let's start
Probably I can make some changing if you give me a good alternative
Thank you for the mod!Natsu wrote:
Hi
mod:I need to see your reply first, right now I don't feel comfortable to #2, but lets see your reasoning first
- Gray combo colors are so hard to notice with the storyboard, this will cause readability issues, hope you can think in a better solution. okay probably it's true, I made their slightly darker
- 00:16:075 (2,1) - nazi not a big fan of the overlap (talking about 00:16:075 (2) - tail with 00:16:761 (1) - body, coul you rotate 2 a bit so this don't happen? well
- 00:16:761 (1) - Its readable, but improving the shape is better I think , just try to make the overlaped part like this:
okay- 00:44:189 (1,1,1,1) - realy you don't need to NC all the objects, just NC the first one, that's enough to make it readable, the part is so calm that almost no one will confuse them with 1/2s (if that is the reason for them to exist), same goes for 00:46:932 (1,1,1,1) - okay, probably I got carried away a bit, nc spam is really not needed
- 00:48:989 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - can you explain me what's the logic for the jumps and antijumps here? because I hear the same music going at every 1 and 2, so why are they mapped in a different way? variations are fine, but when you have 00:50:361 (1,2) - 0,50 spacing to 00:52:075 (2,1) - 3,45 with basically the same music, something must be wrong IMO Logic of jumps is that I put more spacing between notes before new sections where music getting some changes. It's feels intuitively.
Anyway, 00:52:075 (2,1) - looked really large, so I made a less spacing between- 00:59:275 (1,2) - really nazi, stack them better but they stacked
- 01:04:761 (1,2,3) - rhythm was really consistent at all this section, why you break the consistency here? just do the same rhythm as the previous parts well, changed 1 and 2 to rhythm as before. Kept (3) cuz I think it is feels good before a new music part
- 01:08:189 hitsounding slider ticks like this are really discouraged, since why you would hitsound beats that you are ignoring?, anyways I strongly recommend you to reduce the volume of every slider tick by 10% (where you used your custom tick sound ofc), since you need to differentiate them of the actually hitobjects (circle, slider head /tails etc.), anyways I really disagree with your rhythm here, using a circle and 1/2 slider will fit better the music and vocals, could you also explain me why are you ignoring the sound at 01:08:189 - Because vocal has been started at red tick and ended ibid. So I think vocal at this place is really strong and should be mapped right. volume was changed
- 01:10:589 (1) - remove NC you don't need it, grouping 01:10:246 (1,2,3,1,2,3) - in a single combo is better, you avoid an unnecessary HP boost and also the pattern will looks better. y
- 01:12:132 (3,4,5) - 01:12:646 (7,8) - 01:13:504 (3,4,5) - 01:13:846 (6,7,8,9) - really chaotic spacing, I guess you can archive what you want to do here in a prettier and more consistent way, for example 01:12:132 (3,4,5) - why 5 have more spacing despiste 3 and 4 being louder in the song? 01:13:504 (3,4,5) - 01:12:132 (3,4,5) - 01:14:018 (7,8,9) - you could make them use the same spacing also, doing this gimmick things and not being consistent with them isn't that nice. changed on 01:12:132 (3,4,5) - and 01:13:504 (3,4,5) - to normal spacing cuz they really haven't a some big changes. But I want keep that style for 01:12:646 (7,8) - and 01:14:018 (7,8,9) - cuz instumentals has got some changes, Will agree that for instance 01:12:646 (7) - has different sound unlike 01:12:731 (8,9,10) - ?
- 01:14:361 (1,1,1,1,1,1,1) - again I don't think the combo spam is needed, they are all separate the same with the same beatsnap, if they were a weird snap I'd understand, but they are a simple 1/1 rhythm, so I think they just create unnecessary HP boost. yes
- 01:54:818 (3) - can you ctrl g this? will be more intuitive for play ofcource
- 02:05:446 (1) - 02:39:046 (1) - 02:41:446 (1) - same as 01:10:589 (1) agreed with first, but don't with second cuz this section is really hard and need a some hp boost. dont agree with 3 too since they section has a different characters and should be emphasized with nc
- 02:50:017 (3) - shouldn't the nc be on 02:50:017 (3) - instead of 02:49:846 (1) - ? yes
- 02:51:046 (1,2,3,4) - this a similar pattern that the one people consider uncomfortable to play and easy to break , could you do something else? changed, hope it's fine now
- 03:03:732 (1) - 03:08:532 (1) - 03:16:761 (1) - don't need to NC those objects . don't agrre with 1st cuz I used nc here like at 02:58:246 (1) - , I think these wubs should be emphasized with nc
- 03:23:275 (1,2) - 03:41:104 (1,2) - could you unstack this? stacking from strong beat to a weak beat, don't play that nice, is the same logic at why the triplets start at red tick to emphasise the strong sound at white, same logic apply to the stacks alright
- 03:50:017 (5) - add a NC to follow your pattern? also fit the vocals really nice, if you do also NC 04:11:960 (5) - added
- 03:50:361 (1,2) - spacing is a bit exagerate tbh, could you reduce it? This spacing is fine, potential of the song is really hard here, so I think this spacing has mapped this place cool
- 02:50:446 (2,4) - I agree with strategas, that's overmapped, you can doubt about 2, but 4 definitely is. I can't feel this. Anyway it's doesn't noticeably in-game
Probably I can make some changing if you give me a good alternative