examination wrote:
particle generator is used to make storyboards.
thanks for the mod all fixedalienflybot wrote:
A particle is a minute fragment or quantity of matter. In the physical sciences, a particle is a small localized object to which can be ascribed several physical or chemical properties such as volume or mass. They vary greatly in size, from subatomic particles like the electron, to microscopic particles like atoms and molecules, to macroscopic particles like powders and other granular materials. Particles can also be used to create scientific models of even larger objects, such as humans moving in a crowd.
I agree!CLSW wrote:
masterpiece best of 2016
Thanks for the stars and mod! All fixed except for the red!koliron wrote:
I agree!CLSW wrote:
masterpiece best of 2016
but please less spam and more mods ):
I already modded this so no kudosu, just some suggestions because why not
- ar 9.3 od 9.4 ayy
- about the tags "drum'n'bass" probably would be better replace or at least add "drum and bass", also you could add "kaitlin" because you have some maps with that name, so people could search with this
- 00:53:189 (1,2,3,4,1,2,3,4,1,2,3,4) - i noticed that you use different movements and directions to make obvious the sounds in 00:53:189 (1,1,1) - , buuut in 00:54:487 (1) - is almost the same, mmh try this
- 02:12:325 (1,2,3,4,5) - The hypers would be better to 02:12:649 (3) - 02:12:973 (5) - , seriously hypers to 1/4 feels weird, specially when the sound is not strong
- 02:19:297 (4,5,6,7) - imo these finish sounds weird, with whistles would be better, same in 05:40:379 (4,5,6,7) -
- 02:41:838 (5,1,2,3) - the movements of these sldiers feels weird, is like i need use the dash or not!? ;A; i'd suggest do these sldiers more or less horizontal, the pcurrent direction is uncomfortable
- 04:11:676 (1,2,3) - ^, also maybe more distance, the current distance is almost dash, and i think these sounds deserves more
- 04:22:703 (3) - whistle would be better here too, usually the finish is used only with the strongest sounds and when there is a new section of the music, like 04:27:243 (1) -
- 04:41:514 (1,2,3,4) - 04:42:811 (1,2,3,4) - why is not neccessary the dash between these sliders? x.x i think plays much better if oyu add some distance in each slider
- 04:45:406 (1,2,3,4,5,6,7,8) - like in 04:44:108 (1,2,3,4,5,6,7,8) - is a good option to notice the sound in 04:45:730 (5) - when you even added clap I think it's fine...
- 05:05:514 (3,4,5) - the claps sounds better in 05:05:514 - 05:05:676 - 05:05:838 - , also maybe only clap in 05:19:784 (5,7) - these notes, removing the finish x.x
- 05:36:649 (4,5) - a dash here feels and fit (strong voice) better imo, some movements in this last kiai could be harder
ah, and take some stars
Thanks for the mod! All fixed except for the red!Ascendance wrote:
omg fii desu chan kun sama you're so good mapper >///<<<<
but ur ga lol
In all seriousness, I think there are a few issues in the map which could be fixed before anything major happens~General
TagsMetadata
- 佐藤直之 (Naoyuki Sato)
- Bemani
- GOLI
Spread/Other
- \:D/
Hitsounds
- CS 3.8? It makes little to no difference here, so I think increasing it to 4 would be better especially for the level you're aiming at with this map.
- Your audio file bitrate is too high, at 319 kbps, which is unrankable. As per the ranking criteria, your audio file should be at 192kbps. Please find a new mp3 and adjust the necessary settings accordingly.
- \:D/
particle generatorUnrankable Issues
- 00:01:298 - You have two timing points here at different volumes, which is unrankable. I'd suggest using the 15% volume one, I think 40% volume sounds a bit too loud at this section.
General
- 00:01:298 (1) - The repeat slider sounds a bit weird here, considering there's no sound on the repeat, and creating an artificial sound there seems quite out of place. I'd suggest making this cleaner by removing the repeat and extending the regular slider to the same length.
- 00:21:730 (1,2,3,4,5) - For aesthetic purposes, maybe you could turn 00:21:730 (1,2,3,4) - into a bit of a curve into the hdash?
- 00:29:838 (4) - This note brings up some consistency issues. If you're using it as a continuation of 00:28:541 (2,3) - , there is no noise there, and thus it should be deleted. If you're using it for the ticking clock noise, you should be adding notes on the subsequent ticks as well, such as 00:30:162 - .
