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Nekomata Master feat. Misawa Aki - chrono diver -fragment- [

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Topic Starter
Dea ex machina

Ascendance wrote:

Fii wrote:

iinspired by u
hb24's is probably better lo
hb24's is better lo
Yumeno Himiko
particle generator is used to make storyboards.
Starset
wow, thanks for linking my map ^^
CLSW
masterpiece best of 2016
Topic Starter
Dea ex machina

examination wrote:

particle generator is used to make storyboards.
some1 make sb for me xd
Starset


man i hate this...
Topic Starter
Dea ex machina
trold
autofanboy
A particle is a minute fragment or quantity of matter. In the physical sciences, a particle is a small localized object to which can be ascribed several physical or chemical properties such as volume or mass. They vary greatly in size, from subatomic particles like the electron, to microscopic particles like atoms and molecules, to macroscopic particles like powders and other granular materials. Particles can also be used to create scientific models of even larger objects, such as humans moving in a crowd.
Topic Starter
Dea ex machina

alienflybot wrote:

A particle is a minute fragment or quantity of matter. In the physical sciences, a particle is a small localized object to which can be ascribed several physical or chemical properties such as volume or mass. They vary greatly in size, from subatomic particles like the electron, to microscopic particles like atoms and molecules, to macroscopic particles like powders and other granular materials. Particles can also be used to create scientific models of even larger objects, such as humans moving in a crowd.
thanks for the mod all fixed
Ascendance
man fii your chrono driver is so amazing
Vincs
10/10, best of 2016 so far
koliron

CLSW wrote:

masterpiece best of 2016
I agree!

but please less spam and more mods ):

I already modded this so no kudosu, just some suggestions because why not

  1. ar 9.3 od 9.4 ayy
  2. about the tags "drum'n'bass" probably would be better replace or at least add "drum and bass", also you could add "kaitlin" because you have some maps with that name, so people could search with this
  3. 00:53:189 (1,2,3,4,1,2,3,4,1,2,3,4) - i noticed that you use different movements and directions to make obvious the sounds in 00:53:189 (1,1,1) - , buuut in 00:54:487 (1) - is almost the same, mmh try this
  4. 02:12:325 (1,2,3,4,5) - The hypers would be better to 02:12:649 (3) - 02:12:973 (5) - , seriously hypers to 1/4 feels weird, specially when the sound is not strong
  5. 02:19:297 (4,5,6,7) - imo these finish sounds weird, with whistles would be better, same in 05:40:379 (4,5,6,7) -
  6. 02:41:838 (5,1,2,3) - the movements of these sldiers feels weird, is like i need use the dash or not!? ;A; i'd suggest do these sldiers more or less horizontal, the pcurrent direction is uncomfortable
  7. 04:11:676 (1,2,3) - ^, also maybe more distance, the current distance is almost dash, and i think these sounds deserves more
  8. 04:22:703 (3) - whistle would be better here too, usually the finish is used only with the strongest sounds and when there is a new section of the music, like 04:27:243 (1) -
  9. 04:41:514 (1,2,3,4) - 04:42:811 (1,2,3,4) - why is not neccessary the dash between these sliders? x.x i think plays much better if oyu add some distance in each slider
  10. 04:45:406 (1,2,3,4,5,6,7,8) - like in 04:44:108 (1,2,3,4,5,6,7,8) - is a good option to notice the sound in 04:45:730 (5) - when you even added clap
  11. 05:05:514 (3,4,5) - the claps sounds better in 05:05:514 - 05:05:676 - 05:05:838 - , also maybe only clap in 05:19:784 (5,7) - these notes, removing the finish x.x
  12. 05:36:649 (4,5) - a dash here feels and fit (strong voice) better imo, some movements in this last kiai could be harder

ah, and take some stars
Ascendance
omg fii desu chan kun sama you're so good mapper >///<<<<

but ur ga lol

In all seriousness, I think there are a few issues in the map which could be fixed before anything major happens~

General

Tags
  1. 佐藤直之 (Naoyuki Sato)
  2. Bemani
  3. GOLI
Metadata
  1. \:D/
Spread/Other
  1. CS 3.8? It makes little to no difference here, so I think increasing it to 4 would be better especially for the level you're aiming at with this map.
  2. Your audio file bitrate is too high, at 319 kbps, which is unrankable. As per the ranking criteria, your audio file should be at 192kbps. Please find a new mp3 and adjust the necessary settings accordingly.
Hitsounds
  1. \:D/

particle generator

Unrankable Issues


  1. 00:01:298 - You have two timing points here at different volumes, which is unrankable. I'd suggest using the 15% volume one, I think 40% volume sounds a bit too loud at this section.

General



  1. 00:01:298 (1) - The repeat slider sounds a bit weird here, considering there's no sound on the repeat, and creating an artificial sound there seems quite out of place. I'd suggest making this cleaner by removing the repeat and extending the regular slider to the same length.
  2. 00:21:730 (1,2,3,4,5) - For aesthetic purposes, maybe you could turn 00:21:730 (1,2,3,4) - into a bit of a curve into the hdash?
  3. 00:29:838 (4) - This note brings up some consistency issues. If you're using it as a continuation of 00:28:541 (2,3) - , there is no noise there, and thus it should be deleted. If you're using it for the ticking clock noise, you should be adding notes on the subsequent ticks as well, such as 00:30:162 - .
  4. 00:51:730 (3) - Maybe you can make this horizontal facing left for a better form into 00:51:892 (1) - ?
  5. You have a ton of emphasis on notes like 00:53:838 (1) - with a whistle AND a finish, but you have nothing else to follow through with that emphasis. I'm not saying to add an hdash at each of these, but I think giving some space for at least a dash would be beneficial for carrying over the emphasis you're providing on these notes.
  6. 01:00:162 (2,3) - Check the distances here, I think they may be a bit too far apart.
  7. 01:01:541 (8,1) - The inward to outward curve may be a bit difficult here. To make it a bit easier on the player, how about trying something like this? It reduces the strain on the player, especially since the curves are quite shallow, making them a a bit harder to judge and easier to overshoot. Changing to this reduces the antiflow and gives the player enough time to adjust.
  8. 01:10:703 (5,6,7) - the sound on 01:10:946 (6) - doesn't exist. That isn't really the problem here, but the problem is more the fact that it's an hdash. Placing that kind of emphasis on a nonexistant note is a bit weird in my opinion, so it's best to adjust this pattern accordingly.
  9. 01:15:243 (5,1) - With 01:15:568 (1) - being such a sharp, close hdash, I find myself moving off of 01:15:243 (5) - too early, and thus missing the droplet at the end. I think adjusting the tilt on 5 and maybe changing the angle of the slider on 1 (fuck vertical sliders) would help this pattern a bit more.
  10. 01:16:216 (3) - These are becoming a consistency issue. You used an hdash to them before, such as in the pattern above, but for the next few times I hear the noise, there's barely any emphasis to show it. Going from using a hyperdash to this is an issue that should be sorted out, so you should decide whether or not you want to continue using the hdash for noises like these and adjust the patterns using this sound accordingly.
  11. 01:39:892 (1,2,3,4,5) - This stream feels a bit out of place to me, I think utilizing a simple 1/2 rhythm here would be a bit cleaner.
  12. 01:43:540 (6,7,8) - The shallow stream combined with the weird angle this slider is at makes this a bit tricky. I'd suggest curving the stream a bit more and making the slider fully horizontal for a better flow at this part.
  13. 01:44:757 (4,5,1) - ehh I'm a bit on the fence about this hdash on 01:44:757 (4,5) - . I think just making 5 closer to 4 and keeping the hdash on THAT note would play a bit better and be more accurate to the rhythm than what we have currently.
  14. 01:49:838 (7,8) - ???
  15. 02:06:811 (4,1) - These distances are really quite high, reducing them or forcing an hdash would be nice.
  16. 02:07:622 (4,5) - Same as above. Also, the leftwards curve out of this distance is a bit weird. I'd go with a right-facing curve on the slider.
  17. 02:39:406 (6,1) - This antiflow seems REALLY sharp and can be a bit painful to play. I think adjusting it so you can ctrl+g 02:39:568 (1) - somehow would play much better.
  18. 03:09:081 (3) - This is inconsistent with the way you previously mapped this sound.
  19. 03:19:784 (1,2,3,4) - From hdashing every note to ... ??? Don't make me slap you D: Fix either this or the previous section to be consistent with each other.
  20. 03:36:973 (3,4) - hdash here :3
  21. 04:11:108 (5,6,7,8,9) - NO PLZ! Especially at 04:11:297 (8,9) - the flow is so poor and way too sharp. Please please please adjust this pattern to make it more playable.
  22. 05:00:487 (6) - I think it's better to emphasize this with circles rather than the slider. The slider brings too much silence at this part, and I think in the kiai, that shouldn't really be there :<
  23. 05:12:649 (1,2,3,4,5,6,7) - Okay I really don't know about this. The flow here is really poor and honestly a few of the notes with hdashes don't have nearly enough emphasis to have hdashes. I think remapping this part entirely would be better than trying to mess around with it. The flow is really poor and too choppy.
  24. 05:15:242 (1,2,3,4,5,6,7,8,9) - Same here please. The antiflow is quite bad here and could definitely be improved. (please kill the vertical stacks).

