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SHISHAMO - Egao no Tonari

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2016年7月11日 at 18:38:12

Artist: SHISHAMO
Title: Egao no Tonari
BPM: 97
Filesize: 6699kb
Play Time: 04:20
Difficulties Available:
  1. Hard (2.79 stars, 607 notes)
  2. Normal (1.8 stars, 398 notes)
  3. Smile (3.74 stars, 840 notes)
Download: SHISHAMO - Egao no Tonari
Information: Scores/Beatmap Listing
---------------
SHISHAMO #1 | SHISHAMO #2 | SHISHAMO #3
I love how you smile. I wanna stay by your side.

Excuse me, drummer san???

APR. 2017 被选作OCLB S8比赛图0.0
changelog & thanks
edit: 9th MAY. thanks to Kagetsu
edit: 10th MAY. thanks to deetz and Remilia_CO
edit: 11th MAY. thanks to kunkakunkakunkakunka
edit: 19th MAY. thanks to Sharlo
edit: 26th MAY. thanks to Xinely
edit: 27th MAY. thanks to JJburstOwO and Karen
edit: 11th JUL. thanks to Doyak
Sharlo
:shock: 迷。
不懂一个这么正常的歌怎么可以有这么多红线噢。

  • General

  1. 01:54:197 (1) - 这段怎么不一起kiai? 0.0
  • Normal

  1. 01:12:105 - 多余绿线
  2. 01:56:654 (1) - drum-hitnorml
  • Hard

  1. 不是很懂这个难度耶。spacing一下子1.3一下子1.6
  2. 01:56:654 (1) - drum-hitnorml
  3. 02:23:869 - 多余绿线
  4. 03:49:478 - ^
    看不出啥啦。
  • Smile

  1. 00:23:870 (1,2) - 不是很好看。两种改法一种是blanket另一种是这样
  2. 00:41:506 (1,2) - 这种是我喜欢的flow诶
  3. 01:12:726 (2) - 感觉跟前面的1叠上? 或者直接放到屏幕右边
  4. 01:36:462 (3,4,5,6,1) - 弧度看起来有点违和
  5. 01:41:207 (2) - 配合normal-hitnormal的音效感觉可以放到屏幕左上角去
  6. 02:23:869 - 多余绿线
  7. 03:00:630 (3,3) - 觉得跟第一段的梗有点类似 一都是在屏幕上方二都是弯滑条 我建议换成直线滑条 方向不变
  8. 03:09:265 - 多余绿线
  9. 03:56:885 (1,2,1,1,2,1,1) - 鬼畜lol
Kagetsu
m4m

[General]
  1. 02:49:232 - the timing arround this section seems to be a little off... i think it should be properly timed even if you won't map that
  2. i think you should manually snap objects like 00:46:021 (1) - (in Smile diff). you i'll have to work with .osu file tho
  3. i didn't really like the way you used normal sampleset as clap... it could have been much better if you used the default normal-hitnormal as soft-hitclap instead. it has a lot of impact in gameplay, because there are people like me that loses accuracy when you change the normal hit XD

[Smile]
    1. 00:05:926 (3,1) - transition between these two sliders might be a little rough, i'd rather go for something smoother like this
    2. 00:29:443 (2) - stacking here feels really weird, specially when you already did this rhythm without stacking 00:28:206 (2) -
    3. 00:50:758 (1,1) - would be cool if they were forming a blanket
    4. 01:13:554 (1,2) - this is very hard to read due the stack with previous 01:13:244 (4) - i personally wouldn't stack this because of the music change
    5. 01:24:205 (5) - is this reverse arrow slider necessary? i mean... there's nothing on 01:24:308 - so maybe remove it?
    6. 02:01:586 - guitar is stronger in this part so i think mapping those weak drum sounds isn't the best idea, i'd probably would do something like this, in order to completely follow guitar (same goes to 02:33:767 - and 03:17:303 - )
    7. 02:18:918 - i didn't really like the rhythm you used here... maybe try this? it follows the vocals in a better way imo
    8. 03:59:251 (2,1) - i think this should be spaced more, because of the sv change... the players might not be able to realize the rhythm here
    9. 04:15:815 (2,3) - NC? It makes the bpm change a little more intuitive

    [Hard]
    1. 00:32:830 (2) - make a custom stack here? it's pretty hard to read for a hard diff (or maybe just increase stack leniency xd.. .same goes for 00:34:063 (5) - )
    2. 01:27:265 (2,4) - i think you can improve visual distance here
    3. 02:18:918 (1,2) - id rather follow the voice here, since it's stronger and also easier for this kind of diff
    4. 02:35:204 (4) - maybe bend it a little? so the angles aren't that straight
    5. 03:08:638 - i think this should be clickable, shortening 03:07:424 (1) - to 03:08:537 - might be a good idea, because there's also a strong sound
    6. 03:36:479 (6) - kinda weird slider, the voice is rather plain so why this kind of slider? even the highest diff has a simpler rhythm... perhaps try this instead?
    7. 03:41:422 (6) - 03:46:391 (6) - 03:46:391 (6) - same as previous... i think u get the idea xd

    [Normal]
    1. i have nothing to point out in normal :'( there are maybe some blankets that are slightly off but that's not worthy to mention, flow and aesthetics are cool so sorry for not being able to mod it >< maybe just decrease the OD? since the song has a lot of BPM changes

    i guess that's all... cool song and mapset, take a star and good luck! xd
Topic Starter
Zero__wind

