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Wagakki Band - Valkyrie-Ikusa Otome-

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on 07 August 2016 at 20:45:41

Artist: Wagakki Band
Title: Valkyrie-Ikusa Otome-
Source: 双星の陰陽師
Tags: Odaril opening op akali twin star exorcists Sousei no Onmyoji
BPM: 195
Filesize: 5316kb
Play Time: 01:29
Difficulties Available:
  1. Akali's Extra (5.5 stars, 481 notes)
  2. Alpha Scorpii (6 stars, 504 notes)
  3. Easy (1.91 stars, 102 notes)
  4. Hard (3.06 stars, 213 notes)
  5. Insane (4.78 stars, 358 notes)
  6. Normal (2.22 stars, 131 notes)
Download: Wagakki Band - Valkyrie-Ikusa Otome-
Information: Scores/Beatmap Listing
---------------
28 27th map. Let's pretend that The Hero never happened.

More Wagakki Band, hurray ! Hitsounds are by me bla bla. Combo colours by Rizia.
Diff name: https://en.wikipedia.org/wiki/Antares

This one's actually going for ranking. SPREAD IS FINISHED REJOICE²

IMPORTANT NOTICE
In Alpha Scorpii, 00:50:688 (6,7,1) - is musically 1/3. However, I chose to make 1/4 because it plays much better, and it respects the structure I went for at that point more closely. The idea is to have a compressed stream to lead into a small jump section at the end of the bridge so that the calm part right before the chorus has more impact. Using 1/3 either as circles or a slider would defeat this purpose and not play well.

Guest diff by Akali

18 favourites while pending
Topic Starter
Shiro
Changelog.

  1. 05/06:
    Uploaded.
  2. 05/07:
    Added Normal.
  3. 05/13:
    Added Insane.
  4. 05/19:
    Fixes according to Whirl's mod.
  5. 05/22:
    Fixes according to Nelka714's mod.
    Fixes according to -Kanzaki's mod.
  6. 06/01:
    Fixes according to Stefan's mod.
  7. 06/03:
    Added an Easy.
  8. 06/30:
    Fixes according to MaridiuS' mod.
  9. 07/08:
    Fixes according to Sonnyc's mod.
  10. 07/20:
    Fixes according to Rizia's mod.
    Fixes according to lit120's mod.
    Fixes according to Akali's mod.
  11. 07/26:
    Fixes according to Xexxar's mod.
  12. 08/01:
    Bubbled by Rizia.
  13. 08/06:
    Metadata fixes. Rip bubble!
  14. 08/07:
    Rebubbled by Rizia (thank you!).
    Changes according to Irreversible's mod.
Yuii-
Wooohooo, here we go~!

Good luck <3
Faithium
Hello, I'm not a very good moddeur and my english isn't perfect but I can give you some suggestions you can ignore some of them:

on Alpha diff Scorpii:
00:40:381 (10,11,12,13,14,15,16,17,18,1) - It's pretty hard to do this part because you have to make a jump + stream on the opposite direction, you could maybe change the direction of the stream to make it more smooth to play for the same number of star diff, otherwise you need to make an abrupt change of direction.

on Insane diff:
00:30:227 - When I play this part, I feel like this should be a single because the sound of the beat increases. You can replace the slider 00:30:073 (1) - by 2 singles and space more the second single because of the beat.

00:31:612 - There should be a single here, in my opinion you can use a single at the same position of this 00:31:304 (1) - and set this one 00:31:304 (1) - at the same position of this 00:31:150 (8) - (like this: http://i.imgur.com/pxB69rU.jpg)

Same here 00:34:073 - (but change this position of 00:33:765 (1) -) and also here 00:34:996 - use a single at the same position of this 00:35:150 (4) - I recommend you to do it because you can lose the rythme by starting objects on a red tic after a very short break, take exemple of this part 00:36:227 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) -, it's the same part of this 00:31:304 (1,2,3,4,1,2,3,4,5,6) - but you added objects on white tics


I hope this will help you, good luck :)
Topic Starter
Shiro

Faithium wrote:

Hello, I'm not a very good moddeur and my english isn't perfect but I can give you some suggestions you can ignore some of them:

on Alpha diff Scorpii:
00:40:381 (10,11,12,13,14,15,16,17,18,1) - It's pretty hard to do this part because you have to make a jump + stream on the opposite direction, you could maybe change the direction of the stream to make it more smooth to play for the same number of star diff, otherwise you need to make an abrupt change of direction. that is exactly what this movement is intended to do !

on Insane diff:
00:30:227 - When I play this part, I feel like this should be a single because the sound of the beat increases. You can replace the slider 00:30:073 (1) - by 2 singles and space more the second single because of the beat. I'm focusing entire on the drums here, and ignoring the koto.

00:31:612 - There should be a single here, in my opinion you can use a single at the same position of this 00:31:304 (1) - and set this one 00:31:304 (1) - at the same position of this 00:31:150 (8) - (like this: http://i.imgur.com/pxB69rU.jpg) this is a simplfied rhythm based on the drums, I don't want to map all of them, so I decided to ignore those two

Same here 00:34:073 - (but change this position of 00:33:765 (1) -) and also here 00:34:996 - use a single at the same position of this 00:35:150 (4) - I recommend you to do it because you can lose the rythme by starting objects on a red tic after a very short break, take exemple of this part 00:36:227 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) -, it's the same part of this 00:31:304 (1,2,3,4,1,2,3,4,5,6) - but you added objects on white tics ^


I hope this will help you, good luck :)
Thanks for the mod
Ashton
Alpha Scorpii diff
00:49:765 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - nice flow just looks weird
01:00:688 (1,2,3,4,5,6,7,8,9,10,11,12) - Looks Weird
01:27:919 (1,2,3,4,5,6,1,2,3,4,5,6) - remap Looks too weird and messy
Insane diff
00:23:612 (5,1) - Overlap + messy Looks messy and it's over lap you could move the slider down a bit
00:32:227 (3,4) - looks dumb
01:26:535 (3,4,5,6) - Looks Weird
Hard diff
00:06:207 (6,7,1,2) - messy
01:18:073 (1,2,3,4) - I think it's just me but this looks akward
Normal diff
00:06:669 (1,2,3,4) - sliight overlap makes the sliders look very messy and weird
00:11:919 (2,3) - same thing here
00:18:996 (5,6) - and here
00:21:765 (2,3) - slight overlap I think it looks messy
00:42:073 (2,3,1,2) - sliders look stupid
00:46:073 (1,2,3,4) - I don't like this it looks as if you got lazy mapping
00:58:381 (1) - I don't like that shape, consider changing it to a semicircle?
00:59:304 (2,3) - that weird overlap again



These are just suggestions
Kudos?
Topic Starter
Shiro

Whirl wrote:

Alpha Scorpii diff
00:49:765 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - nice flow just looks weird I changed this stream a bit so it looks better
01:00:688 (1,2,3,4,5,6,7,8,9,10,11,12) - Looks Weird I don't see what looks weird about this one D:
01:27:919 (1,2,3,4,5,6,1,2,3,4,5,6) - remap Looks too weird and messy that's two flowers, it doesn't look weird D:
Insane diff
00:23:612 (5,1) - Overlap + messy Looks messy and it's over lap you could move the slider down a bit I actually like the way this looks.
00:32:227 (3,4) - looks dumb a bit, yeah, but idk what else to do
01:26:535 (3,4,5,6) - Looks Weird huuh why o.O
Hard diff
00:06:207 (6,7,1,2) - messy ?
01:18:073 (1,2,3,4) - I think it's just me but this looks akward
Normal diff
00:06:669 (1,2,3,4) - sliight overlap makes the sliders look very messy and weird
00:11:919 (2,3) - same thing here
00:18:996 (5,6) - and here
00:21:765 (2,3) - slight overlap I think it looks messy
00:42:073 (2,3,1,2) - sliders look stupid
00:46:073 (1,2,3,4) - I don't like this it looks as if you got lazy mapping I'll change it
00:58:381 (1) - I don't like that shape, consider changing it to a semicircle? but... you said my circle sliders were stupid
00:59:304 (2,3) - that weird overlap again

Thanks for the mod!


