hi there
i hope this helps a bit
SPOILER
[General]
[Hard]
At first, I think you should stopped the kiai at 01:22:340 instead at 01:24:963 - 'cause from all diff, this is the only one that has different kiai stop.
- Hard diff has different video offset (1025). Pretty sure it should be 1304.
- SV from Easy to Normal differ for 0,1x yet from Normal and Hard differ for 0,6x which in my opinion is not a good spread. Consider to increase Normal's SV to 1,1x or 1,2x
At first, there is 2 timing points at 00:10:209 - one is red and one is green. You could just delete the green one, then increase volume of the red one into 40%.
- 00:10:208 (1,2) - Fixable blanket.
- 00:11:520 (1,3) - Looks like a failed blanket. Try to fix it?
- 00:16:110 (3,1) - Maybe try to make slider 1 curve enough to blanket circle 3.
- 00:25:290 (3,4) - Fixable blanket, I think.
- 00:35:127 (1,3) - Try to make slider 3 curve enough to blanket slider 1.
- 00:37:749 (1,4) - Try to make slider 1 curve enough to blanket circle 4. Current curve looks "plain", in my opinion.
- 00:39:553 (3,1) - Either NC circle 3 or un-NC circle 1 because of those anti-jump pattern.
- 00:48:241 (1,2,3) - Fixable blanket.
- 00:55:290 (3,4) - Maybe try to make slider 3 curve enough to blanket slider 4's head so the spacing could be adjusted from 0,96x to around 1,30x
- 00:58:077 (3,5) - Fixable blanket. And...
- 00:58:405 (5,1) - In my opinion, circle 1 should have a bigger spacing 'cause of downbeat, not smaller spacing. Maybe around 1,5x spacing would be good.
- 01:05:127 (6,1) - Improvable blanket.
- 01:13:651 (1,1) - Same as above.
- 01:26:274 (1,2,3,4) - I think it would be better if 1 and 2 have same curve like 3 and 4 or make 3 and 4 straight like 1 and 2.
- 00:18:078 (1) - Fixable blanket. Here is the code for the
probablyfixed blanket.86,307,18078,6,0,B|144:336|198:275|198:275|244:360|356:361|416:217|297:147|231:195,1,478.125018239022,2|0,0:0|0:0,0:0:0:0:
- 01:03:651 (6,1) - Improvable blanket. Should be easy.
[Hard]
- Maybe HP5? For hard diff.
- 00:05:655 (1,2,3,4) - x:218 | y:123 on circle 4 for a better square.
- 00:10:700 (2) - If you trying to follow the drum, there is no drum sound that could support this note's existence.
If you add it to follow those slight piano sound, you should add a note at 00:12:012 because there is a slight sound, too.
So, either delete the note or add a note at 00:12:012 for consistency. - 00:11:192 (4) - The rhythm feels weird because the downbeat (00:11:520 - ) is not a clickable object. What worse is that it's a part of the repeat, not the end of slider. Better to use this rhythm.
If you apply this, don't forget to readjust your hitsounding. - 00:17:258 (1) - Maybe un-NC this. Feels out-of-place, if you ask me.
- 00:22:995 (4,1) - Looks like an imperfect blanket and I guess it wasn't meant to. I would try to readjust the positioning of 00:22:504 (2,3,4,1,2,3) for this issue, but take it to your preference.
- 00:32:995 (2,3,4) - Maybe try to give slider 3 a better curve to blanket circle 2 because the current curve looks "useless".
And maybe make slider 4 to has same curve like slider 3 because the current curve looks "distinct". - 00:34:799 (5,1) - Improvable blanket, in my opinion.
- 00:40:045 (8) - Not a hitsounding expert, but how about remove the finish and use clap, instead?
I see that your Easy doesn't use finish at 00:40:045 -, but use clap instead. And it sounds better like that, in my opinion. - 01:09:225 (1,3) - Improvable blanket. You can delete 01:09:717 (2) for a while for an easier check.
- 01:21:192 (1,2) - Improvable blanket.
- 00:12:504 (4,1) - Fixable blanket.
- 00:29:389 (1,2) - I would un-NC slider 1, then NC slider 2. Self preference.
- 00:35:127 (5,6) - Maybe NC this because your other diffs are NC-ed here. And fix the blanket with circle 6 by deleting one of the point and move the other to x:310 | y:323 result pic
- 00:40:045 (5) - Remove finish then add clap. Same reason with Hard diff.
- 00:51:520 (2,3) - Blanket...Anyway, do you sometimes use sliderball circle to blanket? Because it works kinda different than using approach circle, and mostly doesn't work well.
You could ctrl+g slider 2 and backward slider 3 for a while for an easier blanketing like this. Notice at how the blanket is imperfect. - 01:02:012 (2,3) - Improvable blanket.
At first, I think you should stopped the kiai at 01:22:340 instead at 01:24:963 - 'cause from all diff, this is the only one that has different kiai stop.
- 00:13:815 (2,3) - Slightly inconsistent spacing (1,04x).
- 00:14:799 (4,1) - The true inconsistent spacing (1,1x). Should be easy if you fix the above first.
- 00:19:389 (1,2) - Slight spacing.
- 00:21:028 (4) - Same as above.
- 00:28:241 (2,3,1) - A hard-to-fix kind of blanket. Try this code to fix slider 3's shape.
12,130,28569,2,0,B|25:180|65:183|95:200|95:200|82:222|61:278|121:319,1,240,4|8,0:0|0:3,0:0:0:0:
- 01:01:356 (1,2) - Slight spacing.
- 01:02:668 (4,1) - Fixable blanket. And maybe un-NC circle 1 and NC 01:03:979 (2) instead to follow your other diffs.
- 01:04:963 (3,4) - Improvable blanket.
- 01:06:274 (5,1) - Slight spacing.
- 01:12:504 (2,3) - Fixable blanket.
- 01:14:143 (1,2) - un-NC circle 1 and NC slider 2.
- 01:16:438 (1,2) - Same as above.
i hope this helps a bit