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bradbreeck - Grab Some Sun

posted
Total Posts
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Topic Starter
meii18
This beatmap was submitted using in-game submission on Sunday, June 05, 2016 at 5:15:13 AM

Artist: bradbreeck
Title: Grab Some Sun
Source: We Bare Bears
Tags: Brad Breeck Daniel Chong e019 panda's sneeze nom-nom cartoon network cn daniel chong wbb grizzly panpan ice bear MkGuh Shmiklak ByBy_ChAn
BPM: 155
Filesize: 1522kb
Play Time: 00:50
Difficulties Available:
  1. Easy (1.51 stars, 54 notes)
  2. Insane (3.97 stars, 164 notes)
  3. Mk's Hard (2.7 stars, 117 notes)
  4. Shmik's Normal (2.19 stars, 111 notes)
Download: bradbreeck - Grab Some Sun
Information: Scores/Beatmap Listing
---------------

#16

We Bare Bears <3
Ready For Mods! \w/
Mekki
Cutie :3
Underforest
Nice song :3
Qiyana
BtW, I made a GD without your permission. Lol

Easy
osu file format v14

[General]
AudioFilename: Grab some ByBy.mp3
AudioLeadIn: 0
PreviewTime: 13082
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Grab Some Sun
TitleUnicode:Grab Some Sun
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:ByBy13
Version:Dylan's Easy
Source:We Bare Bears
Tags:e019 panda's sneeze nom nom
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.79
SliderTickRate:1

[Events]
//Background and Video events
0,0,"NomNom.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
115,387.096774193548,4,2,0,60,1,0


[Colours]
Combo1 : 93,93,93
Combo2 : 0,225,0
Combo3 : 102,102,179
Combo4 : 148,148,148

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Banana
Qiyana
Pandas sneeze is based of that video.
Topic Starter
meii18
How my map has been picked XD.well thanks everyone <3
ZekeyHache

ByBy13 wrote:

How my map has been picked XD.well thanks everyone <3
This happens because of BEARS! Who doesn't love bears?! : D *hides koala BG*
Qiyana

ezek wrote:

ByBy13 wrote:

How my map has been picked XD.well thanks everyone <3
This happens because of BEARS! Who doesn't love bears?! : D *hides koala BG*
The koala is evil.
Mekki
Finished the GD as requested O3O

I'd add a second red point as I added in my diff cuz downbeats things
osu file format v14

[General]
AudioFilename: Grab some ByBy.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Grab Some Sun
TitleUnicode:Grab Some Sun
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:ByBy13
Version:Mk's Hard
Source:We Bare Bears
Tags:e019 panda's sneeze nom nom
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"NomNom.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
115,387.096774193548,4,2,0,60,1,0
889,387.096774193548,4,2,0,60,1,0


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Topic Starter
meii18
Thanks MkGuh for your GD <3
Dyl-Byl:Sorry but your easy looks bad mapped and not friendly to the low-skilled players so I declined your GD.Sorry again :(
Qiyana

ByBy13 wrote:

Thanks MkGuh for your GD <3
Dyl-Byl:Sorry but your easy looks bad mapped and not friendly to the low-skilled players so I declined your GD.Sorry again :(
Okee dokee.
Underforest
Can I do GD? joke
Good map, ByBy <3
Topic Starter
meii18
Added Mk's Hard <3
Underforest: Thanks! :3
Shmiklak
Topic Starter
meii18
All difficulties are done and hitsounded! Let's find some mods now \w/
DeRandom Otaku
Ohayo~ :3

General :
  1. preview point? -3-
  2. an uninherited timing point at 00:00:889 - like in Mk's Hard would be better for the rest of the diffs too
Insane :
  1. 00:01:276 (2,4) - blanket is rip
  2. 00:14:050 (4,6) - ^
  3. 00:37:663 (4) - move left to x:363
Mk's Hard :
  1. everything seems okay except ...... combo colors , where are they? .u.
Easy :
  1. 00:48:888 (1) - spinner seems a bit short for an easy diff .w.
you forgot to choose them combo colors in easy and normals also ;3;

Hope i helped x-x

Good Luck!~ <3

Oyasumi nasai~~
Shmiklak
I'll think about spinner. @Byby13 pls fix combo colors in my diff too owo
Topic Starter
meii18
Fixed combo colours,removed the 2nd offset instead from Mk's Hard which means I basically fixed everything from Ren's modding except that the spinner isn't so short for easy difficulty.
Updated~
Shmiklak
lol I only now understood, I replied for byby's diff xD
_handholding
[Easy]
00:13:276 (1) - ctrl j would have better flow
00:27:211 (3) - having this curved would look a lot better imo. the straight line looks out of place in between the 2 curved sliders

[Normal]
about the rhythm. I would have 00:03:985 (1) as a reverse slider.
and also take the reverse out from 00:05:534 (1) or turn it into a 3/2 reverse slider. You can fill in the gaps if you choose to do this.
The reason why 00:05:534 (1) doesnt work at all is that you follow the base on the red ticks such as 00:02:437 (1,2) and 00:08:630 (1,2) but skip it here. There isnt really a sound on the white tick 00:05:921

00:02:437 (1,2) - increase the DS bit. They're closer than your other objects which make them look a bit weird
00:14:050 (3,1) - perfectly horizontal and vertical sliders used in this way arent pretty ;w;
00:15:405 (2) - ctrl j for nice flow
00:15:985 (3) - half slider? it doesnt feel really empty that you missed the red tick
00:24:114 (1) - If youre going to do this then have the tail point the the head of (2) otherwise the flow feels really awkward
00:29:534 (3) - re position like this maybe? http://puu.sh/oGYft/374bfa0c31.jpg

