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Chia - Zai Jian Cinderella

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kanor
[Hard]
00:38:253 (1,2) - 这个地方空得有些突然,要不要试着改成一个折返?
01:21:930 (5,1) - 这里人声有个很明显的三连,不下节奏感觉有点可惜了
01:36:047 (4,1) - 这里吉他也有个很明显的三连,不打算下吗?
01:36:930 (2) - 这个滑条拆成两个单点更舒服吧?不然前一个滑条的重音在头,下一个重音却在滑条尾,不是很好吧

[Insane]
00:08:253 (1,2,3,4) - 有点丑,弧线又不够弧
00:16:415 (4,5,6) - 4放5,5放6,6放4感觉更舒服
00:17:077 (1,2) - 这里不知道为什么就是感觉不舒服,大概是因为DS突然一下感觉拉得很近?
00:34:062 (4,5,6) - 这里为什么要跳这么大呢........
00:37:592 (4,5,6) - 尽量试着稍微错开点吧.....直线不好打(
00:46:415 (4,5,1) - 感觉flow有点卡手.......4和5 试试ctrl+g?
感觉有些跳不是很合理......

GL!
Binguo
[Lily Bread's Normal]
最后加个转盘怎么样
[Hard]
00:12:444 (2) - 这里的音乐是运动的你确定要覆盖?
00:17:518 (2) - 1/1单点 试试吧 体现音乐 也能突出鼓点
00:24:577 (2) - ↑
01:23:474 (4,5,6) - 请走直线flow
[Insane]
00:20:827 (3) - 为什么要贴这么近呢
01:05:386 (3) - 近了 托远一些
01:11:342 (5,6) - 加间距
类似的问题我就不说了
Topic Starter
Momizi

kanor wrote:

[Hard]
00:38:253 (1,2) - 这个地方空得有些突然,要不要试着改成一个折返? 不好吧,感觉后面歌词和这里分开比较好
01:21:930 (5,1) - 这里人声有个很明显的三连,不下节奏感觉有点可惜了 加了
01:36:047 (4,1) - 这里吉他也有个很明显的三连,不打算下吗? 这里算了吧
01:36:930 (2) - 这个滑条拆成两个单点更舒服吧?不然前一个滑条的重音在头,下一个重音却在滑条尾,不是很好吧 不拆的话比较符合吉他弹下去的那种感觉

[Insane]
00:08:253 (1,2,3,4) - 有点丑,弧线又不够弧 其实还行吧。。打起来没柑橘的,毕竟隔得1分
00:16:415 (4,5,6) - 4放5,5放6,6放4感觉更舒服 这个flow也行吧,保留先
00:17:077 (1,2) - 这里不知道为什么就是感觉不舒服,大概是因为DS突然一下感觉拉得很近? 把2往右挪了一点
00:34:062 (4,5,6) - 这里为什么要跳这么大呢........ 感觉vocal比较明显吧,然后加了跳
00:37:592 (4,5,6) - 尽量试着稍微错开点吧.....直线不好打( 这里没问题的;W;,我试过了,顺便我也不会打直线
00:46:415 (4,5,1) - 感觉flow有点卡手.......4和5 试试ctrl+g? 改了下flow
感觉有些跳不是很合理......

GL!
Topic Starter
Momizi

Binguo wrote:

[Lily Bread's Normal]
最后加个转盘怎么样
[Hard]
00:12:444 (2) - 这里的音乐是运动的你确定要覆盖? 没能理解,意思是放开点?这样子其实还好
00:17:518 (2) - 1/1单点 试试吧 体现音乐 也能突出鼓点 为了体现鼓点和吉他才用的滑条;W;
00:24:577 (2) - ↑
01:23:474 (4,5,6) - 请走直线flow 这样子还好吧,我把三角位置移动了点
[Insane]
00:20:827 (3) - 为什么要贴这么近呢
01:05:386 (3) - 近了 托远一些
01:11:342 (5,6) - 加间距 感觉距离没问题不改了都
类似的问题我就不说了
Kinshara
Hi! M4M from my queue! :)

Insane

  1. Try picking some custom combo colors for the mapset (it is best if they are similiar to the colors in the background image)! Make sure these colors are the same for Normal and Hard difficulties too!
  2. I think HP 7 and OD 7 would be good
  3. 00:01:195 (1,2,3,4) - maybe just stack these? It looks neater
  4. 00:04:724 (1,2,3,4) - same as above
  5. 00:11:562 - maybe make a this triplet (since you follow the vocals)
  6. 00:17:077 (1) - maybe move this down a bit so it is blanketed by 00:15:974 (3) - ? And then move 00:17:518 (2) - down so it stacks with the slider end of 00:15:974 (3) -. See: http://puu.sh/p8LDU/fd85b9ebf0.jpg
  7. 01:20:386 (1,4) - the repeat for slider 4 is hidden by the head of slider 1. This is not recommended. Please don't stack the repeat of slider 4.
  8. Overall, I think you did a really good job with flow. A lot of aesthetical improvements need to be made however... patterns like 00:08:253 (1,2,3,4,5,1) - and 00:35:165 (2,3,4,5,6,7) - could be much neater.
Hard

  1. 00:11:783 (1) - maybe move it so it kinda blankets with 2? See: http://puu.sh/p8MvG/7deb446883.jpg
  2. 00:15:753 (2) - don't put such sudden jumps like these in a hard difficulty... Stick with distance snap for now
  3. 00:22:371 (1) - move this down a bit? It overlaps weirdly with 00:20:827 (2) -
  4. 00:32:959 (1,2,3) - try stacking 3 under 4 like this.. see: http://puu.sh/p8MEL/6156accfda.jpg
  5. 00:51:047 (2,1) - stack the tails properly
  6. 00:57:224 (5) - use distance snap here.. it's a very very sudden jump
  7. 01:06:489 (1,2,3) - try moving 2 for distance snap... see: http://puu.sh/p8MPf/f15498d957.jpg
  8. 01:10:900 (3,4,5,6,1) - why not try making this into a perfect pentagon
  9. 01:36:930 (2) - try this rhythm here: http://puu.sh/p8MYN/7441316a0d.jpg This way you can get the strong finish 01:37:150 - on the head of slider 3!
  10. 01:38:143 - try starting the spinner here for a smoother transition from slider to spinner
  11. Again, just work on improving some patterns, fixing some awkward overlaps, etc. It'll make the map better!
Normal

  1. 00:41:783 (3) - why not try this rhythm: http://puu.sh/p8N81/6527ebaed6.jpg so you can map the piano sound 00:42:444 -
  2. 00:49:283 - maybe put a repeat 1/2 slider starting here for the piano at 00:49:503 -
  3. 01:04:724 (1,2,3) - hmm maybe put a 3/2 repeat slider here.... 3/2 gaps are really hard to judge for new players.
  4. 01:38:143 - why not put a spinner here like Momizi did in his diffs? It's good to end at the same place among all difficulties.
  5. The normal isn't too bad. Good job!

Hope this mod was useful! :)
Lily Bread
[Normal]

◾00:41:783 (3) - why not try this rhythm: http://puu.sh/p8N81/6527ebaed6.jpg so you can map the piano sound 00:42:444 -
◾00:49:283 - maybe put a repeat 1/2 slider starting here for the piano at 00:49:503 -
//these piano are so weak, so i don't want to catch them.

◾01:04:724 (1,2,3) - hmm maybe put a 3/2 repeat slider here.... 3/2 gaps are really hard to judge for new players.
//it's normal diff, and put strong sound on slider's end is kinda weird imo.

◾01:38:143 - why not put a spinner here like Momizi did in his diffs? It's good to end at the same place among all difficulties.
//i don't like spinner.

