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Suara - Fuantei na Kamisama TV ver. [CatchTheBeat]

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koliron


JBHyperion wrote:

Don't give up! ^^
well you asked me for a mod and i didnt because i was busy as well, sorry for that, so im here as a random mod because why not :D

General
  1. About HP spread, huhh 4-5-6-7 is a lot imo, why not 3-4-5-6?
  2. You could add "opening" in the tags because this was used in an anime :^)

Cup
  1. Personally i think there are a loot of vertica sliders of this cup, thats the only important thing which i can find, here is some example of them, i dont mean to chage aaall of them, but i think would be better to add some curves:
    00:49:931 (1,3) - 00:53:008 (1) - 01:00:701 (1) - 01:03:008 (6) - 01:03:777 (1) - 01:05:124 (4) - 01:08:585 (3) - 01:17:431 (4) - 01:18:393 (1) -
    specially in 01:03:777 (1) - , an horizontal slider would be nice for the beginning of the kiai, also individually that sound is so strong aaaaa, usually is better to add vertical sliders only when a sound is low/calm/etc, like in 00:36:854 (4) -
  2. 01:01:470 - Another thing to suggest here is about the density of notes, its fine but i think you could add some notes for the spread, here is a good place to do it, with notes in 01:01:662 - 01:02:047 - following the drum, usually is better to add more notes in the kiai to notice the difference, for example in the first one you didnt add 1/2 notes, 00:12:431 - and 00:12:816 - i think you could add here following the vocal
    That's all, one of the best cups tbh

Salad
  1. 00:02:816 (2,3) - ohh why stacked? ): thats weird, i think plays much better with a distance like 00:03:393 (4,5) - , they are the same stanza so i think would feels much better
  2. 00:12:239 (2,3,4,5,6) - The dash its fine but maybe the distance is not sooo noticeable, i think reducing the distances in 00:12:239 (2,3,4,5) - (i mean reduce some grids to each one) that would be easier to notice for salad players, these players deserves readable dash because they are just starting to use the dash button :3
  3. 00:22:047 (5,1) - same here, i guess this is supposed to be a dash, i think would be easier to notice with more distance, the current is evenpossible to catch without dash
  4. 00:31:085 (4,5,1) - same aaaa, but i think here is not necessary a dash, this section is pretty calm, try to reduce those distances in a bit, would be much better imo, same in 00:31:470 (1,2,3) -
  5. 00:53:970 (2,3) - i think here you could add a dash following the vocal and instrument, the current pattern is just 5 notes with the same movement, thats boring ):
  6. 01:01:470 (1,2,3,4,5,6,7,8) - mmh this stream look weird, also the change of the direction in 01:02:047 (4) - has no meaning imo, why not something like this:
    (do not forget to check the next distances)
  7. 01:07:624 (5,6) - 3 stacked? aaa why not (5) more horizontal? (to the right) that would be a nice pattern!
  8. 01:08:393 (1,2,3,4,1) - I understand what you did here, but i think a dash to 01:09:931 - is more important, so i'd suggest to reduce the dash in 01:08:393 (1,2) - 01:09:162 (3,4) - to be walkable and then a dash to 01:09:931 (1) -
  9. 01:12:624 (3,1) - same here about the dash, i think would be much better with more distance following the vocal and instrument :3
  10. 01:25:893 (3,1,2,3) - Hum this looks weird, i wouldn't be sure if is necessary to dash or not, i think you could put 01:26:277 (2) - some grids to the right, then the dash would be possible to notice

Platter
  1. 00:21:662 (5,6,7) - 00:23:970 (2,3,4) - just for aesthetic, i think put the second note closer looks much better :3
  2. 00:34:547 (3,4,5,6) - i think you could add more distance to (5) and (6) to follow beter the vocal, also because is a funnier pattern :D
  3. 00:36:085 (1,2) - uh i cant hear anything in 00:36:277 - 00:36:470 - 00:37:047 - , would be better to remove them as in the rain
  4. 01:02:816 (4,1) - why not a dash here? the vocal is so strong here, even more than in 01:01:470 (1,2,3,4,1,2,3,4) - but you added 3 dash here c.c
  5. 01:06:470 (3,1) - i think a hyper here is better to follow the vocal, i just noticed that this kiai has very few hypers, you could add more! the kiai time should be the most intense section of the map, os its allowed to have more of them :3
  6. 01:08:201 (5,1) - the new combo fits better in (5) following the new stanza of the vocal and the drum imo
  7. 01:12:047 (2,3) - this is even walkable ): i think an hyper or at least a dash is necessary to emphasize that strong sound (btw why not a finish here? also i noticed that 01:09:931 - this note has 3 hitsounds lol and the finish is in whole the slider, i'd suggest to replace them with just a finish, only in the head, i have not enough time this night to check all of these hitsounds, but if you need help with this catch me in game and i will help you)
  8. 01:12:624 (4,1) - same here ^

Carol
  1. 00:11:470 (1,2,3,4) - huh this sounds weird, i'd follow the vocal as the platter, without 00:11:663 (2,3) - these notes and a note in 00:11:758 -
  2. 00:19:932 (5,6,7,8) - mh maybe is a lot of distance, i'd put 00:20:125 (6,8) - some grids to the right, then would plays much better
  3. 00:21:662 (5,6,7) - ok this is fun but same as above, try to reduce just few grids, it would be better
  4. 00:22:239 (1,3) - this is a rain, so i think would be better to have more notes here, even the platter has more D: you could add reverses in 00:22:431 - 00:23:201 -
  5. 00:24:548 (5,6,7,8) - hum this is an important suggestion, this is not fun or enjoyable imo, here is an example of what you could do, follows better the song and i think it plays really nice:
  6. 00:33:008 (1,2,3,4,5) - huh i dont know if this deserves 1/4 hypers.. i mean, is just soo calm around here, and suddely this waaa i'd suggest to remove 00:33:297 (2,4) - to make these easier, or just reduce those distances a lot to not be hypers
  7. 00:54:354 (6,1) - an hyper here would be nice for the vocal!!! :DDD also because you added very few hypersi n this section imo
  8. 00:58:201 (3,4,1) - aaa hard movement D: try to put 00:58:970 (4,1) - some grids to the left, then the dash (3-4) would be easier
  9. 01:04:354 (4) - i think this note is better in x:440 to make a difference between these patterns 01:03:777 (1,2,3,4) - 01:04:547 (1,2,3,4) - , the vocal obviously has a difference in the new stanza (01:04:547 - ) so i think with that fits much better
  10. 01:14:066 (5,6) - woooe we're in the most intense moment, why is this possible to walk!!??!?¡1'!'!'2 waaaaa please!! add a dashhhh the vocal is strong enough to me
    i just want to say that i loved how you increased the difficulty of literally every pattern in the last kiai, nice rain

Good luck :3 c'mon dont give up! is so close to be ranked!!! :)
Topic Starter
MoelittleC Hime

koliron wrote:



JBHyperion wrote:

Don't give up! ^^
YUP. I WILL NOT GIVE UP

well you asked me for a mod and i didnt because i was busy as well, sorry for that, so im here as a random mod because why not :D
To be honest, another "unexpected" mod lol.

General
  1. About HP spread, huhh 4-5-6-7 is a lot imo, why not 3-4-5-6? Really? I don't know the rule about the HP but I think 4567 is fine and this spread do not lead to some situation like continue missing 3 or 4 cause dead. But I will ask for some iformation about HP :D
  2. You could add "opening" in the tags because this was used in an anime :^)
Fine

Cup
  1. Personally i think there are a loot of vertica sliders of this cup, thats the only important thing which i can find, here is some example of them, i dont mean to chage aaall of them, but i think would be better to add some curves:
    00:49:931 (1,3) - 00:53:008 (1) - 01:00:701 (1) - 01:03:008 (6) - 01:03:777 (1) - 01:05:124 (4) - 01:08:585 (3) - 01:17:431 (4) - 01:18:393 (1) -
    specially in 01:03:777 (1) - , an horizontal slider would be nice for the beginning of the kiai, also individually that sound is so strong aaaaa, usually is better to add vertical sliders only when a sound is low/calm/etc, like in 00:36:854 (4) - AAAAA.......Although I know what u said, ....how can i change them... hmm, let's discuss in game orz.
  2. 01:01:470 - Another thing to suggest here is about the density of notes, its fine but i think you could add some notes for the spread, here is a good place to do it, with notes in 01:01:662 - 01:02:047 - following the drum, usually is better to add more notes in the kiai to notice the difference, for example in the first one you didnt add 1/2 notes, 00:12:431 - and 00:12:816 - i think you could add here following the vocal hmmmmm, right!
    That's all, one of the best cups tbh

Salad
  1. 00:02:816 (2,3) - ohh why stacked? ): thats weird, i think plays much better with a distance like 00:03:393 (4,5) - , they are the same stanza so i think would feels much better Done
  2. 00:12:239 (2,3,4,5,6) - The dash its fine but maybe the distance is not sooo noticeable, i think reducing the distances in 00:12:239 (2,3,4,5) - (i mean reduce some grids to each one) that would be easier to notice for salad players, these players deserves readable dash because they are just starting to use the dash button :3 Fine
  3. 00:22:047 (5,1) - same here, i guess this is supposed to be a dash, i think would be easier to notice with more distance, the current is evenpossible to catch without dash Add some distance here.
  4. 00:31:085 (4,5,1) - same aaaa, but i think here is not necessary a dash, this section is pretty calm, try to reduce those distances in a bit, would be much better imo, same in 00:31:470 (1,2,3) - Done
  5. 00:53:970 (2,3) - i think here you could add a dash following the vocal and instrument, the current pattern is just 5 notes with the same movement, thats boring ): I think its fine here bue to there are a lot dashes after this part.
  6. 01:01:470 (1,2,3,4,5,6,7,8) - mmh this stream look weird, also the change of the direction in 01:02:047 (4) - has no meaning imo, why not something like this: Change to someting like that.
    (do not forget to check the next distances)
  7. 01:07:624 (5,6) - 3 stacked? aaa why not (5) more horizontal? (to the right) that would be a nice pattern! I like this change
  8. 01:08:393 (1,2,3,4,1) - I understand what you did here, but i think a dash to 01:09:931 - is more important, so i'd suggest to reduce the dash in 01:08:393 (1,2) - 01:09:162 (3,4) - to be walkable and then a dash to 01:09:931 (1) - I change the order or 3 and 4 and adjust some distance to make it.
  9. 01:12:624 (3,1) - same here about the dash, i think would be much better with more distance following the vocal and instrument :3 Done
  10. 01:25:893 (3,1,2,3) - Hum this looks weird, i wouldn't be sure if is necessary to dash or not, i think you could put 01:26:277 (2) - some grids to the right, then the dash would be possible to notice Fine

Platter
  1. 00:21:662 (5,6,7) - 00:23:970 (2,3,4) - just for aesthetic, i think put the second note closer looks much better :3 lol aethetic, done
  2. 00:34:547 (3,4,5,6) - i think you could add more distance to (5) and (6) to follow beter the vocal, also because is a funnier pattern :D Done
  3. 00:36:085 (1,2) - uh i cant hear anything in 00:36:277 - 00:36:470 - 00:37:047 - , would be better to remove them as in the rain Sry, did not get ur point. Rain?
  4. 01:02:816 (4,1) - why not a dash here? the vocal is so strong here, even more than in 01:01:470 (1,2,3,4,1,2,3,4) - but you added 3 dash here c.c Done
  5. 01:06:470 (3,1) - i think a hyper here is better to follow the vocal, i just noticed that this kiai has very few hypers, you could add more! the kiai time should be the most intense section of the map, os its allowed to have more of them :3 I change it to a dash, but really hard to control the distance to make it a HDash.
  6. 01:08:201 (5,1) - the new combo fits better in (5) following the new stanza of the vocal and the drum imo Hmm, I don't think so. The 01:08:393 (1) corresponding to a strong beat which make sense to be the NC.
  7. 01:12:047 (2,3) - this is even walkable ): i think an hyper or at least a dash is necessary to emphasize that strong sound (btw why not a finish here? also i noticed that 01:09:931 - this note has 3 hitsounds lol and the finish is in whole the slider, i'd suggest to replace them with just a finish, only in the head, i have not enough time this night to check all of these hitsounds, but if you need help with this catch me in game and i will help you) Glad to hear that, the first place, i finally add some distance to make it a dash and that 3 hitsounds is OVER lol. Remove them XD.
  8. 01:12:624 (4,1) - same here ^ ^