[Hard]
00:21:405 (2,3) - How about changing the angle a bit like this? http://puu.sh/oGYkS/3db432282d.jpg . Its just that the way it currently is you go back on yourself from 2 to 3 after you hit 1 which can be a bit awkward to play for a 2.8* diff. (sorry I couldnt word this any better)

[Insane]
00:28:760 (1,2,3,4) - imho you should decrease the DS for theses objects. You're following the vocals which are a lot softer than the other parts of the music which makes the gaps between these circles feel a little forced
00:31:082 (2) - When playing I would like to have this curved as much as 00:30:308 (1) is. Just a suggestion, http://puu.sh/oGYJ2/266c341992.jpg

I hope this mod was useful, GL!
Dino99
Heyyy M4M~ :3/

<General>

  1. No Widescreen plz~ Becasue you don't make SB here~
  2. 00:19:469 - Maybe add Kiai time here and end at 00:31:856 -
<Easy>

  1. Maybe HP-1 & AR+1??
  2. 00:16:759 (2) - Move to [X:356 Y:296] for a perfect straight here??
  3. 00:21:018 (3) - How about make it looks like lightning??
  4. 00:29:147 - Add clap here, and delete clap at 00:29:534 -
  5. 00:30:308 (3) - Delete clap, and add clap at 00:31:469 -
  6. 00:27:211 (3) - Curve it a bit seems flow better~ like this: https://osu.ppy.sh/ss/5083309
<Shmik's Normal>

  1. 00:00:115 (1) - Maybe move it to the right is flow better?? http://osu.ppy.sh/ss/5083335
  2. 00:14:824 (1) - It's straight, maybe curve it a bit?? Also will fow better IMO
  3. 00:29:534 (3) - It should be like this: (Flows better) http://osu.ppy.sh/ss/5083368
  4. 00:42:695 (1) - This slider sounds a bit weird to me, try this rhythm??
<Mk's Hard>

  1. 00:00:115 (1,2) - Hmm how about this?? Flows pretty good to me https://osu.ppy.sh/ss/5083418
  2. 00:21:598 (3) - Replace it by a slider fits the music more IMO~ (end at 00:21:985 (4) - )
  3. 00:31:082 (3,4,1) - Same DS will be better here~
  4. 00:47:340 (1,2,3,4) - Try this rhythm??
<Insane>

  1. 00:03:018 (3,4,5,6,1,2) - Make these be a Star looks better~
  2. 00:10:179 (1,2,3,4,5) - ^
  3. 00:24:114 (1,3) - Too straight... rotate them a bit??
  4. 00:28:760 (1,2,3) - Make them to be a triangle and have same DS will be better!
  5. 00:30:308 (1,2) - The blanket could be a bit better~
  6. 00:34:760 (5,1,2,3,4) - Just make them to be a perfect star~
  7. 00:38:824 (4,1) - Blanket it better~ o.o"
  8. 00:44:244 (1,2,3,4,5,6) - Hmm same~ lol
  9. 00:48:114 (4,5) - Maybe Ctrl + G for better flow~
That's all~~ ;)

Good LUCK!! ^w^/
Stjpa
M4M~

[General]
Add GD'ers and "Brad Breeck" + "Daniel Chong" to the tags? I don't know if people find songs of this guy if they use his reallife name (with just the spacebar here). Maybe you can PM him on SC and ask if you could use his rl name for the artist? It makes more sense than the SC name. However, up to you.

[Easy]
Purpose that you didn't stack some objects like 00:01:663 (2,1) - 00:33:405 (3,2) ?
00:07:082 (1) - I for myself like this object more if it was CTRL + H because the pitch goes slowly higher which makes the pattern fitting then. Also it kinda looks weird the way you have it at the moment because (2) it not placed 90° of the slidertail of (1) (example: 00:22:566 (1,2) ). Else rotating 00:08:630 (3) by about -30° might fit too.

[Shmik's Normal]
Consider rounding up the OD and HP values to make it fit better to the spread (at least OD since 3.5 to 6 is a big gap)
A little thing that triggers me is that some pattern slightly overlap due the stack. Examples: 00:09:792 (3,4,1) . Enable stacks in options to see it yourself. Can easily be fixed if you use a custom SV like 1.02x or something. That shouldn't affect the SR at all and makes the map a bit cleaner at the same time.
00:05:534 (1) - This slider gives a weird feedback for the rhythm. You covered tje double sounds (or whatever I should call them) as good as possible but here you kinda try to extend the vocals which doesn't sound good at all. So maybe use a little different pattern that covers the sounds on 00:05:921 since using a 1/1 slider + circle also breaks the scheme of your diff.
00:27:792 (2) - This slider doesn't exactly fit to the system of this diff. Previously the 3/2 sliders perfectly covered the vocals and just a single words while this one for example has two different words in it if you listen closely.

[Mk's Hard]
00:10:179 (1,2,3) - I think using a 1/2 + 3/4 slider fits better to this because (2) in this case is barely highlighted in the vocals and the "s" on 00:10:856 is audible which makes the 3/4 fit really well.
00:21:018 (1,2,3,4,5,6) - I can understand that you wanna bring some variety in this but this comes really out of a sudden and is kinda strange too because everything afterwards has the normal mappingstyle of the diff again even though the music is still different.
00:22:373 (6,1) - Blanket can be slightly better.
00:31:663 (4) - Are you sure that this circle already needs an emphasis? I mean 00:06:695 (3,1,4) is basically the same. And you usually highlight the NC's here.
00:48:502 (2,3,4) - Kinda appears out of the sudden too, especially with the stack.


