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Kanawo - Kohaku no Yume [CatchTheBeat|Taiko]

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Annadine
Om sur ada bintang jatuh dari gue 🌠🌠🌠
Topic Starter
Surono
ya ampun diralat bintangnya wekekekek. beri satu ada bintang 3
wah kurang fokus ibaratnya *ada 1 bintang diliat 3, beli AQU-

edit:
BN ples come here ;U
autofanboy
Recheck as requested.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • AIMod
  1. There are audio preview time conflicts. Please check carefully.

[ Cup]
  1. It looks great! Keep it up!

[ Prof. Gila's Salad]

  • Gameplay
  1. 00:10:197 (1,2) - In my opinion the distance here can be enlarged to accommodate a dash. The one currently is still catchable without dashing, so it is better for you to add a dash here to urge players to dash.
  2. 00:32:864 (1,2,3) - The pattern is fine, what I wish to point is, the dash should be at 00:32:864 (1,2) - instead of 00:33:197 (2,3) - since (2) is the prominent note here, matching the rhythm with a strong clap, so as to emphasize (2) a dash should be placed to it instead of (3).
  3. 00:35:531 (3,4,5) - Same case as above.
  4. 00:38:197 (1,2,3) - This time, please reduce the distance of (2,3) with the same reason as above-listed. It is highly recommended to do so because the dash is going to cover both (2) and (3) so it will be very timed for a Salad.
  5. 00:40:864 (2,3) - You may add dash between them if you did the same like 00:32:864 (1,2,3) -
  6. 00:42:864 (6,1) - Honestly I think there should be a dash in between the notes as (1) is with Finish and so it is indicated to be a strong note. (1) also begins the new stanza so it is better to do so.
  7. 00:53:864 (1,2,3,4,1,2,3,4,1) - This part can be easier in my opinion, players are not supposed to dash that much in Salad, but right here the dash density is very high (players will dash every 2 notes) so I think it will be much better if you reduce the dash density to dash per 4 notes, i.e You add dash at 00:56:197 (4,1) - and 00:58:864 (4,1) - for a better rhythm.
  8. 00:59:531 (2,3) - Maybe you want to add a dash here to emphasize the Finish at (3)?
  9. 01:07:531 (1,2) - The distance here can be smaller, it is very easy to miss too after catching 01:06:864 (1,2,3,1) - because there was a dash at 01:07:031 (2,3) - and people usually don't see this massive jump coming.
  10. 01:09:531 (3,4) - I think you can add a dash here.
  11. 01:10:197 (1,2,3,4) - This is changed to become a lot harder than the previous one at 01:07:531 (1,2) - because players may dash between (1,2) and (3,4). What about shortening their distances?
  12. 01:14:864 (5,6) - Add a dash if you did at 01:09:531 (3,4) - .
  13. 01:20:197 (7,8) - ^
  14. 01:32:198 (2,3) - I suggest adding a dash here, it just played out nice in my opinion.

[ Momot's Platter]

  • Gameplay
  1. 00:19:197 (1,2,3,4,5,6,7,8,9) - This is fine but the distances at (4,5) and (8,9) can be smaller, it is easy to miss if players are not having their dashes on time, in fact Platter is still not a difficulty ready for such timed jumps, so be more lenient wouldn't be punished. You can increase the curvature of the stream if you reduced the suggested distances to compensate for the difficulty.
  2. 00:32:531 (3,4) - Reduce the distance between them as what you did at 00:35:197 (3,4) - and 00:37:863 (3,4) - . The one now can be difficult because consecutive dashes are required.
  3. 00:40:531 (3,4) - ^. You may move 00:40:864 (4,5,6) - whole thing to the left.
  4. 00:52:864 (5,6,7) - This will be difficult because most of the players may dash at (6,7) too. This will result in consecutive dashes, which can be hard for them. Also the dash at (5,6) will force players to the left edge so it will be hard to catch the later-on fruits. In order to fix this, move (7) closer to the left would help.
  5. 01:06:531 (1,2,3,4) - Reduce their distances in overall, the one now is timed as both (1,2), (3,4) and (2,3) are full of dashes, this means players will usually hold dash to catch all the fruits here. You can try this if you wish to: * screenshot
  6. 01:07:031 (4,1) - Add a HDash between them won't hurt, I think. It is also suitable to do so because it begins the Kiai Time (which is the climax of the song).
  7. 01:14:197 (6,7,1,2,3) - This is very strange when during gameplay, mainly due to the uneven distances of 01:14:531 (7,1) - and 01:14:697 (1,2,3) - . I would suggest remapping this pattern.
  8. 01:36:864 (1,2,3,4,5,6,7,8,9) - Same as 00:19:197 (1,2,3,4,5,6,7,8,9) - .

[ Volt's Rain]
  1. Seems good!

I see improvements on this mapset, keep up the great work.
The difficulties need some minor tweaks at this point, however please check the New Combos in all difficulties, I have found various problems about them. I will recheck later if possible.

Good luck!

AFB
Volta
yay!
Topic Starter
Surono
yay! [2]

finally this time, okey I will checking the NC, Preview Conflict Issue and Update

edit:
fixed Momota and lidahapi preview time, I checkd the NC and I think is fine since not over 10+ combo? lol

lidah api sama momota di check lagi combonya kepanjangan ga? di update dulu jgn lupa :U

Updated
Momota

alienflybot wrote:

Recheck as requested.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • AIMod
  1. There are audio preview time conflicts. Please check carefully.


[ Momot's Platter]

  • Gameplay
  1. 00:19:197 (1,2,3,4,5,6,7,8,9) - This is fine but the distances at (4,5) and (8,9) can be smaller, it is easy to miss if players are not having their dashes on time, in fact Platter is still not a difficulty ready for such timed jumps, so be more lenient wouldn't be punished. You can increase the curvature of the stream if you reduced the suggested distances to compensate for the difficulty.fixed jump between 4,5 and 8,9
  2. 00:32:531 (3,4) - Reduce the distance between them as what you did at 00:35:197 (3,4) - and 00:37:863 (3,4) - . The one now can be difficult because consecutive dashes are required. fixed for consecutive
  3. 00:40:531 (3,4) - ^. You may move 00:40:864 (4,5,6) - whole thing to the left. fixed, i'll try pattern like 00:35:531 -
  4. 00:52:864 (5,6,7) - This will be difficult because most of the players may dash at (6,7) too. This will result in consecutive dashes, which can be hard for them. Also the dash at (5,6) will force players to the left edge so it will be hard to catch the later-on fruits. In order to fix this, move (7) closer to the left would help. applied, ctrl+g 7 make pattern like before
  5. 01:06:531 (1,2,3,4) - Reduce their distances in overall, the one now is timed as both (1,2), (3,4) and (2,3) are full of dashes, this means players will usually hold dash to catch all the fruits here. You can try this if you wish to: * screenshot applied
  6. 01:07:031 (4,1) - Add a HDash between them won't hurt, I think. It is also suitable to do so because it begins the Kiai Time (which is the climax of the song). i'll try add dash, i think this platter need more h-dash
  7. 01:14:197 (6,7,1,2,3) - This is very strange when during gameplay, mainly due to the uneven distances of 01:14:531 (7,1) - and 01:14:697 (1,2,3) - . I would suggest remapping this pattern. remapped
  8. 01:36:864 (1,2,3,4,5,6,7,8,9) - Same as 00:19:197 (1,2,3,4,5,6,7,8,9) - .applied


I see improvements on this mapset, keep up the great work.
The difficulties need some minor tweaks at this point, however please check the New Combos in all difficulties, I have found various problems about them. I will recheck later if possible.

