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Demetori - Kanjou no Matenrou ~ World's End

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Topic Starter
Lince Cosmico_old

DeRandom Otaku wrote:



General

  1. Choose Combo Colors Fixed, i missed that when i changed the bg lol
  2. Recompress MP3 ~ Current one is unrankable If other mention it i will change, because i taked this mp3 from a ranked map
  3. is another map for this song really needed? o3oI like the song o3o

Extra Stage

  1. OD 8.5 will be fine for dis Done
  2. 00:49:990 (1) - finish spinner at 00:51:338 - ~ also add a timing point to silent the spinner end My spiner will finish when the bg sound finish, so i think that 1/6 end is good, i should add the timing point thats true xD.
  3. 01:03:136 (6) - start nc from this note Done
  4. 01:04:653 (1,2) - they are too close compared to their distance in the timeline Thats because i want a blanket there
  5. 01:16:282 (1) - remove nc lol i missed that, thanks fixed
  6. 01:19:147 (6) - make it more stylish to match the sound in the background~ current one looks really simple imo Ok it should be better now, and 01:20:327 (1) - added NC here
  7. 01:41:900 - make a stream of 5 notes here Done
  8. 01:47:630 (6) - start nc from here Fixed
  9. 01:49:990 (7,1) - fix blanket this should be ...better?
  10. 01:51:675 (5) - did u accidently add whistle on this slider? if u did it on purpose , idk what the purpose is changed into clap, xd
  11. 01:59:597 (3) - start nc from here NC before triplet? hmmm no, for now
  12. 02:03:473 (1) - remove nc (optional) but the nc starts from here 02:03:810 (5) - not from here 02:04:147 (1) - ok
  13. 02:08:529 (6) - this is not correct , u should follow this flow 02:07:687 (1,2,3,4,5) - ~ let (6) be where it is and move the end anchor point to 400,352 or something like that Done, recheck it and tell me if it is correct xD.
  14. 02:12:321 (6,1) - jumpstream? please dont do this , a random jump stream out of nowhere in a 7 minute long map may be really hard to read random? :v)?
  15. 02:14:260 (5) - finish the slider at 02:14:512 - and add circle on the big white tick a circle just before a mini reverse slider seems weird to me, i like my current pattern
  16. 02:21:844 (7,9) - make blanket Done
  17. 02:25:383 (9) - start nc from here ok
  18. 02:38:866 (1) - use 2 circles instead ~ the 2 circles will match the intensity of the song better If i do that, this: 02:38:866 - will be like part of the stream, and i won't that
  19. 02:39:541 - decrease volume for this long slider Done, and fixed the slider lol (it wasn't snaped correctly
  20. 02:47:883 (8,1) - increase spacing between these two according to the spacing in the stream Fixed
  21. 02:47:967 (1,2,3,4) - this stack can be really really hard to read on first try + 02:48:136 (2,4) - this stack is unrankable are you sure? Some friends testplayed my song and it is readable on first try e_e
  22. 02:49:315 (1,2,1,2) - unrankable stack Im gonna keep that stacks
  23. 03:01:619 (1,2,3,4) - this is not correct , a stream consisting of odd number of notes is always better ~ This would be alot better http://puu.sh/oRy3v/908495451d.jpg Fixed
  24. 03:12:490 (8,1) - remove jump between these , its a pretty big one or use ctrl + g on 03:12:574 (1) - should be better
  25. 03:12:574 (1,3) - again ~ unrankable stack
  26. 03:16:787 (1) - finish slider at 03:17:040 - and add circle at 03:17:124 - Done
  27. 03:23:445 (10,11) - reduce DS Fixed something
  28. 03:28:669 (6,1) - ^
  29. 03:28:754 (1,3) - unrankable stack
  30. 03:31:450 (1,3) - ^
  31. 03:35:495 (1,3) - ^
  32. 03:39:372 (1,3) - ^
  33. 03:42:237 (1,2,3,4) - ^
  34. 03:42:911 (5) - nc Done
  35. 03:48:304 (1) - such a long repeat slider is not good for a map like this ~ split it into 2 half sliders stoped it 03:48:810 - here and added 03:48:894 (2,3) -
  36. 03:50:495 (5) - delete this and use a 3/4 reverse slider at 03:50:327 - Deleted the reverse slider, but added another from 03:50:495 - to 03:50:832 -
  37. 03:51:001 (1) - qwq ~ split it into 3 sliders , each with 3 repeats so that each will be 4 ticks long ~ the sliders will finish here 03:51:928 - then, move 03:52:181 (2) - to 03:52:012 - i don't like it ;w;
  38. 03:53:866 (2,3,4,5) - unrankable stack again
  39. 04:08:360 (1,2,3,4,5,6,7,8,9,10,11,12,1) - are u sure about these? even a 3 digit rank player may fail on these ~ its a fast song . its not like a slow 140 bpm song ~ that pattern is not suitable at all .... convert those 12 circles into a nice stream Yeah i was just waiting this to change it XD, Fixed
  40. 04:10:720 (9,11) - unrankable stack
  41. 04:17:799 (7) - it would be better if u use 5 circles instead of this slider No, but the reverse slider now ends here 04:17:799 (7) -
  42. 04:22:686 (2,3,4,5) - unrankable stack ~~ i wont mention anymore of these , look for yourself in the map
  43. 04:28:754 (8) - nc Done
  44. 04:40:046 (1,2,3) - make all these equally spaced , 2 is farther than 3 as compared to the spacing between 1 and 2 0.2x DS
  45. 07:05:578 (6,7) - too much spaced Fixed
  46. 07:07:517 (7) - replace with a circle No, added a timing point 07:07:517 (7) - to silence the slider
The Second Kiai is mapped surprisingly better than the first half of the map except there are some unrankable stacks there that u will need to fixThats because i left this map for a while... So i learn a lot of things on that time and it turned better.

