Hi
mod:
mod:
- Gray combo colors are so hard to notice with the storyboard, this will cause readability issues, hope you can think in a better solution.
- 00:16:075 (2,1) - nazi not a big fan of the overlap (talking about 00:16:075 (2) - tail with 00:16:761 (1) - body, coul you rotate 2 a bit so this don't happen?
- 00:16:761 (1) - Its readable, but improving the shape is better I think , just try to make the overlaped part like this:
- 00:44:189 (1,1,1,1) - realy you don't need to NC all the objects, just NC the first one, that's enough to make it readable, the part is so calm that almost no one will confuse them with 1/2s (if that is the reason for them to exist), same goes for 00:46:932 (1,1,1,1) -
- 00:48:989 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - can you explain me what's the logic for the jumps and antijumps here? because I hear the same music going at every 1 and 2, so why are they mapped in a different way? variations are fine, but when you have 00:50:361 (1,2) - 0,50 spacing to 00:52:075 (2,1) - 3,45 with basically the same music, something must be wrong IMO
- 00:59:275 (1,2) - really nazi, stack them better
- 01:04:761 (1,2,3) - rhythm was really consistent at all this section, why you break the consistency here? just do the same rhythm as the previous parts
- 01:08:189 hitsounding slider ticks like this are really discouraged, since why you would hitsound beats that you are ignoring?, anyways I strongly recommend you to reduce the volume of every slider tick by 10% (where you used your custom tick sound ofc), since you need to differentiate them of the actually hitobjects (circle, slider head /tails etc.), anyways I really disagree with your rhythm here, using a circle and 1/2 slider will fit better the music and vocals, could you also explain me why are you ignoring the sound at 01:08:189 -
- 01:10:589 (1) - remove NC you don't need it, grouping 01:10:246 (1,2,3,1,2,3) - in a single combo is better, you avoid an unnecessary HP boost and also the pattern will looks better.
- 01:12:132 (3,4,5) - 01:12:646 (7,8) - 01:13:504 (3,4,5) - 01:13:846 (6,7,8,9) - really chaotic spacing, I guess you can archive what you want to do here in a prettier and more consistent way, for example 01:12:132 (3,4,5) - why 5 have more spacing despiste 3 and 4 being louder in the song? 01:13:504 (3,4,5) - 01:12:132 (3,4,5) - 01:14:018 (7,8,9) - you could make them use the same spacing also, doing this gimmick things and not being consistent with them isn't that nice.
- 01:14:361 (1,1,1,1,1,1,1) - again I don't think the combo spam is needed, they are all separate the same with the same beatsnap, if they were a weird snap I'd understand, but they are a simple 1/1 rhythm, so I think they just create unnecessary HP boost.
- 01:54:818 (3) - can you ctrl g this? will be more intuitive for play
- 02:05:446 (1) - 02:39:046 (1) - 02:41:446 (1) - same as 01:10:589 (1)
- 02:50:017 (3) - shouldn't the nc be on 02:50:017 (3) - instead of 02:49:846 (1) - ?
- 02:51:046 (1,2,3,4) - this a similar pattern that the one people consider uncomfortable to play and easy to break , could you do something else?
- 03:03:732 (1) - 03:08:532 (1) - 03:16:761 (1) - don't need to NC those objects .
- 03:23:275 (1,2) - 03:41:104 (1,2) - could you unstack this? stacking from strong beat to a weak beat, don't play that nice, is the same logic at why the triplets start at red tick to emphasise the strong sound at white, same logic apply to the stacks
- 03:50:017 (5) - add a NC to follow your pattern? also fit the vocals really nice, if you do also NC 04:11:960 (5) -
- 03:50:361 (1,2) - spacing is a bit exagerate tbh, could you reduce it?
- 02:50:446 (2,4) - I agree with strategas, that's overmapped, you can doubt about 2, but 4 definitely is.