General
- Make all difficulties end at the same time?
- your combo colors can fit the BG better imo, I tried something, try them out and see if you like them~
[Colours]
Combo1 : 255,204,108
Combo2 : 111,183,255
Combo3 : 206,96,230
Combo4 : 79,193,82 - do you have a metadata source?
- 00:01:195 (1,2,3,4) - 00:04:724 (1,2,3,4) - 00:08:253 (1,2,3,4) - They all would work and look better if they were placed in a perfect line placement, diagonal or horizontal.
- 00:13:437 - with the 5% volume you are silencing both slider ticks and slider, you should raise the volume here.
- 00:20:827 (3) - I just hear 1/6s there is a sound at 00:20:753 - 00:20:827 - 00:20:974 - , but mapping 00:20:753 - will be so weird and hard to play, so just do :
- 01:31:415 (2) - same as above
- 00:20:386 (1,2) - this sounds alot better as slider, since 1 isn't part of the melody
- 00:24:136 (1,2) - blanket can be improved, use the approach circle to make it perfect
- 00:27:150 - I can hear music only hear not in the previous tick, snapping is weird probably, but I'd just follow the 1/6s in a simple way, tbh the map isn't that complex.
- 00:35:165 (2,3,4) - This kind of patterns aren't nice to see, a perfect triangle would looks better
- 00:57:665 (1,2) - blanket is super off
- 01:08:033 (5,1) - ^
- 00:59:430 (1,2) - here too, but I'm not sure if is intended or not, anyways I believe you can do something nice to see here, the current one is not pleasant to see
- 01:10:459 (2,3) - probably you can somehow make 3 follow the slider curve to improve the visuals, also I'd NC 3, since the music is different from the 2 slowdown sliders.
- try to get more opinions about the snap on those 1/6s, improve blankets and visuals, rhythm is solid~
- I'd make some more sliders at the start of this diff, to differentiate it from the Lunatic's rhythm and to make it less dense 00:07:371 (2,3) - 00:10:901 (2,3) - these can be sliders instead.
- 00:20:386 (6,1) - same as lunatic diff, also shouldn't be the NC at 6 instead of 1 like you did on your Lunatic
- 00:25:239 (3,4,5) - pattern isn't nice to see, try to make a soft curve so players can feel pleasant when watching and playing it, something like:
- 00:56:783 (4,5,1) - make the spacing between them consistent
- 01:10:900 (3) - same as Lunatic diff, I'd NC 01:10:900 (3) - for the sake of pattern and music
- 01:21:709 (4,5,6,1) - this part is really complicate to play compared to the rest of this diff, I'd just change the rhythm to something more consistent with the previous parts, like (notice rhythm change is starting from 01:21:268 - :
- 01:23:474 (4) - add NC like you did at lunatic
- 01:32:739 (5,6) - it's the first time that you use a circle triplets that you can make players fail this pattern, just use a slider as you've been doing in all this diff.
- some times the rhythm is so similar to the lunatic diff, I'd make this less dense, try to use more 1/1 sliders and 1/2 repeats to differentiate it more from your hardest diff, mapping is solid tho!
- there are alot of spacing issues, try to make it consistent in all this diff (Of course using different spacing for 1/2s and 1/1 is fine.)
- 00:19:503 (2,3,4) - be careful when stacking, because the stack leniency will make your spacing inconsistent, try to turn on stacking on options then come and see in the editor, it's easy to fix them in that way.
- 00:57:665 (1,2,3,4,5) - this pattern is too dense and can be stressful to play for new players, I'd suggest something like:
or - 01:20:827 (5,6,7,1,2,3) - similar as above this part is so dense and hard to play, especially 01:21:489 (6,7,1) -
- add a spinner in the end as the other diffs :c