◾The normal isn't too bad. Good job!
//thanks for your advice!
Topic Starter
Momizi

Kinshara wrote:

Hi! M4M from my queue! :)

Insane

  1. Try picking some custom combo colors for the mapset (it is best if they are similiar to the colors in the background image)! Make sure these colors are the same for Normal and Hard difficulties too! ok,i will
  2. I think HP 7 and OD 7 would be good i think OD 7.5 is fine
  3. 00:01:195 (1,2,3,4) - maybe just stack these? It looks neater
  4. 00:04:724 (1,2,3,4) - same as above i think its fine here,keep
  5. 00:11:562 - maybe make a this triplet (since you follow the vocals) seem good
  6. 00:17:077 (1) - maybe move this down a bit so it is blanketed by 00:15:974 (3) - ? And then move 00:17:518 (2) - down so it stacks with the slider end of 00:15:974 (3) -. See: http://puu.sh/p8LDU/fd85b9ebf0.jpg fine,fixed
  7. 01:20:386 (1,4) - the repeat for slider 4 is hidden by the head of slider 1. This is not recommended. Please don't stack the repeat of slider 4. here is no problem,1 will not repeat 4's arrow when in playing
  8. Overall, I think you did a really good job with flow. A lot of aesthetical improvements need to be made however... patterns like 00:08:253 (1,2,3,4,5,1) - and 00:35:165 (2,3,4,5,6,7) - could be much neater.
    umm ;W;.I think so,and it maybe become better after i make more and mod more maps
Hard

  1. 00:11:783 (1) - maybe move it so it kinda blankets with 2? See: http://puu.sh/p8MvG/7deb446883.jpg seem good,but idt very love blanket (
  2. 00:15:753 (2) - don't put such sudden jumps like these in a hard difficulty... Stick with distance snap for now fixed
  3. 00:22:371 (1) - move this down a bit? It overlaps weirdly with 00:20:827 (2) - OK,fixed
  4. 00:32:959 (1,2,3) - try stacking 3 under 4 like this.. see: http://puu.sh/p8MEL/6156accfda.jpg ok,fixed
  5. 00:51:047 (2,1) - stack the tails properly fixed
  6. 00:57:224 (5) - use distance snap here.. it's a very very sudden jump i think its fine,here is accent.and if use 1.4X,here will be a bad flowQA
  7. 01:06:489 (1,2,3) - try moving 2 for distance snap... see: http://puu.sh/p8MPf/f15498d957.jpg
  8. 01:10:900 (3,4,5,6,1) - why not try making this into a perfect pentagon here i think its fine..i dont want use pentagon here like in;W;
  9. 01:36:930 (2) - try this rhythm here: http://puu.sh/p8MYN/7441316a0d.jpg This way you can get the strong finish 01:37:150 - on the head of slider 3! here i want keep mine,for placement
  10. 01:38:143 - try starting the spinner here for a smoother transition from slider to spinner fine
  11. Again, just work on improving some patterns, fixing some awkward overlaps, etc. It'll make the map better!
Normal

  1. 00:41:783 (3) - why not try this rhythm: http://puu.sh/p8N81/6527ebaed6.jpg so you can map the piano sound 00:42:444 -
  2. 00:49:283 - maybe put a repeat 1/2 slider starting here for the piano at 00:49:503 -
  3. 01:04:724 (1,2,3) - hmm maybe put a 3/2 repeat slider here.... 3/2 gaps are really hard to judge for new players.
  4. 01:38:143 - why not put a spinner here like Momizi did in his diffs? It's good to end at the same place among all difficulties.
  5. The normal isn't too bad. Good job!

Hope this mod was useful! :)
Satellite
NM

[General]
  1. Insane diff name changed Lunatic better. becasuse touhou song insane = lunatic
[Insane]
  1. 00:12:224 (2,3) - I think try "ctrl+g" more better flow.
  2. 00:12:444 (3,4) - This spacing is really awkward. so add Nc 00:12:886 (4) - here.
  3. 00:14:871 (1,2,3) - add Sampleset : N better.
  4. 00:17:077 (1,2) - Cool pattern, but the flow feels a bit blah. Try an arrange like this.
  5. 00:21:930 (6) - move x 232 y 256 ?
  6. 00:22:150 (1) - remove Nc and 00:22:371 (3) - add Nc. on your Nc pattern please check 00:15:092 (2,3,1) - 00:18:621 (5,6,1) -
  7. 00:25:680 (1) - 01:22:150 (1) - 01:25:680 (1) - 01:29:209 (1) - same as above.
  8. 00:29:430 (4) - add Nc
  9. 00:48:842 (1) - add whistle on slider head. and 00:49:283 (2) - add whistle on slider end.
  10. 00:55:239 (4,6) - add whistle and 00:55:900 (1) - slider head.
  11. 00:57:554 (9) - remove note. because overmapped.
  12. 01:23:474 (6) - nig jump so add Nc better.
  13. 01:31:415 (1,2) - please check your Nc pattern 00:20:386 (1,2,3,4) -
  14. 01:38:033 (9) - i think move x293 y91 better flow.
gl ~ :D
KaedekaShizuru
都是些小问题

[Insane]
00:01:195 (1,2,3,4,1,2,3,4) - 太近了 叠一半比较好看
00:07:812 (5) - NC
00:12:886 (4) - ↑
00:37:592 (4,5,6,1) - 一条直线并不好看
others nothing
感觉flow没放太开 不过无所谓了

[Hard]
00:39:136 (2,3) - 没有必要在这里转去跟vocal给空出来 前面怎么走这里还怎么走
01:06:489 (1,2,3) - 有什么非要把距离突然拉大的理由吗


[Normal]
00:27:665 (1) - 删了转盘 note从00:29:430 起
01:05:386 (2,3) - 合成一个slider

美丽
Topic Starter
Momizi

Satellite wrote:

NM

[General]
  1. Insane diff name changed Lunatic better. becasuse touhou song insane = lunatic
[Insane]
  1. 00:12:224 (2,3) - I think try "ctrl+g" more better flow. umm i think use stack for 1/1 is better so keep here
  2. 00:12:444 (3,4) - This spacing is really awkward. so add Nc 00:12:886 (4) - here. ok,fixed
  3. 00:14:871 (1,2,3) - add Sampleset : N better. sounds good
  4. 00:17:077 (1,2) - Cool pattern, but the flow feels a bit blah. Try an arrange like this. seem good,fixed
  5. 00:21:930 (6) - move x 232 y 256 ? in fact, I stack 5 and 6 on purpose,for whistle hitsound is same
  6. 00:22:150 (1) - remove Nc and 00:22:371 (3) - add Nc. on your Nc pattern please check 00:15:092 (2,3,1) - 00:18:621 (5,6,1) - fixed
  7. 00:25:680 (1) - 01:22:150 (1) - 01:25:680 (1) - 01:29:209 (1) - same as above. fixed all
  8. 00:29:430 (4) - add Nc ok
  9. 00:48:842 (1) - add whistle on slider head. and 00:49:283 (2) - add whistle on slider end. seem good
  10. 00:55:239 (4,6) - add whistle and 00:55:900 (1) - slider head. ok XD
  11. 00:57:554 (9) - remove note. because overmapped. umm,yes its overmap,but when playing colud not notcie it ;W
  12. 01:23:474 (6) - nig jump so add Nc better. ok
  13. 01:31:415 (1,2) - please check your Nc pattern 00:20:386 (1,2,3,4) - fixed
  14. 01:38:033 (9) - i think move x293 y91 better flow. seem good,ok
gl ~ :D
Topic Starter
Momizi

KaedekaShizuru wrote:

都是些小问题

[Insane]
00:01:195 (1,2,3,4,1,2,3,4) - 太近了 叠一半比较好看 唔,感觉反正打起来也看不到叠的时候的效果,打完就消失了下个又要好久出现,这样放着吧
00:07:812 (5) - NC
00:12:886 (4) - ↑ 这个改了,前面的感觉不需要nc
00:37:592 (4,5,6,1) - 一条直线并不好看 唔,打着还行,先这样子吧
others nothing
感觉flow没放太开 不过无所谓了

[Hard]
00:39:136 (2,3) - 没有必要在这里转去跟vocal给空出来 前面怎么走这里还怎么走 恩,好的,塞满了
01:06:489 (1,2,3) - 有什么非要把距离突然拉大的理由吗 把2调整到中间的位置了


[Normal]
00:27:665 (1) - 删了转盘 note从00:29:430 起
01:05:386 (2,3) - 合成一个slider

美丽
Satellite

Momizi wrote:

Satellite wrote:

NM
[*]00:57:554 (9) - remove note. because overmapped. umm,yes its overmap,but when playing colud not notcie it ;W
gl ~ :D
i think not good overmapping. so 00:57:554 (9) - remove note. and 00:57:444 (8) - changed 1/4 slider ? if you want to cover 00:57:555 - this place.


