thanks for modding!Maakkeli wrote:
random me mods random random
demarcation
I. can you explain me how this diffname relates to the song => http://en.touhouwiki.net/wiki/Rumia#Spell_Cards
II. OD9 seems really over the top for this like I use OD9 in my maps (cause 6 stars and notelock heavens) but in this kind map it seems really over the top. OD8.5 or something would seem more fitting explained bfore and od=ar is pretty neat :v
III. HP6 or 7 cause the current HP is too forgiving willl consider it, I need some realistic hr testplays first but 5 is def too low, agreed
IV. 00:06:928 (1,2,3,4) - You didn't stack these previously so imo it's a bit inconsistent. Also it seems pretty random to stack these since the sounds are not the same they are overlapped, also you might see that this repating pattern are two different ones: 00:00:528 (1,2,3,4,5,6,7) - and 00:06:928 (1,2,3,4,5,6,7) - sound way different => differently spaced and this repeats for the whole slow part
V. 00:14:528 (1) - This will make this slider more beautiful doesnt fit straight movement from 00:14:128 (5,6,7) -
VI. 00:39:728 (3) - I think that this should be in 1/6. I know you're going to not apply this since this would make you remap A LOT but idk if you are able to get this ranked like this. Correct snapping is something us mappers are forced to do if we want to represent the song correctly and want it ranked. But there is something for you to think over. pretty sure those are 1/8 and this is the "correct" rhythm http://i.imgur.com/80lAUdk.jpg but I'm mappping 1/4 over it (which is nothing less than plain undermapping as it still covers half of the sounds) to follow synth and make it nicer to play and yes, there are tons of undermapped 1/8, such as 00:41:328 (4,5) - but it follow the song fine, this isn't mania xd
VII. 01:04:528 (8,9,10,11) - This is really unexpected. Also right now it gives every note in that stream the emphasis of a kick when there is only two kicks (8 & 10) in that stream. I think the basic "you are not HanzeR" style gimmick would work better here and emphasize nicely those two kicks. this plays better and tbh I don't care about the kicks here since those are 4 really strong synth sounds I want to emphasize equally
VIII. 01:04:928 (1) - This beginning is kinda inconsistent with the coming stream spam. Like the 1/4 spam is pretty obvious here too it's supposed to lead into the part nicely, just starting to fill everything with 1/4 here already feels too much
IX. 01:10:528 (1) - It would make more sense for this to be two circles since you're emphasizing the vocals with these kicksliders right?
X. 01:15:728 (5) - ^
XI. 01:18:328 (7) - Imo it would make more sense here to emphasize the vocals with these kickslider since now you're putting huge emphasis on that red tick with that kicslider. Also the kicks and snares would get better emphasis too then. This applies to all of these
you got it wrong then, vocals are emphasized by jumps, which are realized by kicksliders since I really dont like streamjumps here and putting a 1/4 gap would suck
XII. 01:28:128 (1) - You've always emphasized these kicks with that turn (idk what to call it) in the stream so why not here? good catch, remade 01:28:128 (1,2,3,4,5,6) -
XIII. 01:30:128 (1) - This NC is pretty useless. And it's inconsistent it's consisten with putting nc on spacing changes in streams :v
XIV. 01:44:128 (6) - I'm kinda sad that you decided not to map the 1/6 that's after this slider. *1/4 and there are lots of ignored 1/4 anyways, I prefer to fully focus on vocals for this
XV. 01:46:928 (2) - Where is the triple? vocals, also goes for all other triple sugestions I don't reply (also maybe some synth)
XVI. 01:55:328 (5,6) - Right now you're not really giving any kind of emphasis for these two and they just seem like every other thing you would play in this map they bioth have the 1.8x spacing that is used here for the "important sound"
XVII. 01:56:528 (2) - Triple
XVIII. 01:59:728 (2) - ^
XIX. 02:01:728 (5,6,7) - This triple is pretty inconsistent since you never did this before there are similar ones like 01:53:728 (6,7,8) - also mapping all 1/4 as stated above would just make this a really stupid map
XX. 02:07:528 (2) - I think you could give this more spacing. yes, true. more spacing for this and the other 2 times it happensAlso I don't really agree with the NC spam in that part nc are for the 3/4 gaps and really help reading the rhythm imo
XXI. 02:32:128 (1) - I don't think that this sudden twist in the stream really fits since there is nothing to emphasize like that in the song it'S cute, also makes it a bit more intense which helps with the buildup
XXII. 02:50:928 (2) - triple yo
XXIII. 02:59:328 (5,6) - Here the same thing I pointed out earlier
XXIV. 03:00:528 (2) - Triple
XXV. 03:03:728 (2) - ^
XXVI. 03:12:928 (1) - Why this long slider here? for transitioning into held synth, which the part is mapped to
XXVII. 03:20:128 (1) - I already pointed out a slider like this so you prolly know what to do
XXVIII. 03:50:728 (1) - You know that the 1/8 extends to that white tick yes but vocals > this
XXIX. 03:54:928 (2) - Man idk why I'm pointing out every sinlg one of these triples you can find the rest yourself
XXX. 04:07:328 (1) - I don't really like how this 1/2 slider is this sharp it's to continue the visual from 8-9 http://i.imgur.com/vxFPkkT.jpg
XXXI. 04:54:928 (8,9,10,11) - Do the HanzeR gimmick thing. Fits better imo
Yo do you mind if I steal this MP3, since I kinda want to map something different from my usual stuff
Good luck with this
not replied stuff is all "same as already said", lol
undermapping to follow vocals/synths and for the sake of playability is something very normal and mapping some of the 1/8 as 1/4 is perfectly fine as there are sounds on all 1/4 ticks, it's the same as mapping 1/2 over a 1/4 drumroll on easier diffs
if I mapped all the 1/4 the map would pretty much turn into a giant deathstream with two slow parts