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Namine Ritsu - Shinkai Shoujo

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Topic Starter
ertyukjh010
This beatmap was submitted using in-game submission on 2012年5月22日 at 20:22:32

Artist: Namine Ritsu
Title: Shinkai Shoujo
Source: Yuuyu
Tags: vocaloid vocaloid2 utau deep sea girl Hatsune Miku NicoNicoDouga nicovideo Rein0527
BPM: 137
Filesize: 5444kb
Play Time: 03:28
Difficulties Available:
  1. Easy (2.1 stars, 193 notes)
  2. Insane (4.98 stars, 549 notes)
  3. Normal (3.65 stars, 250 notes)
  4. Rein's Hard (4.9 stars, 497 notes)
Download: Namine Ritsu - Shinkai Shoujo
Information: Scores/Beatmap Listing
---------------
3rd Beatmap >_<"

I love Ritsu !!!

Mapset
Easy : Done
Normal : Done
Rein's Hard by Rein0527 : Done
Insane : Done
Zetsubou Sensei
Hey.

[Insane]
Double check this map, some of the notes dont land on 1/4 ticks!
03:01:478 (1,1,1,1,1,1,1,1) - these notes arent on tick properly
03:0:743 (1) - remove this note
Consider adding Kiai Time...

Overall...Its a decent difficulty. Do you plan on making more difficulties? It would be reccommended. If so, get back to me once you finish them and I'll mod them as well.
Topic Starter
ertyukjh010
thank you mod

i will make other difficulties

i don't make kiai time because i don't know what is this before XD

and than i search on internet now

So i will try to make kiai time

thank you
Shiro
Unrankable.
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Possible fix suggestion.
If there's one black bold line in the whole mod post, I won't star the map. PLEASE NOTE THAT THIS DOESN'T MEAN I WILL STAR THE MAP IF THERE IS NO BLACK BOLD LINE. Learn to mathematical implication.

Insane:
22 million maximum score goes for approval.
00:25:144 (1) - Avoid new combos whithin stacks.
00:27:790 (8) - New combo.
00:27:967 (1) - No new combo.
00:36:436 (1) - ^
00:40:318 (7) - New combo.
00:40:671 (1) - No new combo.
00:53:905 (1) - ^
00:58:845 (1) - ^
00:59:198 (2) - New combo.
01:01:492 (11) - ^
01:01:669 (1) - No new combo.
Your new combos seem to be placed kind of randomly...

01:39:120 (1) - 1000 spinner isn't rankable. Make it longer. The auto must have at least 2000 bonus points for it to be rankable.
01:55:839 (26) - Random unwarned twice section. Also the combo is too long.
02:13:131 (1) - Hidden by the 300/100 when the spinner is completed. Move it 10 grids (lvl 3) up.
02:20:718 (3,5) - Those two sliders are completely overlapped. Flip the second one vertically.
02:46:127 (4,5) - ^ Make the second one go downwards.

02:48:421 (1) - Hidden by the 300/100 when the spinner is completed. Move it 8 grids (lvl 3) up and right.
03:39:944 (1) - ^ Move it 7 grids (lvl 3) left and 4 down.
03:56:354 (1) - ^
04:07:470 (1) - ^ Flip the slider vertically (and re-place it).
Topic Starter
ertyukjh010
thank you mod

00:25:144 (1) - Avoid new combos whithin stacks.
00:27:790 (8) - New combo.
00:27:967 (1) - No new combo.
00:36:436 (1) - ^
00:40:318 (7) - New combo.
00:40:671 (1) - No new combo.
00:53:905 (1) - ^
00:58:845 (1) - ^
00:59:198 (2) - New combo.
01:01:492 (11) - ^
01:01:669 (1) - No new combo.
I am change the combo for all

01:39:120 (1) - 1000 spinner isn't rankable. Make it longer. The auto must have at least 2000 bonus points for it to be rankable.
make longer to 2000 bonus by auto

01:55:839 (26) - Random unwarned twice section. Also the combo is too long
change to 1X

02:20:718 (3,5) - Those two sliders are completely overlapped. Flip the second one vertically.
02:46:127 (4,5) - ^ Make the second one go downwards.
change place

01:55:839 (26) - Random unwarned twice section. Also the combo is too long.
02:13:131 (1) - Hidden by the 300/100 when the spinner is completed. Move it 10 grids (lvl 3) up.
02:48:421 (1) - Hidden by the 300/100 when the spinner is completed. Move it 8 grids (lvl 3) up and right.
03:39:944 (1) - ^ Move it 7 grids (lvl 3) left and 4 down.
03:56:354 (1) - ^
04:07:470 (1) - ^ Flip the slider vertically (and re-place it).
change place

And than I am have one question

Should I change Rarely Stack to maximum ?

If because the circle can't stack in 03:39:944 ~ 03:42:062



when i finish other difficulty , can you mod again ?