I pointed out mainly the most obvious things to me. Before it gets checked, feel free to poke me back and maybe I can take another look~
Topic Starter
Dea ex machina

koliron wrote:

CLSW wrote:

masterpiece best of 2016
I agree!

but please less spam and more mods ):

I already modded this so no kudosu, just some suggestions because why not

  1. ar 9.3 od 9.4 ayy
  2. about the tags "drum'n'bass" probably would be better replace or at least add "drum and bass", also you could add "kaitlin" because you have some maps with that name, so people could search with this
  3. 00:53:189 (1,2,3,4,1,2,3,4,1,2,3,4) - i noticed that you use different movements and directions to make obvious the sounds in 00:53:189 (1,1,1) - , buuut in 00:54:487 (1) - is almost the same, mmh try this
  4. 02:12:325 (1,2,3,4,5) - The hypers would be better to 02:12:649 (3) - 02:12:973 (5) - , seriously hypers to 1/4 feels weird, specially when the sound is not strong
  5. 02:19:297 (4,5,6,7) - imo these finish sounds weird, with whistles would be better, same in 05:40:379 (4,5,6,7) -
  6. 02:41:838 (5,1,2,3) - the movements of these sldiers feels weird, is like i need use the dash or not!? ;A; i'd suggest do these sldiers more or less horizontal, the pcurrent direction is uncomfortable
  7. 04:11:676 (1,2,3) - ^, also maybe more distance, the current distance is almost dash, and i think these sounds deserves more
  8. 04:22:703 (3) - whistle would be better here too, usually the finish is used only with the strongest sounds and when there is a new section of the music, like 04:27:243 (1) -
  9. 04:41:514 (1,2,3,4) - 04:42:811 (1,2,3,4) - why is not neccessary the dash between these sliders? x.x i think plays much better if oyu add some distance in each slider
  10. 04:45:406 (1,2,3,4,5,6,7,8) - like in 04:44:108 (1,2,3,4,5,6,7,8) - is a good option to notice the sound in 04:45:730 (5) - when you even added clap I think it's fine...
  11. 05:05:514 (3,4,5) - the claps sounds better in 05:05:514 - 05:05:676 - 05:05:838 - , also maybe only clap in 05:19:784 (5,7) - these notes, removing the finish x.x
  12. 05:36:649 (4,5) - a dash here feels and fit (strong voice) better imo, some movements in this last kiai could be harder

ah, and take some stars
Thanks for the stars and mod! All fixed except for the red!

Ascendance wrote:

omg fii desu chan kun sama you're so good mapper >///<<<<

but ur ga lol

In all seriousness, I think there are a few issues in the map which could be fixed before anything major happens~

General

Tags
  1. 佐藤直之 (Naoyuki Sato)
  2. Bemani
  3. GOLI
Metadata
  1. \:D/
Spread/Other
  1. CS 3.8? It makes little to no difference here, so I think increasing it to 4 would be better especially for the level you're aiming at with this map.
  2. Your audio file bitrate is too high, at 319 kbps, which is unrankable. As per the ranking criteria, your audio file should be at 192kbps. Please find a new mp3 and adjust the necessary settings accordingly.
Hitsounds
  1. \:D/

particle generator

Unrankable Issues


  1. 00:01:298 - You have two timing points here at different volumes, which is unrankable. I'd suggest using the 15% volume one, I think 40% volume sounds a bit too loud at this section.

General



  1. 00:01:298 (1) - The repeat slider sounds a bit weird here, considering there's no sound on the repeat, and creating an artificial sound there seems quite out of place. I'd suggest making this cleaner by removing the repeat and extending the regular slider to the same length.
  2. 00:21:730 (1,2,3,4,5) - For aesthetic purposes, maybe you could turn 00:21:730 (1,2,3,4) - into a bit of a curve into the hdash?
  3. 00:29:838 (4) - This note brings up some consistency issues. If you're using it as a continuation of 00:28:541 (2,3) - , there is no noise there, and thus it should be deleted. If you're using it for the ticking clock noise, you should be adding notes on the subsequent ticks as well, such as 00:30:162 - .
  4. 00:51:730 (3) - Maybe you can make this horizontal facing left for a better form into 00:51:892 (1) - ?
  5. You have a ton of emphasis on notes like 00:53:838 (1) - with a whistle AND a finish, but you have nothing else to follow through with that emphasis. I'm not saying to add an hdash at each of these, but I think giving some space for at least a dash would be beneficial for carrying over the emphasis you're providing on these notes.
  6. 01:00:162 (2,3) - Check the distances here, I think they may be a bit too far apart.
  7. 01:01:541 (8,1) - The inward to outward curve may be a bit difficult here. To make it a bit easier on the player, how about trying something like this? It reduces the strain on the player, especially since the curves are quite shallow, making them a a bit harder to judge and easier to overshoot. Changing to this reduces the antiflow and gives the player enough time to adjust.
  8. 01:10:703 (5,6,7) - the sound on 01:10:946 (6) - doesn't exist. That isn't really the problem here, but the problem is more the fact that it's an hdash. Placing that kind of emphasis on a nonexistant note is a bit weird in my opinion, so it's best to adjust this pattern accordingly.
  9. 01:15:243 (5,1) - With 01:15:568 (1) - being such a sharp, close hdash, I find myself moving off of 01:15:243 (5) - too early, and thus missing the droplet at the end. I think adjusting the tilt on 5 and maybe changing the angle of the slider on 1 (fuck vertical sliders) would help this pattern a bit more.
  10. 01:16:216 (3) - These are becoming a consistency issue. You used an hdash to them before, such as in the pattern above, but for the next few times I hear the noise, there's barely any emphasis to show it. Going from using a hyperdash to this is an issue that should be sorted out, so you should decide whether or not you want to continue using the hdash for noises like these and adjust the patterns using this sound accordingly.
  11. 01:39:892 (1,2,3,4,5) - This stream feels a bit out of place to me, I think utilizing a simple 1/2 rhythm here would be a bit cleaner.
  12. 01:43:540 (6,7,8) - The shallow stream combined with the weird angle this slider is at makes this a bit tricky. I'd suggest curving the stream a bit more and making the slider fully horizontal for a better flow at this part.
  13. 01:44:757 (4,5,1) - ehh I'm a bit on the fence about this hdash on 01:44:757 (4,5) - . I think just making 5 closer to 4 and keeping the hdash on THAT note would play a bit better and be more accurate to the rhythm than what we have currently.
  14. 01:49:838 (7,8) - ??? ??? urSELF!
  15. 02:06:811 (4,1) - These distances are really quite high, reducing them or forcing an hdash would be nice.
  16. 02:07:622 (4,5) - Same as above. Also, the leftwards curve out of this distance is a bit weird. I'd go with a right-facing curve on the slider.
  17. 02:39:406 (6,1) - This antiflow seems REALLY sharp and can be a bit painful to play. I think adjusting it so you can ctrl+g 02:39:568 (1) - somehow would play much better.
  18. 03:09:081 (3) - This is inconsistent with the way you previously mapped this sound.
  19. 03:19:784 (1,2,3,4) - From hdashing every note to ... ??? Don't make me slap you D: Fix either this or the previous section to be consistent with each other.
  20. 03:36:973 (3,4) - hdash here :3
  21. 04:11:108 (5,6,7,8,9) - NO PLZ! Especially at 04:11:297 (8,9) - the flow is so poor and way too sharp. Please please please adjust this pattern to make it more playable.
  22. 05:00:487 (6) - I think it's better to emphasize this with circles rather than the slider. The slider brings too much silence at this part, and I think in the kiai, that shouldn't really be there :<
  23. 05:12:649 (1,2,3,4,5,6,7) - Okay I really don't know about this. The flow here is really poor and honestly a few of the notes with hdashes don't have nearly enough emphasis to have hdashes. I think remapping this part entirely would be better than trying to mess around with it. The flow is really poor and too choppy.
  24. 05:15:242 (1,2,3,4,5,6,7,8,9) - Same here please. The antiflow is quite bad here and could definitely be improved. (please kill the vertical stacks).