- 00:51:730 (3) - Maybe you can make this horizontal facing left for a better form into 00:51:892 (1) - ?
- You have a ton of emphasis on notes like 00:53:838 (1) - with a whistle AND a finish, but you have nothing else to follow through with that emphasis. I'm not saying to add an hdash at each of these, but I think giving some space for at least a dash would be beneficial for carrying over the emphasis you're providing on these notes.
- 01:00:162 (2,3) - Check the distances here, I think they may be a bit too far apart.
- 01:01:541 (8,1) - The inward to outward curve may be a bit difficult here. To make it a bit easier on the player, how about trying something like this? It reduces the strain on the player, especially since the curves are quite shallow, making them a a bit harder to judge and easier to overshoot. Changing to this reduces the antiflow and gives the player enough time to adjust.
- 01:10:703 (5,6,7) - the sound on 01:10:946 (6) - doesn't exist. That isn't really the problem here, but the problem is more the fact that it's an hdash. Placing that kind of emphasis on a nonexistant note is a bit weird in my opinion, so it's best to adjust this pattern accordingly.
- 01:15:243 (5,1) - With 01:15:568 (1) - being such a sharp, close hdash, I find myself moving off of 01:15:243 (5) - too early, and thus missing the droplet at the end. I think adjusting the tilt on 5 and maybe changing the angle of the slider on 1 (fuck vertical sliders) would help this pattern a bit more.
- 01:16:216 (3) - These are becoming a consistency issue. You used an hdash to them before, such as in the pattern above, but for the next few times I hear the noise, there's barely any emphasis to show it. Going from using a hyperdash to this is an issue that should be sorted out, so you should decide whether or not you want to continue using the hdash for noises like these and adjust the patterns using this sound accordingly.
- 01:39:892 (1,2,3,4,5) - This stream feels a bit out of place to me, I think utilizing a simple 1/2 rhythm here would be a bit cleaner.
- 01:43:540 (6,7,8) - The shallow stream combined with the weird angle this slider is at makes this a bit tricky. I'd suggest curving the stream a bit more and making the slider fully horizontal for a better flow at this part.
- 01:44:757 (4,5,1) - ehh I'm a bit on the fence about this hdash on 01:44:757 (4,5) - . I think just making 5 closer to 4 and keeping the hdash on THAT note would play a bit better and be more accurate to the rhythm than what we have currently.
- 01:49:838 (7,8) - ??? ??? urSELF!
- 02:06:811 (4,1) - These distances are really quite high, reducing them or forcing an hdash would be nice.
- 02:07:622 (4,5) - Same as above. Also, the leftwards curve out of this distance is a bit weird. I'd go with a right-facing curve on the slider.
- 02:39:406 (6,1) - This antiflow seems REALLY sharp and can be a bit painful to play. I think adjusting it so you can ctrl+g 02:39:568 (1) - somehow would play much better.
- 03:09:081 (3) - This is inconsistent with the way you previously mapped this sound.
- 03:19:784 (1,2,3,4) - From hdashing every note to ... ??? Don't make me slap you D: Fix either this or the previous section to be consistent with each other.
- 03:36:973 (3,4) - hdash here :3
- 04:11:108 (5,6,7,8,9) - NO PLZ! Especially at 04:11:297 (8,9) - the flow is so poor and way too sharp. Please please please adjust this pattern to make it more playable.
- 05:00:487 (6) - I think it's better to emphasize this with circles rather than the slider. The slider brings too much silence at this part, and I think in the kiai, that shouldn't really be there :<
- 05:12:649 (1,2,3,4,5,6,7) - Okay I really don't know about this. The flow here is really poor and honestly a few of the notes with hdashes don't have nearly enough emphasis to have hdashes. I think remapping this part entirely would be better than trying to mess around with it. The flow is really poor and too choppy.
- 05:15:242 (1,2,3,4,5,6,7,8,9) - Same here please. The antiflow is quite bad here and could definitely be improved. (please kill the vertical stacks).
I pointed out mainly the most obvious things to me. Before it gets checked, feel free to poke me back and maybe I can take another look~
Thanks for the mod! Fixed all except the red!Girl wrote:
Sorry, Moko coming through
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Sameexamination wrote:
00:21:730 (1,2,3,4,5) - I love the original straight line pattern
Thank you for the modxi-False wrote:
「MOD」Particle Generator-This is just my opinion but, This H-Jump feels a bit too Tite.