GL ~
Topic Starter
Momizi
@satellite,OK,i will delete the note ;;W
Lily Bread
Normal
00:27:665 (1) - 删了转盘 note从00:29:430 起
//这里是为了偷懒...嗯...因为这样能少map一点(

01:05:386 (2,3) - 合成一个slider
//可以,等下次来摸我一起改
Misure
呃啊
[Lunatic]
  1. 00:32:297 (4,1) - 呃 包好一点?近距离包打起来可能会看的比较明显
  2. 00:47:739 (3,5,6) - 这不做个包有点可惜 flow也不错的那个位置 主要是贴后面滑条尾巴可能也不太好
  3. 00:49:283 (2,3,4,5) - 这角度可能太平了 要不试试这样的?
  4. 00:55:459 (5,6,1) - 这个flow感觉还是有点急 或者舍弃五角星摆个类似这样的?
  5. 00:56:562 (3,4,5) - 这不应该弄个正三角形么...
  6. 01:04:724 (1,2,3) - 这个也有点急停的感觉 角度太锐 不如3放在左边;或者01:05:165 (2) - 叠在01:03:621 (2) - 的位置3再找个地方放一下
  7. 01:09:136 (4,5,6,1) - 这个也有点吧 我觉得56往左一点就刚刚好了
  8. 01:24:136 - 这段空打着会有些迷 私以为01:23:915 (3,1) - 直接拉成滑条头和尾可能衔接更好
  9. 01:28:768 (4,5,6) - 这个大钝角flow就不好了吧...要不就这样的 那个5号间隔太远叠不叠我觉得都看不出来.
  10. 01:30:974 (1) - ctrl+G?出于flow角度而非间距上的考虑 接前接后不都挺好的么
  11. 01:38:033 - NC?
  12. 讲真我觉得AR8.3 OD7.5不适合这个BPM和这个难度
  13. 虽然diff名叫Lunatic合原作 不过还是感觉和难度略违和..
[Hard]
  1. 00:12:886 (3,4,5) - ctrl+G接前面可能更好
  2. 这Hard怎么这么好
[Lily Bread's Normal]
  1. 01:04:724 (1,2,3) - 摆个正三角形?
  2. 碍于rule 大段空都不能放转盘好纠结orz
Good luck啊
Topic Starter
Momizi

Misure wrote:

呃啊
[Lunatic]
  1. 00:32:297 (4,1) - 呃 包好一点?近距离包打起来可能会看的比较明显 稍微调整了下,
  2. 00:47:739 (3,5,6) - 这不做个包有点可惜 flow也不错的那个位置 主要是贴后面滑条尾巴可能也不太好 意思大概是5 6移动到中间那个位置么,我放那里了
  3. 00:49:283 (2,3,4,5) - 这角度可能太平了 要不试试这样的? 还行,那就这样子吧
  4. 00:55:459 (5,6,1) - 这个flow感觉还是有点急 或者舍弃五角星摆个类似这样的? 这里我还是原来的吧,感觉flow更加好点
  5. 00:56:562 (3,4,5) - 这不应该弄个正三角形么... 这样子就可以了,正三角形的话感觉位置比较尴尬,这样子看着好看点
  6. 01:04:724 (1,2,3) - 这个也有点急停的感觉 角度太锐 不如3放在左边;或者01:05:165 (2) - 叠在01:03:621 (2) - 的位置3再找个地方放一下 调整了下排列
  7. 01:09:136 (4,5,6,1) - 这个也有点吧 我觉得56往左一点就刚刚好了 这里感觉还可以吧,保留
  8. 01:24:136 - 这段空打着会有些迷 私以为01:23:915 (3,1) - 直接拉成滑条头和尾可能衔接更好 感觉拉不出好看的鸡巴滑条,而且用滑条势必会用速度降低的,感觉就和大跳不符合了,感觉可能怪怪的,刚拉到滑条的时候
  9. 01:28:768 (4,5,6) - 这个大钝角flow就不好了吧...要不就这样的 那个5号间隔太远叠不叠我觉得都看不出来. 这个问题不大吧,毕竟后面是三连,应该会分开读不会读一个大钝角跳
  10. 01:30:974 (1) - ctrl+G?出于flow角度而非间距上的考虑 接前接后不都挺好的么 可以的,这个不错
  11. 01:38:033 - NC?
  12. 讲真我觉得AR8.3 OD7.5不适合这个BPM和这个难度
  13. 虽然diff名叫Lunatic合原作 不过还是感觉和难度略违和..
[Hard]
  1. 00:12:886 (3,4,5) - ctrl+G接前面可能更好 看了下,感觉还是保持现状吧,自认为现状好一些
  2. 这Hard怎么这么好 妈的,我还觉得这个hard屎们。。这个好大概是指问题没有吧,因为DS
[Lily Bread's Normal]
  1. 01:04:724 (1,2,3) - 摆个正三角形?
  2. 碍于rule 大段空都不能放转盘好纠结orz
Good luck啊
Natsu
General

  1. Make all difficulties end at the same time?
  2. your combo colors can fit the BG better imo, I tried something, try them out and see if you like them~
    [Colours]
    Combo1 : 255,204,108
    Combo2 : 111,183,255
    Combo3 : 206,96,230
    Combo4 : 79,193,82
  3. do you have a metadata source?
Lunatic

  1. 00:01:195 (1,2,3,4) - 00:04:724 (1,2,3,4) - 00:08:253 (1,2,3,4) - They all would work and look better if they were placed in a perfect line placement, diagonal or horizontal.
  2. 00:13:437 - with the 5% volume you are silencing both slider ticks and slider, you should raise the volume here.
  3. 00:20:827 (3) - I just hear 1/6s there is a sound at 00:20:753 - 00:20:827 - 00:20:974 - , but mapping 00:20:753 - will be so weird and hard to play, so just do :
  4. 01:31:415 (2) - same as above
  5. 00:20:386 (1,2) - this sounds alot better as slider, since 1 isn't part of the melody
  6. 00:24:136 (1,2) - blanket can be improved, use the approach circle to make it perfect
  7. 00:27:150 - I can hear music only hear not in the previous tick, snapping is weird probably, but I'd just follow the 1/6s in a simple way, tbh the map isn't that complex.
  8. 00:35:165 (2,3,4) - This kind of patterns aren't nice to see, a perfect triangle would looks better
  9. 00:57:665 (1,2) - blanket is super off
  10. 01:08:033 (5,1) - ^
  11. 00:59:430 (1,2) - here too, but I'm not sure if is intended or not, anyways I believe you can do something nice to see here, the current one is not pleasant to see
  12. 01:10:459 (2,3) - probably you can somehow make 3 follow the slider curve to improve the visuals, also I'd NC 3, since the music is different from the 2 slowdown sliders.
  13. try to get more opinions about the snap on those 1/6s, improve blankets and visuals, rhythm is solid~
Hard