I pointed out mainly the most obvious things to me. Before it gets checked, feel free to poke me back and maybe I can take another look~
Thanks for the mod! All fixed except for the red!
Girl
Sorry, Moko coming through
........\...../.......
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Topic Starter
Dea ex machina

Girl wrote:

Sorry, Moko coming through
........\...../.......
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.╚═(███)═╝no thanks..
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Thanks for the mod! Fixed all except the red!
Girl
oh no moko got sliced ;d
xi-False
MOD


Particle Generator
-This is just my opinion but, This H-Jump feels a bit too Tite.
I Founds it easier to land by moving this note 01:13:460 (6) - to x:232 and this note 01:13:622 (7) - to x:480

-I tried this section many times 01:27:892 (1,2,3,4,5,6) - and noticed by the 5th combo my plate was always just about to miss.this is a small change but moving this note 01:28:541 (5) - to x:144 creates better spacing. (Maybe it's cause I'm more used to the CLSW H-Jump spacing, being 8 and 12. you had it at around 6 Squares so for me changing it to 7 makes it easier)

-Maybe, move the end of this slider 01:29:514 (1) - to x:16


-I feel like these sliders need a bit more movement 02:08:433 (7,8) -
For this slider 02:08:433 (7) - if your straighten it out at x:392 & end it at x:484
and this slider 02:08:757 (8) - start at x:128 and end at x:68 Like this (Image)

-Me personally I wouldn't make this change but, these combos 03:31:460 (1,2,3,4,5,6,7,8) - For Other players. it might be hard to tell whether or not you need to release Dash to catch them or, making them curved will make it a lot easier to notice you don't need to hold down Dash




This map is made well, wasn't able to find much.I Really Like this map Fii
Look forward to FCing it Offline once it becomes ranked!!! :)
Yumeno Himiko
Plz treat the hitsounds friendly > < (do not spam finishes!)

00:21:730 (1,2,3,4,5) - I love the original straight line pattern
Topic Starter
Dea ex machina

examination wrote:

00:21:730 (1,2,3,4,5) - I love the original straight line pattern
Same :(
Ascendance
fii desu
Topic Starter
Dea ex machina

xi-False wrote:

MOD


Particle Generator
-This is just my opinion but, This H-Jump feels a bit too Tite.
I Founds it easier to land by moving this note 01:13:460 (6) - to x:232 and this note 01:13:622 (7) - to x:480

-I tried this section many times 01:27:892 (1,2,3,4,5,6) - and noticed by the 5th combo my plate was always just about to miss.this is a small change but moving this note 01:28:541 (5) - to x:144 creates better spacing. (Maybe it's cause I'm more used to the CLSW H-Jump spacing, being 8 and 12. you had it at around 6 Squares so for me changing it to 7 makes it easier)

-Maybe, move the end of this slider 01:29:514 (1) - to x:16 e, i think its fine :c


-I feel like these sliders need a bit more movement 02:08:433 (7,8) -
For this slider 02:08:433 (7) - if your straighten it out at x:392 & end it at x:484
and this slider 02:08:757 (8) - start at x:128 and end at x:68 Like this (Image) i think its ok

-Me personally I wouldn't make this change but, these combos 03:31:460 (1,2,3,4,5,6,7,8) - For Other players. it might be hard to tell whether or not you need to release Dash to catch them or, making them curved will make it a lot easier to notice you don't need to hold down Dash




This map is made well, wasn't able to find much.I Really Like this map Fii
Look forward to FCing it Offline once it becomes ranked!!! :)
Thank you for the mod :D
All fixed except for the red!
Bunnrei

Ascendance wrote:

color=transparent]fii desu[/color]
i agree

[~ particle generator ~]

The map is actually really well-done so most of these are minor o.o

  1. 00:57:730 (1,2,3,4,5,6) - Move these a bit to the left.
  2. 00:58:379 (1,2,3,1,2,3) - It feels odd that you didn't map the strong beats here, I suggest placing notes on the white ticks.
  3. 01:03:243 (4) - Ctrl+G this.
  4. 01:12:649 (1,2,3,4) - I suggest moving (2) to the left of (1), then move (3,4) to the left to retain the hyper.
  5. 01:19:135 (1,2,3,4,5,6,7,8) - Make these a bit more spaced out.
  6. 01:52:054 (4,5,6,7,8) - Move these to the right.
  7. 01:54:811 (5,6,7,8,9,1) - Considering that this is the second part of the chorus, it feels underwhelming. Maybe add a jump from (9) to (1).
  8. 01:57:081 (2,3) - Make this a hyper.
  9. 02:08:433 (1) - Rotate this slider counter-clockwise.
  10. 02:08:757 (2) - Rotate this slider clockwise.
  11. 02:09:568 (5,1,2,3,4,5) - Move these to the right.
  12. 02:13:135 (7) - Move this a little bit to the right of 02:13:054 (6) - .
  13. 02:14:108 (2,3,4) - Make these more spaced out.
  14. 03:25:622 (1,2,3,4) - I don't think these jumps fit this part, which is calm, so I suggest just making these two 4-note streams.
  15. 04:31:622 (6,7) - Make these a bit more spaced out.

I really like this map, so have some stars~
Good luck with ranking! :>
Topic Starter
Dea ex machina

Chara wrote:

Ascendance wrote:

color=transparent]fii desu[/color]
i agree

[~ particle generator ~]

The map is actually really well-done so most of these are minor o.o

  1. 00:57:730 (1,2,3,4,5,6) - Move these a bit to the left.
  2. 00:58:379 (1,2,3,1,2,3) - It feels odd that you didn't map the strong beats here, I suggest placing notes on the white ticks.
  3. 01:03:243 (4) - Ctrl+G this.
  4. 01:12:649 (1,2,3,4) - I suggest moving (2) to the left of (1), then move (3,4) to the left to retain the hyper.
  5. 01:19:135 (1,2,3,4,5,6,7,8) - Make these a bit more spaced out.
  6. 01:52:054 (4,5,6,7,8) - Move these to the right.
  7. 01:54:811 (5,6,7,8,9,1) - Considering that this is the second part of the chorus, it feels underwhelming. Maybe add a jump from (9) to (1).
  8. 01:57:081 (2,3) - Make this a hyper.
  9. 02:08:433 (1) - Rotate this slider counter-clockwise.
  10. 02:08:757 (2) - Rotate this slider clockwise.
  11. 02:09:568 (5,1,2,3,4,5) - Move these to the right.
  12. 02:13:135 (7) - Move this a little bit to the right of 02:13:054 (6) - . I really, really like the pattern I made here for some reason, I'd like to keep it as it is :>
  13. 02:14:108 (2,3,4) - Make these more spaced out.
  14. 03:25:622 (1,2,3,4) - I don't think these jumps fit this part, which is calm, so I suggest just making these two 4-note streams.
  15. 04:31:622 (6,7) - Make these a bit more spaced out. makes the pattern awkward :c

I really like this map, so have some stars~
Good luck with ranking! :>
Thanks for the stars and mod! All fixed except for the red!
Sc4v4ng3r
Ahh placeholder

As requested via forum PM.
Sorry for the late mod :c
Oh yea this is my map for M4M just in case you've forgotten it.