I Founds it easier to land by moving this note 01:13:460 (6) - to x:232 and this note 01:13:622 (7) - to x:480
-I tried this section many times 01:27:892 (1,2,3,4,5,6) - and noticed by the 5th combo my plate was always just about to miss.this is a small change but moving this note 01:28:541 (5) - to x:144 creates better spacing. (Maybe it's cause I'm more used to the CLSW H-Jump spacing, being 8 and 12. you had it at around 6 Squares so for me changing it to 7 makes it easier)
-Maybe, move the end of this slider 01:29:514 (1) - to x:16 e, i think its fine :c
-I feel like these sliders need a bit more movement 02:08:433 (7,8) -
For this slider 02:08:433 (7) - if your straighten it out at x:392 & end it at x:484
and this slider 02:08:757 (8) - start at x:128 and end at x:68 Like this (Image) i think its ok
-Me personally I wouldn't make this change but, these combos 03:31:460 (1,2,3,4,5,6,7,8) - For Other players. it might be hard to tell whether or not you need to release Dash to catch them or, making them curved will make it a lot easier to notice you don't need to hold down Dash
This map is made well, wasn't able to find much.I Really Like this map Fii
Look forward to FCing it Offline once it becomes ranked!!!
i agreeAscendance wrote:
color=transparent]fii desu[/color]
Thanks for the stars and mod! All fixed except for the red!Chara wrote:
i agreeAscendance wrote:
color=transparent]fii desu[/color][~ particle generator ~]
The map is actually really well-done so most of these are minor o.o
- 00:57:730 (1,2,3,4,5,6) - Move these a bit to the left.
- 00:58:379 (1,2,3,1,2,3) - It feels odd that you didn't map the strong beats here, I suggest placing notes on the white ticks.
- 01:03:243 (4) - Ctrl+G this.
- 01:12:649 (1,2,3,4) - I suggest moving (2) to the left of (1), then move (3,4) to the left to retain the hyper.
- 01:19:135 (1,2,3,4,5,6,7,8) - Make these a bit more spaced out.
- 01:52:054 (4,5,6,7,8) - Move these to the right.
- 01:54:811 (5,6,7,8,9,1) - Considering that this is the second part of the chorus, it feels underwhelming. Maybe add a jump from (9) to (1).
- 01:57:081 (2,3) - Make this a hyper.
- 02:08:433 (1) - Rotate this slider counter-clockwise.
- 02:08:757 (2) - Rotate this slider clockwise.
- 02:09:568 (5,1,2,3,4,5) - Move these to the right.
- 02:13:135 (7) - Move this a little bit to the right of 02:13:054 (6) - . I really, really like the pattern I made here for some reason, I'd like to keep it as it is :>
- 02:14:108 (2,3,4) - Make these more spaced out.
- 03:25:622 (1,2,3,4) - I don't think these jumps fit this part, which is calm, so I suggest just making these two 4-note streams.
- 04:31:622 (6,7) - Make these a bit more spaced out. makes the pattern awkward :c
I really like this map, so have some stars~
Good luck with ranking! :>
thank you!Razor Sharp wrote:
This map is beatiful!
I will consider taking a look at it, and maybe mod it.
Or pherabs you are fine with a m4m?
Thanks for the outstanding mod! If I didn't respond, I applied it![Sc4v4ng3r] wrote:
Ahh placeholder
As requested via forum PM.
Sorry for the late mod :c
Oh yea this is my map for M4M just in case you've forgotten it.
[General][particle generator]
- I'm pretty sure you don't need two 'naoyuki's in the tags field; I believe searching by the tags is not case-sensetive. So therefore I would remove either 1 of them... if I'm correct that is.
- Also, can I ask the if the tag '-wwwww' and 'kaitlin' has any relevance to the source, song or the map in any way? I just can't see any relevance after trying to search in the game's and the song's official site... my previous usernames, which people constantly suggest I add to the tags since I made numerous maps with those previous names :>
- On top of that it could be nice if you were to add 'Konami' into the tags as 'Benami' is the Konami's music video game division. Some people might not know 'Benami' so they might try to search with 'Konami' instead, so why not add this?
I might have missed out some of my points, but I guess that's it.
