Oh... i've just saw you post in my Q
Will update this post later today when mod will be done
Will update this post later today when mod will be done
2016-04-12 22:48 CyberX: yow
2016-04-12 22:49 HML: yo
2016-04-12 22:49 CyberX: https://osu.ppy.sh/forum/t/430928
2016-04-12 22:49 CyberX: can i take a part for this?
2016-04-12 22:49 HML: How much?
2016-04-12 22:50 CyberX: how bout i mod it?
2016-04-12 22:50 HML: I'd love that :)
2016-04-12 22:51 CyberX: Thanks
2016-04-12 22:51 HML: Why does your name look so farmilier??????
2016-04-12 22:51 CyberX: what do you mean by farmilier?
2016-04-12 22:51 CyberX: im pretty sure its the first time i talk to you
2016-04-12 22:51 HML: Like I'v eseen it before
2016-04-12 22:52 HML: I know it is xD
2016-04-12 22:52 HML: I must have seen it around
2016-04-12 22:52 CyberX: i'm running a ModQ
2016-04-12 22:52 CyberX: maybe that
2016-04-12 22:52 HML: Posivbly
2016-04-13 18:21 CyberX: sup
2016-04-13 18:21 HML: yo
2016-04-13 18:21 CyberX: can i just do irc mod? xD
2016-04-13 18:21 HML: lol, yeah
2016-04-13 18:21 CyberX: kind of pain in the ass to make it at thread
2016-04-13 18:21 CyberX: ok, i just run a testplay a minute ago
2016-04-13 18:21 HML: Make sure to upload teh chat after so I can give you that sweet, sweet kudosu ;)
2016-04-13 18:23 CyberX: ok
2016-04-13 18:24 CyberX: 00:59:890 (1,2,3,4,5,6,7,8) - the spaceing isnt consisten
2016-04-13 18:25 CyberX: 01:10:716 (3) - slider should fit more
2016-04-13 18:26 HML: A slider is okay there
2016-04-13 18:27 CyberX: 01:22:194 (2) - i think the pervious long slider shoud end at here 01:22:325 -
2016-04-13 18:29 CyberX: 01:43:325 (3,4,5) - delete this, and start a long slider from 01:43:194 - here until 01:43:455 -
2016-04-13 18:29 HML: 01:22:194 (2) - But teh red tick has a sound
2016-04-13 18:30 CyberX: isnt dominant enough for me
2016-04-13 18:30 CyberX: 01:43:585 - hitcircle here
2016-04-13 18:30 HML: okay
2016-04-13 18:30 HML: 01:43:325 (3,4,5) - This is mapped to the drum
2016-04-13 18:30 CyberX: he is like screaming there, how could you ignore it xD
2016-04-13 18:31 HML: I'm not really mapping to the vocals
2016-04-13 18:31 CyberX: ACTION say no more
2016-04-13 18:32 HML: For something this fast, I'd recomend looking at it on 50% or 25%
2016-04-13 18:32 HML: lol
2016-04-13 18:32 CyberX: but still there is a hitcircle here 01:43:585 -
2016-04-13 18:33 HML: Sure, why not :)
2016-04-13 18:33 CyberX: im not really do the sounding adjustment, so i always mod at 100% 100%
2016-04-13 18:33 CyberX: like, because i think when you play it, you dont adjust the sound 1st and then play the map right
2016-04-13 18:33 CyberX: so need to make it balance
2016-04-13 18:34 HML: I map at both 100% and 25%. People will tell you if you have missed a beat, or if it's overmapped
2016-04-13 18:35 CyberX: 01:55:716 (1) - should not be a reverse slider i think, because you make ppl confuse, is it 1/3 or 1/4
2016-04-13 18:36 CyberX: you dont have time to think when you play
2016-04-13 18:36 HML: That's why it's there, to show the transition
2016-04-13 18:36 HML: I'll extend it a bit
2016-04-13 18:37 CyberX: just make it Hitcircle, they know by looking at it, rather than adjust the slider length
2016-04-13 18:38 HML: Instead, I just added two reverse sliders taht are 1/4
2016-04-13 18:39 HML: `But, it transitions. You're saying it's unreadable, but if you just have a 1/4th stream come out of nowhere....