If you have any question about this mod , ask me in game

GL Thanks for all :D
CircleChu
Is this is a mod? Who knows, maybe.
I love ducks x6
2016-05-18 20:31 CircleChu: ok
2016-05-18 20:31 CircleChu: hi
2016-05-18 20:37 Lince Cosmico: hiii
2016-05-18 20:39 Lince Cosmico: :3
2016-05-18 20:45 CircleChu: u here?
2016-05-18 20:45 Lince Cosmico: yep
2016-05-18 20:45 CircleChu: u rdy
2016-05-18 20:45 CircleChu: ?
2016-05-18 20:46 Lince Cosmico: ofc
2016-05-18 20:46 CircleChu: i have ast submited ver
2016-05-18 20:46 CircleChu: last*
2016-05-18 20:46 Lince Cosmico: oke
2016-05-18 20:47 CircleChu: i`ll first go for general stuff
2016-05-18 20:47 Lince Cosmico: ok
2016-05-18 20:47 Lince Cosmico: i changed tic into 1
2016-05-18 20:48 CircleChu: nice combo colours tho
2016-05-18 20:48 CircleChu: i would recomend to add one more, because.. why not?
2016-05-18 20:48 Lince Cosmico: eeh sarcasm? :'v
2016-05-18 20:48 CircleChu: XD
2016-05-18 20:48 Lince Cosmico: xD
2016-05-18 20:48 Lince Cosmico: ok
2016-05-18 20:48 Lince Cosmico: what colour
2016-05-18 20:48 CircleChu: i am not going to joke here
2016-05-18 20:48 CircleChu: we are going serious stuff :D
2016-05-18 20:49 Lince Cosmico: ok
2016-05-18 20:49 CircleChu: which one? hmm
2016-05-18 20:50 Lince Cosmico: idk
2016-05-18 20:51 Lince Cosmico: white?
2016-05-18 20:51 CircleChu: maybe this http://puu.sh/oWFHs/17ccc76433.jpg
2016-05-18 20:51 CircleChu: white is unrankable
2016-05-18 20:51 Lince Cosmico: o
2016-05-18 20:51 Lince Cosmico: ok
2016-05-18 20:51 Lince Cosmico: i was keeping out white and black
2016-05-18 20:51 Lince Cosmico: from combo colours
2016-05-18 20:52 Lince Cosmico: hm
2016-05-18 20:52 CircleChu: white and black are not rankable :D
2016-05-18 20:53 CircleChu: because when black, u can`t see approach circle on dim 100%
2016-05-18 20:53 CircleChu: and white, u can`t see while kiai and stuff
2016-05-18 20:53 Lince Cosmico: thanks for the info
2016-05-18 20:54 CircleChu: ehm
2016-05-18 20:54 CircleChu: u got some unused stuff
2016-05-18 20:54 CircleChu: in folder
2016-05-18 20:54 Lince Cosmico: wait a sec
2016-05-18 20:54 CircleChu: and ur mp3 have not rankable bitrate ratio
2016-05-18 20:54 Lince Cosmico: http://puu.sh/oWFVA/c7070a4ea0.jpg
2016-05-18 20:54 Lince Cosmico: i need to change it?
2016-05-18 20:54 Lince Cosmico: (the mp3)
2016-05-18 20:55 CircleChu: u have 269
2016-05-18 20:55 CircleChu: max is 192
2016-05-18 20:55 Lince Cosmico: riip
2016-05-18 20:55 CircleChu: i can just convert it for u
2016-05-18 20:55 Lince Cosmico: really?
2016-05-18 20:55 Lince Cosmico: :D
2016-05-18 20:55 CircleChu: yes
2016-05-18 20:55 Lince Cosmico: because idk how
2016-05-18 20:55 CircleChu: with any sound editor
2016-05-18 20:55 CircleChu: there is a funtions
2016-05-18 20:56 CircleChu: i think ur colours are too bright
2016-05-18 20:56 CircleChu: for this bg
2016-05-18 20:56 Lince Cosmico: hm
2016-05-18 20:56 CircleChu: and green one kinda not fit
2016-05-18 20:57 Lince Cosmico: ii saw it on your puush XD
2016-05-18 20:57 CircleChu: http://puu.sh/oWFHs/17ccc76433.jpg
2016-05-18 20:57 Lince Cosmico: ok now it may be better
2016-05-18 20:57 CircleChu: idk, i am not a nominator or QAT
2016-05-18 20:58 CircleChu: u decide such things
2016-05-18 20:58 Lince Cosmico: lel
2016-05-18 20:58 CircleChu: Xd
2016-05-18 20:58 Lince Cosmico: i thiink its good with 3 combo colours :SS
2016-05-18 20:58 Lince Cosmico: :S
2016-05-18 20:58 Lince Cosmico: but if i need to add one more
2016-05-18 20:59 Lince Cosmico: I should do a green like yours
2016-05-18 20:59 CircleChu: why do u have stuff in folder like - white2.png
2016-05-18 20:59 CircleChu: and section pass
2016-05-18 20:59 CircleChu: if you are not using it
2016-05-18 20:59 Lince Cosmico: i tried to sb
2016-05-18 21:00 Lince Cosmico: but, fuck it xddd
2016-05-18 21:00 CircleChu: then remove files
2016-05-18 21:00 Lince Cosmico: i forgot delete it
2016-05-18 21:00 Lince Cosmico: yep iim doiing iit right now
2016-05-18 21:00 Lince Cosmico: (ii)
2016-05-18 21:01 Lince Cosmico: done
2016-05-18 21:01 CircleChu: how do i send u mp3
2016-05-18 21:01 CircleChu: hmm
2016-05-18 21:02 Lince Cosmico: puush
2016-05-18 21:02 CircleChu: not working tho
2016-05-18 21:02 Lince Cosmico: hm
2016-05-18 21:02 Lince Cosmico: skype, discord, or somethiing like that?
2016-05-18 21:02 CircleChu: i`ll upload to dropbox
2016-05-18 21:03 Lince Cosmico: oh ok
2016-05-18 21:05 CircleChu: the hell
2016-05-18 21:05 CircleChu: freaking registration
2016-05-18 21:05 Lince Cosmico: rofl
2016-05-18 21:07 CircleChu: https://www.youtube.com/watch?v=JpodIL-_xnQ
2016-05-18 21:07 CircleChu: fuck
2016-05-18 21:07 CircleChu: https://www.dropbox.com/s/kepdxxfwbve5l ... 0.mp3?dl=0
2016-05-18 21:07 CircleChu: this works?
2016-05-18 21:07 Lince Cosmico: XDDDDDD
2016-05-18 21:07 Lince Cosmico: let me see
2016-05-18 21:07 Lince Cosmico: fucking registration (?
2016-05-18 21:07 Lince Cosmico: oqno
2016-05-18 21:08 CircleChu: ogno?
2016-05-18 21:08 Lince Cosmico: okey no*
2016-05-18 21:08 Lince Cosmico: wait a sec
2016-05-18 21:08 Lince Cosmico: my internet is shitty at the time when i want download things faster
2016-05-18 21:08 CircleChu: just click download xd
2016-05-18 21:09 Lince Cosmico: i know lol
2016-05-18 21:11 Lince Cosmico: fuck
2016-05-18 21:12 Lince Cosmico: wait a sec i need to close a game for a few minutes
2016-05-18 21:13 Lince Cosmico: wut
2016-05-18 21:14 Lince Cosmico: now it havent sound (same audio filename
2016-05-18 21:14 Lince Cosmico: )
2016-05-18 21:15 Lince Cosmico: why
2016-05-18 21:16 CircleChu: ehm
2016-05-18 21:16 CircleChu: u do?
2016-05-18 21:16 Lince Cosmico: uh
2016-05-18 21:16 CircleChu: ur file name was Demetori - Nada Upasana Pundarika - 06 -
2016-05-18 21:16 Lince Cosmico: yes
2016-05-18 21:17 Lince Cosmico: (i should add "nana upasana pundarika" as tag? like thats the album XD)
2016-05-18 21:17 CircleChu: yes
2016-05-18 21:17 Lince Cosmico: ok
2016-05-18 21:17 Lince Cosmico: and, how i fix this?
2016-05-18 21:18 CircleChu: 02:39:540 - u can`t change bpm
2016-05-18 21:18 CircleChu: what u need to fix?
2016-05-18 21:18 Lince Cosmico: it have no sound
2016-05-18 21:19 CircleChu: u can`t :D
2016-05-18 21:19 CircleChu: u need use lower SV
2016-05-18 21:19 Lince Cosmico: ...
2016-05-18 21:19 CircleChu: but not bpm change
2016-05-18 21:19 Lince Cosmico: ok
2016-05-18 21:19 Lince Cosmico: but help me wiith the sound first XD
2016-05-18 21:19 CircleChu: 04:48:051 - same here
2016-05-18 21:20 CircleChu: what is with sound?
2016-05-18 21:20 Lince Cosmico: uh
2016-05-18 21:20 Lince Cosmico: the mp3 sounds
2016-05-18 21:20 Lince Cosmico: but
2016-05-18 21:21 Lince Cosmico: (fuck is hard to explain in english lol)
2016-05-18 21:21 Lince Cosmico: when i open osu!
2016-05-18 21:21 Lince Cosmico: and i look my song, it didnt sound
2016-05-18 21:21 Lince Cosmico: its like osu! cant recognize the mp3
2016-05-18 21:21 CircleChu: go to floder
2016-05-18 21:21 CircleChu: copy mp3 name
2016-05-18 21:21 Lince Cosmico: i am there
2016-05-18 21:21 CircleChu: then open diff notepad
2016-05-18 21:22 Lince Cosmico: yes
2016-05-18 21:22 CircleChu: and change there
2016-05-18 21:22 Lince Cosmico: i do that before
2016-05-18 21:22 Lince Cosmico: lol
2016-05-18 21:22 Lince Cosmico: i done
2016-05-18 21:22 CircleChu: then go to editor
2016-05-18 21:22 CircleChu: and press CTRL SHIFT L
2016-05-18 21:22 Lince Cosmico: and
2016-05-18 21:22 Lince Cosmico: okay, and
2016-05-18 21:24 Lince Cosmico: uf
2016-05-18 21:24 Lince Cosmico: now
2016-05-18 21:24 Lince Cosmico: its fixed :d
2016-05-18 21:26 CircleChu: http://puu.sh/oWI9m/e9ac12a034.osz
2016-05-18 21:26 Lince Cosmico: its fixed xd
2016-05-18 21:27 CircleChu: ok xd
2016-05-18 21:28 Lince Cosmico: ok i deleted that bpm changes
2016-05-18 21:28 CircleChu: good
2016-05-18 21:28 Lince Cosmico: ii think
2016-05-18 21:28 CircleChu: 00:53:529 (1) - why do u have
2016-05-18 21:28 CircleChu: single nc
2016-05-18 21:28 Lince Cosmico: the 178 bpm change is no needed too
2016-05-18 21:28 Lince Cosmico: lol wtf
2016-05-18 21:29 CircleChu: ?
2016-05-18 21:29 CircleChu: xd
2016-05-18 21:29 Lince Cosmico: idk why iss that here x'D
2016-05-18 21:29 Lince Cosmico: there*
2016-05-18 21:30 Lince Cosmico: ok i removed 00:54:035 - nc here
2016-05-18 21:31 CircleChu: ok
2016-05-18 21:31 CircleChu: about nc
2016-05-18 21:31 CircleChu: u have some really trouble
2016-05-18 21:31 Lince Cosmico: yes
2016-05-18 21:32 Lince Cosmico: welp
2016-05-18 21:32 CircleChu: aso
2016-05-18 21:32 CircleChu: also*
2016-05-18 21:32 CircleChu: offset is wrong XD
2016-05-18 21:32 Lince Cosmico: lol wut
2016-05-18 21:32 CircleChu: press F6
2016-05-18 21:32 CircleChu: select all
2016-05-18 21:32 CircleChu: +20 ms
2016-05-18 21:33 CircleChu: then go to editor
2016-05-18 21:33 CircleChu: select all objects
2016-05-18 21:33 Lince Cosmico: ok
2016-05-18 21:33 CircleChu: and move to next tick, to snap them
2016-05-18 21:33 CircleChu: done?
2016-05-18 21:35 Lince Cosmico: fuck that lag XD
2016-05-18 21:35 Lince Cosmico: yese done
2016-05-18 21:36 Lince Cosmico: rip bookmarks
2016-05-18 21:36 CircleChu: remove them
2016-05-18 21:36 CircleChu: u don`t need these ol
2016-05-18 21:36 Lince Cosmico: :3
2016-05-18 21:36 there is a *reset button, if u need tho :D
2016-05-18 21:37 Lince Cosmico: np
2016-05-18 21:37 Lince Cosmico: done
2016-05-18 21:38 CircleChu: so
2016-05-18 21:38 go to *timing
2016-05-18 21:38 CircleChu: u see this white ticks everywhere?
2016-05-18 21:38 CircleChu: 1 big / 4 normal / 1 big / 4 normal etc
2016-05-18 21:39 Lince Cosmico: yes
2016-05-18 21:39 Lince Cosmico: on timeline?
2016-05-18 21:39 CircleChu: yeah
2016-05-18 21:39 Lince Cosmico: ok yes
2016-05-18 21:39 Lince Cosmico: that are
2016-05-18 21:39 CircleChu: imagine, that each 1Big 4Normal 1Big - is part of a song
2016-05-18 21:39 CircleChu: and there is tones of that parts
2016-05-18 21:39 Lince Cosmico: big is a downbeat?
2016-05-18 21:39 CircleChu: big is a main beat
2016-05-18 21:40 CircleChu: downbeat - red ticks
2016-05-18 21:40 Lince Cosmico: ok
2016-05-18 21:40 Lince Cosmico: o
2016-05-18 21:40 CircleChu: so, like if you have part
2016-05-18 21:40 CircleChu: imagine that this part is one song
2016-05-18 21:40 CircleChu: that u want to map
2016-05-18 21:40 CircleChu: what u do, when u start mapping?
2016-05-18 21:40 Lince Cosmico: yea
2016-05-18 21:40 CircleChu: adding a NC
2016-05-18 21:40 CircleChu: because hell yeah, just started
2016-05-18 21:40 CircleChu: and until the end
2016-05-18 21:41 Lince Cosmico: xD
2016-05-18 21:41 CircleChu: i just try keep consistency
2016-05-18 21:41 CircleChu: you*
2016-05-18 21:41 Lince Cosmico: ssomeone tells me
2016-05-18 21:41 CircleChu: so, each new part
2016-05-18 21:41 CircleChu: from tick to tick
2016-05-18 21:41 Lince Cosmico: a NC is every 2 downbeats
2016-05-18 21:41 Lince Cosmico: that was right?
2016-05-18 21:41 CircleChu: screw that one
2016-05-18 21:43 Lince Cosmico: wot
2016-05-18 21:43 Lince Cosmico: what do you mean with screw?
2016-05-18 21:43 Lince Cosmico: "screw"*
2016-05-18 21:43 CircleChu: u just don`t know the definion of that word?
2016-05-18 21:44 CircleChu: or?
2016-05-18 21:44 Lince Cosmico: that one
2016-05-18 21:44 Lince Cosmico: :p
2016-05-18 21:44 CircleChu: ._.
2016-05-18 21:44 Lince Cosmico: i just dont know the definition of that word xD
2016-05-18 21:45 CircleChu: NC every 2 downbeats
2016-05-18 21:45 CircleChu: screw - fuck
2016-05-18 21:45 Lince Cosmico: oh
2016-05-18 21:45 Lince Cosmico: ok (fk im not an english master lol)
2016-05-18 21:45 CircleChu: :D
2016-05-18 21:45 Lince Cosmico: :3
2016-05-18 21:45 CircleChu: me neither
2016-05-18 21:46 Lince Cosmico: ok so NC every 2 downbeats is good?
2016-05-18 21:46 CircleChu: NO
2016-05-18 21:46 Lince Cosmico: OK
2016-05-18 21:46 Lince Cosmico: ;w;
2016-05-18 21:46 CircleChu: u got what i was talking about?
2016-05-18 21:48 CircleChu: the rhythm is wierd tho
2016-05-18 21:48 Lince Cosmico: eh i like it
2016-05-18 21:48 CircleChu: i mean, for NCing
2016-05-18 21:48 CircleChu: u just need to hear
2016-05-18 21:48 Lince Cosmico: o
2016-05-18 21:48 CircleChu: where and how to use it
2016-05-18 21:48 CircleChu: and this is not where u can
2016-05-18 21:48 CircleChu: XD
2016-05-18 21:48 CircleChu: 00:53:549 (1) -
2016-05-18 21:48 Lince Cosmico: ok
2016-05-18 21:48 CircleChu: 00:55:066 (1) -
2016-05-18 21:49 CircleChu: 00:56:246 (1) -
2016-05-18 21:49 CircleChu: 00:57:763 (1) -
2016-05-18 21:49 CircleChu: 00:58:942 - this must be clickable
2016-05-18 21:49 CircleChu: and NCed
2016-05-18 21:49 CircleChu: 01:00:459 (1) - this is fine
2016-05-18 21:50 CircleChu: 01:01:639 - clickable and NC again
2016-05-18 21:50 CircleChu: 01:03:156 (1) - nice
2016-05-18 21:50 Lince Cosmico: 00:57:763 - i just heard this
2016-05-18 21:50 Lince Cosmico: :D
2016-05-18 21:50 CircleChu: 01:04:336 (7) - NC
2016-05-18 21:50 Lince Cosmico: maybe i can do it alone later lol
2016-05-18 21:50 CircleChu: u got the point?
2016-05-18 21:50 CircleChu: all rest, that i didn`t noted here - remove
2016-05-18 21:51 CircleChu: your map also needs more sctructure
2016-05-18 21:51 CircleChu: you know what is this?
2016-05-18 21:52 CircleChu: when u have same sounds, as you mapped before
2016-05-18 21:52 CircleChu: and u map it same way
2016-05-18 21:52 CircleChu: with same objects
2016-05-18 21:52 CircleChu: because now
2016-05-18 21:52 CircleChu: u have same repeated music, and mapping it copletly different
2016-05-18 21:52 CircleChu: 01:04:673 (1,2) - moments like this
2016-05-18 21:52 CircleChu: just ruin everything
2016-05-18 21:53 CircleChu: u wasn`t ever using that before, when u had same sound, don`t u?
2016-05-18 21:53 Lince Cosmico: (i got the point)
2016-05-18 21:53 CircleChu: because i don`t remember
2016-05-18 21:53 CircleChu: i won`t point u on any mistake
2016-05-18 21:53 CircleChu: i`ll just try explane u stuff
2016-05-18 21:54 CircleChu: 01:06:021 (2,3,4) - look
2016-05-18 21:54 CircleChu: 01:06:695 (3,4,5) - and this
2016-05-18 21:54 Lince Cosmico: thats the thing i dont like about repetitive songs ;w;
2016-05-18 21:54 CircleChu: what is the diffrence?
2016-05-18 21:54 CircleChu: it`s actually nice!
2016-05-18 21:54 CircleChu: i mean
2016-05-18 21:54 CircleChu: repetitive songs
2016-05-18 21:54 CircleChu: shows how you can make it fun
2016-05-18 21:54 CircleChu: even with same music
2016-05-18 21:54 CircleChu: using different patterns flow changes jumps etc
2016-05-18 21:55 CircleChu: but with same objects
2016-05-18 21:55 CircleChu: i find this really creative
2016-05-18 21:55 Lince Cosmico: o
2016-05-18 21:55 Lince Cosmico: i know what are you talking about
2016-05-18 22:04 CircleChu: sry
2016-05-18 22:04 CircleChu: i was doing.. wierd stuff
2016-05-18 22:04 CircleChu: u know
2016-05-18 22:04 Lince Cosmico: meh
2016-05-18 22:05 CircleChu: how do u select spacing for you objects? :)
2016-05-18 22:05 CircleChu: for example, 01:04:673 (1,2) - this
2016-05-18 22:05 Lince Cosmico: with my impressive shitty spacing skills
2016-05-18 22:05 CircleChu: any other explenation?
2016-05-18 22:06 Lince Cosmico: no
2016-05-18 22:06 CircleChu: 01:11:499 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - what is this? :D
2016-05-18 22:06 Lince Cosmico: im just changing the nc on my map now lol
2016-05-18 22:07 CircleChu: hold on
2016-05-18 22:07 Lince Cosmico: is a stream
2016-05-18 22:07 Lince Cosmico: :v))))))))))))))))))))))))
2016-05-18 22:07 CircleChu: is it nice?
2016-05-18 22:07 Lince Cosmico: stay strong
2016-05-18 22:07 Lince Cosmico: Kappa
2016-05-18 22:07 Lince Cosmico: thats not nice lol
2016-05-18 22:07 CircleChu: how do u pick spacing for this stream? :D
2016-05-18 22:07 Lince Cosmico: jusst see this spaciing and the nc
2016-05-18 22:07 Lince Cosmico: lol
2016-05-18 22:08 Lince Cosmico: wait a sec
2016-05-18 22:08 CircleChu: 01:12:173 (3,4) - here is no NC
2016-05-18 22:08 Lince Cosmico: iim gonna try to make it better
2016-05-18 22:08 CircleChu: and what`s the point of that spacing at all?
2016-05-18 22:08 CircleChu: u can make this stream circuar?
2016-05-18 22:10 Lince Cosmico: hm
2016-05-18 22:10 Lince Cosmico: it shoulld be better now
2016-05-18 22:10 Lince Cosmico: with same spacing
2016-05-18 22:10 Lince Cosmico: likethis
2016-05-18 22:10 Lince Cosmico: http://osu.ppy.sh/ss/5185539
2016-05-18 22:10 Lince Cosmico: hm that end seems weird lol
2016-05-18 22:11 CircleChu: how u did it?
2016-05-18 22:11 Lince Cosmico: if u think i done that with Ctrl + Shift +F , you're wrong
2016-05-18 22:12 Lince Cosmico: i just put 0,7x distance snap (or 0,6 i forgot it xdddddd)
2016-05-18 22:18 CircleChu: then dude
2016-05-18 22:18 CircleChu: never ignore ctrl shift f
2016-05-18 22:18 CircleChu: http://puu.sh/oWLO5/93b81c6bfa.jpg
2016-05-18 22:18 CircleChu: i don`t know what else to add
2016-05-18 22:18 Lince Cosmico: i dont like it :S
2016-05-18 22:18 CircleChu: u don`t? XD
2016-05-18 22:19 CircleChu: ok
2016-05-18 22:19 CircleChu: u need more pattering
2016-05-18 22:19 CircleChu: thinking about genera flow
2016-05-18 22:19 CircleChu: NCing is ok now, i hope
2016-05-18 22:19 Lince Cosmico: yeah thats true and im conscious about that
2016-05-18 22:19 CircleChu: and also, more aesthetics
2016-05-18 22:20 CircleChu: stacks/overaps/blankets
2016-05-18 22:20 CircleChu: etc
2016-05-18 22:20 CircleChu: symetrical stuff
2016-05-18 22:20 CircleChu: pay more time to this :D
2016-05-18 22:21 CircleChu: also, try doing selfmoding
2016-05-18 22:21 CircleChu: just go to map, watch it
2016-05-18 22:21 CircleChu: and anything, you don`t like, even a little
2016-05-18 22:21 CircleChu: change it
2016-05-18 22:21 CircleChu: untill you will feel it`s perfect
2016-05-18 22:21 Lince Cosmico: yeah
2016-05-18 22:21 Lince Cosmico: i was doing it yesterday
2016-05-18 22:22 Lince Cosmico: (but fuck i missed a lot of things lol)
2016-05-18 22:22 CircleChu: 90% of changes in my maps is because of that
2016-05-18 22:22 CircleChu: not from mods
2016-05-18 22:22 CircleChu: what else can i note, hmm
2016-05-18 22:22 Lince Cosmico: yeah i see , u updated your maps more than you receive mods
2016-05-18 22:22 CircleChu: maybe u got specific questions
2016-05-18 22:23 Lince Cosmico: i have a question
2016-05-18 22:23 Lince Cosmico: what do you thiink about this? 01:24:561 (1,2,3,4,5,6,7,8,9) -
2016-05-18 22:23 CircleChu: no
2016-05-18 22:24 Lince Cosmico: yea
2016-05-18 22:24 Lince Cosmico: thats wrong
2016-05-18 22:24 CircleChu: u know why
2016-05-18 22:24 Lince Cosmico: yeah
2016-05-18 22:25 Lince Cosmico: maybe i should do a long slider? or 2 short sliders? (or notes.. fuck idk)
hyouri
hi from modq, short modding cause busy

