forum

Fukuyama Yoshiki - Makka na Chikai

posted
Total Posts
90
show more
Mashley
Offset should be 1,815. I think the difficulty names should all be shifted up.
The current combo colours look awkward against the backgrounds. Pick some more fitting ones.

Easy
Such a low res background here... could you use a higher quality one please?
01:08:296 - Stick some notes here, or a break? It's weird to have this empty space.

Normal
Feels reeeaaally similar to Easy. Change it up a bit to make it harder, or perhaps make the circles bigger on Easy.
00:33:918 - Break here, like on easy
01:08:620 - Empty space again :

Hard
00:01:161 (1) - Add another reverse
00:30:674 (1) - Remove new combo
00:32:296 (1) - ^
00:36:999 (1) - ^
00:37:647 (3) - Add new combo
00:38:134 (1) - Remove new combo
00:39:431 (1) - ^
00:44:377 (5) - Move 1/4 later
00:47:539 (1) - Remove new combo
00:51:188 (4) - Move 1/4 earlier and lengthen by 1/4
00:52:891 (1) - Remove new combo
00:53:701 (1) - ^
00:58:080 (1) - ^
00:59:377 (1) - ^
01:00:188 (12) - Add new combo
01:00:836 (14) - Shorten by 1/4
01:04:161 (1) - Remove new combo
01:07:485 (1) - ^
Topic Starter
Zetsubou Sensei

Mashley wrote:

Offset should be 1,815. I think the difficulty names should all be shifted up.
The current combo colours look awkward against the backgrounds. Pick some more fitting ones.
Fixed.

Easy
Such a low res background here... could you use a higher quality one please?
01:08:296 - Stick some notes here, or a break? It's weird to have this empty space.
Fixed.

Normal
00:33:918 - Break here, like on easy
01:08:620 - Empty space again :
Fixed.

Hard
00:01:161 (1) - Add another reverse
00:30:674 (1) - Remove new combo
00:32:296 (1) - ^
00:36:999 (1) - ^
00:37:647 (3) - Add new combo
00:38:134 (1) - Remove new combo
00:39:431 (1) - ^
00:47:539 (1) - Remove new combo
00:51:188 (4) - Move 1/4 earlier and lengthen by 1/4
00:52:891 (1) - Remove new combo
00:53:701 (1) - ^
00:58:080 (1) - ^
00:59:377 (1) - ^
01:00:188 (12) - Add new combo
01:00:836 (14) - Shorten by 1/4
01:04:161 (1) - Remove new combo
01:07:485 (1) - ^
Fixed.


Thanks.
0_o
Easy
00:15:274 (2,3) - Stacked notes like this are pretty tricky for newbies since the hitcircle of the bottom one is obscured. I would recommend unstacking them.
00:16:733 (1) - Remove new combo
01:08:463 (1) - Recovering after spinners is one of the trickiest techniques to get down for new players. Personally I think it plays fine to remove this and make this into a little break.
01:25:490 (1,1,2,3) - Same as above. Although personally, I would map the spot where you have the spinner now, and have a spinner from 01:27:436 - 01:28:733 to finish the map. Makes a better ending imo.

Normal
00:02:139 (2,3) - Perhaps make these a vertical flip of each other? Also I would move 3 over to the right and up a little bit to line it up with 2 and to avoid the ugly overlap.
01:09:923 (1) - Hmm, this sounds better ending 1/2 later, but that would make it too long.. maybe make this into a 1/1 length repeat slider?
01:25:652 - Same advice as Easy

Hard
00:34:896 (1) - Extend by 1/2
00:48:517 (1,2,3) - Spacing ;_;
01:09:274 - Why the empty space?

^_^
*
Topic Starter
Zetsubou Sensei

0_o wrote:

Easy
00:15:274 (2,3) - Stacked notes like this are pretty tricky for newbies since the hitcircle of the bottom one is obscured. I would recommend unstacking them.
00:16:733 (1) - Remove new combo
01:08:463 (1) - Recovering after spinners is one of the trickiest techniques to get down for new players. Personally I think it plays fine to remove this and make this into a little break.
01:25:490 (1,1,2,3) - Same as above. Although personally, I would map the spot where you have the spinner now, and have a spinner from 01:27:436 - 01:28:733 to finish the map. Makes a better ending imo.
Fixed.

