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Nanamori-chu*Goraku-bu - Yuru Yurinrinrinrinrin

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Janpai
You requested a NM on my modding queue but I can't really find something worthy to point out, just this one on easy
00:04:736 (1,2) - Swap these two rhythms? because the tail of 00:05:061 (2) - has a strong beat and I prefer it must be clickable
no kd, have a star nice map goodluck :)
Topic Starter
lolia

Maakkeli wrote:

hi!!!!!!!

sumer vacatioooonn
  1. 00:09:601 (1) - why not move this up like this so it kindla blankets (1)? Or just rotate it. But I don't want blanket in this pattern ww
  2. 00:13:817 (1,4) - there are a lot of places like this where you could've used a blanket but you didn't. But this is 100% your choice tbh For 00:13:817 (1,2) - this shape
  3. 00:27:277 (3) - turn this into 2 circles cause there is a kick at the sliderend and because you did two circles at 00:32:466 (3,4) - . So for consistency's sake 00:32:628 (4,5) - These circles are for vocal :3
  4. just btw i wanted to mention that i love you for silencing sliderends xP
  5. 00:43:331 (3) - even though the slider kinda fits the song I still think that the red tick should be clickable because of the snares But I really want to use fast slider for song =w=
  6. 00:46:250 (1,3) - tbh this overlap looked kinda awkward. How about an overlap like this ? lol, just this is my taste. I like this overlap!
  7. 01:10:088 (3) - why is there a clap on this when there is no snare sound in the song? Here is clapping sound like 01:09:926 (2) - here
looks very nice i'm surprised i was able to point out this much lol

insaaane
  1. 00:47:547 (1) - tbh here i would make the sliderend clickable cause of the "bling" sound. Idk what that sound is called it's "bling" now lol, I want to keep current rhythm for now. (I didn't use any 3/4 slider + 1/4 circle except for really special and strong beat like 01:09:601 - here)
  2. 00:52:736 (1,2,3,4) - wow rythm consistency with 00:47:547 (1) - part :pp
  3. 01:10:088 (3) - why does this have a clap when there is no snare sound in the song? Cuz there's clapping sound
  4. 01:11:385 (4) - same here Same as above
  5. 01:14:142 (1,2,3,4) - i don't really like how you stacked all these when like only 2 of them are the same sounds But I like it ;w;
that's about it

lightooo insanoooo
  1. 00:11:223 (1) - liek stacking this under (5) is kinda ehh since this is a powerful sound and (5) really isn't. So yea pls give this bigger spacing. This happens quite a lot I just stacked followed whistle
  2. 00:26:790 (1,2) - this is kinda like that one overlap i pointed out in extra. So yea i would recommend doing the same thing here I like this overlap =3=
  3. 00:29:385 (1,2) - this too Same as above
  4. 00:36:520 (3) - rythm consistency pls Already same rhythm as 00:35:872 (1) - here. If you mean 00:35:223 (3,4) - here, I don't feel they are same part.
  5. 01:10:088 (2) - i think i have pointed out this snare thing enough now Yes, but I really want to follow background clapping sounds :p
hard
  1. 00:01:817 (2,2) - tbh imo you could've given these a small spacing to emphasize the snare Want to keep for now. I already used small ds in Light Insane.
  2. 00:26:466 (4) - the snare demands spacing for this, the vocals demand spacing for this I don't want many jumps in this diff.
  3. 00:36:520 (3) - rythm consistency thing Same as Light Insane
  4. 00:52:736 (1,2,3,4) - rythm consistency with 00:47:547 (1,2,3,4) - pls This rhythm is for vocal
  5. the snare thing applies here as well Still want to keep it @3@
nrml
  1. 00:42:358 (4) - this kinda indicates that (3) and (4) are the same thing (which they are not), so changin (4) to a 1/2 slider and a circle would fit better here imo. And also NC on that too Maybe need more opinion about this. For now, I want to keep for 00:43:007 (5) - this rhythm
only that part confused me so

good set my mod kinda repeats with same stuff over diffs but whatevs xD

Doyak wrote:

짧은 노멀 모딩

[General]
* 배경에 흰색이 많은데 콤보 컬러 색이 너무 밝은 계열이라 좀 흐릿해보여요. 살짝 어둡게 해주시는 게 어떨지? 배경은 아직 완전 확정이 아니라서 좋은거 구해지면 다시 생각해보겠습니다
* 엑스트라 난이도 참신한 거 하나 생각해보시면 좋을 것 같습니다. Setz 맵셋과는 다르게 유니크하도록? 음.. 난이도 이름 말씀하시는거면 일단 저도 생각중인데.. 아직은 딱히 떠오르는게 없네요 ㅁㄴㅇㄹ
* https://osu.ppy.sh/forum/p/4983245 참고하셔서 오프셋을 -3047 로 놓고 00:09:925 - 00:22:898 - 에서 다시 재조정하는 방안도 생각해보세요. 별 건 아니고, 나잇코어를 썼을 때 심벌 소리가 제일 적절한 곳에 나게 하는 방법입니다. (사실 개인적으로 전 이게 규칙화되었으면 하는 바람입니다.) 개인적으로 매핑하는데 다른모드를 신경쓰진 않아서.. 큰 문제만 없으면 이대로 두고 싶어요

[Hard]
* 01:10:736 - 01:21:115 - 의 높은 보컬이 강조되지 못하고 있는 게 개인적으론 매우 아쉽습니다. 동시에 01:10:574 - 의 클랩도 살리기 위해 제가 생각하는 방법 하나는 http://puu.sh/oBjKW/4fd0e92051.jpg 이렇게 하는 건데 마음에 드시면 써보세요. 음.. 그거도 저에겐 살짝 안맞는거같은데 일단 여기는 지적 좀 더 오면 그냥 서클로 다 바꾸던가 아니면 다른 리듬을 생각해보겠습니다.
잡을 게 없네요.

[Insane]
* 01:31:655 (1) - 유독 여기만 3/4 슬라를 쓴 이유가 있나요? 01:30:358 (1,3) - 여기는 보컬이 1/2에 끝나는 느낌이 강한데 01:31:655 (1) - 여기는 1/2에서 확실히 끝난다는 느낌보단 흘려보내는 느낌이라 3/4를 썼습니다.

으 잡을 거 없습니다. sp 모으기용 모딩을 부르셨군요.

굿럭~

Janpai wrote:

You requested a NM on my modding queue but I can't really find something worthy to point out, just this one on easy
00:04:736 (1,2) - Swap these two rhythms? because the tail of 00:05:061 (2) - has a strong beat and I prefer it must be clickable
no kd, have a star nice map goodluck :) 00:05:061 - This "Chu" is more strong to me, so I used this rhythm
Thanks for moddings!
Cellina
hello

여름방학

  1. 00:05:709 (3,1) - 좀 헷갈릴거 같은데, (1)을 좀만 더 가깝게 두시는건 어떤가요?
  2. 01:03:115 (9) - 오버랩 안되게 좀만 왼쪽으로 옮기면 이쁠거같아요
  3. 01:12:682 (2) - ^
  4. 01:31:655 (1,2) - 아무리 들어도 01:30:358 (1,2,3,4) - 여기랑 다른 소리가 없는데 왜 저기만 3/4 슬라에 2/4 슬라죠...
잡을게 없음 굳굳
Topic Starter
lolia

Cellina wrote:

hello

여름방학

  1. 00:05:709 (3,1) - 좀 헷갈릴거 같은데, (1)을 좀만 더 가깝게 두시는건 어떤가요? 텟플 받을땐 문제없어보이던데.. 앞의 DS와 비슷하기도 하고 괜찮을꺼같아요. 후에 지적 더 들어온다면 앞이랑 같이 바꿔보겠습니다.
  2. 01:03:115 (9) - 오버랩 안되게 좀만 왼쪽으로 옮기면 이쁠거같아요
  3. 01:12:682 (2) - ^
    // 이런 오버랩은 플레이할 때 거슬린다고 느낀적이 없어서 이대로 두고싶습니다.
잡을게 없음 굳굳
Deleted = Fixed
Thanks for modding!
Pentori
konichiwaa~ nm from my queue

