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DJ StevieV - Running On Empty

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Total Posts
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Topic Starter
Verdisphena
This beatmap was submitted using in-game submission on sábado, 18 de febrero de 2012 at 14:30:18

Artist: DJ StevieV
Title: Running On Empty
Tags: eldnl Peaceful Melody OzzyOzrock Bima
BPM: 136
Filesize: 3334kb
Play Time: 02:22
Difficulties Available:
  1. Bima's Easy (1,77 stars, 131 notes)
  2. Collab (4,99 stars, 407 notes)
  3. eldnL's Hard (4,5 stars, 241 notes)
  4. Normal (3,23 stars, 169 notes)
  5. Ozzy's Taiko (4,83 stars, 587 notes)
Download: DJ StevieV - Running On Empty
Information: Scores/Beatmap Listing
---------------
Map for lKeira :P
3# Beatmap

06/08/11. Please re-download for a little SB
04/09/11. SB stuff
Go DJ Go~
Thanks to ElxBeta for the bg
lKeira
What a nice song :)
nanin_old
kawaii ;)
luzgato
^__^ esta genial
Jhackus
O.o ~~~ Ctb ftw ~~ a ver q tal , la practicare o.o <3 nanin ~~
eldnl
st4r 8D
blAktem
wow
el map es buenisimo
suerte :lol:
iPeeMyPants
Great beatmap ;D

Nanin is my little GIRL!! <3
Koutaro
Es uno de los mejores beatmap que he visto. Aqui te dejo mi estrellita. Y muy buena cancion :|

Y nanin me cae genial ^^
Mamaster_old
Good Map, Up

Nanin is my superstar :)
vivere
Hola =)

-Primero:
BMP: 136,000
Offset: 7.063

-Segundo: Tienes que borrar el .osb que hay en la carpeta "DJ StevieV - Running On Empty (Verdisphena) .osb" y hace fullsubmit.

-Tercero: Debes poner el preview point en todas las diff (Timing -> set current point as preview point).

-Cuarto: Todas las dificultades tienen que durar el mismo tieempo.

Me gusta la song ^^

Estrellaaa~ :3
Salwinjack
Buen Beat Map :D
Topic Starter
Verdisphena

vivere wrote:

Hola =)

-Primero:
BMP: 136,000
Offset: 7.063
Listo :3
-Segundo: Tienes que borrar el .osb que hay en la carpeta "DJ StevieV - Running On Empty (Verdisphena) .osb" y hace fullsubmit.
Listo :3

-Tercero: Debes poner el preview point en todas las diff (Timing -> set current point as preview point).
Listo :3

-Cuarto: Todas las dificultades tienen que durar el mismo tieempo.
Listo :3

Me gusta la song ^^

Estrellaaa~ :3
Todo listo :3
eldnl
Aqui esta la diff.. avisas cualquier cosa

Download: diff.rar
Topic Starter
Verdisphena

eldnl wrote:

Aqui esta la diff.. avisas cualquier cosa
Ya, actualize, me gusto la diff, gracias :3
---------------------------------------
17/08/2010
New Insane!
Re-download.
vivicat
nice~:3
Krisom
Dejo este post como recordatorio de que lo tengo que moddear~
Topic Starter
Verdisphena

Krisom wrote:

Dejo este post como recordatorio de que lo tengo que moddear~
Okay :3
aRiskOfRain
General;

Can we have a relevant and non-suggestive background please?

Normal;

Respace everything. It's really very non-consistant.

Hard;

OD + 1 or 2.
00:07:504 (3,4) - Spacing.
00:09:268 (3,4) - ^
00:11:033 (3,4) - ^
00:12:853 (2,3,4) - On the white ticks.
00:19:411 (1,2) - What is the point of these hold sliders?
00:51:174 (1) - Just a 1/4 repeating slider here kthx.
01:24:483 (1,1,1) - No need for 3 spinners, make it just one and similarly with the repeats.
01:52:057 (2) - Just a 1/4 repeating slider here kthx.
02:21:174 (1) - ^

Insane;

Where yo breaks, bro?
Those streams are pointless.
You have some unrankable spinners such as 00:45:227 (1); spinners must get 2000 extra in auto mode or they aren't rankable.
Topic Starter
Verdisphena

DiamondCrash wrote:

General;

Can we have a relevant and non-suggestive background please? Fixed

Normal;

Respace everything. It's really very non-consistant. Fixed

Hard;

OD + 1 or 2.
00:07:504 (3,4) - Spacing.
00:09:268 (3,4) - ^
00:11:033 (3,4) - ^
00:12:853 (2,3,4) - On the white ticks.
00:19:411 (1,2) - What is the point of these hold sliders?
00:51:174 (1) - Just a 1/4 repeating slider here kthx.
01:24:483 (1,1,1) - No need for 3 spinners, make it just one and similarly with the repeats.
01:52:057 (2) - Just a 1/4 repeating slider here kthx.
02:21:174 (1) - ^

Insane;

Where yo breaks, bro?
Those streams are pointless.
You have some unrankable spinners such as 00:45:227 (1); spinners must get 2000 extra in auto mode or they aren't rankable. Fixed
Thanks for the mod :D
eldnl

DiamondCrash wrote:

General;
Hard;

OD + 1 or 2. Ok.
00:07:504 (3,4) - Spacing. Ok.
00:09:268 (3,4) - ^ Ok.
00:11:033 (3,4) - ^ Ok.
00:12:853 (2,3,4) - On the white ticks. Ok.
00:19:411 (1,2) - What is the point of these hold sliders? Ok.
00:51:174 (1) - Just a 1/4 repeating slider here kthx. Ok.
01:24:483 (1,1,1) - No need for 3 spinners, make it just one and similarly with the repeats. Ok.
01:52:057 (2) - Just a 1/4 repeating slider here kthx. Ok.
02:21:174 (1) - ^ Ok.
Anything post here.

cya

Download: DJ StevieV - Running On Empty (Verdisphena) [eldnL's Hard].osu
Topic Starter
Verdisphena

eldnl wrote:

DiamondCrash wrote:

General;
Hard;

OD + 1 or 2. Ok.
00:07:504 (3,4) - Spacing. Ok.
00:09:268 (3,4) - ^ Ok.
00:11:033 (3,4) - ^ Ok.
00:12:853 (2,3,4) - On the white ticks. Ok.
00:19:411 (1,2) - What is the point of these hold sliders? Ok.
00:51:174 (1) - Just a 1/4 repeating slider here kthx. Ok.
01:24:483 (1,1,1) - No need for 3 spinners, make it just one and similarly with the repeats. Ok.
01:52:057 (2) - Just a 1/4 repeating slider here kthx. Ok.
02:21:174 (1) - ^ Ok.
Anything post here.

cya
Ya actualize :3
Sallad4ever
Hi Verdisphena sorry for the delay :)

[General]
- delete the osb file from your song folder then full submit
- remove "DJ StevieV" from source and "DJ Steviev Running On Empty" from tags, those two are already on the artist and title
- add eldnL on the tags for all diff cause he make you a diff
- combo color 2 and 3 are similar change them
- set the offset for all diff to 7063

[Normal]
This isn't complete? well from the first part it looks good so keep at it
01:17:634 - delete this uninherited (red) timing section

[eldnL's Hard]

00:21:175 - delete this uninherited (red) timing section, you won't need it. Make sure to re-snap all notes after that
00:11:915 (5) - add clap here just like the previous notes
00:19:415 - delete this inherited (green) timing section, it have the same setting as the previous timing section so it's not needed
00:24:704 - move this timing section 1/2 beat back to the previous red tick, when putting an inherited timing section don't put it exactly on the note read this for more info about timing section viewtopic.php?f=70&t=29293
01:38:601 (1) - add a timing section here with +1/+2 volume from the previous timing section's volume
01:54:704 (1) - increase the volume by 1 or 2 ticks then add a timing section 1/2 beat before this timing section, with the same setting but without kiai

[Insane]

some of the 2x slider speed don't go very well imo, like 00:58:021 (9) this place have a slower pace so instead of a 2x slider speed a normal or half slider speed is better.
The breaks are also place very awkwardly like 00:49:639 and 01:31:330
00:49:639 - not good place for a break, I suggest you to map from 00:49:639 - 00:52:948 then put the break after it

eldnL's Hard is good, look at his diff and try learn from it
Keep working on your insane diff, Good Luck ;)
star
Topic Starter
Verdisphena

Sallad4ever wrote:

Hi Verdisphena sorry for the delay :)

[General]
- delete the osb file from your song folder then full submit
- remove "DJ StevieV" from source and "DJ Steviev Running On Empty" from tags, those two are already on the artist and title
- add eldnL on the tags for all diff cause he make you a diff
- combo color 2 and 3 are similar change them
- set the offset for all diff to 7063 All fixed

[Normal]
This isn't complete? well from the first part it looks good so keep at it
01:17:634 - delete this uninherited (red) timing section Fixed

[eldnL's Hard]

00:21:175 - delete this uninherited (red) timing section, you won't need it. Make sure to re-snap all notes after that
00:11:915 (5) - add clap here just like the previous notes
00:19:415 - delete this inherited (green) timing section, it have the same setting as the previous timing section so it's not needed
00:24:704 - move this timing section 1/2 beat back to the previous red tick, when putting an inherited timing section don't put it exactly on the note read this for more info about timing section viewtopic.php?f=70&t=29293
01:38:601 (1) - add a timing section here with +1/+2 volume from the previous timing section's volume
01:54:704 (1) - increase the volume by 1 or 2 ticks then add a timing section 1/2 beat before this timing section, with the same setting but without kiai

[Insane]

some of the 2x slider speed don't go very well imo, like 00:58:021 (9) this place have a slower pace so instead of a 2x slider speed a normal or half slider speed is better.Well. I changed the slider to slider x1, Fixed
The breaks are also place very awkwardly like 00:49:639 and 01:31:330 These brakes was deleted
00:49:639 - not good place for a break, I suggest you to map from 00:49:639 - 00:52:948 then put the break after it Fixed

eldnL's Hard is good, look at his diff and try learn from it
Keep working on your insane diff, Good Luck ;)
star
Im sorry, but my english it's so poor...
Thanks your for the mod :)
Well, I'll go to study x.x
eldnl
Ok, also my english is bad.

I did my best

Cya

Download: DJ StevieV - Running On Empty (Verdisphena) [eldnL's Hard].osu
Topic Starter
Verdisphena
Song Updated
Krisom
Al fin algo de timepo libre para moddear esto o_o

General-
Por que el fondo de anime? no tiene nada que ver con la canción, nisiquiera es nightcore. Mi recomendación: busca imágenes de "Vector art" en google. Te dejo 3 buenos fondos por si quieres usar uno.
fondo 1
fondo 2
fondo3
Supongo que esto no está completo, por que para rankearlo necesitas una dificultad más fácil.
Ehhh, haz el Kiai time el mismo para todas las dificultades, le agrega consistencia al mapa.

Normal-
Hmmm, te diré algunas indicaciones generales para que el mapa sea mejor en vez de andar punto por punto, ya que creo que tienes algo de potencial pero te faltan algunos detalles básicos...
Primero: no uses tantas notas en 1/2 (lineas rojas), esto es un normal, y no importa que tan lenta sea tu sliderspeed o que tan baja sea tu Overal difficulty, no se va a sentir más fácil. Es más, esta dificultad tiende a confundirme.
Segundo: el distanciado entre circulo y circulo se siente apretado y claustrofobico, es el distanciado que uno debiera usar para dificultades fáciles, no difíciles ni normales.
Tercero: faltan hitsounds. Hmmm, mira, bajate este mapa de ztrot: http://osu.ppy.sh/s/17346, luego ve a la carpeta contenedora, copia el archivo que dice "normal-hitclap" y pégalo en tu carpeta. Luego, activa los custom hitsounds en tu dificultad y utiliza el siguiente patrón:

Cuarto: Sliders como 01:03:092 (8) se ven mal al jugarlos, y son muy confusos para un jugador de dificultad Normal.
Por último, por favor evita esto:
patrones cuadrados
No es obligatorio que lo hagas, es más, hay MILES de mapas rankeados con este estilo, pero verás que es mucho más entretenido jugar mapas que hacen que el movimiento del mouse sea más irregular que solo un cuadrado o un diamante, como estos:
patrones de semicirculo
patrones de zigzag

Insane-
También daré mis opiniones generales.
Muchos sliders que tienen un x2 que no calzan muy bien en la dificultad :/
Haz lo mismo que te dije en normal acá con respecto a los hitsounds.
Usualmente, para abusar de los streams como lo haces acá, debes seguir un patron reconocible.

Hard-
00:07:945 (4) - Spacing
00:09:710 (4) - ^
00:11:474 (4) - ^
00:48:969 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - que está siguiendo esta stream? :v?
01:19:410 (1) - Agrega un finish al final.
01:47:424 (6) - remueve este finish
01:50:292 (2) - remueve los finish de este slider, no suenan bien
01:52:057 (2) - agrega un finish al final.
02:08:822 (1) - agrega un finish al inicio
02:21:174 (1) - agrega un finish al final.
Buena~

No le daré star por ahora dado que está inconclusa, y me gustaría verte aplicar las sugerencias que te dije.
Envíame un PM avisandome cuando el mapset esté completo y listo para que lo vea detalladamente. Espero verte mejorar en poco tiempo.
Meiri
Hi There Verdisphena . .
Can I Make The Easy For This Song :) ?
If You Want I Can Make It Now :)

Thanks, I M On My Way :)
I'll Work It Now
Topic Starter
Verdisphena

Krisom wrote:

Al fin algo de timepo libre para moddear esto o_o

General-
Por que el fondo de anime? no tiene nada que ver con la canción, nisiquiera es nightcore. Mi recomendación: busca imágenes de "Vector art" en google. Te dejo 3 buenos fondos por si quieres usar uno. El fondo de anime se ve bien con la song, no creo que sea necesario cambiarlo.
fondo 1
fondo 2
fondo3
Supongo que esto no está completo, por que para rankearlo necesitas una dificultad más fácil. Tendre en mente eso, podria hacerlo mas tarde.
Ehhh, haz el Kiai time el mismo para todas las dificultades, le agrega consistencia al mapa. Listo

Normal-
Hmmm, te diré algunas indicaciones generales para que el mapa sea mejor en vez de andar punto por punto, ya que creo que tienes algo de potencial pero te faltan algunos detalles básicos...
Primero: no uses tantas notas en 1/2 (lineas rojas), esto es un normal, y no importa que tan lenta sea tu sliderspeed o que tan baja sea tu Overal difficulty, no se va a sentir más fácil. Es más, esta dificultad tiende a confundirme.
Segundo: el distanciado entre circulo y circulo se siente apretado y claustrofobico, es el distanciado que uno debiera usar para dificultades fáciles, no difíciles ni normales.
Tercero: faltan hitsounds. Hmmm, mira, bajate este mapa de ztrot: http://osu.ppy.sh/s/17346, luego ve a la carpeta contenedora, copia el archivo que dice "normal-hitclap" y pégalo en tu carpeta. Luego, activa los custom hitsounds en tu dificultad y utiliza el siguiente patrón:

Cuarto: Sliders como 01:03:092 (8) se ven mal al jugarlos, y son muy confusos para un jugador de dificultad Normal.
Por último, por favor evita esto:
patrones cuadrados
No es obligatorio que lo hagas, es más, hay MILES de mapas rankeados con este estilo, pero verás que es mucho más entretenido jugar mapas que hacen que el movimiento del mouse sea más irregular que solo un cuadrado o un diamante, como estos:
patrones de semicirculo
patrones de zigzag
Todo listo, nuevos hitsounds y cambie la dificultad Normal mas facil
Insane-
También daré mis opiniones generales.
Muchos sliders que tienen un x2 que no calzan muy bien en la dificultad :/ Listo
Haz lo mismo que te dije en normal acá con respecto a los hitsounds.Listo
Usualmente, para abusar de los streams como lo haces acá, debes seguir un patron reconocible.Listo -w-

Hard-
00:07:945 (4) - Spacing
00:09:710 (4) - ^
00:11:474 (4) - ^
00:48:969 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - que está siguiendo esta stream? :v?
01:19:410 (1) - Agrega un finish al final.
01:47:424 (6) - remueve este finish
01:50:292 (2) - remueve los finish de este slider, no suenan bien
01:52:057 (2) - agrega un finish al final.
02:08:822 (1) - agrega un finish al inicio
02:21:174 (1) - agrega un finish al final.
Buena~

No le daré star por ahora dado que está inconclusa, y me gustaría verte aplicar las sugerencias que te dije.
Envíame un PM avisandome cuando el mapset esté completo y listo para que lo vea detalladamente. Espero verte mejorar en poco tiempo.
Bueno, me queda aun un largo camino por aprender, pero gracias por modear :3
Topic Starter
Verdisphena

- Peaceful Melody - wrote:

Hi There Verdisphena . .
Can I Make The Easy For This Song :) ?
If You Want I Can Make It Now :)
Yeah, not problem :3
Meiri

Verdisphena wrote:

- Peaceful Melody - wrote:

Hi There Verdisphena . .
Can I Make The Easy For This Song :) ?
If You Want I Can Make It Now :)
Yeah, not problem :3
Okay It's Already Finish LoL
Since You Are Use Music Beat Sound I Did Use "Some" Hit-Sound Either ;)
You Can Edit The Parts Of The Easy Too Since I M Not Too Pro :)

Download: DJ StevieV - Running On Empty (Verdisphena) [Easy].osu
Topic Starter
Verdisphena

- Peaceful Melody - wrote:

Okay It's Already Finish LoL
Since You Are Use Music Beat Sound I Did Use "Some" Hit-Sound Either ;)
You Can Edit The Parts Of The Easy Too Since I M Not Too Pro :)
Ok ;D
Song Updated
kuyukiP
Hi there~

General:
Try a 1/4 Beatmap divisor
Try with the timing "136.03" then resnap your notes. Sounds more accurate to me

Peaceful Melody's Easy:
00:20:292: Add a circle?
00:54:688: End spinner here.

Normal:
00:24:930(4): New combo
00:54:268: Consider making this to 01:38:827 have lower volume.

Hard:
Fine~

Insane:
00:52:614 sounds better to me if you take out the 8 circle.
Any reason why slider at 02:12:357 isn't there at the beginning? Or is that just my computer messing up?


Take my star~
Topic Starter
Verdisphena

kuyukiP wrote:

Hi there~

General:
Try a 1/4 Beatmap divisor
Try with the timing "136.03" then resnap your notes. Sounds more accurate to me Fixed

Peaceful Melody's Easy:
00:20:292: Add a circle? Fixed
00:54:688: End spinner here. Fixed

Normal:
00:24:930(4): New combo Fixed
00:54:268: Consider making this to 01:38:827 have lower volume. Replaced with whistle

Hard:
Fine~

Insane:
00:52:614 sounds better to me if you take out the 8 circle. It's fine
Any reason why slider at 02:12:357 isn't there at the beginning? Or is that just my computer messing up? Fixed


Take my star~
Thanks for mod :3
Sakura
Please remember that some of theese errors are suggestions not directions, feel free to take or leave anything or edit as you see fit.

[osz File Scan!]
No problems here

[General]
Inconsistent Preview times across all difficulties, for instance Insane has 114712, eldnL's Hard has 114704, Normal and Easy have 114698. Make all the preview times the same.

[Timing]
You probably should be using 136.000 flat for the whole map, also take into consideration what i mentioned on [eldnL's Hard]

[Insane]
Overall Difficulty -1
---Timing Section Mod----
SPOILER
2. Offset: 9,271ms BPM: Inhereted (2x) <--- When using Volume/Hitsound adjustments make sure the timing section starts before the next note.
3. Offset: 11,584ms BPM: Inhereted (1x)
4. Offset: 19,523ms BPM: Inhereted (2x)

5. Offset: 19,639ms BPM: Inhereted (2x) <--- Unused, repeated parameters.
6. Offset: 21,183ms BPM: Inhereted (1x)
7. Offset: 24,712ms BPM: Inhereted (1x) <--- Unused, repeated parameters.
8. Offset: 27,360ms BPM: Inhereted (1x) <--- Unused, repeated parameters.
9. Offset: 31,101ms BPM: Inhereted (2x)
10. Offset: 31,432ms BPM: Inhereted (1x)
11. Offset: 38,600ms BPM: Inhereted (2x)
12. Offset: 38,830ms BPM: Inhereted (1x)
13. Offset: 72,360ms BPM: Inhereted (0.5x)
14. Offset: 72,801ms BPM: Inhereted (1x)

15. Offset: 98,830ms BPM: Inhereted (1x)
16. Offset: 100,595ms BPM: Inhereted (1x)
17. Offset: 102,360ms BPM: Inhereted (1x)
18. Offset: 104,124ms BPM: Inhereted (1x)
All of theese have unused, repeated parameters
19. Offset: 105,895ms BPM: Inhereted (1x) <--- Should be moved 1/4 back in case the player hits the note early
20. Offset: 107,654ms BPM: Inhereted (1x) <---- Should be moved 1/8 back in case the player hits the note early.
21. Offset: 109,418ms BPM: Inhereted (1x)
22. Offset: 109,860ms BPM: Inhereted (1x)
23. Offset: 110,301ms BPM: Inhereted (1x)
24. Offset: 110,727ms BPM: Inhereted (1x)
25. Offset: 111,183ms BPM: Inhereted (1x)
26. Offset: 112,948ms BPM: Inhereted (1x)
All theese sections are unused, they have the same parameters.
27. Offset: 114,712ms BPM: Inhereted (1x)
28. Offset: 124,418ms BPM: Inhereted (2x)
29. Offset: 124,639ms BPM: Inhereted (1x)
30. Offset: 128,830ms BPM: Inhereted (2x)
31. Offset: 129,712ms BPM: Inhereted (1x)

32. Offset: 135,889ms BPM: Inhereted (1x) <--- Unused, has the same parameters as the previous one
33. Offset: 142,948ms BPM: Inhereted (1x)
01:28:883 (6,7) - Out of bounds

[eldnL's Hard]
2. Offset: 21,175ms BPM: 136.00 I'm rising my concern over this extra red line you have, considering it's only in this diff.
00:48:969 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 1/4 stream on hard? im sorry but no... this isnt a Hard like this, plus it's very long.
00:52:939 (1) - I think it sounds better if this spinner ends 1/4 earlier, keeping the timing section in the same spot
01:41:469 - Insert a break here?
01:54:483 - You should add a timing section here with the same hitsound/volume as the kiai section since you cant move kiai but the player might hit the note early
01:56:689 (2,3) - Spacing went wth? there's nothing in the song that hints me to a jump here
01:57:130 (4,5) - ^
02:01:763 (1,2,3,4,5,6,7) - Weird confusing patterns... why do everyone need to rely on theese to make a diff harder?
02:06:175 (4,5) - Spacing went wtf? Once again there's nothing in the song hinting me to jump here.
02:14:116 (1,2,3,4,5,6,7) - For (2) and (3) and for (4) and (5) same comment than for 01:57:130 (4,5)

[Normal]
01:45:864 (1,2,3) - This sounds odd, (2) and (3) must be in blue ticks.
00:58:669 (3) - New combo, your swapping from lyrics to instruments.
01:35:278 (5) - This curve feels too sudden at the end, up to you if you want to change but i recommend you make the curve more smooth like:
01:43:218 (4) - This slider doesnt need that many waypoints, and it can look prettier too by using less waypoints:

[Peaceful Melody's Easy]
---Timing Section Mod-----
SPOILER
2. Offset: 21,176ms BPM: Inhereted (1x) Dont do a hitsound/volume change exactly on a note, you should add it before or after the note, depending on if you want the note to include the change or not.
3. Offset: 23,827ms BPM: Inhereted (0.5x) ^
4. Offset: 24,783ms BPM: Inhereted (1x) You should add another timing section 1/4 before with the same volume change you used in here.
5. Offset: 45,889ms BPM: Inhereted (1x) You should remove this kiai, since the others arent using one here anyways, however you have to move this section 1/4 back so that the volume change affects the hit even if the player hits early
6. Offset: 52,720ms BPM: Inhereted (1x)
7. Offset: 98,810ms BPM: Inhereted (1x) Move 1/4 back in case the player hits early
8. Offset: 98,920ms BPM: Inhereted (1x) Unused timing section, no difference from the previous one.
9. Offset: 105,224ms BPM: Inhereted (1x)
10. Offset: 105,665ms BPM: Inhereted (1x)

11. Offset: 114,704ms BPM: Inhereted (1x) Add a timing section 1/4 before this one with the same hitsound/volume uses in case the player hits early
12. Offset: 135,869ms BPM: Inhereted (1x) Was the volume change intentional? if it was create an extra timing section before this including that volume change too in case the player hits early.
13. Offset: 142,928ms BPM: Inhereted (1x)
14. Offset: 143,148ms BPM: Inhereted (1x)
15. Offset: 143,148ms BPM: Inhereted (1x)
01:05:726 (4,5) - Spacing went wth?
01:19:399 (2,1) - Spacing...
02:11:522 - You should probably map through this break.

[Overall]
Still needs work before i can give it a star, i'll probably recheck it sometime
AdRon Zh3Ro
[*]Change?
[>]Change!

BPM:136 all diffs.
Offset:7.061 all diffs.

If you wanna use reduced spacing several times, reduce slider velocity.

Easy:
Reduce slider tick rate to 1.
>52:945 2 objects can't be placed at the same time.
>52:945 Objects not snaped.
>53:155 Start spiner at this time.

Normal:
>16:105 Spacing

Hard:
>32:315 Spacing
>39:594 ^
>40:035 ^
>43:233 ^
>43:674 ^

Insane:
Some 2x BPM warnings would be good.
Try to use new combo more often.
Repeat 3 notes every time don't seems a good idea.
>17:648(1,2,3,4,5,6) This is ridiculous.
>1:08:814 Spacing
>1:09:475 ^
>1:14:768(1,2) LOL?

>54:682 to 1:35:491 Instead of overdoing streams, follow the lyrics.

>1:51:159 With claps, it makes harder to understand whats hapening.
eldnl
Topic Starter
Verdisphena

Sakura Hana wrote:

Please remember that some of theese errors are suggestions not directions, feel free to take or leave anything or edit as you see fit.

[osz File Scan!]
No problems here

[General]
Inconsistent Preview times across all difficulties, for instance Insane has 114712, eldnL's Hard has 114704, Normal and Easy have 114698. Make all the preview times the same. Fixed

[Timing]
You probably should be using 136.000 flat for the whole map, also take into consideration what i mentioned on [eldnL's Hard] It's Fine

[Insane]
Overall Difficulty -1 Fixed
---Timing Section Mod----
SPOILER
2. Offset: 9,271ms BPM: Inhereted (2x) <--- When using Volume/Hitsound adjustments make sure the timing section starts before the next note.
3. Offset: 11,584ms BPM: Inhereted (1x)
4. Offset: 19,523ms BPM: Inhereted (2x)

5. Offset: 19,639ms BPM: Inhereted (2x) <--- Unused, repeated parameters.
6. Offset: 21,183ms BPM: Inhereted (1x)
7. Offset: 24,712ms BPM: Inhereted (1x) <--- Unused, repeated parameters.
8. Offset: 27,360ms BPM: Inhereted (1x) <--- Unused, repeated parameters.
9. Offset: 31,101ms BPM: Inhereted (2x)
10. Offset: 31,432ms BPM: Inhereted (1x)
11. Offset: 38,600ms BPM: Inhereted (2x)
12. Offset: 38,830ms BPM: Inhereted (1x)
13. Offset: 72,360ms BPM: Inhereted (0.5x)
14. Offset: 72,801ms BPM: Inhereted (1x)

15. Offset: 98,830ms BPM: Inhereted (1x)
16. Offset: 100,595ms BPM: Inhereted (1x)
17. Offset: 102,360ms BPM: Inhereted (1x)
18. Offset: 104,124ms BPM: Inhereted (1x)
All of theese have unused, repeated parameters
19. Offset: 105,895ms BPM: Inhereted (1x) <--- Should be moved 1/4 back in case the player hits the note early
20. Offset: 107,654ms BPM: Inhereted (1x) <---- Should be moved 1/8 back in case the player hits the note early.
21. Offset: 109,418ms BPM: Inhereted (1x)
22. Offset: 109,860ms BPM: Inhereted (1x)
23. Offset: 110,301ms BPM: Inhereted (1x)
24. Offset: 110,727ms BPM: Inhereted (1x)
25. Offset: 111,183ms BPM: Inhereted (1x)
26. Offset: 112,948ms BPM: Inhereted (1x)
All theese sections are unused, they have the same parameters.
27. Offset: 114,712ms BPM: Inhereted (1x)
28. Offset: 124,418ms BPM: Inhereted (2x)
29. Offset: 124,639ms BPM: Inhereted (1x)
30. Offset: 128,830ms BPM: Inhereted (2x)
31. Offset: 129,712ms BPM: Inhereted (1x)

32. Offset: 135,889ms BPM: Inhereted (1x) <--- Unused, has the same parameters as the previous one
33. Offset: 142,948ms BPM: Inhereted (1x)
All fixed
01:28:883 (6,7) - Out of bounds Fixed

