Halfslashed wrote:
Question, what's with the top rank range?
The gap between the lowest end of that bracket and the highest end is just too much, making it kind of unfair for the players on the lower end of the bracket (say I join and face off against the rank 600 player, for example). Is there anything that can be done about that?
It wouldn't matter much as long as these stuffs are in working
[ Yui ] wrote:
How it worksThis then leads you to wonder how I am going to balance it, so that the matches are fair. I decided to do a swapping format of players where each rank range will have their own map pool. This means that for each map they captain will choose a player to play and the map they are going to play. The captain must involve all of their players before they can use the same player again. This adds a bit of strategy to the mix, so the captains can save or use players strategically. Since each rank range has a different map pool, I have decided to make sure the map pool is fair to most. I decided to make it, so that each map that is played is freemod, which means you can put HD, HR, or FL as a mod. These are the only three mods you are allowed to have on at any point in time during a match except for warm ups. I will also allow the captains to ban maps (total depends on the stage), so that they can make a strategy around who each team has played so far and what players they can play currently. In order to ensure that no team is stacked and more interaction occurs between players, I will be making the teams based on who registers for the tournament and will randomly put teams together.
Match Rules* The captain picks a map and then the official will mark down that the player for that team can not play until every other player on the team has played.
Since the teams will be picked by officials instead of the captains, the team will be balanced in terms of ranks, so rank wouldn't matter
As for the maps being played, since each map is picked before the player is picked, and each player can only play once until the whole rotation ends, captain
almost always want their players to play in the mappool they should be playing