  1. I'd make some more sliders at the start of this diff, to differentiate it from the Lunatic's rhythm and to make it less dense 00:07:371 (2,3) - 00:10:901 (2,3) - these can be sliders instead.
  2. 00:20:386 (6,1) - same as lunatic diff, also shouldn't be the NC at 6 instead of 1 like you did on your Lunatic
  3. 00:25:239 (3,4,5) - pattern isn't nice to see, try to make a soft curve so players can feel pleasant when watching and playing it, something like:
  4. 00:56:783 (4,5,1) - make the spacing between them consistent
  5. 01:10:900 (3) - same as Lunatic diff, I'd NC 01:10:900 (3) - for the sake of pattern and music
  6. 01:21:709 (4,5,6,1) - this part is really complicate to play compared to the rest of this diff, I'd just change the rhythm to something more consistent with the previous parts, like (notice rhythm change is starting from 01:21:268 - :
  7. 01:23:474 (4) - add NC like you did at lunatic
  8. 01:32:739 (5,6) - it's the first time that you use a circle triplets that you can make players fail this pattern, just use a slider as you've been doing in all this diff.
  9. some times the rhythm is so similar to the lunatic diff, I'd make this less dense, try to use more 1/1 sliders and 1/2 repeats to differentiate it more from your hardest diff, mapping is solid tho!
Lily Bread's Normal

  1. there are alot of spacing issues, try to make it consistent in all this diff (Of course using different spacing for 1/2s and 1/1 is fine.)
  2. 00:19:503 (2,3,4) - be careful when stacking, because the stack leniency will make your spacing inconsistent, try to turn on stacking on options then come and see in the editor, it's easy to fix them in that way.
  3. 00:57:665 (1,2,3,4,5) - this pattern is too dense and can be stressful to play for new players, I'd suggest something like:

    or
  4. 01:20:827 (5,6,7,1,2,3) - similar as above this part is so dense and hard to play, especially 01:21:489 (6,7,1) -
  5. add a spinner in the end as the other diffs :c
I'm 50/50 with this set, get 2 more mods from experienced modders and try to improve this a bit more and send me a forum pm~
Pata-Mon
恭喜。
既然还要mod我一会儿摸一下,虽然大概不算experienced modder
Pata-Mon
[Normal]
  1. 00:11:342 (3) - ds
  2. 00:41:783 (3,4) - 换成1.5拍折返?
  3. 00:59:209 (3,4) - 节奏ctrl+G
  4. 01:04:724 (1,2,3) - 这里你跟的鼓,那这里01:07:592 (5) - 最好也是提前半拍结束跟鼓
[Hard]
  1. 00:32:959 (1) - 00:40:018 (1) - 这两个地方你都有用ds变化来表现重音,那么其他类似的地方我找不到不这么做的理由:00:29:430 (1) - 00:36:489 (1) - 00:43:547 (1) - ……
  2. 00:52:812 (2,4) - 有点近
  3. 01:05:827 (4) - 折返点上的重音要不要拆开
  4. 01:08:253 (1) - 我觉得这里要拆开
  5. 01:20:386 (4,1,2) - 节奏ctrl+G
  6. 01:22:371 (1,2,3) - 这里重音为什么ds比别的地方更小了
  7. 01:33:400 (2,4) - 有点近
[Lunatic]
  1. 00:13:327 (3) - 改成转盘的话natsu说的那问题也没有了
  2. 00:34:283 (5,1) - 00:36:268 (7,2) - 尽可能去统一一下这种overlap的距离。我觉得前面那组太远了
  3. 00:42:886 (4,1) - 有点近
  4. 00:45:974 (3,4,5) - 试试把4ctrl+G一下然后调整位置。下图右下的note是5
  5. 00:56:342 (2) - 超级重音,放远
  6. 00:57:665 (1,3) - 感觉不好看
  7. 01:06:268 (5) - 这个note应该离前面更近离后面更远,重音位置的事
  8. 01:06:489 (1,2) - 也是太近
  9. 01:10:018 (1,2) - 降sv还升ds,这基本上没法读,初见肯定要断尾,不合理。我个人在这里会直接用一个滑条,从01:10:018 - 开始,01:10:900 - 结束,就你现在的sv就可以,后面鼓点进来对比的感觉会更爽
  10. 01:14:430 (3,4) - kiai你都摆得比较开,这样里的blanket就显得很挤,何况4还是重音
  11. 01:30:974 (1) - 太弯了
GL~
Lily Bread
Lily Bread's Normal
◾01:04:724 (1,2,3) - 摆个正三角形?
//怎样都好啦...
◾碍于rule 大段空都不能放转盘好纠结orz
//嗯..

Lily Bread's Normal

◾there are alot of spacing issues, try to make it consistent in all this diff (Of course using different spacing for 1/2s and 1/1 is fine.)
//i will check DS.

◾00:19:503 (2,3,4) - be careful when stacking, because the stack leniency will make your spacing inconsistent, try to turn on stacking on options then come and see in the editor, it's easy to fix them in that way.
//changed. no stacking in this diff now.

◾00:57:665 (1,2,3,4,5) - this pattern is too dense and can be stressful to play for new players, I'd suggest something like:
or
/*
this is not so good because in this part, music is very quiet. i don't want to use a lot of 1/2 slider and 1/2 gap's objects in quiet part.
*/

◾01:20:827 (5,6,7,1,2,3) - similar as above this part is so dense and hard to play, especially 01:21:489 (6,7,1) -
//this is okay.

◾add a spinner in the end as the other diffs :c
//i don't like spinner..


//thanks for mod!

osu file format v14

[General]
AudioFilename: good bye(shourt ver).mp3
AudioLeadIn: 0
PreviewTime: 312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Zaijian Xianruila
TitleUnicode:再见仙杜瑞拉
Artist:Chia
ArtistUnicode:Chia
Creator:Momizi
Version:Lily Bread's Normal
Source:東方project
Tags:Lily Bread C85 ヒロシゲ36号 ~ Neo Super-Express 狼と巫女とお菓子の家
BeatmapID:888946
BeatmapSetID:389577

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"50557604_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1195,441.176470588235,4,2,1,30,1,0
12886,-100,4,2,1,50,0,0
14871,-100,4,2,1,70,0,0
31194,-100,4,2,1,40,0,0
56783,-100,4,2,1,55,0,0
71783,-100,4,2,1,70,0,1
83915,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 0,255,255
Combo3 : 190,47,221
Combo4 : 0,255,0

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Karen
泡了喊我
Topic Starter
Momizi

Natsu wrote:

General

  1. Make all difficulties end at the same time? umm,nm is gd, my diffs are all end same time XD
  2. your combo colors can fit the BG better imo, I tried something, try them out and see if you like them~
    [Colours]
    Combo1 : 255,204,108
    Combo2 : 111,183,255
    Combo3 : 206,96,230
    Combo4 : 79,193,82
    fine,these colours seem good
  3. do you have a metadata source?
Lunatic