[Easy]
00:40:412 (4) - move down so that 00:41:061 (1) - can blanket 00:39:763 (3) -

[Normal]
00:11:709 - i think you should have a note here like you had earlier
00:41:872 (3) - the reverse slider should be used for the part that needs it which is 00:42:358 (4,5) . try this rhythm instead http://puu.sh/oI87h/6584ec53f8.jpg
00:54:034 (1) - add some curve here to follow the curve of 00:53:385 (6)
01:19:980 (1) - maybe move the section up to avoid overlap of 01:19:331 (6,2) -
01:21:926 - are you sure you want to miss this beat?

[Hard]
00:24:196 (1) - make it parallel http://puu.sh/oI8pv/bc2f807f7a.jpg
00:35:223 (3,1) - blanket is off

this map is too good, please make something moddable next time xd
Topic Starter
lolia

Pentori wrote:

konichiwaa~ nm from my queue

[Easy]
00:40:412 (4) - move down so that 00:41:061 (1) - can blanket 00:39:763 (3) - 00:41:061 (1) - is not for blanket

[Normal]
00:41:872 (3) - the reverse slider should be used for the part that needs it which is 00:42:358 (4,5) . try this rhythm instead http://puu.sh/oI87h/6584ec53f8.jpg But 00:41:872 - these 3 beats are really strong, so 1/2 reverse is best imo
00:54:034 (1) - add some curve here to follow the curve of 00:53:385 (6) Straight is better to me
01:19:980 (1) - maybe move the section up to avoid overlap of 01:19:331 (6,2) - I don't mind that overlap.
01:21:926 - are you sure you want to miss this beat? Yes w

[Hard]
00:35:223 (3,1) - blanket is off This is also not for blanket. Just for 00:35:547 (4,1) - these shape

this map is too good, please make something moddable next time xd xP
Deleted = Fixed
Thanks for modding!!
Doormat
hi hi from my queue, sorry for late- dat bait background though oh my (tbh I preferred the first one lol)
[Normal]
  1. 00:41:872 (3) – clap on the repeat seems kind of boring imo; maybe make 00:41:709 (2,3) – 1/2 sliders? i think giving the white ticks here the emphasis by making them be clickable would feel nicer, but up to you
  2. 01:10:736 – don’t think you should ignore this; make 01:10:574 (3) – a 1/2 slider maybe?
[Hard]
  1. 00:28:736 (3,4) – blanket, or was this intentional?
  2. 01:10:574 (4) – mm I think this would work more effectively as two circles instead of a slider because white tick and red tick both have this emphasis on them so I think they should be clickable
  3. 01:18:520 (5,1) – could make this a blanket if you want
  4. 01:20:953 (4,1) – similar to the point at 01:10:574 - ; I think red tick at 01:21:115 – should be clickable instead of downbeat because of the finish that gives it more emphasis
[Light Insane]
  1. 00:22:980 – is this 5% hitsound thing intentional? slider end sounds awfully quiet when it really shouldn’t be imo
  2. 00:59:547 (3,4) – mmm stack here feels a little weird imo because the (4) is on a different word from the (3). you also didn’t stack them at 01:00:196 (6,7) – which is same rhythm so why different pattern that feels very different?
  3. 01:10:574 (4) – mentioned it in Hard; I think it applies here too
  4. 01:20:953 (4,1) – also mentioned this in hard
[Insane]
  1. 00:38:142 (4) – minor nitpick, but maybe move this to x66 y204 to better center the circular flow here
  2. 01:31:007 (3,4) – actually I think making these the same angled sliders like 01:30:358 (1,2) – would be nice, since NC at 01:31:655 (1) – can be emphasized by giving it a different angle from (4). right now the (4) and (1) are same slider angle and imo it feels a little bit like they’re a part of the same combo when they’re not
[Everlasting Yuri]
  1. 00:09:601 (1) – Ctrl + G? pull back from moving from yellow combo to light purple combo feels kind of extreme imo, especially since yellow combo is moving left to right and then light purple combo is to the left. would work more nicely if it was a 1/2 slider, but I think it might be a bit extreme for a 3/4 slider
  2. 01:19:980 (1,2) – blanket (2)’s slider end with (1) or was this intentional
easy looks fine. good maps c: hope this helps!
Topic Starter
lolia