Good luck!

AFB
thanks 4 mod afb :D
dem my mouse click broken, it must be pressed hard

rengked
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 80531
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905751
BeatmapSetID:411705

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Professor Gila

alienflybot wrote:

[ Prof. Gila's Salad]

  • Gameplay
  1. 00:10:197 (1,2) - In my opinion the distance here can be enlarged to accommodate a dash. The one currently is still catchable without dashing, so it is better for you to add a dash here to urge players to dash. | by dragging 00:10:197 (1) should be enough
  2. 00:32:864 (1,2,3) - The pattern is fine, what I wish to point is, the dash should be at 00:32:864 (1,2) - instead of 00:33:197 (2,3) - since (2) is the prominent note here, matching the rhythm with a strong clap, so as to emphasize (2) a dash should be placed to it instead of (3). | perhaps i prefer let them be, just to make a sound feedback afterwards instead of beforehand
  3. 00:35:531 (3,4,5) - Same case as above. | ^
  4. 00:38:197 (1,2,3) - This time, please reduce the distance of (2,3) with the same reason as above-listed. It is highly recommended to do so because the dash is going to cover both (2) and (3) so it will be very timed for a Salad. | perhaps? so !ye
  5. 00:40:864 (2,3) - You may add dash between them if you did the same like 00:32:864 (1,2,3) -
  6. 00:42:864 (6,1) - Honestly I think there should be a dash in between the notes as (1) is with Finish and so it is indicated to be a strong note. (1) also begins the new stanza so it is better to do so. | Remember, i only make patterns dash with sound feedback afterwards instead of beforehand, especially clap sounds meh i haven't tell anyone this in advance :(
  7. 00:53:864 (1,2,3,4,1,2,3,4,1) - This part can be easier in my opinion, players are not supposed to dash that much in Salad, but right here the dash density is very high (players will dash every 2 notes) so I think it will be much better if you reduce the dash density to dash per 4 notes, i.e You add dash at 00:56:197 (4,1) - and 00:58:864 (4,1) - for a better rhythm. | alright ._.
  8. 00:59:531 (2,3) - Maybe you want to add a dash here to emphasize the Finish at (3)? | alright ._.
  9. 01:07:531 (1,2) - The distance here can be smaller, it is very easy to miss too after catching 01:06:864 (1,2,3,1) - because there was a dash at 01:07:031 (2,3) - and people usually don't see this massive jump coming. | a bit perhaps?
  10. 01:09:531 (3,4) - I think you can add a dash here. | dunno, i don't think if i have to
  11. 01:10:197 (1,2,3,4) - This is changed to become a lot harder than the previous one at 01:07:531 (1,2) - because players may dash between (1,2) and (3,4). What about shortening their distances? | mmmmm hmmmm ._.
  12. 01:14:864 (5,6) - Add a dash if you did at 01:09:531 (3,4) - . | nope
  13. 01:20:197 (7,8) - ^ | nope
  14. 01:32:198 (2,3) - I suggest adding a dash here, it just played out nice in my opinion.
well, that's all ._.


apa bener ini abis ini dapat ikon buah?
osu file format v14

[General]
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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

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OverallDifficulty:7
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Topic Starter
Surono

Nishizumi wrote:

kalo duaduanya diikon, mode apaan yang ngebubble coeg
Updated
Professor Gila
ah mana lupa lagi buat nitip map ksatria batang hitamnya
Ansane
mod
Futsuu
00:25:031 (41) - add d
01:18:531 (2) - change to k

Muzukashii
01:24:865 (203) - change to d
01:25:865 (206) - change to d
01:26:197 (207) - add d

Oni
00:09:197 (24) - change to d
00:19:697 (59) - change to k
01:37:426 (55) - ^same

thanks
Topic Starter
Surono

Ansane wrote:

mod
Futsuu
00:25:031 (41) - add d
01:18:531 (2) - change to k
sip buat point yg ditunjuk, ada yg gw atur atur

Muzukashii
01:24:865 (203) - change to d nope, nada tinggi ini
01:25:865 (206) - change to d ^
01:26:197 (207) - add d rip.....

Oni
00:09:197 (24) - change to d masih dalam satu suara yg similar, jadi ga begitu ngeh buat di teken pake don
00:19:697 (59) - change to k 00:19:531 - udah ada penekanan disini, kalau disitu sih ga perlu bagi gw
01:37:426 (55) - ^same same above with reason

thanks
ur welcome
autofanboy
Recheck time!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]
  1. Nice!

[ Cup]

  • New Combos
    * Basically the difficulty has no issues for the distances and such, but new combos because most of them are not applied to emphasize the sudden pauses of the song.
  1. 00:03:197 (5,1,2,3) - In my opinion this part should be in same combo, just like what you did for 00:00:531 (1,2,3,4) - .
  2. 00:05:864 (4,5) - ^
  3. 00:11:197 (5,1,2,3) - In same combo please. Firstly, 00:10:531 (4) - is with a prominent drum sound and it indicates the stanza change at this point, hence it means the next note is going to start a new combo. And secondly, 00:13:864 (4) - is sounding the same as 00:11:197 (5) - in the rhythm so this show that it is going to be another combo start.
  4. 00:13:864 (4,5,1,2,3) - ^
  5. 00:16:531 (4,5,1) - ^, it is also not suggested to leave a note with only single combo like 00:18:531 (1) - , it is redundant.
  6. 00:24:531 (3) - Why not add NC to this like 00:21:864 (1) - , the rhythm is the same so the beat here should be the same.
  7. 00:27:197 (5) - ^, and remove NC at 00:28:864 (1,2) - .
  8. 00:29:864 (3) - Add NC with the same reason above.
  9. 00:35:197 (4) - Add NC, consistent with 00:32:531 (1) - .
  10. 00:40:531 (5) - ^
  11. 00:42:197 (1,2,3) - Remove NC at (1). Add NC at 00:43:197 (3) - instead.
  12. 00:43:864 (4,1,2,3) - These 4 circles should be in same combo, considering the rhythm beats in the audio.
  13. 00:46:864 (4) - So you can apply NC to this note as it leaves a pause between 00:45:864 (3,4) - .
  14. 00:52:197 (5,1) - You may do the same as above for consistency, or vice versa, i.e add NC at 00:47:197 (5) - . Both will work while I will go for the former one, since 1 combo is not really matter.
  15. 00:54:531 (2) - NC like 00:49:197 (1) - .
  16. 01:07:197 (4) - Add NC? This begins a new stanza and it is a fairly prominent sound. In fact 01:07:197 (4,5,1,2) - should be in same combo.
  17. 01:09:864 (3,4,5,1) - In same combo.
  18. 01:12:531 (2,3,4,5,1) - ^. Remember to add NC at 01:15:197 (2) - .
  19. 01:20:531 (5,1,2,3) - In same combo.
  20. 01:25:864 (4,5,1,2,3,4) - ^, as the first note is sounding strong and it gives a strong rhythmic feeling.
  21. 01:28:531 (5,1,2,3) - Same combo.
  22. 01:31:198 (4,5,1,2,3) - ^
  23. 01:33:864 (4,5,1) - ^, also leaving 1 single combo thing so better avoid it.