[Insane]
00:22:566 (1,2,3) - Does this pattern have less density with intention? I can't figure out any difference compared with 00:19:469 because it has also has sounds on the red ticks you mapped all the time previously. This also happens later on. Talking about breaks, I have slightly the feeling that also the 1/1 breaks are inconsistent at some points since you used a lot of them in the beginning and rarely at the end. I'd understand it if the music was more intense there because it would be a really nice highlight of the part, but that isn't the case.
00:25:276 (4,5,1) - Maybe make the distance from (4) to (5) a bit smaller to fully emphasize (1) which also has a strong sound? This is something that kinda bothers me about this diff because it appears often, but everything else seems fine.


My map. Who would've thought that. :p
Shmiklak

Kisses wrote:

[Normal]
about the rhythm. I would have 00:03:985 (1) as a reverse slider.
and also take the reverse out from 00:05:534 (1) or turn it into a 3/2 reverse slider. You can fill in the gaps if you choose to do this.
The reason why 00:05:534 (1) doesnt work at all is that you follow the base on the red ticks such as 00:02:437 (1,2) and 00:08:630 (1,2) but skip it here. There isnt really a sound on the white tick 00:05:921

00:02:437 (1,2) - increase the DS bit. They're closer than your other objects which make them look a bit weird
00:14:050 (3,1) - perfectly horizontal and vertical sliders used in this way arent pretty ;w;
00:15:405 (2) - ctrl j for nice flow
00:15:985 (3) - half slider? it doesnt feel really empty that you missed the red tick
00:24:114 (1) - If youre going to do this then have the tail point the the head of (2) otherwise the flow feels really awkward
00:29:534 (3) - re position like this maybe? http://puu.sh/oGYft/374bfa0c31.jpg


I hope this mod was useful, GL!
thanks fixed all

Dino99 wrote:

Heyyy M4M~ :3/

<Shmik's Normal>

  1. 00:00:115 (1) - Maybe move it to the right is flow better?? http://osu.ppy.sh/ss/5083335
  2. 00:14:824 (1) - It's straight, maybe curve it a bit?? Also will fow better IMO fixed from mod up
  3. 00:29:534 (3) - It should be like this: (Flows better) http://osu.ppy.sh/ss/5083368 fixed from mod up
  4. 00:42:695 (1) - This slider sounds a bit weird to me, try this rhythm?? will tin :D
That's all~~ ;)

Good LUCK!! ^w^/
Thank u too. I'll later reply to stjpa's mod because I'm lazzy now ><
SPOILER
osu file format v14

[General]
AudioFilename: Grab some ByBy.mp3
AudioLeadIn: 0
PreviewTime: 889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Grab Some Sun
TitleUnicode:Grab Some Sun
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:ByBy13
Version:Shmik's Normal
Source:We Bare Bears
Tags:e019 panda's sneeze nom nom
BeatmapID:961827
BeatmapSetID:432143

[Difficulty]
HPDrainRate:3.7
CircleSize:3
OverallDifficulty:3.5
ApproachRate:4.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Sound Samples

[TimingPoints]
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Mekki
Kisses

Kisses wrote:

[Hard]
00:21:405 (2,3) - How about changing the angle a bit like this? http://puu.sh/oGYkS/3db432282d.jpg . Its just that the way it currently is you go back on yourself from 2 to 3 after you hit 1 which can be a bit awkward to play for a 2.8* diff. (sorry I couldnt word this any better) reaplced for a slider~

Dino99

Dino99 wrote:

<Mk's Hard>

  1. 00:00:115 (1,2) - Hmm how about this?? Flows pretty good to me https://osu.ppy.sh/ss/5083418 transition of 2 to 1 would be weird
  2. 00:21:598 (3) - Replace it by a slider fits the music more IMO~ (end at 00:21:985 (4) - ) ok
  3. 00:31:082 (3,4,1) - Same DS will be better here~ yea
  4. 00:47:340 (1,2,3,4) - Try this rhythm?? no i like to emphasize the end of the song by using a differnt rhythm

That's all~~ ;)

Stjpa

Stjpa wrote:

[Mk's Hard]
00:10:179 (1,2,3) - I think using a 1/2 + 3/4 slider fits better to this because (2) in this case is barely highlighted in the vocals and the "s" on 00:10:856 is audible which makes the 3/4 fit really well. true
00:21:018 (1,2,3,4,5,6) - I can understand that you wanna bring some variety in this but this comes really out of a sudden and is kinda strange too because everything afterwards has the normal mappingstyle of the diff again even though the music is still different. replaced it
00:22:373 (6,1) - Blanket can be slightly better. i dotn care about blankets in my maps tho this one is'nt that bad
00:31:663 (4) - Are you sure that this circle already needs an emphasis? I mean 00:06:695 (3,1,4) is basically the same. And you usually highlight the NC's here. fixed
00:48:502 (2,3,4) - Kinda appears out of the sudden too, especially with the stack. what is sudden there o.o
Good LUCK!! ^w^

kakekkakekaek
osu file format v14

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AudioLeadIn: 0
PreviewTime: 889
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Grab Some Sun
TitleUnicode:Grab Some Sun
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:ByBy13
Version:Mk's Hard
Source:We Bare Bears
Tags:e019 panda's sneeze nom nom
BeatmapID:933484
BeatmapSetID:432143

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ZekeyHache
Hi Hi! ^^ m4m thingy~

General
  1. Please add the following tags as you added the specific tags for the episode but you forgot about these general ones~
    cartoon network cn daniel chong wbb grizzly panpan ice bear
  2. You must add a red timing point at 00:00:889 since there is a reset in the metronome. This will make the downbeats and the offbeats fall where they should go~

Easy
Neat!