[General]
  1. I'm pretty sure you don't need two 'naoyuki's in the tags field; I believe searching by the tags is not case-sensetive. So therefore I would remove either 1 of them... if I'm correct that is.
  2. Also, can I ask the if the tag '-wwwww' and 'kaitlin' has any relevance to the source, song or the map in any way? I just can't see any relevance after trying to search in the game's and the song's official site...
  3. On top of that it could be nice if you were to add 'Konami' into the tags as 'Benami' is the Konami's music video game division. Some people might not know 'Benami' so they might try to search with 'Konami' instead, so why not add this?
[particle generator]
  1. 00:11:676 (5) - Kinda expected more distance on this as there is that stress of the piano, and that may as well be emphasized as the piano is indeed relatively loud. That could also keep consistency of movement with 00:16:865 (4) - .
  2. 00:41:189 (3,4) - Somehow I feel the rhythm is a little bit awkward here, as the vocals you were following were actually emphasized in a different way; but the rhythm choice here made it... weird. Instead of a movement being present on 00:41:189 (3) - 's tail, there was a movement present on 00:41:838 (4) - 's head instead when it is significantly weaker. Well sure, there is that sound in the background that might justify this, but still, I believe the rhythm should be something like this, to emphasize on the vocal, while also to emphasize on the sound in the background much more better.
  3. 01:02:919 (3) - This slider can be turned into a 1/4 kick slider to emphasize on the electric guitar's scratch. I mean, it should be as that sound is quite loud and it is prominent.
  4. 01:07:784 (1,2) - Not saying this rhythm doesn't work, but since there is a snare on 01:08:027 - this tick, and since you did closely follow the snares at 01:12:649 (1,2,1,2,3,4,5) - , why not apply it here as well, by changing up the rhythm into something like this. If you applied this, you could apply claps onto the kick slider's head and the repeat, to properly emphasize on the snares.
  5. 01:10:540 (4,5) - Similar point applies here, where a circle could be added at 01:10:622 - , then (5) could be turned into a 1/4 kick slider to emphasize on the snares. Then claps should be added onto (4), the newly added circle, and (5)'s head.
  6. 01:18:406 - If you followed the above 2 points, you should add a circle here as well, to make consistency between rhythms.
  7. 01:24:081 (6,7,1) - Is it really necessary to make double hyper here? (7) itself isn't a strong note, so it technically shouldn't be having a hyper. I think having a hyper on 01:24:000 (5) - would make more sense as it has a snare in the background, and because of this that note is much more stronger than (7).
  8. 01:24:325 (1,2,3,4,1,2,3,4) - I kinda disagree with the idea of these notes all having hypers. If these notes all have hypers on them, it signifies that all these notes are of the same strength - but actually they aren't. An example would be when 01:24:325 (1,2) - these 2 notes are compared to 01:25:622 (1,2) - . Well if they are following the kick, all of them technically should be having normal dashes as the kick is clearly not stronger than the snares building-up in the song. I would rather, to emphasize on the build-up, would gradually add more hypers on the latter notes, while having normal movements/dashes on the earlier notes. (So for instance 01:24:325 (1,2,3) - these notes will be walkable, 01:25:297 (4,1) - these notes would need a normal dash, 01:25:946 (2,3,4) - then these notes would require a hyper to get to them)
  9. 01:49:297 (2,3,1) - Because of (2) being almost vertical and have almost no flow by itself at all, the movement actually shifts to the right - and that with a note placed on the left side, followed by a hyper might be a little bit too awkward to play out. Yea, you did make that circle closer so that that won't be a problem, but still, for the sake of a more comfortable hyper towards the 1/6 stream, I would place (3) on the right-side of (2).
  10. 01:51:243 (5) - Could potentially have a finish here as a cymbal is clearly present.
  11. 02:07:622 (4) - I don't agree a hyper being present here as this note isn't strong like 02:07:460 (3) - is. Plus, there is no vocal that also backs up this hyper as well. I would suggest you to remove the hyper here.
  12. 02:07:946 (5,6) - Rhythm is inconsistent with 01:49:297 (2,3,1,2,3,4,5,6,7) - as (5) doesn't follow the entire 1/6 jack that is present in the background. I would recommend you to turn 02:07:622 (4) - into a 1/4 slider, then drag back 02:07:784 (5) - to start at 02:07:784 - , then extend the repeat until 02:08:054 - .
  13. 02:21:406 (9) - Combo is getting somewhat long from this note on, I would suggest an NC to avoid too much fruits obscuring the view, and to emphasize on the sound in the background.
  14. 02:37:622 (4) - As much as I like this hyper, I don't think this hyper actually reflects too great on the song, as the kick here isn't too strong to be emphasized in this way. Besides, on the previous note(referring to 02:27:406 (4) - ), it wasn't even a single object of its own; it wasn't even emphasized this strongly. To have consistency in this, I would suggest you to remove the hyper here.
  15. 02:42:162 (1,2,3) - I don't really get the usgae of 3/4 sliders here. While I do understand 02:41:838 (5) - this as there is a prolonged sound, these on the other hand, has none of them to justify the usage of them. I would just shorten them down to 1/2 instead to follow the beat that you've been following.
  16. 03:11:189 (2) - Just a suggestion, but I think you could include a SV change onto this slider, to emphasize on that special sound in the background.
  17. 03:16:541 (3) - Pretty sure my ears suggests me that there is a snare stream in the background that should be emphasized like you did at 01:13:297 (3,4,5) - . To keep the consistency of what you are following, I would suggest you to change this up into a 1/4 kick slider lasting until 03:16:784 - (or a circle-stream, whatever works)
  18. 03:54:487 (1) - Potential place to have a finish on as there is definitely a cymbal in the background.
  19. 03:57:973 - Pretty sure you didn't miss out this tick on the previous kiai(supposidingly 01:54:731 (4) - ). In fact, 03:58:297 (5) - this note wasn't present at the previous kiai too(at 01:55:054 - ). I'm not too sure about my second argument as I can't really hear anything audible, but for the first one, you might want to do it as there is indeed a snare.
  20. 04:01:297 (1) - Is the finish really inteded to be here? I mean, even in the previous kiai, 01:58:054 (1) - this note didn't include a finish, so I believe you should keep the consistency and remove the finish. Besides, there is no cymbals or anything like it that actually justifies it's use anyway.
  21. 04:30:325 (4,8) - Pretty sure there are snares in the background landing on these notes, so you should think about adding in claps onto these notes.
  22. 04:31:135 (1,2,3,4,5,6,7,8) - These notes really lack of hitsounds when snares can be clearly heard in the background. As those audible snares are landing on the red ticks(specifically 04:31:297 (3,6,8) - ), you might want to add them for feasible audio feedback.
  23. 04:34:704 (7) - And here too, pretty sure there is a snare that you've forgotten to emphasize with a clap. If so, add in a clap.
  24. 04:54:162 (7) - Here as well, this note could use a finish to emphasize on the cymbal. Apply this for 05:30:487 (4) - this note as well.
  25. 04:57:649 - 04:57:973 - And well now you are just missing out on both of the inconsistencies...(I'm referring to 03:57:973 - 's point) Whatever is up with them, try to make them all consistent in terms of rhythm; either add in circles to both of the ticks for all kiais, or remove them for all kiais.
  26. 05:35:838 (9) - Don't really think this note deserves too much emphasis over 05:35:676 (8) - , where it has a higher vocal pitch + a snare to top it off. I believe the hyper should go to (8) instead of (9) due to this.
I might have missed out some of my points, but I guess that's it.
GL!
wonjae
wow i havent modded in a while....



I like clocks
tiktoktiktoktiktoktiktoktikotighjihdsk
General: I'm pretty sure that most of my mods in this one come from personal preferance, so take the mod with a grain of salt.

00:22:541 : Maybe place a note here?

00:28:216 : ^

00:34:379 : Add a slider here to 00:34:703 (i know that there isnt a vocal here but i feel like it smooths out the transition to break time and it sounds better to me)

00:41:189 (3,4) These guys bug the hell out of me for some reason. I would snap 3 to 00:41:514 and 4 to 00:41:676 - 00:42:000. Also i would add a slider at 00:42:162 to 00:42:325

01:15:406 (5) - Snap this little slider over here? I feel like this makes the song flow better

02:09:325 (2) - Snap this slider here?

02:21:406 - NC

03:05:514 (spinner) - i have mixed feeling but i see the purpose of the spinner

03:35:189 - Add note?

05:04:541 - NC?



do i smell pp?
Razor Sharp
This map is beatiful!
I will consider taking a look at it, and maybe mod it.
Or pherabs you are fine with a m4m?
Topic Starter
Dea ex machina

Razor Sharp wrote:

This map is beatiful!
I will consider taking a look at it, and maybe mod it.
Or pherabs you are fine with a m4m?
thank you!
a m4m would be lovely
Wehus
Why does the SB always crash my Osu! Client in this maps editor? ;w;
Indirect Request from Koliron :3

"I hate to be one of those who tells a mapper to do this and that as an order when it's their map, and not the modders. It's the modders job to come with ideas and solutions to improve the map, not make it their own."

Particle Generator
00:54:487 (1,2,3,4) - Would suggest moving them and then rotate them about 20*
00:55:135 (1,2,3,4) - ^If you accept this, moving these Blues a bit to the right would keep the dashing every new combo. And also making the fourth note stack on the second. http://imgur.com/jv0eRjg The stacking of the 4th Blue also works well with the upcoming Green with the same pattern.
00:55:784 (1,2,3,4) - ^Might be too far from the original, but just an idea. http://imgur.com/G7wuVMg
03:28:865 (1,2,3,4,5,6,7,8) - Ctrl+h Reson being is that the upcoming notes up until 03:32 keep both sides active and keeping just the right at this part just doesn't feel right.
04:16:865 (2,3,4,5,6,7) - Same type as 05:24:325 (1,2,3,4,5,6) - but this slider end stream is in reverse. Would personally keep the 05:24:325 (1,2,3,4,5,6) feel. It also connects the first chorus' feel with the last one. ctrl+h and move the stream end to 04:16:865 (2) - starting point.
04:49:784 (2,3,4,5,6) - ctrl+h
04:58:865 (2,3,4,5,6) - ctrl+h
05:11:352 (1,2,3) - Maybe have the sliders like this? http://imgur.com/ODDu2lz

Great map, Fii. Good luck with getting it ranked <3
Ascendance
placeholder, poke me when you're done with replying to the above mod
Yumeno Himiko
http://puu.sh/palHl/b622deda27.rar

sorry for not doing the note effects :) It can work as a full sb too without them
Topic Starter
Dea ex machina

[Sc4v4ng3r] wrote:

Ahh placeholder

As requested via forum PM.
Sorry for the late mod :c
Oh yea this is my map for M4M just in case you've forgotten it.

