forum

Memme - Sky of the Ocean

posted
Total Posts
28
Topic Starter
Crimmi
This beatmap was submitted using in-game submission on Friday, August 25, 2017 at 2:40:19 PM

Artist: Memme
Title: Sky of the Ocean
Source: O2Jam U
Tags: DUBthnic parkmemme 경기도 Park Jong Cheol M2U Rex Shin MOMO 오투잼 DeRandom Otaku CrimmiSkye
BPM: 230
Filesize: 2900kb
Play Time: 02:30
Difficulties Available:
  1. Easy (1.13 stars, 106 notes)
  2. Hard (2.69 stars, 290 notes)
  3. Insane (4.41 stars, 542 notes)
  4. Light Insane (3.25 stars, 425 notes)
  5. Normal (1.61 stars, 189 notes)
  6. Ren's Heaven (5.43 stars, 603 notes)
Download: Memme - Sky of the Ocean
Information: Scores/Beatmap Listing
---------------

Vocals by M2U.


Used DeRandom Otaku's mod.
Used 100bit's mod.
Used CookieKivi's mod.
Added a 5* Extra by DeRandom Otaku, removed the old one, please redownload.
Used Atsuro's mod.
Used megafanx3's mod.
Used Saturnalize's mod.
Used sullywally's mod.
DeRandom Otaku
First!~ here we go owo

Easy :
  1. 00:36:517 - unused green timing point
  2. 02:17:996 (4,1) - fix blanket
  3. 02:26:604 (1) - remove nc and 02:28:169 - nc from this instead?
Extra :
  1. Feels like u were trying hard to make it hard but couldnt do it properly, some patterns are made really easy for an extra diff .w. i could easily make a 5.5* diff out of this , 230 bpm .. yea
  2. 00:30:387 (2,3) - fix blanket
  3. 00:30:256 (1) - remove nc maybe?
  4. 00:39:778 (3,4) - fix blanket
  5. 00:41:604 (4,1) - ^
  6. 00:48:517 (2,3,4) - use a reverse slider instead? thought it was 1/4 triplet -w-
  7. 00:54:648 (4) - move to (109,327)
  8. 00:56:474 (4,1) - fix blanket
  9. 00:57:256 (3,1) - ^
  10. 01:02:865 (1,2,3,4,5,6,1) - 1/2 streams? not a very good idea imo
  11. 01:21:648 (3,4) - change pattern , increase spacing
  12. 01:25:039 (6,1) - fix blanket
Insane :
  1. 01:19:300 (5,6) - blanket could be better
  2. 01:21:387 (2,3) - ^
  3. 01:44:083 (8,1) - ^
  4. 01:56:604 (7,1) - ^
  5. 02:01:496 (1) - start the spinner from 02:01:561 -
  6. 02:23:213 (5,6) - fix blanket
  7. 02:23:474 (6) - nc?
  8. 02:26:604 (7) - ^
Hard :
  1. 00:26:083 (5,6) - blanket got messed up cuz of the stack
  2. 00:38:604 (5) - move this to right a bit
  3. 01:00:517 (4,5) - fix blanket
  4. 01:03:517 - add circle
  5. 01:19:039 (4,5) - blanket?
  6. 01:33:126 (6,7) - fix blanket
  7. 01:37:822 (7,1) - ^
  8. 02:14:865 (7) - move it up a lil bit
Normal :
  1. AR 4.5 maybe
  2. 00:43:300 (1,3) - blanket could be better
Dunno what the vocals mean but dang i really loved the sound of them ... wubs are sik also <3

Good luck ranking it!~
Topic Starter
Crimmi

DeRandom Otaku wrote:

First!~ here we go owo

Easy :
  1. 00:36:517 - unused green timing point
  2. 02:17:996 (4,1) - fix blanket
  3. 02:26:604 (1) - remove nc and 02:28:169 - nc from this instead?
Extra :
  1. Feels like u were trying hard to make it hard but couldnt do it properly, some patterns are made really easy for an extra diff .w. i could easily make a 5.5* diff out of this , 230 bpm .. yea Well like I said, it's my first extra.
  2. 00:30:387 (2,3) - fix blanket
  3. 00:30:256 (1) - remove nc maybe?
  4. 00:39:778 (3,4) - fix blanket
  5. 00:41:604 (4,1) - ^
  6. 00:48:517 (2,3,4) - use a reverse slider instead? thought it was 1/4 triplet -w-
  7. 00:54:648 (4) - move to (109,327)
  8. 00:56:474 (4,1) - fix blanket
  9. 00:57:256 (3,1) - ^
  10. 01:02:865 (1,2,3,4,5,6,1) - 1/2 streams? not a very good idea imo Following M2U's vocals here.
  11. 01:21:648 (3,4) - change pattern , increase spacing
  12. 01:25:039 (6,1) - fix blanket
Insane :
  1. 01:19:300 (5,6) - blanket could be better
  2. 01:21:387 (2,3) - ^
  3. 01:44:083 (8,1) - ^
  4. 01:56:604 (7,1) - ^
  5. 02:01:496 (1) - start the spinner from 02:01:561 -
  6. 02:23:213 (5,6) - fix blanket
  7. 02:23:474 (6) - nc?
  8. 02:26:604 (7) - ^
Hard :
  1. 00:26:083 (5,6) - blanket got messed up cuz of the stack
  2. 00:38:604 (5) - move this to right a bit
  3. 01:00:517 (4,5) - fix blanket
  4. 01:03:517 - add circle
  5. 01:19:039 (4,5) - blanket?
  6. 01:33:126 (6,7) - fix blanket
  7. 01:37:822 (7,1) - ^
  8. 02:14:865 (7) - move it up a lil bit
Normal :
  1. AR 4.5 maybe
  2. 00:43:300 (1,3) - blanket could be better
Dunno what the vocals mean but dang i really loved the sound of them ... wubs are sik also <3

Good luck ranking it!~
All above, fixed.
DeletedUser_6181859
Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Move timing point to 00:00:256
Easy
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
OD3 -> OD2 ?
00:32:343 (3,2) - make at the same height (move 2 to x=424 y=268)
01:44:343 (1,2) - blanket?
02:03:126 (1,2) - ^
02:29:669 (1) - move to 02:29:735
Normal
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:15:648 (2,3) - don't stack
00:24:256 (8,1) - ^
00:26:865 (6,1) - don't overlap
00:40:691 (2,3) - don't stack
00:43:822 (2,3) - ^
00:48:517 (7,8) - ^
00:50:865 (3,4) - ^
00:54:778 (5,6) - ^
01:03:387 (2,3) - ^
01:14:343 (6,1) - ^
01:20:604 (5,1) - ^
01:34:691 (6,1) - ^
01:37:822 (6,1) - strange overlap
01:40:952 (6,1) - don't stack
01:47:213 (4,5) - ^
01:51:909 (2,3) - ^
02:12:256 (6,1) - ^
02:29:669 (1) - move to 02:29:735
Very strange diff, i think...
Hard
00:25:822 (4,6) - stack
00:26:083 (5,7) - try to avoid overlap
00:45:387 (4,5,6) - don't stack
00:53:474 (3,4) - ^ or make sliderbow
00:54:256 (4,6) - align stack
00:59:474 (2,3) - try to avoid overlap
01:33:387 (7,8) - try to make sliderbow
01:39:387 (5,6) - don't overlap
01:40:430 (7) - ^ or make sliderbow
Insane
CS4.5 -> CS4
OD8 -> OD7
HP7 -> HP6
00:22:952 (7) - nc
00:38:865 (6) - ^
00:57:648 (8) - ^
01:07:300 (6,8) - align stack
01:09:909 (7) - nc
01:12:909 (5) - ghost note
01:41:474 (1,2,3) - remove 2 and expand 1 to 01:41:865 for sliderbow with 3
02:03:909 (3,5) - i think stack here isn't good idea
02:10:169 (3,5) - ^
02:04:691 (7,8) - sliderbow
02:16:300 (3) - ghost note
02:22:430 (2,3,4) - don't stack
In Extra HP8 -> HP7
I think, you need 2nd Insane~3.9*
Well, this my mod is so bad...
Good luck!
Topic Starter
Crimmi

100bit wrote:

Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Move timing point to 00:00:256
Easy
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
OD3 -> OD2 ? I find OD 3 a better balance.
00:32:343 (3,2) - make at the same height (move 2 to x=424 y=268) Well I wasn't trying to go symmetrical with those two sliders.
01:44:343 (1,2) - blanket?
02:03:126 (1,2) - ^
02:29:669 (1) - move to 02:29:735
Normal
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:15:648 (2,3) - don't stack
00:24:256 (8,1) - ^
00:26:865 (6,1) - don't overlap
00:40:691 (2,3) - don't stack
00:43:822 (2,3) - ^
00:48:517 (7,8) - ^
00:50:865 (3,4) - ^
00:54:778 (5,6) - ^
01:03:387 (2,3) - ^
01:14:343 (6,1) - ^
01:20:604 (5,1) - ^
01:34:691 (6,1) - ^
01:37:822 (6,1) - strange overlap
01:40:952 (6,1) - don't stack
01:47:213 (4,5) - ^
01:51:909 (2,3) - ^
02:12:256 (6,1) - ^
02:29:669 (1) - move to 02:29:735
Very strange diff, i think...
Hard
00:25:822 (4,6) - stack
00:26:083 (5,7) - try to avoid overlap
00:45:387 (4,5,6) - don't stack
00:53:474 (3,4) - ^ or make sliderbow
00:54:256 (4,6) - align stack
00:59:474 (2,3) - try to avoid overlap
01:33:387 (7,8) - try to make sliderbow
01:39:387 (5,6) - don't overlap
01:40:430 (7) - ^ or make sliderbow
Insane
CS4.5 -> CS4
OD8 -> OD7
HP7 -> HP6
00:22:952 (7) - nc
00:38:865 (6) - ^
00:57:648 (8) - ^
01:07:300 (6,8) - align stack
01:09:909 (7) - nc
01:12:909 (5) - ghost note Ghost note? Are you talking about Standard or Mania? o.o
01:41:474 (1,2,3) - remove 2 and expand 1 to 01:41:865 for sliderbow with 3
02:03:909 (3,5) - i think stack here isn't good idea
02:10:169 (3,5) - ^
02:04:691 (7,8) - sliderbow
02:16:300 (3) - ghost note
02:22:430 (2,3,4) - don't stack
In Extra HP8 -> HP7
I think, you need 2nd Insane~3.9*
Well, this my mod is so bad...
Good luck!
Fixed:
  1. Blanket on Easy (I didn't see that.)
  2. Took out some stacks on Normal
  3. Renamed Insane to Light Insane and Extra to Insane.
Thanks for the mod, although I don't know what you're refering to "Ghost note" in Light Insane.
DeRandom Otaku
Hi~

So i m done with my difficulty ~ Hope you will like it ~ Ren's Heaven ~ 6.0 stars

it ended up being 6.35 stars but i thought that would be too much for this mapset so i reduced spacing in jumps ~ the jumps arent even big , its just the bpm is high~ If you manage to get a 4.9 - 5.4 star difficulty from somewhere ~ this mapset would be perfect i guess ~owo

here is some more stuff u might need to fix with your mapset
  1. First of all ~ reduce the tick rate of insane to 1 . the tick rate of rest of your difficulties is 1 also but u chose 2 for insane . its not a bad thing but the slider ticks produce a lot of unnecessary sounds ,which is not a good thing
  2. audio lean in conflicts in difficulties . If u choose audio lean in that is different from audio lean in from my difficulty , could u also change in my diff ? would appreciate it
  3. From what i know ~ the pure white color is not rankable ~ u should look at this topic t/242087 . u will have to change/remove combo color 4 , and please do it in my difficulty aswell
  4. Try moving offset by -7 ~ it feels alot more better ~ i havent changed offset in my difficulty . I will let u think about it and if u do change the offset , please fix the offset in my difficulty according to your choice
  5. You also need to turn off widescreen support in your difficulties because the map has no storyboard ~ i disabled it in my difficulty for now ~ but if get a storyboard , Enable widescreen support in my difficulty also
Thats all ~
DeRandom Otaku
I did some changes to my diff ~ Fixed some NCs and changed to 3/4 waltz ~ update
Topic Starter
Crimmi

DeRandom Otaku wrote:

I did some changes to my diff ~ Fixed some NCs and changed to 3/4 waltz ~ update
Got it and it's updated.
Topic Starter
Crimmi
Before any scrubs tell me that it's 115 BPM, PLEASE read ziin's post first before hand, thnx. here (from a thread talking about the same song.)
Lully
Froм мy мoddιɴɢ qυeυe.


ren's extra
cαɴ ι мαrry yoυr perғecт вlαɴĸeтѕ?