Kagetsu wrote:

m4m

[General]
  1. 02:49:232 - the timing arround this section seems to be a little off... i think it should be properly timed even if you won't map that will deal with that later
  2. i think you should manually snap objects like 00:46:021 (1) - (in Smile diff). you i'll have to work with .osu file tho indeed
  3. i didn't really like the way you used normal sampleset as clap... it could have been much better if you used the default normal-hitnormal as soft-hitclap instead. it has a lot of impact in gameplay, because there are people like me that loses accuracy when you change the normal hit XD oh I never thought about that

[Smile]
    1. 00:05:926 (3,1) - transition between these two sliders might be a little rough, i'd rather go for something smoother like this hmm I kinda like this one, will keep it for now and see if any other modders mention it
    2. 00:29:443 (2) - stacking here feels really weird, specially when you already did this rhythm without stacking 00:28:206 (2) - no it's different as there's clearly a stop of the guitar at 00:29:134 - so I think it should be interesting to stop moving from this point
    3. 00:50:758 (1,1) - would be cool if they were forming a blanket doesn't flow really good imo
    4. 01:13:554 (1,2) - this is very hard to read due the stack with previous 01:13:244 (4) - i personally wouldn't stack this because of the music change will see if anyone else feels the same
    5. 01:24:205 (5) - is this reverse arrow slider necessary? i mean... there's nothing on 01:24:308 - so maybe remove it? ok changed
    6. 02:01:586 - guitar is stronger in this part so i think mapping those weak drum sounds isn't the best idea, i'd probably would do something like this, in order to completely follow guitar (same goes to 02:33:767 - and 03:17:303 - ) I got your meaning but I don't think the guitar sound lasted till 02:01:895 -
    7. 02:18:918 - i didn't really like the rhythm you used here... maybe try this? it follows the vocals in a better way imo sorry but I like how it currently works with the guitar
    8. 03:59:251 (2,1) - i think this should be spaced more, because of the sv change... the players might not be able to realize the rhythm here only moved a bit, I think they're already at a pretty natural position
    9. 04:15:815 (2,3) - NC? It makes the bpm change a little more intuitive true

    [Hard]
    1. 00:32:830 (2) - make a custom stack here? it's pretty hard to read for a hard diff (or maybe just increase stack leniency xd.. .same goes for 00:34:063 (5) - ) custom stacking might be more confusing for a Hard as I suppose so I'll keep it this way
    2. 01:27:265 (2,4) - i think you can improve visual distance here should be better now
    3. 02:18:918 (1,2) - id rather follow the voice here, since it's stronger and also easier for this kind of diff agreed for Hard
    4. 02:35:204 (4) - maybe bend it a little? so the angles aren't that straight don't really like how they look and play
    5. 03:08:638 - i think this should be clickable, shortening 03:07:424 (1) - to 03:08:537 - might be a good idea, because there's also a strong sound might be a bit too abrupt for this diff
    6. 03:36:479 (6) - kinda weird slider, the voice is rather plain so why this kind of slider? even the highest diff has a simpler rhythm... perhaps try this instead? I tried to use them to follow the guitar. will keep for now and see more opinions
    7. 03:41:422 (6) - 03:46:391 (6) - 03:46:391 (6) - same as previous... i think u get the idea xd

    [Normal]
    1. i have nothing to point out in normal :'( there are maybe some blankets that are slightly off but that's not worthy to mention, flow and aesthetics are cool so sorry for not being able to mod it >< maybe just decrease the OD? since the song has a lot of BPM changes hmm I think OD4 -> 6 is a good spread

    i guess that's all... cool song and mapset, take a star and good luck! xd
thanks for your mod~
ac8129464363
m4m

[General]
03:27:186 - drums sound off at this part
03:29:247 - here too

[Normal]
03:15:763 (2,3) - auto stacking makes this much closer to the previous note in-game, just move it out manually

good nc use

[Hard]
02:18:301 (5) - maybe in this section you could NC all of these to indicate the white ticks better, it would make it more readable imo (possibly for all patterns like this that start on white ticks too)

why does only this diff have full 1/2 stacks (low stack leniency)?

[Smile]
00:20:135 (1,2,3) - could keep 1 further away to minimize confusion with spacing here
01:08:997 (3) - same as what I mentioned on the other diff, though it's not as necessary here imo
01:12:105 (1,2,3,4,1,2) - this whole pattern really confused me and i cant really think of any way to fix it other than making the spacing more clear or NC'ing 3. if you make it work this time you shouldn't have to change the next time you use this pattern.
01:42:025 (1) - why NC?
03:07:424 (1) - feels kinda weird when the tail of this is so strong
03:39:259 (2,3,1) - could use more of a flow change for emphasis imo. here's an example (I'm not telling you to do this, it's just to show you what I mean) https://osu.ppy.sh/ss/5118873
04:16:269 (2) - are you sure about this? using a sliderend like the other diffs would still work while minimizing potential confusion at the very end imo :p

nice
Start
Insane
  1. 00:08:706 (4,1) - 摆近一点呗。。不然容易读错
  2. 00:15:213 (1,2,3,1) - 这个flow感觉挺别扭的,如果把滑条的开头放在全图里3的左侧应该会好一些
  3. 01:31:908 (1,2,3,4,5,1,2,3,4,5,1) - 点赞
  4. 01:51:710 (1) - 上半部分向里凹得太多了,感觉不好看
  5. 03:07:424 (1) - 后半部分同上,感觉太执着于blanket反而搞得不好看了
  6. 03:34:934 (2,3,4,5,6) - 这个连打overmap了
  7. 04:06:792 (1,2,3,4,5,1) - 点赞
  8. 后面一整段都很赞,但是04:14:108 (5,1,2,3,4) - 感觉有点败笔

    这图排版风格我好喜欢啊

Hard
  1. 00:32:520 (1,2) - 00:33:750 (4,5) - 就我个人感觉这里不适合用原地单点
  2. 01:05:320 (2,3,4) - 节奏不好分辨啊,不如3跟4再靠近点? 后面的梗也是一样
  3. 发现大部分滑条接滑条的梗都是连得那么紧。。不如选一些把两个滑条错开一点?
  4. 04:15:815 (1) - 突然减速有点别扭,不如不改速度然后从形状上下手?