These are just suggestions
Kudos?
Nelka714
hi there

SPOILER
[General]
  1. Disable countdown.
  2. Disable widecreen support? Except if you are planning to add video.
  3. Have any idea to add combo colours?
  4. I see that there are 2 timing points, and the 2nd one (on 00:11:612) doesn't look important. Maybe you can explain it, or delete it?
  5. normal-hitfinish8.wav and normal-hitwhistle8.wav are unused. Just reminding.
[Insane]
  1. Wanna try AR 9?
  2. 00:06:053 (9,10,11,12,13,14) - I'm not sure why did you skipped the beat at 00:06:438 and added a circle at 00:06:283 instead. Is this to vary the extra diff?
  3. 00:10:822 (8,9,10) - The triangle is a bit not equilateral. x:293 | y:164 on circle 9 would be enough.
  4. 00:14:073 (4,5,6) - If this was supposed to be blanket, I think you need to fix the curve a bit. current curve's pic and fixed curve's pic
  5. 00:20:688 (5,6,7,8,9) - Make the DS consistent? The jump pattern looks random for me, so having an inconsistent DS wouldn't be good, in my opinion. current pattern's pic
  6. 00:53:458 (5) - NC this because the other diffs are NC'ed here.
  7. 01:11:919 (1,2,3,4,5) - x:417 | y:133 on circle 2 for a better star shape?
[Hard]
  1. AR 8?
  2. 00:16:535 (7) - NC?
  3. 01:18:688 - Any reason to skip this beat?
[Normal]
  1. AR 5?
  2. 01:11:919 (3,1) - Looks blanket-able, for me.
Well, if this was my diff, I would use 1,2 SV instead of 1,4 because the BPM is fast enough. Just my preference, though.

well, RC said that the lowest diff's SR must be below 2*, but i'm not sure, though
i hope this helps
-Kanzaki
Alpha Scorpi :

00:04:130 - Add a circle here why no triplet here since drums.

00:10:361 (6) - maybe a 1/4 slider or something not sure but there is a sound on 00:10:438 - but not really strong.

00:10:976 (9,10) - These could have more spacing i believe and putting 10 somewhere not expected would also fit because its kinda sudden thing in music. Can't really tell where actually it could be tho lol.


00:12:765 (6) - Is also overmap?

00:13:150 (2,3) - This and 00:13:458 (3,4) - this has same spacing but 4 should be more spaced to emphasize i think and as you know those slider ends angles doesn't effect the gameplay at all so space with consider this too.

00:17:458 (6) - 00:18:688 (3) - 00:19:919 (8) - 00:22:381 (5) - 00:24:227 (2) - and more could be spaced more than usual spacing to emphasize this drum again.

00:20:458 (5) - Is this overmap i mean like first triplet 00:20:073 (1,2,3) - is kinda fitting can't explain why but second triplet feels weird

00:20:073 (1,2,3,4,5,6,7,8,9,10) - for this part you could make something different from just normal jumps like other parts to prevent the difference in the song i don't know what that instrument called but pretty sure it has strings. 00:20:381 (3) - strong beat of this instrument starts here 00:20:381 (3) - and then on 00:20:842 (6) - i think this is also strong so something like this, its pretty random but if you get the idea

00:39:919 (7) - There is an interesting sound here mybe you can do something about it and show it i have no idea what instrument is this.

00:49:765 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Fine but i don't think it is so strong to spaced more on every nc i believe only angle changing and nc ing will be enough for this cause i dont think there is this strong change on drum rolls even if that is i think there is almost no change even its going calmer kinda for me on 00:50:688 (1) -

00:50:996 (1,4) - How about 1/4 sliders on these.

01:29:765 (1,2) - I think can be spaced more it doesn't have enough ''sudden'' feeling like this.
Topic Starter
Shiro

Nelka714 wrote:

hi there

SPOILER
[General]
  1. Disable countdown. oh ffs I keep forgetting thank you
  2. Disable widecreen support? Except if you are planning to add video. This is for SBs, so changing this option does nothing in this mapset
  3. Have any idea to add combo colours? can't think of anything so meh
  4. I see that there are 2 timing points, and the 2nd one (on 00:11:612) doesn't look important. Maybe you can explain it, or delete it? It shifts the offset slightly, so it is actually important!
  5. normal-hitfinish8.wav and normal-hitwhistle8.wav are unused. Just reminding. Ah, thank you. I tried to remove the unused hitsounds but it seems I missed some
[Insane]
  1. Wanna try AR 9? No, I wanna keep the AR relatively "low"
  2. 00:06:053 (9,10,11,12,13,14) - I'm not sure why did you skipped the beat at 00:06:438 and added a circle at 00:06:283 instead. Is this to vary the extra diff? Yeah, I thought that xxxxx x was easier to play than xxx xxx, so I did this, if it's a problem i can change it though
  3. 00:10:822 (8,9,10) - The triangle is a bit not equilateral. x:293 | y:164 on circle 9 would be enough. oups, thanks
  4. 00:14:073 (4,5,6) - If this was supposed to be blanket, I think you need to fix the curve a bit. current curve's pic and fixed curve's pic fixed
  5. 00:20:688 (5,6,7,8,9) - Make the DS consistent? The jump pattern looks random for me, so having an inconsistent DS wouldn't be good, in my opinion. current pattern's pic it's a hexagon with gradually increasing spacing
  6. 00:53:458 (5) - NC this because the other diffs are NC'ed here. ah good point
  7. 01:11:919 (1,2,3,4,5) - x:417 | y:133 on circle 2 for a better star shape? it's not meant to be a star but I fixed the polygon
[Hard]
  1. AR 8? see above!
  2. 00:16:535 (7) - NC? oh, ye
  3. 01:18:688 - Any reason to skip this beat? yeah, I'm focusing completely on the shamisen here, and I want a fairly scarce rhythm, so I'm purposely ignoring some drum hits
[Normal]
  1. AR 5? see above
  2. 01:11:919 (3,1) - Looks blanket-able, for me. ye but if i blanket it i lose the symmetry
Well, if this was my diff, I would use 1,2 SV instead of 1,4 because the BPM is fast enough. Just my preference, though.

well, RC said that the lowest diff's SR must be below 2*, but i'm not sure, though Yeah fuck that. I don't want to map an Easy diff that would essentially be 3/1 sliders. The Normal does its job.
i hope this helps
Thanks for the mod!

-Kanzaki wrote:

Alpha Scorpi :

00:04:130 - Add a circle here why no triplet here since drums. I decided to ignore this beat here to have a set of different pattern endings for the whole beginning to avoid the repetition

00:10:361 (6) - maybe a 1/4 slider or something not sure but there is a sound on 00:10:438 - but not really strong. o.o I can't hear anything ?

00:10:976 (9,10) - These could have more spacing i believe and putting 10 somewhere not expected would also fit because its kinda sudden thing in music. Can't really tell where actually it could be tho lol. ye, but I'm trying to lower my spacing in this difficulty, since I know I tend to overspace everything, I'm trying not to use big jumps


00:12:765 (6) - Is also overmap? Technically, yes, but there's 00:16:458 (3) - and I didn't want it to come as a surprise, so I added this one to make it a repeated pattern through the verse

00:13:150 (2,3) - This and 00:13:458 (3,4) - this has same spacing but 4 should be more spaced to emphasize i think and as you know those slider ends angles doesn't effect the gameplay at all so space with consider this too. I didn't want to emphasize anything here, the song is prety stale so I wanted to keep the spacing the same until the drums become more dense

00:17:458 (6) - 00:18:688 (3) - 00:19:919 (8) - 00:22:381 (5) - 00:24:227 (2) - and more could be spaced more than usual spacing to emphasize this drum again. see above

00:20:458 (5) - Is this overmap i mean like first triplet 00:20:073 (1,2,3) - is kinda fitting can't explain why but second triplet feels weird technically both triples 00:20:073 (1,2,3,4,5,6) - and overmapped, but the wood sound comes in a bit unexpectedly, so I wanted something to emphasize it and I went for triples