2016-04-13 18:40 CyberX: well, for me, i can notice it by glanceing it,
2016-04-13 18:40 CyberX: its like the tickness of the stream is different
2016-04-13 18:40 CyberX: but if you put a reverse 1/4 slider there
2016-04-13 18:40 CyberX: its confuseing
2016-04-13 18:40 CyberX: well, that what i get from my test play tbh
2016-04-13 18:41 CyberX: 02:37:194 (1,2,1,2) - feels weird
2016-04-13 18:41 CyberX: to hity
2016-04-13 18:41 CyberX: hit*
2016-04-13 18:42 HML: okay
2016-04-13 18:42 HML: Were those doubles?
2016-04-13 18:43 HML: Because if they were, I had already taken them out :b
2016-04-13 18:43 CyberX: what did you mean?
2016-04-13 18:44 HML: Nevermind
2016-04-13 18:44 HML: What makes it weird to hit?
2016-04-13 18:44 CyberX: well following electric gitar out of nowhere is weird for me
2016-04-13 18:45 CyberX: youre following the electric gitar right?
2016-04-13 18:45 HML: Well, there's no drum there
2016-04-13 18:46 CyberX: its feels right when you hear it
2016-04-13 18:46 CyberX: but when you play it
2016-04-13 18:46 CyberX: its seems wrong
2016-04-13 18:46 CyberX: that what i get
2016-04-13 18:46 CyberX: that is what i get*
2016-04-13 18:46 HML: okay
2016-04-13 18:47 HML: I'll try to fix that
2016-04-13 18:49 CyberX: 04:36:150 (4) - i think this should be longer
2016-04-13 18:50 CyberX: 04:49:714 - the stream starts here, so i think make it clickable from there more fit for the song
2016-04-13 18:51 CyberX: 04:54:411 (4) - since you map the gitar sound before, i think you should follow the gitar until the end
2016-04-13 18:52 HML: It would be SO awkward to play it
2016-04-13 18:53 CyberX: i think youre misunderstanding things
2016-04-13 18:53 CyberX: i mean until the end of the gitaur not the song
2016-04-13 18:54 HML: No, I know
2016-04-13 18:54 HML: But it's so empty
2016-04-13 18:54 CyberX: so what i mean is, 04:54:150 (3) - make this thing longer
2016-04-13 18:54 HML: I think it's fine how it is
2016-04-13 18:55 CyberX: it wont,but you need to make the slider a bit tremble
2016-04-13 18:55 CyberX: well i think that all from me
2016-04-13 18:56 HML: Okay, thank you very much for the mod, I really appreciate it :)
2016-04-13 18:58 CyberX: i think you need to fill in the source coloum
2016-04-13 18:58 CyberX: http://puu.sh/ogAQS/6bb94ba7d4.png
2016-04-13 18:58 HML: You sure that's all?
2016-04-13 18:58 HML: With what?
2016-04-13 18:58 CyberX: source?
2016-04-13 18:58 CyberX: emm
2016-04-13 18:58 HML: I think it's usually used for intros, and songs from movies
2016-04-13 18:59 CyberX: yep
2016-04-13 18:59 CyberX: i dont know much about this song tbh
2016-04-13 18:59 HML: lol
2016-04-13 18:59 HML: It's from Formless' demo
2016-04-13 19:00 CyberX: so i think you should fill it with that?
2016-04-13 19:00 HML: There's no need
2016-04-13 19:00 HML: ACTION is listening to The Quick Brown Fox - The Big Black
2016-04-13 19:00 HML: ACTION is editing [http://osu.ppy.sh/b/131891 The Quick Brown Fox - The Big Black [WHO'S AFRAID OF THE BIG BLACK]]
2016-04-13 19:00 HML: Doesn't have a source
2016-04-13 19:01 CyberX: i get it LOL
2016-04-13 19:01 HML: Neither does Apparition
2016-04-13 19:01 CyberX: nvm then
2016-04-13 19:01 HML: Because they don't come from anything :b
2016-04-13 19:01 HML: Okay, lol
2016-04-13 19:01 CyberX: thanks for letting me mod your map
2016-04-13 19:01 CyberX: i like the BG tbh
2016-04-13 19:01 CyberX: not the song LOL
2016-04-13 19:01 HML: xD
2016-04-13 19:02 HML: Most people don't like teh song, it's fine :)
2016-04-13 19:02 CyberX: well didnt say i dislike it tho
2016-04-13 19:02 HML: Don't forget to post the chat on teh forum
2016-04-13 19:02 HML: That's true
2016-04-13 19:03 CyberX: should i?