- 00:11:676 (5) - Kinda expected more distance on this as there is that stress of the piano, and that may as well be emphasized as the piano is indeed relatively loud. That could also keep consistency of movement with 00:16:865 (4) - .
- 00:41:189 (3,4) - Somehow I feel the rhythm is a little bit awkward here, as the vocals you were following were actually emphasized in a different way; but the rhythm choice here made it... weird. Instead of a movement being present on 00:41:189 (3) - 's tail, there was a movement present on 00:41:838 (4) - 's head instead when it is significantly weaker. Well sure, there is that sound in the background that might justify this, but still, I believe the rhythm should be something like this, to emphasize on the vocal, while also to emphasize on the sound in the background much more better.
- 01:02:919 (3) - This slider can be turned into a 1/4 kick slider to emphasize on the electric guitar's scratch. I mean, it should be as that sound is quite loud and it is prominent.
- 01:07:784 (1,2) - Not saying this rhythm doesn't work, but since there is a snare on 01:08:027 - this tick, and since you did closely follow the snares at 01:12:649 (1,2,1,2,3,4,5) - , why not apply it here as well, by changing up the rhythm into something like this. If you applied this, you could apply claps onto the kick slider's head and the repeat, to properly emphasize on the snares. I don't feel comfortable placing any sound on the second blue line of the kick slider, considering there's basically no sound there. I did a circle to emphasize the snare, however.
- 01:10:540 (4,5) - Similar point applies here, where a circle could be added at 01:10:622 - , then (5) could be turned into a 1/4 kick slider to emphasize on the snares. Then claps should be added onto (4), the newly added circle, and (5)'s head. ^
- 01:18:406 - If you followed the above 2 points, you should add a circle here as well, to make consistency between rhythms.
- 01:24:081 (6,7,1) - Is it really necessary to make double hyper here? (7) itself isn't a strong note, so it technically shouldn't be having a hyper. I think having a hyper on 01:24:000 (5) - would make more sense as it has a snare in the background, and because of this that note is much more stronger than (7). removed the hyper, didn't add one on (5)
- 01:24:325 (1,2,3,4,1,2,3,4) - I kinda disagree with the idea of these notes all having hypers. If these notes all have hypers on them, it signifies that all these notes are of the same strength - but actually they aren't. An example would be when 01:24:325 (1,2) - these 2 notes are compared to 01:25:622 (1,2) - . Well if they are following the kick, all of them technically should be having normal dashes as the kick is clearly not stronger than the snares building-up in the song. I would rather, to emphasize on the build-up, would gradually add more hypers on the latter notes, while having normal movements/dashes on the earlier notes. (So for instance 01:24:325 (1,2,3) - these notes will be walkable, 01:25:297 (4,1) - these notes would need a normal dash, 01:25:946 (2,3,4) - then these notes would require a hyper to get to them) but the pattern plays great as it is :<
- 01:49:297 (2,3,1) - Because of (2) being almost vertical and have almost no flow by itself at all, the movement actually shifts to the right - and that with a note placed on the left side, followed by a hyper might be a little bit too awkward to play out. Yea, you did make that circle closer so that that won't be a problem, but still, for the sake of a more comfortable hyper towards the 1/6 stream, I would place (3) on the right-side of (2).
- 01:51:243 (5) - Could potentially have a finish here as a cymbal is clearly present.
- 02:07:622 (4) - I don't agree a hyper being present here as this note isn't strong like 02:07:460 (3) - is. Plus, there is no vocal that also backs up this hyper as well. I would suggest you to remove the hyper here.
- 02:07:946 (5,6) - Rhythm is inconsistent with 01:49:297 (2,3,1,2,3,4,5,6,7) - as (5) doesn't follow the entire 1/6 jack that is present in the background. I would recommend you to turn 02:07:622 (4) - into a 1/4 slider, then drag back 02:07:784 (5) - to start at 02:07:784 - , then extend the repeat until 02:08:054 - .
- 02:21:406 (9) - Combo is getting somewhat long from this note on, I would suggest an NC to avoid too much fruits obscuring the view, and to emphasize on the sound in the background.
- 02:37:622 (4) - As much as I like this hyper, I don't think this hyper actually reflects too great on the song, as the kick here isn't too strong to be emphasized in this way. Besides, on the previous note(referring to 02:27:406 (4) - ), it wasn't even a single object of its own; it wasn't even emphasized this strongly. To have consistency in this, I would suggest you to remove the hyper here.