Thank you
Shiro

ertyukjh010 wrote:

Should I change Rarely Stack to maximum ?
Not touching this value plays perfectly fine. As long it's not minimum... I'd advice to let it the way it was when you started mapping (that is, medium). On your picture, the second circle after the OR.

ertyukjh010 wrote:

when i finish other difficulty , can you mod again ?
Sure, just remind me to. (ingame PM preferred)
wmfchris
[general] combo colour (1,2) is nearly the same as (3,4)... you can just delete (3,4)?
~better unique spacing

[insane]
0:47:023 (1,2,3,4) spacing not enough...(2) right 1 gird, (3) right+down 1 grid (4) right 2 grid+down 1 grid
0:51:611 (1,2,3,4) If you want a smaller spacing during this part of the song, make these spacing smaller.(Then you can ignore the above mod)
1:03:080 (5) down 1 grid
1:29:724 (3) right a bit / right 1 grid?
1:51:427 (1~) break this into two or more combos
2:04:661 (1~9) same as 0:51:611
2:07:132 (2) right 1 grid
2:43:127 (3) up half grid
3:29:534 (2,3,4,5,6) horizontal distance of (2,4,6) different from (3,5)
4:10:646 (3) down 1 grid

need re-snapping - the spacing of triangle pattern different from linear patterns. BTW Try to form equilateral triangle without using grid snap.
try to re-snap other diffs too~?
nice song, do you need taiko diff?
star

...I find that you're HK players at the last minute~
group211743@msnzone.cn HKOSP M群歡迎你
climbb65588
請問可以幫你做多一個 Insane 難度麼?
謝謝 XD
Topic Starter
ertyukjh010

climbb65588 wrote:

請問可以幫你做多一個 Insane 難度麼?
謝謝 XD
感謝大大對這首歌的支持(這首歌的知名度實在不是普通的低T.T)

非常歡迎大大為這首歌增添新的難度

小弟對於合伙(?)製作地圖比較不熟識

能留個MSN聯絡嗎?

小弟的MSN:ertyukjh010@hotmail.com

今晚深夜1點後才會上線,或是明早我也會持續上線

再次感謝大大對這首歌的支持(最愛波音^^)
Bikko
I'm terribly sorry but I won't mod this. because of my Queue's rule.
Topic Starter
ertyukjh010

wmfchris wrote:

[general] combo colour (1,2) is nearly the same as (3,4)... you can just delete (3,4)?因為刪與不刪似乎是一樣,所以習慣上不會刪掉XD
~better unique spacing用比較遠的距離吧,我嘗試重新排列

[insane]
0:47:023 (1,2,3,4) spacing not enough...(2) right 1 gird, (3) right+down 1 grid (4) right 2 grid+down 1 grid已更改
0:51:611 (1,2,3,4) If you want a smaller spacing during this part of the song, make these spacing smaller.(Then you can ignore the above mod)
1:03:080 (5) down 1 grid我將(4,5)的位置都調整了,更接近其他的距離
1:29:724 (3) right a bit / right 1 grid?已更改
1:51:427 (1~) break this into two or more combos這個的意思不太明白,是將整段刪掉重新做一遍嗎?
2:04:661 (1~9) same as 0:51:611這一項後慮中...更改這段是因為circle太多嗎?
2:07:132 (2) right 1 grid向右移動會很怪= =不過那一段會重新排一次
2:43:127 (3) up half grid已更改,突然發覺整首歌有多處地方有類似問題T.T
3:29:534 (2,3,4,5,6) horizontal distance of (2,4,6) different from (3,5)是指上下的間距要一樣嗎?已更改
4:10:646 (3) down 1 grid調不到距離的地方,我會嘗試取消grid^^
try to re-snap other diffs too~?暫時決定用較遠的難種距離,這個比較有整齊的感覺
nice song, do you need taiko diff?我沒有接觸太古....因為覺得很難T.T
star

...I find that you're HK players at the last minute~
group211743@msnzone.cn HKOSP M群歡迎你感謝,請問HKOSP M群是指?
感謝大大的回覆

I'm terribly sorry but I won't mod this. because of my Queue's rule
Thank you telling. I am sorry because I violate your rule.
Zetsubou Sensei
Hey again.

- You need a diffiuculty that is 3 Stars or less (normal is a 3.74) Make an Easy Diff.
- End all difficulties at the same time.

[Normal]
01:20:196 (1) - start this spinner at 01:20:019 and end at the same point
01:38:370 (1) - end this spinner at 01:39:782
01:56:015 (6) - start this slider at 01:55:839 and end at the same point
03:04:478 (1) - end this spinner at 03:05:889
04:23:527 (1) - end this spinner at 04:25:644

[Hard]
1.10 Slider Velocity? Its the same as Normal? Increase this 1.30 (and remap)
CIrcle Size: -1
You will need to do some remapping (a little) So i won't mod this yet.