ThanksTheLeviathan wrote:
From my modding Q
TBH i have no idea how to mod this but lets see It's fine most people don't
Your combo colors 3 and 6 are too close, it makes hard to read some patterns cos of that like this - 00:52:064 (1) - you did NC here, but seems like combo color didn't even change, but changing color here is very important as you have new spaced stream starting here
01:00:933 (1) - stream starting here is fine, but it kinda doesn't fit with that huge sick drum hits in the background, drums crushing your headphones, and you have just a sloppy stream, consider remaking this part Sure!
02:23:498 (2,3) - jump is spaced more then (3,4) jump, which is incorrect as you have constantly growing jumps here Fixed!
02:27:020 (4) - making this samge angled as following two sliders will look better Why not?
02:36:542 (6) - I recomend NC here, because you have huge change of DS here Alrighty
02:42:151 (1) - consider moving this closer to precious note so it is like last note of stream and not outside of it Done!
Aaaand i don't realy know what to add beside that what i mentioned. I think You are right, everyone has their own idea of beauty [lol, my maps are more ugly on purpose because it fits the roughness of the song better ]
Good luck
THANKS FOR THE MOD!Ukod wrote:
00:05:890 (1,2,3,4,1) - Redo this part of the stream with slider to stream, it looks really off right now Done
00:07:194 (1,2,1,2,1) - Remove NC on the first 1 and remap aesthetics into something like this I like how it is
00:09:281 (1) - Move this and following a bit to the right to fit better with the previous curvature Sure!
00:10:716 (9,1) - Blanket 1 under 9, it flows better into the following sliders I think it plays fine how it is
00:16:716 (1,2,3,4) - Make these into a kind of N shape, the current pattern placement looks and plays oddly It's a circular flow here. It would cut that out, and be forceful. I'll make it different though.
00:17:955 (4) - Move this and onward a bit to the left to fit more with the previous shape of the stream Okay!
00:18:281 (1,2,3,4,5) - Rotate this part a bit to the right (by like 11°) and readjust it so its more symmetrical Sure!
00:20:303 (2,3) - Move this a bit down Done
00:21:281 (1,2,3,4,5,6,7,8,1) - Use slider to stream for symmetricy Will do!
00:23:368 (1,2,3,4,5,6,7,8,1) - I get you're mapping the drums here but I would somehow emphasize the guitar How so?
00:26:759 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - Slider to stream on both of these No problem!
00:29:368 (1,2,3,4,1) - Make this segment move to the top left instead, the current pattern looks to linear Did something a little different
00:30:672 (1,2,3,4,5,6,7,8,1) - Too linear for my taste, just rotate the second half of the stream by 180°, reverse selection and readd it to the stream Just make teh stream have a bigger curve
00:34:781 (6,1) - Decrease the spacing between those two Added it in with the stream
00:45:803 (1) - Make this blanket 4 Fine how it is
00:54:085 (2,5,6) - Remove 2, as it is does not exist in the song, and add a note inbetween 5 and 6, since you left out a fitting triple there Okay
01:16:520 (4,1) - Decrease spacing here Done!
02:07:455 (1) - Add a turn in this stream somewhere, it goes in a clockwise motion for too long Maybe if I'm asked again
02:31:455 (5,6,7,8) - You need to start the curve on 6, right now 5-7 are almost linear and then go into a curve, making the stream look off Changed it up a little
02:36:151 (3) - Blanket this under the end of the previous stream Did something a bit different
02:53:890 (5) - The guitar is still 1/3 and not 1/4 here Indeed it is
03:11:368 (1,2,3,4,5,6,7,8,1) - Redo this part into something more consistent, right now there is no telligible pattern/shape Made it a bit curvier
03:15:542 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1) - Add a turn somewhere, as it is the stream is way too circular I think it's fine
03:31:194 (1,2,3,1) - Just make back and forths here, right now it flows really weirdly Done
03:34:325 (1) - You really need more structure on the jumps in this 15 second part, the guitar constantly changes in melody and intensity, whereas the jumps never change a lot in spacing and don't refer to the shifting intensity of the guitar I like it how it is
03:56:236 (1,2,3,4,5,6,7,8,1,2,3,4,1) - Remake those two streams with slider to stream Sure!