Carol
  1. 00:11:470 (1,2,3,4) - huh this sounds weird, i'd follow the vocal as the platter, without 00:11:663 (2,3) - these notes and a note in 00:11:758 - You are right, sounds weird to follow the beat, change to what u said.
  2. 00:19:932 (5,6,7,8) - mh maybe is a lot of distance, i'd put 00:20:125 (6,8) - some grids to the right, then would plays much better Why not :D
  3. 00:21:662 (5,6,7) - ok this is fun but same as above, try to reduce just few grids, it would be better lol. Done
  4. 00:22:239 (1,3) - this is a rain, so i think would be better to have more notes here, even the platter has more D: you could add reverses in 00:22:431 - 00:23:201 - Let's make a try
  5. 00:24:548 (5,6,7,8) - hum this is an important suggestion, this is not fun or enjoyable imo, here is an example of what you could do, follows better the song and i think it plays really nice: Well, let me explain why do I make this. First of all, I regard this part as the end of a "section" which means the middle-strong section is end, so I want player to notice that we are coming to the next part. Secondly, these 4 beats are the strongest in the whole music even stronger than beats in kiai. I want to emphasize them. Finally, I've reduce the distance of this part for several times and I think it can be catched by people who can play rain. I've test about what u suggest and I think it's too smooth and soft. So finally I decide not to change this part.
  6. 00:33:008 (1,2,3,4,5) - huh i dont know if this deserves 1/4 hypers.. i mean, is just soo calm around here, and suddely this waaa i'd suggest to remove 00:33:297 (2,4) - to make these easier, or just reduce those distances a lot to not be hypers hmm, I reduce the distance but still remain the HDash, and I think it do match the singing way for suara here XD.
  7. 00:54:354 (6,1) - an hyper here would be nice for the vocal!!! :DDD also because you added very few hypersi n this section imo Done
  8. 00:58:201 (3,4,1) - aaa hard movement D: try to put 00:58:970 (4,1) - some grids to the left, then the dash (3-4) would be easier Although not make some sense, but move some grids left.
  9. 01:04:354 (4) - i think this note is better in x:440 to make a difference between these patterns 01:03:777 (1,2,3,4) - 01:04:547 (1,2,3,4) - , the vocal obviously has a difference in the new stanza (01:04:547 - ) so i think with that fits much better hmm, I make some combination changes here to get the same result.
  10. 01:14:066 (5,6) - woooe we're in the most intense moment, why is this possible to walk!!??!?¡1'!'!'2 waaaaa please!! add a dashhhh the vocal is strong enough to me that makes me changing for a long time due to the next jumps.
    i just want to say that i loved how you increased the difficulty of literally every pattern in the last kiai, nice rain

Good luck :3 c'mon dont give up! is so close to be ranked!!! :)
Thanks for the mod and I will try my best to make it ranked :DD
Yumeno Himiko
飞之前来个摸好了 tm好久没用中文写摸了 简单写点东西

[General]
粗略看了看没啥问题 skip了

[Cup]
00:02:239 (1,2,3,4) - 好像是关了grid摆的吧,00:04:547 (4,1) - 都不在一个x坐标上,摆的时候细心点
00:07:624 (4) - 往右移1 grid
00:12:816 (5,6) - 5跟3对齐了,6怎么不跟2对齐……
00:21:854 (4) - x = 160
00:49:931 (1,2,3) - 从这里开始ds可以适当加大了,1.0还是偏小,1.2或者1.4可能更好点,这一段给我的明显感觉是移动感还没前面强
01:13:008 (1,2,3,4,5,6) - 这一段让我来摆的话节奏大概是这样,这个节奏应该比你无脑1/1要好的多

cup没什么硬伤,不过也没啥亮点,要再摸也是nazi了,不多写了

[Salad]
00:43:393 (4,1) - 没看懂这里为啥有个dash?
01:02:239 (5,6,7,8) - 虽然我知道你很想在这加个dash,不过我还是建议你这边就照着原来的ds走,因为你后面这个东西01:03:008 (1,2,1) 对salad来说还是有点难的
01:18:393 (1,2,3,4,1) - 这边减一点ds吧,也是没必要dash的地方
01:25:893 (3,1) - 这边ds可以拉大一点强调一下dash,然后后面的ds可以减一点

[Platter]
00:03:585 (4) - 这个slider带了弧度以后flow会变得非常难受,我建议你删了中间那个描点把这个变成直的,改完的话最好跟前后的间距保持一致
00:05:316 (1,2,3) - 这里的ds给人感觉非常的不爽,你可以把2这个circle往左边移,这样1和2的时候不用dash,2和3之间按一个大的dash,配合节奏也比较合理
00:06:085 (3,4,1) - 我觉得这边这个4的slier不太舒服,试试拆成2个circle?
01:06:470 (3,1) - HDash?

[Carol]
00:31:277 - 可以加个note
00:33:008 (1,2,3,4,5) - 有点看不懂这里的1/4节奏,没音啊
00:45:700 (2,3,4,5) - 没有HDash的情况下这里的间距太大了,适当缩小点
00:57:624 (1,2,3) - 如果是我的话会跟vocal弄点3/4 slider,不过不差啦
01:05:508 (6) - 这里可以用1/4 pattern,试试看
01:08:585 (1,2,3,4,5,6,7) - 这一段1/4的节奏非常丰富,试试弄点别的pattern
在kiai part的1/4note可以适当加多一点,不算那几个stream


看起来remap了好多遍,现在整个set看起来已经很好了,加油
Topic Starter
MoelittleC Hime

examination wrote:

飞之前来个摸好了 tm好久没用中文写摸了 简单写点东西
hhh这吐槽 可以的可以的

[General]
粗略看了看没啥问题 skip了

[Cup]
00:02:239 (1,2,3,4) - 好像是关了grid摆的吧,00:04:547 (4,1) - 都不在一个x坐标上,摆的时候细心点 嗯 我会注意的
00:07:624 (4) - 往右移1 grid
00:12:816 (5,6) - 5跟3对齐了,6怎么不跟2对齐…… 想有个小的距离强调下 不过打的时候没啥感觉 嗯 改成对齐
00:21:854 (4) - x = 160
00:49:931 (1,2,3) - 从这里开始ds可以适当加大了,1.0还是偏小,1.2或者1.4可能更好点,这一段给我的明显感觉是移动感还没前面强 嗯 好
01:13:008 (1,2,3,4,5,6) - 这一段让我来摆的话节奏大概是这样,这个节奏应该比你无脑1/1要好的多 尝试的改了一些孤立的note, 效果不错

cup没什么硬伤,不过也没啥亮点,要再摸也是nazi了,不多写了 _(:з」∠)_ nazi是什么鬼。。。

[Salad]
00:43:393 (4,1) - 没看懂这里为啥有个dash?改了。。我也有点懵。。
01:02:239 (5,6,7,8) - 虽然我知道你很想在这加个dash,不过我还是建议你这边就照着原来的ds走,因为你后面这个东西01:03:008 (1,2,1) 对salad来说还是有点难的 嗯 有道理
01:18:393 (1,2,3,4,1) - 这边减一点ds吧,也是没必要dash的地方
01:25:893 (3,1) - 这边ds可以拉大一点强调一下dash,然后后面的ds可以减一点

[Platter]
00:03:585 (4) - 这个slider带了弧度以后flow会变得非常难受,我建议你删了中间那个描点把这个变成直的,改完的话最好跟前后的间距保持一致 改掉了
00:05:316 (1,2,3) - 这里的ds给人感觉非常的不爽,你可以把2这个circle往左边移,这样1和2的时候不用dash,2和3之间按一个大的dash,配合节奏也比较合理 因缺思婷!
00:06:085 (3,4,1) - 我觉得这边这个4的slier不太舒服,试试拆成2个circle?ok
01:06:470 (3,1) - HDash? 其实觉得差不多 不过先改着

[Carol]
00:31:277 - 可以加个note
00:33:008 (1,2,3,4,5) - 有点看不懂这里的1/4节奏,没音啊 嗯 删掉那个1/4
00:45:700 (2,3,4,5) - 没有HDash的情况下这里的间距太大了,适当缩小点
00:57:624 (1,2,3) - 如果是我的话会跟vocal弄点3/4 slider,不过不差啦 我就保持了和前面对称。。暂时先这样吧 觉得挺顺的
01:05:508 (6) - 这里可以用1/4 pattern,试试看 好的
01:08:585 (1,2,3,4,5,6,7) - 这一段1/4的节奏非常丰富,试试弄点别的pattern 改成了stream...感觉微微有点难。。 不过改了前面的距离 还好吧
在kiai part的1/4note可以适当加多一点,不算那几个stream


看起来remap了好多遍,现在整个set看起来已经很好了,加油
谢谢考试君的mod! 我会加油的! :)
DeletedUser_6709840
From my lazy modding queue, only give kudos if helpful. Always take my mods with a grain of salt.

General

- Metadata looks good.

Cup

00:49:931 (1,2,3) – The lack of movement on vertical sliders (1) and (3) doesn't fit because the song is building up a bit here. It feels a little boring to play, too. Make them a bit more horizontal.
00:53:008 (1) - ^ same with this vertical slider.
01:00:701 (1) - ^ Similar, because the “na” part needs emphasis.
01:03:777 (1,3) – I feel this slider should be more horizontal for emphasis.Again, the “na” needs emphasis.
01:08:585 (3) – Feels a little boring to play but Idk how this fix this one.

Salad

00:08:393 (1) – Lacks movement, boring for a part needing emphasis with the vocals.
00:09:931 (1) - ^
00:19:162 (4,5) - ^ not because of the emphasis. Just feels boring to play.
00:28:393 (1) - ^ If you're noticing a pattern, it's because I hate how these vertical sliders that make maps boring to play unless it's a spot that doesn't need emphasis.
Okay, since you make this same thing happen over and over again, I'll just list the points below. All these vertical sliders that could use movement because the slider is supposed to give emphasis in the first place. Make them more horizontal:
00:31:470 (1)
00:37:624 (1)
00:40:701 (1)
00:43:777 (1)
01:22:239 (1)

Platter

00:02:239 (1) – Using vertical sliders right after a jump is very jarring to the player and doesn't flow well. I suggest rotating the slider more horizontal so the player can catch it and flow into the next pattern.
00:03:585 (4) – This issue happened in Salad a lot. The lack of movement is boring to play. Even though it's tilted, it's not enough movement.
^Well, the you repeat it a few more times but it actually works out somehow.
00:49:931 (1) – A bit jarring to catch after a jump.

Good luck with your map, hopefully I was helpful.
Topic Starter
MoelittleC Hime

RoseusJaeger wrote:

From my lazy modding queue, only give kudos if helpful. Always take my mods with a grain of salt.

General

- Metadata looks good.