Normal
  1. 00:08:390 (2,3) - 这个节奏其实不怎么好,因为2的尾巴落的重音反而比3的开头更重,我建议是把前面的滑条改成折返然后加个NOTE这里00:08:706 -
  2. 00:39:337 (4) - 往右边移动一格看上去比较好
  3. 00:41:819 (2,1,2,3,4,1) - 这个flow全都在一条弧线上了感觉不太好啊。。【而且这个弧线的形状还比较难看。。
  4. 01:36:876 (1,2) - 虽然间距没变但是这个flow给我产生距离比实际更短的错觉。。建议把2的方向改成朝向左边的 比如一个直滑条超向下方偏左
  5. 03:30:299 (2) - 提前到这里03:30:196 (2) - 然后拉长一格感觉比较符合节拍
  6. 04:15:815 (1) - 突然减速有点别扭,不如不改速度然后从形状上下手?

Good luck XD
Topic Starter
Zero__wind

deetz wrote:

m4m

[General]
03:27:186 - drums sound off at this part will try to rework later
03:29:247 - here too

[Normal]
03:15:763 (2,3) - auto stacking makes this much closer to the previous note in-game, just move it out manually nice catch!

good nc use

[Hard]
02:18:301 (5) - maybe in this section you could NC all of these to indicate the white ticks better, it would make it more readable imo (possibly for all patterns like this that start on white ticks too) not really necessary to make combo sets that short imo

why does only this diff have full 1/2 stacks (low stack leniency)? oh true, set them all to 5

[Smile]
00:20:135 (1,2,3) - could keep 1 further away to minimize confusion with spacing here hmm I think the current pattern is fine
01:08:997 (3) - same as what I mentioned on the other diff, though it's not as necessary here imo not really needed
01:12:105 (1,2,3,4,1,2) - this whole pattern really confused me and i cant really think of any way to fix it other than making the spacing more clear or NC'ing 3. if you make it work this time you shouldn't have to change the next time you use this pattern. ok I tried to adjust the spacing a bit and also added NC
01:42:025 (1) - why NC? hmm I think it's just an ordinary one
03:07:424 (1) - feels kinda weird when the tail of this is so strong but I think it'd play too weird to have further shorten it and have two circles at end
03:39:259 (2,3,1) - could use more of a flow change for emphasis imo. here's an example (I'm not telling you to do this, it's just to show you what I mean) https://osu.ppy.sh/ss/5118873 it's a pretty cool idea
04:16:269 (2) - are you sure about this? using a sliderend like the other diffs would still work while minimizing potential confusion at the very end imo :p hmm, will see more opinions. keep it for now

nice

Remilia_CO wrote:

Insane
  1. 00:08:706 (4,1) - 摆近一点呗。。不然容易读错 感觉还比较自然 这里是个重音所以稍微小跳了一下
  2. 00:15:213 (1,2,3,1) - 这个flow感觉挺别扭的,如果把滑条的开头放在全图里3的左侧应该会好一些 感觉打起来还好 也并没有打算一直都顺着flow走
  3. 01:31:908 (1,2,3,4,5,1,2,3,4,5,1) - 点赞
  4. 01:51:710 (1) - 上半部分向里凹得太多了,感觉不好看 呃可是它是对称的啊……前后是一样的
  5. 03:07:424 (1) - 后半部分同上,感觉太执着于blanket反而搞得不好看了 sad
  6. 03:34:934 (2,3,4,5,6) - 这个连打overmap了 应该可以吧 跟03:44:848 (2,3,4,5) - 这些是同样的地方啊
  7. 04:06:792 (1,2,3,4,5,1) - 点赞
  8. 后面一整段都很赞,但是04:14:108 (5,1,2,3,4) - 感觉有点败笔 感觉最后对称一下还不错 再看看其他人意见

    这图排版风格我好喜欢啊 `w`

Hard
  1. 00:32:520 (1,2) - 00:33:750 (4,5) - 就我个人感觉这里不适合用原地单点 我觉得还不错啊 跟Insane里一样
  2. 01:05:320 (2,3,4) - 节奏不好分辨啊,不如3跟4再靠近点? 后面的梗也是一样 暂时保留 再考虑一下
  3. 发现大部分滑条接滑条的梗都是连得那么紧。。不如选一些把两个滑条错开一点? 低难度 还是保持一致性比较好
  4. 04:15:815 (1) - 突然减速有点别扭,不如不改速度然后从形状上下手? 这是BPM改变导致的自然变速

Normal
  1. 00:08:390 (2,3) - 这个节奏其实不怎么好,因为2的尾巴落的重音反而比3的开头更重,我建议是把前面的滑条改成折返然后加个NOTE这里00:08:706 - 2的尾巴重要?那里连个鼓都没有……
  2. 00:39:337 (4) - 往右边移动一格看上去比较好 间距就不等了
  3. 00:41:819 (2,1,2,3,4,1) - 这个flow全都在一条弧线上了感觉不太好啊。。【而且这个弧线的形状还比较难看。。 嗯可以 我之前也有点想改来着 换了一下
  4. 01:36:876 (1,2) - 虽然间距没变但是这个flow给我产生距离比实际更短的错觉。。建议把2的方向改成朝向左边的 比如一个直滑条超向下方偏左 相应微调了一下1 希望好点
  5. 03:30:299 (2) - 提前到这里03:30:196 (2) - 然后拉长一格感觉比较符合节拍 跟vocal就太扯了
  6. 04:15:815 (1) - 突然减速有点别扭,不如不改速度然后从形状上下手?