Doormat wrote:

hi hi from my queue, sorry for late- dat bait background though oh my (tbh I preferred the first one lol) wwwww

[Hard]
  1. 00:28:736 (3,4) – blanket, or was this intentional? Intentional pattern for shape
  2. 01:18:520 (5,1) – could make this a blanket if you want I prefer current pattern xP
[Light Insane]
  1. 00:59:547 (3,4) – mmm stack here feels a little weird imo because the (4) is on a different word from the (3). you also didn’t stack them at 01:00:196 (6,7) – which is same rhythm so why different pattern that feels very different? The vocals at here are almost same as 00:59:223 (1,2) - this vocal. And I felt 01:00:034 (5,6,7) - this vocal is not same as prev vocal.
[Insane]
  1. 00:38:142 (4) – minor nitpick, but maybe move this to x66 y204 to better center the circular flow here Current shape is better to me
[Everlasting Yuri]
  1. 00:09:601 (1) – Ctrl + G? pull back from moving from yellow combo to light purple combo feels kind of extreme imo, especially since yellow combo is moving left to right and then light purple combo is to the left. would work more nicely if it was a 1/2 slider, but I think it might be a bit extreme for a 3/4 slider Well, current pattern also has no trouble in-playing.
  2. 01:19:980 (1,2) – blanket (2)’s slider end with (1) or was this intentional Just I don't prefer that blanket
easy looks fine. good maps c: hope this helps!
Deleted = Fixed
Thanks for modding!
Electoz
Haii

[Easy]

  1. 01:05:709 (3) - Feels weird when you mapped on 01:06:196 but not 01:06:358 which is a lot more prominent, I think a 1/1 rhythm instead of this would just work fine here. Same applies to 01:08:304 (3) - 01:16:088 (3) - 01:18:682 (3) .
  2. 01:21:115 - Missing Finish.
[Normal]

  1. 00:07:817 - This sound shouldn't be skipped as it's just the same sound as 00:07:980 (2,3) .
  2. 00:36:358 - Optional but you can add a circle here to keep consistency with 00:37:655 (4) . Same applies to 00:57:115 .
  3. 00:40:412 (5) - I think the rhythm you did on 01:01:169 (5,6) sounds a lot better since 00:39:277 (3,4) are following vocal so why not.
[Hard]

  1. 01:32:304 (3,4) - Maybe a 1/2 slider instead of this if you want to follow the vocal because there isn't any vocal landed on 01:32:466 unlike 01:32:790 .
Didn't find anything in Light Insane, good luck~
Topic Starter
lolia

Electoz wrote:

Haii

[Easy]

  1. 01:05:709 (3) - Feels weird when you mapped on 01:06:196 but not 01:06:358 which is a lot more prominent, I think a 1/1 rhythm instead of this would just work fine here. Same applies to 01:08:304 (3) - 01:16:088 (3) - 01:18:682 (3) . I will consider these when someone notice same things orz
[Normal]
  1. 00:07:817 - This sound shouldn't be skipped as it's just the same sound as 00:07:980 (2,3) . Just for simple rhythm
  2. 00:40:412 (5) - I think the rhythm you did on 01:01:169 (5,6) sounds a lot better since 00:39:277 (3,4) are following vocal so why not. Maybe this part's rhythm will be too hard then lol
[Hard]

