Yokosou :^)
And here I thought I map lewd things.
[General]
Overall I'd say the diffs need alot of work and polishing before they are ready for rank (but that's what modding is for!~!11!1!!!1)
I didn't really look at the general stuff to much cause I CBA since the diffs themselves need a lot of work.
[Normal]
Overall the map is alright but I think it has a lot of places its aesthetics could be improved. Alot of angles are between notes are fugly and not very cleanly flowing.
[Advanced]
Overall, again, the map is alright, but certainly has places where polishing can be made an notes can be given more visual justification.
[Hard]
Overall could use work, the flows a bit boring, visuals are unpolished as usual (oooohhhhh) and yeah.
[HighTec]
Bonus mod cause this diff triggered me when I looked at it.
Overall. This diff is by far the worst in this set. See to it that this difficulty is either dropped from the set, or extremely renovated because it is very much in need of overhaul in order for it to be rankable.
With that diff I am going to stop modding. Hope this helps!
And here I thought I map lewd things.
[General]
Overall I'd say the diffs need alot of work and polishing before they are ready for rank (but that's what modding is for!~!11!1!!!1)
I didn't really look at the general stuff to much cause I CBA since the diffs themselves need a lot of work.
[Normal]
- 00:21:118 (2,3) - raise 3 up a bit more so that the 2 points perfectly at 3. (make 2 and the slider head of 3 co linear)
- 00:28:153 (3,1) - this is the only time in the map you overlap, so why not adjust this to avoid it. seems random.
- 00:28:684 (1) - maybe make the tick in the center of the slider since thats approximately what you're going for
- 00:37:180 (1,2,3) - maybe make a triangle with the slider end of 1, 2 and slider head of 3. seems a bit ugly as is.
- 00:49:392 (3,1) - lower 1 a bit so that the curve formed between these two is a bit more even and less jagged.
- 00:57:888 (3,4) - make this flow more evenly ^ similar to above
- 01:00:543 (1) - maybe make this straight so that it flows into 2 better
- 00:13:817 (1,2,1,2) - why this uneven ugly spacing, also why are the angles between these slightly different
- 00:40:501 - and 00:42:966 - any particular reason you chose to skip these beats? It cuts flow awkwardly in a more intense part of the song
Overall the map is alright but I think it has a lot of places its aesthetics could be improved. Alot of angles are between notes are fugly and not very cleanly flowing.
[Advanced]
- 00:07:445 (1,2) - blanket this a bit using the corner formed by 1 maybe? would look cleaner
- 00:08:374 (3,1) - perhaps use the same angle for the start of the slider? right now you have this which does not look good
- 00:09:569 (1,2,3,4,1,2,3,4,1,2) - this doesnt make sense. You use an incredibly simple pattern for the more intense part, but when you get to the vocals you do stuff like this:00:20:189 (1,2,3,4,5) - consider adjusting the map so the difficulty is more appropriate for the respective section because there are alot of parts that fall guilty to this.
- 00:40:631 (2,3) - blanket
- 00:49:658 (5,1) - blanket
- 00:56:295 (1,2,3,4) - consider adjusting to make the circles more equidistant from eachother. looks a tad bit unpolished and random atm
- 00:07:445 (1) - this rhythm is a tad bit awkward given that the last drum hit is on the red tick. See what you can do.
Overall, again, the map is alright, but certainly has places where polishing can be made an notes can be given more visual justification.
[Hard]
- 00:03:728 (2,3,4) - consider making 4 angled down more so that the flow from 3 into it looks more consistent
- 00:02:799 (1) - stronger beat being on the slider tail makes this pattern a bit questionable. If I were you I'd do a 2 note stack followed by a properly spaced slider elsewhere the overlap makes it tempting to click early cause the slider end is the strong beat
- 00:07:047 (3) - curve is a bit harsh
- 00:08:640 (4) - same
- 00:13:817 (1,2,3,4) - i would really just recommend changing this entirely, awkward to play and can easily be missread
- 00:18:065 (1,4) consider cleaning up the visual distance made between these two objects. looks unclean cause they're too close compared to the other notes
- 00:07:047 (3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - follow all these notes loosely with your cursor and tell me if this is good flow (you're going in a clockwise circle the entire time, consider adjusting this.
- 00:29:215 (3,4) - I would recommend making the spacing between the slider start and end of 4 be equidistant to the slider end of 3.
- 00:34:259 (2,3) - awkward flow, control H and adjust
- 01:00:277 (4,1) - HOLY GOD PLEASE DO NOT DO THIS this is literally the most illogical spacing for a 1/1 I've ever seen
- 01:04:790 (1,2) - blanket
Overall could use work, the flows a bit boring, visuals are unpolished as usual (oooohhhhh) and yeah.
[HighTec]
Bonus mod cause this diff triggered me when I looked at it.
- 00:01:074 (1,2,3,4,1) - literally same sound, not real need to make different spacing onto 1.
- 00:09:835 (3,4) - so this is mostly what triggered me. This flow is so awkward that it actually hurts. you're ending your slider on a strong beat, but then going into a 1/1 pause before the next beat. (notice that the spacing isnt even discernably 1/1 spacing given that just a second ago you had the spacing from 1 to 2 to 3 increase each time). This plays like absolute garbage because if you end a slider on a strong beat, you're literally asking the player to click again immediately after because they'll think "wow we just ignored that strong beat, must be something stronger after." (well maybe not that, but its still bad regardless)
- 00:09:569 (1,2,3) - speaking of which why arent these equal spaced to form a pretty triangle. They just look bad as is because theres no rhyme or reason for why you would increase spacing so slightly like that
- 00:13:817 (1,2,3) - again... hardly readable spacing to warrant 1/1 presense
- 00:18:463 (2,3) - vs 00:19:392 (1,2,3) - do you want me to vomit? The spacing is all over the place. Why are you using such a giant jump on 2-3 in the first place? this is the calmest section of the song and you're throwing out a jump like that?
- 00:23:242 (6,2) - why are you overlapping these? how does this look good? not only another difficult to read 1/1
- 00:25:233 (3,1,2) - spacing makes no sense
- 00:26:560 (1,2) - disgusting blanket
- 00:29:082 (2,3,4) - hi there please confuse me with more inappropriate spacing usage
- 00:29:613 (1,2,3) - these curves look bad
- 00:30:012 (2,1) - why are you overlapping these so closely
- 00:32:666 (4,1,2) - awkward overlap that can be avoided entirely. Either make it look clean and polished or don't use it.
- 00:32:932 (1,3) - blanket is off
- 00:33:728 (3,1) - try making 1 in the center of 3 instead of awkwardly at a random point in the slider (or just don't overlap it)
- 00:36:118 (1,2) - blanket
- 00:37:711 (3,4) - blanket
- 00:38:640 (2,4,1) - whyyy
- 00:39:304 (1,3) - perhaps have 3 go through the center of 1
- 00:40:631 (2) - why this rhythm when you have a clearly clickable vocal beat on the slider end. Also adjust blanket
- 00:47:534 (4,1,2) - overlap is awkward and ugly also why do you have 1 not blanketing 4 in any shape of form
- 00:49:392 (4,1) - can we please just map to avoid this you have so much space you're not using in your map
- 00:49:923 (1,2,3,4,1) - im just gonna say that this is bad and recommend chagning it but w/e you do you
- 00:51:383 (2) - why is this note HERE of all places? consider moving it so its not awkwardly overlapping the middle of the pattern you just made
- 00:52:047 (1,2,3) - vocals on 1/1 lets just make them double tap awkwardly instead
- 00:53:109 (1,3) - blanket
- 00:53:640 (3,4) - flow form 3 to 4 looks terrible
- I could say more but im tired
Overall. This diff is by far the worst in this set. See to it that this difficulty is either dropped from the set, or extremely renovated because it is very much in need of overhaul in order for it to be rankable.
With that diff I am going to stop modding. Hope this helps!