03:58:584 (1,2,3,4,5) - Just use Hit-Finish on every 1/2, right now it sounds really overkill Done!
04:16:584 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Too monotonous stream again I'll change it if others complain
04:18:150 (1) - In this entire part I would recommend just mapping long sliders for the guitar, as the songs intensity drops of significantly. Also emphasizing the drums with those 1/4 kicksliders is too berserkish for this section I originally had it like that. Kills the mood, and the sliders are hard to orientate
04:24:411 (1) - Above also means I would map 1/3 for the streams here, you have enough difficulty already and need to emphasize things differently. You map in 1/3 a few streams later anyways so it would also be more consistent overall I like how it is
04:49:713 (2,3,4,5,6) - I don't know if this is intentional or not, but this is unplayable Why wouldn't it be (Nah, messed it up)
05:10:259 (8,1) - Decrease spacing here Of course!
05:46:455 (1,2,3,1,2,3,4) - Map 1/4 sliders for the blastbeats here I did, and I liked it. That part of the song is mellow. BUT NO ONE WOULD STOP SAYING "ADD JUMPS HERE", so I did.
DavidEd wrote:
M4M request
Holy moly friggle miggle biggle shiggle fwipple cuddlefish this map is hard.
i had to mod this in 75% speed ;_; Nice!00:13:455 (4,5) - You can make these 2 the same too since you did 00:12:151 (3,4) and 00:12:672 (5,1) the same. Done!
00:47:238 (1,2,1) - Unstack these to keep the great momentum Why not
01:16:585 (1,2) - Make them simular? Nah, it's fine
01:18:412 (8) - Sounds like a 1/3 slider would be better here since the song suggests it. Done!
01:37:716 (1,2) - Make them simular? Nah
01:42:933 (2) - Copy paste 01:42:672 (1) and place it like this? https://osu.ppy.sh/ss/4931774 Just moved 2 down
01:45:281 (1,2) - I think you can copy Looks okay to me
02:12:412 (1) - Bend it like beckham https://osu.ppy.sh/ss/4931802 Did something a little different
02:27:542 (1,2) - Maybe make them the same? (maybe im just being nazi now xd) You are (Jk, I'll keep it the way it is
02:40:846 (2) - Bend this like beckham too https://osu.ppy.sh/ss/4931818 Sure!
03:33:803 (1,2,3) - same as before, unstack? Alrighty!
03:58:845 (2,3,4,5,1) - Make this the same ds as the last stream cause the guitar lick doesnt stop here. I think it's fine
06:00:411 - you missed a beat here Indeed I did
Holy f*** those streams look so satisfying. Thanky <3
Good luck! THANKS!
osu needs more metal!(Agreed)
CookieKivi wrote:
M4m and stuff
[~]
00:02:499 (1) - Are you sure to start with a slider? Yes
00:03:803 (3) - Make it curvy. Better for now I agree!
00:04:585 (3) - ^ This one is fine
00:11:629 (5) - Why this random non-curved slider? AESTHETICS!
00:17:238 (1,2,3,4,5,6,7,8) - Remove the stream and make this normal patterns. The stream doesn't really fit there. Mapping to the drum. It starts to roll there
00:39:020 (1) - Clap here? Sure!
00:51:542 (6) - ^ No hard pounding drum here
02:29:368 (1) - This slider is so weird. ;; Idk. I might change it if I can thing of something :b
02:59:542 (1) - Why this short combo here? owo Fixing a stream, and I guess I forgot...
04:47:104 (1,2,3,1,2,3) - This jumps are waaaay to big spaced. They're unpredictable too. >< This part is mapped to the guitar, and the guitar raises in melody. I'll change it a little bit!
05:24:411 - Just to say.. i can't mod deathstream maps that good.. but really nice song! ;; I'll shot my kudos star to this map. c: It's fine! And only if you want to. A mod is a mod, no matter how small. Use your star wherever you want! \^o^/
06:05:890 (4,5,6,7,8) - Move this to x:74 y:66 Nah, I like it where it is
That.. was a short mod. Meh. That's okay
I hope that helped. ;; Indeed it did
-poofs- Same TBH
Thanks for the mod!markenergie wrote:
The scrubbiest mod the world has ever seen \o/ don't take anything serious as I can't even play this but, there were just some things I noticed and thought I would report.. well here goes nothing (✿◠‿◠)
00:48:412 the spaced stream thing, discussed in IIRC and solved Indeed
00:58:520 two timing points ( altho AiMod said this, not sure if it could cause a problem in the ranking or qualifying way ) FIXED!