[Insane]
01:39:076 (1) - end this spinner at 01:39:782
01:53:898 (15) - add new combo
03:05:184 (1) - end this spinner at 03:05:889
04:23:527 (1) - end this spinner at 04:25:644
04:34:644 (1) - end this spinner at 04: 35:349
Hitsounds....I hear them every so often...but the seem to be in certain parts...and some areas of this map is soundless and dull...Add some.

Overall...Its...Slightly better than when I last modded it (you've got kiai times ^_^)...But your going to need to make an Easy Diff and remap Hard a little.

No Star...Please make an Easy and Fix up Hard...Until then No Star...Remember to PM, reach me in-game, or post back on my queue for a recheck once done so.

GOOD LUCK!
Topic Starter
ertyukjh010
My english is very bad. I hope you can see understand. ^^

Zetsubou Sensei wrote:

Hey again.

- You need a diffiuculty that is 3 Stars or less (normal is a 3.74) Make an Easy Diff.
- End all difficulties at the same time.

[Normal]
01:20:196 (1) - start this spinner at 01:20:019 and end at the same point change
01:38:370 (1) - end this spinner at 01:39:782 change
01:56:015 (6) - start this slider at 01:55:839 and end at the same point change
03:04:478 (1) - end this spinner at 03:05:889 change
04:23:527 (1) - end this spinner at 04:25:644 I don't understand this. If stop at 04:25:645, I think this is weird?? Can i stop in 04:24:939 or 04:29:174 ??

[Hard]
1.10 Slider Velocity? Its the same as Normal? Increase this 1.30 (and remap) I will change and this will be need some time ^^
CIrcle Size: -1 change
You will need to do some remapping (a little) So i won't mod this yet.

[Insane]
01:39:076 (1) - end this spinner at 01:39:782 change
01:53:898 (15) - add new combo change
03:05:184 (1) - end this spinner at 03:05:889 change
04:23:527 (1) - end this spinner at 04:25:644 same to normal
04:34:644 (1) - end this spinner at 04: 35:349 I delete some combo after 04:29:174.
Hitsounds....I hear them every so often...but the seem to be in certain parts...and some areas of this map is soundless and dull...Add some.It's because I think to make a hit sound is very difficulties. I will try.

Overall...Its...Slightly better than when I last modded it (you've got kiai times ^_^)...But your going to need to make an Easy Diff and remap Hard a little. I think make the easy is very difficulties for me= =. Is it essential??

No Star...Please make an Easy and Fix up Hard...Until then No Star...Remember to PM, reach me in-game, or post back on my queue for a recheck once done so.

GOOD LUCK!
Thank you mod ^^
Zetsubou Sensei
Hey...Recheck again.

- An Easy is Required...Or you could simply make the Difficulty on your Normal easier... (sorry but I cant make a difficulty for you...But maybe you could ask someone else to...It would help)
- Add a source...This had to be from something...
- 03:44:885 You should start kiai time instead of 03:44:002...So move the timeline here.

[Normal]
^ Decided on what I said above...If you make this an easier diff or not...(or get a guest diff)

[Hard]
02:00:779 (6) - i think removing this note and putting a spinner that ends at 02:01:838 is better than leaving that big empty space there
Seems alot better now.

[Insane]
01:38:106 (x) - add a note here?
01:38:194 (x) - ^ same thing?
01:38:282 (x) - ^ ?
03:00:243 (5) - i think removing this note and putting a spinner that ends at 03:00:949 is better.
Seems alot better.

(Again No Star) Just see what your going to do about the Easy difficulty...Either get a guest diff or make Normal easier...Thats for you to decided...But once done so contact me...You know how to. =3
Colin Hou
[General]:
  1. 建议KIAI开始点: 01:11:550 02:37:657 03:45:414
  2. 及其缺少hitsounds(clap whistle finish) 这里有个soft-hitclap.wav 放到图的目录底下后把有鼓声的timingsection的custom override1勾上(有必要就再增加section) 然后在有鼓声的地方下clap吧 Insane开始的默认clap就不错 保留即可.
  3. Normal还是有点过难,建议做一个更简单的难度
  4. letterbox during breaks取消? 否则BG人物的脑袋被黑框削掉不少
[Normal]:
  1. 00:56:728 (5,6) - 这里很不合音乐
[Hard]:
  1. Overall Difficulty +1或2
  2. 01:27:960 (1) - reverse arrow被挡得有点多
  3. 01:51:427 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 这段听不出和音乐的关系
[Insane]:
  1. 01:53:898 (1,2,3,4,5,6,7,8,9,10,11,12) - 同Hard
  2. 03:40:827 (6,7,8,9,10,11,12,13) - 不推荐这么摆放 从8开始因为stack堆叠原因会影响到6,7的击打
  3. 03:50:531 (1,1,1,1,1,1,1,1,1,1,1,1) - 没特殊原因的话 还是3个一个newcombo来吧 因为7的OD并不高 这样很容易迷惑
  4. 04:01:824 (1,1,1,1,1,1,1,1,1,1,1,1) - ^
  5. 04:13:117 (1,1,1,1,1,1,1,1,1,1,1,1) - ^
  6. 04:24:233 (1) - 开始过早 04:24:939开始不错 之前请用note补掉(就像hard)
虽然太长变化过少打起来很无趣(抱歉...) 但是基本上没什么错误 补一下hitsounds是下一步需要做的.