Cup

00:49:931 (1,2,3) – The lack of movement on vertical sliders (1) and (3) doesn't fit because the song is building up a bit here. It feels a little boring to play, too. Make them a bit more horizontal. Since it's cup, so I think it's fine about the slider position. Also, here is a long vocal and I don't want player to change the position a lot.
00:53:008 (1) - ^ same with this vertical slider. ^
01:00:701 (1) - ^ Similar, because the “na” part needs emphasis. Let's make a try here.
01:03:777 (1,3) – I feel this slider should be more horizontal for emphasis.Again, the “na” needs emphasis. Slightly change.
01:08:585 (3) – Feels a little boring to play but Idk how this fix this one. Remain unchange.

Salad

00:08:393 (1) – Lacks movement, boring for a part needing emphasis with the vocals. You are right, change to 2 notes.
00:09:931 (1) - ^ Not here, it's ajust a connection vocal, no need to emphasize
00:19:162 (4,5) - ^ not because of the emphasis. Just feels boring to play. Due to the fact that after this part, I use some notes to increase the diffuculty, so here the sliders I think is fine.
00:28:393 (1) - ^ If you're noticing a pattern, it's because I hate how these vertical sliders that make maps boring to play unless it's a spot that doesn't need emphasis. This part is the calm part of the song and also I follow th vocal to make this slider.
Okay, since you make this same thing happen over and over again, I'll just list the points below. All these vertical sliders that could use movement because the slider is supposed to give emphasis in the first place. Make them more horizontal: Let's agree to disagree, I really don't think the sliders here need to put in a horizontal way. Let's me talk with other mappers and feed back to u after I done.
00:31:470 (1)
00:37:624 (1)
00:40:701 (1)
00:43:777 (1)
01:22:239 (1)

Platter

00:02:239 (1) – Using vertical sliders right after a jump is very jarring to the player and doesn't flow well. I suggest rotating the slider more horizontal so the player can catch it and flow into the next pattern. Fine, change a bit to fit the flow.
00:03:585 (4) – This issue happened in Salad a lot. The lack of movement is boring to play. Even though it's tilted, it's not enough movement. Sorry, won't change here, due to it's at the biginning of the song. No need to change to some jumps or other stuff.
^Well, the you repeat it a few more times but it actually works out somehow.
00:49:931 (1) – A bit jarring to catch after a jump. Change the following 2 sliders.

Good luck with your map, hopefully I was helpful.
Thanks for modding. :D
Kyuare
mod req

Rain
  1. 00:04:548 (2) - Why not moving it to x:168 like 00:03:970 (4) - , its more consistent imo
  2. 00:04:548 (2,3,4,5) - You should add more distance here, since 00:03:393 (1,2,3,4,5) - have more spacing, you can try something like this: https://osu.ppy.sh/ss/5380728
  3. 00:05:894 (2) - Move it to x:396 for the consistency with the slider tick, if you're agree don't forget to fix 00:06:085 (3,4) - to x:112
  4. 00:09:931 (1,2) - Pretty hard jump, players will probably shitmiss here, you can reduce the spacing by moving 00:10:124 (2,3,4) - to x:320
  5. 00:10:316 (4,5) - Here you add a jump but the jump should be at 00:10:508 (5,6) -, bring closer (5) to (4), you can create a HyperDash to (6)
  6. 00:36:854 (2,1) - This jump is so unexpected so it creates a shitmiss, nerf the spacing please, you can move 00:37:431 (1) - to x:480
    If you're agree don't forget to fix 00:37:624 (2) - , you can curve it like this to keep the hyperdash: https://osu.ppy.sh/ss/5380801
  7. 00:39:931 (3,4) - Same for 00:36:854 (2,1) -, I suggest you to nerf the distance, you can just move 00:40:508 (4,1) - to x: 480 and it will be fixed
  8. 00:48:201 (1) - Ctrl+G ? It will be funnier
  9. 00:49:931 (1,2,3,4) - Why not make it symmetrical ? You can delete 00:50:701 (3,4) - now just select 00:49:931 (1,2) - and Ctrl+C Ctrl+V Ctrl+H (useful trick) the structure will be cleaner
  10. 01:03:777 (1,2,3,4,1,2,3) - Add more distance here please, to make it funnier, plus this is the kiai, you should make something more catchy
  11. 01:08:489 (8,3,4) - Overmapped, delete them please. I made an example for you if you need some ideas: https://osu.ppy.sh/ss/5380869
  12. 01:20:701 (1,2) - Overmapped too, make them 1/2 please
  13. 01:26:086 (1,2,3,4) - Same, make them 1/2 too please
Pretty fun.

Platter
  1. 00:38:201 (2) - You can move it to x:256 to improve the flow
  2. 00:39:547 (6,7) - Add more distance here please, you can move 00:39:932 (7) - to x:328
  3. 00:43:393 (9) - It flows pretty bad imo, I think you should Ctrl+G it and move it to x:456 to improve it, don't forget to move 00:43:777 (1) - to x:120 to keep the hyperdash, you can also fix 00:44:354 (2) - to x:344 to keep the consistency with 00:43:777 (1,2,3) -
  4. 01:12:239 (3,4) - Just repeat (3) 2 times
  5. 01:13:008 (1) - It deserves a hyperdash, you can move it to x:104
  6. 01:13:008 (1,2,3) - Wrong timeline, just do the same thing you've done for 01:13:777 (3,4,5) -
  7. 01:15:316 (5) - move it to x:192 to make is symmetrical with 01:15:701 (6) - it would be cleaner
  8. 01:23:585 (7,1) - It deserves a hyperdash too, you can fix it by moving 01:23:008 (4,5,6,7) - to x:176, it would be great because (4) would be symmetrical with (3) :^)
  9. 01:24:547 (4,5,6) - It flows pretty bad imo, the continuous movement to the left is a bit boring >v< Try something like this: https://osu.ppy.sh/ss/5381051
    If you're agree, you can fix 01:25:316 (1,2,3,4,5,6,7,8) - like this: https://osu.ppy.sh/ss/5381062
Salad
  1. 00:02:431 (1) - This spinner don't really fit the map, I suggest you to delete it, a break will bit better, don't forget to add a note to 00:04:162 -
  2. 00:06:854 (1,2,3,4,5,6,7,8) - Wow this is too much for a salad, I'd use this timeline for a platter, but not for a salad, just use a long slider from 00:06:854 - to 00:08:008 -
  3. 00:24:354 (11,12,13) - The Salad difficulty is here to teach the player how to use the dash button, Hyperdashes of any kind are disallowed. you can check the rules here: https://osu.ppy.sh/wiki/Catch_the_Beat_Ranking_Criteria
  4. 00:36:854 (7) - Overmapped, delete it please
    Well, I will stop here for the Salad because there are too many mistakes and It will take me too much time to highlight them (I have exams), you must find more modders and fix hyperdashes, and I will probably mod it after this, sorry.
Cup
  1. 00:48:201 (5) - 1/2 slider repeated 6 times o.o This pretty boring and not really creative imo... I made an example to help you https://osu.ppy.sh/ss/5386984
  2. 00:56:085 (2,4) - Same thing, find something differend and more creative please
Pretty neat Cup.
Topic Starter
MoelittleC Hime

Kyuare wrote:

mod req

Rain
  1. 00:04:548 (2) - Why not moving it to x:168 like 00:03:970 (4) - , its more consistent imo 168 feels the same to 176, I can't find their different, so no change.
  2. 00:04:548 (2,3,4,5) - You should add more distance here, since 00:03:393 (1,2,3,4,5) - have more spacing, you can try something like this: https://osu.ppy.sh/ss/5380728 Yup, add some distance but not that much like the image.
  3. 00:05:894 (2) - Move it to x:396 for the consistency with the slider tick, if you're agree don't forget to fix 00:06:085 (3,4) - to x:112 Fine
  4. 00:09:931 (1,2) - Pretty hard jump, players will probably shitmiss here, you can reduce the spacing by moving 00:10:124 (2,3,4) - to x:320 Fine, dut to the change for the next one.
  5. 00:10:316 (4,5) - Here you add a jump but the jump should be at 00:10:508 (5,6) -, bring closer (5) to (4), you can create a HyperDash to (6) Done
  6. 00:36:854 (2,1) - This jump is so unexpected so it creates a shitmiss, nerf the spacing please, you can move 00:37:431 (1) - to x:480
    If you're agree don't forget to fix 00:37:624 (2) - , you can curve it like this to keep the hyperdash: https://osu.ppy.sh/ss/5380801
    I don't think so, from this note, the new part of the song begin with drums and other instruments. So I think it do need a HDash to emphasize.
  7. 00:39:931 (3,4) - Same for 00:36:854 (2,1) -, I suggest you to nerf the distance, you can just move 00:40:508 (4,1) - to x: 480 and it will be fixed Fine
  8. 00:48:201 (1) - Ctrl+G ? It will be funnier Really nice suggestion!
  9. 00:49:931 (1,2,3,4) - Why not make it symmetrical ? You can delete 00:50:701 (3,4) - now just select 00:49:931 (1,2) - and Ctrl+C Ctrl+V Ctrl+H (useful trick) the structure will be cleaner Fine
  10. 01:03:777 (1,2,3,4,1,2,3) - Add more distance here please, to make it funnier, plus this is the kiai, you should make something more catchy hmm , add some distance but I think this part just make it "calm" due to there are some difficult part after and before.
  11. 01:08:489 (8,3,4) - Overmapped, delete them please. I made an example for you if you need some ideas: https://osu.ppy.sh/ss/5380869 Fine, I think better for the flow :D
  12. 01:20:701 (1,2) - Overmapped too, make them 1/2 please Let's agree to disagree. Because I think although I use 1/4, but they are streams same to 1/2.
  13. 01:26:086 (1,2,3,4) - Same, make them 1/2 too please Same to above

Pretty fun.

Platter
  1. 00:38:201 (2) - You can move it to x:256 to improve the flow Fine
  2. 00:39:547 (6,7) - Add more distance here please, you can move 00:39:932 (7) - to x:328 Fine
  3. 00:43:393 (9) - It flows pretty bad imo, I think you should Ctrl+G it and move it to x:456 to improve it, don't forget to move 00:43:777 (1) - to x:120 to keep the hyperdash, you can also fix 00:44:354 (2) - to x:344 to keep the consistency with 00:43:777 (1,2,3) - Nice change
  4. 01:12:239 (3,4) - Just repeat (3) 2 times I test it and feel the same to the origin one.
  5. 01:13:008 (1) - It deserves a hyperdash, you can move it to x:104 Nice change
  6. 01:13:008 (1,2,3) - Wrong timeline, just do the same thing you've done for 01:13:777 (3,4,5) - Yup
  7. 01:15:316 (5) - move it to x:192 to make is symmetrical with 01:15:701 (6) - it would be cleaner Fine
  8. 01:23:585 (7,1) - It deserves a hyperdash too, you can fix it by moving 01:23:008 (4,5,6,7) - to x:176, it would be great because (4) would be symmetrical with (3) :^) Fine
  9. 01:24:547 (4,5,6) - It flows pretty bad imo, the continuous movement to the left is a bit boring >v< Try something like this: https://osu.ppy.sh/ss/5381051
    If you're agree, you can fix 01:25:316 (1,2,3,4,5,6,7,8) - like this: https://osu.ppy.sh/ss/5381062
    Do what u said and just make some distance change here.
    To be honest, u are really an expert in platter. Those changes mentioned above really improves my map a lot. Some of the suggestions are awesome. :D
Salad
  1. 00:02:431 (1) - This spinner don't really fit the map, I suggest you to delete it, a break will bit better, don't forget to add a note to 00:04:162 -
  2. 00:06:854 (1,2,3,4,5,6,7,8) - Wow this is too much for a salad, I'd use this timeline for a platter, but not for a salad, just use a long slider from 00:06:854 - to 00:08:008 -
  3. 00:24:354 (11,12,13) - The Salad difficulty is here to teach the player how to use the dash button, Hyperdashes of any kind are disallowed. you can check the rules here: https://osu.ppy.sh/wiki/Catch_the_Beat_Ranking_Criteria I watch the auto play and find no HDash in my set lol.
  4. 00:36:854 (7) - Overmapped, delete it please
    Well, I will stop here for the Salad because there are too many mistakes and It will take me too much time to highlight them (I have exams), you must find more modders and fix hyperdashes, and I will probably mod it after this, sorry. Really? There is NO HYPERDASH in the diff according to the auto play loool. So maybe some distance problem need to fix. I will find more modders to do with that.
Cup
  1. 00:48:201 (5) - 1/2 slider repeated 6 times o.o This pretty boring and not really creative imo... I made an example to help you https://osu.ppy.sh/ss/5386984 GJ
  2. 00:56:085 (2,4) - Same thing, find something differend and more creative please I will try.
Pretty neat Cup.
Thanks for the mod.
I really appreciate some of the suggestions :)
autofanboy
Placeholder. Will do it tomorrow.
Topic Starter
MoelittleC Hime

alienflybot wrote:

Placeholder. Will do it tomorrow.
A really tiiiiiiiiiiinnnnnnnnnnnnnyyyyy change in rain and update it :DDD
autofanboy
Hello, as promised!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Combo Color
  1. The combo color for Combo 1 is too dark, for players who are new or using default skin, the dark fruits may blend in the dimmed background so they will miss easily. Please avoid using very dark colors for combo colors. I would suggest changing it to a lighter gray one.

    Inherited Sections
    Remove the followings as they are repeated in your difficulties:
  2. Cup: 00:27:624 - , 00:49:931 - .
  3. Salad: 00:55:701 - , 01:06:085 - .
  4. Platter: 00:33:777 - .
  5. Carol: 01:16:662 - .

[ Cup]

  • Gameplay
  1. 00:12:239 (2,3,4,5,6) - I suggest lowering the distances between the circles here, it can be difficult for beginners to catch because these streams need continuous movements, which is hard to manage by newcomers. Try moving (3,5) to x:264 and (4) to x:312.
  2. 00:20:701 (1,2,3,4) - Not a big problem but I think it is nicer and more lenient to shorten distances between (1,2) and (3,4), let's say moving (2) to x:360 and (4) to x:176.
  3. 00:49:162 (4,1) - The distance here is really large! I already have a mind to dash but I caught that in the last second luckily without dashing. I highly recommend to shorten the distance here, beginners will probably miss if they don't know how to dash properly or cannot time their movements. Try moving (4) to x:320.
  4. 01:01:470 (2,3,4,5,6) - This is similar to the case at 00:12:239 (2,3,4,5,6) - . I suggest having same distances as 00:12:239 (2,3,4,5,6) - so you may try moving (3) to x:232 ; (4) to x:280 ; (5) to x:328 and (6) to x:376. Also, if you want to make it a bit more easier, shorten the distance a bit with my suggestion would be great too. Note that it is just a Cup so precise movements are not so recommended.
  5. 01:12:239 (3,1) - The distance here is a bit difficult because movement of 01:11:470 (1,2,3) - tend to draw players towards the right edge and you add a big leap right here. I suggest shortening the distance here. You may try moving 01:13:008 (1,2,3,4,5) - together to x:256. This will not break distances between the pattern yet making the start and end of the pattern easier and smoother.

    New Combos
  6. 00:33:008 (3) - Add NC like what you did for ''NC'ing every 4 white ticks''.
  7. 00:36:085 (3) - ^
  8. 00:39:162 (5) - ^
  9. 00:45:316 (4) - ^
  10. 00:56:085 (2) - Add NC here instead of 00:55:701 (1) - because the NCs are based of rhythms like what you did (NC'ing every 4 or 8 white ticks). And this NC pattern works well here too.
  11. 01:06:854 (2) - Add NC instead of 01:06:085 (1) - , and remove the NC at 01:08:008 (1) - afterwards.
  12. 01:19:162 (2) - Add NC instead of 01:18:393 (1) - .

[ Salad]

  • Gameplay
  1. 00:02:047 (5,1) - I guess you are trying to place a dash here, but it didn't work so well, I can still catch (1) from the very edge. I think you may want to move 00:01:277 (1,2,3,4,5) - a bit to the left, say x:136 to add one here.
  2. 00:09:739 (4,1) - I don't think this is a good place to add dash. I suggest removing it, it is quite weird to see one going on here. You may move 00:09:931 (1) - to x:152.
  3. 00:18:970 (3,4) - I bet you are trying to add dash, let's try changing 00:18:585 (1,2,3) - easier so it is more smoother to dash. I suggest moving (1) to x:96 ; (2) to x:160 ; (3) to x:224. It doesn't mean players must dash to catch but it will probably give a message to players that they need to dash. If you decided to fix so, I highly recommend to reduce the distance of 00:19:162 (4,5) - , (5) is not really strong in beats but 00:19:162 (4) - so it is better to remove it.
  4. 00:23:008 (3,4) - Distance here should be smaller now, 4 fruits in a linear is going to be difficult to catch, especially for beginners when they can't time movements well. Note that this is also followed by a triplet so movements are quite much. Shortening the distance would definitely help.
  5. 00:56:085 (2,3,4) - Reduce the distance at (2,3) please, it is close to a dash so players will be likely dashing here. If they dash here, that means this part is too dense with dashing movements and it will be too hard. I suggest moving (3,4) to x:320.
  6. 01:00:701 (5,1) - Distance here definitely needed to be smaller, you don't really need to place an absolute dash that everyone must dash to catch. Shortening the distance here by moving 01:00:701 (5) - to x:280 works.
  7. 01:03:393 (2,1) - Now this is a potential spot for including dash, because it is where the intense part of the song begins, adding dash to emphasize it would be great. If you have changed 01:00:701 (5,1,2,3,4,5,6,7,8) - , you may move them all to x:304 and 01:03:777 (1) - to x:16. Dashes are not exactly added but mostly players will dash if they dash in the 1/2 stream part.
  8. 01:06:470 (2,3) - Distance can be smaller here, because movement at 01:06:085 (1,2) - can be slightly difficult and they need to dash after all so it will be too rush for them. I suggest moving (3) to x:72, they still need to dash to catch that but with smaller distance.
  9. 01:12:624 (3,1) - I thought you are going to add dash or with larger distance here but there wasn't. Dash here can emphasize the cymbal so I recommend doing so. Try moving 01:13:008 (1,2,3,4,5,6) - altogether to x:144.

    New Combos
  10. 00:19:162 (4) - Add NC because it is start of a stanza.
  11. 00:21:470 (1) - Remove NC.
  12. 00:54:547 (5,6,7,1) - They should be in single combo because of rhythm. Add NC at 00:56:085 (2) - after fixing.
  13. 01:00:701 (5,1,2,3,4) - In a combo.
  14. 01:02:239 (5,6,7,8,1,2) - ^, you can judge by the building up sounds in the audio background.
  15. 01:06:085 (1) - Remove NC and add NC at 01:06:854 (3) - . You may remove NC at 01:08:393 (1) - as well.
  16. 01:14:547 (4,5,6,1,2,3,4) - In a single combo.
  17. 01:18:393 (1) - Remove NC?
  18. 01:20:701 (1) - Same if you did the change before with the similar rhythm.
  19. 01:26:085 (1) - Remove NC please.

[ Platter]

  • Gameplay
  1. 00:01:277 (1,2,3,4,5) - Movement here is quite large, players can easily miss when they don't dash or move properly, yet some may dash in the middle of (2,3,4,5) so it breaks the rhythm. I suggest shortening distances in between, let's try something like this: *screenshot.
  2. 00:13:201 (6) - Remove the note? You didn't have that in Cup and Salad. For consistency I suggest removing it.
  3. 00:49:931 (1,2,3,4) - This is a really difficult part because players will randomly dash at (2,3,4) so I recommend shortening the distances in between, like what I suggested before at 00:01:277 (1,2,3,4,5) - . You may want to do like this: *screenshot. The HDash will still be maintained.
  4. 00:55:701 (1,2,3) - That is a really difficult section because HDash of (1,2) tends to draw players towards the right edge but the movement of (2,3) requires dashing. Hence I suggest reducing distance between (2,3), let's say moving (3) to x:168.
  5. 00:58:970 (4,1,2) - Same case as above so I suggest moving (2) to x:312.
  6. 01:01:470 (1,2,3,4,1,2,3,4,1,2) - Basically, it is just 01:03:008 (1,2) - that stumbles me because the distances are really strong and it is easy to miss either the tail of previous slider or the head of next slider when jumping. You may want to decrease the distances in overall for this whole pattern, so the gradually increasing difficulty effect can still be implemented yet easier movements.
  7. 01:08:585 (2,3,4) - Better reduce the distance of (3,4) as the HDash at (2,3) will push players towards the left and thus missing (4) easily. Reducing the distance would do well here in my opinion, try moving (4) to x:224.
  8. 01:08:585 (2,3,4) - Same issue so reduce distance of (3,4) please.
  9. 01:24:931 (6,1,2,3) - ^
  10. 01:26:085 (4,5,6,7) - What about bending the circles to a curve? The current one lacks movement between (5,6), and it is an intense ending so I suggest making it with more movements, either curve or wider circle movements would do.

    New Combos
  11. 00:53:970 (1) - Remove NC.
  12. 00:54:547 (1,2,3,4,5,1) - In one combo.
  13. 00:56:085 (2,3,1,2) - ^
  14. 01:00:701 (6,1,2,3,4) - ^
  15. 01:05:893 (1) - Remove NC.
  16. 01:21:470 (1) - ^

[ Carol]

  • Gameplay
  1. 00:05:125 (5,1) - Add a HDash or shorten the distance here please, the one now is quite easy to miss because of the movement of 00:04:932 (4,5) - , which draws players towards the edge.
  2. 00:13:201 (4) - Remove the note with same problem as listed in Platter.
  3. 00:24:548 (5,6,7) - Reduce the distance between (5,6) because it is close to calling a HDash. It is also quite cruel if players miss the dash at (5,6), they will fail because the consecutive parts are with HDashes.
  4. 00:56:086 (1,2) - What about putting a note at 00:56:470 - as well to form a triplet? There is actually a drum beat at 00:56:470 - so I think it is quite good to have a circle there.
  5. 01:08:970 (3,4,5,6,1,2,3) - This is really troubling me. Basically because the distance of (2,3) is quite far away, I have to give at least 5 tries to get that. I suggest changing 01:09:162 (5,6,1,2) - to a curve thing instead, the movement of 01:09:258 (6,1) - is way too static that players cannot get the pre-momentum to dash towards 01:09:547 (3) - .
  6. 01:14:931 (3,1,2) - Better move (1) a bit more to the right, say x:384. The one now turns out that the HDash at (3,1) will be reaching (1) and (2) as well so it will become quite a precise movement.
  7. 01:20:701 (1,2,3,4,5,6) - This is too hard because they are too static in movement, like I can stand to catch all 4 fruits in single stream. I think you should create curves or more movements so it is easier to follow the flow. Also, standing streams can be difficult because players will risk overshooting and miss / fail.
  8. 01:23:778 (1,2,3) - This is consistent with 01:22:239 (3,4,5) - in rhythm so I suggest changing to 3/4 sliders or patterns.
  9. 01:26:086 (1,2) - Distance here is strange because players will be confused of whether dash or not. Judging by the song at this interval, I recommend adding a HDash because there is a new vocal start at 01:26:277 - .