00:04:561 (2) - demmmmm blanket error!
00:05:213 (5) - ^ i can see this http://puu.sh/pwl10.jpg

^ do they even count? uwu

00:08:083 (4) - ai mod.. why isn't this offscreen?
00:16:691 (6) - change it like this http://puu.sh/pwl6B.jpg - something like this that looks symmetric. should look better
00:40:952 (6) - NC?
00:46:430 (3) - why not something like this? http://puu.sh/pwldi.jpg
00:45:517 (4) - why u no underlap with 00:45:909 (1) - ?
01:03:517 (10) - should be a bit under 8
01:28:691 (6) - try to make something similar with 01:09:126 (1) - or 01:13:039 (1) - or 01:11:474 (1) - ?
01:52:691 (1) - pls. dun do such squary sliders. they look ugly af uwu
02:04:691 (7) - NC

wιтн lυv, ɴyυ

DeRandom Otaku

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.


ren's extra
cαɴ ι мαrry yoυr perғecт вlαɴĸeтѕ? i thought u wanted to marry me ;;

00:04:561 (2) - demmmmm blanket error! its prefectly fine
00:05:213 (5) - ^ i can see this http://puu.sh/pwl10.jpg ok fixed lol

^ do they even count? uwu

00:08:083 (4) - ai mod.. why isn't this offscreen? it aint offscreen lo
00:16:691 (6) - change it like this http://puu.sh/pwl6B.jpg - something like this that looks symmetric. should look better oh my ~ i hate such stretch on that shape
00:40:952 (6) - NC? ok sir!
00:46:430 (3) - why not something like this? http://puu.sh/pwldi.jpg i dont want this to overlap with 00:47:735 (7) -
00:45:517 (4) - why u no underlap with 00:45:909 (1) - ? That would ruin the triangle
01:03:517 (10) - should be a bit under 8 i actually placed it above on purpose :3
01:28:691 (6) - try to make something similar with 01:09:126 (1) - or 01:13:039 (1) - or 01:11:474 (1) - ? ok
01:52:691 (1) - pls. dun do such squary sliders. they look ugly af uwu but i like them ; u ;
02:04:691 (7) - NC sure

wιтн lυv, ɴyυ

Tank!~

update

Edit : @Crimmi please set audio lead in of insane to 0
Topic Starter
Crimmi

DeRandom Otaku wrote:

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.


ren's extra
cαɴ ι мαrry yoυr perғecт вlαɴĸeтѕ? i thought u wanted to marry me ;;

00:04:561 (2) - demmmmm blanket error! its prefectly fine
00:05:213 (5) - ^ i can see this http://puu.sh/pwl10.jpg ok fixed lol

^ do they even count? uwu

00:08:083 (4) - ai mod.. why isn't this offscreen? it aint offscreen lo
00:16:691 (6) - change it like this http://puu.sh/pwl6B.jpg - something like this that looks symmetric. should look better oh my ~ i hate such stretch on that shape
00:40:952 (6) - NC? ok sir!
00:46:430 (3) - why not something like this? http://puu.sh/pwldi.jpg i dont want this to overlap with 00:47:735 (7) -
00:45:517 (4) - why u no underlap with 00:45:909 (1) - ? That would ruin the triangle
01:03:517 (10) - should be a bit under 8 i actually placed it above on purpose :3
01:28:691 (6) - try to make something similar with 01:09:126 (1) - or 01:13:039 (1) - or 01:11:474 (1) - ? ok
01:52:691 (1) - pls. dun do such squary sliders. they look ugly af uwu but i like them ; u ;
02:04:691 (7) - NC sure

wιтн lυv, ɴyυ

Tank!~

update

Edit : @Crimmi please set audio lead in of insane to 0
Done, btw; you might have to nerf your diff to at least 5 stars so the spread could be a bit balanced. >.>
DeRandom Otaku
aaa here is de remap .. http://puu.sh/pEvXC/8b99a1af7a.txt ~ that wub wub part took me so long lo but i hope u like it
tatemae
hey

red's hardest diff

00:05:735 (1) - change up the angles a little bit or change the slider
00:40:430 (4,5) - These could be paralleled better
00:43:822 (3) - Aesthetically, I think you could improve the slider
01:15:648 (6,7,8,9) - Well, i found stuff like this a bit questionable cuz the jump doesn't follow the music too well imo, but you use it quite consistently.
01:40:169 (1) - You SERIOUSLY need to changed this slider. I know you kinda didnt try to repeat yourself, but this looks pretty shitty imo :/
DeRandom Otaku
oh hey~ the last difficulty was supposed to be deleted buy i forgot to tell crimmi about it ... sorry about that but still thanks for checking!~
Topic Starter
Crimmi

DeRandom Otaku wrote:

oh hey~ the last difficulty was supposed to be deleted buy i forgot to tell crimmi about it ... sorry about that but still thanks for checking!~
Deleted.
Atsuro
Hi
Random mod from #modreqs