[ Prof. Gila's Salad]

  • New Combos
  1. 00:06:364 (4) - Add NC here instead of 00:07:531 (1) - and 00:10:197 (1) - .
  2. 00:11:197 (3) - Add NC here as 00:10:531 (2) - is a prominent drum beat and it is better to be emphasized with a new combo.
  3. 00:15:197 (3,4,1,2) - These 4 circles should be in same combo, considering that the rhythm here is similar and you NC every 2 white tick like 00:11:197 00:12:531 (1,2,3,4) - .
  4. 00:18:197 (2) - Add NC here instead of 00:17:197 (1) - .
  5. 00:37:531 (7) - This should begin another combo and remove the one at 00:38:197 (1) - to fit the rhythm.

    Gameplay
  6. 00:10:197 (1,2) - The jump here is a bit big, I would suggest moving (2) to x:392.

[ Momot's Platter]

  • New Combos
  1. 00:40:531 (3) - Add NC here instead of 00:39:531 (1) - to follow the rhythm like how you group combo as 00:34:864 (1,2,3,4,5,6,7,8) - together with (7,8).
  2. 00:42:197 (1) - You may remove NC of this with the same reason above.
  3. 01:09:864 (4) - Add NC here like what you did at 01:12:531 (1) - .
  4. 01:16:864 (8,9,1,2) - Same as above, so NC at (2) and remove the one at (1).
  5. 01:20:531 (4) - ^, add NC.
  6. 01:28:864 (5) - Better start a new combo here as it is already coming to the closing, and it is different from the Kiai Time as I hear.

[ Volt's Rain]

  • New Combos
  1. 00:19:197 (2) - Add NC here instead of 00:18:864 (1) - to match at the beat if you hear closely, this is the place where 1/2 stream stuff can be noticed.
  2. 01:09:864 (5) - Add NC, to fit the Finish sounds. They fit well in my opinion.
  3. 01:12:531 (4) - ^
  4. 01:15:197 (2) - Add NC here instead of 01:14:697 (1) - .
  5. 01:17:864 (5) - Add NC.
  6. 01:20:531 (4) - ^
  7. 01:23:197 (5) - ^
  8. 01:36:864 (2) - Add NC instead of 01:36:489 (1) - , similar to 00:19:197 (2) - 's case.

Basically large improvements can be seen, it only needs some fine-tuning and it is ready to go.
Call me again after fixing.

Good luck!

AFB
Topic Starter
Surono
............ all diff fixed by me esspesially Gameplay salad fixed.
my pipol is dem spooky evil.. I cry, poke u afb!! thx for confuse me, I nub about combo cuz i am tacos xd

Updated
Volta
blah.
me tacos too
Professor Gila
edit: i just didn't notice for that ._.
Topic Starter
Surono
hei faker, u dont need reply.

edit:
nice


bener2 bakal dapet ikon buah, trus itu NUKLERRRRRRRR (:

EIDT:
dah ah bobok, bauk badan gw. mau mandi trus jajan kek botjah h3eh3eh3eh. my life a bit bruken hehe~
Momota

thanks afb for fixed new combos
i think so , new combo platter less fit, but I am confused about where laying new combo, thanks afb :D
powered by google translate
autofanboy
: https://osu.ppy.sh/forum/p/5026971/

--

Bubbled!

The CtB difficulties are much improved and I think it deserves a bubble.
Good luck!
Topic Starter
Surono
╭( )و

thank you very much, afb ;^)
MBomb
First mod since I got my laptop back, let's do this.

[Kantan]

00:05:864 (6,7) - This sounds better as kd instead, because of the really high pitch on 6, followed by the lower pitch on 7.
00:19:531 (20) - Personally I'd prefer this removed because I don't really like the idea of 1/2 in a kantan, but you've mentioned before that you want to leave this in, just bringing it up anyway just in case.
00:32:197 (32) - Same as above.
00:39:864 (41) - Having this as a d wouldn't be too bad, and it could help to emphasise the next note.
01:07:197 (1) - Maybe make this a D instead, I think it could sound nice considering how strong this note is compared to previous section.
01:37:239 (20) - Remove this note if you removed the 1/2s previously.

[Futsuu]

00:05:864 (9) - Same as previously, this sounds a lot better as a k in my opinion. (On all other diffs, as well).

ok sorry my taiko modding is pretty bad

[General]

BPM is pretty low, so maybe a better AR/OD spread would be AR5.5,6.5,7.5,8.5

[Cup]

00:02:197 (2,3,4,1) - I'd prefer the distance to 2 to be a bit bigger. You can do this whilst still keeping the same feel you have now for the rest of the pattern by moving 2 to x:256, and then 3 to x:160 and 4 to x:320.
00:05:864 (1) - This note is quite strong, I feel you could increase the movement distance to it slightly. Try x:224.
00:13:864 (1,2) - 1 is definitely stronger than 4 was, so a higher distance to it makes more sense. Try x:384 on this section.
00:32:531 (1,2,3,1,2,3,1,2,3) - This section is pretty repetitive movement wise, which makes it quite boring, even for a cup player. Try moving 00:35:197 (1) - to x:160, 00:37:197 (3) - to x:384, 00:37:864 (1) - to x:192, and then 00:39:531 (2,3) - to x:96. Keeps a similar feel to the map, whilst making it not feel so repetitive.
00:51:197 (4) - I feel this one can be emphasised more for the stronger pitch here, try x:224.
01:09:864 (1) - x:352, this note is definitely could use more emphasis, for the finish and strong sounds here.
01:15:197 (1) - This one could work nicely on x:256, for the same reasons as above.