- 02:42:162 (1,2,3) - I don't really get the usgae of 3/4 sliders here. While I do understand 02:41:838 (5) - this as there is a prolonged sound, these on the other hand, has none of them to justify the usage of them. I would just shorten them down to 1/2 instead to follow the beat that you've been following.
- 03:11:189 (2) - Just a suggestion, but I think you could include a SV change onto this slider, to emphasize on that special sound in the background.
- 03:16:541 (3) - Pretty sure my ears suggests me that there is a snare stream in the background that should be emphasized like you did at 01:13:297 (3,4,5) - . To keep the consistency of what you are following, I would suggest you to change this up into a 1/4 kick slider lasting until 03:16:784 - (or a circle-stream, whatever works)
- 03:54:487 (1) - Potential place to have a finish on as there is definitely a cymbal in the background.
- 03:57:973 - Pretty sure you didn't miss out this tick on the previous kiai(supposidingly 01:54:731 (4) - ). In fact, 03:58:297 (5) - this note wasn't present at the previous kiai too(at 01:55:054 - ). I'm not too sure about my second argument as I can't really hear anything audible, but for the first one, you might want to do it as there is indeed a snare.
- 04:01:297 (1) - Is the finish really inteded to be here? I mean, even in the previous kiai, 01:58:054 (1) - this note didn't include a finish, so I believe you should keep the consistency and remove the finish. Besides, there is no cymbals or anything like it that actually justifies it's use anyway.
- 04:30:325 (4,8) - Pretty sure there are snares in the background landing on these notes, so you should think about adding in claps onto these notes.
- 04:31:135 (1,2,3,4,5,6,7,8) - These notes really lack of hitsounds when snares can be clearly heard in the background. As those audible snares are landing on the red ticks(specifically 04:31:297 (3,6,8) - ), you might want to add them for feasible audio feedback.
- 04:34:704 (7) - And here too, pretty sure there is a snare that you've forgotten to emphasize with a clap. If so, add in a clap.
- 04:54:162 (7) - Here as well, this note could use a finish to emphasize on the cymbal. Apply this for 05:30:487 (4) - this note as well.
- 04:57:649 - 04:57:973 - And well now you are just missing out on both of the inconsistencies...(I'm referring to 03:57:973 - 's point) Whatever is up with them, try to make them all consistent in terms of rhythm; either add in circles to both of the ticks for all kiais, or remove them for all kiais.
- 05:35:838 (9) - Don't really think this note deserves too much emphasis over 05:35:676 (8) - , where it has a higher vocal pitch + a snare to top it off. I believe the hyper should go to (8) instead of (9) due to this.
GL!
Thanks for the mod! If I didn't respond, I applied it!Paranoid Grapes wrote:
wow i havent modded in a while....I like clockstiktoktiktoktiktoktiktoktikotighjihdsk
General: I'm pretty sure that most of my mods in this one come from personal preferance, so take the mod with a grain of salt.
00:22:541 : Maybe place a note here? not following vocals here :0
00:28:216 : ^ ignoring that sound for now
00:34:379 : Add a slider here to 00:34:703 (i know that there isnt a vocal here but i feel like it smooths out the transition to break time and it sounds better to me) that doesn't fit in with what I imagined :<
00:41:189 (3,4) These guys bug the hell out of me for some reason. I would snap 3 to 00:41:514 and 4 to 00:41:676 - 00:42:000. Also i would add a slider at 00:42:162 to 00:42:325 remapped that section
01:15:406 (5) - Snap this little slider over here? I feel like this makes the song flow better I like it how it is
02:09:325 (2) - Snap this slider here? I wanted that slider to end on the drum beat
02:21:406 - NC
03:05:514 (spinner) - i have mixed feeling but i see the purpose of the spinner yes, i think it fits quite nicely and allows the player to regain movement before jumping back in
03:35:189 - Add note? no thanks, i like those little gaps
05:04:541 - NC? added on 05:04:216 (1) -
do i smell pp?