Heaven
  1. 00:10:430 (1,2,3,4,1,2,3,4) - Some drum hitsounds would sound really cool here. Mainly 00:11:213 (1,2,3,4) - drumclaps or finishes sound great here.
  2. 00:22:169 (2) - Using a 1/2 slider seems unnecesary here, placing a circle here shows the son's rhythm in a better way.
  3. 00:42:778 (5) - I think you should make this slider end clickable, mainly because the beat in which the slider starts is weaker than that one. This rhythm/placement might work better https://osu.ppy.sh/ss/8007620
  4. 00:58:169 (1,2,3) - I think this stack pattern removes the intensity of this buildup section a bit, imo the song calls for more movement here. You could use some 1/2 slider jumps to emphasize the same beats you're already emphasizing while keeping the intensity you had on the previous patterns.
  5. 01:17:474 (6,7) - Stack 7 on 6 rather than on the slider 1, that slider 1 should have more emphasis so let's give it some spacing emphasis.
  6. 01:24:778 (6) - Clap aaaaaaa
  7. 01:29:996 (1) - Placing this more to the right, around here https://osu.ppy.sh/ss/8007817 would make this jump feel more natural. The pack and forth pattern makes the player go from here 01:29:865 (2) - to the right unconciously since thats what the pattern was doing.
  8. 01:33:909 (5) - You're skipping a beat (and a wub) with this extended silder, you should change this slider to 1/2 beat so the slider end maps that.
  9. 02:17:996 (4) - Clap where are u
  10. 02:18:517 (6) - whistle?
Insane
  1. 00:10:300 (4) - This note seems overmapped and doesn't feel like adds something so consider deleting it.
  2. 00:11:996 - This part really could use slower slider velocity, it's a slow/chill section of the song so having the same slider velocity looks and feels really out of place.
  3. 00:15:648 (2) - You should make this slider end clickable, it's a stronger beat than this slider's head.
  4. 00:16:691 (1) - End this slider on the previous white tick, you're skipping a piano note there and the tick in which it ends right now doesn't have anything.
  5. 00:24:256 (1,2,3) - This overmap seems a bit unnecesary, the song doesn't really need more rhythm density right now (especially looking at the bpm) since it's still on a slow/calm part.
  6. 00:24:909 (2,3,4) - These are all emphasizing all the wrong notes, the clicked notes are all less important than the ones that fall on the slider ends, so it's not really rhytmically correct and feels weird when playing (all the vocal notes that compose the main melody are on white ticks so yeah). You do it correctly here 00:26:083 (1,2,3,4) - for example
  7. 00:45:517 (5,6) - These play bad since the clicked notes aren't important beats.
  8. Yeah there are a lot of rhythm problems, mainly with the beats you choose to emphasize by making them clickable. Keep in mind what the player will be actually clicking
    The flow and structure feel 2013ish but it's fine imo, i like those maps :p
The other diffs have similar problems as Insane but to a lesser degree.
Topic Starter
Crimmi

Atsuro wrote:

Hi
Random mod from #modreqs

Heaven
  1. 00:10:430 (1,2,3,4,1,2,3,4) - Some drum hitsounds would sound really cool here. Mainly 00:11:213 (1,2,3,4) - drumclaps or finishes sound great here.
  2. 00:22:169 (2) - Using a 1/2 slider seems unnecesary here, placing a circle here shows the song's rhythm in a better way.
  3. 00:42:778 (5) - I think you should make this slider end clickable, mainly because the beat in which the slider starts is weaker than that one. This rhythm/placement might work better https://osu.ppy.sh/ss/8007620
  4. 00:58:169 (1,2,3) - I think this stack pattern removes the intensity of this buildup section a bit, imo the song calls for more movement here. You could use some 1/2 slider jumps to emphasize the same beats you're already emphasizing while keeping the intensity you had on the previous patterns.
  5. 01:17:474 (6,7) - Stack 7 on 6 rather than on the slider 1, that slider 1 should have more emphasis so let's give it some spacing emphasis.
  6. 01:24:778 (6) - Clap aaaaaaa
  7. 01:29:996 (1) - Placing this more to the right, around here https://osu.ppy.sh/ss/8007817 would make this jump feel more natural. The pack and forth pattern makes the player go from here 01:29:865 (2) - to the right unconciously since thats what the pattern was doing.
  8. 01:33:909 (5) - You're skipping a beat (and a wub) with this extended silder, you should change this slider to 1/2 beat so the slider end maps that.
  9. 02:17:996 (4) - Clap where are u
  10. 02:18:517 (6) - whistle?
Insane
  1. 00:10:300 (4) - This note seems overmapped and doesn't feel like adds something so consider deleting it. Done.
  2. 00:11:996 - This part really could use slower slider velocity, it's a slow/chill section of the song so having the same slider velocity looks and feels really out of place. I was initially going to do that but I was afraid to break the pace of the song.
  3. 00:15:648 (2) - You should make this slider end clickable, it's a stronger beat than this slider's head. Done.
  4. 00:16:691 (1) - End this slider on the previous white tick, you're skipping a piano note there and the tick in which it ends right now doesn't have anything. Ah,I knew something was bugging me >.>
  5. 00:24:256 (1,2,3) - This overmap seems a bit unnecesary, the song doesn't really need more rhythm density right now (especially looking at the bpm) since it's still on a slow/calm part. Done.
  6. 00:24:909 (2,3,4) - These are all emphasizing all the wrong notes, the clicked notes are all less important than the ones that fall on the slider ends, so it's not really rhytmically correct and feels weird when playing (all the vocal notes that compose the main melody are on white ticks so yeah). You do it correctly here 00:26:083 (1,2,3,4) - for example Fixed.
  7. 00:45:517 (5,6) - These play bad since the clicked notes aren't important beats. I changed them around.
  8. Yeah there are a lot of rhythm problems, mainly with the beats you choose to emphasize by making them clickable. Keep in mind what the player will be actually clicking
    The flow and structure feel 2013ish but it's fine imo, i like those maps :p Least I have hope now xD.
The other diffs have similar problems as Insane but to a lesser degree.
I'll take a look at it once I get home, thank you in advance.
Cyrzai
Is it worth adding M2U to the artist metadata? Afterall, he's a huge part of the song.
DeRandom Otaku
will reply after i have my pc back which is gonna take quite a while lol
Sorry about the wait.
Megafan
Yet another bad mod here, but as always (I only modded 2 maps lol), I'm learning, sorry if you don't find this mod useful

Easy
00:55:561 - Holy, we started here lol, btw this circle seems very spaced from the last circle and far from the spinner
02:30:778 - Moving this green line back to 02:29:735 seems good to me , also you should change the hitsound volume to 5%
^^^^
And we finished there lol

Normal
Nothing to complain

Hard
Ok, this is a really bad mod, but not that bad to realise that CS4 is really high for a 2,66* hard difficulty
Same as ^, but instead, HP6 is high too
00:17:213 - This, THIS is a spaced triple for a newbie player
00:38:343 - ^
00:56:996(1,2,3,1) - I know you wanted to sync the map in the best way, but this is hard to read even for me, replace it with a 1/2 slider, if would fit better
01:03:387 - Here we go with the triples again xD
01:08:083 - ^
01:10:691 - I know I'm annoying by forcing you to quit the spaced triples, but here you can use a five circles stream with the same spacing, why not?
01:22:039(3,4,5,1) - Unreadable quad stream again
01:23:213 - Is this spaced on purpose?

(Maybe you were waiting me to say "unreadable quad" again on 01:43:169 or 01:54:909 but it fits there because the song ;> )

02:04:430 - More spaced triples to replace :>
02:29:800 - Oh boi, why is this spinner on 02:29:800 and not in 02:29:865?

Light Insane
CS4.5 HP8 and OD8 is too high, TOO high for a newbie player
00:45:126 - Start a new combo here
01:35:213 - Spaced on purpose?

Insane
AR8.5 > AR8.7
OD8.5 > OD7.7
HP7.5 > HP6.5
00:19:039(2,3) - A close spacing for a 1/1 beat, same spacing as any other 1/2 beat in the map
00:26:343 - This slider is highly spaced for a 1/4 beat
00:50:083(2) - Move this better and closer to the last slider if you wanted to create a blanket
00:58:691(5,6,1) - Close stack for a 1/2 triple

In fact, your style is quite particular and unique, I like it, the only problem you have is to define the difficulty for a map, Good Luck on this and your next maps :^)

Also, I don't like modding guest difficulties, I don't know why but I can never find any problem on those, so there's no mod for Ren's Heaven :c

Ren's Heaven
I told you I won't mod this >:c
Topic Starter
Crimmi

Zocto wrote:

Is it worth adding M2U to the artist metadata? Afterall, he's a huge part of the song.
I don't think he's credited, but i'll double check it to see. EDIT: He's not credited as seen here:




megafanx3 wrote:

Yet another bad mod here, but as always (I only modded 2 maps lol), I'm learning, sorry if you don't find this mod useful