[General]
  1. Tags: add kanjou no matenrou
    It's the romanized name of the song
  2. Your soft-sliderslide.wav is unrankable because it's 58 bytes. It needs to be 44 byte in order to be qualified, so http://puu.sh/oXHug/fcf69ae9b6.rar here's the rankable file.
  3. And also to quote what I wrote above, you are never using softsliderslide.wav in the entire map, if you want silent sliderslides then you could change it to drum-sliderslide.wav but it would sound completely differently, or else I recommend you removing it entirely.
[Extra Stage]
  1. Difficulty name is kind of mainstream, re-consider it? (Just suggestion)
  2. 00:51:695 - this green tick should be on 00:52:369 -
  3. 00:59:111 - Not having a circle here kind of ruins the flow, especially for an Extra. You are better off turning 00:58:942 (1) - into a slider
  4. 01:11:246 (3) - stream actually stars here, so you should NC it
  5. 01:12:426 (1) - don't NC here, do it 01:12:257 (11) - here
  6. 01:13:606 (2) - and here
  7. 01:13:437 (1) - remove NC
  8. 01:14:617 - move this green tick to 01:14:785 -
  9. 01:16:303 (8) - NC
  10. 01:17:988 (1) - CTRL + G
  11. 01:19:168 (1,2,3) - blanket this upon 01:18:663 (3) -
Topic Starter
Lince Cosmico_old