Thanks for the mod, sorry I didn't apply any suggestions, but they were about structure and I'm quite happy with what I have :>Exothermia wrote:
Why does the SB always crash my Osu! Client in this maps editor? ;w;
Indirect Request from Koliron :3
"I hate to be one of those who tells a mapper to do this and that as an order when it's their map, and not the modders. It's the modders job to come with ideas and solutions to improve the map, not make it their own."Particle Generator00:54:487 (1,2,3,4) - Would suggest moving them and then rotate them about 20* This pattern is nice as it is, it plays fine to me :<
00:55:135 (1,2,3,4) - ^If you accept this, moving these Blues a bit to the right would keep the dashing every new combo. And also making the fourth note stack on the second. http://imgur.com/jv0eRjg The stacking of the 4th Blue also works well with the upcoming Green with the same pattern. ^
00:55:784 (1,2,3,4) - ^Might be too far from the original, but just an idea. http://imgur.com/G7wuVMg ^
03:28:865 (1,2,3,4,5,6,7,8) - Ctrl+h Reson being is that the upcoming notes up until 03:32 keep both sides active and keeping just the right at this part just doesn't feel right. I really, really, really, REALLY like how it's focused on one side here, please don't make me change it :<
04:16:865 (2,3,4,5,6,7) - Same type as 05:24:325 (1,2,3,4,5,6) - but this slider end stream is in reverse. Would personally keep the 05:24:325 (1,2,3,4,5,6) feel. It also connects the first chorus' feel with the last one. ctrl+h and move the stream end to 04:16:865 (2) - starting point. pls i love the backwards stream
04:49:784 (2,3,4,5,6) - ctrl+h ? why
04:58:865 (2,3,4,5,6) - ctrl+h ^
05:11:352 (1,2,3) - Maybe have the sliders like this? http://imgur.com/ODDu2lz
Great map, Fii. Good luck with getting it ranked <3
all fickeds thanks for mod mr mbom, will call back later after sb- Magic Bomb - wrote:
i hate vertical sliders f
[chrono boner]
01:19:135 (1) - With current placement, this feels kinda forcing against the wall, I think it'd be best to weaken this HDash slightly with something like x:48.
02:02:757 (2) - Moving this to x:228 and making it completely horizontal would be a lot better flow-wise, as the flow indicates to hold dash here, but if you do that, it results in a miss which just feels really strange, but this placement fixes that.
02:12:973 (5,6,7,8) - Whilst ik this kind of thing is your style, this one just feels far too strange to me, I would much prefer a curve pattern, with like 6 at x:20 and 7 at x:32.
03:13:297 (1) - This one feels a bit hard against the wall, try x:32.
03:20:757 (4) - Tilt this one a bit more vertically to make the flow seem less strong after the HDash in the opposite direction.
I really can't find anything else. Call me back.
2016-06-06 18:33 koliron: ÙOEAOUEAIAEAOIUEAOUIEAUOIA
2016-06-06 18:33 Fii: chrono hyp
2016-06-06 18:33 Fii: e
2016-06-06 18:33 koliron: gimme a min
2016-06-06 18:44 koliron: ok gooo
2016-06-06 18:44 koliron: lemme download again
2016-06-06 18:45 koliron: ACTION is editing [https://osu.ppy.sh/b/927053 Nekomata Master feat. Misawa Aki - chrono diver -fragment- [particle generator]]
2016-06-06 18:45 koliron: gkjfd
2016-06-06 18:45 koliron: first i want to know
2016-06-06 18:45 koliron: whats the current icon lmao
2016-06-06 18:45 koliron: bubblepop?