Shmik's Normal
  1. 00:05:534 (1) - Add clap in the reverse ?
  2. 00:24:114 (1) - It feels kinda unnatural how it goes to the next slider, it would feel better if you curve it to the opposite direction, like this

Mk's Hard (I got the newest update from his post)
  1. 00:05:147 (4) - Why don't you use the same inclination as the next slider? Looks better imo
  2. 00:22:373 (5,1) - This blanket can be improved~
  3. 00:44:244 (1) - The kind of curve you made in this slider is mostly used for blanketing, but you didn't gave use to the curve to make a blanket here, which makes it look like it doesn't fit, what if you use this shape instead? fits better imo

Insane
  1. 00:01:276 (2,4) - Blanket can be improved

That's all from my perspective~ There's not much to find in a short song >.<
I wonder who the female singer is... I didn't see any info about her, if you find out who she is, you should add her to tags~
Thank you for participating in the We Bare Bears Project! why don't you add the project's image in the description? Take my star!
Underforest
Everyone with M4M and me is like... </3
Underforest
OK, M4M

[General]
00:00:889 - Metronome is bad, put a red line here
Tags: cartoon network cn daniel chong wbb grizzly panpan ice bear

[Easy]
00:00:115 - Add 2 circles
00:12:308 - Clap
00:48:889 (1) - An spinner doesn't look good here

[Shmik's Normal]
00:05:921 - Missing clap
00:09:211 - Same
00:27:211 (1,2) - Vocal is not followed
00:48:888 (1) - Same as Easy

[Mk's Hard]
00:01:663 (3) - Ondulate a little bit more
00:16:373 (1) - Same
00:34:953 (1) - Do this slider same as 00:39:598 (1)
00:48:888 (1) - Same as Easy


[Insane]
HP:7
00:10:953 (5) - This ruins your star jump
00:48:889 (1) - Same as Easy

Almost nothing to point out, great job and map
Good luck :)
squirrelpascals
M4m! :) This map: https://osu.ppy.sh/s/413701

General
○ Green cc feels too neon-ish. I would try to match it more with the green in the background (on the board with the bear's names), not too similar of course

Insane
• 00:01:276 (2,4) - Fix blanket http://imgur.com/P7p0X4X.png

• 00:14:050 (4,6) - Blanket again http://imgur.com/tpV8s1z.png

• 00:19:469 (1,2,3,4,5,6) and 00:22:566 (1,2,3,4,5,6) - why do you map these differently? Exact same beat and rhythm

• 00:21:598 (4,5,6,1) - flow here feels awkward

• 00:37:082 (2,3) and 00:06:114 (2) - Shouldn't these be mapped the same as well?

• 00:44:244 - this note is mapped as a circle here 00:07:082 (1) and here 00:44:244 (1) while its mapped as a slider at 00:31:856 (1) and 00:38:050 (1) , etc. Not sure if you have any intentions with this


Mk hard
• 00:11:340 (5) - curve this toward 00:11:727 (1,2,3) ?

• 00:31:663 (4) - shouldn't this be closer to 3? or at least evenly spaced between 3 and 1?

• 00:33:985 (2,1) - You should parallel these slider shapes: http://imgur.com/S6wqBMk.png

• 00:41:534 (2) - ctrl+j and reposition?

• 00:40:179 (2,3,4) - make this flow a tiny bit better? (reangle 3,4)

Shmik Normal
• 00:03:018 (2,3,4) - distance snap error (AI Mod)

• 00:21:018 (1,2) - Try reducing this overlap?

• 00:24:114 (1,2) - ^ Same for generally all of these overlaps. They cause the player to have to jolt their cursor to the next slider and change their flow direction again. Hard for normal players.

• 00:29:340 (2,3) - adjust this to flow better

Easy
• 00:03:985 (1) - put at x309 y57? (sliderend)

• 00:36:114 (2) - ^

• 00:39:598 (3) - Reverse arrows should generally point in the direction of the next object in easys, so it doesn't confuse the player

Pretty good

Good job guys, threw a star :) . gonna grab me some sun now
Mekki
My Love ♥

ezek wrote:

Hi Hi! ^^ m4m thingy~


Mk's Hard (I got the newest update from his post)
  1. 00:05:147 (4) - Why don't you use the same inclination as the next slider? Looks better imo I like this kind of flow :<
  2. 00:22:373 (5,1) - This blanket can be improved~ True but I also dont care for blankets in my maps, and this one is not that bad
  3. 00:44:244 (1) - The kind of curve you made in this slider is mostly used for blanketing, but you didn't gave use to the curve to make a blanket here, which makes it look like it doesn't fit, what if you use this shape instead? fits better imo k

[/img]

Underforest

Underforest wrote:

OK, M4M

[Mk's Hard]
00:01:663 (3) - Ondulate a little bit more Why? It's nice the way it is, completely proposital.
00:16:373 (1) - Same Same too!
00:34:953 (1) - Do this slider same as 00:39:598 (1) Not really needed and would spoil my blanket.
00:48:888 (1) - Same as Easy It represents a end of the song/sentence, yeah it fits.

squirrelpascals

squirrelpascals wrote:

M4m! :) This map: https://osu.ppy.sh/s/413701




• 00:11:340 (5) - curve this toward 00:11:727 (1,2,3) ? No, I want to make this kind of flow with (4).

• 00:31:663 (4) - shouldn't this be closer to 3? or at least evenly spaced between 3 and 1? Not exactly.

• 00:33:985 (2,1) - You should parallel these slider shapes: http://imgur.com/S6wqBMk.png Not needed at all, I like my pattern like that.

• 00:41:534 (2) - ctrl+j and reposition? RIP my symmetry.