Good luck XD
thanks for your mods~
kunka
Hi.
From your Q.
General

  1. Normal and the Hard diff have widescreen support. Is it necessary?
Smile

  1. 01:33:771 (1,1) - I can't ignore this overlap. Probably I think that I invite the confusion of many players. I recommend either move.
  2. 01:36:255 - I can't recommend the end point of the slider. This snare sound recommends a circle.
  3. 02:59:080 - ^
  4. 03:44:848 (2,3,4,5) - The row is not clean tbh. I recommend a correction
  5. 04:06:792 (1,1) - It is the same as the overlap mentioned above. I think that it becomes easy to see it by moving a little.
Hard

  1. 01:43:653 (6) - I recommend that I do it in the same way as 00:31:918 (6,7) -
Normal

  1. An error is displayed by some stack miss. I recommend a correction. 00:55:914 (3) - 02:22:521 (3) - 03:20:903 (3) - 03:23:382 (3) - 03:25:853 (3) -
  2. 02:46:156 (6) - NC?
gl ;)
Topic Starter
Zero__wind

kunkakunkakunkakunka wrote:

Hi.
From your Q.
General

  1. Normal and the Hard diff have widescreen support. Is it necessary? nice catch, fixed
Smile

  1. 01:33:771 (1,1) - I can't ignore this overlap. Probably I think that I invite the confusion of many players. I recommend either move. hmm I kinda like it
  2. 01:36:255 - I can't recommend the end point of the slider. This snare sound recommends a circle. in fact I have many similar rhythms such as 00:24:182 (2) - and I think I can't change them all. it'll make the map too hard for this song imo
  3. 02:59:080 - ^
  4. 03:44:848 (2,3,4,5) - The row is not clean tbh. I recommend a correction good, fixed
  5. 04:06:792 (1,1) - It is the same as the overlap mentioned above. I think that it becomes easy to see it by moving a little. they don't actually overlap each other, 04:06:792 (1) - already disappeared when 04:07:923 (1) - appears
Hard

  1. 01:43:653 (6) - I recommend that I do it in the same way as 00:31:918 (6,7) - not really necessary imo, will see if anyone else thinks the same
Normal

  1. An error is displayed by some stack miss. I recommend a correction. 00:55:914 (3) - 02:22:521 (3) - 03:20:903 (3) - 03:23:382 (3) - 03:25:853 (3) - fine, all fixed
  2. 02:46:156 (6) - NC? ok
gl ;)

Sharlo wrote:

:shock: 迷。
不懂一个这么正常的歌怎么可以有这么多红线噢。 听说鼓手没什么节奏感OAQ

  • General

  1. 01:54:197 (1) - 这段怎么不一起kiai? 0.0 这段和00:42:450 (1) - 还有03:09:872 (1) - 是等价的 感觉没有我现在的kiai那么强啦
  • Normal

  1. 01:12:105 - 多余绿线 我有降音量的说>.<
  2. 01:56:654 (1) - drum-hitnorml 加啦~
  • Hard

  1. 不是很懂这个难度耶。spacing一下子1.3一下子1.6 那你不是就已经看懂了吗:3 就是这样子做的
  2. 01:56:654 (1) - drum-hitnorml
  3. 02:23:869 - 多余绿线 这里有变sv的噢
  4. 03:49:478 - ^ 这里是结束kiai哒
    看不出啥啦。 0.0
  • Smile

  1. 00:23:870 (1,2) - 不是很好看。两种改法一种是blanket另一种是这样 好吧那就用下面这种 感觉还真不像我会用的梗呢~ 而且你怎么把我的滑条方向反过来了<_<
  2. 00:41:506 (1,2) - 这种是我喜欢的flow诶 `w`
  3. 01:12:726 (2) - 感觉跟前面的1叠上? 或者直接放到屏幕右边 感觉叠上会更难读的样子 我也不太喜欢这种很轻的拍去放大间距
  4. 01:36:462 (3,4,5,6,1) - 弧度看起来有点违和 把它调得更违和了(
  5. 01:41:207 (2) - 配合normal-hitnormal的音效感觉可以放到屏幕左上角去 这里的stack是想配合吉他的骤停来做个梗啦 和00:29:443 (2) - 是一样的
  6. 02:23:869 - 多余绿线 有降sv的= =
  7. 03:00:630 (3,3) - 觉得跟第一段的梗有点类似 一都是在屏幕上方二都是弯滑条 我建议换成直线滑条 方向不变 其实我也觉得有点类似 但是由于各种强迫症的驱使 还是不知道怎么摆 所以就还是这样吧……
  8. 03:09:265 - 多余绿线 这里也是变速啦 因为红线会把绿线的变速归零所以必须再插一根
  9. 03:56:885 (1,2,1,1,2,1,1) - 鬼畜lol 啦啦啦~
thanks for your mods~

Also fixed the timing issue that deetz mentioned.
Sharlo
是觉得滑条方向反过来flow更好哇~
哦,我是直接看的Inherited point。
Xinely
m4m