[Salad]

00:15:197 (1,2,3,4) - A bit more distance to the 1 here would be nice for some more emphasis on the strong high pitch note, try something like 1 on x:384, 2 on x:280, and 3 on x:176. This also makes the distance more of a curve, especially to 4 which is slightly weaker than 2 and 3, so I think it's a nice effect :D
00:19:197 (1) - Could be nice to have a dash to this for the strong finish sound here as well as the piano's sudden change in pitch. Ctrl+H and moving it to x:64 is nice.
00:33:364 (3) - Really not sure about strong movements to this note, the note isn't really strong enough to imply having a dash here in my opinion. Something like Ctrl+g and then moving to x:312 feels better.
00:36:031 (5) - Same as above, something like x:304.
00:38:697 (5) - Again, this sound really isn't strong enough for a dash, I'd suggest something like x:200.
00:40:531 (1,2) - A dash to 1 could work nicely for the strong piano note here, as well as better emphasis on the change of pitch. I'd try moving 1 to x:32, and then Ctrl+H 2 and move it to x:184.
00:50:531 (7) - This one feels a bit far out and difficult to catch how it is now, I'd reduce distance a tiny bit, maybe do x:216.
00:56:531 (1) - Dash doesn't really fit here, you didn't have it in the previous section like this so I'm not sure why you have one here. Just try x:256.
01:00:197 (3) - Maybe move this to x:96? I feel it deserves a dash as the sound is quite strong, and it compliments the finish nicely.
01:01:864 (5) - Feels a bit too weak of a distance to this right now, try something like x:208 to keep movement going.
01:03:697 (3,4) - This section feels a bit odd to me as it is now, I'd try moving 3 a bit closer in, like x:408, and then increasing distance to 4, like x:152, to make the dashing movement more obvious to a salad player.
01:04:531 (1) - I think it'd be better to map this out instead of having a spinner, this isn't a spinner in any other difficulty.
01:09:531 (3) - 4 is definitely stronger than 3 here, so I think it'd be nice to have the dash to 4 instead, by moving this note to x:320, and then 4 to x:88.
01:18:364 (3) - This one feels a bit too far out, making the play uncomfortable. Try x:352, instead.
01:20:531 (8) - Again, a dash to this would be nice to more strongly emphasise this note. Try x:464, I feel it flows nicely and works well.
01:21:031 (2) - Distancing to this is slightly uncomfortable, would feel better to move it to x:304.
01:23:197 (1,2,3) - More distance to 1 would be nice, and then also a dash to 3 would be very fitting for the strong sound on it, as well as the strong pitch. Try 1 at x:408, 2 at x:280, and 3 at x:16.
01:26:864 (2) - Add slightly more distance to make dash more obvious, try x:136.
01:32:531 (3,4,5) - Again, I feel as though a dash to this would be nice for the sudden pitch change, maybe try 3 on x:56, 4 on x:184, and 5 on x:312.
01:36:114 (4) - I understand reducing movement here, but I think it's better to still have a tiny bit, even if it's not much. Try moving this to x:240.

[Platter]

00:07:531 (5) - Maybe distance to this is a tad bit strong considering that this note is quite weak, and whilst the timeline difference helps a little, the movement is still quite strong. Try x:128.
00:15:197 - I think this piano note is really too strong to avoid, and would even recommend adding a dash to a circle added here, to better emphasise the strong pitch on it.
00:19:197 (1,2,3,4,5,6,7,8,9) - I feel you should at least have a dash to this, the pitch change is very strong and probably should be emphasised better. Try moving this whole section to x:432.
00:58:531 (8) - Antiflow movement to this feels quite strong right now, I'm not really a fan of how strong it is, try reducing it slightly to like x:288.
01:04:031 (9) - Stronger distance, maybe x:288, would be nice to make a dash here more prominent, as this note is quite strong. After doing this, Ctrl+G on 01:04:531 (1,2) - could also play nicer.
01:13:197 (3) - Distance to this right now is too hard of a dash for an average platter player, try reducing it to something more comfortable like x:320.
01:14:531 (7) - Again, this one's a bit strong too, especially for antiflow movement. Try reducing to x:400.
01:23:197 (5) - Distance to this is far too strong for a platter player, most would have a lot of difficulty hitting this. Try x:448 instead, a lot better to play.
01:24:197 (2) - This note is quite strong, a nice antiflow dash could work nicely with it. Try x:48.
01:25:864 (5,6,7) - Hmm, I feel as though the movements here could be made a little more clean, and a HDash to 7 for that strong finish sound would work well. Try 5 on x:400, 6 on x:96, and 7 on x:496.
01:32:531 (1,2,3,4) - Dash to 1 could be nice for the strong change in piano pitch here. Try ctrl+Hing this section and moving it to x:64.

[Rain]

00:05:864 (3,4) - I feel like this HDash is a bit too strong right now, as the antiflow afterwards can be a bit hard to hit. I'd move this section to x:128, to reduce the HDash's strength but still keep it.
00:13:864 (2,3) - A HDash to this feels a bit weird, because the note isn't a clap like your other HDashes, and the note isn't really strong compared to others around it so I think best thing to do is Ctrl+H this and move it to x:320, makes nice movement and gets rid of this HDash. After this, move 4 to x:112 and 5 to x:288 to get the HDash to 4 back.
00:14:864 (5) - I'm not really sure about this being a repeat slider, I'd prefer it to be a circle followed by a 1/2 slider, because the note on the current repeat is quite a strong piano note which a dash would work nicely to.
00:47:197 (5) - Movement to this is a tiny bit too strong in my opinion, making the flow to this quite awkward. I'd reduce distances so that this note is on x:304, that feels a lot better in my opinion.
00:52:530 (5) - Same as above, x:200 would work better.
01:03:197 (3) - Normal, non-dashing movement to this would fit better with the music in my opinion, try x:412 instead.
01:05:531 (3) - ^, x:472, and then move 01:05:864 (4) - to x:80 to keep the HDash.
01:23:864 (3,4) - Moving this a bit more to the left, say x:408 for example, would feel a bit more comfortable movement, and make the antiflow movement to hyper feel better to play in my opinion.
01:25:197 (2,3,4,5) - HDash to 5 would work nicely. A good way to do this without ruining current flow is to move 2 to x:192, 3 to x:300, 4 to x:408, and 5 to x:16.
01:26:531 (7,8) - Hmm, dash to 7 being so strong and then followed by strong antiflow movement plays a bit too difficult for a rain in my opinion. Try moving 7 to x:88, and then, to keep the HDash, move 8 to x:480.
01:31:198 (2,3) - Again, 2 doesn't really feel strong enough to a HDash for me, seeing as you're mainly using claps for HDashes in this section, and this note isn't too strong for the piano either. Try 2 to x:316, and then Ctrl+g 3 and move it to x:492.
01:34:614 (3) - I think you meant for this to be a HDash, to follow similar HDash patterns earlier. Move this to x:364 to add one.