star~

Download: soft-hitclap.rar
NoHitter
General
Delete the .osb file and full submit
Starting the kiai at 01:11:550, 02:37:657 & 03:45:414 fits better IMO.
There are no hitsounds in the kiai parts. Add some.

Normal
Some notes sound late as you put them in white ticks (1/1) instead of red ticks (1/2).
The sliders look messy too

00:26:379 (2,3,4,5) - Move this back 1/2.
00:29:202 (3,4) - ^
00:34:672 (4) - ^
00:45:435 (2,3) - ^
01:02:727 (3,4) - ^ except make the slider end at the same time. (01:03:433)
01:51:427 (1,2,3,4) - I do not get the rhythm pattern here.
03:01:302 (1,3) - These repeating sliders don't fit. Just make them repeat once then add notes to fill in the gap.
03:21:064 (6) - new combo
03:26:710 (6) - ^


Hard
Sudden change of style in sliders. This diff uses a lot of linear sliders compared to Normal. Also the patterns are in the form of a box.

OD+1 or 2
00:12:968 (7) - I do not suggest that you stack this note.
01:27:960 (1) - Ugly overlap
01:56:015 (14) - What's with the slider ending at an irregular time?
04:21:410 (x) - Remove note

Insane
00:30:261 (6) - Move 1/2 back but make it end at the same point.
00:34:495 (1) - Move forward by 1/2 but make it end at the same point.
01:32:724 (6,7) - Sounds weird.
04:24:233 (1) - You should move this spinner to 04:24:939, and map the part between 04:24:233 & 04:24:939.

No star yet.
Topic Starter
ertyukjh010

Zetsubou Sensei wrote:

Hey...Recheck again.

- An Easy is Required...Or you could simply make the Difficulty on your Normal easier... (sorry but I cant make a difficulty for you...But maybe you could ask someone else to...It would help)
- Add a source...This had to be from something...
- 03:44:885 You should start kiai time instead of 03:44:002...So move the timeline here. I will change the kiai time.

[Normal]
^ Decided on what I said above...If you make this an easier diff or not...(or get a guest diff) I try to make EASY.^^

[Hard]
02:00:779 (6) - i think removing this note and putting a spinner that ends at 02:01:838 is better than leaving that big empty space there Seems alot better now. change

[Insane]
01:38:106 (x) - add a note here? I feel it is so fast but i try to change to fore and back at 01:38:017 to 01:38:282.
01:38:194 (x) - ^ same thing?
01:38:282 (x) - ^ ?
03:00:243 (5) - i think removing this note and putting a spinner that ends at 03:00:949 is better. change
Seems alot better.

(Again No Star) Just see what your going to do about the Easy difficulty...Either get a guest diff or make Normal easier...Thats for you to decided...But once done so contact me...You know how to. =3
thank mod.

Colin Hou wrote:

[General]:
  1. 建议KIAI开始点: 01:11:550 02:37:657 03:45:414已更改
  2. 及其缺少hitsounds(clap whistle finish) 这里有个soft-hitclap.wav 放到图的目录底下后把有鼓声的timingsection的custom override1勾上(有必要就再增加section) 然后在有鼓声的地方下clap吧 Insane开始的默认clap就不错 保留即可.感謝提供Hitsound檔T.T 我會嘗試做Hitsound
  3. Normal还是有点过难,建议做一个更简单的难度將會製作Easy
  4. letterbox during breaks取消? 否则BG人物的脑袋被黑框削掉不少這句看不懂?
[Normal]:
  1. 00:56:728 (5,6) - 这里很不合音乐修改了(4,5)
[Hard]:
  1. Overall Difficulty +1或2 +2 ^^
  2. 01:27:960 (1) - reverse arrow被挡得有点多我認同這點,但沒想到修改的辦法,暫時先保留
  3. 01:51:427 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 这段听不出和音乐的关系
這個部份希望暫時能保留^^

[Insane]:
  1. 01:53:898 (1,2,3,4,5,6,7,8,9,10,11,12) - 同Hard這個部份希望暫時能保留^^
  2. 03:40:827 (6,7,8,9,10,11,12,13) - 不推荐这么摆放 从8开始因为stack堆叠原因会影响到6,7的击打暫時沒有更好的辦法T.T
  3. 03:50:531 (1,1,1,1,1,1,1,1,1,1,1,1) - 没特殊原因的话 还是3个一个newcombo来吧 因为7的OD并不高 这样很容易迷惑暫時希望保留這個構圖
  4. 04:01:824 (1,1,1,1,1,1,1,1,1,1,1,1) - ^
  5. 04:13:117 (1,1,1,1,1,1,1,1,1,1,1,1) - ^
  6. 04:24:233 (1) - 开始过早 04:24:939开始不错 之前请用note补掉(就像hard)已更改
虽然太长变化过少打起来很无趣(抱歉...) 但是基本上没什么错误 补一下hitsounds是下一步需要做的.我同意這一點^^ Hitsound的部份嘗試做

star~
thank mod.