  1. 00:01:195 (1,2,3,4) - 00:04:724 (1,2,3,4) - 00:08:253 (1,2,3,4) - They all would work and look better if they were placed in a perfect line placement, diagonal or horizontal. umm,but i whant arc here,and i adjust 4 same ds as 123;W;
  2. 00:13:437 - with the 5% volume you are silencing both slider ticks and slider, you should raise the volume here. ok,use 15 is it ok?
  3. 00:20:827 (3) - I just hear 1/6s there is a sound at 00:20:753 - 00:20:827 - 00:20:974 - , but mapping 00:20:753 - will be so weird and hard to play, so just do : umm,i use 25% to hear it,its sound my rhythm is right ..and i ask some other old mapper also said here is right so。。;W;
  4. 01:31:415 (2) - same as above
  5. 00:20:386 (1,2) - this sounds alot better as slider, since 1 isn't part of the melody ok,fxied
  6. 00:24:136 (1,2) - blanket can be improved, use the approach circle to make it perfect fixed,as my best(
  7. 00:27:150 - I can hear music only hear not in the previous tick, snapping is weird probably, but I'd just follow the 1/6s in a simple way, tbh the map isn't that complex.
  8. 00:35:165 (2,3,4) - This kind of patterns aren't nice to see, a perfect triangle would looks better fixed
  9. 00:57:665 (1,2) - blanket is super off
  10. 01:08:033 (5,1) - ^ fixed
  11. 00:59:430 (1,2) - here too, but I'm not sure if is intended or not, anyways I believe you can do something nice to see here, the current one is not pleasant to see fixed
  12. 01:10:459 (2,3) - probably you can somehow make 3 follow the slider curve to improve the visuals, also I'd NC 3, since the music is different from the 2 slowdown sliders. ok,i adjust the slider and nc 3
  13. try to get more opinions about the snap on those 1/6s, improve blankets and visuals, rhythm is solid~
Hard

  1. I'd make some more sliders at the start of this diff, to differentiate it from the Lunatic's rhythm and to make it less dense 00:07:371 (2,3) - 00:10:901 (2,3) - these can be sliders instead. fine,seem good
  2. 00:20:386 (6,1) - same as lunatic diff, also shouldn't be the NC at 6 instead of 1 like you did on your Lunatic fixed
  3. 00:25:239 (3,4,5) - pattern isn't nice to see, try to make a soft curve so players can feel pleasant when watching and playing it, something like:
    i adjust soft curve here
  4. 00:56:783 (4,5,1) - make the spacing between them consistent fixed
  5. 01:10:900 (3) - same as Lunatic diff, I'd NC 01:10:900 (3) - for the sake of pattern and music fixed
  6. 01:21:709 (4,5,6,1) - this part is really complicate to play compared to the rest of this diff, I'd just change the rhythm to something more consistent with the previous parts, like (notice rhythm change is starting from 01:21:268 - : seem good,and fixed
  7. 01:23:474 (4) - add NC like you did at lunatic umm,lunatic is for sudden jump,so here will not use nc XD
  8. 01:32:739 (5,6) - it's the first time that you use a circle triplets that you can make players fail this pattern, just use a slider as you've been doing in all this diff. OK,fixed
  9. some times the rhythm is so similar to the lunatic diff, I'd make this less dense, try to use more 1/1 sliders and 1/2 repeats to differentiate it more from your hardest diff, mapping is solid tho!
    I revised some rhythm on hard
Topic Starter
Momizi
[Hard]
  1. 00:32:959 (1) - 00:40:018 (1) - 这两个地方你都有用ds变化来表现重音,那么其他类似的地方我找不到不这么做的理由:00:29:430 (1) - 00:36:489 (1) - 00:43:547 (1) - …… 唔,这么一说这段得改点掉,其实前面圈出来的那两个我可能只是为了美观没用ds还没怎么在意重音(
  2. 00:52:812 (2,4) - 有点近 没事吧,没碰到距离也挺大打;W;
  3. 01:05:827 (4) - 折返点上的重音要不要拆开 还是用折返吧感觉更重的音在后面一个我都是当做头来的
  4. 01:08:253 (1) - 我觉得这里要拆开 这里是跟的vocal,而且这说是hard感觉更加像是偏难的noraml,我感觉长滑条挺好的
  5. 01:20:386 (4,1,2) - 节奏ctrl+G 改成了两个滑条
  6. 01:22:371 (1,2,3) - 这里重音为什么ds比别的地方更小了 改掉了
  7. 01:33:400 (2,4) - 有点近 唔,没碰到没事吧
[Lunatic]
  1. 00:13:327 (3) - 改成转盘的话natsu说的那问题也没有了 我还是感觉用滑条,换了15的音量
  2. 00:34:283 (5,1) - 00:36:268 (7,2) - 尽可能去统一一下这种overlap的距离。我觉得前面那组太远了 滑条往右边移动了点
  3. 00:42:886 (4,1) - 有点近 没事吧,不擦边
  4. 00:45:974 (3,4,5) - 试试把4ctrl+G一下然后调整位置。下图右下的note是5 这个flow故意的诶,保持不要太久的贪吃蛇来的
  5. 00:56:342 (2) - 超级重音,放远 可以,虽然我感觉原来的好玩点(
  6. 00:57:665 (1,3) - 感觉不好看 先保留吧,还暂时没人提出来,虽然我也不太喜欢滑条挡住这样子的
  7. 01:06:268 (5) - 这个note应该离前面更近离后面更远,重音位置的事 往左边移了点
  8. 01:06:489 (1,2) - 也是太近 这里感觉还行吧
  9. 01:10:018 (1,2) - 降sv还升ds,这基本上没法读,初见肯定要断尾,不合理。我个人在这里会直接用一个滑条,从01:10:018 - 开始,01:10:900 - 结束,就你现在的sv就可以,后面鼓点进来对比的感觉会更爽 感觉跟着vocal放两个更加好啊,路人断就断吧,反正retry的时候就知道了(
  10. 01:14:430 (3,4) - kiai你都摆得比较开,这样里的blanket就显得很挤,何况4还是重音 往右放了
  11. 01:30:974 (1) - 太弯了 感觉还行吧
GL~[/quote]
Fycho
no kd

Title: 再见仙杜瑞拉 -> 再仙杜瑞拉

http://crest-music.net/cd-crad0013-post0034
http://d-stage.com/shop/detail.php?seq=53195

另外lunatic里的01:10:018 (1,2) - 强烈建议改一改,很反人体工学。不仅容易错读成1/2,而且这减速滑条的1/4分开摆那么大间距一点也不合曲。。人声都是弱拍,这么大间距会有打击感吗?答案很明显是没有,打着违和,尤其DT。


如果你跟人声,那么间距近一点,最多不能大于1.0x的space;或者换成1/2滑条另外不要减速或者少减点。
Lily Bread
Normal
◾00:11:342 (3) - ds
//已经DS了呀?

◾00:41:783 (3,4) - 换成1.5拍折返?
//不太好

◾00:59:209 (3,4) - 节奏ctrl+G
//感觉这里怎样都很奇怪..还是不动了

◾01:04:724 (1,2,3) - 这里你跟的鼓,那这里01:07:592 (5) - 最好也是提前半拍结束跟鼓
//这两个不是对等的

//no change
-Nya-
Heya~ M4M from in-game.

General:
  1. The BG has to be 1366X768, or 1024X768. Just a few adjustments are needed, so here is one that is 1366X768: http://puu.sh/pgmnC/3cd7af3ed6.jpg
  2. I suggest rather placing the preview point at the kiai, thus here: 01:11:783 – but it’s entirely up to you.