    New Combos
  10. 00:12:624 (1) - Better remove NC because it will be painful to see fruits splashing when catching a stream which can be blocking the view.
  11. 00:28:393 (2) - Add NC here instead of 00:28:201 (1) - to be exact for the rhythm.
  12. 00:34:547 (3) - Add NC here instead of 00:34:162 (1) - .
  13. 00:37:624 (2) - ^, remove the one at 00:37:431 (1) - .
  14. 00:46:854 (3) - ^, remove the one at 00:46:470 (1) - .
  15. 00:50:701 (1) - Remove NC.
  16. 01:09:354 (1) - Remove NC so fruit splashes won't cover the screen and make players miss.
  17. 01:22:239 (3) - Add NC here instead of 01:21:855 (1) - .

The difficulties are much improved in my perspective.
Find me once again for a recheck after the fix!

Good luck!
AFB
Topic Starter
MoelittleC Hime

alienflybot wrote:

Hello, as promised!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Combo Color
  1. The combo color for Combo 1 is too dark, for players who are new or using default skin, the dark fruits may blend in the dimmed background so they will miss easily. Please avoid using very dark colors for combo colors. I would suggest changing it to a lighter gray one. Fine, I change to RGB all 114 to make a lighter gray.

    Inherited Sections
    Remove the followings as they are repeated in your difficulties:
  2. Cup: 00:27:624 - , 00:49:931 - .
  3. Salad: 00:55:701 - , 01:06:085 - .
  4. Platter: 00:33:777 - .
  5. Carol: 01:16:662 - .
    All remove.

[ Cup]

  • Gameplay
  1. 00:12:239 (2,3,4,5,6) - I suggest lowering the distances between the circles here, it can be difficult for beginners to catch because these streams need continuous movements, which is hard to manage by newcomers. Try moving (3,5) to x:264 and (4) to x:312. Done
  2. 00:20:701 (1,2,3,4) - Not a big problem but I think it is nicer and more lenient to shorten distances between (1,2) and (3,4), let's say moving (2) to x:360 and (4) to x:176. Done
  3. 00:49:162 (4,1) - The distance here is really large! I already have a mind to dash but I caught that in the last second luckily without dashing. I highly recommend to shorten the distance here, beginners will probably miss if they don't know how to dash properly or cannot time their movements. Try moving (4) to x:320. Nice, the origin distance is large, i also have such mind to dash when playing :D
  4. 01:01:470 (2,3,4,5,6) - This is similar to the case at 00:12:239 (2,3,4,5,6) - . I suggest having same distances as 00:12:239 (2,3,4,5,6) - so you may try moving (3) to x:232 ; (4) to x:280 ; (5) to x:328 and (6) to x:376. Also, if you want to make it a bit more easier, shorten the distance a bit with my suggestion would be great too. Note that it is just a Cup so precise movements are not so recommended. Change to what you said.
  5. 01:12:239 (3,1) - The distance here is a bit difficult because movement of 01:11:470 (1,2,3) - tend to draw players towards the right edge and you add a big leap right here. I suggest shortening the distance here. You may try moving 01:13:008 (1,2,3,4,5) - together to x:256. This will not break distances between the pattern yet making the start and end of the pattern easier and smoother. Done

    New Combos
  6. 00:33:008 (3) - Add NC like what you did for ''NC'ing every 4 white ticks''.
  7. 00:36:085 (3) - ^
  8. 00:39:162 (5) - ^
  9. 00:45:316 (4) - ^
  10. 00:56:085 (2) - Add NC here instead of 00:55:701 (1) - because the NCs are based of rhythms like what you did (NC'ing every 4 or 8 white ticks). And this NC pattern works well here too.
  11. 01:06:854 (2) - Add NC instead of 01:06:085 (1) - , and remove the NC at 01:08:008 (1) - afterwards.
  12. 01:19:162 (2) - Add NC instead of 01:18:393 (1) - .
    Accept all NC changes and find another one at 01:01:470 (1) - and change it.

[ Salad]

  • Gameplay
  1. 00:02:047 (5,1) - I guess you are trying to place a dash here, but it didn't work so well, I can still catch (1) from the very edge. I think you may want to move 00:01:277 (1,2,3,4,5) - a bit to the left, say x:136 to add one here. Done
  2. 00:09:739 (4,1) - I don't think this is a good place to add dash. I suggest removing it, it is quite weird to see one going on here. You may move 00:09:931 (1) - to x:152. Done
  3. 00:18:970 (3,4) - I bet you are trying to add dash, let's try changing 00:18:585 (1,2,3) - easier so it is more smoother to dash. I suggest moving (1) to x:96 ; (2) to x:160 ; (3) to x:224. It doesn't mean players must dash to catch but it will probably give a message to players that they need to dash. If you decided to fix so, I highly recommend to reduce the distance of 00:19:162 (4,5) - , (5) is not really strong in beats but 00:19:162 (4) - so it is better to remove it. Fine, I make 5 more closer to 4 and can be caught without dash. Another changes are done as u said.
  4. 00:23:008 (3,4) - Distance here should be smaller now, 4 fruits in a linear is going to be difficult to catch, especially for beginners when they can't time movements well. Note that this is also followed by a triplet so movements are quite much. Shortening the distance would definitely help. Reduce the distance.
  5. 00:56:085 (2,3,4) - Reduce the distance at (2,3) please, it is close to a dash so players will be likely dashing here. If they dash here, that means this part is too dense with dashing movements and it will be too hard. I suggest moving (3,4) to x:320. You are right.
  6. 01:00:701 (5,1) - Distance here definitely needed to be smaller, you don't really need to place an absolute dash that everyone must dash to catch. Shortening the distance here by moving 01:00:701 (5) - to x:280 works. Finally change the position of 00:59:547 (2,4) - due to the suggestion u mentioned below.
  7. 01:03:393 (2,1) - Now this is a potential spot for including dash, because it is where the intense part of the song begins, adding dash to emphasize it would be great. If you have changed 01:00:701 (5,1,2,3,4,5,6,7,8) - , you may move them all to x:304 and 01:03:777 (1) - to x:16. Dashes are not exactly added but mostly players will dash if they dash in the 1/2 stream part. Done
  8. 01:06:470 (2,3) - Distance can be smaller here, because movement at 01:06:085 (1,2) - can be slightly difficult and they need to dash after all so it will be too rush for them. I suggest moving (3) to x:72, they still need to dash to catch that but with smaller distance. Done
  9. 01:12:624 (3,1) - I thought you are going to add dash or with larger distance here but there wasn't. Dash here can emphasize the cymbal so I recommend doing so. Try moving 01:13:008 (1,2,3,4,5,6) - altogether to x:144. Done

    New Combos
  10. 00:19:162 (4) - Add NC because it is start of a stanza.
  11. 00:21:470 (1) - Remove NC.
  12. 00:54:547 (5,6,7,1) - They should be in single combo because of rhythm. Add NC at 00:56:085 (2) - after fixing.
  13. 01:00:701 (5,1,2,3,4) - In a combo.
  14. 01:02:239 (5,6,7,8,1,2) - ^, you can judge by the building up sounds in the audio background.
  15. 01:06:085 (1) - Remove NC and add NC at 01:06:854 (3) - . You may remove NC at 01:08:393 (1) - as well.
  16. 01:14:547 (4,5,6,1,2,3,4) - In a single combo.
  17. 01:18:393 (1) - Remove NC? I make some change here.
  18. 01:20:701 (1) - Same if you did the change before with the similar rhythm.
  19. 01:26:085 (1) - Remove NC please.
    No comments means change.

[ Platter]

  • Gameplay
  1. 00:01:277 (1,2,3,4,5) - Movement here is quite large, players can easily miss when they don't dash or move properly, yet some may dash in the middle of (2,3,4,5) so it breaks the rhythm. I suggest shortening distances in between, let's try something like this: *screenshot. Change
  2. 00:13:201 (6) - Remove the note? You didn't have that in Cup and Salad. For consistency I suggest removing it. Fine
  3. 00:49:931 (1,2,3,4) - This is a really difficult part because players will randomly dash at (2,3,4) so I recommend shortening the distances in between, like what I suggested before at 00:01:277 (1,2,3,4,5) - . You may want to do like this: *screenshot. The HDash will still be maintained. Change
  4. 00:55:701 (1,2,3) - That is a really difficult section because HDash of (1,2) tends to draw players towards the right edge but the movement of (2,3) requires dashing. Hence I suggest reducing distance between (2,3), let's say moving (3) to x:168. Done
  5. 00:58:970 (4,1,2) - Same case as above so I suggest moving (2) to x:312. Same change lool.
  6. 01:01:470 (1,2,3,4,1,2,3,4,1,2) - Basically, it is just 01:03:008 (1,2) - that stumbles me because the distances are really strong and it is easy to miss either the tail of previous slider or the head of next slider when jumping. You may want to decrease the distances in overall for this whole pattern, so the gradually increasing difficulty effect can still be implemented yet easier movements. hmm, yup, I decrease the distance between those patterrns.
  7. 01:08:585 (2,3,4) - Better reduce the distance of (3,4) as the HDash at (2,3) will push players towards the left and thus missing (4) easily. Reducing the distance would do well here in my opinion, try moving (4) to x:224. Fine
  8. 01:08:585 (2,3,4) - Same issue so reduce distance of (3,4) please. ? You mentioned above.
  9. 01:24:931 (6,1,2,3) - ^ For this part, I choose to remain the HDash between 6 and 1 and then shorten the distance between 1 (3) and 2
  10. 01:26:085 (4,5,6,7) - What about bending the circles to a curve? The current one lacks movement between (5,6), and it is an intense ending so I suggest making it with more movements, either curve or wider circle movements would do. I change them to an arc to some extent....

    New Combos
  11. 00:53:970 (1) - Remove NC.
  12. 00:54:547 (1,2,3,4,5,1) - In one combo.
  13. 00:56:085 (2,3,1,2) - ^
  14. 01:00:701 (6,1,2,3,4) - ^
  15. 01:05:893 (1) - Remove NC.
  16. 01:21:470 (1) - ^
    All change

[ Carol]

  • Gameplay
  1. 00:05:125 (5,1) - Add a HDash or shorten the distance here please, the one now is quite easy to miss because of the movement of 00:04:932 (4,5) - , which draws players towards the edge. I choose to add a HDash.
  2. 00:13:201 (4) - Remove the note with same problem as listed in Platter. Done
  3. 00:24:548 (5,6,7) - Reduce the distance between (5,6) because it is close to calling a HDash. It is also quite cruel if players miss the dash at (5,6), they will fail because the consecutive parts are with HDashes. Fine
  4. 00:56:086 (1,2) - What about putting a note at 00:56:470 - as well to form a triplet? There is actually a drum beat at 00:56:470 - so I think it is quite good to have a circle there. hmm, ok, I also change some distance here.
  5. 01:08:970 (3,4,5,6,1,2,3) - This is really troubling me. Basically because the distance of (2,3) is quite far away, I have to give at least 5 tries to get that. I suggest changing 01:09:162 (5,6,1,2) - to a curve thing instead, the movement of 01:09:258 (6,1) - is way too static that players cannot get the pre-momentum to dash towards 01:09:547 (3) - . DEFINITELY right point!! I hange this part for thousands of time and can not reach the best way. I still think the part is weird but your suggestion do makes it feel comfortable :D
  6. 01:14:931 (3,1,2) - Better move (1) a bit more to the right, say x:384. The one now turns out that the HDash at (3,1) will be reaching (1) and (2) as well so it will become quite a precise movement. Fine, but still hard at here lol.
  7. 01:20:701 (1,2,3,4,5,6) - This is too hard because they are too static in movement, like I can stand to catch all 4 fruits in single stream. I think you should create curves or more movements so it is easier to follow the flow. Also, standing streams can be difficult because players will risk overshooting and miss / fail. Change to the stream similiar to the next 2.
  8. 01:23:778 (1,2,3) - This is consistent with 01:22:239 (3,4,5) - in rhythm so I suggest changing to 3/4 sliders or patterns. Change to 3 notes with 3/4 here
  9. 01:26:086 (1,2) - Distance here is strange because players will be confused of whether dash or not. Judging by the song at this interval, I recommend adding a HDash because there is a new vocal start at 01:26:277 - . I choose to move 1 to the right and change the curve of 2/3 and 4 to remain the HDash.