[General]
  1. I'm pretty sure you don't need two 'naoyuki's in the tags field; I believe searching by the tags is not case-sensetive. So therefore I would remove either 1 of them... if I'm correct that is.
  2. Also, can I ask the if the tag '-wwwww' and 'kaitlin' has any relevance to the source, song or the map in any way? I just can't see any relevance after trying to search in the game's and the song's official site... my previous usernames, which people constantly suggest I add to the tags since I made numerous maps with those previous names :>
  3. On top of that it could be nice if you were to add 'Konami' into the tags as 'Benami' is the Konami's music video game division. Some people might not know 'Benami' so they might try to search with 'Konami' instead, so why not add this?
[particle generator]
  1. 00:11:676 (5) - Kinda expected more distance on this as there is that stress of the piano, and that may as well be emphasized as the piano is indeed relatively loud. That could also keep consistency of movement with 00:16:865 (4) - .
  2. 00:41:189 (3,4) - Somehow I feel the rhythm is a little bit awkward here, as the vocals you were following were actually emphasized in a different way; but the rhythm choice here made it... weird. Instead of a movement being present on 00:41:189 (3) - 's tail, there was a movement present on 00:41:838 (4) - 's head instead when it is significantly weaker. Well sure, there is that sound in the background that might justify this, but still, I believe the rhythm should be something like this, to emphasize on the vocal, while also to emphasize on the sound in the background much more better.
  3. 01:02:919 (3) - This slider can be turned into a 1/4 kick slider to emphasize on the electric guitar's scratch. I mean, it should be as that sound is quite loud and it is prominent.
  4. 01:07:784 (1,2) - Not saying this rhythm doesn't work, but since there is a snare on 01:08:027 - this tick, and since you did closely follow the snares at 01:12:649 (1,2,1,2,3,4,5) - , why not apply it here as well, by changing up the rhythm into something like this. If you applied this, you could apply claps onto the kick slider's head and the repeat, to properly emphasize on the snares. I don't feel comfortable placing any sound on the second blue line of the kick slider, considering there's basically no sound there. I did a circle to emphasize the snare, however.
  5. 01:10:540 (4,5) - Similar point applies here, where a circle could be added at 01:10:622 - , then (5) could be turned into a 1/4 kick slider to emphasize on the snares. Then claps should be added onto (4), the newly added circle, and (5)'s head. ^
  6. 01:18:406 - If you followed the above 2 points, you should add a circle here as well, to make consistency between rhythms.
  7. 01:24:081 (6,7,1) - Is it really necessary to make double hyper here? (7) itself isn't a strong note, so it technically shouldn't be having a hyper. I think having a hyper on 01:24:000 (5) - would make more sense as it has a snare in the background, and because of this that note is much more stronger than (7). removed the hyper, didn't add one on (5)
  8. 01:24:325 (1,2,3,4,1,2,3,4) - I kinda disagree with the idea of these notes all having hypers. If these notes all have hypers on them, it signifies that all these notes are of the same strength - but actually they aren't. An example would be when 01:24:325 (1,2) - these 2 notes are compared to 01:25:622 (1,2) - . Well if they are following the kick, all of them technically should be having normal dashes as the kick is clearly not stronger than the snares building-up in the song. I would rather, to emphasize on the build-up, would gradually add more hypers on the latter notes, while having normal movements/dashes on the earlier notes. (So for instance 01:24:325 (1,2,3) - these notes will be walkable, 01:25:297 (4,1) - these notes would need a normal dash, 01:25:946 (2,3,4) - then these notes would require a hyper to get to them) but the pattern plays great as it is :<
  9. 01:49:297 (2,3,1) - Because of (2) being almost vertical and have almost no flow by itself at all, the movement actually shifts to the right - and that with a note placed on the left side, followed by a hyper might be a little bit too awkward to play out. Yea, you did make that circle closer so that that won't be a problem, but still, for the sake of a more comfortable hyper towards the 1/6 stream, I would place (3) on the right-side of (2).
  10. 01:51:243 (5) - Could potentially have a finish here as a cymbal is clearly present.
  11. 02:07:622 (4) - I don't agree a hyper being present here as this note isn't strong like 02:07:460 (3) - is. Plus, there is no vocal that also backs up this hyper as well. I would suggest you to remove the hyper here.
  12. 02:07:946 (5,6) - Rhythm is inconsistent with 01:49:297 (2,3,1,2,3,4,5,6,7) - as (5) doesn't follow the entire 1/6 jack that is present in the background. I would recommend you to turn 02:07:622 (4) - into a 1/4 slider, then drag back 02:07:784 (5) - to start at 02:07:784 - , then extend the repeat until 02:08:054 - .
  13. 02:21:406 (9) - Combo is getting somewhat long from this note on, I would suggest an NC to avoid too much fruits obscuring the view, and to emphasize on the sound in the background.
  14. 02:37:622 (4) - As much as I like this hyper, I don't think this hyper actually reflects too great on the song, as the kick here isn't too strong to be emphasized in this way. Besides, on the previous note(referring to 02:27:406 (4) - ), it wasn't even a single object of its own; it wasn't even emphasized this strongly. To have consistency in this, I would suggest you to remove the hyper here.
  15. 02:42:162 (1,2,3) - I don't really get the usgae of 3/4 sliders here. While I do understand 02:41:838 (5) - this as there is a prolonged sound, these on the other hand, has none of them to justify the usage of them. I would just shorten them down to 1/2 instead to follow the beat that you've been following.
  16. 03:11:189 (2) - Just a suggestion, but I think you could include a SV change onto this slider, to emphasize on that special sound in the background.
  17. 03:16:541 (3) - Pretty sure my ears suggests me that there is a snare stream in the background that should be emphasized like you did at 01:13:297 (3,4,5) - . To keep the consistency of what you are following, I would suggest you to change this up into a 1/4 kick slider lasting until 03:16:784 - (or a circle-stream, whatever works)
  18. 03:54:487 (1) - Potential place to have a finish on as there is definitely a cymbal in the background.
  19. 03:57:973 - Pretty sure you didn't miss out this tick on the previous kiai(supposidingly 01:54:731 (4) - ). In fact, 03:58:297 (5) - this note wasn't present at the previous kiai too(at 01:55:054 - ). I'm not too sure about my second argument as I can't really hear anything audible, but for the first one, you might want to do it as there is indeed a snare.
  20. 04:01:297 (1) - Is the finish really inteded to be here? I mean, even in the previous kiai, 01:58:054 (1) - this note didn't include a finish, so I believe you should keep the consistency and remove the finish. Besides, there is no cymbals or anything like it that actually justifies it's use anyway.
  21. 04:30:325 (4,8) - Pretty sure there are snares in the background landing on these notes, so you should think about adding in claps onto these notes.
  22. 04:31:135 (1,2,3,4,5,6,7,8) - These notes really lack of hitsounds when snares can be clearly heard in the background. As those audible snares are landing on the red ticks(specifically 04:31:297 (3,6,8) - ), you might want to add them for feasible audio feedback.
  23. 04:34:704 (7) - And here too, pretty sure there is a snare that you've forgotten to emphasize with a clap. If so, add in a clap.
  24. 04:54:162 (7) - Here as well, this note could use a finish to emphasize on the cymbal. Apply this for 05:30:487 (4) - this note as well.
  25. 04:57:649 - 04:57:973 - And well now you are just missing out on both of the inconsistencies...(I'm referring to 03:57:973 - 's point) Whatever is up with them, try to make them all consistent in terms of rhythm; either add in circles to both of the ticks for all kiais, or remove them for all kiais.
  26. 05:35:838 (9) - Don't really think this note deserves too much emphasis over 05:35:676 (8) - , where it has a higher vocal pitch + a snare to top it off. I believe the hyper should go to (8) instead of (9) due to this.
I might have missed out some of my points, but I guess that's it.
GL!
Thanks for the outstanding mod! If I didn't respond, I applied it!

Paranoid Grapes wrote:

wow i havent modded in a while....



I like clocks
tiktoktiktoktiktoktiktoktikotighjihdsk
General: I'm pretty sure that most of my mods in this one come from personal preferance, so take the mod with a grain of salt.