Lunatic:
  1. 00:03:842 (4) –This circle looks a bit out of place since you didn’t place it in a linear shape like the rest. Rather also place it in a straight line behind (3)
  2. 00:13:327 (3) –Perhaps add a new combo here to support the slow slider.
  3. 00:27:444 (6) –Maybe add new combo here and remove the new combo here: 00:28:768 (1) – since the beat is stronger on (6)
  4. 00:29:430 (1,2) –Hmm, I usually don’t like a pattern like this since there isn’t really a difficult jump and the flow isn’t great, so maybe try something like this instead:
  5. 00:30:312 (3,5) –Rather avoid this overlap. It’ll make the pattern look neater.
  6. 00:34:283 (5,1) –I highly advise a stack here or you can try to avoid the overlap.
  7. 00:38:253 (1) –Perhaps place a small jump here to emphasize that guitar sound.
  8. 00:41:783 (1,2,3,4) –I usually discourage stacks like this since they disrupt flow and it’ll be more fun to play the pattern if they were unstacked.
  9. 00:44:430 (4,1) –This overlap can be avoided.
    You can then place 00:45:753 (2,3) – on 00:44:650 (5) –
  10. 00:45:974 (3,4) –Increase the spacing between these two objects. This is an insane diff afterall.
  11. 00:47:518 (2,3) –You already stacked here so maybe unstack these: 00:48:400 (5,6) – (It’ll then also make the pattern a bit more interesting to play)
  12. 00:57:665 (1) –This finish sound is stronger and louder than the previous drum sounds, so it’ll be better to increase the jump there.
  13. 01:01:194 (1) –Lower this slider for better flow from 01:00:753 (4) –
  14. 01:08:253 (1) –The jump can be increased here a bit for more emphasis on that strong sound.
  15. 01:13:768 (1,3) –Try to make these shapes parallel for more comfortable play. You can use the copy and paste option.
  16. 01:23:915 (3) –Add new combo here and remove it here: 01:25:239 (1) – since the beat on (3) is stronger.
  17. 01:32:739 (1) –Remove new combo here and add it here: 01:32:959 (3) – since the strong finish sound is on this big white tick. You did it here: 00:25:680 (5,6,1) –

Hard:
  1. 00:11:783 (1,2) –Same as the “Lunatic” diff, I think you should rather not stack like this since it disrupts flow. I think you stacked like this in other places as well, so I suggest going over the diff and just unstacking them if you agree with me.
  2. 00:27:444 (5) –Add new combo here and remove it here: 00:28:768 (1) – since the stronger beat is on (5) and the new combo will support it.
  3. 00:41:342 (5) –Either lower or raise this slider a bit so that the pattern isn’t in an exact straight line with 00:40:680 (3) –
  4. 00:54:136 (1) –You can place a small jump here.
  5. 01:06:489 (1,3) –Make these two sliders’ shapes similar since both of them have the same sound.
  6. 01:13:327 (4) –Add new combo here and remove new combo here: 01:13:768 (1) – since the beat is stronger on (4)
  7. 01:23:915 (6) –Add new combo here and remove it here: 01:25:239 (1) – to support that strong finish sound.
  8. 01:38:033 (4) –You can add a new combo here like you did in the Lunatic diff.

Lily Bread’s Normal:
  1. Since this is the easiest diff, an AR of 5 is too high. I remember one of my maps got DQ’ed because of this. Lower the AR to 4.
  2. Add a spinner at the end of the diff that starts here: 01:38:253 – because as far as I know, it’s advised that all the diffs in the set has to end on the same spot.

The Normal diff looks great to me, but I’m just not sure if it can qualify as a beginner-friendly diff. Because of all the ½ rhythms, especially this one: 01:19:724 (3,4,5,6,7,1,2,3) – I think it would be a good idea to add an Easy diff as well. I guess you can try making the Normal diff easier but that will create a bit of work for Lily Bread. I don’t know, this is my own opinion, so I guess you can ask for a BN or QAT’s opinion as well.

Great map and Good Luck~! :D
Lily Bread
@ -Nya-:
changed AR to ar4.
and changed some 1/2 gap.

in this mapset, some 1/2 gap in lowest diff is OK, because the BPM is only 136.
and, i only use 1/2 in kiai part, it's suitable imo.
also, i don't like spinner, so i won't add spinner in the end.

SPOILER
osu file format v14

[General]
AudioFilename: good bye(shourt ver).mp3
AudioLeadIn: 0
PreviewTime: 312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Zai Jian Cinderella
TitleUnicode:再見仙杜瑞拉
Artist:Chia
ArtistUnicode:Chia
Creator:Momizi
Version:Lily Bread's Normal
Source:東方project
Tags:Lily Bread C85 ヒロシゲ36号 ~ Neo Super-Express 狼と巫女とお菓子の家 DDBY Crest
BeatmapID:888946
BeatmapSetID:389577

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"50557604_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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14871,-100,4,2,1,70,0,0
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56783,-100,4,2,1,55,0,0
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112,100,91635,1,8,0:0:0:0:
48,24,92077,2,0,L|-24:4,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
148,28,92959,6,0,P|198:37|246:27,1,100,4|8,0:0|0:0,0:0:0:0:
296,20,93620,2,0,L|420:20,1,100
444,32,94282,1,8,0:0:0:0:
484,124,94724,2,0,L|484:264,1,100,0|8,0:0|0:0,0:0:0:0:
416,296,95606,2,0,P|364:288|280:308,1,100,0|8,0:0|0:0,0:0:0:0:
228,340,96488,6,0,P|216:292|256:216,1,100,4|8,0:0|0:0,0:0:0:0:
272,220,97150,2,0,P|286:173|274:125,1,100,4|0,0:0|0:0,0:0:0:0:
236,92,97812,2,0,L|236:32,1,50,8|4,0:0|0:0,0:0:0:0:


↑code
Topic Starter
Momizi
[quote="-Nya-"]Heya~ M4M from in-game.

General:
  1. The BG has to be 1366X768, or 1024X768. Just a few adjustments are needed, so here is one that is 1366X768: http://puu.sh/pgmnC/3cd7af3ed6.jpg ok
  2. I suggest rather placing the preview point at the kiai, thus here: 01:11:783 – but it’s entirely up to you. umm,i prefer kiai time now XD

Lunatic:
  1. 00:03:842 (4) –This circle looks a bit out of place since you didn’t place it in a linear shape like the rest. Rather also place it in a straight line behind (3) on purpose,for a arc
  2. 00:13:327 (3) –Perhaps add a new combo here to support the slow slider. umm,in fact,there is no slider before,so,i think dont need nc,but i still nc it :D
  3. 00:27:444 (6) –Maybe add new combo here and remove the new combo here: 00:28:768 (1) – since the beat is stronger on (6) umm,i think this finsh should be the same part before,so dont use nc here ;W;
  4. 00:29:430 (1,2) –Hmm, I usually don’t like a pattern like this since there isn’t really a difficult jump and the flow isn’t great, so maybe try something like this instead: seem good for these two sliders,but the next slider flow to 00:30:312 (3) - is good,if i changed i think its not well,so keep here(
  5. 00:30:312 (3,5) –Rather avoid this overlap. It’ll make the pattern look neater. Q.Q,but this pattern is good for me,i leran it from skystar(
  6. 00:34:283 (5,1) –I highly advise a stack here or you can try to avoid the overlap. fine..fixed
  7. 00:38:253 (1) –Perhaps place a small jump here to emphasize that guitar sound. nice :D
  8. 00:41:783 (1,2,3,4) –I usually discourage stacks like this since they disrupt flow and it’ll be more fun to play the pattern if they were unstacked. OK,i chaned pattern here
  9. 00:44:430 (4,1) –This overlap can be avoided. i think here is fine..the pic you give jump too big

    You can then place 00:45:753 (2,3) – on 00:44:650 (5) –
  10. 00:45:974 (3,4) –Increase the spacing between these two objects. This is an insane diff afterall. move down a little
  11. 00:47:518 (2,3) –You already stacked here so maybe unstack these: 00:48:400 (5,6) – (It’ll then also make the pattern a bit more interesting to play) ok
  12. 00:57:665 (1) –This finish sound is stronger and louder than the previous drum sounds, so it’ll be better to increase the jump there. fixed
  13. 01:01:194 (1) –Lower this slider for better flow from 01:00:753 (4) – here is symmetry on purpose
  14. 01:08:253 (1) –The jump can be increased here a bit for more emphasis on that strong sound. fixed
  15. 01:13:768 (1,3) –Try to make these shapes parallel for more comfortable play. You can use the copy and paste option. i think here is fine。。
  16. 01:23:915 (3) –Add new combo here and remove it here: 01:25:239 (1) – since the beat on (3) is stronger. no change as said before
  17. 01:32:739 (1) –Remove new combo here and add it here: 01:32:959 (3) – since the strong finish sound is on this big white tick. You did it here: 00:25:680 (5,6,1) – fixed