Easy :
- 00:10:574 - maybe lower the volume to 35%? so you can emphasis strong cymbal 00:11:192 - well
- 00:15:522 - 00:35:315 - and similar things, same as above
- 00:41:819 (2) - this slider is a bit too curvy for me, how about smoother the curve with move tail to 36,328
- 01:13:658 (2) - would be nicer seperate to 2 circles so you can emphasis 01:13:968 - this strong cymbal with clickable object
- 02:07:677 (3) - i would say curve this a bit like middle point 256,176 for improving the design, comparing current slider's curve with next slider's curve is just.. too weird
- 02:10:141 (3,1) - not really recommend to make (1)'s head stacked with (3)'s tail since that combo score hides the (1)'s head for while when you know newbies respond are quite slow
- 04:03:692 (5) - too curvy, try smoother it a bit </3

Hard :
- 00:22:620 (1) - would be nicer if you give a small jump for catch this
- 00:49:543 (6) - i think better seperate to 2 circles so you can emphasis strong drum 00:49:750 - and cymbal together with nice, 00:52:239 (6,1) - something like this i mean
- 01:53:886 (3) - same as above
- 01:20:656 (3) - i think you can move to 248,164. the current jump is a bit too far when the flow feels quite sharp too
- 01:30:054 (2) - quite nazi, can make more consistent spacing as i saw 1,3x and 1,38x
- 03:29:364 (4,5,6,1) - i dont think you can use this, too hard for hard diff which normal diff is easiest diff less of 1/2 (in normal bpm i mean), i hope you can make it easier
- 03:31:535 (6) - i think sounds for 03:31:638 - 03:31:741 - are quite low so no need to map them
- 03:36:479 (6) - and others if you agree to change
- 04:15:815 (1) - just my taste but i would seperate to 2 circles for emphasis 2 cymbals with clickable object

Insane :
- OD 7,5 CS 4,5 you're too cruel lmao

find some mods for insane like 2-3 more, i cant mod insane diff with 1/3 snap really lol
Topic Starter
Zero__wind

Xinely wrote:

m4m

Easy :
- 00:10:574 - maybe lower the volume to 35%? so you can emphasis strong cymbal 00:11:192 - well all done
- 00:15:522 - 00:35:315 - and similar things, same as above
- 00:41:819 (2) - this slider is a bit too curvy for me, how about smoother the curve with move tail to 36,328 ok
- 01:13:658 (2) - would be nicer seperate to 2 circles so you can emphasis 01:13:968 - this strong cymbal with clickable object I think that would be kinda hard to catch as there's a big gap from the former circle, slider can be more friendly here
- 02:07:677 (3) - i would say curve this a bit like middle point 256,176 for improving the design, comparing current slider's curve with next slider's curve is just.. too weird fine~
- 02:10:141 (3,1) - not really recommend to make (1)'s head stacked with (3)'s tail since that combo score hides the (1)'s head for while when you know newbies respond are quite slow ok fixed
- 04:03:692 (5) - too curvy, try smoother it a bit </3 sure

Hard :
- 00:22:620 (1) - would be nicer if you give a small jump for catch this didn't change this one as there're already 3 coherent circles before it, it can be a bit hard to aim to have an additional jump here
- 00:49:543 (6) - i think better seperate to 2 circles so you can emphasis strong drum 00:49:750 - and cymbal together with nice, 00:52:239 (6,1) - something like this i mean ok
- 01:53:886 (3) - same as above fixed as well
- 01:20:656 (3) - i think you can move to 248,164. the current jump is a bit too far when the flow feels quite sharp too fine
- 01:30:054 (2) - quite nazi, can make more consistent spacing as i saw 1,3x and 1,38x lol
- 03:29:364 (4,5,6,1) - i dont think you can use this, too hard for hard diff which normal diff is easiest diff less of 1/2 (in normal bpm i mean), i hope you can make it easier I'm really not sure about this OAQ
- 03:31:535 (6) - i think sounds for 03:31:638 - 03:31:741 - are quite low so no need to map them I want to introduce them in this diff so that the small streams in Insane won't be too abrupt
- 03:36:479 (6) - and others if you agree to change
- 04:15:815 (1) - just my taste but i would seperate to 2 circles for emphasis 2 cymbals with clickable object I'm afraid it would be a bit too hard to catch considering the sudden BPM change here, so I'll keep this one. have two circles here in Insane though

Insane :
- OD 7,5 CS 4,5 you're too cruel lmao not really hard~ changed to OD7 after some more discussion

find some mods for insane like 2-3 more, i cant mod insane diff with 1/3 snap really lol
ok will try to get more feedback. thanks for the mod~
JJburstOwO
[Smile]
00:08:706 (4,1) - 间距和00:08:390 (3,4) - 一样会读错,4往上摆一点
00:29:443 (2) - 叠到3上面,效果差不多而且不遮挡
01:17:986 (4) - 这好像是整张图唯一的短滑条,有点突兀,可以换note
01:23:790 (3) - 叠好
01:27:887 (4) - Ctrl+G 这里往右舒服一点,前面一段都是往左的flow
01:41:207 (2) - 同上,叠到3上
02:34:280 (1,2) - http://puu.sh/p5sEw/38840cd28e.png
03:59:354 (1,2) - 这里好像有连打音,用两个折返滑条
神图摸不动;w;