01:34:325 stream seems a bit funny/odd when it goes into the corner. move it out maybe a bit more so it has more flow(?) I feel like fast plays will skip a circle cause of it. I hate this stream
01:42:498 (6,7,8,1) this stream starts out as a nice spaced stream but suddenly crops up, maybe space it out more as the rest but not needed as the kick slider will help out on it. Fixed
03:55:279 (10,11,12,1,2) space mid stream connect for flow but that jump is not a big issues ?
05:01:452 (2,3,4,5,6,7,8,9,1) maybe make this stream more connected to the previous slider making the flow nicer, and that it feels more like the rest of that specific section Fixed
05:06:998 (2) maybe set this circle in the middle of 2 sliders not really needed example: http://puu.sh/okLm9/82fc06171c.jpg
^ ( looking more at it I feel this circle is not really needed but does add the extra difficulty in it ) Moved it over
05:17:041 (8,1) small space between the 2 I think it's fine
05:45:802 (6,1) ^ ^
Yukiyo wrote:
M4M
Disclamer: me no gud mapper/modder
I'll try anyways
Ugh 8* hehOmnipotentSorry if this mod is so short and a bit nazi y'know ;w; It's all good <3
00:06:542 (3,3) - over each other maybe? Nah, it's so unnoticable
00:09:803 (1) - move it to the right to fit the stream more Okay!
00:09:542 (5,3) - whynot have them placed over eacch other Meh, I think it's fine
00:39:411 (3,4,5,6) - make this square like a real square with shift+ctrl+d SURE!
01:19:716 (1) - consider making them short or 01:18:151 (4) these long they seem like the same length Made 01:17:629 (2,3,4) shorter
01:35:890 (4,5) - I'd shift these a bit like http://puu.sh/okMfz/d1492dc269.jpg DONE!
02:06:151 (4,1) - dis spacing make it bit closer If fine how it is
03:20:433 (4) - a bit more right and more up Sure!
03:56:758 (1,2,3,4) - make this fit into the stream pls ,w, Tried my best :b
04:21:976 (1,2,3,1) - make them together they are really mean
04:40:322 (2,3) - parallel? Again, did my best!
04:51:409 (6,7,8) - same distance as the stream before Should be fine
04:58:843 (1) - make it go with the stream like the end a bit higher Sure thing!
05:03:800 (2) - make this a jump too? No problem!
like seriously this is brutal Indeed
couldn't find more I don't like
senpai dun kill me =͟͟͞͞ =͟͟͞͞ ヘ( ´Д`)ノ I will <3
wanna see all the Rafis' failing on this Same tbh
;w;
-Yukiyo
HML wrote:
Thanks for the mod!markenergie wrote:
The scrubbiest mod the world has ever seen \o/ don't take anything serious as I can't even play this but, there were just some things I noticed and thought I would report.. well here goes nothing (✿◠‿◠)
00:48:412 the spaced stream thing, discussed in IIRC and solved Indeed
00:58:520 two timing points ( altho AiMod said this, not sure if it could cause a problem in the ranking or qualifying way ) FIXED!
01:34:325 stream seems a bit funny/odd when it goes into the corner. move it out maybe a bit more so it has more flow(?) I feel like fast plays will skip a circle cause of it. I hate this stream
01:42:498 (6,7,8,1) this stream starts out as a nice spaced stream but suddenly crops up, maybe space it out more as the rest but not needed as the kick slider will help out on it. Fixed
03:55:279 (10,11,12,1,2) space mid stream connect for flow but that jump is not a big issues ?
05:01:452 (2,3,4,5,6,7,8,9,1) maybe make this stream more connected to the previous slider making the flow nicer, and that it feels more like the rest of that specific section Fixed
05:06:998 (2) maybe set this circle in the middle of 2 sliders not really needed example: http://puu.sh/okLm9/82fc06171c.jpg
^ ( looking more at it I feel this circle is not really needed but does add the extra difficulty in it ) Moved it over
05:17:041 (8,1) small space between the 2 I think it's fine
05:45:802 (6,1) ^ ^
Zhuriel wrote:
Took me a while but here's my little mod. Not gonna do a point by point mod but just point out general issues since I'm only doing this to be nice anyway :v Thanks<3
First of all, I don't like your hitsound samples at all.