Hard:
  1. 00:11:783 (1,2) –Same as the “Lunatic” diff, I think you should rather not stack like this since it disrupts flow. I think you stacked like this in other places as well, so I suggest going over the diff and just unstacking them if you agree with me. i want stack here;W;
  2. 00:27:444 (5) –Add new combo here and remove it here: 00:28:768 (1) – since the stronger beat is on (5) and the new combo will support it. as lunatic said,no change
  3. 00:41:342 (5) –Either lower or raise this slider a bit so that the pattern isn’t in an exact straight line with 00:40:680 (3) – fixed
  4. 00:54:136 (1) –You can place a small jump here. well,fixed
  5. 01:06:489 (1,3) –Make these two sliders’ shapes similar since both of them have the same sound. fixed
  6. 01:13:327 (4) –Add new combo here and remove new combo here: 01:13:768 (1) – since the beat is stronger on (4) fixed
  7. 01:23:915 (6) –Add new combo here and remove it here: 01:25:239 (1) – to support that strong finish sound. as lunatic said,no change
  8. 01:38:033 (4) –You can add a new combo here like you did in the Lunatic diff. fixed
Lasse
m4m from pm (I saw your message a bit late lol)
=> https://osu.ppy.sh/s/455756 just mod some diffs, higher ones are more important

[general]
00:28:989 - drum-clap would work well with the drum in the music here
00:55:900 - would use drum whistle here instead of soft to follow the hihat

[lunatic]
00:08:253 (1,2,3,4) - I don't get why those are spaced, when you have overlaps for this paino/vocal pattern all the time before
you could overlap this too OR increase spacing for 00:04:724 (1,2,3,4) - so this pattern gets bigger spacing when it repeats
00:17:518 (2) - is the whislte on sliderbody intended? I didn't see any other and it seems weird
00:17:077 (1) - this feels a bit strong for this low spacing, you could increase it a bit and also rotate the slider to make it look nicer => http://i.imgur.com/uOZwr8Q.jpg
00:21:930 (5) - : why is this suddenly stacked o: it's such strong sound, oyu even put whistle+clap, but stack makes it feel unimportant
00:27:444 (6) - could use more spacing, spacing should be around the same or a bit more as other cymbal here 00:26:562 (3) -
ond 01:38:033 (1) - you did it right lol
00:37:150 (3,4,5,6,1) - this plays a bit awkward with changing spacing twice on a straight line => http://i.imgur.com/E9O3U2E.jpg could add some angle here
01:23:033 (3) - would put a bit more spacing on this cymbal. it also transitions better to that huge triangle and doesnt make it feel that sudden

I saw natsu ask you to get more opinons on the 1/6
for me they sound fine, like 00:20:827 (2) - pretty clearly has 3 sounds on those ticks
even if the snap was slightly off it wouldn't matter that much since they are not clickable anyways

[hard]
00:19:944 (5) - random whistle on sliderbody?
00:20:827 (3) - you can't simplify 1/6 as 1/4 it sounds completely wrong like this cause the repeat lands on nothing and you have more sounds than hits. just use a . I'd use this rhythm instead http://i.imgur.com/DVLKMcm.jpg it goes better with the guitar
00:27:003 (4) - ^ here I'd just use a 1/2 slider
00:29:871 (2) - for visuals: slider looks so weird with the angle/curve here and doesnt work with the other object, you could to sth like http://i.imgur.com/6SeIhmK.jpg which plays nearly the same
00:41:783 (1,2) - diff already has some jumps, so you can also increase spacing here to emphasize the piano
00:59:209 (1) - 1/2 repeat plays so much better here. it still follows the vocal well but also doesnt ignore strong guitar on downbeat
01:04:724 (1) - straight line here gicves cymbal no emphasis, how about some angle like http://i.imgur.com/1nOAGV3.jpg
01:11:562 (4,1) - check this with stacking enabled. autosack makes spacing uneven which looks bad on such patterns http://i.imgur.com/E1DZPhy.jpg
01:31:415 (1) - 1/6 think like above
01:36:930 (2) - split into 2 circles or sth to get a clickable cymbal

[normal]
00:27:665 (1) - wouldn't use a spinner here, if forces you to skip so much important stuff due to recovery time and makes the notes start in the middle of the next part which feels really weird to play
00:18:842 (1,2,3,4,5) - 01:29:430 (1,2,3,4,5) - try to reduce rhythm density a bit here, it seems a bit much for the lowest diff
there are some other a bit dense rhythms, but it's mostly longer sliders so that seems fine for this difficulty

gl
Topic Starter
Momizi

Lasse wrote:

m4m from pm (I saw your message a bit late lol)
=> https://osu.ppy.sh/s/455756 just mod some diffs, higher ones are more important

[general]
00:28:989 - drum-clap would work well with the drum in the music here OK,sounds good
00:55:900 - would use drum whistle here instead of soft to follow the hihat drum whistle sounds a little strange here,so keep here

[lunatic]
00:08:253 (1,2,3,4) - I don't get why those are spaced, when you have overlaps for this paino/vocal pattern all the time before
you could overlap this too OR increase spacing for 00:04:724 (1,2,3,4) - so this pattern gets bigger spacing when it repeats dont want pattern too dull;W, i think here is fine
00:17:518 (2) - is the whislte on sliderbody intended? I didn't see any other and it seems weird oh,a mistake,fixed
00:17:077 (1) - this feels a bit strong for this low spacing, you could increase it a bit and also rotate the slider to make it look nicer => http://i.imgur.com/uOZwr8Q.jpg ok,that's good
00:21:930 (5) - : why is this suddenly stacked o: it's such strong sound, oyu even put whistle+clap, but stack makes it feel unimportant umm,i want the same sounds can be notice when on playing,i mean the whistle
00:27:444 (6) - could use more spacing, spacing should be around the same or a bit more as other cymbal here 00:26:562 (3) -
ond 01:38:033 (1) - you did it right lol fine, fixed
00:37:150 (3,4,5,6,1) - this plays a bit awkward with changing spacing twice on a straight line => http://i.imgur.com/E9O3U2E.jpg could add some angle here fixed,and i changed the slider's angle a litttle,adn also ctrl+G it
01:23:033 (3) - would put a bit more spacing on this cymbal. it also transitions better to that huge triangle and doesnt make it feel that sudden i try to place it more far,but lose good flow here,so keep here

I saw natsu ask you to get more opinons on the 1/6
for me they sound fine, like 00:20:827 (2) - pretty clearly has 3 sounds on those ticks
even if the snap was slightly off it wouldn't matter that much since they are not clickable anyways

[hard]
00:19:944 (5) - random whistle on sliderbody? fixed
00:20:827 (3) - you can't simplify 1/6 as 1/4 it sounds completely wrong like this cause the repeat lands on nothing and you have more sounds than hits. just use a . I'd use this rhythm instead http://i.imgur.com/DVLKMcm.jpg it goes better with the guitar OK,fixed all behind
00:27:003 (4) - ^ here I'd just use a 1/2 slider
00:29:871 (2) - for visuals: slider looks so weird with the angle/curve here and doesnt work with the other object, you could to sth like seem http://i.imgur.com/6SeIhmK.jpg which plays nearly the same well,fixed
00:41:783 (1,2) - diff already has some jumps, so you can also increase spacing here to emphasize the piano umm,if make jump will lose good flow here,dont want change
00:59:209 (1) - 1/2 repeat plays so much better here. it still follows the vocal well but also doesnt ignore strong guitar on downbeat flow vocal on purpose,natsu said use more 1/1 then i changed somewhere,here is one of them
01:04:724 (1) - straight line here gicves cymbal no emphasis, how about some angle like http://i.imgur.com/1nOAGV3.jpg fixed
01:11:562 (4,1) - check this with stacking enabled. autosack makes spacing uneven which looks bad on such patterns http://i.imgur.com/E1DZPhy.jpg fixed here by ds
01:31:415 (1) - 1/6 think like above
01:36:930 (2) - split into 2 circles or sth to get a clickable cymbal on purpose, to be a part whith slider before


gl
Lily Bread
normal
00:27:665 (1) - wouldn't use a spinner here, if forces you to skip so much important stuff due to recovery time and makes the notes start in the middle of the next part which feels really weird to play
//it's ok. it's very common in Normal diff, i can see this kind of spinner everywhere.