NoHItter wrote:

General
Delete the .osb file and full submitdetele, And than why i shound detele .osb? Because that always appear in the file.
Starting the kiai at 01:11:550, 02:37:657 & 03:45:414 fits better IMO. change
There are no hitsounds in the kiai parts. Add some. I will try to make some hitsound

Normal
Some notes sound late as you put them in white ticks (1/1) instead of red ticks (1/2).
The sliders look messy too

00:26:379 (2,3,4,5) - Move this back 1/2. change
00:29:202 (3,4) - ^ change
00:34:672 (4) - ^ change, are you say about 00:34:848??
00:45:435 (2,3) - ^I think this is OK???
01:02:727 (3,4) - ^ except make the slider end at the same time. (01:03:433) change
01:51:427 (1,2,3,4) - I do not get the rhythm pattern here. I try to change
03:01:302 (1,3) - These repeating sliders don't fit. Just make them repeat once then add notes to fill in the gap. I try to add two note.
03:21:064 (6) - new combo change
03:26:710 (6) - ^ change


Hard
Sudden change of style in sliders. This diff uses a lot of linear sliders compared to Normal. Also the patterns are in the form of a box.

OD+1 or 2 +2 ^^
00:12:968 (7) - I do not suggest that you stack this note. I change fore and back in (6)
01:27:960 (1) - Ugly overlap I hope to keep this because I don't konw how to correct
01:56:015 (14) - What's with the slider ending at an irregular time?change it, I forgot to correct this
04:21:410 (x) - Remove note change

Insane
00:30:261 (6) - Move 1/2 back but make it end at the same point. I think its OK.
00:34:495 (1) - Move forward by 1/2 but make it end at the same point. change
01:32:724 (6,7) - Sounds weird. I think its OK.
04:24:233 (1) - You should move this spinner to 04:24:939, and map the part between 04:24:233 & 04:24:939. I think its OK.

No star yet.
thank mod.
Leorda
NI HAO

[Easy]
00:31:319 (1) - Move 3 grid left?
00:54:611 (3) - Add clap?
01:31:312 (5) - Should new combo here, because it's too long for easy diff

[Normal]
00:05:205 (5) - New combo?
01:22:313 (1) - Don't place near spinner (in timeline) since this is a normal diff...... Average player will difficult to reach that
01:23:196 (2,3,4,5,6,7,8,1) - Like this? http://osu.ppy.sh/ss/23467
01:34:135 (8) - Finish?
02:04:838 (2) - Maybe use 4 point of slider and make symetric? So the slider looks good?
02:05:367 (3) - ^
02:48:421 (1,2) - Don't place near spinner (in timeline) since this is a normal diff...... Average player will difficult to reach that
02:49:656 (4) - Clap?
03:22:829 (1) - Maybe use 4 point of slider and make symetric? So the slider looks good?

[Hard]
01:27:960 (1) - Don't let this slider overlapped by previous slider, because the arrow are overlapped
02:09:072 (1) - Move 1 grid left?
02:10:837 (5) - New combo?
02:50:009 (7) - Move 1 grid down?

[Insane]
*) Maximum Score : 19.270.430 <- UNRANKABLE!
*) Circle Size -1? So this diff is fun?

00:47:906 (1,2,3) - Move 1 grid down?
01:00:081 (9) - New combo?
01:11:550 (T) - Please inherit previous timing settings in Timing and Control Points

Good song
STAR
Zetsubou Sensei
Hey. Im back.

- Delete the osb file & fully submit

[Easy]
Seems fine...But I'd make this longer...End it at the same time as the other diffs.


[Normal]
01:00:257 (2) - weird looking slider...Change it
01:22:313 (1) - ^
01:31:842 (3) - remove this note
01:32:547 (5) - ^ same thing (it makes the map slightly easier)
02:02:544 (1,2) - weird sliders again...
02:39:775 (5) - this feels a bit weird...I think removing the repeat and just extending it is fine
04:01:842 (1) - either make this straight or curve it more
04:13:646 (2) - remove this note
04:15:058 (5) - ^


[Hard]
00:30:966 (3) - Align the ending point with the beginning point
01:56:015 (11) - ^
02:17:719 (5) - Make this slider more smoother...With a better looking curve
02:50:185 (8) - weird...
There are a few more slider around that could be better looking...Just fix around

[Insane]
Browse around in this diff and fix up sliders to make them better looking.
04:20:350 (1) - maybe shorten and add some more repeats (to go with the lyrics)
Seems fine.