Normal
00:02:139 (2,3) - Perhaps make these a vertical flip of each other? Also I would move 3 over to the right and up a little bit to line it up with 2 and to avoid the ugly overlap.
01:09:923 (1) - Hmm, this sounds better ending 1/2 later, but that would make it too long.. maybe make this into a 1/1 length repeat slider?
01:25:652 - Same advice as Easy
Fixed.

Hard
00:34:896 (1) - Extend by 1/2
00:48:517 (1,2,3) - Spacing ;_;
01:09:274 - Why the empty space?>_< Dammit I knew I was missing something there!
Fixed.

^_^
*
Thanks~
Teara
Like I said in IRC, your sliders will make or break it.

Lower slider tick on all diffs~ doesn't fit the music IMO

~

Good job, and good luck.

Have a star
Topic Starter
Zetsubou Sensei
Thanks Kaneko-chan

Made some major improvements.
IceBeam
[Easy]
01:10:896 (1) - I suggest you to start Kiai from here.

[Normal]
00:11:058 (3) - 1 grid right?
00:33:112 (3) - End it at 00:33:436.

[Hard]
00:27:598 (6) - Something wrong with it.How about using these notes:(00:27:598,00:28:085,00:28:571)

Oh,and one more thing: Think of reducing hitsound volume a bit.
EvianBubble
*cough* Kudosu! are nice *cough*

Anyways, seems way better than when I first modded, so ...

+1 star :)
Topic Starter
Zetsubou Sensei

SadKangaroo wrote:

[Easy]
01:10:896 (1) - I suggest you to start Kiai from here. Its fine where it starts now.

[Normal]
00:11:058 (3) - 1 grid right?
00:33:112 (3) - End it at 00:33:436.
Fixed.

[Hard]
00:27:598 (6) - Something wrong with it.How about using these notes:(00:27:598,00:28:085,00:28:571)
Fixed.

Oh,and one more thing: Think of reducing hitsound volume a bit.
Thanks~
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
caption-111365-20090417091600.jpg is not used, remove it and re full-submit plz.
offset: -5
i didn't check the video since internet is slow... you should make sure it's fine.
maps that posted to your queue can't count for mod4mod next time.

[Easy]
00:16:733 (5) - make the end tick 1 grid left is better imo.
00:32:301 (4) - nazi. 1 grid up.
00:50:139 (2,3) - change to a slider or stack them...? don't like the shape.
00:57:274 (2) - strongly suggest you to remove this.
01:00:031 (5) - start 1/2 later (still end there.)
01:06:355 (1) - 01:10:896 (1) break in kiai is stupid.
01:27:436 (1) - end 1/2 earlier.

[Normal]
00:53:544 (1) - remove new combo
01:07:977 (4,1) - remove the break between these two notes. too short.
01:27:436 (1) - end 1/2 earlier.

[Hard]
nearly the same setting with Normal...emm.... Overall+1, HP+1, at least. same slider velocity and same distance spacing is not what i like, but it's too much to ask you to remap or blablabla.
you should ask for a combo mod since i think you're overusing it (Normal has sth too..). if you're not sure about where to start a new combo, add one every 2 long white lines is a not bad idea.
00:35:869 (1) - nazi. 1 grid left.
01:24:193 (2,3,4,5) - just get bored of these squares at last. there's many ways to place notes.

not much things to point out that's some thing seriously wrong, it's rankable, but, yeah, but distance snapping is not everything... try more ways to place notes and add hitsounds...?
Topic Starter
Zetsubou Sensei
[General]
caption-111365-20090417091600.jpg is not used, remove it and re full-submit plz.
offset: -5
Fixed.

[Easy]
00:16:733 (5) - make the end tick 1 grid left is better imo.
00:50:139 (2,3) - change to a slider or stack them...? don't like the shape.
00:57:274 (2) - strongly suggest you to remove this.
01:00:031 (5) - start 1/2 later (still end there.)
01:06:355 (1) - 01:10:896 (1) break in kiai is stupid.
01:27:436 (1) - end 1/2 earlier.
Fixed.