    New Combos
  10. 00:12:624 (1) - Better remove NC because it will be painful to see fruits splashing when catching a stream which can be blocking the view.
  11. 00:28:393 (2) - Add NC here instead of 00:28:201 (1) - to be exact for the rhythm.
  12. 00:34:547 (3) - Add NC here instead of 00:34:162 (1) - .
  13. 00:37:624 (2) - ^, remove the one at 00:37:431 (1) - .
  14. 00:46:854 (3) - ^, remove the one at 00:46:470 (1) - . Is there any problem when cb bigger than 8? Because it will be 9 notes in same color.
  15. 00:50:701 (1) - Remove NC.
  16. 01:09:354 (1) - Remove NC so fruit splashes won't cover the screen and make players miss.
  17. 01:22:239 (3) - Add NC here instead of 01:21:855 (1) - .
    All change.

The difficulties are much improved in my perspective. Thank for your appreciate :D
Find me once again for a recheck after the fix! Why not? :DDD

Good luck!
AFB
Thanks for such detailed check :DD
autofanboy
Recheck, no kudosu.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Cup]

  • Gameplay
  1. 00:25:316 (1,2,3,4) - Use full 1/1 patterns at this point please. Considering the later stanzas, which are 00:28:393 (1,2,3,4) - , 00:31:470 (1,2) - , 00:34:547 (1,2) - , they are all having simple 1/1 patterns. So for consistency reason, please change the pattern timeline here.
  2. 00:48:008 (1,2,3) - Strange movement here, maybe it will confuse beginners too because the distance of (1,2) is larger than (3) and it looks pretty weird in overall. I suggest *this so it flows nicely and also easier for beginners to follow.

    New Combos
  3. 00:46:470 (1) - Remove NC here and add the NC back at 00:46:854 (3) - .
  4. 00:48:008 (1) - ^, add it at 00:48:393 (3) - .

    The Cup is pretty solid now! Should be fine.

[ Salad]

  • Gameplay
  1. 00:08:008 (4,1) - In my opinion, (1) is a really prominent sound in this stanza, so I would recommend adding one dash right between the two notes. You may try changing 00:08:008 (4) - to a 1/2 slider so a small dash can be added, if you intended to do so, then reduce distance of 00:08:393 (1,2) - as well so the dash won't coincide movements of jumps among 3 notes.
  2. 00:11:085 (3,1) - It is also suggested to add a dash or at least a big jump to emphasize the strong cymbal. You may move 00:11:470 (1,2,3,4,5,6) - altogether to the left until a notably large distance (can either dash / not to full combo) is found, say x:112.
  3. 00:22:239 (1,2,3,4,5,1,2,3,4) - I really hope that you can minimize the movements going on here, it is very hard for beginners to manage because they require key-holding which players may find it difficult. Smaller distances between the notes in overall would be nice enough.
  4. 01:16:085 (1,2,3) - This is hard because of the distance of (1,2). I suggest lowering it, you may try moving (2,3) together to x:184.

[ Platter]

  • Gameplay
  1. 00:05:893 (2,3) - The distance here is very large! Please fix that! Try maintaining the dash while lowering the distance. In addition, the fix should also lower the difficulty at 00:06:085 (3,4,5) - because it is really easy to miss (4) as (3) tends to push players towards the right side and miss afterwards.
  2. 01:13:585 (3,4) - Distance of these two notes can be slightly enlarged, the one now is quite confusing, that players may or may not dash at that period of time. As to eliminate those hesitations, I suggest moving 01:13:008 (1,2,3) - to x:88.
  3. 01:22:047 (8,1,2) - Shorten the distance of (1,2) please, it requires dashing to catch (2), so this part can be very difficult to play with, as players may miss after dashing to catch (1) and did not notice (2) coming with a need of dash.

    New Combos
  4. 00:34:162 (1) - Remove NC here and add one back at 00:34:547 (3) - .
  5. 01:17:239 (1) - ^ and add it back at 01:17:432 (2) - so consistency can be kept between this and 01:03:777 (1,2,3,4) - .

    Nice Platter.

[ Carol]

  • Gameplay
  1. 00:45:700 (2,3) - The distance should be increased a bit to accommodate a HDash, while 00:46:277 (5,6) - can include a small dash too. Hence you may try moving 00:46:085 (3,4,5) - to x:360.
  2. 00:57:912 - Better add a note here as well to be consistent with 00:56:086 (1,2,3) - . It was not a notable beat there but it looked really awkward without a circle here. Putting this to make it look more consistent and it makes sense too. Put the note at x:360 would be fine.
  3. 01:08:970 (3,4,5,6,7,8,9,10) - The jump at (9,10) is still too difficult, it is really easy to miss. Try this: (5) at x:168 ; (6) at x:136 ; (7) at x:152 ; (8) at x:192 ; (9) at x:312 and (10) at x:152.
  4. 01:23:586 (7,1) - Are you going to place a HDash here? Try moving 01:23:009 (4,5,6,7) - to x:168, and maybe reduce the distance of (4,5,6) a bit by moving (5) to x:280. This part will be more interesting to be played with and HDashes will not be too strong that the dash at (4,5,6) will be easier.

    Good.

This should be good and ready to push forward!
Poke me after the fix.

Good luck! The step is near.

AFB
Topic Starter
MoelittleC Hime

alienflybot wrote:

Recheck, no kudosu.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Cup]

  • Gameplay
  1. 00:25:316 (1,2,3,4) - Use full 1/1 patterns at this point please. Considering the later stanzas, which are 00:28:393 (1,2,3,4) - , 00:31:470 (1,2) - , 00:34:547 (1,2) - , they are all having simple 1/1 patterns. So for consistency reason, please change the pattern timeline here. All change to 1/1 notes here and adjust some distance.
  2. 00:48:008 (1,2,3) - Strange movement here, maybe it will confuse beginners too because the distance of (1,2) is larger than (3) and it looks pretty weird in overall. I suggest *this so it flows nicely and also easier for beginners to follow. You are right :D

    New Combos
  3. 00:46:470 (1) - Remove NC here and add the NC back at 00:46:854 (3) - .
  4. 00:48:008 (1) - ^, add it at 00:48:393 (3) - .
    All fix.
    The Cup is pretty solid now! Should be fine.

[ Salad]

  • Gameplay
  1. 00:08:008 (4,1) - In my opinion, (1) is a really prominent sound in this stanza, so I would recommend adding one dash right between the two notes. You may try changing 00:08:008 (4) - to a 1/2 slider so a small dash can be added, if you intended to do so, then reduce distance of 00:08:393 (1,2) - as well so the dash won't coincide movements of jumps among 3 notes. Fine, I make this try and think it will be better.
  2. 00:11:085 (3,1) - It is also suggested to add a dash or at least a big jump to emphasize the strong cymbal. You may move 00:11:470 (1,2,3,4,5,6) - altogether to the left until a notably large distance (can either dash / not to full combo) is found, say x:112.
  3. 00:22:239 (1,2,3,4,5,1,2,3,4) - I really hope that you can minimize the movements going on here, it is very hard for beginners to manage because they require key-holding which players may find it difficult. Smaller distances between the notes in overall would be nice enough. Done
  4. 01:16:085 (1,2,3) - This is hard because of the distance of (1,2). I suggest lowering it, you may try moving (2,3) together to x:184. Done

[ Platter]

  • Gameplay
  1. 00:05:893 (2,3) - The distance here is very large! Please fix that! Try maintaining the dash while lowering the distance. In addition, the fix should also lower the difficulty at 00:06:085 (3,4,5) - because it is really easy to miss (4) as (3) tends to push players towards the right side and miss afterwards. I move 2 a bit right and 3 a bit left to reduce both the distance of 2/3 and 3/4
  2. 01:13:585 (3,4) - Distance of these two notes can be slightly enlarged, the one now is quite confusing, that players may or may not dash at that period of time. As to eliminate those hesitations, I suggest moving 01:13:008 (1,2,3) - to x:88. Change
  3. 01:22:047 (8,1,2) - Shorten the distance of (1,2) please, it requires dashing to catch (2), so this part can be very difficult to play with, as players may miss after dashing to catch (1) and did not notice (2) coming with a need of dash. Redue about 3-4 grids

    New Combos
  4. 00:34:162 (1) - Remove NC here and add one back at 00:34:547 (3) - .
  5. 01:17:239 (1) - ^ and add it back at 01:17:432 (2) - so consistency can be kept between this and 01:03:777 (1,2,3,4) - .
    All change
    Nice Platter.

[ Carol]

  • Gameplay
  1. 00:45:700 (2,3) - The distance should be increased a bit to accommodate a HDash, while 00:46:277 (5,6) - can include a small dash too. Hence you may try moving 00:46:085 (3,4,5) - to x:360. Fine
  2. 00:57:912 - Better add a note here as well to be consistent with 00:56:086 (1,2,3) - . It was not a notable beat there but it looked really awkward without a circle here. Putting this to make it look more consistent and it makes sense too. Put the note at x:360 would be fine. Add it.
  3. 01:08:970 (3,4,5,6,7,8,9,10) - The jump at (9,10) is still too difficult, it is really easy to miss. Try this: (5) at x:168 ; (6) at x:136 ; (7) at x:152 ; (8) at x:192 ; (9) at x:312 and (10) at x:152. Fine, i struggle with stream curve lol.
  4. 01:23:586 (7,1) - Are you going to place a HDash here? Try moving 01:23:009 (4,5,6,7) - to x:168, and maybe reduce the distance of (4,5,6) a bit by moving (5) to x:280. This part will be more interesting to be played with and HDashes will not be too strong that the dash at (4,5,6) will be easier. I love this change :D

    Good.

This should be good and ready to push forward! Thank you very much!
Poke me after the fix.

Good luck! The step is near.

AFB
autofanboy
Added one NC in Cup after the recheck fix.
The difficulties are now in a good state and is ready to go!

Bubbled!

Good luck!
koliron
Placeholder! \:DD/
JBHyperion
Would have popped since there were some major hitsound inconsistencies, but we managed to get that all cleared up on PM - sadly can't post logs as my client crashed but we also tweaked a few distances slightly on Salad and Carol diffs. Should be ready to go now.

Rebubbled~
koliron


recheck!

General
  1. Nice!