Really nice rain diff overall, honestly, I love this.

Alright, finished. Call me back.
Moeruattack
Good luck, I think its getting better flow than before back then :)

Kookiesu for u
Topic Starter
Surono
oh God, its dream.... wehh how,

btw. terima kasih kk Muru for cookieEZ >L_<

edit:
fuq men forget to edit
Topic Starter
Surono

- Magic Bomb - wrote:

First mod since I got my laptop back, let's do this. Man.. thx for come here, for tacos too? xd

[Kantan]

00:05:864 (6,7) - This sounds better as kd instead, because of the really high pitch on 6, followed by the lower pitch on 7. since this for newguys. I keep this. I think this fine cuz sound contrasting well
00:19:531 (20) - Personally I'd prefer this removed because I don't really like the idea of 1/2 in a kantan, but you've mentioned before that you want to leave this in, just bringing it up anyway just in case. hmm? but its slow bpm so well, why not to make 1/2? lol
00:32:197 (32) - Same as above. ^
00:39:864 (41) - Having this as a d wouldn't be too bad, and it could help to emphasise the next note. Good cath! the beat :^)
01:07:197 (1) - Maybe make this a D instead, I think it could sound nice considering how strong this note is compared to previous section. I keep this sound cymbal, but on last with stronk istrument is Finsiher. if me applied this to be finisher, I should make it consist to similar sound with finisher lol
01:37:239 (20) - Remove this note if you removed the 1/2s previously. ^

[Futsuu]

00:05:864 (9) - Same as previously, this sounds a lot better as a k in my opinion. (On all other diffs, as well). ahh no.. I likes monotone pattern B) cuz is simpel lel

ok sorry my taiko modding is pretty bad nope, this good. with nice explain as taco playerz B^)

[General]

BPM is pretty low, so maybe a better AR/OD spread would be AR5.5,6.5,7.5,8.5 O Right, Rain fast dem with 9 `L_`

[Cup]

00:02:197 (2,3,4,1) - I'd prefer the distance to 2 to be a bit bigger. You can do this whilst still keeping the same feel you have now for the rest of the pattern by moving 2 to x:256, and then 3 to x:160 and 4 to x:320. loooll this suggestion before is from afb, but if you think is better as neat patterns cuz sound not stronk like 00:05:531 - this oke I agree to back my own :^)
00:05:864 (1) - This note is quite strong, I feel you could increase the movement distance to it slightly. Try x:224. yes right
00:13:864 (1,2) - 1 is definitely stronger than 4 was, so a higher distance to it makes more sense. Try x:384 on this section. true de flow
00:32:531 (1,2,3,1,2,3,1,2,3) - This section is pretty repetitive movement wise, which makes it quite boring, even for a cup player. Try moving 00:35:197 (1) - to x:160, 00:37:197 (3) - to x:384, 00:37:864 (1) - to x:192, and then 00:39:531 (2,3) - to x:96. Keeps a similar feel to the map, whilst making it not feel so repetitive. wow.. now it looks good...
00:51:197 (4) - I feel this one can be emphasised more for the stronger pitch here, try x:224. yes move bit there
01:09:864 (1) - x:352, this note is definitely could use more emphasis, for the finish and strong sounds here. yes.. strong :v
01:15:197 (1) - This one could work nicely on x:256, for the same reasons as above. :V

[Salad]

TBC wew edit: the mapper is true crazy like his new Username!!1!!
w41t

eitd:
the sign of fate (ʘ ͜ʖʘ)
Momota

- Magic Bomb - wrote:

First mod since I got my laptop back, let's do this.

[Platter]

00:07:531 (5) - Maybe distance to this is a tad bit strong considering that this note is quite weak, and whilst the timeline difference helps a little, the movement is still quite strong. Try x:128. moved, i think so, the jump too much distance
00:15:197 - I think this piano note is really too strong to avoid, and would even recommend adding a dash to a circle added here, to better emphasise the strong pitch on it. yess, like this section 01:32:531 - i follow piano note, fixed and make pattern like 01:32:531 (1,2,3,4) -
00:19:197 (1,2,3,4,5,6,7,8,9) - I feel you should at least have a dash to this, the pitch change is very strong and probably should be emphasised better. Try moving this whole section to x:432. applied, finish hitsound on 1 for jump
00:58:531 (8) - Antiflow movement to this feels quite strong right now, I'm not really a fan of how strong it is, try reducing it slightly to like x:288.applied
01:04:031 (9) - Stronger distance, maybe x:288, would be nice to make a dash here more prominent, as this note is quite strong. After doing this, Ctrl+G on 01:04:531 (1,2) - could also play nicer. yes fixed all, dash 8,9 9,1 look good now
01:13:197 (3) - Distance to this right now is too hard of a dash for an average platter player, try reducing it to something more comfortable like x:320. applied, I guess this is an easy dash lol: V and right, i want this diff playable for average player
01:14:531 (7) - Again, this one's a bit strong too, especially for antiflow movement. Try reducing to x:400. yess, reduced
01:23:197 (5) - Distance to this is far too strong for a platter player, most would have a lot of difficulty hitting this. Try x:448 instead, a lot better to play. okee reduced
01:24:197 (2) - This note is quite strong, a nice antiflow dash could work nicely with it. Try x:48. okk applied
01:25:864 (5,6,7) - Hmm, I feel as though the movements here could be made a little more clean, and a HDash to 7 for that strong finish sound would work well. Try 5 on x:400, 6 on x:96, and 7 on x:496. yesss nicee h dash on 6,7 then hdash on next pattern in 2,3
01:32:531 (1,2,3,4) - Dash to 1 could be nice for the strong change in piano pitch here. Try ctrl+Hing this section and moving it to x:64. its ok with distance to 1 ? ok ill try it bcaus slow part on next pattren, i think its okye but i can't add distance this on 00:15:197 - maybi too hard

[Rain]

TBC
ok thanks 4 mod magic bom :D
dem i serch the not gut mod, there is nothing
this is diff
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 80531
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905751
BeatmapSetID:411705

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
531,666.666666666667,4,2,1,30,1,0
67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0


[Colours]
Combo1 : 131,131,131
Combo2 : 255,85,85
Combo3 : 111,175,255
Combo4 : 180,180,180