[eldnL's Hard]
2. Offset: 21,175ms BPM: 136.00 I'm rising my concern over this extra red line you have, considering it's only in this diff.
00:48:969 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 1/4 stream on hard? im sorry but no... this isnt a Hard like this, plus it's very long.
00:52:939 (1) - I think it sounds better if this spinner ends 1/4 earlier, keeping the timing section in the same spot
01:41:469 - Insert a break here?
01:54:483 - You should add a timing section here with the same hitsound/volume as the kiai section since you cant move kiai but the player might hit the note early
01:56:689 (2,3) - Spacing went wth? there's nothing in the song that hints me to a jump here
01:57:130 (4,5) - ^
02:01:763 (1,2,3,4,5,6,7) - Weird confusing patterns... why do everyone need to rely on theese to make a diff harder?
02:06:175 (4,5) - Spacing went wtf? Once again there's nothing in the song hinting me to jump here.
02:14:116 (1,2,3,4,5,6,7) - For (2) and (3) and for (4) and (5) same comment than for 01:57:130 (4,5)

[Normal]
01:45:864 (1,2,3) - This sounds odd, (2) and (3) must be in blue ticks. It's fine
00:58:669 (3) - New combo, your swapping from lyrics to instruments. Fixed
01:35:278 (5) - This curve feels too sudden at the end, up to you if you want to change but i recommend you make the curve more smooth like: Fixed
01:43:218 (4) - This slider doesnt need that many waypoints, and it can look prettier too by using less waypoints:
Fixed
[Peaceful Melody's Easy]
---Timing Section Mod-----
SPOILER
2. Offset: 21,176ms BPM: Inhereted (1x) Dont do a hitsound/volume change exactly on a note, you should add it before or after the note, depending on if you want the note to include the change or not.
3. Offset: 23,827ms BPM: Inhereted (0.5x) ^
4. Offset: 24,783ms BPM: Inhereted (1x) You should add another timing section 1/4 before with the same volume change you used in here.
5. Offset: 45,889ms BPM: Inhereted (1x) You should remove this kiai, since the others arent using one here anyways, however you have to move this section 1/4 back so that the volume change affects the hit even if the player hits early
6. Offset: 52,720ms BPM: Inhereted (1x)
7. Offset: 98,810ms BPM: Inhereted (1x) Move 1/4 back in case the player hits early
8. Offset: 98,920ms BPM: Inhereted (1x) Unused timing section, no difference from the previous one.
9. Offset: 105,224ms BPM: Inhereted (1x)
10. Offset: 105,665ms BPM: Inhereted (1x)

11. Offset: 114,704ms BPM: Inhereted (1x) Add a timing section 1/4 before this one with the same hitsound/volume uses in case the player hits early
12. Offset: 135,869ms BPM: Inhereted (1x) Was the volume change intentional? if it was create an extra timing section before this including that volume change too in case the player hits early.
13. Offset: 142,928ms BPM: Inhereted (1x)
14. Offset: 143,148ms BPM: Inhereted (1x)
15. Offset: 143,148ms BPM: Inhereted (1x)

All fixed
01:05:726 (4,5) - Spacing went wth? Fixed
01:19:399 (2,1) - Spacing... Fixed
02:11:522 - You should probably map through this break.It's fine

[Overall]
Still needs work before i can give it a star, i'll probably recheck it sometime
Thanks for mod c;
Topic Starter
Verdisphena

adron zhero wrote:

[*]Change?
[>]Change!

BPM:136 all diffs.
Offset:7.061 all diffs. Fixed

If you wanna use reduced spacing several times, reduce slider velocity.

Easy:
Reduce slider tick rate to 1. Fixed
>52:945 2 objects can't be placed at the same time. Fixed
>52:945 Objects not snaped. Fixed
>53:155 Start spiner at this time. Fixed

Normal:
>16:105 Spacing Fixed

Hard:
>32:315 Spacing
>39:594 ^
>40:035 ^
>43:233 ^
>43:674 ^

Insane:
Some 2x BPM warnings would be good.
Try to use new combo more often.
Repeat 3 notes every time don't seems a good idea.
>17:648(1,2,3,4,5,6) This is ridiculous. Fixed
>1:08:814 Spacing Fixed
>1:09:475 ^ Fixed
>1:14:768(1,2) LOL? What? D:

>54:682 to 1:35:491 Instead of overdoing streams, follow the lyrics. It's fine o.o

>1:51:159 With claps, it makes harder to understand whats hapening. Fixed
Thanks for mod ~
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