Cup
  1. 00:01:470 - i noticed that you started to add notes here in salad-platter-rain following the vocal but in the cup you followed the instrument, with notes since 00:02:239 - , i think you could add some notes for the spread, the gap cup-salad in the beginning is a lot imo, with 2 circles in 00:01:470 - 00:01:854 - would be fine to me
  2. 00:46:085 (3,4) - i think you could add more distance here, in comparision with other distances in this cup this is pretty close
  3. 01:14:162 (4,5) - this section is pretty strong o.o i think these sliders deserves more movement, specially the second, i'd make at least the second more horizontal
    as i said in my last mod, really nice cup

Salad
  1. 00:08:008 (4,1) - this distance could be confusing for salad players, they could think that this is possible to catch without dash, i think this would be much better if you make (4) more horizontal to notice the difference, something like this:
  2. 00:19:162 (1,2) - i think you should test them, in the editor looks like curves but they are not, try to make them more curved, currently they are like vertical sliders
  3. 00:25:316 (1,2,3,4,5,1,2,3,4) - the density of notes is not consistent here, and that sounds pretty weird o.o i think would be better to have a low density like in 00:26:854 (1,2,3,4) - to be possible to notice that this section is pretty calm, i'd suggest to remove 00:26:277 - 00:26:662 - ,without them would be much better
  4. 00:29:162 (3,4) - aaaa do you think that a dash in this moment fits? not in this sound individually, take in care that this section is pretty calm, basically the same reason as the previous suggestion, i think this would be better if is possible to catch without use the dash
  5. 00:49:931 (1,2,3,4,1,2,3,4) - isn't this too repetitive? i think you could add another movement to vary, for example with 00:51:470 (1,2,3,4) - ctrl+h and around x300
  6. 01:05:893 (5,1,2,1) - mmh ok the dash is to 01:06:085 - and 01:06:854 - , and thats fine but i think it would be better if you reduce the distance between 01:06:085 (1,2) - to make it easier to catch without dash
  7. 01:09:931 (1,1) - in the editor they are the same but if you test it you will notice that 01:11:470 (1) - this has not a curve at all, i think you could make this more curved, blame ctb editor :^)
  8. 01:13:777 (3,1) - oooo a dash here would be nice! that sound is pretty strong, i really expected it :/

Platter
  1. 00:06:854 (1,2,3,4,5,6,7,8) - uh the distance 4-5 is weird, i'd like to see a dash there to improve the movement n this pattern
  2. 00:10:508 (3,4,5) - i thik here you could some dash like in 00:09:162 (4,5,6,7) - for the consistency
  3. 00:12:239 (1,2,3,4) - same here, a dash to 3 would feels buch better following the vocal as you did before, same in 00:20:508 (6,1) - , a dash to emphasize the new stanza and the instrumentwould be nice
  4. 00:36:085 (1,2) - in my mod you said that you didnt get it, so i will explain it again, can you hear sounds here? i mean i only can hear the vocal in 00:36:085 - 00:36:662 - 00:36:854 - 00:37:239 - , there is nothing in 00:36:277 - 00:36:470 - 00:37:047 - , so thats overmap :/ as i see you didnt add notes here in the rain, only 2 long sliders, i think would be better to copy it for the consistency and to not overmap :^)
  5. 00:40:700 (2,3,4) - humm, i think these distances could be improved, i mean is like a dash to (3) and to (4) but is still possible to catch without it, try to put (3) some grids to the left, that would plays much better
  6. 00:48:393 - i think you could add a nc here to keep consistency with the rest diffs
  7. 00:51:470 (5) - this is too vertical imo aaaa that could be boring ): try to add more curve here :3
  8. 01:07:431 (2,3) - a dash here would be nice to emphasize the vocal imo

Carol
  1. 00:09:931 (1,2,3,4,5) - hum i think this pattern could be improved, i stop the dash in 00:10:124 - , thats weird to play :s here is an example to keep the dash in whole the pattern:
  2. 00:29:739 (5,1) - a dash here to emphasize the vocal would be nice aaa
  3. 00:49:931 (1,2,3,4) - 2 anr 4 are possible to catch without dash? )': i really expaected more movement here, this is the beginning of the msot intese section x3 try to put 2 some grids to the right and 4 to the left~
  4. 01:09:931 (1,2) - 01:11:470 (1,2) - ins't these circles too close to the sliders? i think you could add more distance for the flow, specially because this is in the middle of the kiai, do not forget that the kiai deserves more movements and distances \:D/
  5. 01:14:547 (1,2) - ahm, ok i understand that this pattern deserves a hard movement for the music, buuuut cmon this is not comfortable ): pleaaaseee make them a bit more horizontal, that would plays much much much better aaaaa

that's all, i have not much to say after my mod, call me back after this :3
Topic Starter
MoelittleC Hime

koliron wrote:



recheck!

General
  1. Nice!

Cup
  1. 00:01:470 - i noticed that you started to add notes here in salad-platter-rain following the vocal but in the cup you followed the instrument, with notes since 00:02:239 - , i think you could add some notes for the spread, the gap cup-salad in the beginning is a lot imo, with 2 circles in 00:01:470 - 00:01:854 - would be fine to me Fine
  2. 00:46:085 (3,4) - i think you could add more distance here, in comparision with other distances in this cup this is pretty close Add two grids
  3. 01:14:162 (4,5) - this section is pretty strong o.o i think these sliders deserves more movement, specially the second, i'd make at least the second more horizontal change the second one to horizontal.
    as i said in my last mod, really nice cup

Salad
  1. 00:08:008 (4,1) - this distance could be confusing for salad players, they could think that this is possible to catch without dash, i think this would be much better if you make (4) more horizontal to notice the difference, something like this:
    Fine
  2. 00:19:162 (1,2) - i think you should test them, in the editor looks like curves but they are not, try to make them more curved, currently they are like vertical sliders Make them more curve
  3. 00:25:316 (1,2,3,4,5,1,2,3,4) - the density of notes is not consistent here, and that sounds pretty weird o.o i think would be better to have a low density like in 00:26:854 (1,2,3,4) - to be possible to notice that this section is pretty calm, i'd suggest to remove 00:26:277 - 00:26:662 - ,without them would be much better I think the notes or sliders pretty fits the vocal here. Also I find the part before or after have the same density as this one. I doubled this for the next 4 to seconds and the movement do corresponding to the flow. So I choose not to change here. :D
  4. 00:29:162 (3,4) - aaaa do you think that a dash in this moment fits? not in this sound individually, take in care that this section is pretty calm, basically the same reason as the previous suggestion, i think this would be better if is possible to catch without use the dash Yup, I reduce the distance here to make sure player wont want to use the dash to catch 4.
  5. 00:49:931 (1,2,3,4,1,2,3,4) - isn't this too repetitive? i think you could add another movement to vary, for example with 00:51:470 (1,2,3,4) - ctrl+h and around x300 Nice change :D
  6. 01:05:893 (5,1,2,1) - mmh ok the dash is to 01:06:085 - and 01:06:854 - , and thats fine but i think it would be better if you reduce the distance between 01:06:085 (1,2) - to make it easier to catch without dash Fine
  7. 01:09:931 (1,1) - in the editor they are the same but if you test it you will notice that 01:11:470 (1) - this has not a curve at all, i think you could make this more curved, blame ctb editor :^) I think there is a bug....the second one even with ctrl+h of the first one can't get the curve...but the first one can be changed.
  8. 01:13:777 (3,1) - oooo a dash here would be nice! that sound is pretty strong, i really expected it :/ Let me try.

Platter
  1. 00:06:854 (1,2,3,4,5,6,7,8) - uh the distance 4-5 is weird, i'd like to see a dash there to improve the movement n this pattern Reduce the distance between 4 and 5.
  2. 00:10:508 (3,4,5) - i thik here you could some dash like in 00:09:162 (4,5,6,7) - for the consistency The two strong beats here 00:09:931 (1) - and 00:11:085 (6) - . I made the jump for them and I think it's enough to express this part. Also the 3/4 notes follow the vocal. So I think it's fine here although not such consistent.
  3. 00:12:239 (1,2,3,4) - same here, a dash to 3 would feels buch better following the vocal as you did before, same in 00:20:508 (6,1) - , a dash to emphasize the new stanza and the instrumentwould be nice This one I think I will follow the style in other diffs, jump only for the last note to emphasize. I think it's weird to add jump between them.
  4. 00:36:085 (1,2) - in my mod you said that you didnt get it, so i will explain it again, can you hear sounds here? i mean i only can hear the vocal in 00:36:085 - 00:36:662 - 00:36:854 - 00:37:239 - , there is nothing in 00:36:277 - 00:36:470 - 00:37:047 - , so thats overmap :/ as i see you didnt add notes here in the rain, only 2 long sliders, i think would be better to copy it for the consistency and to not overmap :^) Oh, I get that now :D
  5. 00:40:700 (2,3,4) - humm, i think these distances could be improved, i mean is like a dash to (3) and to (4) but is still possible to catch without it, try to put (3) some grids to the left, that would plays much better [/color]
  6. 00:48:393 - i think you could add a nc here to keep consistency with the rest diffs Done
  7. 00:51:470 (5) - this is too vertical imo aaaa that could be boring ): try to add more curve here :3 A little bit curve, but can't add too much due to this is one vocal and the distance to the next note.
  8. 01:07:431 (2,3) - a dash here would be nice to emphasize the vocal imo I decide not to add dash here. First of all, there are several dashes and HDashes in the next part. I don't want make it more difficult. Secondly, this sound is not very strong which makes me want to dash here after several times of test play. So I remian unchange.

Carol
  1. 00:09:931 (1,2,3,4,5) - hum i think this pattern could be improved, i stop the dash in 00:10:124 - , thats weird to play :s here is an example to keep the dash in whole the pattern: I think your suggestion is right but the change below is too difficult for catching. So I add a few grids but not such big. By the way, the image below just like what I did at this part few version ago. lol
  2. 00:29:739 (5,1) - a dash here to emphasize the vocal would be nice aaa I don't want to break the calm here especially this part is the calmest part in the song. Also there are dashes just after 1. It will be hard to catch if I add dash here. So remian unchange.
  3. 00:49:931 (1,2,3,4) - 2 anr 4 are possible to catch without dash? )': i really expaected more movement here, this is the beginning of the msot intese section x3 try to put 2 some grids to the right and 4 to the left~ Fine
  4. 01:09:931 (1,2) - 01:11:470 (1,2) - ins't these circles too close to the sliders? i think you could add more distance for the flow, specially because this is in the middle of the kiai, do not forget that the kiai deserves more movements and distances \:D/ I move 2 grid from the slider, but due to the long distance jump following, I think there's no big problem if they are closing :D
  5. 01:14:547 (1,2) - ahm, ok i understand that this pattern deserves a hard movement for the music, buuuut cmon this is not comfortable ): pleaaaseee make them a bit more horizontal, that would plays much much much better aaaaa Horizontal? They are all horizontal to the waterline now.....that's the most horizontal way I can make orz.

that's all, i have not much to say after my mod, call me back after this :3
Thanks for the recheck, some changes are awesome. I will call you back.
koliron
I really love the style of this rain!

Qualified! congrats for your first map \:D/
June6789
:) :) :)
Topic Starter
MoelittleC Hime

June6789 wrote:

:) :) :)
:) :) :)
>.<
Thanks for helping me through the tough times.
Thanks for encouraging me when I almost want to give up.
My special friend 66-chan~~
Loving you >.<
Topic Starter
MoelittleC Hime
Thx every modder and BN.
Without you, my map won't be qualified :D
rew0825
Congratz!! :)
Underforest
congrats
IamKwaN
Why are the Unicode and Romanised Titles inconsistent? lol

IamKwaN wrote:

Subject: Suara - Fuantei na Kamisama [CatchTheBeat]

有人提醒我這個歌短版有後綴

Unicode Title: 不安定な神様 TV ver.
Romanised Title: Fuantei na Kamisama TV ver.

http://puu.sh/oDA2z/4f07718a51.png from http://fixrecords.com/kica2512-5/?artist=suara

祝好運 o/
Topic Starter
MoelittleC Hime

IamKwaN wrote:

Why are the Unicode and Romanised Titles inconsistent? lol

IamKwaN wrote:

Subject: Suara - Fuantei na Kamisama [CatchTheBeat]

有人提醒我這個歌短版有後綴

Unicode Title: 不安定な神様 TV ver.
Romanised Title: Fuantei na Kamisama TV ver.

http://puu.sh/oDA2z/4f07718a51.png from http://fixrecords.com/kica2512-5/?artist=suara

祝好運 o/
looooooooool........
I will change it right now
autofanboy
Rebubbled!
JBHyperion
I truly hate metadata.