[HitObjects]
64,192,531,5,0,0:0:0:0:
192,192,864,2,0,L|128:192,1,62.5
320,128,1364,2,0,L|400:128,1,62.5
96,192,2197,5,0,0:0:0:0:
256,192,2531,1,0,0:0:0:0:
416,192,2864,1,0,0:0:0:0:
128,192,3197,1,0,0:0:0:0:
256,192,3531,2,0,L|192:192,1,62.5
384,128,4031,2,0,L|304:128,1,62.5
224,192,4864,6,0,L|112:96,1,125
288,192,5531,2,0,L|384:112,1,125
224,192,6364,1,0,0:0:0:0:
432,192,6864,1,0,0:0:0:0:
128,192,7531,1,0,0:0:0:0:
320,192,8197,1,0,0:0:0:0:
448,192,8864,5,0,0:0:0:0:
384,192,9031,1,0,0:0:0:0:
320,192,9197,1,0,0:0:0:0:
128,192,10197,1,0,0:0:0:0:
192,192,10364,1,0,0:0:0:0:
416,192,10531,1,8,0:0:0:0:
160,96,11197,5,0,0:0:0:0:
352,96,11531,1,0,0:0:0:0:
288,96,11698,1,0,0:0:0:0:
224,96,11864,1,8,0:0:0:0:
416,96,12197,1,0,0:0:0:0:
96,192,12864,2,0,L|224:192,1,125,0|8,0:0|0:0,0:0:0:0:
144,272,13531,1,0,0:0:0:0:
368,320,13864,5,0,0:0:0:0:
176,320,14197,1,0,0:0:0:0:
240,320,14364,1,0,0:0:0:0:
304,320,14531,1,8,0:0:0:0:
112,320,14864,1,0,0:0:0:0:
320,192,15197,5,0,0:0:0:0:
224,192,15530,1,0,0:0:0:0:
128,192,15863,1,8,0:0:0:0:
32,192,16197,1,0,0:0:0:0:
160,192,16530,5,0,0:0:0:0:
352,192,16864,1,0,0:0:0:0:
288,192,17030,1,0,0:0:0:0:
224,192,17197,1,8,0:0:0:0:
416,192,17531,1,0,0:0:0:0:
240,240,18197,2,0,L|365:240,1,125,0|8,0:0|0:0,0:0:0:0:
192,192,18864,1,0,0:0:0:0:
432,64,19197,5,4,0:0:0:0:
464,96,19364,1,0,0:0:0:0:
496,128,19531,1,0,0:0:0:0:
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Professor Gila

- Magic Bomb - wrote:

[Salad]

00:15:197 (1,2,3,4) - A bit more distance to the 1 here would be nice for some more emphasis on the strong high pitch note, try something like 1 on x:384, 2 on x:280, and 3 on x:176. This also makes the distance more of a curve, especially to 4 which is slightly weaker than 2 and 3, so I think it's a nice effect :D | Curve patterns you said?
00:19:197 (1) - Could be nice to have a dash to this for the strong finish sound here as well as the piano's sudden change in pitch. Ctrl+H and moving it to x:64 is nice. | you said this to do dash just before the finish sound is heard, so i better let it be (i don't wanna change it
00:33:364 (3) - Really not sure about strong movements to this note, the note isn't really strong enough to imply having a dash here in my opinion. Something like Ctrl+g and then moving to x:312 feels better. | did you hear what sound 00:33:197 (2) - is? it's a clap sound, the same case as above, but clap sound so let it be
00:36:031 (5) - Same as above, something like x:304. | same case as above ._.
00:38:697 (5) - Again, this sound really isn't strong enough for a dash, I'd suggest something like x:200. | again, same case as above ._.
00:40:531 (1,2) - A dash to 1 could work nicely for the strong piano note here, as well as better emphasis on the change of pitch. I'd try moving 1 to x:32, and then Ctrl+H 2 and move it to x:184. | mmm hmmmmmm but modified 2 a bit
00:50:531 (7) - This one feels a bit far out and difficult to catch how it is now, I'd reduce distance a tiny bit, maybe do x:216. | :>
00:56:531 (1) - Dash doesn't really fit here, you didn't have it in the previous section like this so I'm not sure why you have one here. Just try x:256. | x:200 should be enough
01:00:197 (3) - Maybe move this to x:96? I feel it deserves a dash as the sound is quite strong, and it compliments the finish nicely. | nope ._.
01:01:864 (5) - Feels a bit too weak of a distance to this right now, try something like x:208 to keep movement going. | x:184
01:03:697 (3,4) - This section feels a bit odd to me as it is now, I'd try moving 3 a bit closer in, like x:408, and then increasing distance to 4, like x:152, to make the dashing movement more obvious to a salad player. | https://osu.ppy.sh/ss/5113217
01:04:531 (1) - I think it'd be better to map this out instead of having a spinner, this isn't a spinner in any other difficulty. | why is it so wrong to have a spinner here >:c
01:09:531 (3) - 4 is definitely stronger than 3 here, so I think it'd be nice to have the dash to 4 instead, by moving this note to x:320, and then 4 to x:88. | nonononononnononononononno
01:18:364 (3) - This one feels a bit too far out, making the play uncomfortable. Try x:352, instead. | nonononononnononononononno

- Magic Bomb - wrote:

01:20:531 (8) - Again, a dash to this would be nice to more strongly emphasise this note. Try x:464, I feel it flows nicely and works well.
01:21:031 (2) - Distancing to this is slightly uncomfortable, would feel better to move it to x:304.
01:23:197 (1,2,3) - More distance to 1 would be nice, and then also a dash to 3 would be very fitting for the strong sound on it, as well as the strong pitch. Try 1 at x:408, 2 at x:280, and 3 at x:16.
01:26:864 (2) - Add slightly more distance to make dash more obvious, try x:136.
01:32:531 (3,4,5) - Again, I feel as though a dash to this would be nice for the sudden pitch change, maybe try 3 on x:56, 4 on x:184, and 5 on x:312.
01:36:114 (4) - I understand reducing movement here, but I think it's better to still have a tiny bit, even if it's not much. Try moving this to x:240.

.________________.
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Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
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Topic Starter
Surono
hey! wtf why you place thats spooky img for response the mod? freak and rude, dude `L_`
ayomikasa
wkwkwkwkwkw lidahapi,itu lagi ngapain sims nya?
Professor Gila

Ayomi wrote:

wkwkwkwkwkw lidahapi,itu lagi ngapain sims nya?
kebangun gara gara stereo dinyalain di ruangan itu
Volta

- Magic Bomb - wrote:

First mod since I got my laptop back, let's do this.