• 00:40:179 (2,3,4) - make this flow a tiny bit better? (reangle 3,4) But then it'd break my aesthetic.
okay ty
osu file format v14

[General]
AudioFilename: Grab some ByBy.mp3
AudioLeadIn: 0
PreviewTime: 889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Grab Some Sun
TitleUnicode:Grab Some Sun
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:ByBy13
Version:Mk's Hard
Source:We Bare Bears
Tags:e019 panda's sneeze nom nom
BeatmapID:933484
BeatmapSetID:432143

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"NomNom.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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115,387.096774193548,4,2,1,40,1,0
50437,-100,4,2,1,5,0,0


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Mismagius
mod4mod

[General]
  1. "nom" doesn't need to be in tags twice because of the search system, but no problem about that! however, according to the bg, it should be written nom-nom in this case, with a hyphen
  2. Pretty sure the offset is starting at the wrong section of the measure, should be at 889 instead of 115
[Easy]
  1. 00:01:663 (2) - would flow a bit better if this slider was like (1) but upwards
  2. 00:01:663 (2,1) - Pretty minor, but these aren't really stacked
  3. 00:07:082 (1,2) - these just don't flow too well, something like this would work much better in this case imo. also, this slider is missing a whistle, it seems
  4. 00:16:372 (1) - Finish hitsound here?
  5. 00:17:921 (4,5) - imo this would look nicer if (5) was a copy of (4)
  6. 00:22:566 (1) - missing a clap at the end of this slider?
  7. 00:28:759 (1) - following your hitsounding pattern, the clap should be at the repeat while the whistle should be at the end... in fact, the whole hitsounding pattern is reversed in this combo, and it's the only place where it happens in the diff, so maybe fix for consistency >:
  8. 00:44:243 (1) - Shouldn't this have a clap at the repeat and whistle at end?
  9. 00:47:340 (1) - Finish hitsound?
[Shmik's Normal]
  1. 00:02:437 (1,2) - Following your hitsounding pattern used later, (1)'s sliderend should have the clap, and (2) a whistle
  2. 00:06:114 (2) - Blanket here could be improved, so I moved the second point to 160;112 and the endpoint to 194;178. Also, this slider seems to be missing a clap/whistle, idk
  3. 00:07:082 (1,2) - Would be nicer if these were symmetrical (no they aren't, I checked it ;_;). Also, (2) is missing a whistle/clap, whatever you prefer
  4. 00:08:630 (1) - Clap missing at the end?
  5. 00:13:276 (1,2,3,4) - Would play/flow a bit better like this
  6. 00:15:405 (2) - The whistle at the end doesn't seem to make much sense, I'd rather have nothing there and a clap at (3)'s start
  7. 00:22:566 (1) - Missing clap at end?
  8. 00:25:663 (1) - Move this to 396;256 so it doesn't overlap with 00:24:695 (2) - ?
  9. 00:27:211 (1,2) - Same as 00:15:405
  10. 00:28:759 (1,3) - Following the hitsounding pattern, whistle and clap should be swapped here between (1)'s end and (3)'s start
  11. 00:34:953 (1) - I think it would make more sense with the map's structure if this was straight to the right
  12. 00:38:050 (1,2) - IMO these should be symmetrical
  13. 00:42:695 (1) - Whistle at end?
  14. 00:44:243 (1,3) - Same as before, clap at (1)'s end then whistle at (3)'s start
  15. 00:47:340 (1) - Finish hitsound at the start?
[Mk's Hard]
  1. 00:05:534 (1) - bom, no 00:02:437 (1,2) - você só colocou clap no primeiro, aqui você colocou nos dois D: é intencional? se não for, tenta fazer consistente no mapa inteiro o hitsounding nesse caso
  2. 00:17:921 (1,2) - seria mais legal se o (2) fosse uma cópia do (1), tipo assim
  3. 00:20:631 (3) - IMO deixa ele reto pra cima ou inclina ele mais um pouco, desse jeito parece meio torto
  4. 00:22:566 (1) - o blanket poderia ser um pouquinho melhor aqui, pra isso eu movi o segundo sliderpoint pra 160;228 e o final pra 232;248
  5. 00:23:340 (3,4) - mesma coisa que no 00:17:921
  6. 00:25:276 (3) - eu achei esse jump um pouco fora de lugar, mas só minha opinião msm
  7. 00:25:663 (1,3) - não tão stackados perfeitamente
  8. 00:34:953 (1) - move o ponto vermelho um tick pra direita pro blanket ficar melhor
  9. 00:40:179 (2) - mesma coisa que ^ mas 2 ticks pra esquerda nesse caso
[Insane]
  1. 00:10:179 (1,2,3,4,5) - I'm not sure if this is intentional, but this star looks a bit ugly and asymmetrical, so maybe make it with the polygon tool?
  2. 00:12:308 (4) - Moving this slider to 148;100 makes the blanket nicer
  3. 00:22:953 (2) - Missing a clap here?
  4. 00:24:114 (1) - For consistency with 00:23:534 (4,5) - , this should be placed at 274;188
  5. 00:29:147 (2,3,4) - Clap-whistle pattern seems reversed here
  6. 00:31:082 (2) - Blanket looks better if the second point is at 16;168
  7. 00:39:598 (1) - Is this a blanket? If it is, it looks a bit weird :< There's not much way to make this look nicer since you're covering both the circle and track of the slider, so I'd just ignore the blanket idea and do something like this
  8. 00:43:276 (4) - Blanket would look nicer if the sliderendpoint is moved to 280;32
  9. 00:44:631 (2,4) - Shouldn't (2) have the clap instead of (4)?
Mekki
tentei consertar tudo