My biggest issue is with soft-clap, it sounds out of place and out of tune. I think it's fine
Your normal-normal doesn't really fit in a metal song either IMO. Forgot I had a hitnormal in there :b
I also don't like normal-finish. I know other people have used samples like this but I find it way too overpowering on the bass range which is something you should not even get anywhere close to in a metal song, you need to keep everything in the bass range very tight to not turn the song into mush. It's fine. I'm mapping to the bass drum a LOT. I think it's okay. It also complements the hard hitting notes that lie there
Second, and this is my main issue with this map at the moment, I find your rhythm choices to be too inconsistent. For example, you map the almost exact same pattern completely differently at 00:19:716 (1,2,3,4,5,6,7,8) - 00:23:890 (1,2,3,4) - 00:28:064 (1,2) - 00:32:238 (1,2,3,4,5,6,7,8) - variety is nice, but if you have a repeated pattern like this you should use that to give your map more structure and consistency. Agreed, and fixed
The section starting at 01:47:890 - (and it's repeats) has a lot of issues in this regard, I have a hard time finding any logic to when you mapped kicksliders and when you mapped streams. 01:56:238 - 02:00:151 - and 03:03:020 - 03:07:455 - does it decently well but the rest of this section just looks chaotic to me tbh, Here, this is because you're going from 230bpm to 170ish. It's really slow to my targeted demo. and then at 03:10:846 - you just have straight death streams and don't use any of the rhythmic patterns in the song to spice it up in any way. This is more of a calm ds. Was like that on purpose!
Your transitions between triplet and straight rhythms are sometimes really hard to notice, for example 02:18:672 (1,2,3,4,5,6) - this stream is almost the same spacing as the previous one but a different rhythm, this is going to be really hard to read especially at this speed. Using short combos can somewhat help here IMO but for random triplets in the middle of straight rhythms like these it's probably best to just use kicksliders. This is one I missed!
On a related note, triplets are almost always grouped in 3 in some way so having non-repeated kick sliders for them (ex. 06:12:411 (1,2,3,4,5,6) - ) tends to feel somewhat off. This was done to keep the same tapping speed as the previous section. I'll change it if I'm asked to in the future.
tl;dr nice map but needs more consistency in rhythm choices Thanks
iloveyou4ever wrote:
Hi,although I am not good at standard :3 but I just enjoy the song It's okay, I can't play either :b
it seems to be another apparition haha .-. I hear that too often.
230bpm stream is also very hard... I was actually going to map another song that was 273-275bpm, but I stopped the timing and found this!
just a short mod That's a-okay!
maybe I play taiko instead of std much so my mod may focus on the notes but not the coordinate etc...
00:56:107 - add two notes here because of the 1/4 drum Sure
03:43:650 - there is music here,add a note here? I can't hear it to be honest :/
03:47:824 - ^ ^
04:39:539 - change like this
I don't know you're mapping the guitar or the drum,my suggestion is according to guitar I would but teh problem is it's REALLY confusing to play with the switch from 1/3 to 1/4
04:50:170 - 1/4 slider maybe? Might do something different. I don't like the time gap.
07:28:389 - remove this note Okay!
what a good map omg... Thankls :$
maybe I am a taiko player
but I feel like the notes fit the song perfectly
keep going and make this rank
no use no kds
THANKS FOR THE MOD!
It's all good, a mod is a mod, and I'm glad to have one!Shiguma wrote:
Hey, from your post in the Discord group YoOmnipotentAudio needs to be 192kbps, not 320kpbs. I'll edit when I have more time
00:41:498 (3,4,5) - Feels unnatural to go from 3 to 4 Arched 3 more, and moved 4 to the left
02:25:716 (6,1,2,3) - 1 & 2 could be placed better Spaced them a bit more
03:40:325 (3,4) - Could be located better I think it's fine
05:23:890 (1,2,3,4) - https://osu.ppy.sh/ss/5174186 something like this might be better? Just a sugesstion. I love how it is already.
Sorry for the short mod, but I don't have that much skill.