I'm on qualify cooldown until later this afternoon (~8 hours) so either we wait until I can requalify or koliron can requalify instead. Apologies for the trouble ):
Topic Starter
MoelittleC Hime

JBHyperion wrote:

I truly hate metadata.

I'm on qualify cooldown until later this afternoon (~8 hours) so either we wait until I can requalify or koliron can requalify instead. Apologies for the trouble ):
No problem :D
I also send the email to koliron, but it's 6 am there lol.
Hmm, I will just wait for the requalify no matter who will do it lol.
By the way, thx in advance :D
autofanboy
should have told me before it lol
so I can qua it earlier
JBHyperion

alienflybot wrote:

should have told me before it lol
so I can qua it earlier
Dude I was barely even awake when you bubbled xddd
Topic Starter
MoelittleC Hime
Funny conversation here looooooooooooooool
koliron

JBHyperion wrote:

I truly hate metadata.
aaaa gimme a min rip no time today sorry ):
Ascendance
don't requalify this. I wanna mod it, and i'd prefer to do it in a way that won't get this set dq'd.
Topic Starter
MoelittleC Hime

Ascendance wrote:

don't requalify this. I wanna mod it, and i'd prefer to do it in a way that won't get this set dq'd.
hmm……………so I'm looking forward to your mod……hopefully not taking a long time lool
Ascendance
just a few quick things in the highest diff

00:03:008 (3,1) - is pretty far and can be easily missed for someone who's maybe inexperienced or just sightreading. I'd consider reducing the distances here so it's more optimal to play, or maybe increase the distance between 00:02:816 (2,3) - so that 00:03:008 (3,1) - becomes a 1/1 hdash.

00:08:393 (1) - is emphasized differently than 00:09:931 (1,2,3,4,5) - , I'd make these consistent by changing the slider to a pattern like you have here.

00:19:932 (5,6,7,8) - these jumps are really far and end up being almost edge dashes, their distances could be reduced quite a bit in order to make them more comfortable to play.

00:20:702 (1,2) - I dunno why the hdash is here instead of between 00:21:085 (2,3) - or even a hyperdash at all, the noise doesnt change besides the snare there, and if you added a hdash on each snare the map would be above 5*

00:23:585 (4,1,2) - Make all these distances consistent? 00:23:778 (1,2) - plays too shallow right now which is unexpected for the player coming out of the distance at 00:23:585 (4,1) - .

00:31:277 (5,1) - hdash these like you did earlier at 00:28:201 (4,1) - ?

01:02:624 (6,1,2) - the distances here seem pretty large, especially to and from 1, so consider moving it more to the right here

01:05:124 (4) - why not move this to x:400 for a more consistent movement?

01:08:585 (1,2) - Really high distance, especially when all the previous notes are walkable. try x:96 for 2

01:09:547 (9) - x:288 for a more comfortable jump from 8?

01:10:508 (2) - overlap this with the tail at x:503

01:12:047 (2) - same on this side with x:17

01:14:547 (1) - I don't think there's anything to support a 1/4 slider on this note, I'd really just turn this into a circle instead.

01:15:317 (2,3) - why are these so close to the wall? and stacked? D: I'd try something like this by adding a circle at 01:15:412 - and keeping the hdash between the two notes you intended.


the rest looks okay to me. If it's okay with the other nominators, you can call me back to requalify this.
MBomb
let's see then shall we

[Cup]

00:11:470 (1) - Strong sound here feels kinda underemphasised by the current quite weak movement. I would recommend increasing the distance to something like x:88, and curve the slider a bit like this, to keep nice flow whilst increasing this distance.
00:13:008 (4) - Could definitely increase distance to this as well, this note is stronger than 2 musically. Try something like x:168 instead.
00:22:239 (1,2,3,4,1,2,3,4) - Again, increased distance to 1 here would be nice as this note is quite strong, and I think this can be nicely achieved by moving this whole section right a bit, to x:288.
00:29:931 (1,2,3,4) - Distances here could be increased for more vocal emphasis. Try moving 2 to x:192, 3 to x:336 and 4 to x:184, makes a nice addition to the distance making the flow play a tiny bit more interesting whilst still staying easy for a cup and supporting the music.
00:34:547 (1) - Whilst the pitch decreases here, the strength actually increases, so it'd be nice to add a bit of distance. Try x:128.
00:37:624 (1) - Again maybe a bit higher distance to emphasise the strength of the vocal, try x:240 on this.
00:39:931 (7) - I feel as though this vocal is actually quite strong but the low distance makes it feel weak, I'd try an increase, maybe x:296.
00:43:393 (4,5,1) - Hmm, this part feels a bit weird flow wise in my opinion, and vocals could be emphasised a bit more. A nicer flowing pattern with higher distances could be 4 on x:176, 5 on x:112, and 1 on x:184.
00:49:931 (1) - Higher distance on this could be a lot better for the strong sound here (Which you used both a finish and a clap for). Try x:64.
00:51:470 (3) - Higher distance to this could also work nicely for the stronger vocal sound on this, x:232 would work better.
00:53:008 (1) - Stronger distancing here too would be nice, something like x:472.
00:54:162 (2,3,4) - Strong vocals here feel pretty underemphasised because you're just using the same distance snap for everything, maybe try moving 2 to x:336, 3 to x:200 and 4 to x:56, to make it play more interesting and also to make it fit the music better.

this is an old mod from a few days ago, never posted because i didn't realise people would fucking qualify despite the fact i told them not to, sorry if a few things seem irrelavant because there's been mods since then
i'll mod other diffs if people will actually fucking wait

in future though BNs, don't qualify stuff which someone has specifically said they wanted to check, please, it's fucking annoying.
Topic Starter
MoelittleC Hime

Ascendance wrote:

just a few quick things in the highest diff

00:03:008 (3,1) - is pretty far and can be easily missed for someone who's maybe inexperienced or just sightreading. I'd consider reducing the distances here so it's more optimal to play, or maybe increase the distance between 00:02:816 (2,3) - so that 00:03:008 (3,1) - becomes a 1/1 hdash. I choose to reduce the distance here because I think it's no necessary to add a HDash here due to it's the beginning of the song, the lyric not such strong.

00:08:393 (1) - is emphasized differently than 00:09:931 (1,2,3,4,5) - , I'd make these consistent by changing the slider to a pattern like you have here. I do want some different here, the point you mentioned is one vocal with same japanese word. However, the 00:09:931 (1,2,3,4,5) have two different word, so that's why they are not the same :D

00:19:932 (5,6,7,8) - these jumps are really far and end up being almost edge dashes, their distances could be reduced quite a bit in order to make them more comfortable to play. Yup, reduce 2 grids here.

00:20:702 (1,2) - I dunno why the hdash is here instead of between 00:21:085 (2,3) - or even a hyperdash at all, the noise doesnt change besides the snare there, and if you added a hdash on each snare the map would be above 5* Fine, I change the position of 2 and 3 to make it just a flow without any dash :D

00:23:585 (4,1,2) - Make all these distances consistent? 00:23:778 (1,2) - plays too shallow right now which is unexpected for the player coming out of the distance at 00:23:585 (4,1) - . Fine

00:31:277 (5,1) - hdash these like you did earlier at 00:28:201 (4,1) - ? Nice change.

01:02:624 (6,1,2) - the distances here seem pretty large, especially to and from 1, so consider moving it more to the right here 3 grids right

01:05:124 (4) - why not move this to x:400 for a more consistent movement? x:432 is the smallest place to keep the HDash, 01:05:316 (5) - here is a stong beat so I choose to remian this Hdash and just shorten the distance here.

01:08:585 (1,2) - Really high distance, especially when all the previous notes are walkable. try x:96 for 2 Fine

01:09:547 (9) - x:288 for a more comfortable jump from 8? I finally choose x:296, I really think this place should have some distance due to the beats here. But decrease the distance works better.

01:10:508 (2) - overlap this with the tail at x:503 Fine

01:12:047 (2) - same on this side with x:17 Fine

01:14:547 (1) - I don't think there's anything to support a 1/4 slider on this note, I'd really just turn this into a circle instead. Change to one note.

01:15:317 (2,3) - why are these so close to the wall? and stacked? D: I'd try something like this by adding a circle at 01:15:412 - and keeping the hdash between the two notes you intended. But there isn't any beats or vocal at 01:15:412 - ....So I wonder if it's overmapped. We figure it out with pm :D


the rest looks okay to me. If it's okay with the other nominators, you can call me back to requalify this.
Thanks for the check :D
Topic Starter
MoelittleC Hime

- Magic Bomb - wrote:

let's see then shall we

[Cup]

00:11:470 (1) - Strong sound here feels kinda underemphasised by the current quite weak movement. I would recommend increasing the distance to something like x:88, and curve the slider a bit like this, to keep nice flow whilst increasing this distance. Do as what you said.
00:13:008 (4) - Could definitely increase distance to this as well, this note is stronger than 2 musically. Try something like x:168 instead. Fine
00:22:239 (1,2,3,4,1,2,3,4) - Again, increased distance to 1 here would be nice as this note is quite strong, and I think this can be nicely achieved by moving this whole section right a bit, to x:288. Fine
00:29:931 (1,2,3,4) - Distances here could be increased for more vocal emphasis. Try moving 2 to x:192, 3 to x:336 and 4 to x:184, makes a nice addition to the distance making the flow play a tiny bit more interesting whilst still staying easy for a cup and supporting the music. Fine
00:34:547 (1) - Whilst the pitch decreases here, the strength actually increases, so it'd be nice to add a bit of distance. Try x:128. Fine
00:37:624 (1) - Again maybe a bit higher distance to emphasise the strength of the vocal, try x:240 on this. Fine
00:39:931 (7) - I feel as though this vocal is actually quite strong but the low distance makes it feel weak, I'd try an increase, maybe x:296. Fine
00:43:393 (4,5,1) - Hmm, this part feels a bit weird flow wise in my opinion, and vocals could be emphasised a bit more. A nicer flowing pattern with higher distances could be 4 on x:176, 5 on x:112, and 1 on x:184. I think 5 on x:120 is better and other change.
00:49:931 (1) - Higher distance on this could be a lot better for the strong sound here (Which you used both a finish and a clap for). Try x:64. change to 72 due to it's hard for the before part.
00:51:470 (3) - Higher distance to this could also work nicely for the stronger vocal sound on this, x:232 would work better. Also change the position of 2
00:53:008 (1) - Stronger distancing here too would be nice, something like x:472. I can't see the different here is put the original place 480, but change.
00:54:162 (2,3,4) - Strong vocals here feel pretty underemphasised because you're just using the same distance snap for everything, maybe try moving 2 to x:336, 3 to x:200 and 4 to x:56, to make it play more interesting and also to make it fit the music better. Fine, I like this change.

this is an old mod from a few days ago, never posted because i didn't realise people would fucking qualify despite the fact i told them not to, sorry if a few things seem irrelavant because there's been mods since then
i'll mod other diffs if people will actually fucking wait

in future though BNs, don't qualify stuff which someone has specifically said they wanted to check, please, it's fucking annoying.
Thanks for the mod.
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