Easy
00:55:561 - Holy, we started here lol, btw this circle seems very spaced from the last circle and far from the spinner
02:30:778 - Moving this green line back to 02:29:735 seems good to me , also you should change the hitsound volume to 5%
^^^^
And we finished there lol

Normal
Nothing to complain

Hard
Ok, this is a really bad mod, but not that bad to realise that CS4 is really high for a 2,66* hard difficulty
Same as ^, but instead, HP6 is high too
00:17:213 - This, THIS is a spaced triple for a newbie player
00:38:343 - ^
00:56:996(1,2,3,1) - I know you wanted to sync the map in the best way, but this is hard to read even for me, replace it with a 1/2 slider, if would fit better
01:03:387 - Here we go with the triples again xD
01:08:083 - ^
01:10:691 - I know I'm annoying by forcing you to quit the spaced triples, but here you can use a five circles stream with the same spacing, why not?
01:22:039(3,4,5,1) - Unreadable quad stream again
01:23:213 - Is this spaced on purpose?

(Maybe you were waiting me to say "unreadable quad" again on 01:43:169 or 01:54:909 but it fits there because the song ;> )

02:04:430 - More spaced triples to replace :>
02:29:800 - Oh boi, why is this spinner on 02:29:800 and not in 02:29:865?

Light Insane
CS4.5 HP8 and OD8 is too high, TOO high for a newbie player
00:45:126 - Start a new combo here
01:35:213 - Spaced on purpose?

Insane
AR8.5 > AR8.7
OD8.5 > OD7.7
HP7.5 > HP6.5
00:19:039(2,3) - A close spacing for a 1/1 beat, same spacing as any other 1/2 beat in the map
00:26:343 - This slider is highly spaced for a 1/4 beat
00:50:083(2) - Move this better and closer to the last slider if you wanted to create a blanket
00:58:691(5,6,1) - Close stack for a 1/2 triple

In fact, your style is quite particular and unique, I like it, the only problem you have is to define the difficulty for a map, Good Luck on this and your next maps :^)

Also, I don't like modding guest difficulties, I don't know why but I can never find any problem on those, so there's no mod for Ren's Heaven :c

Ren's Heaven
I told you I won't mod this >:c
I'll check your mod when I get home.
DeRandom Otaku

Atsuro wrote:

Hi
Random mod from #modreqs

Heaven
  1. 00:10:430 (1,2,3,4,1,2,3,4) - Some drum hitsounds would sound really cool here. Mainly 00:11:213 (1,2,3,4) - drumclaps or finishes sound great here.
  2. 00:22:169 (2) - Using a 1/2 slider seems unnecesary here, placing a circle here shows the son's rhythm in a better way. the re d tick has a faint vocal tho
  3. 00:42:778 (5) - I think you should make this slider end clickable, mainly because the beat in which the slider starts is weaker than that one. This rhythm/placement might work better https://osu.ppy.sh/ss/8007620 i m prioritizing vocals tho and the singer's voice is intenser at slider start
  4. 00:58:169 (1,2,3) - I think this stack pattern removes the intensity of this buildup section a bit, imo the song calls for more movement here. You could use some 1/2 slider jumps to emphasize the same beats you're already emphasizing while keeping the intensity you had on the previous patterns. i wanted to give emphasis to the snares here
  5. 01:17:474 (6,7) - Stack 7 on 6 rather than on the slider 1, that slider 1 should have more emphasis so let's give it some spacing emphasis.
  6. 01:24:778 (6) - Clap aaaaaaa
  7. 01:29:996 (1) - Placing this more to the right, around here https://osu.ppy.sh/ss/8007817 would make this jump feel more natural. The pack and forth pattern makes the player go from here 01:29:865 (2) - to the right unconciously since thats what the pattern was doing. the movement is fine. i wanted to have 01:29:996 (1) - come between 01:29:735 (1,2) -
  8. 01:33:909 (5) - You're skipping a beat (and a wub) with this extended silder, you should change this slider to 1/2 beat so the slider end maps that. oh here i was prioritizing the extended wub sound that starts from 01:33:909 -
  9. 02:17:996 (4) - Clap where are u
  10. 02:18:517 (6) - whistle?
No reply means fixed. Thanks
This diff is pretty old tho but i m gonna get it improved from time to tim.
http://puu.sh/wmCKy/2237f43842.txt
Saturnalize
quick mod, let's see if I can add more later (cus lazy etc etc ecksdee)

easy
00:54:256 (2,3,4) - although it IS different in spacing, but visually it looks similar. I mistook this as the same beat gap. A preferable solution is to convert (3, 4) to a slider

normal
some combo are too long, make sure it doesn't exceed 6 or 7, 8 is maximum
example: 00:21:387 (6) - this can have a NC
this is to ensure that if they miss the drain won't be REALLY punishing hard.