[Rain]

00:05:864 (3,4) - I feel like this HDash is a bit too strong right now, as the antiflow afterwards can be a bit hard to hit. I'd move this section to x:128, to reduce the HDash's strength but still keep it.
00:13:864 (2,3) - A HDash to this feels a bit weird, because the note isn't a clap like your other HDashes, and the note isn't really strong compared to others around it so I think best thing to do is Ctrl+H this and move it to x:320, makes nice movement and gets rid of this HDash. After this, move 4 to x:112 and 5 to x:288 to get the HDash to 4 back. //keep to make the left-right movement more natural. besides, the piano sound is strong enough imo
00:14:864 (5) - I'm not really sure about this being a repeat slider, I'd prefer it to be a circle followed by a 1/2 slider, because the note on the current repeat is quite a strong piano note which a dash would work nicely to.//i'd prefer to make it same repeat slider as 00:12:197 (4) - but more horizontal to get more distance
00:47:197 (5) - Movement to this is a tiny bit too strong in my opinion, making the flow to this quite awkward. I'd reduce distances so that this note is on x:304, that feels a lot better in my opinion.
00:52:530 (5) - Same as above, x:200 would work better.
01:03:197 (3) - Normal, non-dashing movement to this would fit better with the music in my opinion, try x:412 instead.
01:05:531 (3) - ^, x:472, and then move 01:05:864 (4) - to x:80 to keep the HDash.
01:23:864 (3,4) - Moving this a bit more to the left, say x:408 for example, would feel a bit more comfortable movement, and make the antiflow movement to hyper feel better to play in my opinion.
01:25:197 (2,3,4,5) - HDash to 5 would work nicely. A good way to do this without ruining current flow is to move 2 to x:192, 3 to x:300, 4 to x:408, and 5 to x:16.
01:26:531 (7,8) - Hmm, dash to 7 being so strong and then followed by strong antiflow movement plays a bit too difficult for a rain in my opinion. Try moving 7 to x:88, and then, to keep the HDash, move 8 to x:480.
01:31:198 (2,3) - Again, 2 doesn't really feel strong enough to a HDash for me, seeing as you're mainly using claps for HDashes in this section, and this note isn't too strong for the piano either. Try 2 to x:316, and then Ctrl+g 3 and move it to x:492. //retained for same reason as before
01:34:614 (3) - I think you meant for this to be a HDash, to follow similar HDash patterns earlier. Move this to x:364 to add one.

Really nice rain diff overall, honestly, I love this. fixed all except with comment. really lovely mod <3

Alright, finished. Call me back.
dream come true?
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11194,21861,32528,43194,53861,67194
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Rain
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905753
BeatmapSetID:411705

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:3.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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88531,-100,4,2,1,30,0,0
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328,256,46197,5,0,0:0:0:0:
60,256,46531,1,2,0:0:0:0:
156,260,46697,1,0,0:0:0:0:
239,260,46864,2,0,L|152:260,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
304,256,47197,1,2,0:0:0:0:
92,256,47531,2,0,L|196:256,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
312,184,47864,2,0,L|176:184,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
316,116,48197,2,2,L|420:116,1,87.4999976158143,2|0,0:0|0:0,0:0:0:0:
56,112,48531,1,2,0:0:0:0:
176,116,48864,6,0,L|351:116,2,174.999995231629
448,60,49864,1,2,0:0:0:0:
308,60,50197,2,0,L|492:60,1,174.999995231629
308,68,50864,1,0,0:0:0:0:
32,64,51197,1,2,0:0:0:0:
176,116,51530,5,0,0:0:0:0:
444,256,51864,1,2,0:0:0:0:
348,260,52030,1,0,0:0:0:0:
265,260,52197,2,0,L|352:260,1,87.4999976158143
200,256,52530,1,2,0:0:0:0:
400,256,52864,2,0,L|296:256,1,87.4999976158143,0|2,0:0|0:0,0:0:0:0:
192,184,53197,2,0,L|328:184,1,87.4999976158143,8|0,0:0|0:0,0:0:0:0:
188,116,53531,1,0,0:0:0:0:
416,112,53864,1,0,0:0:0:0:
204,192,54197,6,0,L|124:248,1,87.5
416,192,54531,1,8,0:0:0:0:
204,192,54864,1,0,0:0:0:0:
340,192,55197,1,2,0:0:0:0:
204,192,55531,1,0,0:0:0:0:
448,192,55865,1,8,0:0:0:0:
272,192,56197,1,0,0:0:0:0:
56,192,56531,1,0,0:0:0:0:
228,200,56864,6,0,L|152:256,1,87.5
420,192,57198,1,8,0:0:0:0:
228,192,57531,2,0,L|336:236,1,87.5
140,196,57864,1,2,0:0:0:0:
380,132,58197,2,0,L|292:132,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
120,132,58531,2,0,L|208:132,2,87.4999976158143,8|0|2,0:0|0:0|0:0,0:0:0:0:
408,132,59197,1,0,0:0:0:0:
188,64,59531,6,0,L|284:136,1,87.5
88,64,59864,1,8,0:0:0:0:
480,64,60197,1,4,0:0:0:0:
228,68,60864,1,0,0:0:0:0:
416,72,61197,2,0,L|312:72,2,87.4999976158143,8|0|0,0:0|0:0|0:0,0:0:0:0:
24,184,61864,1,4,0:0:0:0:
248,196,62197,6,0,L|112:312,1,174.999995231629,0|2,0:0|0:0,0:0:0:0:
388,192,62864,2,0,L|288:192,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
412,132,63197,1,2,0:0:0:0:
192,128,63531,2,0,L|284:128,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
192,56,63864,1,2,0:0:0:0:
16,64,64031,2,0,L|120:128,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
392,80,64531,6,0,L|208:80,1,174.999995231629,4|0,0:0|0:0,0:0:0:0:
448,160,65197,2,0,L|324:160,1,87.4999976158143,8|0,0:0|0:0,0:0:0:0:
472,232,65531,1,0,0:0:0:0:
80,216,65864,1,14,0:0:0:0:
32,108,66531,6,0,L|136:108,1,87.5
272,168,66864,2,0,L|204:240,1,87.5,8|0,0:0|0:0,0:0:0:0:
456,112,67197,5,4,0:0:0:0:
240,112,67531,2,0,L|364:112,1,87.5,2|0,0:0|0:0,0:0:0:0:
176,112,67864,2,0,L|64:112,1,87.4999976158143,8|0,0:0|0:0,0:0:0:0:
387,112,68197,1,4,0:0:0:0:
280,108,68864,5,0,0:0:0:0:
480,112,69197,1,8,0:0:0:0:
387,112,69364,1,0,0:0:0:0:
280,108,69531,2,0,L|360:152,1,87.5,2|0,0:0|0:0,0:0:0:0:
96,112,69864,5,4,0:0:0:0:
344,192,70197,1,0,0:0:0:0:
116,204,70364,2,0,L|36:256,2,87.5,4|8|2,0:0|0:0|0:0,0:0:0:0:
396,308,70864,1,4,0:0:0:0:
472,304,71531,5,0,0:0:0:0:
288,304,71864,2,0,L|376:304,1,87.4999976158143,8|0,0:0|0:0,0:0:0:0:
464,308,72197,1,2,0:0:0:0:
40,304,72531,6,0,L|120:360,2,87.5,4|0|2,0:0|0:0|0:0,0:0:0:0:
168,260,73031,1,0,0:0:0:0:
332,224,73197,1,8,0:0:0:0:
52,76,73531,5,4,0:0:0:0:
220,72,73864,2,0,L|308:72,2,87.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
304,156,74364,1,0,0:0:0:0:
488,252,74531,1,8,0:0:0:0:
404,252,74697,2,0,L|320:300,2,87.5
48,100,75197,6,0,L|116:262,1,174.999995231629,4|2,0:0|0:0,0:0:0:0:
448,112,75697,2,0,L|371:285,1,174.999995231629,4|0,0:0|0:0,0:0:0:0:
88,128,76197,1,4,0:0:0:0:
20,128,76864,5,0,0:0:0:0:
280,124,77197,1,8,0:0:0:0:
184,124,77364,1,0,0:0:0:0:
88,128,77531,1,2,0:0:0:0:
480,120,77864,5,4,0:0:0:0:
228,112,78197,2,0,L|344:112,1,87.4999976158143
164,112,78531,2,0,L|52:112,1,87.4999976158143,8|2,0:0|0:0,0:0:0:0:
416,112,78863,1,4,0:0:0:0:
272,224,79531,5,0,0:0:0:0:
432,220,79864,2,0,L|352:280,2,87.5,8|0|2,0:0|0:0|0:0,0:0:0:0:
344,220,80364,1,0,0:0:0:0:
52,80,80531,6,0,L|120:242,1,174.999995231629,4|2,0:0|0:0,0:0:0:0:
444,248,81031,2,0,L|356:296,2,87.5,4|8|0,0:0|0:0|0:0,0:0:0:0:
119,241,81531,1,4,0:0:0:0:
240,236,82197,5,0,0:0:0:0:
472,164,82531,1,8,0:0:0:0:
392,164,82697,1,0,0:0:0:0:
312,168,82864,1,2,0:0:0:0:
28,232,83197,5,4,0:0:0:0:
184,212,83531,2,0,L|272:188,1,87.5
408,168,83864,1,8,0:0:0:0:
16,160,84197,1,4,0:0:0:0:
424,160,84864,5,0,0:0:0:0:
192,160,85197,1,8,0:0:0:0:
300,160,85364,1,0,0:0:0:0:
408,160,85531,1,2,0:0:0:0:
16,160,85864,1,12,0:0:0:0:
184,224,86197,2,0,L|264:264,1,87.5,0|0,0:0|0:0,0:0:0:0:
88,152,86531,1,12,0:0:0:0:
480,224,86864,1,12,0:0:0:0:
224,236,87531,6,0,L|188:152,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
416,152,87864,1,10,0:0:0:0:
256,152,88197,1,2,0:0:0:0:
72,128,88531,5,0,0:0:0:0:
184,128,88865,2,0,L|72:128,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
324,128,89198,1,8,0:0:0:0:
172,212,89531,2,0,L|348:300,2,174.999995231629,0|2|0,0:0|0:0|0:0,0:0:0:0:
372,176,90531,1,8,0:0:0:0:
244,212,90865,6,0,L|156:160,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
428,124,91198,1,0,0:0:0:0:
316,124,91532,2,0,L|428:124,1,87.4999976158143
176,124,91865,1,8,0:0:0:0:
412,208,92197,1,0,0:0:0:0:
176,208,92531,1,2,0:0:0:0:
368,208,92864,1,2,0:0:0:0:
84,208,93197,1,8,0:0:0:0:
324,208,93531,1,0,0:0:0:0:
72,128,93864,5,0,0:0:0:0:
184,128,94239,2,0,L|72:128,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
364,128,94614,1,8,0:0:0:0:
172,212,94989,2,0,L|348:300,2,174.999995231629,0|2|0,0:0|0:0|0:0,0:0:0:0:
372,144,96114,2,0,L|292:192,1,87.5,8|0,0:0|0:0,0:0:0:0:
160,144,96489,6,0,L|68:204,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
336,256,96864,6,4,L|448:256,1,87.4999976158143,4|0,0:0|0:0,0:0:0:0:
336,176,97239,1,0,0:0:0:0:
472,172,97426,1,0,0:0:0:0:
184,272,97614,2,0,L|84:272,1,87.4999976158143,0|0,0:0|0:0,0:0:0:0:
188,188,97989,1,0,0:0:0:0:
56,188,98176,1,0,0:0:0:0:
320,184,98364,1,0,0:0:0:0:
256,192,98551,12,2,101364,0:0:0:0:


also, i checked again the taiko diffs. i think no one has mentioned this, but consider adding green line at 01:33:864 - with 1.13x velocity to adjust scroll speed when the bpm changes.
optionally can also add these green lines to make smooth slow down and makes player aware that bpm is changing:
  1. 01:34:239 - 1.11x
  2. 01:34:426 - 1.10x
  3. 01:34:614 - 1.09x
  4. 01:34:989 - 1.07x
  5. 01:35:364 - 1.05x
  6. 01:35:739 - 1.03x
  7. 01:36:114 - 1.01x
  8. 01:36:301 - 1.00x
Go Go Qualify!
Topic Starter
Surono
wtf the green lines, ngeri om coba lu klik satu2 trus di psang. ada yg error sama red linesnya :U ga usah, ccd style sv map chata mengecedede
and I bit arranged the spread of tacos

okey...
Updated
MBomb
kk discussed something with Surono in pm about the cup

The first difficulty of 4 good CtB mappers got qualified, today.

Qualified <3
PatZar
tar juga ke dq lagi
Topic Starter
Surono

PatZar wrote:

tar juga ke dq lagi
gara2 apa? :^)

your think this taco ?? :V

ok my tacos is shiit really. tank me
Kagari
wow!!!

congratz kalian semua :D
Topic Starter
Surono

Kagari wrote:

wow!!!

congratz kalian semua :D
ayy Makasih!!!!!!! XDDDDDDDDDDD

ty MBom for your 108 star of destiny after Sheela ( had thats number too.. soo this a fate *-* )


thx gaem Suikoden and idk... wiki or blah

wtf happen (⚆ ͜ʖ⚆)
Charlotte
Congratz :)
Momota
finally boyzzzzzz haypu desu
webos dediceted
Skylish
It is happening!!!!!!!

Gratz, dem Surono!!!!!
MBomb
Oh just remembered btw, there's 496 ranked difficulties for ctb right now, so if this doesn't get dqed it has the 500th ranked ctb diff xddd
Topic Starter
Surono

- Magic Bomb - wrote:

Oh just remembered btw, there's 496 ranked difficulties for ctb right now, so if this doesn't get dqed it has the 500th ranked ctb diff xddd
really? dem... fruit sweet, btw glad to see your laptop back after louunngggg taimmm xd *wtf care 'bout laptop, not the human lol

and thx charlotte, dem Momota. and Yeah Skylish this happeninggg xd
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