  1. 01:32:304 (3,4) - Maybe a 1/2 slider instead of this if you want to follow the vocal because there isn't any vocal landed on 01:32:466 unlike 01:32:790 . This vocal is stronger than prev vocal, and I wanted to cut 01:28:412 (3,4,1,2,3,4,1,2,3,4,1,2) - this 1/2 slider spam asap ww.
Didn't find anything in Light Insane, good luck~
Deleted = Fixed
Thanks for modding!
vick
Hi ! m4m with : https://osu.ppy.sh/s/445071



Easy


00:50:142 (3) - maybe move this slider a little up to have a better flow with 2 ?

00:58:574 (4,1,2) - maybe move the 2 more like this ? puu.sh/oW6d4/84d07f254e.jpg

Very nice diff !


Normal


00:11:223 (4,1) - maybe move the 1 a little to not be overlaped with 4 ? it could be hard to read for a normal

00:13:493 (3,5) - same here


Hard


00:28:412 (2,1) - stack ?

00:41:872 (3,1,2) - ^

01:09:277 (4,1) - Fix the blanket

Light Insane & Insane


Cant find anything, veryyyyyyy good diffs ! :)

Everlasting Yuri


00:05:709 (3,1) - This spacing looks weird when playing, its too far away from the slider

00:07:331 (1) - maybe you can move this a little to have a better flow making blanket with 00:08:142 (5) -

00:12:844 (2,3,5,6) - this is really confusing imo, the spacing is a bit overmaped

00:15:439 (2,3,5,6,2,3,5,6) - same here but no in the next part because its not stacked to any slider so it dont look like a 1/2 jump (imo)

00:44:953 (1,2,1,2) - shouldnt this be stacked like 00:33:277 (1,2,1,2) - ?

01:03:439 (1,1,1) - making this spacing so constant and then this jump 01:04:088 (1,1) - will be a easy missread for everyplayer

01:27:763 (1,3) - blanket ?

Sorry for really little mod, but the map seems very well for me !
Good luck with ranking ! :3
Topic Starter
lolia

vick wrote:

Hi ! m4m with : https://osu.ppy.sh/s/445071

Normal

00:11:223 (4,1) - maybe move the 1 a little to not be overlaped with 4 ? it could be hard to read for a normal
00:13:493 (3,5) - same here
// I don't think they affect reading


Hard

00:28:412 (2,1) - stack ?
00:41:872 (3,1,2) - ^ Both overlaps are my taste.
01:09:277 (4,1) - Fix the blanket This is not for blanket


Light Insane & Insane

Cant find anything, veryyyyyyy good diffs ! :)


Everlasting Yuri

00:05:709 (3,1) - This spacing looks weird when playing, its too far away from the slider Imo, not too far in-playing :3
00:07:331 (1) - maybe you can move this a little to have a better flow making blanket with 00:08:142 (5) - It feels a bit close to prev (4)
00:12:844 (2,3,5,6) - this is really confusing imo, the spacing is a bit overmaped All test-players could read those patterns.
00:15:439 (2,3,5,6,2,3,5,6) - same here but no in the next part because its not stacked to any slider so it dont look like a 1/2 jump (imo) Same as above,
00:44:953 (1,2,1,2) - shouldnt this be stacked like 00:33:277 (1,2,1,2) - ? That two parts are not same. Maybe you confused 00:54:034 - this part lol
01:03:439 (1,1,1) - making this spacing so constant and then this jump 01:04:088 (1,1) - will be a easy missread for everyplayer Hmm, not too hard to reading imo cuz this pattern seems almost 3/4 slider pattern :p
01:27:763 (1,3) - blanket ? I prefer current pattern.


Sorry for really little mod, but the map seems very well for me !
Good luck with ranking ! :3
Deleted = Fixed
Thanks for modding!
O-Moei
Hello !, from #modreqs. Whoa !, Nanamori~chu !. I hope I can be helpful here.

General :
Excellent !

Easy :
Excellent !

Normal :
Excellent !