00:18:842 (1,2,3,4,5) - 01:29:430 (1,2,3,4,5) - try to reduce rhythm density a bit here, it seems a bit much for the lowest diff
there are some other a bit dense rhythms, but it's mostly longer sliders so that seems fine for this difficulty
/*
nope, the music goes like this, why should i reduce rhythm density here? they are all strong sound.
and, this music's BPM is only 136, so don't worry about difficulty.
*/

@ Normal diff modder
I use simple rhythm in quiet part, and use hard rhythm in kiai part, so it's ok imo.
__Ag
泡和心都稳了 我来恭喜一下
Binguo
稳了 恭喜 :) 咱们一起飞
sahuang

__Ag wrote:

泡和心都稳了 我来恭喜一下
_MiaoFUuU_

General

  1. 歌风柔和,推荐用大量小弯曲直滑条,比如Insane的这里 01:18:842 (1,2,3) - 可以扭一下这样让他不要那么直 https://osu.ppy.sh/ss/5385633

Lily Bread's Normal

  1. 00:29:430 - to 00:31:194 - IDK why So much empty ,suggest fill up

Hard

  1. 01:23:474 (4,5,6) - Flow no good,00:12:886 (3,4,5) - i think this is more comfortable
  2. 01:37:592 (3,4,1) - ↑

Lunatic

  1. 00:15:092 (2,3,1) - There flow is little bad ,i think you can try this http://osu.ppy.sh/ss/5385576
  2. 00:17:518 (2) - This slider bend hard . try this http://osu.ppy.sh/ss/5385592
  3. 00:18:621 (5) - Right move little.because can good for flow
  4. 00:27:444 (6) - DS ,too far
  5. 01:12:224 (2,3) - I know there chinese is mean a circle,but my flow isn't a cirle,i think you can try this https://osu.ppy.sh/ss/5385623
  6. 01:23:915 (3) - Remove the circle and use slider from 01:23:915 - to 01:25:018 - ,sv set 0.5x-0.75x,and 01:25:018 - there volume set 5%
  7. 01:25:680 (3) - I think this circle can move to x:304 y:72.good for flow

好像没2kd ̄へ ̄
GL~ ;)
Topic Starter
Momizi

Fycho wrote:

no kd

Title: 再见仙杜瑞拉 -> 再仙杜瑞拉

http://crest-music.net/cd-crad0013-post0034
http://d-stage.com/shop/detail.php?seq=53195

另外lunatic里的01:10:018 (1,2) - 强烈建议改一改,很反人体工学。不仅容易错读成1/2,而且这减速滑条的1/4分开摆那么大间距一点也不合曲。。人声都是弱拍,这么大间距会有打击感吗?答案很明显是没有,打着违和,尤其DT。 唔,单双可能打这样的感觉不舒服,我是强双所以感受没那么强烈Q.Q。自己试试也不会出100的感觉,可以的话还是想保留这样子


如果你跟人声,那么间距近一点,最多不能大于1.0x的space;或者换成1/2滑条另外不要减速或者少减点。

Frenkie09 wrote:

General

  1. 歌风柔和,推荐用大量小弯曲直滑条,比如Insane的这里 01:18:842 (1,2,3) - 可以扭一下这样让他不要那么直 https://osu.ppy.sh/ss/5385633
this arc are too small,so i think dont influence playing.


Hard

  1. 01:23:474 (4,5,6) - Flow no good,00:12:886 (3,4,5) - i think this is more comfortable
  2. 01:37:592 (3,4,1) - ↑ I think triangle is fine XD

Lunatic

  1. 00:15:092 (2,3,1) - There flow is little bad ,i think you can try this http://osu.ppy.sh/ss/5385576 fine fixed
  2. 00:17:518 (2) - This slider bend hard . try this http://osu.ppy.sh/ss/5385592 look ugly,so keep here
  3. 00:18:621 (5) - Right move little.because can good for flow fixed
  4. 00:27:444 (6) - DS ,too far on purpose,its accent
  5. 01:12:224 (2,3) - I know there chinese is mean a circle,but my flow isn't a cirle,i think you can try this https://osu.ppy.sh/ss/5385623 fell similarity,so no change
  6. 01:23:915 (3) - Remove the circle and use slider from 01:23:915 - to 01:25:018 - ,sv set 0.5x-0.75x,and 01:25:018 - there volume set 5% dont want use slider here like before;W;,i want let it empty here
  7. 01:25:680 (3) - I think this circle can move to x:304 y:72.good for flow fine fixed

好像没2kd ̄へ ̄ 被上面两个魂淡抢了,没办法,唉
GL~ ;)
Lily Bread
N的转盘后面不建议马上接物件,而且我这个是最低难度,所以空着
smallboat
[General]
東方project的p怎麼會是小寫,應該要改成P才是。引用飛球的帖子 :

[Lily Bread's Normal]
00:08:253 (1,2) - 這個對稱間距前後差了0.10x以上建議修一下,不然又被找碴。
01:06:489 (4) - 尾端應該能加個finish跟01:04:724 (1,2) - 做個對應會聽的比較有感覺

[Hard]
00:12:444 (2) - 這個沒加whistle啊 (可能還有些看漏了,建議用複製工具就不會漏放了)
01:05:386 (3) - 試試加finish (看看下面一個diff也要不要加)
01:07:150 (3) - 同Normal

[Lunatic]

01:05:386 (3) - 同Hard
01:08:253 (1) - 忘了Finish
Lily Bread

smallboat wrote:

[Lily Bread's Normal]
00:08:253 (1,2) - 這個對稱間距前後差了0.10x以上建議修一下,不然又被找碴。
//这个吗..好麻烦呐...这个BPM这么低而且隔了2拍,间距小一点应该没事的。前面一个隔2拍的也是0.9xDS

01:06:489 (4) - 尾端應該能加個finish跟01:04:724 (1,2) - 做個對應會聽的比較有感覺
//好
@momizi 帮我加一下那个finish吧
Topic Starter
Momizi

smallboat wrote:

[General]
東方project的p怎麼會是小寫,應該要改成P才是。引用飛球的帖子 :
致命失误,修改了
[Hard]
00:12:444 (2) - 這個沒加whistle啊 (可能還有些看漏了,建議用複製工具就不會漏放了)
01:05:386 (3) - 試試加finish (看看下面一個diff也要不要加)
01:07:150 (3) - 同Normal 恩,我用copy的转过去

[Lunatic]

01:05:386 (3) - 同Hard
01:08:253 (1) - 忘了Finish 好的,加上了。

Lily Bread wrote:

[Lily Bread's Normal]

@momizi 帮我加一下那个finish吧 好的顺便看到后面的01:08:253 (1) - 加了finish,这里漏了也
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