[Normal]
00:53:544 (1) - remove new combo
01:07:977 (4,1) - remove the break between these two notes. too short.
01:27:436 (1) - end 1/2 earlier.
Fixed.

[Hard]
nearly the same setting with Normal...emm.... Overall+1, HP+1, at least. same slider velocity and same distance spacing is not what i like, but it's too much to ask you to remap or blablabla.
you should ask for a combo mod since i think you're overusing it (Normal has sth too..). if you're not sure about where to start a new combo, add one every 2 long white lines is a not bad idea.
00:35:869 (1) - nazi. 1 grid left.
Fixed.


Thanks~
Garven
As per your request:

[General]
Remove audio from video.
[large][AnimePaper]scans_Buso-Renkin_Kleszczman_101672 and [large][AnimePaper]wallpapers_Buso-Renkin_robotpro(1_33)__THISRES__101932 are really low quality. Bad artefacting.. try to find some higher quality images.
MP3 quality is really low too - sounds like it had the volume artificially boosted way too much.
I dunno about rock being in tags.

[Easy]
00:16:729 (5) - Hrm, maybe smooth/even this out a bit? Looks odd compared to the pattern you set up underneath it.
You do a lot of tougher rhythms as single beats for an easy. Maybe try to use sliders more to establish that rhythms before you use them as single beats?

[Normal]
Wow, pretty fast slider speed on a Normal - especially compared to the easy slider speed (.8 vs 1.4?)
00:43:652 (2) - Why is this ending on a blue tick?
Other than the crazy slider speed, not bad.

[Hard]
Odd, same slider speed as Normal?
00:18:679 (1) - Another one ending on a blue tick? Sounds odd.
00:23:869 (1) - ^
00:50:301 (3) - ^
01:10:571 - I was kind of expecting a note Here.

A decent map set - just need to find a better mp3. :/
Topic Starter
Zetsubou Sensei

Garven wrote:

As per your request:

[Normal]
Wow, pretty fast slider speed on a Normal - especially compared to the easy slider speed (.8 vs 1.4?)
00:43:652 (2) - Why is this ending on a blue tick?
Other than the crazy slider speed, not bad.
I remapped this diff...lowered the slider velocity.

[Hard]
00:18:679 (1) - Another one ending on a blue tick? Sounds odd.
00:23:869 (1) - ^
00:50:301 (3) - ^
01:10:571 - I was kind of expecting a note Here.
Fixed.
Thanks~
Lissette
All difficulties have different offsets, should be all the same, use the one you're using in normal diff. for all diffs ^^

Hard
00:54:355 (8,9,10) - space them evenly, is just a lil thing, but kinda confuse me, because 9 is in a blue tick ><
01:14:626 (6) - repeat until 01:15:761 because feels a bit empty there
01:19:977 (7) - repeat until 01:20:950 ^
01:27:436 (1,1) - how about this instead....
3 sliders, sounds better, imo

Star! :)
Topic Starter
Zetsubou Sensei

Lissette wrote:

All difficulties have different offsets, should be all the same, use the one you're using in normal diff. for all diffs ^^
Fixed. >.< I knew something felt off xD

Hard
00:54:355 (8,9,10) - space them evenly, is just a lil thing, but kinda confuse me, because 9 is in a blue tick ><
01:14:626 (6) - repeat until 01:15:761 because feels a bit empty there
01:19:977 (7) - repeat until 01:20:950 ^
01:27:436 (1,1) - how about this instead....Changed it a bit.
Fixed.
Star! :)
Thanks~
Lizbeth
Hard
00:05:863 (6) - end on next white tick
00:44:619 (6) - same

Normal
00:05:864 (2) - end on next white tick
00:20:458 (1) - end on previous white tick here: 00:20:945
00:21:269 (2) - end on next white tick
00:27:593 (4) - end this at: 00:28:728
00:57:674 (2) - move to previous white tick

Easy
Well I think is kind of hard for an Easy.. Maybe you should have follow the music, not the vocals in this diff
You could increase circle size too.
Topic Starter
Zetsubou Sensei
Thanks....Im fixing my computer right now and cant access osu atm...so updates my be held off.
Derekku
Please don't give kudos unless the post is helpful (in response to people on the first page saying they found no problems yet you gave kudos =x).

