Please remember that some of theese errors are suggestions not directions, feel free to take or leave anything or edit as you see fit.
[osz File Scan!]
No problems here
[General]
Inconsistent Preview times across all difficulties, for instance Insane has 114712, eldnL's Hard has 114704, Normal and Easy have 114698. Make all the preview times the same.
[Timing]
You probably should be using 136.000 flat for the whole map, also take into consideration what i mentioned on [eldnL's Hard]
[Insane]Overall Difficulty -1
---Timing Section Mod----
SPOILER2. Offset: 9,271ms BPM: Inhereted (2x) <--- When using Volume/Hitsound adjustments make sure the timing section starts before the next note.
3. Offset: 11,584ms BPM: Inhereted (1x)
4. Offset: 19,523ms BPM: Inhereted (2x)
5. Offset: 19,639ms BPM: Inhereted (2x) <--- Unused, repeated parameters.
6. Offset: 21,183ms BPM: Inhereted (1x)
7. Offset: 24,712ms BPM: Inhereted (1x) <--- Unused, repeated parameters.
8. Offset: 27,360ms BPM: Inhereted (1x) <--- Unused, repeated parameters.
9. Offset: 31,101ms BPM: Inhereted (2x)
10. Offset: 31,432ms BPM: Inhereted (1x)
11. Offset: 38,600ms BPM: Inhereted (2x)
12. Offset: 38,830ms BPM: Inhereted (1x)
13. Offset: 72,360ms BPM: Inhereted (0.5x)
14. Offset: 72,801ms BPM: Inhereted (1x)
15. Offset: 98,830ms BPM: Inhereted (1x)
16. Offset: 100,595ms BPM: Inhereted (1x)
17. Offset: 102,360ms BPM: Inhereted (1x)
18. Offset: 104,124ms BPM: Inhereted (1x) All of theese have unused, repeated parameters
19. Offset: 105,895ms BPM: Inhereted (1x) <--- Should be moved 1/4 back in case the player hits the note early
20. Offset: 107,654ms BPM: Inhereted (1x) <---- Should be moved 1/8 back in case the player hits the note early.
21. Offset: 109,418ms BPM: Inhereted (1x)
22. Offset: 109,860ms BPM: Inhereted (1x)
23. Offset: 110,301ms BPM: Inhereted (1x)
24. Offset: 110,727ms BPM: Inhereted (1x)
25. Offset: 111,183ms BPM: Inhereted (1x)
26. Offset: 112,948ms BPM: Inhereted (1x) All theese sections are unused, they have the same parameters.
27. Offset: 114,712ms BPM: Inhereted (1x)
28. Offset: 124,418ms BPM: Inhereted (2x)
29. Offset: 124,639ms BPM: Inhereted (1x)
30. Offset: 128,830ms BPM: Inhereted (2x)
31. Offset: 129,712ms BPM: Inhereted (1x)
32. Offset: 135,889ms BPM: Inhereted (1x) <--- Unused, has the same parameters as the previous one
33. Offset: 142,948ms BPM: Inhereted (1x)
01:28:883 (6,7) - Out of bounds
[eldnL's Hard]2. Offset: 21,175ms BPM: 136.00 I'm rising my concern over this extra red line you have, considering it's only in this diff.
00:48:969 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 1/4 stream on hard? im sorry but no... this isnt a Hard like this, plus it's very long.
00:52:939 (1) - I think it sounds better if this spinner ends 1/4 earlier, keeping the timing section in the same spot
01:41:469 - Insert a break here?
01:54:483 - You should add a timing section here with the same hitsound/volume as the kiai section since you cant move kiai but the player might hit the note early
01:56:689 (2,3) - Spacing went wth? there's nothing in the song that hints me to a jump here
01:57:130 (4,5) - ^
02:01:763 (1,2,3,4,5,6,7) - Weird confusing patterns... why do everyone need to rely on theese to make a diff harder?
02:06:175 (4,5) - Spacing went wtf? Once again there's nothing in the song hinting me to jump here.
02:14:116 (1,2,3,4,5,6,7) - For (2) and (3) and for (4) and (5) same comment than for 01:57:130 (4,5)
[Normal]01:45:864 (1,2,3) - This sounds odd, (2) and (3) must be in blue ticks.
00:58:669 (3) - New combo, your swapping from lyrics to instruments.
01:35:278 (5) - This curve feels too sudden at the end, up to you if you want to change but i recommend you make the curve more smooth like:
01:43:218 (4) - This slider doesnt need that many waypoints, and it can look prettier too by using less waypoints:
[Peaceful Melody's Easy]---Timing Section Mod-----
SPOILER2. Offset: 21,176ms BPM: Inhereted (1x) Dont do a hitsound/volume change exactly on a note, you should add it before or after the note, depending on if you want the note to include the change or not.
3. Offset: 23,827ms BPM: Inhereted (0.5x) ^
4. Offset: 24,783ms BPM: Inhereted (1x) You should add another timing section 1/4 before with the same volume change you used in here.
5. Offset: 45,889ms BPM: Inhereted (1x) You should remove this kiai, since the others arent using one here anyways, however you have to move this section 1/4 back so that the volume change affects the hit even if the player hits early
6. Offset: 52,720ms BPM: Inhereted (1x)
7. Offset: 98,810ms BPM: Inhereted (1x) Move 1/4 back in case the player hits early
8. Offset: 98,920ms BPM: Inhereted (1x) Unused timing section, no difference from the previous one.
9. Offset: 105,224ms BPM: Inhereted (1x)
10. Offset: 105,665ms BPM: Inhereted (1x)
11. Offset: 114,704ms BPM: Inhereted (1x) Add a timing section 1/4 before this one with the same hitsound/volume uses in case the player hits early
12. Offset: 135,869ms BPM: Inhereted (1x) Was the volume change intentional? if it was create an extra timing section before this including that volume change too in case the player hits early.
13. Offset: 142,928ms BPM: Inhereted (1x)
14. Offset: 143,148ms BPM: Inhereted (1x)
15. Offset: 143,148ms BPM: Inhereted (1x)
01:05:726 (4,5) - Spacing went wth?
01:19:399 (2,1) - Spacing...
02:11:522 - You should probably map through this break.
[Overall]
Still needs work before i can give it a star, i'll probably recheck it sometime