Since that is the correct metadata
osu! needs more rest!!Bara- wrote:
- There are no breaks. You are mapping this diff for newbies, right? They can't handle 5 minutes full of playing, they need breaks to rest. I'd recommend you to make this a EN spread, with some breaks. The map is too hard for absolute newbies
Thanks again ^_^[Sc4v4ng3r] wrote:
Re-check.Call me back once more.
- I don't know why, but the AIMod shows that 04:12:702 (1) - 's tail isn't snapped. I tried several times and it didn't work, maybe check with a QAT to make sure that this doesn't affect the ranking. The red timing point was on xxx109 offset, while it should have been at xxx112 (slider's end) so I changed this offset and it works fine
- 05:04:742 (1) - Tbh I don't think a finish fits well here as there's no clear cymbal in the background. I would recommend you to remove it.
- 05:24:126 (1) - Would be good if you were to remove the NC here to keep consistent with the other similar rhythms.
- 05:37:973 (1,2,3,4) - I believe the hitsounding on this rhythm should be the same as 05:23:203 (1,2,1,2) - as they are of the same synth and strength. Drum finishes here feels way too damp and it doesn't feel like the cymbals in the background.
Can't check the map right now since I'm at work, but if timing has changed the map will need a rebubble - so we're still at #1. I'll take a quick look later to confirm.Bara- wrote:
Yaay #2
Mistakes were made :wJBHyperion wrote:
Changing uninherited points requires a rebubble in any case - not that it really matters since I can do that now lol #2
Thanks!HappyRocket88 wrote:
Hi! Modding upon your request. This should've made two months ago but things didn't go quite according to plan.
Currently there are many issues that I'd like to discuss with you that really triggers me to rank this map. Let's start:That must be all that worries me to push this map. Hope they can be fixed in accordance to the standards to rank maps nowadays.
- Firstly, I feel unsure where the soft-sliderwhistle2 and soft-sliderwhistle are being used. Would you mind providing some examples when you use those? Pretty beginner at this hitnormal + hitwhistle technique. Look at 00:56:435 (1) - for example. Soft addition, and both set 1 and 2 (for slidertickhitsounding)
- Slider borders must never overlap the slider-body so tightly due players might the confuse of the slider-path while playing it. Some of these aren't acceptable to my standard because beginner players are more used to play on linear motion that do not wiggle as these ones do: 01:58:281 (1) - 03:15:819 (1) - 04:36:127 (1) - This one is no wiggle, it's a loop with a visible hole, so there are no problems in its readability04:53:665 (1) - I've talked about this with Loctav, and he said it is fine (someone said it wasn't, he said it was fine06:18:588 (1) -
- In the other hand, the tags seems pretty misleading to the actual song. I've researched the song and I just found three relevant tags: <Version 0>, 新曲 and Shinkyoku. Could you tell me what Reflect Beat means in this context? Perhaps it would make sense with the way you named the difficulty; but, does it actually fit with the song/theme/artist fields? The same goes to New Song and the parenthesis among (新曲) and (Shinkyoku). refer to my previos post
- Is the HP 4 intentional? The way I see it, it feels rather low compared with the density of the objects managed on the overall difficulty. How about if we increase it to 5 correspondingly to the drain Normal are supposed to use? Since there are breaks, I 've set it to 5
- The opposite issue occurs with the AR. Isn't it a bit high according to how normal are supposed to be? I think we should think about how new players will perceive this difficulty with such as a high AR when the patterning in general. Why don't we lower it till 6 or 5.5 to improve the readability of the objects in the entire diff? I do believe you set it ith a purpose, but I suggest we focus on a lower AR for a better approaching of the objects.