Alveryn wrote:

hi from modq, short modding cause busy Hi :p ... np your mod was useful :D

[General]
  1. Tags: add kanjou no matenrou Done
    It's the romanized name of the song
  2. Your soft-sliderslide.wav is unrankable because it's 58 bytes. It needs to be 44 byte in order to be qualified, so http://puu.sh/oXHug/fcf69ae9b6.rar here's the rankable file. rip, but thanks (at least im going to remove it ;w;)
  3. And also to quote what I wrote above, you are never using softsliderslide.wav in the entire map, if you want silent sliderslides then you could change it to drum-sliderslide.wav but it would sound completely differently, or else I recommend you removing it entirely. Done
[Extra Stage]
  1. Difficulty name is kind of mainstream, re-consider it? (Just suggestion) Well if i think on a better diffname, i should change it xD
  2. 00:51:695 - this green tick should be on 00:52:369 - Is the same result, but ok
  3. 00:59:111 - Not having a circle here kind of ruins the flow, especially for an Extra. You are better off turning 00:58:942 (1) - into a slider Fixed (and 00:59:618 (3,6) - converted this into a blanket
  4. 01:11:246 (3) - stream actually stars here, so you should NC it 01:11:414 - Stream starts here but Im adding that NC because there is the high sound, also removing this NC: 01:10:910 (1) -
  5. 01:12:426 (1) - don't NC here, do it 01:12:257 (11) - here No, im just dividing the combo of that slider
  6. 01:13:606 (2) - and here 01:13:436 (1,2) - here starts a sound (cicle 1 following by slider 2) , but idk if i should do NC here: 01:13:943 (3) - ... also I do a blanket here 01:13:605 (2,3) -
  7. 01:13:437 (1) - remove NC
  8. 01:14:617 - move this green tick to 01:14:785 - same than before, done
  9. 01:16:303 (8) - NC 01:16:640 (1,1) - Im following this NC pattern ,also stacked this (it was wrong) 01:16:809 (2,4) -
  10. 01:17:988 (1) - CTRL + G Done and... 01:18:325 (2) - I do a blanket here
  11. 01:19:168 (1,2,3) - blanket this upon 01:18:663 (3) - You mean stack? If is it... Done
PD: I like your avatar :D
Surono
Could I take Taiko for this map?
Topic Starter
Lince Cosmico_old

Surono wrote:

Could I take Taiko for this map?
Im sorry Surono... It's already taken by Ayyri
LigerZero
No kudosu

Tags added "曼衍珠汝華 Man'enjushaka comiket77 c77 seirensen Undefined Fantastic Object"

Good luck..... This song 2nd my favorite after last track higan kikou view of river styx"
Topic Starter
Lince Cosmico_old

LigerZero wrote:

No kudosu

Tags added "曼衍珠汝華 Man'enjushaka comiket77 c77 seirensen Undefined Fantastic Object"

Good luck..... This song 2nd my favorite after last track higan kikou view of river styx"
Thanks :D ... I will add them tomorrow

EDIT: Added, thanks :)
Ayyri
Background: http://puu.sh/p4Bmc/9ee767c8a9.jpg

GD: http://puu.sh/p4Brd/edc47900f4.osu

(I assume a download to the .osu is easier than a code for you. ;^; )

Change title to match mine, as well as most tags. (Unsure about a couple you had in there.) rip english title
Monarch
"Noob" map mod

Your map isn't worthy of a noob mod but I still have a point I'd like to point out...

In general, when not placing such notes for style, notes that come directly under another note and are within 2 1/2 beats and 4 1/2 beats from each other in time, need to be positioned so that they do not clutter up the map, stuff like this is where this is ok 01:57:090 (1,2,3) -

However parts like this 01:20:854 (3,6) - 01:27:931 (4,6,7,8) - 01:44:618 (9,1) - 02:01:640 (6,8) - 02:06:021 (7,2) - 02:09:730 (6,7,8,10,11,12) - 02:10:067 (9,1) - 02:30:292 (9,4) - 02:38:382 (5,1) - are where because this is an extra, the notes should be properly spaced or placed directly under each other so that they do not clutter up the map, allowing the map to be read easier. Of course this is on a case by case basis and things like 02:39:561 (1,3) - are ok (although it would actually be better if the circle was parallel to the slider as opposed to slightly coming off it) but in most cases you really want to avoid this as it just makes the map feel cluttered, same with some of the streams like here 02:44:786 (8,1) - and 02:47:904 (8,1) - and a few others that just don't look nice if they come off at a weird angle to the previous note)


also as a final point these triples are weird 02:11:078 (3,4,5,7,8,9) - I don't know what caused you to make them like that but yeah

Seems good
Topic Starter
Lince Cosmico_old

Ayyri wrote:

Background: http://puu.sh/p4Bmc/9ee767c8a9.jpg

GD: http://puu.sh/p4Brd/edc47900f4.osu

(I assume a download to the .osu is easier than a code for you. ;^; )

Change title to match mine, as well as most tags. (Unsure about a couple you had in there.) rip english title
I prefer code... Btw it doesnt matter now xD thanks :)
Topic Starter
Lince Cosmico_old

jamiesalvador wrote:

"Noob" map mod

Your map isn't worthy of a noob mod but I still have a point I'd like to point out...

In general, when not placing such notes for style, notes that come directly under another note and are within 2 1/2 beats and 4 1/2 beats from each other in time, need to be positioned so that they do not clutter up the map, stuff like this is where this is ok 01:57:090 (1,2,3) -

However parts like this 01:20:854 (3,6) - 01:27:931 (4,6,7,8) - 01:44:618 (9,1) - 02:01:640 (6,8) - 02:06:021 (7,2) - 02:09:730 (6,7,8,10,11,12) - 02:10:067 (9,1) - 02:30:292 (9,4) - 02:38:382 (5,1) - are where because this is an extra, the notes should be properly spaced or placed directly under each other so that they do not clutter up the map, allowing the map to be read easier. Of course this is on a case by case basis and things like 02:39:561 (1,3) - are ok (although it would actually be better if the circle was parallel to the slider as opposed to slightly coming off it) but in most cases you really want to avoid this as it just makes the map feel cluttered, same with some of the streams like here 02:44:786 (8,1) - and 02:47:904 (8,1) - and a few others that just don't look nice if they come off at a weird angle to the previous note)


also as a final point these triples are weird 02:11:078 (3,4,5,7,8,9) - I don't know what caused you to make them like that but yeah They're on a GoldenWolf mapset, so i took the idea xD

Seems good :v)
Mihaugoku
First part of the mod. Second part coming soon. I need to sleep (modding at midnight)
Also, my first mod in my osu! life ever.

Ayyri's Taiko End

00:52:369 (1) - k
00:55:403 (25,26,27,28,29,30) - ddk d k d
00:56:246 (31,32,33) - kdd or kkd
01:00:796 (68,69,70,71,72,73) - kdd k k k
01:02:060 (78) - d
01:05:853 (109,110,111,112,113,114,115,116,117,118,119,120,121) - i suggest "ddk ddk d k d kdd k"
01:15:459 (184) - k
01:16:471 (191,192,193) - kkd
01:16:808 (194,195,196) - k d k
01:17:482 (198,199,200) - kdd or kkd
01:18:156 (204,205,206,207) - k d k d
01:20:853 (227) - k
01:21:190 (229,230,231,232,233) - change the pattern. on 1/2 should be k
01:22:201 (239,240,241) - k d k
01:22:707 (242,243,244,245,246) - ddkdd or ddkkd
01:23:212 (247,248,249) - kdd
01:23:718 (251,252,253,254,255,256,257) - ddk d kdd
01:24:560 (258,259,260) - start with k
01:25:403 (266) - d
01:25:572 (267,268,269) - start with k
01:25:909 (270) - k?
01:26:583 (274) - ^
01:26:920 (276,277,278) - start with k
01:27:257 (279) - k?
01:27:931 (283) - ^
01:28:942 (291,292,293) - k d k
01:30:459 (304) - d?
01:31:302 (312,316,319) - k?
01:32:650 (322) - ^
01:34:673 (338,339,340,341,342,343,344) - kdddkdd maybe? start with k anyway
01:35:347 (345) - k
01:37:033 (358,359,360) - kdk?
01:40:235 (384,385,386,387,388,389,390) - invert colors probably
01:41:584 (395,396,397) - ^
01:42:426 (401) - k
01:45:460 (426,427,428,429,430,431,432) - also maybe invert colors
01:47:819 (445) - k?
01:48:156 (448,449) - k d
01:50:853 (470,471,472,473,474,475,476,477) - another invert?
01:52:370 (482,483,484,485,486) - d k ddk?
01:58:268 (529,530,531,532) - k d k k?
01:59:954 (541,542,543,544) - k d k d
02:01:302 (551,552,553,554) - ^
02:01:976 (555,556,557,558,559) - kkdkd?
02:03:999 (574) - k
02:04:336 (576,577,578,579,580) - kdddk?
02:05:347 (586,587,588,589,590,591,592,593) - k d k ddkkd/ddkdd
02:06:358 (594,595,596,597) - kkd k/kdd k
02:06:864 (598,599,600) - ddk?
02:07:706 (605) - k maybe?
Ayyri
Mod:

Hello~

NM. (Some things I noticed when I was working on my GD.)

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

Final Boss
01:02:314 (3) - Move this to stack on top of 01:02:483 (4) - and add a circle at 01:02:398 - Because it sounds rather off when the background is rising, and it's just a jump.
01:05:178 - This pause it rather awkward. You'd expect something to be here. If you're going to have this pause, consider moving 01:05:348 (2) - further away from 01:04:674 (1) -
01:07:791 - Add a circle. The music is rising, and this jump feels empty for what the song is giving you. (I suggest moving 01:07:876 (3) - and 01:07:791 - onto the tail of 01:07:539 (2) - )
01:13:016 (8) - Remove clap. Sounds crowded with it.
01:13:605 (2) - Remove clap on the tail of this slider. Same reason as above.
01:15:292 (3) - NC. SV change.

It's late for me, and I'm too tired to go through the whole thing right now. Poke me tomorrow if you want me to continue.

My Reply to the Previous Mod:

Not Applied
01:02:060 (78) - d doesn't sound right.
01:18:156 (204,205,206,207) - k d k d did d-k-d-k. because kkk-k-d-k-d plays weirdly.
01:21:190 (229,230,231,232,233) - change the pattern. on 1/2 should be k changed to kdddk.
01:22:707 (242,243,244,245,246) - ddkdd or ddkkd did ddkdd.
01:26:583 (274) - ^ they're not all the same pitch, so no.
01:27:931 (283) - ^ ^
01:40:235 (384,385,386,387,388,389,390) - invert colors probably changed to kdk-d
01:41:584 (395,396,397) - ^ changed to ddkkkdd.
01:45:460 (426,427,428,429,430,431,432) - also maybe invert colors changed to ddk-d-kdd
01:48:156 (448,449) - k d doesn't match the rhythm here.
01:50:853 (470,471,472,473,474,475,476,477) - another invert? changed to ddk-d-kdd-ddk.
01:52:370 (482,483,484,485,486) - d k ddk? changed to ddkkkdd-ddk
02:01:976 (555,556,557,558,559) - kkdkd? doesn't fit the rhythm here.[b/]
02:06:864 (598,599,600) - ddk? [b]changed to kdd.

tfw code is too long to fit here
Vert
nm from queue

a little sorry I forgot your first post because the song is too long
[std]
01:01:808 (1,3,4,5) - i really dont like these overlaps
01:03:662 - I can hear something , compared with the rhythm you did in other parts i think it shouldnt be ignored
01:04:673 (1) - blanket with a long slider is not a wisdom choice
01:41:415 (4) - ugly
01:47:483 (8) - overlap
02:01:640 (6,8) - why only these two is so close and even overlaped?
02:09:224 (2,6,10) - put them in same distance will make the map more clear
02:11:921 (1,2,3,4,5,6) - the stream can make a blanket with 02:11:415 (6) -
02:12:342 (6,1) - spacing is too large
02:13:101 (5) - rhythm here should be a 1/4 slider + a 1/2 slider
02:21:696 (6,8,1) - 02:22:202 (9,2) - ovelap
02:30:292 (9,4) - ^
02:47:988 (1,2,3,4) - please dont stack perfectly with sliders

just ended here because im so lazy to point out all the similar problems in the map(it's really too long ;w;)
good luck
ZLOdeuka-
hi~ Before inserting my SB do this: song setup --> Design --> Widescreen Support and Display epilepsy warning (include)

then just unzip it to a folder.

there will be questions write to me immediately!
Topic Starter
Lince Cosmico_old

ZLOdeuka- wrote:

hi~ Before inserting my SB do this: song setup --> Design --> Widescreen Support and Display epilepsy warning (include)

then just unzip it to a folder.

there will be questions write to me immediately!
Thanks <3
Topic Starter
Lince Cosmico_old

Ayyri wrote:

Mod:

Hello~

NM. (Some things I noticed when I was working on my GD.)

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

Final Boss
01:02:314 (3) - Move this to stack on top of 01:02:483 (4) - and add a circle at 01:02:398 - Because it sounds rather off when the background is rising, and it's just a jump. I won't a triplet there
01:05:178 - This pause it rather awkward. You'd expect something to be here. If you're going to have this pause, consider moving 01:05:348 (2) - further away from 01:04:674 (1) - Not exactly what you said, but fixed
01:07:791 - Add a circle. The music is rising, and this jump feels empty for what the song is giving you. (I suggest moving 01:07:876 (3) - and 01:07:791 - onto the tail of 01:07:539 (2) - ) Fixed
01:13:016 (8) - Remove clap. Sounds crowded with it. my bad xD, (also, that clap is on circle 9 now, following the drums)
01:13:605 (2) - Remove clap on the tail of this slider. Same reason as above. Fixed
01:15:292 (3) - NC. SV change. added NC, but , sv change is there xD
thx
Topic Starter
Lince Cosmico_old

Vert wrote:

nm from queue

a little sorry I forgot your first post because the song is too long
[std]
01:01:808 (1,3,4,5) - i really dont like these overlaps i do :v)
01:03:662 - I can hear something , compared with the rhythm you did in other parts i think it shouldnt be ignored i just followed the high sound (idk what instrument iis it xD)
01:04:673 (1) - blanket with a long slider is not a wisdom choice done
01:41:415 (4) - ugly meh
01:47:483 (8) - overlap i think it fits with the jump, a space there will be bad XD
02:01:640 (6,8) - why only these two is so close and even overlaped?
02:09:224 (2,6,10) - put them in same distance will make the map more clear fixed
02:11:921 (1,2,3,4,5,6) - the stream can make a blanket with 02:11:415 (6) -
02:12:342 (6,1) - spacing is too large it seems good to me lol
02:13:101 (5) - rhythm here should be a 1/4 slider + a 1/2 slider maybe fixed XD
02:21:696 (6,8,1) - fixed 02:22:202 (9,2) - ovelap
02:30:292 (9,4) - ^
02:47:988 (1,2,3,4) - please dont stack perfectly with sliders :((((((((((((((

just ended here because im so lazy to point out all the similar problems in the map(it's really too long ;w;) np :p Thanks
good luck
ImBuGs
hi, mod:

mod
remap plz xd kds plz
Topic Starter
Lince Cosmico_old

ImBuGs wrote:

hi, mod:

mod
remap plz xd kds plz
thx for mod, i will give your kudosu never :d :DD
Doxa
mod a voluntad cus soy re piolita

02:18:326 (13) - no me gusta para nada este sliderback, te recomendaría hacer algo como esto http://i.imgur.com/IfmQZ9O.png

03:01:471 (1,2,3,4,5,6) - es muy de forro poner estos sliders en un ritmo constante, es pura opinión este punto, pero te recomendaría que lo hagas un stream normal

03:51:022 (1,2) - yo se que se te puede ocurrir algo mejor acá, quedán medio mal esos slider larguisimos ahí, me gustaría ver una sección de triple - jump - triple - jump ahí, se que cualquier cosa puede quedar mejor

05:07:875 (6) - podrías remover este slider y reemplazarlo por 3 jumps, no quedaría mal imo

05:15:290 (1,2,3,4,5,6) - http://i.imgur.com/JHpQ2Ti.png

en general el map tiene unos cortes de ritmo por los sliders que vendría bien reemplazarlos por jumps, en si tenés buenas ideas, así que como player te aporto unas ideas aunque yo tampoco sepa mucho de mapping, mucha suerte
gaston_2199
Hi!