BYBY PLS UPDATE IT you didnt update xdxdxd

abc
osu file format v14

[General]
AudioFilename: Grab some ByBy.mp3
AudioLeadIn: 0
PreviewTime: 889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Grab Some Sun
TitleUnicode:Grab Some Sun
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:ByBy13
Version:Mk's Hard
Source:We Bare Bears
Tags:e019 panda's sneeze nom nom
BeatmapID:933484
BeatmapSetID:432143

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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Chaoslitz
[General]
  1. The metadata is fine?
[Easy]
  1. According to what you did before 00:37:082 - 00:40:179 - should be whistle
[Shmik's Normal]
  1. Try using 1.4x as distance snap instead, currently it looks too dense, only the edges are overlapping
  2. 00:42:695 (1) - It sounds weird to use a 2/1 slider here
[Mk's Hard]
  1. 00:45:018 (3) - I think that is not necessary to many anchors to make a wave slider :<
  2. 00:46:953 (3) - Place it more to the right, players may misread to hit the slider end instead
[Insane]
  1. I think clap is on 00:44:630 instead of 00:45:018?

Call me back once you finish fixing the mod! :>
Mekki
Slider anchors were completely proposital, sorry.

Rest fixed, thanks;
the diff
osu file format v14

[General]
AudioFilename: Grab some ByBy.mp3
AudioLeadIn: 0
PreviewTime: 889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Grab Some Sun
TitleUnicode:Grab Some Sun
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:ByBy13
Version:Mk's Hard
Source:We Bare Bears
Tags:e019 panda's sneeze nom-nom cartoon network cn daniel chong wbb grizzly panpan ice bear MkGuh Shmiklak ByBy_ChAn
BeatmapID:933484
BeatmapSetID:432143

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"NomNom.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
889,387.096774193548,4,2,1,40,1,0
50437,-100,4,2,1,5,0,0


[Colours]
Combo1 : 93,93,93
Combo2 : 0,225,0
Combo3 : 102,102,179
Combo4 : 148,148,148

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Topic Starter
meii18

Kisses wrote:

[Easy]
00:13:276 (1) - ctrl j would have better flow sure fixed
00:27:211 (3) - having this curved would look a lot better imo. the straight line looks out of place in between the 2 curved sliders I prefer to have them in their current state :<

[Insane]
00:28:760 (1,2,3,4) - imho you should decrease the DS for theses objects. You're following the vocals which are a lot softer than the other parts of the music which makes the gaps between these circles feel a little forced fixed
00:31:082 (2) - When playing I would like to have this curved as much as 00:30:308 (1) is. Just a suggestion, http://puu.sh/oGYJ2/266c341992.jpg it will play afwull in my opinion then :( keeping for now

I hope this mod was useful, GL! Thanks!

Dino99 wrote:

Heyyy M4M~ :3/

<General>

  1. No Widescreen plz~ Becasue you don't make SB here~ removed
  2. 00:19:469 - Maybe add Kiai time here and end at 00:31:856 - added =w=)
<Easy>

  1. Maybe HP-1 & AR+1?? oh right fixed
  2. 00:16:759 (2) - Move to [X:356 Y:296] for a perfect straight here?? sure
  3. 00:21:018 (3) - How about make it looks like lightning?? I prefer to leave it curved sorry
  4. 00:29:147 - Add clap here, and delete clap at 00:29:534 - wow sounds more better now fixed
  5. 00:30:308 (3) - Delete clap, and add clap at 00:31:469 - done
  6. 00:27:211 (3) - Curve it a bit seems flow better~ like this: https://osu.ppy.sh/ss/5083309 Actually having it straight still flows fine.Keeping for now
<Insane>

  1. 00:03:018 (3,4,5,6,1,2) - Make these be a Star looks better~ done
  2. 00:10:179 (1,2,3,4,5) - ^ ^
  3. 00:24:114 (1,3) - Too straight... rotate them a bit?? It plays fine i don't see any problem here
  4. 00:28:760 (1,2,3) - Make them to be a triangle and have same DS will be better! uhm I decreased the spacing here since the vocals are soft here and the triangle seems fine to me o.o
  5. 00:30:308 (1,2) - The blanket could be a bit better~ fixed
  6. 00:34:760 (5,1,2,3,4) - Just make them to be a perfect star~ done
  7. 00:38:824 (4,1) - Blanket it better~ o.o" oki
  8. 00:44:244 (1,2,3,4,5,6) - Hmm same~ lol there's no any blanket here o.o
  9. 00:48:114 (4,5) - Maybe Ctrl + G for better flow~ The flow seems to be fine here
That's all~~ ;) Thanks! :3


Good LUCK!! ^w^/ Sankyuu <3

Stjpa wrote:

M4M~

[General]
Add GD'ers and "Brad Breeck" + "Daniel Chong" to the tags? I don't know if people find songs of this guy if they use his reallife name (with just the spacebar here). Maybe you can PM him on SC and ask if you could use his rl name for the artist? It makes more sense than the SC name. However, up to you. added

[Easy]
Purpose that you didn't stack some objects like 00:01:663 (2,1) - 00:33:405 (3,2) ? done
00:07:082 (1) - I for myself like this object more if it was CTRL + H because the pitch goes slowly higher which makes the pattern fitting then. Also it kinda looks weird the way you have it at the moment because (2) it not placed 90° of the slidertail of (1) (example: 00:22:566 (1,2) ). Else rotating 00:08:630 (3) by about -30° might fit too. did a different pattern