Thanks for the mod, I really appreciate it!VenixPL wrote:
All repeat sliders is too long ;p Do they go on for too long, or are they physically long?
03:51:802 imo this stream have incorrect spacing. Try to make this stream again with not changing spacing This was 2 streams before, so that's why it's so derpy. Fixed!
04:00:932 four circle is have bad position in stream I've been meaning to re-do this entire stream because it's REALLY ugly.
04:03:279 I think that sliders is not to music It is, trust me. Mapped on 25%, so I heared every sound!
04:02:758 bad note imo Re-doing stream
04:24:867 bad note again Moved it over and up a bit.
- Yoshimaro - wrote:
Ryuko wrote:
I wish you good luck on getting this ranked, from watching the whole map on auto it looks amazing. 👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit
DaniilLillifag wrote:
Yo
Disclaimer: I'm not good modder actually its my first mod, sry, but i just could not ignore this great map
Enjoy~ It's all good, thanks for the mod <3OmnipotentI can still say a hundred times that this map is great00:06:542 (3,3) - maybe stack this? So for example you stacked 00:06:933 (2,2) , but then you didn't do it Done!
00:04:846 (4) - stack this slider and 00:05:629 (1) This one's okay
00:22:846 (1,2,3,4,5) - curve stream imo, move slider slightly to the left The slider is the way it is to fit the transition to 00:23:368 (1) -
00:39:672 (5,4) - stack I'll stack 00:39:672 (5) - , but 00:39:542 (4) - is where it's at for a reason.
00:42:281 (2,3,1) - pattern at right angles looks like ugly, or put a 2nd note up, or pute a slider down But it flows so well.
01:35:107 (1,2,3) - ^ ^
00:45:020 (1,2) - note located uncomfortable in relation to slider, unstacked this Moved 00:45:281 (2,3,4,5) - pattern over
01:20:498 (2,1) - ^ This one's okay
00:51:281 (5,2) - stack You can't really notice it, so I'll let this one slide
01:07:194 (1,1,2,3) - bad overlap imo Because of the AR10, it doesn't show up.
01:17:629 (1,2,3) - first, its boring pattern, second, here you have to do this https://pp.vk.me/c631922/v631922907/65640/bi7EJtqlvTc.jpg and https://pp.vk.me/c631922/v631922907/65647/xVc2UZlnakU.jpg (here is at your discretion, i just gave an example) I did ti this way because if you have 1/3 sliders going into a 1/4 stream..... what speed are they gonna think it is?
01:20:498 (2,6) - stack this to see what spacing in pattern 01:21:542 (5,6,1) is same DS looks better here snapped!
01:38:498 (1,3) - stack first note with 01:37:455 (1) Sure
01:43:225 (3,4,5,6,1) - boring pattern imo, try to make it at not right angle I think it's fine
01:44:107 (2,3,4,5,6,7,8,9,10) - idk why you put 10th circle beyond the pattern, put it in the middle https://pp.vk.me/c631922/v631922907/656 ... kHMcho.jpg (something like this) Because ti flows into 01:45:281 (1) -
01:49:716 (4) - change this slider to 3 circle, there is still not strong guitar sound Okay
03:07:716 (4) - ^ This matches the drum, so no
03:06:933 (1,2,3) - here, on the contrary, you have change 3 circle to slider It's becuase I was puting in more notes becuase at the time, the player will be comfortable with the 1/3 streams.
03:08:498 (1,2,3) - ^ ^
03:08:498 (1) - remove new combo I don't want a combo 10 or over.
03:08:759 (4) - put new combo Then it would only be two points in the combo.
03:07:977 (5) - ^ Nah
03:59:758 (7,8,9,10,11,12,1,2,3,4,5,6,7,8) - curve stream imo I love this stream the way it is.
04:29:888 (3,1) - remove circle and extend slider to the red tick I do not like starting streams from slider ends, and you would be starting a 1/3 stream with a 1/4 note, not a good thing.
04:40:974 (2,3,4) - i think you should be put slider in a horizontal position(or what you will need), because so it looks not very good 04:41:104 (4) - flows into 04:41:626 (1) -
04:52:670 (2,3,4) - this kicksliders located too close, spread them out a bit Slow part of the song, If I get asked again, I'll move them
05:06:672 (1,2,3) - this pattern just NEED to change. First, 2nd circle not visible beyond the stream. Second, 3rd slider ends on a strong sound, where you could put a note and new combo. I think you can make a pattern "normal slider-triple-jump of the four circle" Did something a little different.