Hard :
Excellent !

Light Insane :
00:22:412 (7,8,9) - On diff "Light Insane", I think these circles lovelier if closer like this. Yours to decide ! :)


Insane :
Excellent !

Eternal Yuri :
01:03:439 (1) - Oph !. Nicer if it's like the other next sliders. At least like this


Nah, I guess that's all I can give. No doubt ! everything is well-mapped ! :) . Good luck ! ;)
Topic Starter
lolia
@O-Moei : All fixed, thanks for modding!
-NanoRIPE-
Hi ~ NM request from my modding Queue

[General]
i think the title song little bit wrong
when i check on google and some websites the title song is "YURU YURIN RIN RIN RIN RIN" not "Yuru Yurinrinrinrinrin"

Nice BG ( ͡º ͜ʖ ͡º) ~

[Easy]
00:28:736 (2) - make the slider slightly curved,like this http://prnt.sc/ba1vcb

[Normal]
00:30:358 (5,1) - blanket?
00:44:304 (2) - make this slider slightly curved

[Hard]
00:22:412 (5,6,7) - stacked?
00:43:331 (3,4,1) - ^
01:09:277 (4,1) - blanket?

[Light Insane]
00:29:385 (1,2) - stacked?

[Insane]
None ~

[Eternal Yuri]
None ~

Nice hitsound and Good Luck ~
_handholding

Easy

  1. 00:04:736 (1,2,3) - I get that you used this rhythm for 'polarity' but I still think this rhythm would be better http://puu.sh/paQCJ/28fa669d86.png
  2. 01:03:115 (3) - Change hitsound to drum finish or drum clap?

Normal

  1. 01:03:115 (4) - same as easy. Also Why does this have a different hitsound to your easy diff?
  2. 01:30:358 (1,2,3) - Im surprised you didnt use a pattern like this since you used it earlier in your map

Hard

  1. 01:03:115 (6) - same
  2. 01:09:277 (4,1) - Blanket? They're so close you might as well imo
small mod so no kds, GL!
Topic Starter
lolia

-NanoRIPE- wrote:

Hi ~ NM request from my modding Queue

[General]
i think the title song little bit wrong
when i check on google and some websites the title song is "YURU YURIN RIN RIN RIN RIN" not "Yuru Yurinrinrinrinrin" Will check metadata again
Nice BG ( ͡º ͜ʖ ͡º) ~ ( ͡º ͜ʖ ͡º)

[Normal]
00:30:358 (5,1) - blanket? Current shapeis better to me

[Hard]
00:22:412 (5,6,7) - stacked? For aesthetic placement in-playing
00:43:331 (3,4,1) - ^ ^
01:09:277 (4,1) - blanket? This is not for blanket

[Light Insane]
00:29:385 (1,2) - stacked? I prefer current overlap

[Insane]
None ~

[Eternal Yuri]
None ~

Nice hitsound and Good Luck ~

Kisses wrote:

Easy

  1. 00:04:736 (1,2,3) - I get that you used this rhythm for 'polarity' but I still think this rhythm would be better http://puu.sh/paQCJ/28fa669d86.png But I don't want to use that rhythm yet.. orz

Normal

  1. 01:30:358 (1,2,3) - Im surprised you didnt use a pattern like this since you used it earlier in your map Because there's no placement for the next notes orz

Hard

  1. 01:09:277 (4,1) - Blanket? They're so close you might as well imo I prefer current pattern
small mod so no kds, GL!
Deleted = Fixed
Thanks for moddings!
Mira-san

Akarin~

I'm trying my best to find what's wrong here.


Easy

  1. 00:25:493 (1,2) - Fix blanket kek
  2. That's all for this diff lmao it's good.