[Insane]
00:22:566 (1,2,3) - Does this pattern have less density with intention? I can't figure out any difference compared with 00:19:469 because it has also has sounds on the red ticks you mapped all the time previously. This also happens later on. Talking about breaks, I have slightly the feeling that also the 1/1 breaks are inconsistent at some points since you used a lot of them in the beginning and rarely at the end. I'd understand it if the music was more intense there because it would be a really nice highlight of the part, but that isn't the case. yes it does because the beats differs here and I want to avoid making overmapping here.Also decreased the spacing here =w=)
00:25:276 (4,5,1) - Maybe make the distance from (4) to (5) a bit smaller to fully emphasize (1) which also has a strong sound? This is something that kinda bothers me about this diff because it appears often, but everything else seems fine. ok done


My map. Who would've thought that. :p :P

ezek wrote:

Hi Hi! ^^ m4m thingy~

General
  1. Please add the following tags as you added the specific tags for the episode but you forgot about these general ones~
    cartoon network cn daniel chong wbb grizzly panpan ice bear
    yup done
  2. You must add a red timing point at 00:00:889 since there is a reset in the metronome. This will make the downbeats and the offbeats fall where they should go~ already done

Easy
Neat! Thanks :D!

Insane
  1. 00:01:276 (2,4) - Blanket can be improved the blanket seems to be fine here o_o

That's all from my perspective~ There's not much to find in a short song >.<
I wonder who the female singer is... I didn't see any info about her, if you find out who she is, you should add her to tags~
Thank you for participating in the We Bare Bears Project! why don't you add the project's image in the description? Take my star! thanks! :3

Underforest wrote:

OK, M4M

[General]
00:00:889 - Metronome is bad, put a red line here
Tags: cartoon network cn daniel chong wbb grizzly panpan ice bear

[Easy]
00:00:115 - Add 2 circles added
00:12:308 - Clap sounds awful :<
00:48:889 (1) - An spinner doesn't look good here Uhm it looks good it fits with vocals :c


[Insane]
HP:7 HP 6 is enough in my opinion sorry
00:10:953 (5) - This ruins your star jump already fixed
00:48:889 (1) - Same as Easy It fits the vocals so i prefer to keep the spinner instead mapping here

Almost nothing to point out, great job and map :3
Good luck :) Thx!

squirrelpascals wrote:

M4m! :) This map: https://osu.ppy.sh/s/413701

General
○ Green cc feels too neon-ish. I would try to match it more with the green in the background (on the board with the bear's names), not too similar of course I used grey and purple here not only green o.o

Insane
• 00:01:276 (2,4) - Fix blanket http://imgur.com/P7p0X4X.png There's no any problem with this blanket

• 00:14:050 (4,6) - Blanket again http://imgur.com/tpV8s1z.png fixed this one

• 00:19:469 (1,2,3,4,5,6) and 00:22:566 (1,2,3,4,5,6) - why do you map these differently? Exact same beat and rhythm not really.After that part, the vocals are going to change here and i don't want to overmap :<

• 00:21:598 (4,5,6,1) - flow here feels awkward actually it flows well to me o_o

• 00:37:082 (2,3) and 00:06:114 (2) - Shouldn't these be mapped the same as well? I wanted to change the rhythm here :D to not make spam

• 00:44:244 - this note is mapped as a circle here 00:07:082 (1) and here 00:44:244 (1) while its mapped as a slider at 00:31:856 (1) and 00:38:050 (1) , etc. Not sure if you have any intentions with this should be fine in my opinion

Easy
• 00:03:985 (1) - put at x309 y57? (sliderend) for stack? yes i already did :)

• 00:36:114 (2) - ^ changed the pattern here due to obvious reasons

• 00:39:598 (3) - Reverse arrows should generally point in the direction of the next object in easys, so it doesn't confuse the player well changed

Pretty good

Good job guys, threw a star :) . gonna grab me some sun now ok thanks! :3
Posting for now this~ 2nd part incoming
Topic Starter
meii18

Blue Dragon wrote:

mod4mod

[General]
  1. "nom" doesn't need to be in tags twice because of the search system, but no problem about that! however, according to the bg, it should be written nom-nom in this case, with a hyphen
  2. Pretty sure the offset is starting at the wrong section of the measure, should be at 889 instead of 115
    ^all fixed
[Easy]
  1. 00:01:663 (2) - would flow a bit better if this slider was like (1) but upwards it flows fine I swear :<
  2. 00:01:663 (2,1) - Pretty minor, but these aren't really stacked already done
  3. 00:07:082 (1,2) - these just don't flow too well, something like this would work much better in this case imo. also, this slider is missing a whistle, it seems added the whistle plus changed the pattern in a different way
  4. 00:16:372 (1) - Finish hitsound here? I don't see any cymbal here so I put a whistle instead
  5. 00:17:921 (4,5) - imo this would look nicer if (5) was a copy of (4) partially fixed
  6. 00:22:566 (1) - missing a clap at the end of this slider? yes =w=)
  7. 00:28:759 (1) - following your hitsounding pattern, the clap should be at the repeat while the whistle should be at the end... in fact, the whole hitsounding pattern is reversed in this combo, and it's the only place where it happens in the diff, so maybe fix for consistency >: ah already fixed
  8. 00:44:243 (1) - Shouldn't this have a clap at the repeat and whistle at end? yes done
  9. 00:47:340 (1) - Finish hitsound? no because there is no any cymbal here :(
[Insane]
  1. 00:10:179 (1,2,3,4,5) - I'm not sure if this is intentional, but this star looks a bit ugly and asymmetrical, so maybe make it with the polygon tool? already fixed the star pattern
  2. 00:12:308 (4) - Moving this slider to 148;100 makes the blanket nicer fixed
  3. 00:22:953 (2) - Missing a clap here? yes done
  4. 00:24:114 (1) - For consistency with 00:23:534 (4,5) - , this should be placed at 274;188 well stacked it with (3)- for obvious reasons
  5. 00:29:147 (2,3,4) - Clap-whistle pattern seems reversed here done
  6. 00:31:082 (2) - Blanket looks better if the second point is at 16;168 already fixed
  7. 00:39:598 (1) - Is this a blanket? If it is, it looks a bit weird :< There's not much way to make this look nicer since you're covering both the circle and track of the slider, so I'd just ignore the blanket idea and do something like this fixed in another way
  8. 00:43:276 (4) - Blanket would look nicer if the sliderendpoint is moved to 280;32 done
  9. 00:44:631 (2,4) - Shouldn't (2) have the clap instead of (4)? ah yeah fixed
Thanks Nogard for mod!