hard
00:55:822 (1,1,1) - I don't know, maybe by making these slider's duration even, audio pattern may shows up even more, but this gradual increase is cool so yeah up to you (either make the duration same or skip it)

light insane what
00:58:430 (11,1) - yo overlap, move 11

Insane
00:10:169 (3,1) - The gap is too near, either stack it or move it waaaaaaaaaaaaaaay further. A good suggestion would be beside 00:10:691 (2) - (do a back forth by putting it beside and then ctrl+g), but you do you!
00:49:039 (4,1,2,3) - this is the example of how spacing can be dangerous. Since the previous (even the start) pattern uses 1.14x spacing for 1/2 divisor, I assume (ignoring the approach circle because instinct > visual aid) that the gap between (4,1,2) is 1/2, as proven in (2,3). This occurs in many place, such as 01:03:909 (2,3,4,5,6) - (1/4 but actually 1/2) or 01:14:604 (1,2) - . Mostly you did this in your kiais, so please consult to other experienced mapper about this (very important to ask someone else xd)

GD
00:04:170 (1) - 0.75x SV multiplier for the beginning? Even though it's catchy enough to have 1.0x? Are you sure? Map it with 1.0x! It should be 00:10:430 (1) - this part that uses 0.75x, honestly.
02:27:387 (1,2,3) - the 1.2x SV multiplier here is not even that necessary because you use it on one slider, it makes the look around is a little bit weird because 02:27:126 (3) - and 02:27:387 (1) - is similar in duration but different in length. I'd break that slider and the whole note there into circle jump AND include 02:27:909 (1) - in the speedup because the
flute (is it?) is holding the highest note, fits for a climax.

I'm lterally just quick peeking lmao
Topic Starter
Crimmi

Saturnalize wrote:

quick mod, let's see if I can add more later (cus lazy etc etc ecksdee)

easy
00:54:256 (2,3,4) - although it IS different in spacing, but visually it looks similar. I mistook this as the same beat gap. A preferable solution is to convert (3, 4) to a slider

normal
some combo are too long, make sure it doesn't exceed 6 or 7, 8 is maximum
example: 00:21:387 (6) - this can have a NC
this is to ensure that if they miss the drain won't be REALLY punishing hard.

hard
00:55:822 (1,1,1) - I don't know, maybe by making these slider's duration even, audio pattern may shows up even more, but this gradual increase is cool so yeah up to you (either make the duration same or skip it)

light insane what
00:58:430 (11,1) - yo overlap, move 11


I'm lterally just quick peeking lmao
All fixed, thanks!
Dstorv
I'm Lazy

Ren
  1. 00:11:735 (4) - A r t i s t i c. Just copy-paste (3) to make it neat (It also make the curve connect to (1))
  2. 00:37:822 (4) - I don't feel like both of this slider is emphasized enough for their sound (00:40:952 (4) - unlike this)
  3. 00:56:604 (1,2,3) - 00:57:387 (1,2,3) - I'd suggest to use one kind of movement (Back-and-forth or circular), since both of the sound they represent is equal
  4. 01:28:561 (7,1) - Why stack, if the last one isnt stacked? 01:26:996 (7,1) -
  5. 01:40:691 (2) - This should be 2 circle. 01:40:952 (3,4) - And this one should be a slider.
  6. 01:53:213 (2,3,4) - Same as above

Insane
HP 7.5?

  1. 00:09:517 (4,1) - Make the circle and slider straight line?
  2. 00:11:865 (3,2) - Stack?
  3. 00:21:126 (3) - It would be aesthetically better if this is also a curved slider (Based on 00:20:604 (1,2) - )
  4. 00:24:256 - Why empty?
  5. 00:26:083 (1) - Shouldn't this be 1/2? (Or better yet.. 1/1 and then change 00:26:343 (2) - to circle, like every other instance)
  6. 00:56:996 - I would expect this beat to be clickable :/
  7. 01:01:822 - Same as above
  8. 01:10:952 (3,1) - Stack
  9. 01:20:735 (6,2) - Stack
  10. 02:17:083 (6,1,2) - This sharp movement feels really uncomfortable when I play it'
It feels 2012-2013ish, which I'm not good at x.x
show more
Please sign in to reply.

New reply