Nonetheless, I have some suggestions regarding rhythms and notes-placing which could improve the quality of the map from my own perspective as a modder. Let's see:[]
- 00:17:897 (1) - This spinner plays good but it is somehow misleading the actual sound which started here 00:17:897 - I''m not sure it's a good idea to end it here 00:19:513 - when the wave sound goes until here 00:20:897 - . What about if we end it here 00:20:436 - to cover half part of it and avoid creating awkward hitsound emphasis? Let me know what you think! The wavesound starts at the downbeat the spinner ends on, and it ends on the next downbeat. I think it's better to have it in its current state, as it'll be some sort of gap (the wave)
- 00:56:435 (1) - I'd look like if I were nitpicking the map but this slider-shape could look visually better. What if you move the last grey node to 156|280 to fix this?
- I really feel that the default soft-sliderslide over the section which the song gets quieter is somewhat noisy and doesn't fit well in the segment. I think adding an empty soft-sliderslide would match nicely among the usage of sliders over this part. It's to simulate the sounds of the guitars
- 01:52:051 (2) - Rhythmically talking, this slider snapped to 2/1 doesn't highlight properly the beats that the song offers in this section. Hence, it ends creating a flat and addled rhythm. What about splitting the slider up into a slider and a note to cover smoothly the beats here? I do believe this would emphasize better the pattern creating a more comfortable rhythm to play. It follows the strong violins here
- There's currently a break between these two sections 02:00:127 - 02:07:512 - which creates an awkward drain for players. The same happens here 04:37:973 - 04:45:357 - The way I see things, they feel forced and no-intuitive due the breaks don't fit when the song actually supports mapping those parts. whether I think it's good to have breaks, these ones feel rather random. What do you think? I want to add a few breaks so the player can rest, as it's only a 2* map. Having a long segemt of over 2 minutes seems too harsh for me, so I think that these breaks work fine in that sense
- 04:01:511 (3) - 04:04:280 (2) - I'm not sure that is a good idea to use those circles when you were following the piano waves at the beginning. Therefore, I think it would be way better if you removed them to simply the rhythm and keep consistency with the patterning built just before. You do know I'm following the violin in this whole part?
- 04:05:665 (1,2,3,4,5) - I'm sorry but I can't agree with the pattern you chose to map here. This patterning is off in terms on emphasis and rhythm due it's not following neither the piano tiles-sound nor the waves, hence it ends feeling a tedious to play despite it's mapped to 1/1 beats. What about if we try up this rhythm instead? In this way, piano is followed up until it comes to the timing change of the song and it might flow better with the overall hitsound usage. Try it! Did something competely different here!
- 04:16:408 (1) - This is only a suggestion bur replacing this with a spinner would make a more epic pattern than the actual circle. The problem is that leaving it with just one circle, it misleads the instruments that comes up here that should have an emphasis due the acute sound it produces. Therefore, I do believe a spinner would definitely cover better this sound.
- 05:08:434 (1) - vs 03:15:819 (1) - While I know both patterns represent different purposes in the section they belong, it would be way better if this slider 05:08:434 (1) - was extended to highlight better the drums here as well as you did with the other pattern. Or How about if it were like this?
- 05:23:203 (1,2,3) - The blanket here could be better. /w\ Without messing the DS, you could make 05:23:203 (1) - more curve so the approach circle of the next objects cover nicely the sliderborder of this slider making a neater pattern for playing and watching. Consider doing the same here 03:30:589 (1,2,3) - 05:37:973 (1,2,3) -
- Despite the kiai is copied and pasted on the second segment, there few differences that you should watch out. For example, let's compare 05:28:741 (1,2) - vs 03:36:127 (1,2) - . Both sections feel really similar but the vocals from both are not. In addition, if you where following vocals here 03:36:127 (1) - I think it would be nice if you do the same here 05:28:741 (1) - by reducing it till here 05:28:741 (1) - and place this slider 05:29:665 (2) - here 05:29:434 - to follow the respectively vocals-waves change. It should look like this:
Do not forget to remove the green lines in case you make this change.- 06:22:280 (1) - The drum additions feel super forced here. What don't we use it as auto as you did with the overall long sliders?
Sorry for the formatting and the ugly mod. Call me back once you've replied to the issues properly. I'm still afraid about some things which worries about this map and I hope they can be fixed respectively.
This is why you should have modded my map instead xDDDDDDDDDDHappyRocket88 wrote: