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Hara Yumi - BANG! BANG! - short ver. -

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Topic Starter
BigEarsMau

Shurelia wrote:

A
game ps vita memang selalu menggiurkan ( ͡° ͜ʖ ͡°)

[General]
  1. ga penting tapi "playstaion_4" intead "playstation 4". no change
  2. Judul OPnya bukannya "BANG! BANG!" ya ? nggak ada -Short ver- nya. Sumber official : http://www.galgun.com/W/movie/movie02.html Metadatanya udah diconfirm sama KwaN : http://puu.sh/otBn8/51ead8bfc8.png from http://www.inti-direct.com/shopdetail/000000000033/

[N]
  1. 00:05:321 (1) - 00:08:374 (2) - reduce the HS volume at here cuz the current HS is... hmm.. a bit disturbing, ~40-50% would be k Reduced to 50%
  2. 00:39:038 - why empty? , it feels better if there's an object at here. (also you did add similar thing before so..) ok
  3. 00:55:764 (3) - Lebih milih ini jadi 2 circle ketimbang 1 slider (toh ga ngaruh ke star , dan lebih enak mainnya buat saya) dan juga memberi start yang baik untuk reff baru slider udah enak menurutku

[Adv]
  1. 00:05:321 (1) - 00:08:374 (2) - same like N k
  2. k

[H]
  1. 00:05:321 (1) - stack atau jauhin, keliatan aneh kalau sekarang buat saya (agak ga enak dimainin juga) dijauhin
  2. HS volume sama seperti sebelumnya kk
  3. 00:26:295 (1) - stack pls, rawan bikin orang miss di sini buat Hard player stack'd
  4. 00:33:994 (1,2,3,4) - err.. saya udah ganti patternnya
  5. 01:04:790 (1) - Ini rata-rata orang bakal ngiranya rhythmnya lansung lanjut. Coba kasih jarak agak >=1.0 DS deh ok

gl
Makasih ya utk modnya, Shurelia :)

Gonna remap some parts
Vivyanne

Shurelia wrote:

A
game ps vita memang selalu menggiurkan

[HT's Inc]

  • yer not gonna try to do blanket stuffs at here? cause I saw so many things that better with blanket , but up to you screw blankets Keepo
  1. 00:27:357 (4,5) - would prefer these would be stacked for better emphasizing thingy for now
  2. 00:36:118 (1,2) - blanket hnnn, a little more! Hint : move the last node on (1) a bit up then you should be k fixd
  3. 00:49:923 (1,2,3,4,1) - Reading . too . hard. , Would give these more space? nochange because i made this tricky on purpose

gl
edit: got some advice through irc, hope you can update it with this
probs broken hitsounds again
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47799
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18065,26560,35056,54171,56295,62666
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.749999

[Metadata]
Title:BANG! BANG! - short ver. -
TitleUnicode:BANG!BANG! - short ver. -
Artist:Hara Yumi
ArtistUnicode:原 由実
Creator:BigEarsMau
Version:HighTec's Insane
Source:ぎゃる☆がん だぶるぴーす
Tags:Gal*Gun Gal Gun Galgun Double Peace intro opening op theme ost Panda King Strategas SnowNiNo_ estellia- HighTec playstation 4 vita rail shooter shoot em up bishojo inti creates alchemist
BeatmapID:954567
BeatmapSetID:439566

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ekoro is best gril.jpg",0,0
Video,0,"Moe Crisis 6 (BEM's cut).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1074,265.486725663717,4,1,1,80,1,0
47799,-100,4,1,1,80,0,1
62666,-100,4,1,1,80,0,0


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Combo2 : 0,112,223
Combo3 : 18,236,254
Combo4 : 186,27,111
Combo5 : 80,133,112

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Topic Starter
BigEarsMau
^ Updated + Fixed HS

Done remapping some parts in Hard diff
ariffleng
Hi there m4m from your queue. (Ugh really sorry for the short mod.)
A friendly reminder my mods are not instructions to make you change your mapping style or anything. My mods are purely suggestions, and by that it's your right to accept em as you please or reject them altogether. It's your call
Lets get started.

[Hard]
  1. 01:04:790 (1,2) - Fix the sliderbow blanket
This map looks nice as it is :D

[HighTec's Insane]
  1. 00:02:799 (2,3) - Quite hard to read yes? no? I reckon placing (3) somewhere else would be better.
  2. 00:39:304 (1,3) - This overlap could be fixed imo? Sliderbow maybe? Instead of slider 3 following the
    same curve shape of (1), make it a sliderbow. It'll fix the awkward flow as well.
  3. 00:49:923 (1,2,3,4,1) - Ugh these overlaps. Make this patterns less curvy and yea. The flow.
    Keep the flow running yo. Everyone loves that
  4. 01:05:189 (2,3,1,2,3) - I'd be happy to have a spread-out jumps here.
    P.S - Highly curved sliders on a high bpm song made me swear to death :( :(


[NiNo's Insane]
  1. 00:47:628 and 00:47:534 I do really honestly feel like these parts need a note for each (or a slider)
    A good map this one really :D

Really sorry for the short mod. Overall good map bruh (Especially the Niho's insane). Go for the ranking! :D :D
Aeril
10/10 video censorship xddd
Topic Starter
BigEarsMau

ariffleng wrote:

Hi there m4m from your queue. (Ugh really sorry for the short mod.)
A friendly reminder my mods are not instructions to make you change your mapping style or anything. My mods are purely suggestions, and by that it's your right to accept em as you please or reject them altogether. It's your call
Lets get started.

[Hard]
  1. 01:04:790 (1,2) - Fix the sliderbow blanket fixing it made the shape of the sliderbow a lot more weirder
This map looks nice as it is :D Thx :D

Really sorry for the short mod. Overall good map bruh (Especially the Niho's insane). Go for the ranking! :D :D
Thanks for the mod, ariffleng :)

Aeril wrote:

10/10 video censorship xddd
Xexxar would be really proud of me :)
SnowNiNo_

ariffleng wrote:

[NiNo's Insane]
  1. 00:47:628 and 00:47:534 I do really honestly feel like these parts need a note for each (or a slider) npoe, if you wanna see the reason go look at what ive replied in natsu's mod :D
    A good map this one really :D thanks :3
@BigEarsMau : can you help me deleted the unused inherited point 00:47:268 - ? and make 00:49:392 (3) - sliderend stack with 00:48:596 (3) - sliderend
thanks :)
Topic Starter
BigEarsMau
^ Deleted the inherited point + stacked the sliderends :)
Vivyanne

ariffleng wrote:

Hi there m4m from your queue. (Ugh really sorry for the short mod.)
A friendly reminder my mods are not instructions to make you change your mapping style or anything. My mods are purely suggestions, and by that it's your right to accept em as you please or reject them altogether. It's your call
Lets get started.

[HighTec's Insane]
  1. 00:02:799 (2,3) - Quite hard to read yes? no? I reckon placing (3) somewhere else would be better. filthy prank, already put NC up to make it easier to read
  2. 00:39:304 (1,3) - This overlap could be fixed imo? Sliderbow maybe? Instead of slider 3 following the
    same curve shape of (1), make it a sliderbow. It'll fix the awkward flow as well. tried something idk xdd might look bad
  3. 00:49:923 (1,2,3,4,1) - Ugh these overlaps. Make this patterns less curvy and yea. The flow.
    Keep the flow running yo. Everyone loves that since i've even heard that this is cancer fuk me
  4. 01:05:189 (2,3,1,2,3) - I'd be happy to have a spread-out jumps here. increased spacing with 1.1x scaling
    P.S - Highly curved sliders on a high bpm song made me swear to death :( :( then i've done my job well \o/

Really sorry for the short mod. Overall good map bruh (Especially the Niho's insane). Go for the ranking! :D :D
boi do i like how my map still isnt good according to most
fight me bn

fite me bn 1v1 rust stone only ezpz
osu file format v14

[General]
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AudioLeadIn: 0
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Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.749999

[Metadata]
Title:BANG! BANG! - short ver. -
TitleUnicode:BANG!BANG! - short ver. -
Artist:Hara Yumi
ArtistUnicode:原 由実
Creator:BigEarsMau
Version:HighTec's Insane
Source:ぎゃる☆がん だぶるぴーす
Tags:Gal*Gun Gal Gun Galgun Double Peace intro opening op theme ost Panda King Strategas SnowNiNo_ estellia- HighTec playstation 4 vita rail shooter shoot em up bishojo inti creates alchemist
BeatmapID:954567
BeatmapSetID:439566

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Topic Starter
BigEarsMau
^ mai bOI hOItec dOn giff uP

tem lOVes u bOI

upDatED
Kujinn
Reworked~

Edit: Added Spinner :3
Panda's Extra
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[Metadata]
Title:BANG! BANG! - short ver. -
TitleUnicode:BANG!BANG! - short ver. -
Artist:Hara Yumi
ArtistUnicode:原 由実
Creator:BigEarsMau
Version:Panda's Extra
Source:ぎゃる☆がん だぶるぴーす
Tags:Gal*Gun Gal Gun Galgun Double Peace intro opening op theme ost Panda King Strategas SnowNiNo_ estellia- HighTec playstation 4 vita rail shooter shoot em up bishojo inti creates alchemist
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407,99,46339,2,0,P|361:89|315:102,2,95.9999970703126
259,264,46737,6,0,L|251:213,6,47.9999985351563
244,171,47268,1,0,0:0:0:0:
237,129,47534,1,0,0:0:0:0:
226,50,47799,6,0,P|288:48|339:89,1,103.999995239258
422,165,48065,2,0,P|492:195|532:179,1,103.999995239258
493,72,48330,6,0,P|424:72|380:111,1,103.999995239258
297,187,48596,2,0,P|227:217|187:201,1,103.999995239258
60,112,48861,5,0,0:0:0:0:
218,85,48994,1,0,0:0:0:0:
170,265,49127,2,0,L|149:151,1,103.999995239258
293,235,49392,2,0,L|319:349,1,103.999995239258
474,384,49658,2,0,L|446:276,1,103.999995239258
326,70,49923,5,0,0:0:0:0:
254,206,50056,1,0,0:0:0:0:
355,342,50189,2,0,P|363:260|340:214,1,103.999995239258
179,21,50454,5,0,0:0:0:0:
140,170,50587,1,0,0:0:0:0:
269,279,50720,2,0,P|258:197|225:157,1,103.999995239258
75,190,50985,5,0,0:0:0:0:
245,179,51118,1,0,0:0:0:0:
87,177,51250,1,0,0:0:0:0:
257,166,51383,1,0,0:0:0:0:
276,92,51516,5,0,0:0:0:0:
191,235,51649,1,0,0:0:0:0:
259,98,51781,1,0,0:0:0:0:
175,240,51914,1,0,0:0:0:0:
13,81,52047,6,0,P|82:59|131:84,1,103.999995239258
286,148,52312,2,0,P|231:166|177:137,1,103.999995239258
377,36,52578,2,0,P|411:90|384:225,1,207.999990478516
278,298,52976,2,0,B|248:317|207:291|207:291|159:313|159:313|109:280|44:306,1,207.999990478516
173,171,53374,1,0,0:0:0:0:
273,295,53507,1,0,0:0:0:0:
82,297,53640,2,0,P|48:225|64:176,1,103.999995239258
121,39,53905,2,0,P|142:97|118:153,1,103.999995239258
52,102,54171,5,0,0:0:0:0:
262,67,54304,1,0,0:0:0:0:
262,67,54436,1,0,0:0:0:0:
168,256,54569,1,0,0:0:0:0:
132,134,54702,1,0,0:0:0:0:
132,134,54835,1,0,0:0:0:0:
316,276,54967,1,0,0:0:0:0:
389,135,55100,1,0,0:0:0:0:
389,135,55233,1,0,0:0:0:0:
212,222,55366,1,0,0:0:0:0:
380,321,55498,1,0,0:0:0:0:
380,321,55631,1,0,0:0:0:0:
444,144,55764,6,0,P|370:134|324:159,1,103.999995239258
122,161,56029,2,0,P|178:175|233:160,1,103.999995239258
65,50,56295,2,0,P|33:123|69:256,1,207.999990478516
267,251,56693,2,0,P|217:237|155:257,1,103.999995239258
223,354,56958,1,0,0:0:0:0:
380,307,57091,2,0,P|400:249|380:199,1,103.999995239258
178,48,57357,5,0,0:0:0:0:
291,182,57489,1,0,0:0:0:0:
429,63,57622,2,0,P|376:53|316:80,1,103.999995239258
166,148,57888,2,0,P|105:162|39:123,1,103.999995239258
178,48,58153,2,0,P|236:59|260:134,1,103.999995239258
207,248,58419,5,0,0:0:0:0:
260,94,58551,1,0,0:0:0:0:
318,269,58950,5,0,0:0:0:0:
265,115,59082,1,0,0:0:0:0:
84,307,59481,6,0,P|185:330|206:333,1,103.999995239258
444,312,59746,2,0,P|359:336|305:345,1,103.999995239258
115,168,60012,2,0,P|180:161|211:189,1,103.999995239258
420,87,60277,2,0,P|353:86|317:136,1,103.999995239258
381,273,60543,6,0,P|393:213|384:157,1,103.999995239258
182,26,60808,2,0,P|174:104|182:158,1,103.999995239258
258,315,61074,1,0,0:0:0:0:
335,126,61206,1,0,0:0:0:0:
139,241,61339,1,0,0:0:0:0:
372,239,61472,1,0,0:0:0:0:
174,130,61604,5,0,0:0:0:0:
348,350,61870,1,0,0:0:0:0:
348,350,62135,2,0,B|327:272|394:252|394:252|379:179|379:179|449:147|447:63,1,311.999985717774
270,104,62666,2,0,P|341:63|331:21,1,103.999995239258
87,37,62932,1,0,0:0:0:0:
65,187,63065,2,0,P|82:245|97:294,1,103.999995239258
287,355,63330,2,0,P|299:304|309:253,1,103.999995239258
271,43,63596,6,0,P|249:127|248:177,1,103.999995239258
390,96,63861,1,0,0:0:0:0:
139,140,63994,2,0,P|157:210|182:262,1,103.999995239258
324,352,64259,1,0,0:0:0:0:
480,257,64392,1,0,0:0:0:0:
311,151,64525,1,0,0:0:0:0:
393,334,64658,1,0,0:0:0:0:
460,154,64790,6,0,P|464:68|455:30,1,103.999995239258
58,227,65056,2,0,P|60:300|82:348,1,103.999995239258
266,184,65454,5,0,0:0:0:0:
266,184,65720,1,0,0:0:0:0:
256,192,65786,12,0,67976,0:0:0:0:
Vivyanne
note that if anyone still complains about the curved sliders I'll just see what patterns i can make without most of them, because maybe just maybe some aren't needed.

would love to have a bn say it to me tho
Topic Starter
BigEarsMau
Updated Panda's diff + Added HS and fixed combos
anna apple
Hi, from queue:

I looked at HighTec's insane and higher. I didn't really see issues with many diffs so i just checked blankets that would improve the map visually if addressed.There is a lot of stuff I like in this set! :D Good luck with ranking
[General]
In some diffs, hitsounds in the kiai section overpower the song and its kind of hard to hear.(strategas' and Nino's)

[Panda]
  1. 00:22:976 (4,1) - 00:34:790 (4,1) - make better this blanket
[estellia-]
  1. 00:11:693 (1,2) - 00:44:348 (4,2) - make better blanket(use ctrl+g to check)
  2. 01:05:720 (3) - for easier reading
[SnowNino_]
  1. hi, are you becoming a name?
  2. 00:16:339 (2,3) - 00:17:135 (4,1) - 00:25:498 (1,3) - most noticeable blankets to need fix

HighTec wrote:

note that if anyone still complains about the curved sliders I'll just see what patterns i can make without most of them, because maybe just maybe some aren't needed.
[HighTec]
  1. I think the issue is, is that you have some almost perfect blankets, and then you have stuff like 00:29:613 (1,2,3) - and people think you are trying to blanket and make sure you use a consistent shape when doing the sliders as well. (yes I like the curved sliders, just be consistent with them)
  2. 00:16:339 (2,3) - 00:16:737 (3,4) - 00:17:135 (4,5) - 00:36:118 (1,2) - 00:39:304 (1,3) - 00:40:631 (2,3) - 01:02:666 (1,2) - address these blankets, either make better or make it obvious it should not be blanketed.
  3. 00:31:074 (3,1) - these two blanket but 00:31:737 (1,2) - these two don't is kind of weird
  4. 00:42:755 (3,4) - this looks inconsistent from stuff you had prior
  5. 00:49:923 (1,2,3,4,1) - this is inconsistent because you had symmetry before with a simlilar shape, so fix blankets and make symmetry or change
Strategas
volume seems fine to me, maybe you just use too high effect volume in game, so it feels like that to you?
anna apple

Strategas wrote:

volume seems fine to me, maybe you just use too high effect volume in game, so it feels like that to you?
I make my effects and music equal and then judge. I mean I can easily lower the volume by scrolling, but having to do that for just that section each time is kind of meh, you know what I mean? It might just be me though, since I can still sort of hear the song :3
I Must Decrease
Yokosou :^)

And here I thought I map lewd things.

[General]

Overall I'd say the diffs need alot of work and polishing before they are ready for rank (but that's what modding is for!~!11!1!!!1)

I didn't really look at the general stuff to much cause I CBA since the diffs themselves need a lot of work.

[Normal]
  1. 00:21:118 (2,3) - raise 3 up a bit more so that the 2 points perfectly at 3. (make 2 and the slider head of 3 co linear)
  2. 00:28:153 (3,1) - this is the only time in the map you overlap, so why not adjust this to avoid it. seems random.
  3. 00:28:684 (1) - maybe make the tick in the center of the slider since thats approximately what you're going for
  4. 00:37:180 (1,2,3) - maybe make a triangle with the slider end of 1, 2 and slider head of 3. seems a bit ugly as is.
  5. 00:49:392 (3,1) - lower 1 a bit so that the curve formed between these two is a bit more even and less jagged.
  6. 00:57:888 (3,4) - make this flow more evenly ^ similar to above
  7. 01:00:543 (1) - maybe make this straight so that it flows into 2 better
  8. 00:13:817 (1,2,1,2) - why this uneven ugly spacing, also why are the angles between these slightly different
  9. 00:40:501 - and 00:42:966 - any particular reason you chose to skip these beats? It cuts flow awkwardly in a more intense part of the song
You seem to use very little of the edges of the map, (and I mean VERY LITTLE: http://puu.sh/p6MmV/9a03c56ace.jpg) I recommend moving things around and trying to use more space cause you seem to be very locked on the center of the screen.

Overall the map is alright but I think it has a lot of places its aesthetics could be improved. Alot of angles are between notes are fugly and not very cleanly flowing.

[Advanced]
  1. 00:07:445 (1,2) - blanket this a bit using the corner formed by 1 maybe? would look cleaner
  2. 00:08:374 (3,1) - perhaps use the same angle for the start of the slider? right now you have this which does not look good
  3. 00:09:569 (1,2,3,4,1,2,3,4,1,2) - this doesnt make sense. You use an incredibly simple pattern for the more intense part, but when you get to the vocals you do stuff like this:00:20:189 (1,2,3,4,5) - consider adjusting the map so the difficulty is more appropriate for the respective section because there are alot of parts that fall guilty to this.
  4. 00:40:631 (2,3) - blanket
  5. 00:49:658 (5,1) - blanket
  6. 00:56:295 (1,2,3,4) - consider adjusting to make the circles more equidistant from eachother. looks a tad bit unpolished and random atm
  7. 00:07:445 (1) - this rhythm is a tad bit awkward given that the last drum hit is on the red tick. See what you can do.
holy... this ones even worse for space usage. It depends on CS, but you can literally use almost all of the grid space available, and I recommend you do so else the map will feel very monotonous with the same location for everything. gotta roam the play field!

Overall, again, the map is alright, but certainly has places where polishing can be made an notes can be given more visual justification.

[Hard]
  1. 00:03:728 (2,3,4) - consider making 4 angled down more so that the flow from 3 into it looks more consistent
  2. 00:02:799 (1) - stronger beat being on the slider tail makes this pattern a bit questionable. If I were you I'd do a 2 note stack followed by a properly spaced slider elsewhere the overlap makes it tempting to click early cause the slider end is the strong beat
  3. 00:07:047 (3) - curve is a bit harsh
  4. 00:08:640 (4) - same
  5. 00:13:817 (1,2,3,4) - i would really just recommend changing this entirely, awkward to play and can easily be missread
  6. 00:18:065 (1,4) consider cleaning up the visual distance made between these two objects. looks unclean cause they're too close compared to the other notes
  7. 00:07:047 (3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - follow all these notes loosely with your cursor and tell me if this is good flow (you're going in a clockwise circle the entire time, consider adjusting this.
  8. 00:29:215 (3,4) - I would recommend making the spacing between the slider start and end of 4 be equidistant to the slider end of 3.
  9. 00:34:259 (2,3) - awkward flow, control H and adjust
  10. 01:00:277 (4,1) - HOLY GOD PLEASE DO NOT DO THIS this is literally the most illogical spacing for a 1/1 I've ever seen
  11. 01:04:790 (1,2) - blanket
Read normal
:cry:
Overall could use work, the flows a bit boring, visuals are unpolished as usual (oooohhhhh) and yeah.

[HighTec]

Bonus mod cause this diff triggered me when I looked at it.

  1. 00:01:074 (1,2,3,4,1) - literally same sound, not real need to make different spacing onto 1.
  2. 00:09:835 (3,4) - so this is mostly what triggered me. This flow is so awkward that it actually hurts. you're ending your slider on a strong beat, but then going into a 1/1 pause before the next beat. (notice that the spacing isnt even discernably 1/1 spacing given that just a second ago you had the spacing from 1 to 2 to 3 increase each time). This plays like absolute garbage because if you end a slider on a strong beat, you're literally asking the player to click again immediately after because they'll think "wow we just ignored that strong beat, must be something stronger after." (well maybe not that, but its still bad regardless)
  3. 00:09:569 (1,2,3) - speaking of which why arent these equal spaced to form a pretty triangle. They just look bad as is because theres no rhyme or reason for why you would increase spacing so slightly like that
  4. 00:13:817 (1,2,3) - again... hardly readable spacing to warrant 1/1 presense
  5. 00:18:463 (2,3) - vs 00:19:392 (1,2,3) - do you want me to vomit? The spacing is all over the place. Why are you using such a giant jump on 2-3 in the first place? this is the calmest section of the song and you're throwing out a jump like that?
  6. 00:23:242 (6,2) - why are you overlapping these? how does this look good? not only another difficult to read 1/1
  7. 00:25:233 (3,1,2) - spacing makes no sense
  8. 00:26:560 (1,2) - disgusting blanket
  9. 00:29:082 (2,3,4) - hi there please confuse me with more inappropriate spacing usage
  10. 00:29:613 (1,2,3) - these curves look bad
  11. 00:30:012 (2,1) - why are you overlapping these so closely
  12. 00:32:666 (4,1,2) - awkward overlap that can be avoided entirely. Either make it look clean and polished or don't use it.
  13. 00:32:932 (1,3) - blanket is off
  14. 00:33:728 (3,1) - try making 1 in the center of 3 instead of awkwardly at a random point in the slider (or just don't overlap it)
  15. 00:36:118 (1,2) - blanket
  16. 00:37:711 (3,4) - blanket
  17. 00:38:640 (2,4,1) - whyyy
  18. 00:39:304 (1,3) - perhaps have 3 go through the center of 1
  19. 00:40:631 (2) - why this rhythm when you have a clearly clickable vocal beat on the slider end. Also adjust blanket
  20. 00:47:534 (4,1,2) - overlap is awkward and ugly also why do you have 1 not blanketing 4 in any shape of form
  21. 00:49:392 (4,1) - can we please just map to avoid this you have so much space you're not using in your map
  22. 00:49:923 (1,2,3,4,1) - im just gonna say that this is bad and recommend chagning it but w/e you do you
  23. 00:51:383 (2) - why is this note HERE of all places? consider moving it so its not awkwardly overlapping the middle of the pattern you just made
  24. 00:52:047 (1,2,3) - vocals on 1/1 lets just make them double tap awkwardly instead
  25. 00:53:109 (1,3) - blanket
  26. 00:53:640 (3,4) - flow form 3 to 4 looks terrible
  27. I could say more but im tired
Do you people even know what proper spacing usage looks like? You use so much overlap because you don't use any space of your map.

Overall. This diff is by far the worst in this set. See to it that this difficulty is either dropped from the set, or extremely renovated because it is very much in need of overhaul in order for it to be rankable.



With that diff I am going to stop modding. Hope this helps!
Topic Starter
BigEarsMau

Xexxar wrote:

Yokosou :^)

And here I thought I map lewd things.

[Normal]
  1. 00:21:118 (2,3) - raise 3 up a bit more so that the 2 points perfectly at 3. (make 2 and the slider head of 3 co linear) fixed I guess
  2. 00:28:153 (3,1) - this is the only time in the map you overlap, so why not adjust this to avoid it. seems random. At least the overlap doesn't interrupt the flow and the overall playability. I did this for flow purposes
  3. 00:28:684 (1) - maybe make the tick in the center of the slider since thats approximately what you're going for done
  4. 00:37:180 (1,2,3) - maybe make a triangle with the slider end of 1, 2 and slider head of 3. seems a bit ugly as is. It's already a triangle (in my terms at least) and it's tidy too I guess
  5. 00:49:392 (3,1) - lower 1 a bit so that the curve formed between these two is a bit more even and less jagged. sure
  6. 00:57:888 (3,4) - make this flow more evenly ^ similar to above ^
  7. 01:00:543 (1) - maybe make this straight so that it flows into 2 better ok
  8. 00:13:817 (1,2,1,2) - why this uneven ugly spacing, also why are the angles between these slightly different Spacing is consistent as far as I've seen it and the angles of the slider are for aesthetic purposes
  9. 00:40:501 - and 00:42:966 - any particular reason you chose to skip these beats? It cuts flow awkwardly in a more intense part of the song yeaaaa I don't think these would work for the easiest diff in a 226 BPM map. Seriously, if I added these, the patterns will not flow well and new players will have trouble hitting them
You seem to use very little of the edges of the map, (and I mean VERY LITTLE: http://puu.sh/p6MmV/9a03c56ace.jpg) I recommend moving things around and trying to use more space cause you seem to be very locked on the center of the screen. I don't see a point in moving all of this as long as the diff plays and flows well with people

Overall the map is alright but I think it has a lot of places its aesthetics could be improved. Alot of angles are between notes are fugly and not very cleanly flowing.

[Advanced]
  1. 00:07:445 (1,2) - blanket this a bit using the corner formed by 1 maybe? would look cleaner done
  2. 00:08:374 (3,1) - perhaps use the same angle for the start of the slider? right now you have this which does not look good I copied the slider before
  3. 00:09:569 (1,2,3,4,1,2,3,4,1,2) - this doesnt make sense. You use an incredibly simple pattern for the more intense part, but when you get to the vocals you do stuff like this:00:20:189 (1,2,3,4,5) - consider adjusting the map so the difficulty is more appropriate for the respective section because there are alot of parts that fall guilty to this. Actually, that's what I'm aiming for for my diffs in general : simple patterns. I can't think of any advanced patterns for that part since it doesn't fit with the difficulty, so I have to be straightforward about this. Also, keep in mind that this song is really, really fast, so advanced, in-your-face complex patterns would not work at all in my personal taste. For the patterns at the lyrics, the lyrics is the most integral part at that section, so I map a few patterns that can be considered as "complex" but still didn't lose any of that simplicity, in order to match the lyrics
  4. 00:40:631 (2,3) - blanket Fixed
  5. 00:49:658 (5,1) - blanket Fixed
  6. 00:56:295 (1,2,3,4) - consider adjusting to make the circles more equidistant from eachother. looks a tad bit unpolished and random atm Since 00:55:764 (3,4) fades out really quick due to the AR, I guess it fine since this overlap doesn't cause any readability problems
  7. 00:07:445 (1) - this rhythm is a tad bit awkward given that the last drum hit is on the red tick. See what you can do. The guitars are the most prominent part in this section, so I mapped like this to fit in into it
holy... this ones even worse for space usage. It depends on CS, but you can literally use almost all of the grid space available, and I recommend you do so else the map will feel very monotonous with the same location for everything. gotta roam the play field! Same as Normal

Overall, again, the map is alright, but certainly has places where polishing can be made an notes can be given more visual justification.

[Hard]
  1. 00:03:728 (2,3,4) - consider making 4 angled down more so that the flow from 3 into it looks more consistent Looking from it's visual perspective and the overall flow, currently this is fine atm
  2. 00:02:799 (1) - stronger beat being on the slider tail makes this pattern a bit questionable. If I were you I'd do a 2 note stack followed by a properly spaced slider elsewhere the overlap makes it tempting to click early cause the slider end is the strong beat That's because the strongest beat is actually located on the tail slider. Also, I don't really want to add a 2-note stack since they didn't fit with the sounds
  3. 00:07:047 (3) - curve is a bit harsh Made it less curvy
  4. 00:08:640 (4) - same ^
  5. 00:13:817 (1,2,3,4) - i would really just recommend changing this entirely, awkward to play and can easily be missread I just followed the song. Nothing else. Also, from what I've seen, people didn't really complained about this
  6. 00:18:065 (1,4) consider cleaning up the visual distance made between these two objects. looks unclean cause they're too close compared to the other notes Fixed
  7. 00:07:047 (3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - follow all these notes loosely with your cursor and tell me if this is good flow (you're going in a clockwise circle the entire time, consider adjusting this. What's wrong with a circular motion? That's how my style works in general : I map in a particular motion (mostly in circles) for flow. I don't like to map bizarre, complicated patterns. So, no change
  8. 00:29:215 (3,4) - I would recommend making the spacing between the slider start and end of 4 be equidistant to the slider end of 3. Made it equal
  9. 00:34:259 (2,3) - awkward flow, control H and adjust Not gonna work
  10. 01:00:277 (4,1) - HOLY GOD PLEASE DO NOT DO THIS this is literally the most illogical spacing for a 1/1 I've ever seen Calm down, dude
  11. 01:04:790 (1,2) - blanket Fixed
Read normal Same as Normal
:cry:
Overall could use work, the flows a bit boring, visuals are unpolished as usual (oooohhhhh) and yeah. Sick burn m8

Xexxar wrote:

Overall. This diff is by far the worst in this set. See to it that this difficulty is either dropped from the set, or extremely renovated because it is very much in need of overhaul in order for it to be rankable. Shit dude. Are you being too harsh on him? Have some respect. In my opinion, with a few more mods and insights from other people, I think his diff will improve a lot. Also, this is just your opinion. You have to know that people have varying thoughts about a particular subject. That's why opinions are a subjective matter. There are no right or wrong answers

Also, please imagine yourself that you are in HighTec's position and somebody talked shit about your diff like you did just now. Wouldn't you feel bad about yourself?

Please, give some respect for the mapper and his mapping style. Think before you speak
I Must Decrease

BigEarsMau wrote:

Spacing is consistent as far as I've seen it and the angles of the slider are for aesthetic purposes


a e s t h e t i c m a p p i n g
Kujinn
Mods were very minor but I'll take anything ^^

Panda's Extra
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47799
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.449999

[Metadata]
Title:BANG! BANG! - short ver. -
TitleUnicode:BANG!BANG! - short ver. -
Artist:Hara Yumi
ArtistUnicode:原 由実
Creator:BigEarsMau
Version:Panda's Extra
Source:ぎゃる☆がん だぶるぴーす
Tags:Gal*Gun Gal Gun Galgun Double Peace intro opening op theme ost Panda King Strategas SnowNiNo_ estellia- HighTec playstation 4 vita rail shooter shoot em up bishojo inti creates alchemist
BeatmapID:946838
BeatmapSetID:439566

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ekoro is best gril.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1074,265.486725663717,4,1,1,80,1,0
2666,-100,4,1,1,80,0,0
18065,-133.333333333333,4,2,1,80,0,0
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39304,-83.3333333333333,4,1,1,80,0,0
47799,-76.9230769230769,4,1,1,80,0,1
62666,-76.9230769230769,4,1,1,80,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 0,112,223
Combo3 : 18,236,254
Combo4 : 186,27,111
Combo5 : 80,133,112

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Topic Starter
BigEarsMau
^ Updated Panda's diff

@Xexxar : As long as they didn't hinder gameplay, it's fine by me
I Must Decrease
Ah yes because all that matters in ranking maps is the gameplay, not the aesthetics or anything else.

That's why storyboards and combo colors exist right?

For the gameplay?
Vivyanne
hi im hightec
i seem not to be able to map normally according to people

why is the osu community toxic to newer mappers honestly
this is the reason for me to quit mapping, if only this little handful of people weren't there I would've stopped to map a few months ago
dont fukin dare to say that I should've u toxic boi, teach me to map instead......

ok so here, reply to the mods

[alt][F4] wrote:

Hi, from queue:
[HighTec]
  1. I think the issue is, is that you have some almost perfect blankets, and then you have stuff like 00:29:613 (1,2,3) - and people think you are trying to blanket and make sure you use a consistent shape when doing the sliders as well. (yes I like the curved sliders, just be consistent with them) trying to see what i can make out of this
  2. 00:16:339 (2,3) - 00:16:737 (3,4) - 00:17:135 (4,5) - 00:36:118 (1,2) - 00:39:304 (1,3) - 00:40:631 (2,3) - 01:02:666 (1,2) - address these blankets, either make better or make it obvious it should not be blanketed. i'd hate to curve more, but i 'kinda' wanted all of this to be in the middle. fck man who would blanket at these damn distances l m a o
  3. 00:31:074 (3,1) - these two blanket but 00:31:737 (1,2) - these two don't is kind of weird thought that i'd put 2 higher for spacing reasons
  4. 00:42:755 (3,4) - this looks inconsistent from stuff you had prior uh tried to create a triangular situation
  5. 00:49:923 (1,2,3,4,1) - this is inconsistent because you had symmetry before with a simlilar shape, so fix blankets and make symmetry or change uh i changed it
i'll try to figure some patterns out, thanks for pointing it out

Xexxar wrote:

Yokosou :^)

[HighTec]

Bonus mod cause this diff triggered me when I looked at it.

  1. 00:01:074 (1,2,3,4,1) - literally same sound, not real need to make different spacing onto 1. i've seen this done multiple times, the fact that you're the first one to point it out just makes me wonder whether a change is truly needed
  2. 00:09:835 (3,4) - so this is mostly what triggered me. This flow is so awkward that it actually hurts. you're ending your slider on a strong beat, but then going into a 1/1 pause before the next beat. (notice that the spacing isnt even discernably 1/1 spacing given that just a second ago you had the spacing from 1 to 2 to 3 increase each time). This plays like absolute garbage because if you end a slider on a strong beat, you're literally asking the player to click again immediately after because they'll think "wow we just ignored that strong beat, must be something stronger after." (well maybe not that, but its still bad regardless) ppmappingwoooohoooooo tried to make something of it
  3. 00:09:569 (1,2,3) - speaking of which why arent these equal spaced to form a pretty triangle. They just look bad as is because theres no rhyme or reason for why you would increase spacing so slightly like that changed
  4. 00:13:817 (1,2,3) - again... hardly readable spacing to warrant 1/1 presense what would you expect me to do otherwise on a easy diff, having seperate note sections would kill the players, unless you can prove me differently
  5. 00:18:463 (2,3) - vs 00:19:392 (1,2,3) - do you want me to vomit? The spacing is all over the place. Why are you using such a giant jump on 2-3 in the first place? this is the calmest section of the song and you're throwing out a jump like that? omg im soooo sorry for having it suggested by fucking bn omg so sorrryyy oooo noooooooooo reduced spacing anyways
  6. 00:23:242 (6,2) - why are you overlapping these? how does this look good? not only another difficult to read 1/1 literally no one has misread this
  7. 00:25:233 (3,1,2) - spacing makes no sense increased spacing ....
  8. 00:26:560 (1,2) - disgusting blanket try to help out the guy with bad eyes and advice me coordinates
  9. 00:29:082 (2,3,4) - hi there please confuse me with more inappropriate spacing usage sorry mr pp guy!!
  10. 00:29:613 (1,2,3) - these curves look bad changed
  11. 00:30:012 (2,1) - why are you overlapping these so closely changed in the process
  12. 00:32:666 (4,1,2) - awkward overlap that can be avoided entirely. Either make it look clean and polished or don't use it. a suggestion would be nice ;)
  13. 00:32:932 (1,3) - blanket is off
  14. 00:33:728 (3,1) - try making 1 in the center of 3 instead of awkwardly at a random point in the slider (or just don't overlap it) what would suggesting be ahahaha
  15. 00:36:118 (1,2) - blanket
  16. 00:37:711 (3,4) - blanket
  17. 00:38:640 (2,4,1) - whyyy enough emphasis.
  18. 00:39:304 (1,3) - perhaps have 3 go through the center of 1 fine
  19. 00:40:631 (2) - why this rhythm when you have a clearly clickable vocal beat on the slider end. Also adjust blanket screw vocals :)
  20. 00:47:534 (4,1,2) - overlap is awkward and ugly also why do you have 1 not blanketing 4 in any shape of form never was my intention to blanket any of these :> moved 4 anyways for overlap
  21. 00:49:392 (4,1) - can we please just map to avoid this you have so much space you're not using in your map MingLee
  22. 00:49:923 (1,2,3,4,1) - im just gonna say that this is bad and recommend chagning it but w/e you do you
  23. 00:51:383 (2) - why is this note HERE of all places? consider moving it so its not awkwardly overlapping the middle of the pattern you just made i changed it so w/e
  24. 00:52:047 (1,2,3) - vocals on 1/1 lets just make them double tap awkwardly instead was trying to follow more of the 1/2 drums but who cares anyways xd
  25. 00:53:109 (1,3) - blanket is this supposed to be blanketed
  26. 00:53:640 (3,4) - flow form 3 to 4 looks terrible fixd
  27. I could say more but im tired
With that diff I am going to stop modding. Hope this helps!
Mau, I don't care whatever you say, if you wish to remove the diff please go ahead, just being flamed on stuff without almost ANY suggestions just makes me more sad than the map being removed from the set. If you wish to keep it in go ahead, i'll react to all mod no matter the amount of cancer i'm gonna recieve in the future
Just wish people would actually help me with the blankets as my sight is bad
and maybe they could advice me stuff to help the map out instead of crying out loud all the time :>>>

end me already
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 47799
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
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LetterboxInBreaks: 0
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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.749999

[Metadata]
Title:BANG! BANG! - short ver. -
TitleUnicode:BANG!BANG! - short ver. -
Artist:Hara Yumi
ArtistUnicode:? ??
Creator:BigEarsMau
Version:HighTec's Insane
Source:?????? ??????
Tags:Gal*Gun Gal Gun Galgun Double Peace intro opening op theme ost Panda King Strategas SnowNiNo_ estellia- HighTec playstation 4 vita rail shooter shoot em up bishojo inti creates alchemist
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442,38,39835,2,0,B|410:78|410:78|386:134|386:134|342:182,1,170,0|10,0:2|0:0,0:0:0:0:
292,282,40233,1,0,0:0:0:0:
196,360,40366,6,0,P|148:372|96:364,1,85
41,246,40631,2,0,P|120:270|188:224,1,170,8|0,0:0|0:0,0:0:0:0:
108,176,41029,2,0,L|92:88,1,85,0|8,0:0|0:0,0:0:0:0:
180,16,41295,1,0,0:0:0:0:
320,16,41427,6,0,P|324:96|240:148,1,170,6|8,0:2|0:0,0:0:0:0:
247,61,41826,1,2,0:0:0:0:
368,104,41958,2,0,P|407:145|417:182,1,85
396,292,42224,2,0,P|357:251|347:214,1,85,2|0,0:0|0:0,0:0:0:0:
380,84,42489,5,0,0:0:0:0:
380,84,42622,1,0,0:0:0:0:
344,208,42755,2,0,P|304:236|224:136,1,170,8|0,0:0|0:0,0:0:0:0:
296,96,43153,1,0,0:0:0:0:
344,208,43286,2,0,P|360:260|344:300,1,85,8|0,0:0|0:0,0:0:0:0:
232,364,43551,6,0,P|188:340|176:220,1,170,4|0,0:2|0:0,0:0:0:0:
256,152,43950,1,0,0:0:0:0:
256,152,44082,2,0,P|248:88|160:24,1,170,8|8,0:0|0:0,0:0:0:0:
88,176,44613,5,8,0:0:0:0:
88,176,44746,1,0,0:0:0:0:
192,304,45012,1,8,0:0:0:0:
192,304,45144,1,0,0:0:0:0:
88,176,45410,2,8,L|160:96,1,85
264,8,45675,6,0,P|360:60|332:116,1,170,10|0,0:0|0:0,0:0:0:0:
256,100,46074,1,10,0:0:0:0:
248,192,46206,2,0,P|152:140|180:84,1,170,0|10,0:0|0:0,0:0:0:0:
256,100,46605,1,0,0:0:0:0:
368,49,46737,6,0,L|328:64,3,42.5,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
400,84,47003,2,0,L|448:60,3,42.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
432,117,47268,1,2,0:0:0:0:
512,132,47534,1,2,0:0:0:0:
460,192,47799,6,0,P|444:260|348:256,1,170,6|8,0:2|0:0,0:0:0:0:
344,128,48197,2,0,P|264:124|240:199,1,170,2|0,0:0|0:0,0:0:0:0:
276,304,48596,2,0,P|248:340|188:352,1,85,10|0,0:0|0:0,0:0:0:0:
120,280,48861,5,2,0:0:0:0:
112,176,48994,1,0,0:0:0:0:
172,76,49127,2,0,P|220:52|276:48,1,85,8|0,0:0|0:0,0:0:0:0:
407,110,49392,2,0,P|359:134|303:138,1,85,2|0,0:0|0:0,0:0:0:0:
124,152,49658,1,8,0:0:0:0:
124,152,49790,1,0,0:0:0:0:
221,234,49923,6,0,P|293:222|321:114,1,170,2|8,0:2|0:0,0:0:0:0:
224,152,50321,1,0,0:0:0:0:
136,158,50454,2,0,P|164:81|244:64,1,170,2|8,0:2|0:0,0:0:0:0:
224,152,50852,1,0,0:0:0:0:
204,240,50985,6,0,P|276:228|304:120,1,170,2|8,0:2|0:0,0:0:0:0:
144,120,51383,1,0,0:0:0:0:
84,212,51516,2,0,P|96:292|176:312,1,170,2|8,0:2|0:0,0:0:0:0:
296,280,51914,1,0,0:0:0:0:
408,228,52047,6,0,P|420:188|388:136,2,85,0|0|8,0:0|0:0|0:0,0:0:0:0:
324,296,52445,1,0,0:0:0:0:
427,261,52578,2,0,P|451:227|439:167,2,85,2|0|8,0:2|0:0|0:0,0:0:0:0:
324,296,52976,1,2,0:2:0:0:
324,296,53109,6,0,P|264:316|168:272,1,170,0|10,0:0|0:0,0:0:0:0:
256,188,53507,1,0,0:0:0:0:
228,325,53640,2,0,P|175:350|120:341,1,85
72,252,53905,2,0,P|44:212|48:152,1,85,10|0,0:0|0:0,0:0:0:0:
112,76,54171,6,0,P|164:48|224:48,1,85,10|0,0:0|0:0,0:0:0:0:
188,156,54436,1,0,0:0:0:0:
186,267,54569,2,0,P|228:258|264:236,1,85,10|0,0:0|0:0,0:0:0:0:
188,156,54834,1,0,0:0:0:0:
298,155,54967,2,0,P|289:114|267:79,1,85,10|0,0:0|0:0,0:0:0:0:
188,156,55233,5,0,0:0:0:0:
108,232,55366,2,0,P|85:196|76:154,1,85,10|0,0:0|0:0,0:0:0:0:
188,156,55631,1,0,0:0:0:0:
188,156,55764,2,8,P|264:160|288:148,1,85,10|10,0:0|0:0,0:0:0:0:
228,36,56029,1,10,0:0:0:0:
228,36,56162,1,10,0:0:0:0:
228,36,56295,6,0,P|152:32|132:120,1,170,6|8,0:2|0:0,0:0:0:0:
157,237,56693,2,0,P|237:239|260:164,1,170,2|0,0:0|0:0,0:0:0:0:
127,110,57091,2,0,P|79:138|67:190,1,85,10|0,0:0|0:0,0:0:0:0:
80,308,57357,5,2,0:0:0:0:
80,308,57489,1,0,0:0:0:0:
224,340,57622,2,0,P|300:312|308:300,1,85,8|0,0:0|0:0,0:0:0:0:
184,244,57888,1,2,0:0:0:0:
184,244,58020,1,0,0:0:0:0:
308,208,58153,2,0,P|384:180|392:168,1,85,10|0,0:0|0:0,0:0:0:0:
320,56,58419,5,6,0:2:0:0:
200,104,58551,1,0,0:0:0:0:
200,104,58950,5,6,0:2:0:0:
320,56,59082,1,0,0:0:0:0:
320,56,59481,6,0,P|320:128|220:120,1,170,10|2,0:0|0:0,0:0:0:0:
228,40,59879,1,0,0:0:0:0:
136,100,60012,2,0,P|108:132|104:176,1,85,10|0,0:0|0:0,0:0:0:0:
208,272,60277,2,0,P|236:240|240:196,1,85,10|0,0:0|0:0,0:0:0:0:
136,80,60543,6,0,P|200:64|256:64,1,85,4|0,0:2|0:0,0:0:0:0:
352,80,60808,1,8,0:0:0:0:
352,80,60941,1,0,0:0:0:0:
382,213,61074,2,0,P|410:149|330:77,1,170,0|8,0:0|0:0,0:0:0:0:
280,155,61472,1,0,0:0:0:0:
356,284,61604,5,4,0:2:0:0:
352,300,62135,5,4,0:2:0:0:
348,312,62666,6,0,P|316:348|192:300,1,170,0|8,0:0|0:0,0:0:0:0:
272,220,63065,2,0,L|264:132,1,85,10|0,0:0|0:0,0:0:0:0:
258,33,63330,1,10,0:0:0:0:
200,292,63596,1,10,0:0:0:0:
161,112,63728,5,0,0:0:0:0:
28,148,63861,2,0,P|64:188|112:196,1,85
224,196,64127,1,0,0:0:0:0:
304,104,64259,1,10,0:0:0:0:
327,76,64525,1,10,0:0:0:0:
348,44,64790,6,0,P|344:100|232:168,1,170
180,64,65189,1,10,0:0:0:0:
72,144,65321,1,0,0:0:0:0:
255,200,65454,5,2,0:0:0:0:
172,51,65587,1,0,0:0:0:0:
57,161,65720,1,4,0:2:0:0:
256,192,65852,12,0,67976,2:0:0:0:
Vivyanne
If this results into a drama anyways please remove my diff immediatly and add it back after the wave is gone. I'm not in the mood for this stuff, neither do I have the time for it due to school.

I don't wanna kill mapsets with trashy stuff like i've seem to have provided only in this game...
Strategas
Modding is to help people improve their maps no matter how bad you find them, please don't insult mappers and give suggestions or give general tips if the problem is consistant...but don't be impulsive and toxic. Don't mod if you can't contain your anger, it discourages the mapper instead of helping.

This is common sense and I shouldn't be writing this lol
Nao Tomori
hi i decided to look at this since i like tentacle bgs =D
these are all my opinions, so it might be better not to follow all of them
hightec's insane
so the biggest problem i (and xexxar clearly) had with this diff was the spacing
but i think i can explain it better than him since uh he didnt explain it well

00:02:135 (1) - i don't see a reason for this to be NC'd, it is a continuation of the sound you followed with the very first notes. in fact, the nc made me think it was a 1/2 jump instead of a 1/1 thing. i think it would be fine if you just left it in the "stream" (1,2,3,4) and nc'd on what would be (7) - 00:02:666 (1) -

00:03:197 (1,2,3,4) - these sliders look somewhat bad, because you made two then just copy pasted it. that pattern isnt inherently wrong, but it looks weird because of large overlap. you can avoid this by rotating 3 and 4, making a pattern like https://osu.ppy.sh/ss/5256667

00:04:525 (2) - starting from here, i don't see why there are doubles as opposed to more 1/2 sliders. those seemed to work fine, the doubles were a bit hectic to me. also, you should consider increasing the spacing of the jumps in increments - the song gets higher pitched, so it is more intense, so higher spacing.

00:05:454 (2) - this note at least should definitely be a jump. it's a very strong note, and instead of making it a strong movement, you make the player keep their cursor in the same spot.

00:06:516 (2,3) - these two notes need to be spaced farther away from (1), because earlier you made the same spacing for a 1/2. the intensity in the song is similar, so maintaining similar spacing is needed (you probably know this, but you can see the spacing in the top right. you can use that to gauge how far apart the notes are.)

00:07:047 (1,2,3,4,5) - this is a decent pattern, but it could be spaced more since the intro is at its peak there or something like that also fk squares

00:08:374 (1,2) - same thing, larger spacing please

00:09:967 (4,5) - this was really hard to read for me, since the map is changing what part of the song it follows (from the high guitar to the lower thingy).
i would consider stacking 4,5 with a slight offset to make it easier to read. note that the spacing of 6 if you do that could be changed a little to make it a smaller jump, but it should still be a jump

00:11:029 (4,5) - same thing

00:12:091 (2,3) - same thing

00:13:817 (1,2,3) - these were very very questionable in my opinion. both the head and the end are strong notes in the song - why only map half of them? i think you can make these a bunch of 1/2 circles, something like this: https://osu.ppy.sh/ss/5256731

also maybe make all the 2s into 1/2 sliders since there's a drum hit on the end of it but it isnt the strongest part

or just make them all triangles with bigger spacing on 1,2 than 2,3

00:15:941 (1) - this is too tight of a slider for a blanket, make it wider (https://osu.ppy.sh/ss/5256742)

00:18:596 (3,4) - refer to 12:091 - this spacing is pretty confusing since the jump from 2 to 3 is the same size as 3 to 4, even though 2 to 3 has 1/2 the time to do it in

00:20:720 (3,4) - refer to 18:596 but maybe fine cuz the jump is bigger, but if you stack all the earlier ones it looks weird if you dont stack this one

00:23:905 (2) - this needs to be a bigger jump, the spacing is much too small considering the time you have to get there

00:25:764 (1) - this is too small, it's a 1/1 jump that's the same size as most of your 1/2 jumps and not in a calm part of the song either

00:26:427 - there is a note missing here, i instinctively played the next slider as fitting onto this note

00:25:233 (3) - this looks kinda ugly might be cuz i dont like pasta shaped sliders tho

00:26:560 (1) - make this one a bit wider to blanket it better

00:29:215 (3,4) - refer to 20:720

00:30:277 (3) - i think this one should be 1/1 circles, puts emphasis on the vocal downbeat thingys

https://osu.ppy.sh/ss/5256798

00:30:941 (2) - you put a jump here last time, do it again

00:32:666 (4) - increase the spacing here a little bit, my opinion. not too bad though

00:44:613 (1,2) - these are a bit too close to the slider before it, i think you should switch it with 3,4

00:45:675 (1,3) - http://cdnimg2.webstaurantstore.com/ima ... 384232.jpg

00:47:534 (4) - ok come on this is just unfair to the players, put 4 across the screen or something =P

00:52:578 (3) - this overlap can be fixed easily by rotating the note and moving it down.

00:55:764 (4) - this should be two notes, they are strong notes to map instead of sticking one under a slider end. 00:56:162 (6) - shouldnt be stacked either, for the same reason

00:58:950 (1,2) - my gut instinct is that you should move these but it isnt terrible

defs increase the spacing on that and the one before it tho

01:04:193 - this is a missing note

for that entire pattern, the fact that 01:03:861 (2) - is a slider makes it weird rhythmically. consider making it a 1/2 snapped circle pattern.

01:05:454 (1) - you never mapped this before why now :?:

01:05:720 (3) - totally make this one of those super duper slow sliders that everyone breaks on and bitches about

nino's insane
this one had less problems, my problem with it is undermapping (or something like that)

00:17:534 (5,6) - these could be 1/6 repeat sliders (though it's understandable why they arent)

00:41:427 (1,2) - this is ugly plz blanket

00:45:144 (3,4) - these could be parallel, i think they should be parallel

00:52:711 (4) - starting here, there is a fairly noticeable sound that i think you should follow - 7 1/4 notes.

01:01:339 (5) - i think there is a quint here too, i noticed it while playing

01:04:193 - there is a pretty clear note missing here

didnt find much here tbh, fun map to play

estellia's insane
00:07:047 (4) - i believe this can be notes, the difficulty is high enough that 3 extra circles isn't a big problem.

00:09:171 (5) - same here

00:10:233 (3,4) - here is where it becomes a slightly problematic issue - the way you map the 3 notes that repeat in the song changes every time you map it. it's weird. half the time its 3 circles, sometimes it's a repeat slider (00:11:295 (5) - ), sometimes it's circle > slider... (here and 00:12:357 (3,4) - )

00:22:312 (1,2) - it is still kinda cold at night, we need blankets

also, i think the rhythm would be better if 1 was a 1/2 slider and there was a note on the white tick, since that's a strong beat.

00:43:551 (1,2) - same thing here

00:52:578 (3) - same thing as with nino's there's a pretty noticeable sound that gets covered. consider mapping it imo.

01:01:538 - you followed the triple last time, might as well follow it here too (00:52:976 (4,5,1) - )

also fun to play

panda's extra
00:05:454 (2) - jump please, two strong notes and they are stacked =(

00:07:047 (1,2,3,4,5) - meh same thing

00:13:817 (1,2,1,2,1,2,1,2) - this entire thing felt kind of cramped to play, for me. i think it would be nice if they used the mapping area more

00:20:189 (1,2,3,4,5) - i think these could be spaced out a little more, with small back and forths. the very slight overlap is kind of weird.

00:23:242 (1) - this doesnt blanket previous (4) so honestly you should just delete the entire map :P

00:26:029 (2) - i think you should ctrl g this one, the spacing on it seems very low for a 1/1 jump. especially because there was just a 1/2 jump with the same spacing.

00:26:427 - circle here, i think. pretty obvious drum hit.

00:28:684 (1,2,3,4) - same as last time. just the overlap man ._.

00:33:994 (1,2) - i actually think ctrl g on 1 and 2 works better, but then 3 to 4 needs to be a diagonal pattern. spacing on 00:33:463 (2) - to 00:33:994 (1) - is pretty low for a 1/1 jump.

00:38:242 (1,2) - refer to 00:23:242

00:43:817 - i think this isn't a strong enough sound to warrant another circle. just my opnion, but it could be a slider starting on (2) instead.

00:47:534 (3) - the nice glissando gets ignored =((

00:52:578 (3) - refer to 00:47:534

00:54:171 (1,2,3,4,1,2,3,4,1,2,3,4) - this whole thing is nc'd wrong, even though the stacks are fine. nc on 1, 4, 3, 2 (what is there now)

00:55:764 (1,2) - i think these sounds are loud enough to make them all circles instead of slider ends.

00:56:693 (4,5) - earlier you mapped this with two 1/1 sliders, why not here?

01:04:193 - missing note here

od8.5forpp plz

think ill stop here, strategas's is good except for some kinda stupid spacing thing with this: 00:22:312 (1,2) - and the other time it happens

and its overmapped as fk /me runs

gl with mapset, hope this can help
Bara-
Let's see
[General]
[439566 Hara Yumi - BANG! BANG! - short ver -]

• Inconsistency in [TitleUnicode]
{Advanced} : BANG!BANG! - short ver. -
{estellia-'s Insane} : BANG!BANG! - short ver. -
{Hard} : BANG!BANG! - short ver. -
{HighTec's Insane} : BANG!BANG! - short ver. -
{NiNo's Insane} : BANG!BANG! - short ver. -
{Normal} : BANG!BANG! - short ver. -
{Panda's Extra} : BANG!BANG! - short ver. -
{Strategas' Ecstasy Shot} : BANG!BANG! - short ver. -

• Inconsistency in [ArtistUnicode]
{Advanced} : 原 由実
{estellia-'s Insane} : 原 由実
{Hard} : 原 由実
{HighTec's Insane} : ? ??
{NiNo's Insane} : 原 由実
{Normal} : 原 由実
{Panda's Extra} : 原 由実
{Strategas' Ecstasy Shot} : 原 由実

• Inconsistency in [Source]
{Advanced} : ぎゃる☆がん だぶるぴーす
{estellia-'s Insane} : ぎゃる☆がん だぶるぴーす
{Hard} : ぎゃる☆がん だぶるぴーす
{HighTec's Insane} : ?????? ??????
{NiNo's Insane} : ぎゃる☆がん だぶるぴーす
{Normal} : ぎゃる☆がん だぶるぴーす
{Panda's Extra} : ぎゃる☆がん だぶるぴーす
{Strategas' Ecstasy Shot} : ぎゃる☆がん だぶるぴーす

HighTec, please

As you asked me to focus on 3 diffs, I'll just give small notes to the others


[Normal]
00:33:994 (2,1) - (1)'s tail is closer to (2) then the head of (1), making newbies confused on where to hit it first
00:54:171 (1,2) - Similar story
The choice of rhythm is rather weird, but it works okay-ish

[Advanced]
00:20:189 (1,2) - It's a bit sudden. It's all 1/1, then suddenly a 1/2 spam
00:28:684 (1,2) - ^^
Again, weird rhythm choice (a lot of 3/2 gaps, which are rather awkward to play)

[Hard]
00:08:109 (3) - Please don't give sliderends emphasis. It should be a circle (the sldier end)
00:16:737 (3,2,1) - Overlap, please no
00:21:118 (1) - Why is there a NC here? O.o
00:29:215 (3,7) - Overlap, please don't
00:32:932 (1,2,3,4,1,2,3,4,5,1) - But... Why? This is a ridiculous difficulty spike
00:54:171 (1,2,3,4,5,6) - I'm not really a fan of the aesthetics here, but idk how to make it better
01:05:587 (1) - Add a circle here to increase polarity
Diff needs more attention, it feels weird (and reallyyyyy overmapped)

[HighTec]
Moet je er toch maar aan gaan geloven he
00:07:445 (4,5) - Hoezo de jump hier. Werkt een ster met 5 punten niet beter?
00:09:967 (4,5) - Ik vind dit zelf best wel awkward, waarom combineer je (4,5) niet met een 1/1 slider? (Dit geldt trouwens voor alle soortgelijke situaties)
00:13:817 (1,2,3) - De lage spacing doet die lijken op een volle 1/2 spam, maar er zit een 1/1 gap tussen. Verhoog de spacing dus lekker een beetje
00:15:410 (1,1) - Rip stack
00:17:135 (4,1) - Pls no overlapperino
00:18:596 (3,5) - ^^
00:18:596 (3,4) - Dit werkt wss beter als 1/1 slider, zorg voor een goede flow met (5)!
00:23:242 (6) - Probeer dit the blanketen met 00:22:578 (3) -
00:29:215 (3,4) - De spacing is echt heeeeel awkward. 1/1 slider werkt beter
00:31:737 (1,2) - Blanket, please
00:47:534 (4) - 1/4 reverse slider werkt beter imo
01:05:189 (2,3,1,2,3) - Veeeeeeeeeeeels te overdone
Uhm tja... De stacks/overlaps zijn waarschijnlijk hetgeen waar ik de meeste problemen mee heb. Als je zorgt dat alle dingen die je kan stacken gestackt zijn, en er geen overlap inzitten, tenzij het voor estetische redenen is, mag je vragen of ik deze diff kan rechecken

[NiNo]
00:04:525 (2,3) - Why do you use circles? Just use sliders like the rest
00:22:312 (1,3) - Overlap
00:46:737 (4) - Add some 1/4 (reverse sliders)
00:52:711 (4,5) - Why a stack? It feels so weird

[Estellia]
00:53:043 (5) - I admit, I hear a faint 1/4 sound, but it's soo weak, and you rarely use 1/4, so consider deleting it. Actually, it's the only 1/4 triplet in the whole map
Great diff, I love it!

[Panda]
00:03:197 (1,2,1,2,1,2,1,2,1,2) - This looks rtaher bad. the curves, the overlaps... Please try something else
00:13:817 (1,2,1,2,1,2,1,2) - The emphasis is compeltely off in this whole part. The emphasis should be on the slider start and the circles. Here it's on the sldierstart and sliderend. The circles are completely useless here
00:17:534 (1,2) - This is a joke right?
00:20:189 (1,2,3,4) - Space it evenly, please
00:21:118 (6,7) - Uh, this rather awkward, move (7) more downwards and to the right
00:25:233 (3,1) - The spacing difference is really awkward, since it's the same spacing, but different rhythm
00:33:463 (2) - The slider looks pretty dang bad
00:34:259 (2,3) - Really bad flow
00:43:551 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - I can clearly hear there is not a full 1/2 in the music which allows such high spacing
00:46:737 (1) - Add one reverse please
I don't like this diff. The kiai is insanely overdone (even to such extent I can't even mod it)
The amount of overlaps in this map is too high, which really hinders the chances of me liking this. The emphasis is also rather weird, you seem to give sliderends a lot of emphasis. The spacing is also rather random, just as certain sliders
I liked how you wanted to use symmetry, but be consistent, like 00:48:330 (1,2) (This isn't close to being as terrible as certain patterns are). This is rather bad, seeing you used quite some symmetry at the start (00:11:693 (1,2,3,4) - )
Sorry

Strategas' is too hard for me, but CS3, seriously?

Good luck, even though the map needs a lot of work
SnowNiNo_

[alt][F4] wrote:

H
[SnowNino_]
  1. hi, are you becoming a name? lol wat??
  2. 00:16:339 (2,3) - 00:17:135 (4,1) - 00:25:498 (1,3) - most noticeable blankets to need fix adjust some a little

Nao Tomori wrote:

nino's insane
this one had less problems, my problem with it is undermapping (or something like that)

00:17:534 (5,6) - these could be 1/6 repeat sliders (though it's understandable why they arent) why do you even need a 1/6 on an insane diff, just a 1/2 slider fit more to insane, 1/6 should be at extra or sth

00:41:427 (1,2) - this is ugly plz blanket blanket is not what i want here

00:45:144 (3,4) - these could be parallel, i think they should be parallel these 2 sliders are symmetrical with 00:44:613 (1) - , so no change

00:52:711 (4) - starting here, there is a fairly noticeable sound that i think you should follow - 7 1/4 notes. you know im mainly following the vocal right?

01:01:339 (5) - i think there is a quint here too, i noticed it while playing is quite unnoticeable, not gonna follow that

01:04:193 - there is a pretty clear note missing here here is totally fine since im following the main trumpet, and the sound youve said can barely heard in 100%, so dont need to express that sound at an insane diff

didnt find much here tbh, fun map to playthanks :D

Bara- wrote:

[General]
[NiNo]
00:04:525 (2,3) - Why do you use circles? Just use sliders like the rest to express the increasing music
00:22:312 (1,3) - Overlap adjust a little
00:46:737 (4) - Add some 1/4 (reverse sliders) nah i want a pause here, you can see what ive said in natsu's mod for more information XD
00:52:711 (4,5) - Why a stack? It feels so weird cuz the vocal make me wanna stack it together XD(holy sh*t this reason is bad =w=
thanks for mod :D

dont give up ><
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47799
Countdown: 0
SampleSet: Normal
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LetterboxInBreaks: 0
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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:BANG! BANG! - short ver. -
TitleUnicode:BANG!BANG! - short ver. -
Artist:Hara Yumi
ArtistUnicode:原 由実
Creator:BigEarsMau
Version:NiNo's Insane
Source:ぎゃる☆がん だぶるぴーす
Tags:Gal*Gun Gal Gun Galgun Double Peace intro opening op theme ost Panda King Strategas SnowNiNo_ estellia- HighTec playstation 4 vita rail shooter shoot em up bishojo inti creates alchemist
BeatmapID:950812
BeatmapSetID:439566

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emilia

Shurelia wrote:

[est's]
  1. 00:50:454 (3,4) - prefer these as a single slider for a better tapping. tru.. no change for now, but will consider

[alt][F4] wrote:

[estellia-]
  1. 00:11:693 (1,2) - 00:44:348 (4,2) - make better blanket(use ctrl+g to check) i tried ..
  2. 01:05:720 (3) - for easier reading don't really get it, but i'm not changing this, its antiflow

Nao Tomori wrote:

[estellia's insane]00:07:047 (4) - i believe this can be notes, the difficulty is high enough that 3 extra circles isn't a big problem. dont want to

00:09:171 (5) - same here dont want to either

00:10:233 (3,4) - here is where it becomes a slightly problematic issue - the way you map the 3 notes that repeat in the song changes every time you map it. it's weird. half the time its 3 circles, sometimes it's a repeat slider (00:11:295 (5) - ), sometimes it's circle > slider... (here and 00:12:357 (3,4) - ) dont get how its a problem, its just rhythmic variation, its not something players will actively notice

00:22:312 (1,2) - it is still kinda cold at night, we need blankets smh no it cool now :v

also, i think the rhythm would be better if 1 was a 1/2 slider and there was a note on the white tick, since that's a strong beat. doesnt really matter, as long as the strong beats are mapped i feel like rhythmic variation matters more

00:43:551 (1,2) - same thing here ^

00:52:578 (3) - same thing as with nino's there's a pretty noticeable sound that gets covered. consider mapping it imo. uh what sound? would be better if you specified. if you were referring to the glissando i meant to only map vocal at that part anyways

01:01:538 - you followed the triple last time, might as well follow it here too (00:52:976 (4,5,1) - ) o shit nice catch, done

also fun to play thanks!!
nicemod

diff
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[Metadata]
Title:BANG! BANG! - short ver. -
TitleUnicode:BANG!BANG! - short ver. -
Artist:Hara Yumi
ArtistUnicode:原 由実
Creator:BigEarsMau
Version:estellia-'s Insane
Source:ぎゃる☆がん だぶるぴーす
Tags:Gal*Gun Gal Gun Galgun Double Peace intro opening op theme ost Panda King Strategas SnowNiNo_ estellia- HighTec playstation 4 vita rail shooter shoot em up bishojo inti creates alchemist
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137,153,29613,6,0,P|214:158|260:89,1,150,2|8,2:0|2:0,2:0:0:0:
85,88,30012,2,0,P|36:75|3:76,1,75,2|0,2:0|2:0,2:0:0:0:
108,172,30277,2,2,L|120:19,1,150,10|2,2:0|2:0,2:0:0:0:
33,231,30808,6,0,P|51:271|65:314,1,75
113,379,31074,1,10,0:0:0:0:
122,372,31339,1,2,0:0:0:0:
248,318,31472,1,0,0:0:0:0:
33,231,31604,1,8,0:0:0:0:
143,151,31737,6,0,P|131:223|125:316,1,150,2|0,0:0|0:0,0:0:0:0:
47,151,32135,2,0,P|35:111|14:63,1,75,10|0,0:0|0:0,0:0:0:0:
234,24,32401,2,0,P|217:65|198:114,1,75
115,224,32666,1,8,0:0:0:0:
119,231,32932,6,0,L|227:222,1,75,2|0,0:2|0:0,0:0:0:0:
315,208,33197,2,0,P|304:262|300:307,1,75,8|0,0:0|0:0,0:0:0:0:
431,344,33463,2,0,P|463:286|456:255,1,75,2|0,0:2|0:0,0:0:0:0:
416,153,33728,2,0,L|505:158,1,75,8|0,0:0|0:0,0:0:0:0:
402,37,33994,5,2,0:2:0:0:
341,226,34127,1,0,0:0:0:0:
315,95,34259,1,8,0:0:0:0:
434,266,34392,2,0,P|468:333|357:316,1,225,2|0,0:2|0:0,0:0:0:0:
378,183,34923,1,0,0:0:0:0:
266,334,35056,6,0,P|199:320|91:310,1,168.750006437302,6|2,2:0|2:0,2:0:0:0:
172,236,35587,2,0,P|203:232|244:225,1,56.2500021457673,8|0,2:0|2:0,2:0:0:0:
97,201,35852,2,0,P|57:189|26:185,1,56.2500021457673,0|0,2:0|2:0,2:0:0:0:
177,45,36118,6,8,P|168:102|169:156,1,112.500004291535,10|0,2:0|2:0,2:0:0:0:
286,194,36516,2,0,P|305:174|254:178,1,112.500004291535,10|0,2:0|2:0,2:0:0:0:
226,260,36914,2,0,P|240:301|243:338,1,56.2500021457673,10|0,2:0|2:0,2:0:0:0:
143,230,37180,6,0,L|25:224,1,112.500004291535,0|8,2:0|2:0,2:0:0:0:
41,233,37711,2,0,P|66:167|47:113,1,112.500004291535,0|8,2:0|2:0,2:0:0:0:
45,119,38242,5,0,2:0:0:0:
263,89,38507,1,10,2:0:0:0:
82,235,38773,1,0,2:0:0:0:
108,32,39038,1,10,2:0:0:0:
205,199,39304,6,0,P|186:282|183:355,1,150,6|8,0:2|0:0,0:0:0:0:
290,230,39702,1,2,0:0:0:0:
99,302,39835,2,0,P|54:287|10:280,1,75
270,338,40100,2,0,P|306:330|342:317,1,75,10|0,0:0|0:0,0:0:0:0:
401,207,40366,5,0,0:0:0:0:
424,367,40498,1,0,0:0:0:0:
496,238,40631,2,0,P|504:195|518:151,1,75,8|0,0:0|0:0,0:0:0:0:
393,54,40897,2,0,P|411:99|418:138,1,75
496,54,41162,1,8,0:0:0:0:
385,214,41295,1,0,0:0:0:0:
310,38,41427,6,0,P|248:67|144:70,1,150,6|8,0:2|0:0,0:0:0:0:
79,40,41826,1,2,0:0:0:0:
163,188,41958,2,0,P|143:227|130:281,1,75
31,114,42224,2,0,P|45:148|51:185,1,75,10|0,0:0|0:0,0:0:0:0:
74,359,42489,5,0,0:0:0:0:
223,248,42622,1,0,0:0:0:0:
225,380,42755,2,0,P|264:371|317:368,1,75,8|0,0:0|0:0,0:0:0:0:
139,206,43020,2,0,P|130:255|137:289,1,75
308,294,43286,2,0,P|317:245|310:211,1,75,8|0,0:0|0:0,0:0:0:0:
185,114,43551,6,0,P|152:160|51:147,1,150,4|8,0:2|0:0,0:0:0:0:
134,44,43950,1,0,0:0:0:0:
288,88,44082,2,0,P|283:125|274:161,1,75,8|0,0:0|0:0,0:0:0:0:
172,270,44348,2,0,L|157:196,1,75,8|0,0:0|0:0,0:0:0:0:
254,296,44613,5,8,0:0:0:0:
254,296,44746,2,0,P|213:346|112:333,1,150
253,217,45144,2,0,B|335:238|327:194|411:216,1,150,8|0,0:0|0:0,0:0:0:0:
296,139,45543,1,0,0:0:0:0:
144,123,45675,6,0,P|167:221|172:288,1,150,10|0,0:0|0:2,0:2:0:0:
319,364,46074,2,0,P|327:289|346:217,1,150,10|0,0:0|0:2,0:2:0:0:
425,335,46472,1,10,0:0:0:0:
153,233,46737,6,0,P|93:221|85:221,7,37.5,10|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
171,227,47268,1,2,0:0:0:0:
189,221,47534,1,2,0:0:0:0:
207,215,47799,6,0,P|198:164|157:61,1,150,6|8,0:2|0:0,0:0:0:0:
265,33,48197,2,0,P|272:85|258:133,1,75,2|0,0:0|0:0,0:0:0:0:
100,177,48463,1,0,0:0:0:0:
100,177,48596,2,0,P|43:160|0:155,1,75,10|0,0:0|0:0,0:0:0:0:
201,227,48861,6,0,P|242:244|329:172,1,150,2|8,0:0|0:0,0:0:0:0:
198,137,49259,1,0,0:0:0:0:
139,306,49392,2,0,P|151:358|152:398,1,75,2|0,0:0|0:0,0:0:0:0:
106,152,49658,2,0,P|110:115|120:79,1,75,8|0,0:0|0:0,0:0:0:0:
279,99,49923,6,0,B|299:194|240:180|280:276,1,150,2|8,0:2|0:0,0:0:0:0:
198,137,50321,1,0,0:0:0:0:
408,70,50454,1,2,0:2:0:0:
202,20,50587,1,0,0:0:0:0:
353,190,50720,2,0,P|409:182|444:185,1,75,8|0,0:0|0:0,0:0:0:0:
271,260,50985,6,0,L|115:241,1,150,2|8,0:2|0:0,0:0:0:0:
172,352,51383,1,0,0:0:0:0:
97,146,51516,1,2,0:2:0:0:
48,321,51649,1,0,0:0:0:0:
180,98,51781,1,8,0:0:0:0:
185,108,52047,6,0,L|266:97,1,75
313,249,52312,2,0,L|232:238,1,75,8|0,0:0|0:0,0:0:0:0:
355,180,52578,2,0,P|393:230|343:324,1,150,2|8,0:2|0:0,0:0:0:0:
283,141,52976,1,2,0:2:0:0:
283,141,53043,1,0,0:0:0:0:
283,141,53109,6,0,P|294:93|310:53,1,75
133,23,53374,2,0,P|154:76|168:115,1,75,10|0,0:0|0:0,0:0:0:0:
155,235,53640,2,0,B|247:222|217:270|313:242,1,150,0|10,0:0|0:0,0:0:0:0:
312,241,54171,6,0,P|300:294|391:298,1,150,10|0,0:0|0:0,0:0:0:0:
378,140,54569,2,0,P|292:151|194:149,1,150,10|0,0:0|0:0,0:0:0:0:
451,79,54967,6,0,B|466:121|466:121|454:242,1,150,10|0,0:0|0:0,0:0:0:0:
305,343,55366,2,0,B|295:290|295:290|302:250|302:250|294:195,1,150,10|0,0:0|0:0,0:0:0:0:
269,32,55764,1,10,0:0:0:0:
374,202,55897,1,10,0:0:0:0:
357,12,56029,1,10,0:0:0:0:
217,185,56162,1,10,0:0:0:0:
429,132,56295,6,0,P|406:203|396:297,1,150,6|8,0:2|0:0,0:0:0:0:
308,141,56693,2,0,P|295:96|279:57,1,75,2|0,0:0|0:0,0:0:0:0:
235,203,56958,1,0,0:0:0:0:
276,351,57091,2,0,P|293:315|302:263,1,75,10|0,0:0|0:0,0:0:0:0:
186,332,57357,6,0,P|121:318|84:317,1,75,2|0,0:0|0:0,0:0:0:0:
20,251,57622,2,0,P|12:214|31:150,1,75,8|0,0:0|0:0,0:0:0:0:
141,44,57888,2,0,L|132:145,1,75,2|0,0:0|0:0,0:0:0:0:
129,239,58153,2,0,P|177:236|220:216,1,75,10|0,0:0|0:0,0:0:0:0:
223,102,58419,5,4,0:2:0:0:
57,188,58551,2,0,P|44:229|94:318,1,150,0|0,0:0|0:0,0:0:0:0:
235,100,58950,1,4,0:2:0:0:
69,186,59082,2,0,P|56:227|106:316,1,150
210,255,59481,6,0,P|165:238|118:238,1,75,6|0,0:2|0:0,0:0:0:0:
253,366,59746,2,0,L|348:359,1,75,10|0,0:0|0:0,0:0:0:0:
160,323,60012,1,10,0:0:0:0:
262,109,60144,1,0,0:0:0:0:
305,281,60277,1,10,0:0:0:0:
177,70,60410,1,10,0:0:0:0:
338,132,60543,6,0,P|283:184|197:155,1,150,4|8,0:2|0:0,0:0:0:0:
180,57,60941,1,0,0:0:0:0:
177,250,61074,2,0,P|143:210|124:158,1,75
261,105,61339,1,0,0:0:0:0:
226,321,61472,1,0,0:0:0:0:
226,321,61538,1,0,0:0:0:0:
226,321,61604,6,0,B|316:311|294:365|404:326,1,150,4|0,0:2|0:0,0:0:0:0:
372,346,62135,2,0,P|410:366|384:269,1,225,4|0,0:2|0:0,0:0:0:0:
249,227,62666,5,0,0:0:0:0:
461,155,62799,1,10,0:0:0:0:
467,164,63065,2,0,P|421:148|383:143,1,75,10|0,0:0|0:0,0:0:0:0:
272,305,63330,2,0,P|327:292|369:271,1,75
315,31,63596,2,0,L|306:128,1,75,10|0,0:0|0:0,0:0:0:0:
288,225,63861,5,0,0:0:0:0:
219,164,63994,2,0,L|160:158,4,37.5,10|0|0|0|10,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
444,79,64525,1,10,0:0:0:0:
294,234,64790,6,0,P|271:321|265:383,1,150,2|0,0:2|0:0,0:0:0:0:
221,198,65189,2,0,P|257:163|358:183,1,150,10|0,0:0|0:0,0:0:0:0:
360,188,65720,1,4,0:2:0:0:
256,192,65786,12,0,67976,2:0:0:0:

so much drama we need keemstar to come in to report it xdddddddd
Yanganof
Heyo ~
from Queue

HighTec
I don't think I can tell you a lot of new things.. but I'll do my best

maybe you wanna try to stick with two spacings within a combo, as in 00:04:259 (1,2,3,4,5,6,7) - 2 and 3 seem to be off, while the others are okay.
For example in 00:02:665 (1,2,3) - it's done nice :)

00:02:665 (1) - I'm not sure about this one. Maybe you wanna remove nc here and put in onto the next one?
00:03:197 (1,2,3,4) - wanna stack those? as for 1,3 and 2,4? Or try something like 00:13:817 (1,2,3) with 3 above 2 and 4 below 1?
00:04:259 (1,4,5) - stack those
00:12:755 (1,2,4) - ^same
00:22:578 (3,6) - stack end of 3 and start of 6?
00:23:640 (1,3) - stack those two
00:26:958 (2,3,5) - ^same
00:33:330 (2) - maybe delete the curve and rotate this one a bit to get the mid of it beneath the other slider in a nice way
00:39:038 (4,1) - stack the ends of those two
00:42:224 (4,3,5) - stack the end of 4 with the other 2
00:51:914 (4,2) - stack
00:53:640 (3) - try to get this one in the middle of the other one
01:01:604 (1,1,1) - stack?
01:04:525 (5) - maybe you should get a higher spacing here
01:04:790 (1,1) - stack
01:05:189 (2,2) - ^same
01:05:321 (3,3) - ^same
Strategas

Nao Tomori wrote:

think ill stop here, strategas's is good except for some kinda stupid spacing thing with this: 00:22:312 (1,2) - and the other time it happens

and its overmapped as fk /me runs
dunno what's wrong with spacing, if you mean as 1/1 gap being read as 1/2 gap, it's on purpose for emphasis. additionally with this AR it's not a problem to read

also I don't think it's overmapped because I didn't put random streams or tripples, you might be confusing terms overmapped and overdone, in that case it's and extra and I don't think it's overdone at all, cause it's easily playable for me and I'm noob

Strategas' is too hard for me, but CS3, seriously?
what's wrong with CS3? I could have made this with CS2 and no problems, these kind of settings are pure mappers choice and do not hinder spread at all, because it still plays harder than the rest of the diffs
Bara-
I know, but I prefer smaller circles in extras :P
Strategas
I guess I'll map something cs6, gun be gud
Bara-
Cs7 or riot
Vivyanne
pay attention to this post, this one might change in a few hours as I don't have time atm to react (had stuff with friends :>)
watch the edit!
also Mau fix the metadata in the meanwhile, I'm sure it was fine when i sent it to you!
Topic Starter
BigEarsMau
I'm gonna reply to mods and update the diffs if I have time. It's still 6 AM in here xP
Syph



[HighTec]

00:05:056 (6,7) - move naar 409|220 om n fancy triangle te maken met die 3 stacks xd
00:05:321 (1,2) - ik zou zelf deze niet stacken, strong sounds -_
00:10:233 (5,6) - vind dit beter klinken als je ctrl+g doet (en mss n nc op 5 om 1/2 gap aan te geven)
00:11:295 (5,6) - ^
00:11:693 (1,2) - blanket ;;
00:12:357 (3) - nc
00:12:489 (4) - vind deze er wat beter uit zien als je m 10° draait
00:13:817 (1) - waarom ziet deze er anders uit dan 00:14:215 (2,3) - deze twee lo
00:15:012 (1,2) - waarom hier 2 notes, kzou eerder n slider doen zoals wat je hiervoor deed -_
00:14:613 (3,1) - fix overlap plz
00:15:941 (1,2,3) - https://sy.phic.al/i/jwofuch.jpg probeer mss zoiets, fancy blankets xd
00:16:737 (3) - nc
00:17:135 (4) - https://sy.phic.al/i/iszdzri.png probeer zoiets, klinkt veel beter
00:18:596 (3,5) - deze overlap pls dont
00:18:994 (5) - nc
00:18:994 (5,1) - waarom zoveel spacing s: // vooral wanneer de spacing 00:21:118 (5,1) - hier veel kleiner is
00:21:118 (5) - nc
00:22:578 (3,6) - AAAAA overlaps
00:23:242 (6) - nc
00:23:242 (6,2) - overlap plz fix
00:24:835 (2) - zou deze slider zo plaatsen https://sy.phic.al/i/kzqnvtw.jpg
00:25:233 (3) - verander deze naar een 1/2 slider en dan n note op 00:25:498 - voor vocal?
00:25:764 (1,3) - fix blanket
00:26:560 (1,2,3) - ^
00:27:489 (5) - nc
00:30:012 (2) - vind deze iets leuker spelen als je ctrl+g doet
00:32:666 (4,1,2) - waarom is dit allemaal zo dichtbij elkaar aaaaaaaaa overlaps
00:33:728 (3) - zou hier eerder een note plaatsen en dan 00:33:994 - hier n slider voor vocal
00:40:631 (2) - https://sy.phic.al/i/haqzbji.png probeer dit voor vocal, volgensmij is er niet echt veel anders te volgen hier lo
00:41:427 (1,3) - bruh
00:47:268 (3,4) - deze spacing is best confusing, consider more spacing
00:49:923 (1,2) - blanket
00:58:950 (1,2) - je zou mss zoiets kunnen proberen zodat er ook wat meer spacing tussen 2 en volgende slider zit https://sy.phic.al/i/cqzfqxt.jpg
01:05:786 (1) - start slider op 01:05:786 - ?

ok thats all i think bye
Topic Starter
BigEarsMau

Bara- wrote:

Let's see
[General]
[439566 Hara Yumi - BANG! BANG! - short ver -]

• Inconsistency in [TitleUnicode]
{Advanced} : BANG!BANG! - short ver. -
{estellia-'s Insane} : BANG!BANG! - short ver. -
{Hard} : BANG!BANG! - short ver. -
{HighTec's Insane} : BANG!BANG! - short ver. -
{NiNo's Insane} : BANG!BANG! - short ver. -
{Normal} : BANG!BANG! - short ver. -
{Panda's Extra} : BANG!BANG! - short ver. -
{Strategas' Ecstasy Shot} : BANG!BANG! - short ver. -

• Inconsistency in [ArtistUnicode]
{Advanced} : 原 由実
{estellia-'s Insane} : 原 由実
{Hard} : 原 由実
{HighTec's Insane} : ? ??
{NiNo's Insane} : 原 由実
{Normal} : 原 由実
{Panda's Extra} : 原 由実
{Strategas' Ecstasy Shot} : 原 由実

• Inconsistency in [Source]
{Advanced} : ぎゃる☆がん だぶるぴーす
{estellia-'s Insane} : ぎゃる☆がん だぶるぴーす
{Hard} : ぎゃる☆がん だぶるぴーす
{HighTec's Insane} : ?????? ??????
{NiNo's Insane} : ぎゃる☆がん だぶるぴーす
{Normal} : ぎゃる☆がん だぶるぴーす
{Panda's Extra} : ぎゃる☆がん だぶるぴーす
{Strategas' Ecstasy Shot} : ぎゃる☆がん だぶるぴーす

HighTec, please Fixed the metadata

[Normal]
00:33:994 (2,1) - (1)'s tail is closer to (2) then the head of (1), making newbies confused on where to hit it first Fixed
00:54:171 (1,2) - Similar story People can recognize this easily
The choice of rhythm is rather weird, but it works okay-ish The rhythm's pretty irregular, especially the lyrics, so I have to fit with them

[Advanced]
00:20:189 (1,2) - It's a bit sudden. It's all 1/1, then suddenly a 1/2 spam It's bc of the lyrics, so I made them 1/2 to fit with it
00:28:684 (1,2) - ^^ ^
Again, weird rhythm choice (a lot of 3/2 gaps, which are rather awkward to play) Like I said before

[Hard]
00:08:109 (3) - Please don't give sliderends emphasis. It should be a circle (the sldier end) I think it fits
00:16:737 (3,2,1) - Overlap, please no Fixed
00:21:118 (1) - Why is there a NC here? O.o Because the lyrics changed to a new verse
00:29:215 (3,7) - Overlap, please don't Fixed
00:32:932 (1,2,3,4,1,2,3,4,5,1) - But... Why? This is a ridiculous difficulty spike I just followed the background guitars, so I made this pattern to fit with them
00:54:171 (1,2,3,4,5,6) - I'm not really a fan of the aesthetics here, but idk how to make it better It's fine for me at least
01:05:587 (1) - Add a circle here to increase polarity But I've added one already
Diff needs more attention, it feels weird (and reallyyyyy overmapped) Calling a 3.07* diff overmapped.........wut

Good luck, even though the map needs a lot of work

Bara- wrote:

Cs7 or riot
CS7 + 226 BPM =


Thank you Baraatje, Nao, Yanganof, and Syph for the mods! :)

Updated Nino and estellia
+ Changed Panda's OD to 8.5
++ Fixed HighTec's hitsounds

And guys, can you stop talking about this drama BS? I don't want Keemstar to fuck me in the ass
Froskya
Hi!~ Mod from my queue :D
General

  1. Change Combo 4 to this

Normal

  1. 00:18:065 (1) - this slider can looks better
  2. 00:35:056 (1) - ^
  3. 00:39:304 (1) - ^
  4. 00:33:994 (2) - need to copy 00:32:932 (1)
  5. 00:19:658 (3) - ctrl + J
  6. 01:02:666 (1,2,3,4,1,2) - maybe that hard pattern for amateurs xd

Advanced

  1. 00:27:091 (2,3,4) - this pattern can looks better
  2. 00:31:738 (2) - ctrl + J
  3. 00:52:578 (2) - this slider can looks better
  4. 00:50:720 - add circle

Hard

  1. 00:08:374 (4) - NC or delete this NC 00:21:118 (1,6)
  2. 00:14:613 (3) - ^
  3. 00:16:737 (3) - ^
  4. 00:18:994 (4) - ^
  5. 00:27:489 (4) - ^
  6. 00:29:613 (4) - ^
  7. 01:04:790 - delete timing point

Good Luck and rank that, please :) :) :) because i like that song too much o3o
Topic Starter
BigEarsMau

Revialink wrote:

Hi!~ Mod from my queue :D
General

  1. Change Combo 4 to this Looks similar to Combo 5, so I'll pass

Normal

  1. 00:18:065 (1) - this slider can looks better Made it tidier I guess???
  2. 00:35:056 (1) - ^ It's already tidy
  3. 00:39:304 (1) - ^ ^
  4. 00:33:994 (2) - need to copy 00:32:932 (1) Copying it will make the slider point downwards, which is not written on my to-do list
  5. 00:19:658 (3) - ctrl + J sure
  6. 01:02:666 (1,2,3,4,1,2) - maybe that hard pattern for amateurs xd No it's not

Advanced

  1. 00:27:091 (2,3,4) - this pattern can looks better It's fine
  2. 00:31:738 (2) - ctrl + J Doesn't really work
  3. 00:52:578 (2) - this slider can looks better Made it tidier I guess
  4. 00:50:720 - add circle ok

Hard

  1. 00:08:374 (4) - NC or delete this NC 00:21:118 (1,6) NC'd the first one
  2. 00:14:613 (3) - ^ The melody is still at the same part, so no change
  3. 00:16:737 (3) - ^ ^
  4. 00:18:994 (4) - ^ Just following the lyrics' verses, so no change either
  5. 00:27:489 (4) - ^ ^
  6. 00:29:613 (4) - ^ ^
  7. 01:04:790 - delete timing point Oh yeah, I forgot about that. Deleted

Good Luck and rank that, please :) :) :) because i like that song too much o3o Thank you for saying that. I'm working hard to get this ranked :)
Thanks for the mod, Revialink! :)

the meaning of life
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