00:20:073 (1,2,3,4,5,6,7,8,9,10) - for this part you could make something different from just normal jumps like other parts to prevent the difference in the song i don't know what that instrument called but pretty sure it has strings. 00:20:381 (3) - strong beat of this instrument starts here 00:20:381 (3) - and then on 00:20:842 (6) - i think this is also strong so something like this, its pretty random but if you get the idea the instrument is called a koto, but i dont want to do that kind of jumps, they don't play well imo, id rather have full jumps in a snappy pattern to go with it

00:39:919 (7) - There is an interesting sound here mybe you can do something about it and show it i have no idea what instrument is this. i think it's the koto again, but here im focusing on the drums

00:49:765 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Fine but i don't think it is so strong to spaced more on every nc i believe only angle changing and nc ing will be enough for this cause i dont think there is this strong change on drum rolls even if that is i think there is almost no change even its going calmer kinda for me on 00:50:688 (1) - originally, this was a normally spaced stream but it felt like something was missing, so i added the small jumps to go with the pitch changes, this is very easily playable even in HR because the jumps are small

00:50:996 (1,4) - How about 1/4 sliders on these. i like that idea

01:29:765 (1,2) - I think can be spaced more it doesn't have enough ''sudden'' feeling like this. ye but i dont wanna end on a difficulty spike =(
Thanks for the mod!
Stefan
Bonjour \o

[Normal]
00:07:130 (2) - rotate this slider over seletion centre by 180° and strg+g afterwards, you have a better slider transistion then imo: https://osu.ppy.sh/ss/5244655
00:09:130 (1) - Probably forgot clap hitsounds here? It sounds like it's missing something imo.
00:20:073 (1,2) - The stand-alone notes are really awkward to tap, what about using 1/2 sliders here?
01:18:073 - 01:27:919 - From all sections this one feels pretty oddly due its low dense. Not saying you should make it urgently harder but it feels weird to play imo. I mean 00:01:745 - 00:06:361 - is music-wise quite similar but you've mapped this by far more interesting.

[Hard]
00:06:053 (5,6,7) - I like the idea of the increased distance, yet the gameplay is meh. The 1/4 repeat has zero impact into the song and you could just replace the slider with two notes, to have a continous play than sticking with the repeat here.
00:10:976 (5,6) - The jump feels unnatural to play, if you want to keep it reduce at least the distance, else just don't add a jump here and move (6) on the same place like (5).
01:02:535 (6) - I was actually about to suggest this pattern: http://puu.sh/p6dfB/7009421364.jpg but I don't really know where to go with the circles afterwards. I just stacked them on the same place like (6) was already and it felt tbh good to play.
01:12:842 (8) - I don't really see the smart use to end on 1/4, instead shortend the slider to 1/2 and it feels smoother to play.

Checked Insane and Alpha Scorpii but I didn't find anything wrong except 01:12:535 (5) - in Insane not being connected with 01:12:688 (6,7,8,9,10,11) - but eh... that's unlikely possible to fix this without changing this part completely.

Also 00:33:303 (10) - 00:45:149 (6) - and 00:45:457 (7) - in Alpha Scorpii are unsnapped: They're to one ms of and their ends are to one ms (2ms before) off, just a quick fix. :P

My only real complain is the quality of background, I am pretty sure there is a better version of it.

Good luck!
Topic Starter
Shiro

Stefan wrote:

Bonjour \o GUTEN MORNING or however you say it in Austria

[Normal]
00:07:130 (2) - rotate this slider over seletion centre by 180° and strg+g afterwards, you have a better slider transistion then imo: https://osu.ppy.sh/ss/5244655 okay
00:09:130 (1) - Probably forgot clap hitsounds here? It sounds like it's missing something imo. I'm switching to focus on the koto here, so I'm not using the claps
00:20:073 (1,2) - The stand-alone notes are really awkward to tap, what about using 1/2 sliders here? I don't think it would quite work here, the notes are very clearly isolated in the song
01:18:073 - 01:27:919 - From all sections this one feels pretty oddly due its low dense. Not saying you should make it urgently harder but it feels weird to play imo. I mean 00:01:745 - 00:06:361 - is music-wise quite similar but you've mapped this by far more interesting. did what i could

[Hard]
00:06:053 (5,6,7) - I like the idea of the increased distance, yet the gameplay is meh. The 1/4 repeat has zero impact into the song and you could just replace the slider with two notes, to have a continous play than sticking with the repeat here. I don't quite agree with this actually, I think the increased distance does its job
00:10:976 (5,6) - The jump feels unnatural to play, if you want to keep it reduce at least the distance, else just don't add a jump here and move (6) on the same place like (5). I think it works well the gradual increase with 4 helps read it
01:02:535 (6) - I was actually about to suggest this pattern: http://puu.sh/p6dfB/7009421364.jpg but I don't really know where to go with the circles afterwards. I just stacked them on the same place like (6) was already and it felt tbh good to play. problem here is the rhythm the song goes for xxx x x x x would be too hard for a Hard, so I had to simplify
01:12:842 (8) - I don't really see the smart use to end on 1/4, instead shortend the slider to 1/2 and it feels smoother to play. it finishes the long sliders 01:11:919 (6,7,8) -

Checked Insane and Alpha Scorpii but I didn't find anything wrong except 01:12:535 (5) - in Insane not being connected with 01:12:688 (6,7,8,9,10,11) - but eh... that's unlikely possible to fix this without changing this part completely.

Also 00:33:303 (10) - 00:45:149 (6) - and 00:45:457 (7) - in Alpha Scorpii are unsnapped: They're to one ms of and their ends are to one ms (2ms before) off, just a quick fix. :P o.O how did that happen

My only real complain is the quality of background, I am pretty sure there is a better version of it.

Good luck!
Thank you!
MaridiuS
Scorpion

00:06:361 (13,14,15) - Wouldn't a 1/4 reverse slider be better here? So it doesn't resemble 00:08:976 (13,14,1) - which happens later, and also the sound is quite different here.
00:09:130 (1) - Make it a reverse slider 1/2. And change following patterns.
00:10:976 (9,10) - Make it 1,2 and high jump?
00:11:612 (1,2) - Are the only sliders that are touching in this section, is it necessary?
00:19:458 (6) - Maybe change it into 2 cirlces, on on where it starts, second on (5), it emphasizes the drum, and it was breaking the pattern before it already
00:20:073 (1,2,3,4,5,6,7,8,9,10) - make all this jumps farther i guess
00:40:073 (8,9) - This jump is too high compared to previous ones, I don't notice any beat that it follows.
00:52:765 - There is a sound here. So maybe 2 kicksliders?
01:25:920 (6) - Maybe turn it into a reverse slider?



Insane

00:06:053 (9,10,11,12,13) - It so hard to notice this rhythm while playing so I suggest making it a reverse slider stream. It was really awkward when i played it. http://puu.sh/pKd1a/aefc8cd72a.jpg my suggestion (includes following pattern suggestion)
00:13:150 (1,2,3) - if you ctrl+g them separately it looks neat.
00:23:612 (5,1) - is this the only collision in the map like this?
00:33:919 - 00:34:073 - I dont notice many difference between these sounds here and 00:38:688 (1,2,3) - for example
00:43:150 - add jumps here and 00:43:458 - here?
and also here 00:44:842 (5,6,7,8) - between them on red ticks. Maybe ;d
00:51:919 (3) - maybe copy 00:51:458 (2) - and unreverse it? (also move ofc)



Here's a mod I promised, good luck ;D
Topic Starter
Shiro

MaridiuS wrote:

Scorpion

00:06:361 (13,14,15) - Wouldn't a 1/4 reverse slider be better here? So it doesn't resemble 00:08:976 (13,14,1) - which happens later, and also the sound is quite different here. They are actually very similar (compare hitsounding and listen to the drums), which is why both are a triple that goes the left with pretty much the same shape.
00:09:130 (1) - Make it a reverse slider 1/2. And change following patterns. That won't work. Both 00:09:130 (1) - and the head of 00:09:284 (2) - are important sounds in the song (with the wooden hitsound), so both need to be clicked.
00:10:976 (9,10) - Make it 1,2 and high jump? Adding a new combo for just two notes isn't that good of an idea I think, and I don't want the jumps here to be too big. I'll keep this for now and see if others suggest the same.
00:11:612 (1,2) - Are the only sliders that are touching in this section, is it necessary? I'll change that.
00:19:458 (6) - Maybe change it into 2 cirlces, on on where it starts, second on (5), it emphasizes the drum, and it was breaking the pattern before it already The verse is split into two parts: in the first one I'm focusing on the vocals (as shown by the first few sliders), so the drum hitsounding sometimes lands on sliderends, but that's not a problem because of the whistles. In the second half I do focus on the drums though.
00:20:073 (1,2,3,4,5,6,7,8,9,10) - make all this jumps farther i guess raised the spacing a bit but I'm wary of making my jumps too big, which seems to be a recurring issue with my maps, so I'm trying to keep the spacing reasonable.
00:40:073 (8,9) - This jump is too high compared to previous ones, I don't notice any beat that it follows. It goes with the snares, which only occur there during that section, so I decided to emphasize them.
00:52:765 - There is a sound here. So maybe 2 kicksliders? oh shit you're right, okay I changed this
01:25:920 (6) - Maybe turn it into a reverse slider? There is a clear sound on 01:26:227 (7) -



Insane

00:06:053 (9,10,11,12,13) - It so hard to notice this rhythm while playing so I suggest making it a reverse slider stream. It was really awkward when i played it. http://puu.sh/pKd1a/aefc8cd72a.jpg my suggestion (includes following pattern suggestion) changed it to two triples
00:13:150 (1,2,3) - if you ctrl+g them separately it looks neat. flows horribly
00:23:612 (5,1) - is this the only collision in the map like this? ye but I like it I think it looks neat
00:33:919 - 00:34:073 - I dont notice many difference between these sounds here and 00:38:688 (1,2,3) - for example I varied the rhythm a bit here so this part wouldn't feel repetitive. Also, it slowly builds up into the next section.
00:43:150 - add jumps here and 00:43:458 - here? don't think there's anything to emphasize there
and also here 00:44:842 (5,6,7,8) - between them on red ticks. Maybe ;d same
00:51:919 (3) - maybe copy 00:51:458 (2) - and unreverse it? (also move ofc) Already is a copy of that slider, but unreversing would make the movement weird here



Here's a mod I promised, good luck ;D
omg a mod thank you so much
Sonnyc
~General~
  1. Any plans for a custom combo color?
~Easy~
  1. Keeping 195 bpm in mind, this difficulty had a fast sv and a large cursor movement for beginners. Even 1/2 rhythms appeared. This difficulty doesn't feels something appropriate for beginners. I believe you'll need something easier than this.
  1. 00:55:304 (3,1) - I believe the flow here could be more smoother.
  2. 01:15:612 (1,1) - The spinner recovery time is even shorter than Normal. I wouldn't recommend such settings, especially since most diffs are made by you.
~Normal~
  1. I believe AR5 can work here along the fast sv and large spacings. It will also make a better balanced setting cross difficulties.
~Hard~
  1. 00:20:150 (5) - This strongly feels overmapped. Even if you do not think so, I don't feel such 1/4 is appropriate in this difficulty. This was literally the only 1/4 triple in this difficulty.
  2. 01:02:535 (6) - I personally felt the vocal of 01:02:688 being ignored weird. Perhaps you can try another rhythm to express that, but it is also fine if you want to emphasize the drums more here.
  3. 01:26:688 (4,5,6,7) - I honestly didn't liked the formation, but I strongly recommend you to add new combo at (5). That will make the triangle pattern discerned with the previous pattern, and make the inconsistent 1/1 spacing better to read. Relying on approach circle wasn't enough.
~Insane~
  1. 00:03:592 (9) - 00:06:053 (9) - 00:08:515 (9) - 00:10:976 (9) - 00:47:304 (5) - 00:49:765 (5) - I think you can consider adding new combo to discern the music better.
  2. 00:20:150 (2) - Overmapping issue.
  3. 00:58:381 (1,2) - 01:08:227 (1,2) - Consider starting the combo from (2) for a better 1/1 readability.
~Akali's Extra~
  1. 00:06:592 (8) - I don't think this spacing inconsistency is intended.
  2. 01:11:919 (1,2) - Consider starting the new combo from (2) for a better readability.
~Alpha Scorpii~
  1. Can I ask what the difficulty name means?
  1. 00:03:592 (10) - 00:06:053 (10) - 00:08:515 (10) - 00:18:996 (4) - 00:40:227 (9) - 00:42:381 (5) - 00:44:842 (5) - 00:52:227 (8) - 01:22:227 (1) - Similar new combo suggestions.
  2. 00:20:150 (2) - 00:20:458 (5) - Overmapping issue.
  3. 00:50:996 (1,2,3,4,5,6) - The readability of this pattern was personally questionable. I'd like you to gather more opinions regarding this.
This beatmap is good. Still I think Akali's diff needs more work. Star marked.
Akali
fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52842
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1775,11622,21468,31314,41160,53468,63304,73150,78073,89929
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Valkyrie -Ikusa Otome-
TitleUnicode:Valkyrie -戦乙女-
Artist:Wagakki Band
ArtistUnicode:和楽器バンド
Creator:Shiro
Version:Akali's Extra
Source:Twin Star Exorcists
Tags:Odaril opening op akali
BeatmapID:1007881
BeatmapSetID:452310