05:09:541 (5,6,7,8,1,2,3,4,5,6,7,8) - curve stream again I'll fix it up if that's what you ment. It's super curvy
06:28:845 (5) - maybe make this slider direct? In your form, stream looks curve and ugly I made it go with the rest of the stream.
07:15:280 (5,1,2,3,4) - unstack 5th circle from the next anti-jump, because player can easily miss in this moment: first comes 1/4, then 1/2 Sure
07:33:671 (8,1) - located too close, spread them out Moved 07:33:672 (8) - up
And additionally: idk this problem is important in the ranking or not, but "map's Stack Leniency more than 0.9 or less than 0.3" ©AiMod (0.2 in this map). Change this. It should be at 0, but apparently that's a nono. I'll put it at 0.3
End of the mod~
Sorry for mybad englishengrish Lol, it's fine
Gl with rank
nominators where?! WONDERING THE SAME DAMN THING!
Thanks!Zunv wrote:
Hello there Im a beginner so this maybe could be wrong what I say. If so, don't take it too serious. (I am also trying to get better): Sure thing!They are actually fine and match up with the song. Turn your music volume up, and you'll hear
- 01:18:151 (4,1,2) - this part dosn't feel right. Maybe you can do it that way: or that way: Also i would do the combo like that since you change to 1/3 snap divisor there. 01:18:151 (4) - lasts too long imo, and 01:18:542 (1,2,3) - is mapped that way because the drum gets faster.
- 01:42:933 (2) - here it would fit better if you end this one at the blue tick and change 01:43:325 (3,4,5) - to a slider for example like: Did something different
- 01:59:890 (4) - make this one a back and forth slider No becuase I don't want the active white tick that's the start of the stream to be a slider end
and do a NC here 02:00:498 (1) - I think the combo would be too short
In general I think you missplaced the sliders here. There are those longer sounds where they would fit very well for example here 02:05:107 (1,2,3,4) - or here 02:05:890 (3) - Sometimes you do sliders and sometimes you don't. It feels strange. They were done to break up the streams- 04:03:019 (1,2,3,4,5) - just cosmetically thing, but make them point all in the same direction. They now look in different angles. Done! Do it like 04:03:541 (4,5) - (i dragged them there so you can see what i mean )
- 04:11:889 (1,2,3,4) - ^ do the same as above. I like this one to be uneven
- 05:08:759 (1) - The Hitsounds in this Kiai time change the Rhythm of the music somehow. The way you Hitsounded is not the way the song goes. maybe change it or at least lower the volume of the Hitsounds. But I think thats a general Problem in the beatmap. You just somehow overused the hitsounds wich changes the song too much. There are parts where you barely hear the song but only Hitsounds.
Well even tho I am new to this, I still hope i could help you out. Again i don't want to offend you, if you think my mod was bad Not at all
Anyway. Good Luck with your Map!
pls dont give upHML wrote:
Might have to let this one grave for now. BN's are in a bad spot right now, and I'm not the prime candidate to be mapping a rankable 8*
No hope in this getting ranked. BN's won't listen, and trust me I've tried.DaniilLillifag wrote:
pls dont give upHML wrote:
Might have to let this one grave for now. BN's are in a bad spot right now, and I'm not the prime candidate to be mapping a rankable 8*
Mazzerin had to start somewhere lol. If this were to be ranked it would be THE highest sr ranked map, so of course you're not a candidate to be ranking this at all. Still don't give up on this because it's freaking awesome, rank some things first, get experience and def come back to it. I'm in the same spot as you nowHML wrote:
No hope in this getting ranked. BN's won't listen, and trust me I've tried.DaniilLillifag wrote:
pls dont give up
There are two problemssquirrelpascals wrote:
Mazzerin had to start somewhere lol. If this were to be ranked it would be THE highest sr ranked map, so of course you're not a candidate to be ranking this at all. Still don't give up on this because it's freaking awesome, rank some things first, get experience and def come back to it. I'm in the same spot as you nowHML wrote:
pls dont give up
No hope in this getting ranked. BN's won't listen, and trust me I've tried.
Oh, I didn't know you quit. o//HML wrote:
and Two, I quit osu a week ago.