低难度好像没什么摸的
求个mu啦
Karen
la la la

Smile
  1. timing都怪怪的。。02:48:591 - 这个转盘尾巴最明显
  2. 03:00:010 (1) - 前后都是两个note只有这里是一个,虽然挑出来没问题但是consistency更重要一点?
  3. 04:14:211 (1,2,3,4,5,6,1) - 这个和04:11:627 (5,1,2,3,4,5) - 不应该是一组的吗,前面04:09:158 (5,1,2,3,4,5,1,2,3,4) - 这个就是复制的,还有就是这里都是遮挡什么的挺好玩的但是最后突然弄了个简单对称,感觉应该难下去
  4. 01:13:037 (1,2) - 这俩note看起来没什么但是打的时候感觉难读死了
  5. 02:24:801 (1,2) - 跟上面一样啦这条就是凑数的写长一点
  6. 03:29:364 (1) - 不知道为啥NC
    呜呜写不下去了
Topic Starter
Zero__wind

JJburstOwO wrote:

[Smile]
00:08:706 (4,1) - 间距和00:08:390 (3,4) - 一样会读错,4往上摆一点 嗯之前也有人说过 稍微调了一下
00:29:443 (2) - 叠到3上面,效果差不多而且不遮挡 不太喜欢 这里原地stack想表现吉他的骤停
01:17:986 (4) - 这好像是整张图唯一的短滑条,有点突兀,可以换note 也可以吧 之前自己也有考虑过 确实有点怪怪的
01:23:790 (3) - 叠好
01:27:887 (4) - Ctrl+G 这里往右舒服一点,前面一段都是往左的flow 感觉略为牵强
01:41:207 (2) - 同上,叠到3上
02:34:280 (1,2) - http://puu.sh/p5sEw/38840cd28e.png 这个可以的
03:59:354 (1,2) - 这里好像有连打音,用两个折返滑条 认为没有一个减速滑条的表现力强
神图摸不动;w;

低难度好像没什么摸的 所以都说了只看Insane = =
求个mu啦 FFFFFF

Karen wrote:

la la la

Smile
  1. timing都怪怪的。。02:48:591 - 这个转盘尾巴最明显 嗯把02:46:156 - 这里的timing调了一下 还试着改了一下02:43:662 - 然后发现还是现在这样好一些
  2. 03:00:010 (1) - 前后都是两个note只有这里是一个,虽然挑出来没问题但是consistency更重要一点?有考虑过这个问题 不过还是感觉02:59:700 (3) - 这个音不放滑条很奇怪 所以还是不改了
  3. 04:14:211 (1,2,3,4,5,6,1) - 这个和04:11:627 (5,1,2,3,4,5) - 不应该是一组的吗,前面04:09:158 (5,1,2,3,4,5,1,2,3,4) - 这个就是复制的,还有就是这里都是遮挡什么的挺好玩的但是最后突然弄了个简单对称,感觉应该难下去 这里虽然之前也有人提过 哎 纠结一番还是不打算改了 主要的原因还是最后这一组有好几个finish 所以不想再和前面一样用小间距了 应该摆开来
  4. 01:13:037 (1,2) - 这俩note看起来没什么但是打的时候感觉难读死了 这东西本身应该没什么问题 针对这个地方已经进行了不少spacing的微调还额外加了NC 能做的我已经都做了= =
  5. 02:24:801 (1,2) - 跟上面一样啦这条就是凑数的写长一点
  6. 03:29:364 (1) - 不知道为啥NC 嗯这个好 去掉了
    呜呜写不下去了 ;w;
thanks for your mods

Xinely
recheck

hard :
- 00:49:543 (6) - 268,84 to use consistent spacing?
- 01:53:886 (3) - same as above, 252,176?
- 03:29:364 (4,5,6,1) - i mean that you can combine 1/3 slider with triplet

insane :
- 01:41:207 (2) - somehow i feel weird with the stack and sudden jump
- 03:09:265 (3) - nc i guess? the speed of slider is changing at least i feel in gameplay

also http://puu.sh/p7wpb/4ddbeb80ec.png

unsnapped for insane too for the greenline of 01:04:610 -
Topic Starter
Zero__wind

Xinely wrote:

recheck

hard :
- 00:49:543 (6) - 268,84 to use consistent spacing? not really, 1.3x is my general spacing and I use 1.6x when I want a small jump going with finish sounds. I have many similar points like 02:10:552 (4,5,6) - and 02:42:425 (4,5,6) - etc. so I'd prefer to keep it like this
- 01:53:886 (3) - same as above, 252,176? same
- 03:29:364 (4,5,6,1) - i mean that you can combine 1/3 slider with triplet well, ok I changed this

insane :
- 01:41:207 (2) - somehow i feel weird with the stack and sudden jump I stacked this to express the sudden stop of guitar track at 01:40:899 - , I hope you can understand~ also it's mapped pretty consistent with 00:29:443 (2) -
- 03:09:265 (3) - nc i guess? the speed of slider is changing at least i feel in gameplay it's the same sv with 03:08:942 (2) - so I don't really feel the need of another NC. also I'd like to be consistent with 00:41:819 (2) - and 01:53:575 (3) - which are generally similar to each other

also http://puu.sh/p7wpb/4ddbeb80ec.png all fixed

unsnapped for insane too for the greenline of 01:04:610 - of course
Updated!
Xinely
hard :
03:29:364 (4,1) - a bit hard to read i think, the slider's tail is end on left that you use jump for circle but in rightside of the repeat, somehow looks like the end of slider wasnt in right side but it is not. i would say move the circle to 288,172 instead