Chaoslitz wrote:

[General]
  1. The metadata is fine? yes it is because the artist can be Brad Breeck or bradbreeck plus the title is alright check here
[Easy]
  1. According to what you did before 00:37:082 - 00:40:179 - should be whistle done
[Insane]
  1. I think clap is on 00:44:630 instead of 00:45:018? already fixed

Call me back once you finish fixing the mod! :> oki doki o3o)7
Thx Chaos! <3

Thx everyone for mods! Updated!
Shmiklak
Chaoslitz

Chaoslitz wrote:

[Shmik's Normal]
  1. Try using 1.4x as distance snap instead, currently it looks too dense, only the edges are overlapping
  2. 00:42:695 (1) - It sounds weird to use a 2/1 slider here

Call me back once you finish fixing the mod! :>
Was fixed. Thx

ezek

ezek wrote:

Hi Hi! ^^ m4m thingy~

Shmik's Normal
[notice]
  1. 00:05:534 (1) - Add clap in the reverse ?
  2. 00:24:114 (1) - It feels kinda unnatural how it goes to the next slider, it would feel better if you curve it to the opposite direction, like this

That's all from my perspective~ There's not much to find in a short song >.<
I wonder who the female singer is... I didn't see any info about her, if you find out who she is, you should add her to tags~
Thank you for participating in the We Bare Bears Project! why don't you add the project's image in the description? Take my star!
Was fixed. Thx

Underforest

Underforest wrote:

OK, M4M


[Shmik's Normal]
00:05:921 - Missing clap
00:09:211 - Same
00:27:211 (1,2) - Vocal is not followed
00:48:888 (1) - Same as Easy looks ok


Almost nothing to point out, great job and map
Good luck :)
Thx.

squirrelpascals

squirrelpascals wrote:

M4m! :) This map: https://osu.ppy.sh/s/413701


• 00:03:018 (2,3,4) - distance snap error (AI Mod)

• 00:21:018 (1,2) - Try reducing this overlap? No, and same for next

• 00:24:114 (1,2) - ^ Same for generally all of these overlaps. They cause the player to have to jolt their cursor to the next slider and change their flow direction again. Hard for normal players.

• 00:29:340 (2,3) - adjust this to flow better




Good job guys, threw a star :) . gonna grab me some sun now
thx

BD

Blue Dragon wrote:

mod4mod

[Shmik's Normal]
  1. 00:02:437 (1,2) - Following your hitsounding pattern used later, (1)'s sliderend should have the clap, and (2) a whistle
  2. 00:06:114 (2) - Blanket here could be improved, so I moved the second point to 160;112 and the endpoint to 194;178. Also, this slider seems to be missing a clap/whistle, idk
  3. 00:07:082 (1,2) - Would be nicer if these were symmetrical (no they aren't, I checked it ;_;). Also, (2) is missing a whistle/clap, whatever you prefer
  4. 00:08:630 (1) - Clap missing at the end?
  5. 00:13:276 (1,2,3,4) - Would play/flow a bit better like this
  6. 00:15:405 (2) - The whistle at the end doesn't seem to make much sense, I'd rather have nothing there and a clap at (3)'s start
  7. 00:22:566 (1) - Missing clap at end?
  8. 00:25:663 (1) - Move this to 396;256 so it doesn't overlap with 00:24:695 (2) - ?
  9. 00:27:211 (1,2) - Same as 00:15:405
  10. 00:28:759 (1,3) - Following the hitsounding pattern, whistle and clap should be swapped here between (1)'s end and (3)'s start
  11. 00:34:953 (1) - I think it would make more sense with the map's structure if this was straight to the right
  12. 00:38:050 (1,2) - IMO these should be symmetrical
  13. 00:42:695 (1) - Whistle at end?
  14. 00:44:243 (1,3) - Same as before, clap at (1)'s end then whistle at (3)'s start
  15. 00:47:340 (1) - Finish hitsound at the start?
I don't remember, what I did and what no, but most part was fixed. Thx

Code
osu file format v14

[General]
AudioFilename: Grab some ByBy.mp3
AudioLeadIn: 0
PreviewTime: 889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Grab Some Sun
TitleUnicode:Grab Some Sun
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:ByBy13
Version:Shmik's Normal
Source:We Bare Bears
Tags:Brad Breeck Daniel Chong e019 panda's sneeze nom-nom cartoon network cn daniel chong wbb grizzly panpan ice bear MkGuh Shmiklak ByBy_ChAn
BeatmapID:961827
BeatmapSetID:432143

[Difficulty]
HPDrainRate:3.7
CircleSize:3
OverallDifficulty:3.5
ApproachRate:4.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"NomNom.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
889,387.096774193548,4,2,1,40,1,0
19469,-100,4,2,1,40,0,1
31856,-100,4,2,1,40,0,0
50437,-100,4,2,1,5,0,0


[Colours]
Combo1 : 93,93,93
Combo2 : 0,225,0
Combo3 : 102,102,179
Combo4 : 148,148,148

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Topic Starter
meii18
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