STD mod!
Diff: Final Boss

01:06:358 (1) - Sonaría mejor si lo conviertes en triple

01:06:781 (4) - 01:06:780 Sacar hitcircle para que suene mejor con el triple anterior mencionado

01:26:920 (7,8,9) - Podrías alargar el slider y reemplazar 01:27:426 (1) por 01:27:257 (9)

02:06:865 (3,4,5,6,7,8,9,10,11,12) - Sinceramente, el stream ahí es innecesario a mi parecer

Taiko mod!
Diff: Ayyri's Taiko End

00:54:560 (17,18,19,20,21,22,23,24) - 01:05:347 (104,105,106,107,108,109,110,111) - kdkdk d k

00:59:953 (60,61,62,63,64) - 01:10:740 (147,148,149,150,151) - kdkdk

02:34:504 (824,825,826,827) - Suena mejor con d kkd

02:55:572 (989,990,991,992,993) - 03:17:145 (1171,1172,1173,1174,1175) - kkddd

05:15:459 (2105,2106,2107,2108,2109) - 05:37:032 (2287,2288,2289,2290,2291) - 05:58:606 (2469,2470,2471,2472,2473) - Para que no sea sólo D, es mejor kkkdd

06:50:852 (2917,2918,2919,2920,2921) - 06:56:246 (2961,2962,2963,2964) - 07:01:639 (3004,3005,3006,3007,3008) - Lo mismo que al principio sólo cambiando a kdkdk

It's my first mod, no bullying please :(
Topic Starter
Lince Cosmico_old

Doxa wrote:

mod a voluntad cus soy re piolita

02:18:326 (13) - no me gusta para nada este sliderback, te recomendaría hacer algo como esto http://i.imgur.com/IfmQZ9O.png No se, sigo prefiriendo el mio, capaz lo acorte un poco al slider pero hasta ahi

03:01:471 (1,2,3,4,5,6) - es muy de forro poner estos sliders en un ritmo constante, es pura opinión este punto, pero te recomendaría que lo hagas un stream normal Jaja la verdad si, listo

03:51:022 (1,2) - yo se que se te puede ocurrir algo mejor acá, quedán medio mal esos slider larguisimos ahí, me gustaría ver una sección de triple - jump - triple - jump ahí, se que cualquier cosa puede quedar mejor Hasta el momento no se me ocurria nada, estaba esperando esto :D gracias dioxa

05:07:875 (6) - podrías remover este slider y reemplazarlo por 3 jumps, no quedaría mal imo Prefiero mantener el slider, son todos streams/triples los que estan, solo queria cambiar un poco, a parte si meto un jump seria raro en medio de tantos streams/triples

05:15:290 (1,2,3,4,5,6) - http://i.imgur.com/JHpQ2Ti.png No se si es igual al que pasaste, pero algo asi es (saque los reverse)

en general el map tiene unos cortes de ritmo por los sliders que vendría bien reemplazarlos por jumps, en si tenés buenas ideas, así que como player te aporto unas ideas aunque yo tampoco sepa mucho de mapping, mucha suerte Gracias dioxa
Topic Starter
Lince Cosmico_old

gaston_2199 wrote:

Hi!

STD mod!
Diff: Final Boss

01:06:358 (1) - Sonaría mejor si lo conviertes en triple Es verdad jaja ty

01:06:781 (4) - 01:06:780 Sacar hitcircle para que suene mejor con el triple anterior mencionado Suenan igual de bien, pero ahi simplemente VA un triple

01:26:920 (7,8,9) - Podrías alargar el slider y reemplazar 01:27:426 (1) por 01:27:257 (9)

02:06:865 (3,4,5,6,7,8,9,10,11,12) - Sinceramente, el stream ahí es innecesario a mi parecer 02:08:045 (1,2,3,4) - para implementar esto (?
Thx :d
Ayyri

gaston_2199 wrote:

Taiko mod!
Diff: Ayyri's Taiko End

00:54:560 (17,18,19,20,21,22,23,24) - 01:05:347 (104,105,106,107,108,109,110,111) - kdkdk d k

00:59:953 (60,61,62,63,64) - 01:10:740 (147,148,149,150,151) - kdkdk

02:34:504 (824,825,826,827) - Suena mejor con d kkd

02:55:572 (989,990,991,992,993) - 03:17:145 (1171,1172,1173,1174,1175) - kkddd

05:15:459 (2105,2106,2107,2108,2109) - 05:37:032 (2287,2288,2289,2290,2291) - 05:58:606 (2469,2470,2471,2472,2473) - Para que no sea sólo D, es mejor kkkdd

06:50:852 (2917,2918,2919,2920,2921) - 06:56:246 (2961,2962,2963,2964) - 07:01:639 (3004,3005,3006,3007,3008) - Lo mismo que al principio sólo cambiando a kdkdk
I applied all of these. Thanks for the mod.

Check pm for update, since the character limit won't let me post it here.
Topic Starter
Lince Cosmico_old
Updated
Yahuri
from queue~

General
-mapping technique looks pretty underdeveloped, notes look kinda thrown all over the place. Try making more geometrical shapes and more recognizable patterns, and create unity within the map by utilizing the spacing between both consecutive objects (DS) and other objects.
-want to add a custom whistle hitsound? the normal whistle hitsound doesnt match the music.

Final Boss
00:56:078 (8,3,4) - bad overlap
01:02:314 (3,4,5) - ^
01:04:000 (4,5,6,7,8,9,1) - DS changes for what sounds like no reason, why?
02:10:067 (9,1) - bad overlap, 1 appears to the left of 9 but the slider motion goes right
02:13:268 (5,1) - flow of 5 into 1 not that great, angle the tail up more
02:38:297 (4,1) - bad overlap
02:39:561 (1) - any way for you to make this slider more symmetrical?
04:26:078 (1) - i feel like you could do something more 'fun' with this slider since it matches up with the guitar pitch going up and down
04:36:275 (8,9,10,1,3) - bad overlap
04:47:314 (5,1) - ^
04:57:257 (6,8) - ^
05:01:470 (3,1) - blanket?
05:13:521 (4,5,6,7,2) - overlap
05:17:987 (5,6,7,2,3,4) - ^
05:43:774 (1,3) - ^
05:45:290 (1,3) - ^
05:46:302 (5,6,7,8,1,2,3,4) - ^ just go over the diff and remove all the overlaps that you dont need
06:16:302 (1,2,3) - why 1 fast but not 3?

Good luck!
Topic Starter
Lince Cosmico_old

Yahuri wrote:

from queue~

General
-mapping technique looks pretty underdeveloped, notes look kinda thrown all over the place. Try making more geometrical shapes and more recognizable patterns, and create unity within the map by utilizing the spacing between both consecutive objects (DS) and other objects. Maybe thats part of my style
-want to add a custom whistle hitsound? the normal whistle hitsound doesnt match the music. I don't know too much about hitsounding ;w; but im gonna try

Final Boss
00:56:078 (8,3,4) - bad overlap waaa true, fixed
01:02:314 (3,4,5) - ^ i would keep this
01:04:000 (4,5,6,7,8,9,1) - DS changes for what sounds like no reason, why? maybe... fixed
02:10:067 (9,1) - bad overlap, 1 appears to the left of 9 but the slider motion goes right ok. it may be fixed
02:13:268 (5,1) - flow of 5 into 1 not that great, angle the tail up more Before: http://osu.ppy.sh/ss/5381557 - After: http://osu.ppy.sh/ss/5381569. Better? (Tell me ingame if you think its wrong and tell me what to do XD)
02:38:297 (4,1) - bad overlap Fixed
02:39:561 (1) - any way for you to make this slider more symmetrical? eh well i tried im so bad at sliderart
04:26:078 (1) - i feel like you could do something more 'fun' with this slider since it matches up with the guitar pitch going up and down i tried xD
04:36:275 (8,9,10,1,3) - bad overlap done
04:47:314 (5,1) - ^
04:57:257 (6,8) - ^
05:01:470 (3,1) - blanket? wo, done
05:13:521 (4,5,6,7,2) - overlap fixd
05:17:987 (5,6,7,2,3,4) - ^
05:43:774 (1,3) - ^
05:45:290 (1,3) - ^
05:46:302 (5,6,7,8,1,2,3,4) - ^ just go over the diff and remove all the overlaps that you dont need
06:16:302 (1,2,3) - why 1 fast but not 3? True XD (maybe thats bcuz funorange sliderbreak'ed the fc lol)

Good luck! I was waiting for a overlap/flow mod for a long time, thanks :D
Mihaugoku
So you wanted me to recheck the map.
Here's what i think:

[Ayyri's Taiko End]
• It would be nice, if the map followed the drums for the most part, like in 01:58:437 because patterns later in the song look like put randomly. I think about putting k on half-beats (red lines). Imo would fit the song better.
06:16:302 (2619,2620,2621,2622,2623,2624,2625,2626,2627,2628,2629,2630,2631,2632,2633,2634,2635,2636,2637,2638,2639,2640,2641,2642) - WOAH, how did this get here? DELETE IT! place D or K

Really short, and waaaaaaaaay shorter than the 1st part, but seriously.. It's only about inconsistency. And that one part.

I hope this mod helps!
Have a good day! :D
Ayyri

Mihaugoku wrote:

So you wanted me to recheck the map.
Here's what i think:

[Ayyri's Taiko End]
• It would be nice, if the map followed the drums for the most part, like in 01:58:437 because patterns later in the song look like put randomly. I think about putting k on half-beats (red lines). Imo would fit the song better.
06:16:302 (2619,2620,2621,2622,2623,2624,2625,2626,2627,2628,2629,2630,2631,2632,2633,2634,2635,2636,2637,2638,2639,2640,2641,2642) - WOAH, how did this get here? DELETE IT! place D or K

Really short, and waaaaaaaaay shorter than the 1st part, but seriously.. It's only about inconsistency. And that one part.

