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[Taiko] Enable 1/3 and 1/6 tick rate for drumrolls for [Added]

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Zekira
songs using a beat snap divisor of 1/6 or 1/3, or have it modifiable by reading the Slider Tick Rate (where if it's 3, set drumroll ticks to 1/3 as well). Probably to prevent issues with the ranked maps, make this feature only available to maps made under a newer build. (I'm sure that version string at the top of the .osu does something, right...?)

I never thought this being an issue until now,
where I'm making 2 difficulties for the purpose of a 'Taiko tutorial'.
Of course included would be the part about drumrolls
where it will be stated that you have to press repeatedly on the beat.
Problem is, the song I'm using is actually a triple timing song.
With a BPM of 136, the drumrolls get ticks of 1/4 apart.
Now assuming that those playing this 'tutorial' difficulty would be new to rhythm games,
it would be unhealthy if they are taught the wrong sense of beat.
Even when playing expertly, it doesn't really make sense to
press the drumrolls 1/4 apart when the song is actually snapped to 1/6 or 1/3.

If there's already a way to actually force this, then I apologize, but may I ask how that method is please.
RandomJibberish
I believe some taiko maps get around this by multiplying the BPM by 1.5. A proper way of doing it would be awesome.
TKiller
This visits my mind every time I play Vanessa in Taiko.

:|
Topic Starter
Zekira
I believe some taiko maps get around this by multiplying the BPM by 1.5. A proper way of doing it would be awesome.
Oh yeah I forgot to state this as a workaround

But as I know this was being prohibited from being done before... and it looks weird on the osu!pulse lol

Unless of course I'll be permitted to do this for the sake of Taiko?

It would be best if there was a proper option though...
mm201


Note that 1/3 maps with tick 1 will be unaffected but this should be good for taiko-specifics.
Topic Starter
Zekira
So on next build we simply have to set the tick rate to 3 and this will work?

Alright, thank you~
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