00:22:541 : Maybe place a note here? not following vocals here :0

00:28:216 : ^ ignoring that sound for now

00:34:379 : Add a slider here to 00:34:703 (i know that there isnt a vocal here but i feel like it smooths out the transition to break time and it sounds better to me) that doesn't fit in with what I imagined :<

00:41:189 (3,4) These guys bug the hell out of me for some reason. I would snap 3 to 00:41:514 and 4 to 00:41:676 - 00:42:000. Also i would add a slider at 00:42:162 to 00:42:325 remapped that section

01:15:406 (5) - Snap this little slider over here? I feel like this makes the song flow better I like it how it is :(

02:09:325 (2) - Snap this slider here? I wanted that slider to end on the drum beat

02:21:406 - NC

03:05:514 (spinner) - i have mixed feeling but i see the purpose of the spinner yes, i think it fits quite nicely and allows the player to regain movement before jumping back in

03:35:189 - Add note? no thanks, i like those little gaps

05:04:541 - NC? added on 05:04:216 (1) -



do i smell pp?
Thanks for the mod! If I didn't respond, I applied it!

Exothermia wrote:

Why does the SB always crash my Osu! Client in this maps editor? ;w;
Indirect Request from Koliron :3

"I hate to be one of those who tells a mapper to do this and that as an order when it's their map, and not the modders. It's the modders job to come with ideas and solutions to improve the map, not make it their own."

Particle Generator
00:54:487 (1,2,3,4) - Would suggest moving them and then rotate them about 20* This pattern is nice as it is, it plays fine to me :<
00:55:135 (1,2,3,4) - ^If you accept this, moving these Blues a bit to the right would keep the dashing every new combo. And also making the fourth note stack on the second. http://imgur.com/jv0eRjg The stacking of the 4th Blue also works well with the upcoming Green with the same pattern. ^
00:55:784 (1,2,3,4) - ^Might be too far from the original, but just an idea. http://imgur.com/G7wuVMg ^
03:28:865 (1,2,3,4,5,6,7,8) - Ctrl+h Reson being is that the upcoming notes up until 03:32 keep both sides active and keeping just the right at this part just doesn't feel right. I really, really, really, REALLY like how it's focused on one side here, please don't make me change it :<
04:16:865 (2,3,4,5,6,7) - Same type as 05:24:325 (1,2,3,4,5,6) - but this slider end stream is in reverse. Would personally keep the 05:24:325 (1,2,3,4,5,6) feel. It also connects the first chorus' feel with the last one. ctrl+h and move the stream end to 04:16:865 (2) - starting point. pls i love the backwards stream
04:49:784 (2,3,4,5,6) - ctrl+h ? why
04:58:865 (2,3,4,5,6) - ctrl+h ^
05:11:352 (1,2,3) - Maybe have the sliders like this? http://imgur.com/ODDu2lz

Great map, Fii. Good luck with getting it ranked <3
Thanks for the mod, sorry I didn't apply any suggestions, but they were about structure and I'm quite happy with what I have :>
Ascendance
It's about time we move this forward. Best of 2016? Maybe 2nd best cause my maps will be 1st lo