Normal

  1. CLEAN


Hard

  1. 00:28:736 (3,4) - Could be intentional but I suggest making this a blanket.
  2. i'm really sorry i only find blankets lol

Light Insane

  1. 00:06:682 (3,1,2) - I suggest make their ends meet. (Move 00:07:331 (1) - to x:225 y:173 then just move the other objects too. :D)
    yes i know it's the style within the map but this one doesn't seem intentional lmao
  2. 00:26:466 (4,1) - Blanket?
  3. 00:50:142 (1) - Intentional? :c
  4. Nice. ^^

Insane

  1. CLEAN


Eternal Yuri

  1. 00:32:953 (6) - Move to x:212 y:216 so it's completely straight. :D
  2. 01:07:331 (2) - CTRL+G maybe?
Dude this map is clean. Just get a BN or something. I think this is ready for rank lmao. (ignore subtitles lol "shinsaku na wake daga")
Topic Starter
lolia

Mira-san wrote:

Akarin~

I'm trying my best to find what's wrong here.


Normal

  1. CLEAN


Hard

  1. 00:28:736 (3,4) - Could be intentional but I suggest making this a blanket. I don't know why, but I don't want blanket here really lol
  2. i'm really sorry i only find blankets lol

Light Insane

  1. 00:06:682 (3,1,2) - I suggest make their ends meet. (Move 00:07:331 (1) - to x:225 y:173 then just move the other objects too. :D)
    yes i know it's the style within the map but this one doesn't seem intentional lmao Move to left to show this is intentional more ww
  2. 00:26:466 (4,1) - Blanket? Current patterrn is fine to me
  3. 00:50:142 (1) - Intentional? :c It's fine in my version. Maybe there was some trouble when you modding :pp
  4. Nice. ^^

Insane

  1. CLEAN


Eternal Yuri

  1. 01:07:331 (2) - CTRL+G maybe? Current pattern is right xD
Dude this map is clean. Just get a BN or something. I think this is ready for rank lmao. (ignore subtitles lol "shinsaku na wake daga") can't find bn
Deleted = Fixed
Thanks for modding!!
Sonnyc
[Light Insane]
  1. 00:38:466 (1,2,3) - 음악에 비해 너무 정적인거 같은데, (2,3) 컨쥐해서 동적이고도 00:39:277 (5,6,7)와 유사한 느낌을 만드는건 어때요?
  2. 01:21:763 (4) - 더블 클랩인데, (5) 말고 (3)이랑 스택하는게 어때요? 그게 더 힛사 잘 살 것 같아요.
  3. 01:32:466 (4,5) - 컨쥐하는게 이어지던 지그재그 흐름과 잘 맞을 것 같은데, 그냥 제안입니다.
[Eternal Yuri]
  1. 00:20:628 (1) - 00:21:115 (1) - 사실 여기는 슬라 속도 변경 보다도 패턴 리딩이 살짝 의문스러운데, 여기 뉴콤들 제거해서 감속/가속 2 슬라이더가 한 묶음이라고 나타내는게 어떨까요? (솔직히 좀 애매한 패턴 같아요)
Topic Starter
lolia

Sonnyc wrote:

[Eternal Yuri]
  1. 00:20:628 (1) - 00:21:115 (1) - 사실 여기는 슬라 속도 변경 보다도 패턴 리딩이 살짝 의문스러운데, 여기 뉴콤들 제거해서 감속/가속 2 슬라이더가 한 묶음이라고 나타내는게 어떨까요? (솔직히 좀 애매한 패턴 같아요) 거의 6성이라 어느 랭킹대가 적당한지 모르겠는데 1000등대 분들께 텟플 받았을때 리딩의 문제는 키아이쪽의 안티점프빼곤 없어서 괜찮을꺼라 생각합니다. 그리고 뉴콤은 슬라 모양 자체를 1/4는 꺾이게, 1/2는 둥글게 나뉘서 찍었기때문에 콤보도 다 따로 주고싶네요..
다른건 다 고쳤습니다. 모딩 감사합니다!
Sonnyc
Nominated.
Topic Starter
lolia
yay xD
Karen
Very nice mapset, Qualified
Topic Starter
lolia
Thanks! x)
Mira-san
omg so fast mine too pls :D
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