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8.3
ApproachRate:9.2
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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75,284,43612,6,0,L|188:295,1,90,4|0,1:2|0:0,0:0:0:0:
327,166,43919,1,0,1:2:0:0:
99,41,44073,2,0,P|157:108|239:142,1,180,0|0,0:0|0:0,0:0:0:0:
460,46,44535,1,0,1:2:0:0:
327,166,44688,1,0,0:0:0:0:
316,345,44842,6,0,L|322:225,1,90,0|0,1:2|0:0,0:0:0:0:
240,142,45150,1,0,1:2:0:0:
165,220,45304,1,0,0:0:0:0:
59,194,45458,1,0,1:2:0:0:
135,116,45612,1,0,0:0:0:0:
89,299,45765,1,0,1:2:0:0:
271,248,45919,1,0,0:0:0:0:
59,194,46073,6,0,P|32:140|37:80,1,90,4|0,1:2|1:0,0:0:0:0:
144,72,46381,2,0,L|135:116,2,45,0|0|0,1:0|1:0|1:0,0:0:0:0:
255,163,46688,2,0,L|245:119,2,45,0|0|0,1:0|1:0|1:0,0:0:0:0:
372,77,46996,1,0,1:0:0:0:
372,77,47073,1,0,1:0:0:0:
372,77,47150,1,0,1:0:0:0:
399,218,47304,6,0,L|355:228,2,45,0|0|0,1:0|1:0|1:0,0:0:0:0:
277,297,47612,2,0,L|321:307,2,45,0|0|0,1:0|1:0|1:0,0:0:0:0:
136,265,47919,1,0,1:0:0:0:
136,265,47996,1,0,1:0:0:0:
136,265,48073,1,0,1:0:0:0:
234,159,48227,1,0,1:0:0:0:
234,159,48304,1,0,1:0:0:0:
234,159,48381,1,0,1:0:0:0:
65,96,48535,6,0,L|74:155,1,45,0|0,1:0|0:0,0:0:0:0:
136,265,48688,1,0,1:0:0:0:
136,265,48765,1,0,1:0:0:0:
135,264,48842,2,0,L|129:220,1,45,0|0,1:0|0:0,0:0:0:0:
227,113,48996,1,0,1:0:0:0:
227,113,49073,1,0,1:0:0:0:
227,114,49150,2,0,L|233:158,1,45,0|0,1:0|0:0,0:0:0:0:
298,283,49304,1,0,1:0:0:0:
298,283,49381,1,0,1:0:0:0:
297,282,49458,2,0,L|290:237,3,45,0|0|0|0,1:0|0:0|1:0|0:0,0:0:0:0:
308,167,49765,5,0,1:0:0:0:
344,140,49842,1,0,1:0:0:0:
388,133,49919,1,0,1:0:0:0:
430,147,49996,1,0,1:0:0:0:
461,179,50073,2,0,L|453:234,1,45,0|0,1:0|1:0,0:0:0:0:
371,347,50227,5,0,1:0:0:0:
335,374,50304,1,0,1:0:0:0:
291,381,50381,1,0,1:0:0:0:
249,367,50458,1,0,1:0:0:0:
218,335,50535,2,0,L|203:282,1,45,0|0,1:0|1:0,0:0:0:0:
52,191,50688,2,0,L|105:204,1,45,0|0,1:0|1:0,0:0:0:0:
268,132,50842,2,0,L|214:145,1,45,0|0,1:0|1:0,0:0:0:0:
58,58,50996,6,0,L|159:83,1,90,4|0,0:0|0:0,0:0:0:0:
415,46,51304,1,0,1:0:0:0:
112,236,51458,2,0,L|211:207,1,90,4|0,0:0|0:0,0:0:0:0:
415,46,51766,1,0,1:0:0:0:
145,79,51919,1,4,1:2:0:0:
308,296,52073,1,0,0:0:0:0:
256,0,52227,1,4,1:2:0:0:
444,184,52381,1,0,0:0:0:0:
399,183,52457,1,0,0:0:0:0:
356,169,52534,1,0,0:0:0:0:
319,143,52611,1,0,0:0:0:0:
292,108,52688,5,0,0:0:0:0:
292,108,52765,1,0,0:0:0:0:
44,343,53458,6,0,L|208:329,1,112.5,4|0,1:2|0:0,0:0:0:0:
256,183,53765,1,8,0:0:0:0:
409,277,53919,2,0,P|337:281|267:256,1,112.5,0|8,1:0|0:0,0:0:0:0:
161,158,54227,1,0,1:0:0:0:
258,360,54381,1,8,0:0:0:0:
385,175,54535,1,0,1:0:0:0:
390,147,54612,1,0,1:0:0:0:
394,119,54688,6,0,B|373:63|373:63|377:1,1,112.5,8|0,0:0|1:0,0:0:0:0:
178,49,54996,2,0,B|182:102|182:102|161:158,1,112.5,8|0,0:0|1:0,0:0:0:0:
47,299,55304,1,8,0:0:0:0:
200,263,55458,1,0,1:0:0:0:
43,100,55612,1,8,0:0:0:0:
47,299,55765,1,0,1:0:0:0:
54,326,55842,1,0,1:0:0:0:
59,353,55919,6,0,L|187:357,1,112.5,8|0,0:0|1:0,0:0:0:0:
388,290,56227,1,8,0:0:0:0:
134,195,56381,2,0,P|213:192|269:175,1,112.5,0|8,1:0|0:0,0:0:0:0:
172,18,56688,1,0,1:0:0:0:
407,94,56842,2,0,L|401:206,1,112.5,8|0,0:0|1:0,0:0:0:0:
396,283,57073,1,0,1:0:0:0:
388,290,57150,5,8,0:0:0:0:
245,183,57304,1,0,1:0:0:0:
372,50,57458,1,8,0:0:0:0:
290,286,57612,1,0,1:0:0:0:
134,195,57765,1,8,0:0:0:0:
42,350,57919,1,0,1:0:0:0:
42,350,57996,1,0,1:0:0:0:
42,350,58073,2,0,B|102:317|183:332,1,112.5,8|0,0:0|1:0,0:0:0:0:
388,290,58381,6,0,P|332:267|266:217,1,112.5,8|0,0:0|1:0,0:0:0:0:
163,141,58688,2,0,P|137:191|103:235,1,112.5,8|0,0:0|1:0,0:0:0:0:
291,138,58996,1,8,0:0:0:0:
254,360,59150,1,0,1:0:0:0:
422,210,59304,1,8,0:0:0:0:
349,44,59458,1,0,1:0:0:0:
320,46,59535,1,0,1:0:0:0:
292,49,59612,6,0,P|221:47|144:24,1,112.5,8|0,0:0|1:0,0:0:0:0:
114,232,59919,2,0,P|147:294|166:372,1,112.5,8|0,0:0|1:0,0:0:0:0:
470,154,60227,2,0,P|399:156|322:179,1,112.5,8|0,0:0|1:0,0:0:0:0:
464,340,60535,1,8,0:0:0:0:
264,186,60688,1,0,1:0:0:0:
259,215,60765,1,0,1:0:0:0:
254,242,60842,6,0,B|284:282|284:282|334:274|397:306,1,112.5,8|0,0:0|1:0,0:0:0:0:
427,258,61073,1,0,0:0:0:0:
437,255,61150,1,8,0:0:0:0:
309,99,61304,2,0,P|254:93|200:108,1,112.5,0|8,1:0|0:0,0:0:0:0:
244,298,61612,1,0,1:0:0:0:
249,269,61689,1,0,1:0:0:0:
254,242,61766,6,0,B|224:202|224:202|174:210|111:178,1,112.5,8|0,0:0|1:0,0:0:0:0:
11,82,62073,1,8,0:0:0:0:
57,50,62150,1,8,0:0:0:0:
112,44,62227,1,0,1:0:0:0:
164,65,62304,1,0,1:0:0:0:
200,108,62380,1,0,1:0:0:0:
79,243,62535,1,8,0:0:0:0:
79,243,62612,1,8,0:0:0:0:
79,243,62688,1,8,0:0:0:0:
188,321,62842,1,8,0:0:0:0:
315,277,62996,1,0,1:0:0:0:
424,355,63150,1,0,1:0:0:0:
212,212,63304,6,0,P|208:268|188:321,1,112.5,4|0,0:0|0:0,0:0:0:0:
79,243,63612,1,8,0:0:0:0:
256,107,63765,2,0,L|367:91,1,112.5,0|8,1:0|0:0,0:0:0:0:
315,277,64073,1,0,1:0:0:0:
112,99,64227,1,8,0:0:0:0:
70,353,64381,1,0,1:0:0:0:
70,353,64458,1,0,1:0:0:0:
70,353,64535,6,0,B|65:308|65:308|79:243,1,112.5,8|0,0:0|1:0,0:0:0:0:
315,277,64842,2,0,B|246:227|246:227|226:179,1,112.5,8|0,0:0|1:0,0:0:0:0:
256,107,65150,1,8,0:0:0:0:
187,297,65304,1,0,1:0:0:0:
447,223,65458,1,8,0:0:0:0:
346,73,65612,1,0,1:0:0:0:
356,98,65688,1,0,1:0:0:0:
357,126,65765,6,0,P|347:200|360:256,1,112.5,8|0,0:0|1:0,0:0:0:0:
133,181,66073,1,8,0:0:0:0:
346,73,66227,1,0,1:0:0:0:
187,297,66381,1,8,0:0:0:0:
129,70,66535,2,0,P|139:144|126:200,1,112.5,0|8,1:0|0:0,0:0:0:0:
296,285,66842,1,0,1:0:0:0:
296,285,66919,1,0,1:0:0:0:
296,285,66996,5,8,0:0:0:0:
92,268,67150,1,0,0:0:0:0:
350,189,67304,2,0,P|283:186|218:162,1,112.5,8|0,0:0|1:0,0:0:0:0:
379,34,67612,1,8,0:0:0:0:
441,248,67765,1,0,1:0:0:0:
435,304,67842,1,0,1:0:0:0:
428,359,67919,2,0,L|305:365,1,112.5,8|0,0:0|1:0,0:0:0:0:
92,268,68227,6,0,L|215:274,1,112.5,12|0,0:0|1:0,0:0:0:0:
52,105,68535,2,0,L|169:142,1,112.5,8|0,0:0|1:0,0:0:0:0:
441,248,68842,2,0,P|416:125|424:103,1,112.5,8|0,0:0|1:0,0:0:0:0:
452,73,69073,1,0,1:0:0:0:
458,63,69150,1,8,0:0:0:0:
323,182,69304,1,0,1:0:0:0:
276,213,69381,1,0,1:0:0:0:
218,219,69458,6,0,P|205:281|222:341,1,112.5,8|0,0:0|1:0,0:0:0:0:
336,268,69765,1,8,2:0:0:0:
173,112,69919,1,0,1:0:0:0:
117,330,70073,1,8,2:0:0:0:
14,129,70227,1,0,1:0:0:0:
218,219,70381,1,8,0:0:0:0:
117,330,70535,1,0,1:0:0:0:
95,312,70612,1,0,1:0:0:0:
79,288,70688,6,0,L|76:155,1,112.5,8|0,0:0|1:0,0:0:0:0:
285,87,70996,1,8,0:0:0:0:
183,207,71150,1,0,1:0:0:0:
134,56,71304,1,8,0:0:0:0:
313,64,71458,1,0,1:0:0:0:
218,219,71612,2,0,P|225:290|250:343,1,112.5,8|0,0:0|1:0,0:0:0:0:
311,362,71842,1,0,1:0:0:0:
338,369,71919,2,0,B|368:296|368:296|371:233,1,112.5,8|0,0:0|1:0,0:0:0:0:
256,115,72227,6,0,P|302:142|322:143,1,56.25,8|8,0:0|0:0,0:0:0:0:
476,87,72381,2,0,P|449:133|432:144,1,56.25,0|0,1:0|0:0,0:0:0:0:
303,224,72535,1,8,0:0:0:0:
249,241,72612,1,8,0:0:0:0:
193,235,72688,1,0,1:0:0:0:
146,203,72765,1,0,1:0:0:0:
115,155,72842,1,0,1:0:0:0:
255,41,72996,1,0,1:0:0:0:
397,155,73150,6,0,P|397:244|366:291,1,112.5,12|0,0:0|1:0,0:0:0:0:
256,354,73458,1,0,1:0:0:0:
227,98,73612,2,0,P|271:175|268:231,1,112.5,8|0,0:0|1:0,0:0:0:0:
256,354,73920,1,0,1:0:0:0:
51,238,74073,2,0,P|95:203|150:192,1,112.5,8|0,0:0|1:0,0:0:0:0:
349,233,74381,1,0,1:0:0:0:
476,75,74535,6,0,P|431:109|377:121,1,112.5,8|0,0:0|1:0,0:0:0:0:
178,80,74843,1,0,1:0:0:0:
349,233,74996,2,0,P|301:342|280:356,1,112.5,8|0,0:0|1:0,0:0:0:0:
228,350,75227,1,0,0:0:0:0:
218,351,75304,2,0,P|176:314|153:263,1,112.5,8|0,0:0|1:0,0:0:0:0:
149,61,75612,5,8,0:0:0:0:
304,82,75765,1,0,1:0:0:0:
459,103,75919,1,0,1:0:0:0:
374,233,76073,1,8,0:0:0:0:
215,255,76227,1,0,1:0:0:0:
61,276,76380,1,0,1:0:0:0:
218,352,76535,2,0,B|238:354|289:343|305:283|305:283|341:356|341:356|386:339|404:293|399:247|382:217|361:200|322:183|272:184|241:210|210:265,1,540,4|0,0:0|0:0,0:0:0:0:
184,251,77535,1,0,0:0:0:0:
158,233,77612,1,0,0:0:0:0:
143,205,77688,1,0,0:0:0:0:
146,173,77765,1,0,0:0:0:0:
476,89,78073,6,0,P|419:72|362:76,1,90,0|0,1:0|0:0,0:0:0:0:
256,130,78381,1,0,0:0:0:0:
356,276,78535,2,0,P|358:232|346:189,1,90,0|0,1:0|0:0,0:0:0:0:
146,173,78842,1,0,0:0:0:0:
180,294,78996,1,0,1:0:0:0:
256,130,79150,1,0,0:0:0:0:
89,59,79304,6,0,P|146:67|197:57,1,90,0|0,1:0|1:0,0:0:0:0:
317,25,79612,1,0,1:0:0:0:
242,198,79765,1,0,1:0:0:0:
241,162,79842,1,0,0:0:0:0:
256,130,79919,1,0,1:0:0:0:
399,113,80073,1,0,1:0:0:0:
343,246,80227,1,0,1:0:0:0:
205,156,80381,1,0,1:0:0:0:
168,156,80458,1,0,0:0:0:0:
133,165,80535,6,0,B|120:191|120:191|126:263,1,90,0|0,1:0|0:0,0:0:0:0:
7,206,80842,1,0,0:0:0:0:
122,344,80996,2,0,B|151:354|151:354|220:341,1,90,0|0,1:0|0:0,0:0:0:0:
334,319,81304,1,0,0:0:0:0:
220,165,81458,2,0,B|161:154|161:154|132:164,1,90,0|0,1:0|0:0,0:0:0:0:
57,62,81765,5,0,0:0:0:0:
200,78,81919,1,0,1:0:0:0:
233,64,81996,1,0,0:0:0:0:
266,51,82073,1,0,0:0:0:0:
369,123,82227,1,0,1:0:0:0:
369,123,82304,1,0,0:0:0:0:
369,123,82381,2,0,L|363:201,1,45,0|0,1:0|0:0,0:0:0:0:
446,270,82535,2,0,L|368:264,1,45,0|0,1:0|0:0,0:0:0:0:
231,203,82688,2,0,L|309:209,1,45,0|0,1:0|0:0,0:0:0:0:
302,338,82842,2,0,L|308:260,1,45,0|0,1:0|0:0,0:0:0:0:
164,267,82996,6,0,P|200:325|232:350,1,90,0|0,1:0|0:0,0:0:0:0:
272,131,83304,1,0,0:0:0:0:
37,132,83458,2,0,P|120:137|144:129,1,90,0|0,1:0|0:0,0:0:0:0:
339,40,83765,1,0,0:0:0:0:
199,74,83919,1,0,1:0:0:0:
297,178,84073,1,0,0:0:0:0:
339,40,84227,1,0,1:0:0:0:
212,167,84381,1,0,1:0:0:0:
385,216,84535,1,0,1:0:0:0:
151,239,84688,2,0,L|95:242,2,45,0|0|0,1:0|0:0|0:0,0:0:0:0:
313,320,84996,5,0,1:0:0:0:
297,178,85150,1,0,1:0:0:0:
339,40,85304,1,0,1:0:0:0:
213,110,85458,6,0,L|106:122,1,90,0|0,0:0|1:0,0:0:0:0:
17,51,85765,1,0,1:0:0:0:
151,239,85919,2,0,L|258:251,1,90,0|0,1:0|0:0,0:0:0:0:
346,181,86226,1,0,1:0:0:0:
213,110,86381,1,0,1:0:0:0:
300,327,86535,1,0,1:0:0:0:
449,228,86688,6,0,P|449:159|460:112,1,90,0|0,1:0|0:0,0:0:0:0:
292,68,86996,2,0,P|232:102|186:116,1,90,0|0,1:0|0:0,0:0:0:0:
104,257,87304,1,0,1:0:0:0:
107,307,87381,1,0,0:0:0:0:
154,320,87458,1,0,0:0:0:0:
182,277,87535,1,0,0:0:0:0:
151,239,87612,1,0,1:0:0:0:
36,188,87765,1,0,0:0:0:0:
182,277,87919,6,0,P|267:266|286:255,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
263,349,88381,2,0,L|356:368,1,90,0|0,0:0|0:0,0:0:0:0:
450,324,88688,1,0,0:0:0:0:
404,154,88842,6,0,P|380:192|345:220,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
220,42,89304,1,0,0:0:0:0:
197,148,89458,1,0,0:0:0:0:
300,114,89612,1,0,0:0:0:0:
11,62,89765,5,4,0:0:0:0:
11,62,89919,1,4,0:0:0:0:
Topic Starter
Shiro