Bubble #1~
Topic Starter
Dea ex machina
our log (with ascendance)
15:44 *Fii is listening to [https://osu.ppy.sh/b/927053 Nekomata Master feat. Misawa Aki - chrono diver -fragment-]
15:44 Fii: applied meme mods
15:44 Ascendance: sb finish
15:44 Ascendance: ?
15:44 Fii: yea
15:44 Ascendance: rly?
15:44 Fii: yea
15:44 Ascendance: rly?
15:44 Fii: yea
15:45 Ascendance: nic
15:45 Fii: yee
15:45 Ascendance: K
15:45 Ascendance: wanna irC
15:45 Fii: ya
15:45 Ascendance: wanna mod ikazuchi
15:45 Fii: not rlly but sure
15:45 Ascendance: -_ -
15:45 Ascendance: just the highest diFf thx
15:45 Fii: u got it
15:46 Ascendance: ya
15:46 Ascendance: todya plz
15:46 Fii: Sure
15:46 Fii: i also gotta work on fast's meme diff
15:46 Fii: or he'll get mad again - _-
15:46 Ascendance: kek
15:46 Ascendance: epilepsy warning plz
15:46 Fii: rlly
15:47 Ascendance: widescreen support plZ
15:47 Fii: ok
15:47 Ascendance: missing files in the storyboard
15:47 Ascendance: sb\BGmask.png
15:47 Fii: is that the only one missing
15:47 Ascendance: ya.
15:47 Fii: what about bgmask2
15:48 Ascendance: says its fine
15:48 Ascendance: http://puu.sh/paDPX/34e8cf4ea5.png
15:49 Fii: ok fixed
15:49 Ascendance: how
15:49 Ascendance: x
15:49 Ascendance: d
15:49 Ascendance: ya know
15:49 Ascendance: i wont question.
15:49 Fii: :>
15:50 Ascendance: 00:44:432 (4,5) -
15:50 Ascendance: pretyt high distance here tbh
15:50 Ascendance: if u dont react in time u diE
15:51 Ascendance: plz lower a bit
15:51 Fii: ya
15:51 Fii: ok
15:52 Ascendance: 01:02:270 (1,2) - xd
15:52 Fii: lol
15:52 Ascendance: there isnt even a sound at 01:02:514 -
15:52 Ascendance: or 01:02:838 -
15:52 Ascendance: lo
15:52 Ascendance: just make them 1/2
15:52 Fii: fine master
15:52 Ascendance: overmapper-_-
15:52 Fii: thats me
15:53 Fii: 01:03:243 (4) - is this fine
15:53 Fii: i like the snap
15:53 Ascendance: 01:02:919 (3,4) - holy dista nce
15:53 Ascendance: ya that one is okay
15:53 Ascendance: but the distance between them is
15:53 Ascendance: huge
15:53 Fii: time to reduce
15:53 Ascendance: 5.76x snap
15:53 Ascendance: sheeeit
15:54 Fii: fii style
15:54 Ascendance: fiistyle
15:54 Ascendance: friistyle
15:54 Fii: holy
15:54 Ascendance: 01:04:216 (3,4,5) - you can walk these , but everything else in this style is kinda like tapdash soooo
15:55 Ascendance: maybe you wanna change to keep consistency here
15:56 Fii: shit oops
15:56 Fii: why are they so close
15:56 Fii: fuk
15:56 Ascendance: ya
15:57 Ascendance: 01:08:757 (1,2) - me 2
15:57 Fii: fiistyle
15:57 Fii: ok changed
15:57 Ascendance: hi overmap snap with antiflow
15:57 Ascendance: gouda
15:57 Fii: wee
15:58 Fii: inb4 no snaps left before the end of this mod
15:58 Ascendance: 01:14:919 (4,5,1) - ex d
15:58 Ascendance: its not the snaps themselves
15:58 Fii: i thought that was fine cuz of the vocals
15:58 Ascendance: its the distances you use when you use them
15:59 Ascendance: 01:15:243 (5) - is just hard cause if u let go of dash at all u miss so
15:59 Ascendance: just increase the low curve
16:00 Fii: done
16:00 Fii: made it so you can let go of dash on that curve
16:01 Ascendance: thanks desu
16:01 Ascendance: 01:19:460 (3,4) -
16:01 Ascendance: what
16:01 Fii: dedicated to u
16:01 Ascendance: o rly
16:01 Ascendance: ?
16:02 Fii: ok got rid of the second repeat slider(?)
16:02 Ascendance: I'd get rid of them both and turn them into 1/2 but
16:02 Ascendance: thats just me
16:02 Fii: but the first one is mapped to the sounds
16:03 Ascendance: oh
16:03 Ascendance: k
16:03 Ascendance: im gay so
16:03 Ascendance: i didnt kno
16:03 Fii: literally nice
16:03 Ascendance: 01:21:081 (3,4) - distance
16:04 Ascendance: 01:24:325 (1,2,3,4) - LO
16:04 Ascendance: looks like my map s
16:04 Fii: im keeping that!
16:04 Ascendance: lower the distance on the firs t1
16:05 Fii: oko
16:05 Ascendance: okor
16:05 Ascendance: 01:29:270 (6,7,8) - aesthetic
16:06 Fii: fii aesthetic mod
16:06 Ascendance: 01:29:514 (1) - can you curve this so it plays out of 8 a bit nicer?
16:06 Fii: sure man
16:07 Ascendance: thank
16:08 Ascendance: 01:34:378 (5,6) - lower the distance here just a bit, seems edgy
16:08 Fii: but the hyper dies
16:08 Fii: ughhhhh
16:08 Fii: ughhhhhhhhhhhhhhhhhhhh
16:08 Fii: ok
16:08 Fii: just 4 u
16:08 Ascendance: then move 5
16:09 Ascendance: o rly
16:09 Ascendance: thanks>W<
16:11 Ascendance: 01:54:811 (5,6) - 5 kinda forces a stop pattern which is a bit of a flowbreaker, since a player might leave it too early or somthing idk maybe change the tilt on it a biT
16:13 Fii: idk what to do
16:13 Fii: with this slider
16:13 Ascendance: me either
16:13 Ascendance: leave it
16:14 Ascendance: 01:55:459 (1,2,3,4,5,6) - 3x left right is boring tbh, maybe throw in some variance around here, like some more linear things
16:15 Fii: remapped
16:15 Ascendance: cool
16:15 Ascendance: im gonna go eat so fuck u
16:15 Fii: nice
16:15 Fii: ok
16:15 Ascendance: LOL
16:15 Fii: im gonna eat too
16:15 Ascendance: im sorry tbh
16:16 Ascendance: k
16:16 Fii: k
16:16 Ascendance: i didnt expect to have to go
16:16 Fii: no issues
16:16 Ascendance: :(:(:(:
16:16 Ascendance: forgive me
16:16 Ascendance: senpai
16:16 Ascendance: desu
16:16 Ascendance: chan
16:16 Ascendance: kun
16:16 Ascendance: sama
16:16 Fii: desutroyed
16:16 Ascendance: HOYL
16:16 Ascendance: ya,
16:16 Ascendance: desutroyed
16:16 Fii: ya...
16:16 Ascendance: desutroyer
16:16 Ascendance: rank ikazuchi,.
16:16 Fii: time to mod destroyer
16:16 Ascendance: YA
16:16 Ascendance: hyp
16:16 Ascendance: thank
16:16 Ascendance: ok be back in an hour
16:22 Fii: dude i can't find anything
16:22 *Ascendance is away: hi fii
17:09 Fii: 05:26:919 (1,2,3,4) - fii aesthetic
17:10 Ascendance: HI FII!
17:10 Fii: helo!
17:10 Ascendance: lesgo
17:13 Ascendance: g
17:13 Ascendance: 01:57:406 (3,4) - ok same thing
17:14 Fii: remapped
17:15 Ascendance: thx
17:15 Ascendance: 02:01:054 - eee the gaps kinda make it sound weird
17:15 Ascendance: 02:01:541 -
17:15 Ascendance: maybe you wanna just fill it in and make them 1/4 dash
17:16 Fii: sure
17:16 Ascendance: cool beans
17:17 Ascendance: 02:08:433 (1,1) - yehja
17:18 Ascendance: just make them 1/2 imo
17:18 Fii: so boring :(
17:19 Ascendance: :( sry
17:19 Fii: ok don
17:20 Ascendance: 02:12:973 (5,6,7,8) - weird flow tbh since the stack is kinda counterintuitive to what u want at 02:13:135 (7,8) -
17:20 Ascendance: just curve it mayb?
17:21 Fii: curve doesn't fit with the linear theme I had going on there :////
17:22 Ascendance: but the linear theme is bad :///
17:22 Ascendance: jk
17:22 Ascendance: just move 8 into the stack
17:22 Ascendance: cuz 7,8 plays like poop
17:22 Fii: done
17:22 Ascendance: 02:14:108 (2,3) - sam
17:23 Fii: oop
17:23 Fii: lo
17:24 Ascendance: 02:30:973 (2) - u wanna mak this a rtilple
17:24 Ascendance: lo
17:25 Ascendance: holy ucuk
17:25 Ascendance: tripel
17:25 Ascendance: .
17:25 Fii: sure man
17:25 Ascendance: k
17:25 Ascendance: 02:50:433 (2) - u have a really strong note on a slider tail which is kindA bad tbh :/
17:27 Fii: two circles instead?
17:27 Fii: 02:53:028 (2) - for here too
17:27 Ascendance: zye
17:27 Ascendance: you could hdash it like you did previous but its up to u
17:27 Ascendance: my hero !
17:27 Fii: - _
17:27 Fii: ---
17:27 Fii: its fine ithink
17:28 Fii: yay halfway done
17:28 Ascendance: uh 03:09:892 (3,4) - weird hdash considering its supported by nothing
17:28 Fii: supported by my love...
17:29 Ascendance: sounds p gay
17:30 Fii: literally fixed
17:30 Ascendance: thank
17:31 Ascendance: 03:22:703 (2,3,4) - literally what is this following
17:31 Ascendance: its different than every other rhythm you used :v
17:32 Fii: ok changed
17:32 Ascendance: screenshot timeline ya
17:33 Fii: https://osu.ppy.sh/ss/5278074
17:33 Ascendance: nya
17:33 Fii: ya
17:35 Ascendance: 04:11:676 (1,2,3) - a
17:36 Fii: changed to 1/2
17:38 Ascendance: rip my gam e
17:38 Ascendance: gimme the timestamp i just gave u
17:38 Fii: 04:11:676 (1,2,3) -
17:38 Ascendance: thank
17:38 Ascendance: can you change them to 1/2?
17:38 Fii: i did already
17:38 Ascendance: cool
17:38 Ascendance: forgot to notice
17:38 Ascendance: 04:11:108 (5,6,7,8) -
17:39 Ascendance: same issue as before with the odd stackflow
17:39 Fii: but it's a single and then a triplet this time
17:40 Ascendance: ,
17:40 Ascendance: ok
17:40 Ascendance: 04:44:757 (9,10,11,12) -
17:40 Ascendance: step 1
17:40 Ascendance: nc at 9
17:40 Ascendance: step 2
17:40 Ascendance: lower distances the fucK
17:40 Fii: done both
17:43 Ascendance: 04:46:054 (9) - nc
17:44 Ascendance: 04:46:379 (10,1) - p harsh jump cause 10 is a stack
17:44 Ascendance: 04:57:973 (6,7) - a
17:45 Ascendance: rly harsh antiflow snap
17:45 Fii: no more snap
17:45 Fii: fixed all u just said
17:47 Ascendance: 05:07:946 (4,5,6,7,8,9,10) - mm kinda worried about 05:08:068 (7,8) -
17:47 Ascendance: the cause the jump is so shallow so
17:47 Ascendance: its ez to overdash
17:47 Fii: https://osu.ppy.sh/ss/5278157
17:47 Fii: this good?
17:48 Ascendance: cant really see but i guess if the distance is increased a bit
17:48 Ascendance: then
17:48 Ascendance: ya
17:49 Ascendance: 05:10:379 (3,4,5,6) - 3,4 is really harsh since its a really sharp antiflow that also inverts onitself
17:50 Fii: so should i ctrl h 05:10:703 (4,5,6) -
17:50 Fii: and move it back?
17:51 Ascendance: ya move it to x:152
17:51 Ascendance: then 05:10:379 (3) - x480
17:52 Fii: okie
17:53 Ascendance: 05:12:406 (6,7,1) -
17:53 Ascendance: a
17:54 Fii: ya...
17:54 Ascendance: the double hyper isnt really supported here by anything and it would be a lot better to just keep it simple
17:54 Ascendance: 05:16:054 (4,5,6) - more horizontal ? easy to miss coming out of the snappy hdash
17:55 Ascendance: k thats it
17:56 Fii: http://osu.ppy.sh/ss/5278204
17:56 Fii: how about this
17:56 Fii: idk
17:57 Ascendance: ill check it
17:57 Ascendance: update
17:58 Fii: k
17:59 Ascendance: k yolo bub
18:00 Fii: updated
18:01 Fii: mbombs turn - _-
18:01 Ascendance: ya xd
18:01 Fii: man u deserve more kds :<
18:01 Ascendance: its np
18:02 Ascendance: glad to help you push your map
18:02 Fii: thank you for that :)
18:02 Ascendance: p/5180456
18:03 Fii: fucking hype!
18:03 Fii: shouldn't u have posted this log
18:03 Fii: idk
18:03 Ascendance: ya
18:03 Ascendance: in as ec
18:03 Ascendance: im in a game
18:03 Ascendance: if u can ull be my herop
18:04 Fii: ok sur
MBomb
i hate vertical sliders

[chrono boner]

01:19:135 (1) - With current placement, this feels kinda forcing against the wall, I think it'd be best to weaken this HDash slightly with something like x:48.
02:02:757 (2) - Moving this to x:228 and making it completely horizontal would be a lot better flow-wise, as the flow indicates to hold dash here, but if you do that, it results in a miss which just feels really strange, but this placement fixes that.
02:12:973 (5,6,7,8) - Whilst ik this kind of thing is your style, this one just feels far too strange to me, I would much prefer a curve pattern, with like 6 at x:20 and 7 at x:32.
03:13:297 (1) - This one feels a bit hard against the wall, try x:32.
03:20:757 (4) - Tilt this one a bit more vertically to make the flow seem less strong after the HDash in the opposite direction.