edit : bubbled~
Kagetsu
y not ranked yet :'(
Doyak
IRC mod
2016-07-11 16:37 Doyak: ok let's start
2016-07-11 16:37 Zero__wind: ok~
2016-07-11 16:37 Doyak: it was exactly 30 min lol
2016-07-11 16:37 Zero__wind: hagha
2016-07-11 16:39 Doyak: afaik, the BG size should be 16:9 or 4:3
2016-07-11 16:40 Doyak: I heard from Natsu that osu will resize it awkwardly if it's not one of them
2016-07-11 16:40 Zero__wind: hmm
2016-07-11 16:41 Zero__wind: it's just the originally size
2016-07-11 16:41 Zero__wind: and things between 1024*768 and 1366*768 should all work as I suppose
2016-07-11 16:42 Doyak: I'm not really sure about this though...
2016-07-11 16:42 Doyak: let me ask some QATs
2016-07-11 16:42 Zero__wind: don't worry I've got many these ranked already 0.0
2016-07-11 16:44 Doyak: okay it seems fine
2016-07-11 16:44 Zero__wind: yay
2016-07-11 16:50 Doyak: mind decreasing OD for Normal / Hard a bit?
2016-07-11 16:50 Doyak: this rhythm would be totally harmful for these players
2016-07-11 16:50 Zero__wind: let me see
2016-07-11 16:51 Zero__wind: 3.5 and 5.5?
2016-07-11 16:51 Zero__wind: 3.5 and 5.5?
2016-07-11 16:51 Doyak: Yeah would be a bit better
2016-07-11 16:51 Zero__wind: ok then
2016-07-11 16:51 Zero__wind: it should build a better spread
2016-07-11 16:51 Doyak: and about Hard's AR
2016-07-11 16:52 Doyak: those approach circles for 1/6 stacks are pretty hard to read
2016-07-11 16:52 Doyak: they're almost sticked
2016-07-11 16:52 Doyak: so you can try increasing the AR a bit
2016-07-11 16:53 Zero__wind: they are like streams, so I think it's ok?
2016-07-11 16:53 Zero__wind: I don't really think a higher AR for a slow song could be better
2016-07-11 16:53 Doyak: hmm yes, but this 1/6 is actually a quite high bpm you know
2016-07-11 16:54 Zero__wind: around 140
2016-07-11 16:54 Doyak: well alright
2016-07-11 16:54 Zero__wind: don't really feel like changing that
2016-07-11 16:55 Zero__wind: it may also cause diff gap if increasing the AR of Hard
2016-07-11 16:55 Zero__wind: Normal is AR4.5
2016-07-11 16:55 Doyak: Yeah you don't need to change it
2016-07-11 16:55 Doyak: though you should admit that this is mapped like 194bpm 1/3 map
2016-07-11 16:57 Zero__wind: yeah at some particular points
2016-07-11 17:00 Doyak: well not much to say, good map
2016-07-11 17:05 Doyak: 03:08:638 (2,1,2) - I'm suspicious about this rhythm
2016-07-11 17:05 Doyak: It sounds like legit 1/4s
2016-07-11 17:05 Zero__wind: hmm, which diff?
2016-07-11 17:05 Doyak: Smile dif
2016-07-11 17:06 Doyak: The song seems to intenrionally broke the 1/6 rhythm and went with 1/4s I think
2016-07-11 17:07 Zero__wind: I ignored a beat between 03:07:424 (1) - 's end and 03:08:638 (2) - as it's like too hard to catch properly
2016-07-11 17:07 Doyak: I mean, 03:08:942 (2) - this one
2016-07-11 17:07 Zero__wind: let me listen closely
2016-07-11 17:08 Doyak: sounds more like http://puu.sh/pXGAD/23132f6e3c.jpg this for me
2016-07-11 17:10 Zero__wind: the beats sound too early on 1/4 snap divisory I think
2016-07-11 17:10 Doyak: I think there needs an adjustment for the offset
2016-07-11 17:10 Doyak: but the beat is 1/4, I think
2016-07-11 17:11 Zero__wind: I think adjusting the timing section a bit and keeping the 1/6 should be better
2016-07-11 17:12 Zero__wind: it really makes little sense to use a random 1/4 beat in a map where all the other parts are with 1/
2016-07-11 17:12 Zero__wind: 1/6
2016-07-11 17:12 Doyak: It's a similar thing that some songs have one or two 1/3 sections for a specifal part
2016-07-11 17:12 Zero__wind: the 1/4 could make players rather confused
2016-07-11 17:13 Doyak: hmm idk, shall I ask some more opinions?
2016-07-11 17:13 Zero__wind: I think it's some different kind of case here as it's just the percussion being unstable, rather than variety in music arrangement
2016-07-11 17:13 Zero__wind: sure
2016-07-11 17:14 Doyak: Ok wait a second
2016-07-11 17:14 Zero__wind: it never hurts to hear more opinions
2016-07-11 17:42 Doyak: whew
2016-07-11 17:42 Doyak: got some help from guineaQ
2016-07-11 17:42 Doyak: http://puu.sh/pXHPs/d5747641bc.jpg
2016-07-11 17:42 Zero__wind: ~
2016-07-11 17:42 Doyak: this fits better
2016-07-11 17:43 Zero__wind: how's it now?
2016-07-11 17:43 Zero__wind: let me try
2016-07-11 17:43 Doyak: the sound of green 2 was already too late
2016-07-11 17:43 Doyak: so we need a new timing point there
2016-07-11 17:43 Doyak: and do the 1/4s
2016-07-11 17:50 Zero__wind: ok changed, sounds good
2016-07-11 17:50 Zero__wind: a little hard to play lol
2016-07-11 17:51 Doyak: Yeah, but should be a better snap