Sonnyc wrote:

~General~
  1. Any plans for a custom combo color? Honestly, no. If you have any ideas I'm all ears because I don't. =(
~Easy~
  1. Keeping 195 bpm in mind, this difficulty had a fast sv and a large cursor movement for beginners. Even 1/2 rhythms appeared. This difficulty doesn't feels something appropriate for beginners. I believe you'll need something easier than this. I'll disagree with this. The few 1/2 rhythms that appear are directly following the song and cannot be avoided, so they're made in a way that makes them easier to play - sliders. The SV isn't too fast considering every slider is curved to make them smoother to play.
  1. 00:55:304 (3,1) - I believe the flow here could be more smoother. fixed
  2. 01:15:612 (1,1) - The spinner recovery time is even shorter than Normal. I wouldn't recommend such settings, especially since most diffs are made by you. o I didn't notice, I'll replace this with a slider.
~Normal~
  1. I believe AR5 can work here along the fast sv and large spacings. It will also make a better balanced setting cross difficulties. I'll gather opinions but no change for now. I'm a bit wary about using AR5 for a Normal.
~Hard~
  1. 00:20:150 (5) - This strongly feels overmapped. Even if you do not think so, I don't feel such 1/4 is appropriate in this difficulty. This was literally the only 1/4 triple in this difficulty. I see where you're coming from. I'll change it.
  2. 01:02:535 (6) - I personally felt the vocal of 01:02:688 being ignored weird. Perhaps you can try another rhythm to express that, but it is also fine if you want to emphasize the drums more here. I'll figure something out
  3. 01:26:688 (4,5,6,7) - I honestly didn't liked the formation, but I strongly recommend you to add new combo at (5). That will make the triangle pattern discerned with the previous pattern, and make the inconsistent 1/1 spacing better to read. Relying on approach circle wasn't enough. okay
~Insane~
  1. 00:03:592 (9) - 00:06:053 (9) - 00:08:515 (9) - 00:10:976 (9) - 00:47:304 (5) - 00:49:765 (5) - I think you can consider adding new combo to discern the music better. I don't agree with these. I don't think the drums here are worth giving a new combo to. This is divided in sections of two measures that repeat and that's what I want to emphasize.
  2. 00:20:150 (2) - Overmapping issue. I don't agree with you saying it's overmapped but k.
  3. 00:58:381 (1,2) - 01:08:227 (1,2) - Consider starting the combo from (2) for a better 1/1 readability. okay
~Alpha Scorpii~
  1. Can I ask what the difficulty name means? see creator's words
  1. 00:03:592 (10) - 00:06:053 (10) - 00:08:515 (10) - 00:18:996 (4) - 00:40:227 (9) - 00:42:381 (5) - 00:44:842 (5) - 00:52:227 (8) - 01:22:227 (1) - Similar new combo suggestions. Same answer !
  2. 00:20:150 (2) - 00:20:458 (5) - Overmapping issue. I decided to highlight the first two wooden sounds with triples. They provide a very good harsh transition from the previous section.
  3. 00:50:996 (1,2,3,4,5,6) - The readability of this pattern was personally questionable. I'd like you to gather more opinions regarding this. It's designed to be played ignoring the 1/4 sliders
This beatmap is good. Still I think Akali's diff needs more work. Star marked.
Thanks for the mod!
Rizia
discord

[Gereral]
  1. some suggestion on custom combo color, it fit to use some read and gray color
[Colours]
Combo1 : 0,64,128
Combo2 : 128,0,0
Combo3 : 192,192,192
Combo4 : 133,208,85

  1. add 双星の陰陽師 and Sosei no Onmyojito to tag, it have the english name of the anime on source only
[Insane]
  1. 00:12:688 (5) - i think use 1/1 is enough, not like 00:18:996 (2,3) - , 00:19:304 (3) - is on vocal but 00:12:996 (6) - is nothing can be clickable
[Hard]
  1. 00:06:053 (5,6,7) - spacing pretty extreme here
  2. 00:55:304 (6) - how about 1/2 slider like 00:58:996 (2) - , it will be fit
  3. 01:24:996 (1,2,3) - imo the rhythm are weird here, try place a circle or something on downbeat 01:25:458 - ? it will be better
[Normal]
  1. 01:20:535 - a suddenly finish , remove it? i dont see it used at same place on other diff
  2. 01:22:996 (1) - same
overall the mapset is good to me
hope mod is helpful
lit120
summoned by shiro =w=

[alpha scorpii]
  1. maaaaaaann.... the combos without giving a single NC on it..... maaaaaaannnnnn....
  2. 00:31:304 (1) - so a cymbal here i heard... add finish here
  3. 00:41:150 (1,2,3,4,5,6,7,8) - wait a minute... did i sense a copy paste pattern here?
  4. 00:50:688 (1,2,3,4,1) - ummm... isn't this supposed to be a 1/3 note?
  5. 00:53:458 (1) - the beat is way too strong, and u decided to do a same spacing for a zigzag triangle... just an optional for u here
  6. 01:16:688 (1) - u could set a hitsound on a spinner here like clap cuz of drum beat including adding finish
  7. 01:18:073 (1) - finish
  8. 01:20:535 (1) - finish
  9. 01:27:380 (3,4,5) - how about set a normal sampleset here?
[akali]
  1. 00:50:688 (6,7,1) - isn't this supposed to be a 1/3 snap?
  2. 01:16:535 (7,8,9,10,11) - did someone miss the hitsound on these notes? (including the slider end, not the head)
[insane]
  1. 00:31:304 (1) - add finish pls
  2. 00:50:688 (7,8,9,10,1) - same reason
  3. 01:09:150 (2) - this is a strong beat, but why is the spacing so close with 01:08:842 (1) - tail?
  4. 01:27:919 (1) - finish like u did on the highest diff
[hard]
  1. 00:29:304 (3) - mind about removing slider whistle here? =w=
  2. 01:13:150 (1,2,3,4,5,6) - this sth reminds me about mapping a normal diff LOL
  3. 01:27:919 (1) - same reason like Insane diff
pretty much it. old mapping style is surely sth here =w=
Akali

lit120 wrote:

summoned by shiro =w=

[akali]
  1. 00:50:688 (6,7,1) - isn't this supposed to be a 1/3 snap? No idea it all sounds like a big mess and if it's 1/3 it's not very impactful one or important to song's reception, I will do what Shiro does in her diff. I modded this song for Ongaku else and I suggested dropping 1/3s (lol) I'm in a bit of a pickle regarding those.
  2. 01:16:535 (7,8,9,10,11) - did someone miss the hitsound on these notes? (including the slider end, not the head) hitsound copier is hell of a drug
Not sure if you want these combo colours or not so not posting diff yet.

ALPACA SCULPTURE

Sorry if some stuff repeats from previous mods, browsed through them but I have short term memory of a guinea pig. Also wooo opinions

00:04:053 (13,1) - not sure about missing 1/4s here, you map them consistently throughout the intro otherwise. Could move 00:03:899 (12) - to the left size of the playfield and have a triple on sliderhead

00:06:053 (10,11,12,13,14,15) - I don't like triples at all for this passage, there are 4 strong sounds here + these miss some hits from drums. 4x1/4 slider or 2x1/4 slider into stream would fit better. OR 00:06:207 (12,15) - making these 1/4 sliders

00:08:515 (10,11) - missing some 1/4 sounds again this one not so important

00:09:130 (1,2) - I think someone mentioned this? don't like the rhythm swap, if anything maybe swap circle with slider in 00:09:592 (3,4) - as well? I know you did this to have this cool pattern but maybe try something similar while keeping consistent rhythm throughout the intro

00:19:458 (6) - rotate 30' clockwise and stack on 3 maybe, don't like aproach angle on it now

00:44:842 (5,6,7,8) - would go for circles here, drums have significant change

00:50:996 (1,2,3,4,5,6,7,8,9,10,11) - all this feels way too confined considering all the build up and what's going on in the music, should be more spaced, jumpy and flow through larger part of the playfield https://osu.ppy.sh/ss/5641451 general idea?

01:24:227 (6,7,8,9) - I know you like back and forths but stands out (throughout the map player takes the same path only twice, here it's 3 times) and might feel off if there is a triple in the mix, maybe 01:24:688 (9,10,11) - try putting it somewhere else
Topic Starter
Shiro

Rizia wrote:

discord did you say discord

[Gereral]
  1. some suggestion on custom combo color, it fit to use some read and gray color
[Colours]
Combo1 : 0,64,128
Combo2 : 128,0,0
Combo3 : 192,192,192
Combo4 : 133,208,85
o: thank you !