2016-06-06 18:46 Fii: bubble pop
2016-06-06 18:46 koliron: ok
2016-06-06 18:48 koliron: 01:08:027 (2,3) - huh this sounds awful :C
2016-06-06 18:48 koliron: i'd remove the second clap
2016-06-06 18:49 koliron: maybe replace with a whistle
2016-06-06 18:50 Fii: okie
2016-06-06 18:53 koliron: 01:49:946 - to 01:51:243 - woaaa the vocal is pretty strong, i think you could add at least 1 hyper here
2016-06-06 18:55 Fii: would a hyper work between these notes 01:50:919 (3,4) -
2016-06-06 18:55 koliron: well is not the best place -__ -
2016-06-06 18:55 koliron: why not 01:50:595 (2,3,4) - to the left
2016-06-06 18:56 Fii: rip sb
2016-06-06 18:56 koliron: oh
2016-06-06 18:56 koliron: true
2016-06-06 18:56 koliron: then forgot that
2016-06-06 18:57 koliron: 02:13:135 (7,8,9) - 3 claps in a row kek
2016-06-06 18:57 koliron: learn hitsounds >:c
2016-06-06 18:57 koliron: hwy not without v
2016-06-06 18:57 koliron: 02:13:216 (8) -
2016-06-06 18:58 Fii: removed a clap
2016-06-06 18:58 Fii: that one removed
2016-06-06 18:58 koliron: 02:14:108 - tbh i expected a stream here
2016-06-06 18:58 koliron: as in 02:03:243 - for example
2016-06-06 18:59 koliron: that wouldnt rip the sb so why not x3
2016-06-06 18:59 Fii: o hoot
2016-06-06 18:59 Fii: ok
2016-06-06 19:01 koliron: 02:43:135 - someday you will regret this!!!1
2016-06-06 19:02 koliron: but its fine >:c
2016-06-06 19:02 Fii: c:<
2016-06-06 19:02 koliron: bhuahaha
2016-06-06 19:04 koliron: omg im learning how to map here
2016-06-06 19:05 koliron: 03:24:973 - long combo tbh, at least in comparision with the rest
2016-06-06 19:05 koliron: why not in 03:25:460 -
2016-06-06 19:05 Fii: okie
2016-06-06 19:09 koliron: 03:52:865 (3,4,5,6) - tbh i think this could be boring
2016-06-06 19:09 koliron: why not a curve like http://osu.ppy.sh/ss/5331679
2016-06-06 19:09 koliron: asfaf
2016-06-06 19:10 koliron: 03:54:487 (1) - finish in whole the slider c.c i think it should be just in the head
2016-06-06 19:10 Fii: accident
2016-06-06 19:12 koliron: 04:31:460 (5,6,7,8) - clsw
2016-06-06 19:12 Fii: ya
2016-06-06 19:13 Fii: tbh the curve at 03:52:865 (3,4,5,6) - doesn't fit so well :<
2016-06-06 19:13 koliron: ok its fine
2016-06-06 19:13 koliron: XD
2016-06-06 19:15 koliron: tbh i dont know hwy this was not speedranked
2016-06-06 19:16 koliron: lemme check general and testplay
2016-06-06 19:16 Fii: :0
2016-06-06 19:26 koliron: 00:11:352 - 02:44:757 - whats the meaning of these greenlines?
2016-06-06 19:26 koliron: maybe you forgot to add something
2016-06-06 19:27 Fii: idk
2016-06-06 19:27 Fii: removed them
2016-06-06 19:27 koliron: ok update
2016-06-06 19:28 koliron: i will testplay in some minutes
2016-06-06 19:46 koliron: wait
2016-06-06 19:47 Fii: asdf
2016-06-06 19:48 koliron: just 2 things
2016-06-06 19:48 koliron: 03:20:270 (3,4) - maybe i only my preference, but i think this could looks much better with the same curve
2016-06-06 19:48 koliron: it's
2016-06-06 19:48 koliron: *
2016-06-06 19:48 Fii: me 2
2016-06-06 19:48 Fii: mbomb wanted me to change it to that
2016-06-06 19:48 koliron: mmh
2016-06-06 19:49 Fii: should i change it back
2016-06-06 19:49 Fii: i hate it like it is now
2016-06-06 19:49 koliron: then do the second as the first(?
2016-06-06 19:49 koliron: oh ok
2016-06-06 19:49 koliron: xD
2016-06-06 19:49 Fii: i want it like u say
2016-06-06 19:50 Fii: ok changed it
2016-06-06 19:50 koliron: you are good at snapping
2016-06-06 19:50 Fii: second is like first
2016-06-06 19:51 koliron: ok
2016-06-06 19:51 Fii: thank you :>
2016-06-06 19:52 koliron: wait im trying to find the second thing aaa
2016-06-06 19:52 Fii: kek
2016-06-06 19:52 koliron: oh here
2016-06-06 19:52 koliron: 05:07:946 (4,5,6,7,8) -
2016-06-06 19:52 koliron: plays weird imo
2016-06-06 19:53 koliron: why not a 1/4 slider
2016-06-06 19:54 Fii: changed to 1/4 slider
2016-06-06 19:54 koliron: ok done
2016-06-06 19:54 koliron: update!
wtf are you two doing :0Fii wrote:
Thanks for the mod! Fixed all except the red!Girl wrote:
Sorry, Moko coming through
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.╚═(███)═╝no thanks..
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