So just fix around...Various sliders etc...

~STAR (Here ya go) :) GOOD LUCK
Lesjuh
Hi, sorry for the delay.

BPM 170

Insane
This difficulty has alot unsnapped notes, resnap them!
01:11:549 - Inherit this timing section.
03:50:531 (1,1,1,1,1,1,1,1,1,1,1,1) - Make these combo's like (1,2,3).
04:01:824 (1,1,1,1,1,1,1,1,1,1,1,1) - ^
04:13:117 (1,1,1,1,1,1,1,1,1,1,1,1) - ^

Normal
04:24:939 - Start this spinner here.

That's all!
Topic Starter
ertyukjh010

Leorda wrote:

NI HAO

[Easy]
00:31:319 (1) - Move 3 grid left? change
00:54:611 (3) - Add clap? change
01:31:312 (5) - Should new combo here, because it's too long for easy diff change

[Normal]
00:05:205 (5) - New combo? done
01:22:313 (1) - Don't place near spinner (in timeline) since this is a normal diff...... Average player will difficult to reach that change to end of 01:21:431
01:23:196 (2,3,4,5,6,7,8,1) - Like this? http://osu.ppy.sh/ss/23467 change and thank your picture.
01:34:135 (8) - Finish? change to slider and end of 01:34:488
02:04:838 (2) - Maybe use 4 point of slider and make symetric? So the slider looks good? done
02:05:367 (3) - ^
02:48:421 (1,2) - Don't place near spinner (in timeline) since this is a normal diff...... Average player will difficult to reach that done
02:49:656 (4) - Clap? done
03:22:829 (1) - Maybe use 4 point of slider and make symetric? So the slider looks good? I think rhythm is so slow. So I want to keep that.

[Hard]
01:27:960 (1) - Don't let this slider overlapped by previous slider, because the arrow are overlapped I want to keep it.
02:09:072 (1) - Move 1 grid left? done
02:10:837 (5) - New combo? done
02:50:009 (7) - Move 1 grid down? done

[Insane]
*) Maximum Score : 19.270.430 <- UNRANKABLE! I don't understand What's your meaning.
*) Circle Size -1? So this diff is fun? change.

00:47:906 (1,2,3) - Move 1 grid down? done.
01:00:081 (9) - New combo? done.
01:11:550 (T) - Please inherit previous timing settings in Timing and Control Points done.I think I was setting wrong.

Good song
STAR
thank your modding^^

Zetsubou Sensei wrote:

Hey. Im back.

- Delete the osb file & fully submit

[Easy]
Seems fine...But I'd make this longer...End it at the same time as the other diffs. I may be keep tham.


[Normal]
01:00:257 (2) - weird looking slider...Change it I think this no need to change
01:22:313 (1) - ^ change
01:31:842 (3) - remove this note I think it OK. If I delete this 2 note, that will be weird.
01:32:547 (5) - ^ same thing (it makes the map slightly easier)
02:02:544 (1,2) - weird sliders again... change the look
02:39:775 (5) - this feels a bit weird...I think removing the repeat and just extending it is fine I don't understand What's your meaning.
04:01:842 (1) - either make this straight or curve it more curve.
04:13:646 (2) - remove this note
04:15:058 (5) - ^


[Hard]
00:30:966 (3) - Align the ending point with the beginning point I don't understand What's your meaning.
01:56:015 (11) - ^ I can't make.
02:17:719 (5) - Make this slider more smoother...With a better looking curve done
02:50:185 (8) - weird... I agree but i don't know How to change that.
There are a few more slider around that could be better looking...Just fix around

[Insane]
Browse around in this diff and fix up sliders to make them better looking.
04:20:350 (1) - maybe shorten and add some more repeats (to go with the lyrics) done.
Seems fine.

So just fix around...Various sliders etc...

~STAR (Here ya go) :) GOOD LUCK
thank your modding^^

Lesjuh wrote:

Hi, sorry for the delay.

BPM 170 I will try to change the all note T.T

Insane
This difficulty has alot unsnapped notes, resnap them!
01:11:549 - Inherit this timing section. done.
03:50:531 (1,1,1,1,1,1,1,1,1,1,1,1) - Make these combo's like (1,2,3). I want to keep tham..
04:01:824 (1,1,1,1,1,1,1,1,1,1,1,1) - ^
04:13:117 (1,1,1,1,1,1,1,1,1,1,1,1) - ^

Normal
04:24:939 - Start this spinner here. done

That's all!
thank your modding^^
IceBeam
[Easy]
You need more hitsounds.
Add whistles after each 3 white ticks.
00:26:028 - Whistle
00:27:439 - ^
00:28:849 (3) - ^
And just follow same rhytm~
00:36:263 - You need a note here.
00:58:851 (1) - I'd add a finish.
01:11:557 (1) - ^
01:27:086 (5) - If you add claps on all the notes of this reverse-slider and finish to 01:28:498 (1) it will sounds pretty nice.
01:39:792 (x) - The end? Well,then delete all unused timing sections.