I really can't find anything else. Call me back.
Topic Starter
Dea ex machina

- Magic Bomb - wrote:

i hate vertical sliders f

[chrono boner]

01:19:135 (1) - With current placement, this feels kinda forcing against the wall, I think it'd be best to weaken this HDash slightly with something like x:48.
02:02:757 (2) - Moving this to x:228 and making it completely horizontal would be a lot better flow-wise, as the flow indicates to hold dash here, but if you do that, it results in a miss which just feels really strange, but this placement fixes that.
02:12:973 (5,6,7,8) - Whilst ik this kind of thing is your style, this one just feels far too strange to me, I would much prefer a curve pattern, with like 6 at x:20 and 7 at x:32.
03:13:297 (1) - This one feels a bit hard against the wall, try x:32.
03:20:757 (4) - Tilt this one a bit more vertically to make the flow seem less strong after the HDash in the opposite direction.

I really can't find anything else. Call me back.
all fickeds thanks for mod mr mbom, will call back later after sb
rip mr bubble
Yumeno Himiko
#blameexam2k16

some hs issues found when i was fixing the sb:
00:58:865 (3) - whistle on tail
01:02:919 (3) - suggest a whistle instead of finish?
01:36:973 (5) - missing clap on tail?
01:39:568 (7) - ^
02:21:406 (1,3) - missing whistles
02:27:081 (3) - whistle
02:29:189 (1) - whistle on tail
02:50:595 (3) - clap
02:53:189 (3) - ^
03:31:136 (5) - missing clap
03:44:108 (4) - missing clap on tail
03:45:406 (5) - ^
03:48:325 (1) - ^
03:54:487 (1) - finish spamming!
03:57:406 (1,2,3,4,5,6,7) - seems you use different hs patterns for this, 01:54:162 (1,2,3,4,5) - just check this out. I think it'll be better if you use only one pattern. same for this 04:57:081 (1,2,3,4,5,6,7).
04:11:676 (1,1,1,2) - why four finishes here?
05:10:703 (4) - missing whistle
05:15:892 (3,4) - claps

edit:
00:21:730 (1,2,3,4) - vertical pattern plzzzzzzzzzzzz
add the great exam into your tags
Topic Starter
Dea ex machina
Thanks exam, all fixed!
With the sb now COMPLETELY finished, we're good to go!
koliron
Ok let's start again, i cant find more suggestions, bubbled!

ok actually this was my 3rd mod here c.c
2016-06-06 18:33 koliron: ÙOEAOUEAIAEAOIUEAOUIEAUOIA
2016-06-06 18:33 Fii: chrono hyp
2016-06-06 18:33 Fii: e
2016-06-06 18:33 koliron: gimme a min
2016-06-06 18:44 koliron: ok gooo
2016-06-06 18:44 koliron: lemme download again
2016-06-06 18:45 koliron: ACTION is editing [https://osu.ppy.sh/b/927053 Nekomata Master feat. Misawa Aki - chrono diver -fragment- [particle generator]]
2016-06-06 18:45 koliron: gkjfd
2016-06-06 18:45 koliron: first i want to know
2016-06-06 18:45 koliron: whats the current icon lmao
2016-06-06 18:45 koliron: bubblepop?
2016-06-06 18:46 Fii: bubble pop
2016-06-06 18:46 koliron: ok
2016-06-06 18:48 koliron: 01:08:027 (2,3) - huh this sounds awful :C
2016-06-06 18:48 koliron: i'd remove the second clap
2016-06-06 18:49 koliron: maybe replace with a whistle
2016-06-06 18:50 Fii: okie
2016-06-06 18:53 koliron: 01:49:946 - to 01:51:243 - woaaa the vocal is pretty strong, i think you could add at least 1 hyper here
2016-06-06 18:55 Fii: would a hyper work between these notes 01:50:919 (3,4) -
2016-06-06 18:55 koliron: well is not the best place -__ -
2016-06-06 18:55 koliron: why not 01:50:595 (2,3,4) - to the left
2016-06-06 18:56 Fii: rip sb
2016-06-06 18:56 koliron: oh
2016-06-06 18:56 koliron: true
2016-06-06 18:56 koliron: then forgot that
2016-06-06 18:57 koliron: 02:13:135 (7,8,9) - 3 claps in a row kek
2016-06-06 18:57 koliron: learn hitsounds >:c
2016-06-06 18:57 koliron: hwy not without v
2016-06-06 18:57 koliron: 02:13:216 (8) -
2016-06-06 18:58 Fii: removed a clap
2016-06-06 18:58 Fii: that one removed
2016-06-06 18:58 koliron: 02:14:108 - tbh i expected a stream here
2016-06-06 18:58 koliron: as in 02:03:243 - for example
2016-06-06 18:59 koliron: that wouldnt rip the sb so why not x3
2016-06-06 18:59 Fii: o hoot
2016-06-06 18:59 Fii: ok
2016-06-06 19:01 koliron: 02:43:135 - someday you will regret this!!!1
2016-06-06 19:02 koliron: but its fine >:c
2016-06-06 19:02 Fii: c:<
2016-06-06 19:02 koliron: bhuahaha
2016-06-06 19:04 koliron: omg im learning how to map here
2016-06-06 19:05 koliron: 03:24:973 - long combo tbh, at least in comparision with the rest
2016-06-06 19:05 koliron: why not in 03:25:460 -
2016-06-06 19:05 Fii: okie
2016-06-06 19:09 koliron: 03:52:865 (3,4,5,6) - tbh i think this could be boring
2016-06-06 19:09 koliron: why not a curve like http://osu.ppy.sh/ss/5331679
2016-06-06 19:09 koliron: asfaf
2016-06-06 19:10 koliron: 03:54:487 (1) - finish in whole the slider c.c i think it should be just in the head
2016-06-06 19:10 Fii: accident
2016-06-06 19:12 koliron: 04:31:460 (5,6,7,8) - clsw
2016-06-06 19:12 Fii: ya
2016-06-06 19:13 Fii: tbh the curve at 03:52:865 (3,4,5,6) - doesn't fit so well :<
2016-06-06 19:13 koliron: ok its fine
2016-06-06 19:13 koliron: XD
2016-06-06 19:15 koliron: tbh i dont know hwy this was not speedranked
2016-06-06 19:16 koliron: lemme check general and testplay
2016-06-06 19:16 Fii: :0
2016-06-06 19:26 koliron: 00:11:352 - 02:44:757 - whats the meaning of these greenlines?
2016-06-06 19:26 koliron: maybe you forgot to add something
2016-06-06 19:27 Fii: idk
2016-06-06 19:27 Fii: removed them
2016-06-06 19:27 koliron: ok update
2016-06-06 19:28 koliron: i will testplay in some minutes
2016-06-06 19:46 koliron: wait
2016-06-06 19:47 Fii: asdf
2016-06-06 19:48 koliron: just 2 things
2016-06-06 19:48 koliron: 03:20:270 (3,4) - maybe i only my preference, but i think this could looks much better with the same curve
2016-06-06 19:48 koliron: it's
2016-06-06 19:48 koliron: *
2016-06-06 19:48 Fii: me 2
2016-06-06 19:48 Fii: mbomb wanted me to change it to that
2016-06-06 19:48 koliron: mmh
2016-06-06 19:49 Fii: should i change it back
2016-06-06 19:49 Fii: i hate it like it is now
2016-06-06 19:49 koliron: then do the second as the first(?
2016-06-06 19:49 koliron: oh ok
2016-06-06 19:49 koliron: xD
2016-06-06 19:49 Fii: i want it like u say
2016-06-06 19:50 Fii: ok changed it
2016-06-06 19:50 koliron: you are good at snapping
2016-06-06 19:50 Fii: second is like first
2016-06-06 19:51 koliron: ok
2016-06-06 19:51 Fii: thank you :>
2016-06-06 19:52 koliron: wait im trying to find the second thing aaa
2016-06-06 19:52 Fii: kek
2016-06-06 19:52 koliron: oh here
2016-06-06 19:52 koliron: 05:07:946 (4,5,6,7,8) -
2016-06-06 19:52 koliron: plays weird imo
2016-06-06 19:53 koliron: why not a 1/4 slider
2016-06-06 19:54 Fii: changed to 1/4 slider
2016-06-06 19:54 koliron: ok done
2016-06-06 19:54 koliron: update!
Ascendance
#2

#blameexam2016


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