I hope this mod helps!
Have a good day! :D
maybe if you listened to the song a bit more, you'd realize i was following the melody of the song rather than the drums. because the drums are very repetitive and uninteresting. so the pattern you said to change, should stay. (also your fix wouldn't work to follow the drums either, because that part IS following the drums.)

no change.
Plaudible
NM from my noob queue~ p/5231294#p5231294 sup (^_^)/ Looks well modded but I'll give whatever advice I can~
_________


Final Boss
00:57:764 (1) - Turn distance snap to 0.6x then adjust this slider a bit to the left for better flow. It's a bit far right :)
01:12:004 (1) - Remove NC
01:12:089 (2) - Add NC
01:12:594 (1) - Remove NC
01:12:763 (3) - Add NC
Honestly this whole stream feels a bit lumpy. Play around with the shape here.
01:24:560 (8) - Break this up so you can start a NC on the big white tick
01:27:257 (9) - ^
01:32:820 (2,4,6) - I'd bring these closer together, makes the pattern more fun + easier to play
02:08:719 (1) - Remove NC
02:09:224 (2) - Add NC
02:17:988 (9) - Add NC
02:19:336 (1) - Remove NC
02:19:504 (9) - Add NC
Feels a bit lumpy as well, try playing with shape. Don't be afraid to make sharp turns on downbeats! It doesn't all need to flow.
02:25:067 (5) - Pull this in a bit, it's making a jagged edge on the stream.
02:27:427 (10) - NC
02:44:280 (9) - NC
02:45:628 (1,2,3,4,5,6,7,8) - Stacking then going off into a stream in a one direction stream feels odd, please either make it all straight or curve with stack, like you did at 06:35:347 (1,2,3,4,5,6,7)
02:49:926 (2,3,4,5,6) - Angle this stream better so it's like the one before it. :)
03:01:218 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - Nice job here, pretty stream.
03:02:482 (1) - NC
03:03:493 (1,2) - Blanket
03:22:538 (1,2,3,4,5,6,7,8,9,10) - Ending of this stream is a bit awkward, either straighten 9 or remake curve
04:03:156 (1) to 03:47:988 (1) - Fix your NCs. Start it every 8 notes in a stream, it should land on the white ticks. Some of these you already have as 16s, just split in half :)
04:27:426 (1) - I'd pull this slider out to your inherited point coming up.
04:40:067 (1,2,3) - Not stacked properly, make them all equal distances
04:54:560 (5) - Consider a change here, completely optional. Putting it under 3 makes it hard to read.
05:28:942 (9) - ^
05:52:875 (3) - ^
06:30:965 (3) - ^
05:42:594 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Lumpy, consider changes :(
05:47:313 (1) - Better align this with stream from before so it makes the arc prettier.
06:07:538 (7,8,9,10) - Stack over 06:06:611 (2,3,4), it'll make it look more appealing ^_^
06:08:380 (3,4) - Lower these two to flow onto the next slider more seamlessly
06:09:223 (3) - I'd align this with 1 and 2
06:10:908 (1) - Lower this
06:12:594 (5,6,1) - This curve in the stream feels forced, consider adjustment.
06:14:869 (8) - Raise
06:20:010 (1) - NC
Topic Starter
Lince Cosmico_old

Plaudible wrote:

NM from my noob queue~ p/5231294#p5231294 sup (^_^)/ Looks well modded but I'll give whatever advice I can~
_________


Final Boss
00:57:764 (1) - Turn distance snap to 0.6x then adjust this slider a bit to the left for better flow. It's a bit far right :) It should be better now
01:12:004 (1) - Remove NC ups xD
01:12:089 (2) - Add NC Done
01:12:594 (1) - Remove NC no, thats a triple lol (and there starts a sound)
01:12:763 (3) - Add NC ^
Honestly this whole stream feels a bit lumpy. Play around with the shape here.
01:24:560 (8) - Break this up so you can start a NC on the big white tick There is following a long sound (01:24:560 (8,9) - too)
01:27:257 (9) - ^
01:32:820 (2,4,6) - I'd bring these closer together, makes the pattern more fun + easier to play I think the distance between that circles is the fun part xD
02:08:719 (1) - Remove NC no lol
02:09:224 (2) - Add NC ok (yes, 1-1 combo)
02:17:988 (9) - Add NC I think NC is here 02:17:820 (7) - .. also (i used blue because i realized it thanks to you xD)
02:19:336 (1) - Remove NC There starts a high volume drums, i think NC is needed
02:19:504 (9) - Add NC no bcuz that^
Feels a bit lumpy as well, try playing with shape. Don't be afraid to make sharp turns on downbeats! It doesn't all need to flow. ok
02:25:067 (5) - Pull this in a bit, it's making a jagged edge on the stream. done
02:27:427 (10) - NC Done
02:44:280 (9) - NC 02:44:111 (1) - I think NC iis here (same than the other blue lol)
02:45:628 (1,2,3,4,5,6,7,8) - Stacking then going off into a stream in a one direction stream feels odd, please either make it all straight or curve with stack, like you did at 06:35:347 (1,2,3,4,5,6,7) Good idea! Done :D
02:49:926 (2,3,4,5,6) - Angle this stream better so it's like the one before it. :) D-done?
03:01:218 (2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - Nice job here, pretty stream. Thanks, now i realized that NC seems weird (at 03:01:471 (5) - )
03:02:482 (1) - NC ups xD done
03:03:493 (1,2) - Blanket I tried XD
03:22:538 (1,2,3,4,5,6,7,8,9,10) - Ending of this stream is a bit awkward, either straighten 9 or remake curve True lol, fixed
04:03:156 (1) to 03:47:988 (1) - Fix your NCs. Start it every 8 notes in a stream, it should land on the white ticks. Some of these you already have as 16s, just split in half :) I split'ed these 04:03:156 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - like u see (it fit pretty well with the music)
04:27:426 (1) - I'd pull this slider out to your inherited point coming up. Fixed (idk why it finished there lol)
04:40:067 (1,2,3) - Not stacked properly, make them all equal distances Done
04:54:560 (5) - Consider a change here, completely optional. Putting it under 3 makes it hard to read. Before the remap, it had a lot of these then it make it unreadable at all if i repeat it a lot, i just keep'ed these
05:28:942 (9) - ^
05:52:875 (3) - ^
06:30:965 (3) - ^
05:42:594 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Lumpy, consider changes :( wtf have i done LOL (Fixed)
05:47:313 (1) - Better align this with stream from before so it makes the arc prettier. done?
06:07:538 (7,8,9,10) - Stack over 06:06:611 (2,3,4), it'll make it look more appealing ^_^ meh im going to keep it
06:08:380 (3,4) - Lower these two to flow onto the next slider more seamlessly done
06:09:223 (3) - I'd align this with 1 and 2 ok
06:10:908 (1) - Lower this ok
06:12:594 (5,6,1) - This curve in the stream feels forced, consider adjustment. done
06:14:869 (8) - Raise done
06:20:010 (1) - NC I don't think a NC is needed there, i just going to up the volume with green lines lol
Thanks :D Pretty cool mod lol
brdzxh
from my queue~

Final Boss
Going to be a quickie, but I hope its alright.

00:56:752 (3,4) - looks kinda awkward in editor
01:07:032 (1) - remove a grey anchor point in the first part so its like this
01:12:594 (1) - remove NC
01:12:763 (3) - NC
01:52:707 (1) - remove NC
01:55:236 (1,1) - increase spacing between these two, so one can separate the single and stream while playing; also 01:55:236 (1) - remove nc
01:55:994 (2,3) - move a bit to the left, so they are not hidden under the slider?
02:06:358 (1) - remove nc
02:06:865 (3) - NC
02:07:707 (1) - remove NC
02:36:696 (5) - the stream should at here imo
02:39:560 (1) - fix the anchor points
03:01:386 (4,5,1) - a bit inconsistent spacing here
03:03:493 (1) - this feels kinda awkward, because of how the stream is ending
03:28:775 (1,2,3) - should be singles imo, but feel free to ignore
03:32:650 (2) - remove an anchor point, add a red one if needed
03:35:263 (6,7) - 1x spacing between these; rest of stream is 0,9x~

You might need to recheck the streams for inconsistent spacing

I think thats it for my mod! Cool map, gl with rank :)
Topic Starter
Lince Cosmico_old

brdzxh wrote:

from my queue~

Final Boss
Going to be a quickie, but I hope its alright.

00:56:752 (3,4) - looks kinda awkward in editor but it seems good on gameplay xD
01:07:032 (1) - remove a grey anchor point in the first part so its like this Done
01:12:594 (1) - remove NC there starts a new sound (hear carefully on 25/50% playback rate lol)
01:12:763 (3) - NC nope
01:52:707 (1) - remove NC same than before
01:55:236 (1,1) - increase spacing between these two, so one can separate the single and stream while playing not for now, i did it on purpose ; also 01:55:236 (1) - remove nc done
01:55:994 (2,3) - move a bit to the left, so they are not hidden under the slider? done
02:06:358 (1) - remove nc why?
02:06:865 (3) - NC This is the continuing sound of the circle 1 lol
02:07:707 (1) - remove NC there starts a sound
02:36:696 (5) - the stream should at here imo I followed the guitar ? on the BG
02:39:560 (1) - fix the anchor points wa.. fixed XD
03:01:386 (4,5,1) - a bit inconsistent spacing here yeah, my bad xD fixed
03:03:493 (1) - this feels kinda awkward, because of how the stream is ending S:
03:28:775 (1,2,3) - should be singles imo, but feel free to ignore idk, it seems good to me..also i used the same here 03:42:257 (1,2,3,4) -
03:32:650 (2) - remove an anchor point, add a red one if needed fixed
03:35:263 (6,7) - 1x spacing between these; rest of stream is 0,9x~ wa im pretty sure i used 0.9x on all of the stream (also if you're talking about do a 1x spacing there, the answer is no :v) )

You might need to recheck the streams for inconsistent spacing kk

I think thats it for my mod! Cool map, gl with rank :) Thanks :D
HappyRocket88
Ohayo! Desde mi queue. Continuando lo que estaba modeando por Mensaje Privado >w<

02:40:909 - Agrega una línea roja aquí con el mismo BPM para mejorar la experiencia del timing ya que el metrónomo se resetea e esta parte.
05:00:796 - Haz lo mismo aquí.