[Normal]
02:05:205 - Missed this clap?
02:39:086 (4) - Add clap then.
02:52:499 - ^
02:58:851 (6) - Add claps on all the notes of this slider and finish to 03:00:263 (7).
04:17:910 (6,7) - ^ Same suggestion.

[Hard]
02:25:322 (x) - Fill this part with hitsounds.

[Insane]
Fine.
Soaprman
General
Hard and Insane aren't that different from each other, in difficulty or in mapping style. Additionally, Insane's max score is over 19 million, which is generally unrankable unless the map is extremely difficult (which this isn't). I'd suggest merging Hard and Insane into a single difficulty with about 15 million max score to get it rankable. Since your Normal is a little harder than the average Normal this difficulty spread would work nicely. Your choice on the difficulty name of the final product, it could swing either way. If you do this, feel free to contact me via PM for a remod of the new difficulty.

If you decide to keep Hard and Insane separate, please note in your original post that Insane is going for approval.

That all said, the maps actually play really well.

Insane (if you keep it as it is)
03:50:558 (1,1,1) - why the new combos on these all of a sudden? not really a bad thing but they'd be easier to read as 1,2,3.
Topic Starter
ertyukjh010

IceBeam wrote:

[Easy]
You need more hitsounds.
Add whistles after each 3 white ticks.
00:26:028 - Whistle done
00:27:439 - ^ done
00:28:849 (3) - ^ done
And just follow same rhytm~
00:36:263 - You need a note here. done
00:58:851 (1) - I'd add a finish. done
01:11:557 (1) - ^ done
01:27:086 (5) - If you add claps on all the notes of this reverse-slider and finish to 01:28:498 (1) it will sounds pretty nice. done
01:39:792 (x) - The end? Well,then delete all unused timing sections.

[Normal]
02:05:205 - Missed this clap? done
02:39:086 (4) - Add clap then. done
02:52:499 - ^ done
02:58:851 (6) - Add claps on all the notes of this slider and finish to 03:00:263 (7). done
04:17:910 (6,7) - ^ Same suggestion. done

[Hard]
02:25:322 (x) - Fill this part with hitsounds. this difficulty will be deteled.

[Insane]
Fine.
thank your modding

Soaprman wrote:

General
Hard and Insane aren't that different from each other, in difficulty or in mapping style. Additionally, Insane's max score is over 19 million, which is generally unrankable unless the map is extremely difficult (which this isn't). I'd suggest merging Hard and Insane into a single difficulty with about 15 million max score to get it rankable. Since your Normal is a little harder than the average Normal this difficulty spread would work nicely. Your choice on the difficulty name of the final product, it could swing either way. If you do this, feel free to contact me via PM for a remod of the new difficulty.

If you decide to keep Hard and Insane separate, please note in your original post that Insane is going for approval.

That all said, the maps actually play really well.

Insane (if you keep it as it is)
03:50:558 (1,1,1) - why the new combos on these all of a sudden? not really a bad thing but they'd be easier to read as 1,2,3. I want to keep this.
thank your modding
Topic Starter
ertyukjh010
reply again- -
Soaprman
I'm just going to mod your remade Insane.

Insane
Difficulty settings: HP drain -1, approach rate +2.

Increase tick rate to 1.

Consider adding a third combo color. (see last comment for explanation)

00:36:269 (1) - I don't know if it's always been like this and I just didn't notice before, but the claps in this section are pretty loud and hard compared to the song and the other hitsounds. I'd recommend using a different sound effect here. You can keep it as it is during the kiai sections though, it's not as severe there.

02:15:092 (1) - Just a suggestion: move this 1/2 beat sooner and put another circle where its endpoint used to be. This follows the singing a little better. Do the same with the combo right after it.

03:17:210 (1) - this section is why I recommended dropping the drain a tick. You can get all 300s here and not really gain any health.

03:50:563 (1,1,1) - I know you already said you want to keep these, but they really are harder to read than 1,2,3 would be. If you want to keep them, raise the approach rate. They're easier to read when the approach circles are faster. Adding a third combo color would also help make these more readable.