2016-07-11 17:51 Doyak: ok let me check with hitsounds now
2016-07-11 17:51 Doyak: and I think it's good... to rebubble
2016-07-11 17:51 Doyak: cuz a red line change D:
2016-07-11 17:52 Zero__wind: sure
2016-07-11 17:57 Doyak: on Normal
2016-07-11 17:57 Doyak: 04:15:815 (1) - Because of the slowdown, the ds looks too confusing
2016-07-11 17:57 Doyak: maybe better to multiply sv
2016-07-11 17:58 Doyak: so that the speed and distance can be kept similar
2016-07-11 18:00 Zero__wind: but it isn't really recommended to use such instant sv changes in Normal I guess
2016-07-11 18:00 Doyak: Yes, but it is rather a sudden sv change NOW
2016-07-11 18:01 Doyak: because of the sudden bpm change
2016-07-11 18:01 Doyak: so it's better to keep the actual speed same, imo
2016-07-11 18:02 Zero__wind: so are you recommending to do this only in Normal?
2016-07-11 18:03 Doyak: Well harder diffs should be fine without it
2016-07-11 18:05 Zero__wind: ok then
2016-07-11 18:05 Zero__wind: so what multiplayer do you recommend?
2016-07-11 18:07 Doyak: around 1.4x?
2016-07-11 18:07 Zero__wind: OK
2016-07-11 18:09 Doyak: Hard
2016-07-11 18:09 Doyak: 03:36:479 (6) - this is the only 1/6 reverse slider
2016-07-11 18:09 Doyak: that ends on the opposite way of the next note
2016-07-11 18:10 Doyak: unlike 03:31:535 (6,7,1) - 03:41:422 (6,7,1) -
2016-07-11 18:10 Doyak: so players would tend to expect a different way after the slider, I guess?
2016-07-11 18:12 Zero__wind: hmm
2016-07-11 18:12 Zero__wind: any good solutions?
2016-07-11 18:13 Zero__wind: I personally think it's not really a problem though, since it's just short kick slider, which you only need to hold your cursor there
2016-07-11 18:13 Doyak: hmm yeah, but still you used 1/6 beats as a proper beat on this song, not just a drrrr beat
2016-07-11 18:14 Zero__wind: that's true
2016-07-11 18:15 Doyak: I don't see a good solution on my own lol
2016-07-11 18:15 Doyak: fix it if you want, shouldn't be a big issue
2016-07-11 18:19 Doyak: Ok update it when you're done
2016-07-11 18:22 Zero__wind: didn't fix that pattern, tried some other placements but didn't really feel nice
2016-07-11 18:22 Doyak: That's alright, it's just a minor issue
2016-07-11 18:27 Zero__wind: uploaded
2016-07-11 18:27 Doyak: okay
2016-07-11 18:27 Zero__wind: so I think I'll contact Xinely and get her rebubble first?
2016-07-11 18:28 Doyak: I'll give you rebubble now maybe?
2016-07-11 18:28 Doyak: so that you don't need to wait for me again lol
2016-07-11 18:28 Zero__wind: and I can find her for the heart?
2016-07-11 18:28 Doyak: Yes
2016-07-11 18:29 Doyak: We are only not allowed to rebubble a "manually" popped bubble
2016-07-11 18:29 Doyak: popped by update is fine
2016-07-11 18:31 Zero__wind: I see
2016-07-11 18:37 Doyak: oh thank heavens you came back
2016-07-11 18:38 Doyak: on the hardest diff, where we changed the snaps 03:08:680 (2,1,2) -
2016-07-11 18:38 Zero__wind: was suffering through bad connection with server
2016-07-11 18:38 Doyak: this kind of pattern wouldn't work here, you need to represent the 1/4 beats here, not similar to 1/6s
2016-07-11 18:38 Doyak: I see
2016-07-11 18:39 Doyak: this will cause readability issues
2016-07-11 18:39 Zero__wind: hmm
2016-07-11 18:40 Zero__wind: hmm
2016-07-11 18:40 Zero__wind: wouldn't that cause further confusion
2016-07-11 18:42 Doyak: I would suggest https://osu.ppy.sh/ss/5583996 this kind of thing?
2016-07-11 18:46 Doyak: Oh well... I need to go out for dinner now
2016-07-11 18:46 Zero__wind: oh fine
2016-07-11 18:46 Doyak: Probably Hard needs some arrangement as well, not much though
2016-07-11 18:46 Doyak: anyway, update it when you're done
2016-07-11 18:47 Doyak: I'll check it after coming back
2016-07-11 18:47 Zero__wind: ok~
2016-07-11 18:47 Zero__wind: have a nice meal

We fixed a red line as the timing was a bit off and that was a 1/4 section instead of 1/6. So here's rebubble.
Topic Starter
Zero__wind

Doyak wrote:

We fixed a red line as the timing was a bit off and that was a 1/4 section instead of 1/6. So here's rebubble.
thank you Doyak~

Kagetsu wrote:

y not ranked yet :'(
soon~
Xinely
还好吧

Qualified ~
Topic Starter
Zero__wind

Xinely wrote:

还好吧

Qualified ~
yay~
thank you so much!
Kagetsu
LOL that was quick

gratz!!
Doyak

Kagetsu wrote:

LOL that was quick

gratz!!
You know what? You stole my 2 kudosu post xD
Kagetsu

Doyak wrote:

Kagetsu wrote:

LOL that was quick

gratz!!
You know what? You stole my 2 kudosu post xD
sorry ;w;
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