  1. 01:54:561 (2,3) - Ctrl + G para enfatizar la guitarra mejor así como lo venías haciendo antes.
  2. 01:55:236 (5,1) - Esta transición es confusa porque el Approach Rate va demasiado rápido, por lo tanto, los jugadores tenderán a agarrar el ritmo equivocado ya que hay una pausa aquí 01:55:319 - . ¿Qué tal si ubicamos este patrón 01:55:404 (1,2,3,4) - más lejitos para evitar este overlap?
  3. 01:57:005 (11) - Overmapped. x.x Considera elminar las notas de las siguientes partes también.
    Ábreme
    1. 02:10:319 (10) -
    2. 02:11:668 (8) -
  4. 02:08:045 (1) - Quita el NC de aquí para guardar consistencia en la manera como enfatizas los instrumentos aquí.
  5. 02:14:280 (5) - Remueve una repetición y coloca una nota aquí 02:14:617 - para permitir a los jugadores identificar los strong beats aquí. Juega un poco raro tenerlo como el final de ese slider.
  6. 02:21:358 (5) - Dejar este slider sin hitsounds se siente un poco vacío, sabiendo que aquí los instrumentos tienen un enfoque fuerte en la canción. ¿Qué tal si le agregas un finish y con sample-set soft para subrayas mejor la batería?
  7. 02:33:494 (7) - New Comboo aquí. >w</
  8. 03:27:594 (5,6) - Esta dobleta encajaría mejor si la poner aquí 03:27:510 -
  9. 03:36:864 (1,2,3,4,5,6) - Siento que esta sección la podrías hacer mejor como la hiciste aquí 03:42:257 (1,2,3,4) - para darle más variedad al patrón y evaidr los mini-jumps innecesarios. Considera hacer lo mismo en el otro patrón que es similar.
  10. 06:20:010 (6) - NC (el patrón de jumo que hiciste aquí es perfecto y fluye génial! Buen trabajo!)
Creo que eso es todo. Te deseo mejor de los éxitos con tu mapa. \:3/
Topic Starter
Lince Cosmico_old

HappyRocket88 wrote:

Ohayo! Desde mi queue. Continuando lo que estaba modeando por Mensaje Privado >w< crei que no me ibas a aceptar , se te agradece mucho :D

02:40:909 - Agrega una línea roja aquí con el mismo BPM para mejorar la experiencia del timing ya que el metrónomo se resetea e esta parte.
05:00:796 - Haz lo mismo aquí. Listo ambas

  1. 01:54:561 (2,3) - Ctrl + G para enfatizar la guitarra mejor así como lo venías haciendo antes. okkk
  2. 01:55:236 (5,1) - Esta transición es confusa porque el Approach Rate va demasiado rápido, por lo tanto, los jugadores tenderán a agarrar el ritmo equivocado ya que hay una pausa aquí 01:55:319 - . ¿Qué tal si ubicamos este patrón 01:55:404 (1,2,3,4) - más lejitos para evitar este overlap? Listo :p
  3. 01:57:005 (11) - Overmapped. x.x Considera elminar las notas de las siguientes partes también. Esta bien
    Ábreme
    1. 02:10:319 (10) - Yo logro escuchar un sonido xd, a parte de que prefiero mantenerlo asi para mantener la consistencia de Tap + Triple
    2. 02:11:668 (8) - lo mismo
  4. 02:08:045 (1) - Quita el NC de aquí para guardar consistencia en la manera como enfatizas los instrumentos aquí. Ok :D
  5. 02:14:280 (5) - Remueve una repetición y coloca una nota aquí 02:14:617 - para permitir a los jugadores identificar los strong beats aquí. Juega un poco raro tenerlo como el final de ese slider. Ok, igual creo que lo puse un poco lejos (intente hacer un overlap con el stream que le seguia)
  6. 02:21:358 (5) - Dejar este slider sin hitsounds se siente un poco vacío, sabiendo que aquí los instrumentos tienen un enfoque fuerte en la canción. ¿Qué tal si le agregas un finish y con sample-set soft para subrayas mejor la batería? http://osu.ppy.sh/ss/5399449 sin hitsounds? o.o (esto estaba, lo que pudo haber pasado es que cuando estaba haciendo los hitsounds hoy a la tarde no subi el map hitsoundeado, pero bueno ahi esta)
  7. 02:33:494 (7) - New Comboo aquí. >w</ jaja es verdad, ahi lo puse
  8. 03:27:594 (5,6) - Esta dobleta encajaría mejor si la poner aquí 03:27:510 - Done
  9. 03:36:864 (1,2,3,4,5,6) - Siento que esta sección la podrías hacer mejor como la hiciste aquí 03:42:257 (1,2,3,4) - para darle más variedad al patrón y evaidr los mini-jumps innecesarios. Considera hacer lo mismo en el otro patrón que es similar. Ok, en realidad eso era mas una prueba de ritmo a mi mismo xD solo que lo deje asi, ahora los cambio.
  10. 06:20:010 (6) - NC (el patrón de jump que hiciste aquí es perfecto y fluye genial! Buen trabajo!) Solo esta aumentando el volumen del mismo instrumento, no creo que sea necesario (a parte de que si meto un NC ahí sería dificil seguir los followpoints o.o) , El patrón me lo recomendó un amigo wow creí que lo había hecho bastante mal, gracias
Creo que eso es todo. Te deseo mejor de los éxitos con tu mapa. \:3/ Muchisimas gracias :D
tutuhara
Lully
Froм мy мoddιɴɢ qυeυe.



that one diff
01:02:483 (5,6) - the sliders here just.. randomly popped up lol. at least dun make them so straight. something like this should be better http://puu.sh/pvbk3.jpg ( yes i overlapped 4 with 6)
01:08:045 (5) - AND AI MOD DIDN'T SAYS THATS OFFSCREEN? OKAY. THEN. NOT... pls make it higher.
01:19:168 (1) - dat random whistle
01:32:651 (1,2,3,4,5,6) - make this more creatiivvvveeeee
01:33:663 (7,1) - blanket error.
01:35:011 (5) - ^
01:49:505 (5,6) - remove whistle
01:49:673 (6) - add whistle at end
01:50:011 (7,8) - add whistle
01:55:236 (5) - ^
01:55:404 (1) - ^
01:55:573 (3) - ^
02:02:314 (8) - remove whistle. it never came back + dun make it so square..ry. .w.
02:08:045 (5,6,7,8) - finish overload just here 02:08:045 (5) - and there 02:08:382 (7) -
02:12:595 (2) - remove if you want
02:13:268 (5) - s l i d e r a r t s should be something similar like this http://puu.sh/pvbR4.jpg
02:18:326 (7) - random whistle.
02:19:336 (1,2,3,4,5,6,7) - every 2nd of dem should have clap

ᴛʜᴀᴛ ᴀʀᴇ ᴊᴜsᴛ ᴛʜᴇ sᴀᴍᴇ ᴛʜɪɴɢs ᴏᴠᴇʀ ᴀɴᴅ ᴏᴠᴇʀ ᴀɢᴀɪɴ. ᴀɴᴅ ɪ sᴀɪᴅ ɪ ᴅᴜɴ ᴡᴀɴᴛ ᴛᴏ ᴍᴏᴅ sᴜᴄʜ sᴛʀᴇᴀᴍʏ sᴛʀᴇᴀᴍ ᴍᴀᴘs.
ɢl
Topic Starter
Lince Cosmico_old

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.



that one diff
01:02:483 (5,6) - the sliders here just.. randomly popped up lol. at least dun make them so straight. something like this should be better http://puu.sh/pvbk3.jpg ( yes i overlapped 4 with 6) Done :o
01:08:045 (5) - AND AI MOD DIDN'T SAYS THATS OFFSCREEN? OKAY. THEN. NOT... pls make it higher. nope :v) Its nearly offscreen.. but NO XD
01:19:168 (1) - dat random whistle whistle? there is only a finish. -now i see, seems like a bug LOL , fixed
01:32:651 (1,2,3,4,5,6) - make this more creatiivvvveeeee ñe, it seems good to me o.o
01:33:663 (7,1) - blanket error. i can't see it: http://osu.ppy.sh/ss/5405559 ._.
01:35:011 (5) - ^ fixed
01:49:505 (5,6) - remove whistle done
01:49:673 (6) - add whistle at end ofc xD
01:50:011 (7,8) - add whistle hmm ok
01:55:236 (5) - ^ ^
01:55:404 (1) - ^^
01:55:573 (3) - ^ nope
02:02:314 (8) - remove whistle. it never came back + dun make it so square..ry. .w. only change: whistle removed
02:08:045 (5,6,7,8) - finish overload just here 02:08:045 (5) - and there 02:08:382 (7) - no xD why
02:12:595 (2) - remove if you want o.o i have no reason to do that xD
02:13:268 (5) - s l i d e r a r t s should be something similar like this http://puu.sh/pvbR4.jpg LOL I KEEPED THAT... my bad, fixed xD
02:18:326 (7) - random whistle. ups, fixed
02:19:336 (1,2,3,4,5,6,7) - every 2nd of dem should have clap no lol, its on purpose XD

ᴛʜᴀᴛ ᴀʀᴇ ᴊᴜsᴛ ᴛʜᴇ sᴀᴍᴇ ᴛʜɪɴɢs ᴏᴠᴇʀ ᴀɴᴅ ᴏᴠᴇʀ ᴀɢᴀɪɴ. ᴀɴᴅ ɪ sᴀɪᴅ ɪ ᴅᴜɴ ᴡᴀɴᴛ ᴛᴏ ᴍᴏᴅ sᴜᴄʜ sᴛʀᴇᴀᴍʏ sᴛʀᴇᴀᴍ ᴍᴀᴘs. rofl
ɢl Ty for mod :D
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