And that's it! For the most part, this new Insane plays great. Well done! Let me know if you have any questions.
eveless
[Insane]
04:08:739 (4) - 加个折返
04:09:974 (x) - 加个note
04:10:151 (5) - 往后移到红线
00:29:033 (x) - 加个note
00:30:269 (6) - 往前移到红线
00:32:563 (x) - 加个note

只是个建议:
1.01:15:445 (7) - NEW COMBO
2.将01:15:622 (8)放在4的位置上

如果不采取的话那就把
01:15:798 (9) - new combo

01:32:033 (5) - 建议方向向下
01:33:445 (7) - ^
02:53:210 (7) - 改成3/4 即起点在白线 中间在蓝线 尾巴在红线
03:01:327 (1) - 建议改成1/4拍的5连折返
03:31:327 (7) - NEW COMBO
04:22:151 (4) - 改成3/4

[Normal]
01:04:504 (5) - New combo
03:46:857 (6) - 开头的clap去掉
03:53:916 (4) - 第一和第三的clap去掉
04:24:269 (2) - 尾巴的finish去掉

音效有点乱
Topic Starter
ertyukjh010

Soaprman wrote:

I'm just going to mod your remade Insane.

Insane
Difficulty settings: HP drain -1, approach rate +2.

Increase tick rate to 1.

Consider adding a third combo color. (see last comment for explanation)

00:36:269 (1) - I don't know if it's always been like this and I just didn't notice before, but the claps in this section are pretty loud and hard compared to the song and the other hitsounds. I'd recommend using a different sound effect here. You can keep it as it is during the kiai sections though, it's not as severe there. keep?

02:15:092 (1) - Just a suggestion: move this 1/2 beat sooner and put another circle where its endpoint used to be. This follows the singing a little better. Do the same with the combo right after it. this part style^^ I want to keep it.

03:17:210 (1) - this section is why I recommended dropping the drain a tick. You can get all 300s here and not really gain any health. This part is diffcult so the player need to keep more HP.

03:50:563 (1,1,1) - I know you already said you want to keep these, but they really are harder to read than 1,2,3 would be. If you want to keep them, raise the approach rate. They're easier to read when the approach circles are faster. Adding a third combo color would also help make these more readable. I try to add third combo colour, but this is more diffcult than 2 color. And than I raise the approach rate. About this part, the player can kick different color. It will be easier.

And that's it! For the most part, this new Insane plays great. Well done! Let me know if you have any questions.
thank your modding

eveless wrote:

[Insane]
04:08:739 (4) - 加个折返 不想被歌詞帶著走,暫時不後慮
04:09:974 (x) - 加个note 同上
04:10:151 (5) - 往后移到红线 同上上
00:29:033 (x) - 加个note 加了感覺有點怪怪的?暫時不後慮
00:30:269 (6) - 往前移到红线 同上,Hit Sound的調整也會變得很困難
00:32:563 (x) - 加个note 同上上(話說是指00:32:739嗎?)

只是个建议:
1.01:15:445 (7) - NEW COMBO
2.将01:15:622 (8)放在4的位置上 7跟8的距離不是變很遠嗎= =?

如果不采取的话那就把
01:15:798 (9) - new combo 已更改

01:32:033 (5) - 建议方向向下 感覺會影響構圖,暫時不後慮
01:33:445 (7) - ^
02:53:210 (7) - 改成3/4 即起点在白线 中间在蓝线 尾巴在红线 這個位置其實在整首歌出現了7次,這7次的時間曾經調整過,所以不想打亂那套規則
03:01:327 (1) - 建议改成1/4拍的5连折返 會後慮的
03:31:327 (7) - NEW COMBO 我在03:32:386(8)加上NEW COMBO
04:22:151 (4) - 改成3/4 會後慮的

[Normal]
01:04:504 (5) - New combo 已更改
03:46:857 (6) - 开头的clap去掉 已更改
03:53:916 (4) - 第一和第三的clap去掉 已更改
04:24:269 (2) - 尾巴的finish去掉 已更改

音效有点乱 +1^^我嘗試再整理一下
感謝前輩的modding
Disoy
[Normal]
00:56:515 (5) - 加個hitclap?
01:36:750 (1) - 加個hitfinish?
02:22:985 (3) - 加個note 且加上hitfinish?
02:37:456 (5) - 尾端加個hitwhistle?
04:23:338 (1) - 加個hitfinish?

[Hard]
01:29:691 (4,5,6,7) - 這4個silder頭都加上hitfinish
02:55:811 (4,5) - 同上
02:57:223 (1) - 加個hitclap?
04:18:752 (1) - silder頭加上hitfinish?
04:19:458 (2,3) - 加個hitclap?
04:19:988 (1) - 加個hitfinish?
04:23:340 (1) - ^

[Insane]
AR+1
00:59:798 (3) - 加個hitwhistle?
01:00:151 (4,5,6,7,8) - 這裡加個像這樣的5個連打?
01:18:151 (9) - 這裡慢速最好改掉... 沒有對上音樂的感覺 像是多餘的
01:29:445 (7) - ^ 而且上面的綠線不能設在note上阿0.0
03:36:504 (1) - 加個hitfinish?
這難度在我看來 是非常的好阿
但有遮擋的地方所以建議AR+1也提高趣味性
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