined.) Using 1/1 is a lot easier for beginners to follow rhythm than 1/2 because there isn't as many hitobjects needed to be followed. I will leave it as it is
Alright, that's all from me. Good luck with this o7
Thanks for the modRoseusJaeger wrote:
From the collab modding queue. I'll try to be helpful.
General
BG should preferably be 1366 x 768 changed
Easy
00:05:583 (6) – Add new combo here. added
00:51:131 (1) – This slider looks a little weird to me and I think it's because of the extra bend in the beginning of the slider. Just delete that one curve. deleted
01:01:642 (5) – Add new combo here. added
Normal
00:51:131 (1) – Reshape slider a bit because it looks weird right now. changed
00:53:320 (4) – This note looks a bit awkwardly placed. I'd fix putting it on X=148, Y=36 then making sure the distance is fixed going towards slider (5). changed a bit
00:55:291 (3,4,5) – These are hard to read, just make each one a single reverse slider and a note to fix. changed in other way
Hopefully this was helpful. I looked at Advanced and it looks decent. Good luck on you map.
Thanks!Ireiisu wrote:
Hi from my queue
Easy
- I would check aimod for distance snap just in case (Easy, Normal)
- 00:36:240 (4,5) - is this suppose to not be straight? make it so that the x axis is the same ( I'm not sure if you want 00:35:364 (3) - end to be straight with the circles as well. fixed
- 00:42:371 (2,3,4) - ^ , the x axis should be either the same (if you want it to be straight) or make the slider at x:200 fixed
NormalAdvance
- I would check aimod for distance snap just in case (Easy, Normal)
- 00:49:379 (4) - NC..? fixed (you forgot to put a nc somewhere in 00:47:627 (1,2,3,4,5,6,7,8,9,10,11) - )x
- 00:50:693 (6) - ^
Overall looks fine to me , I couldn't find much problems with it. (Sorry if the mod is really short)
- Try having more circles on the red ticks , your missing some beats like vocals ( like 00:17:189 - 00:17:627 - 00:41:277 - , they have like a soft beat try not to skip them.
Good luck !