  1. add 双星の陰陽師 and Sosei no Onmyojito to tag, it have the english name of the anime on source only done
[Insane]
  1. 00:12:688 (5) - i think use 1/1 is enough, not like 00:18:996 (2,3) - , 00:19:304 (3) - is on vocal but 00:12:996 (6) - is nothing can be clickable good point, I just went with something similar to Alpha Scorpii here, I'll change
[Hard]
  1. 00:06:053 (5,6,7) - spacing pretty extreme here I don't think it'd be a problem, these jumps go with the suddenly dense drums, I'll see if I can get testplays for this
  2. 00:55:304 (6) - how about 1/2 slider like 00:58:996 (2) - , it will be fit makes sense
  3. 01:24:996 (1,2,3) - imo the rhythm are weird here, try place a circle or something on downbeat 01:25:458 - ? it will be better I think it'd be confusing, I'm fully focused on the koko here, adding circles for the drums might be weird
[Normal]
  1. 01:20:535 - a suddenly finish , remove it? i dont see it used at same place on other diff oups
  2. 01:22:996 (1) - same done
overall the mapset is good to me
hope mod is helpful thank you for the mod !

lit120 wrote:

summoned by Shiro =w=

[alpha scorpii]
  1. maaaaaaann.... the combos without giving a single NC on it..... maaaaaaannnnnn.... ?_?
  2. 00:31:304 (1) - so a cymbal here i heard... add finish here done
  3. 00:41:150 (1,2,3,4,5,6,7,8) - wait a minute... did i sense a copy paste pattern here? n-no D:
  4. 00:50:688 (1,2,3,4,1) - ummm... isn't this supposed to be a 1/3 note? In theory... yes. In practice, adding 1/3 here would completely break the idea behind the stream, which was to lead to the jump break that leads into the chorus. No matter how I do the 1/3, either they ruin the density, or they introduce jumps too early, so I decided to simplify the rhythm for the sake of better playability. I'll keep what I have for now, but I guess I'll have to change it if more complaints arise.
  5. 00:53:458 (1) - the beat is way too strong, and u decided to do a same spacing for a zigzag triangle... just an optional for u here That's a good point. I'll see what I can do.
  6. 01:16:688 (1) - u could set a hitsound on a spinner here like clap cuz of drum beat including adding finish My idea when I decided not to add any hitsounds to the spinner was to have the chorus part finish on a decrescendo (with the spinner) and a soft, almost silent hitsounds, then go back up suddenly with the outro.
  7. 01:18:073 (1) - finish
  8. 01:20:535 (1) - finish added both
  9. 01:27:380 (3,4,5) - how about set a normal sampleset here? No, all instruments save for the koto have stopped at this point
[insane]
  1. 00:31:304 (1) - add finish pls added
  2. 00:50:688 (7,8,9,10,1) - same reason see my reply earlier
  3. 01:09:150 (2) - this is a strong beat, but why is the spacing so close with 01:08:842 (1) - tail? If you look at the way the chorus is build you'll see that it goes 00:53:458 (1,2) - 1x spacing 00:53:919 (2,3,4) - 1.6x spacing etc I just went with the structure and kept it consistent, I think it'd be weird to add a jump here all of a sudden
  4. 01:27:919 (1) - finish like u did on the highest diff oh, added
[hard]
  1. 00:29:304 (3) - mind about removing slider whistle here? =w= how did it get here D:
  2. 01:13:150 (1,2,3,4,5,6) - this sth reminds me about mapping a normal diff LOL It's kind of the idea. This part is meant to be easier than the chorus.
  3. 01:27:919 (1) - same reason like Insane diff added
pretty much it. old mapping style is surely sth here =w= Doesn't mean it's bad.
thank you for the mod

Akali wrote:

ALPACA SCULPTURE oh shit it's Akali mod wazzup bro

Sorry if some stuff repeats from previous mods, browsed through them but I have short term memory of a guinea pig. Also wooo opinions does that mean your short-term memory is adorable af

00:04:053 (13,1) - not sure about missing 1/4s here, you map them consistently throughout the intro otherwise. Could move 00:03:899 (12) - to the left size of the playfield and have a triple on sliderhead I actually never noticed the triple here, I'll turn 13 into a slider

00:06:053 (10,11,12,13,14,15) - I don't like triples at all for this passage, there are 4 strong sounds here + these miss some hits from drums. 4x1/4 slider or 2x1/4 slider into stream would fit better. OR 00:06:207 (12,15) - making these 1/4 sliders I'll go with the 1/4 sliders, what I hear here is two triples, I had to go in 0.5x to hear the missing ones

00:08:515 (10,11) - missing some 1/4 sounds again this one not so important I honestly don't hear any 1/4s here D:

00:09:130 (1,2) - I think someone mentioned this? don't like the rhythm swap, if anything maybe swap circle with slider in 00:09:592 (3,4) - as well? I know you did this to have this cool pattern but maybe try something similar while keeping consistent rhythm throughout the intro the reason why I switched to the shamisen is because it becomes very prominent at this point, and this is the end of the introduction so I wanted that to be very visible in the map, hence the change in instrument and abrupt end

00:19:458 (6) - rotate 30' clockwise and stack on 3 maybe, don't like aproach angle on it now 00:18:688 (3,4,6) - is a triangle

00:44:842 (5,6,7,8) - would go for circles here, drums have significant change ok

00:50:996 (1,2,3,4,5,6,7,8,9,10,11) - all this feels way too confined considering all the build up and what's going on in the music, should be more spaced, jumpy and flow through larger part of the playfield https://osu.ppy.sh/ss/5641451 general idea? I see your point, I changed it

01:24:227 (6,7,8,9) - I know you like back and forths but stands out (throughout the map player takes the same path only twice, here it's 3 times) and might feel off if there is a triple in the mix, maybe 01:24:688 (9,10,11) - try putting it somewhere else okay

wow no post-mod comments im heartbroken bye
Thanks all for the mods <3
MCB
Normal
00:32:227 A slider here until 00:32:535 and a tap at 00:33:458 probably isn't too hard and feels less empty than it is now, might even feel better flow-wise than just being left standing still.
Aaa I looked further into that section and there are some more blank spots like that. I think you could add some more stuff there :/


Hard
00:24:227 (2,3) You've been consistent with DS before so this feels a bit weird, maybe move 3 a bit closer?
00:56:535 (2) Perhaps replace with a slider starting at 00:56:381 and ending at 00:56:888 to keep following vocal line like you do before and after this tap?
01:03:765 I feel like there should be a tap here, it feels natural to tap along to the vocal line like that and I felt a bit left alone with my urge to tap there :c

I really couldn't find mistakes so sorry for the short mod D:

Also I suck too much to mod the higher diffs :C

GL!
Topic Starter
Shiro

MCB wrote:

Normal
00:32:227 A slider here until 00:32:535 and a tap at 00:33:458 probably isn't too hard and feels less empty than it is now, might even feel better flow-wise than just being left standing still.
Aaa I looked further into that section and there are some more blank spots like that. I think you could add some more stuff there :/ Look at how I built the map in the other diffs, in all cases, this is a spot of low density and basically no difficulty at all. I'm keeping it that way for all difficulties, so... it wouldn't make sense for this to be as dense as the chorus in the Normal.


Hard
00:24:227 (2,3) You've been consistent with DS before so this feels a bit weird, maybe move 3 a bit closer? It's a jump to highlight the higher pitch in the vocal, because this is a Hard I'm keeping jumps to a minimum but I still think they fit
00:56:535 (2) Perhaps replace with a slider starting at 00:56:381 and ending at 00:56:888 to keep following vocal line like you do before and after this tap? following drums here, following vocals would yield too complex rhythms
01:03:765 I feel like there should be a tap here, it feels natural to tap along to the vocal line like that and I felt a bit left alone with my urge to tap there :c same

I really couldn't find mistakes so sorry for the short mod D:

Also I suck too much to mod the higher diffs :C

GL!
Thanks for your mod <3
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