[General]
*Unnecessary .osb in the folder.
*If you could remove the audio from the video, that would free up some space.
*Buso_Renkin_Wallpaper is a bit strange... (looks like three images pasted together...)
*Source can be romanized as either Buso or Busou, so... I can see why everyone is arguing. :p
*Remove countdown from each difficulty (since it doesn't appear anyway).
*Remove "rock" from tags in two of the difficulties (rock will be set as genre upon ranking).
*I suggest starting the kiai a white tick earlier at 01:10:566 and ending at 01:27:107.
*Expected kiai from 00:47:215 to 01:07:972 instead of the other spot, actually..
*Volume is WAY too loud on all sections of all difficulties. I could barely hear the hitsounds while listening/testing, and that's just unrankable. Please use 100% volume for everything in this song.
*Try offset 1,820 and resnap on all difficulties.
*Audio quality is questionable. Even with hitsound volume at 100%, the mp3 is still overpowering and meh.

[Easy]
*No yellow combo color?
00:15:270 (2,3) - try to avoid lots of offbeat notes (red/blue ticks) by themselves (at least early on) in easier diffs. Try making this a slider instead of just single beats. :p
00:24:351 (1,2) - ^ a slider, again
00:29:540 (1,2) - ^ although this time it's a bit more expected
00:38:459 (2,3) - stack these
00:55:486 (2,3) - slider
00:58:729 (1,2) - stack
01:02:783 (2,3,4) - make this a repeating slider or a single note and slider
01:04:081 (1,2,3) - ^
01:21:919 (2,3) - stack
01:23:216 (2,3) - ^

[Normal]
00:07:323 (1) - very strange slider shape... (try making this linear and see if that looks any better)
00:08:620 (2) - ^
00:16:728 (1,2,3,4) - A bit too hard for a Normal. Either put these in a straight line or stack them.
00:20:458 (1) - shorten to the white tick
00:21:269 (2) - extend to the white tick
00:27:593 (4) - either shorten or extend
01:25:972 (2) - making this linear instead of bezier would make the slider look less bumpy, but the slider ticks still make it look a bit ugly..

[Hard]
00:33:122 (7) - this sounds VERY awkward ending on the white tick. Either shorten to the previous red tick or extend to the next red tick.
00:44:392 (5) - I actually think this sounds better on the red tick (fix spacing as well afterwards)
00:44:635 (6) - extend to the white tick (also try making this linear and see if that looks any better)
01:00:852 (4) - extend to the red tick
01:14:635 (6) - add one more repeat (sounds a bit better)
01:19:987 (7) - ^

Not bad for one of your first maps, but try not to follow the lyrics 100% when mapping. This leaves for empty/awkward spaces if you just give a "literal" representation of the song. :p Good luck!
Azu_old
Darn, you took about 1.3 of what I was going say. :(
Like Derekku said. Check some of the placements of beats. It does sound off in a few places as he described. That said,changing the offset would help.
Topic Starter
Zetsubou Sensei
I will try to fix it ASAP...but i need to get a new graphics card for osu...so please hold on until then.
:cry:
Thanks~
Topic Starter
Zetsubou Sensei

Derekku wrote:

Please don't give kudos unless the post is helpful (in response to people on the first page saying they found no problems yet you gave kudos =x).

[General]
*Unnecessary .osb in the folder.
*Remove countdown from each difficulty (since it doesn't appear anyway).
*Remove "rock" from tags in two of the difficulties (rock will be set as genre upon ranking).
*I suggest starting the kiai a white tick earlier at 01:10:566 and ending at 01:27:107.
*Volume is WAY too loud on all sections of all difficulties. I could barely hear the hitsounds while listening/testing, and that's just unrankable. Please use 100% volume for everything in this song.
*Try offset 1,820 and resnap on all difficulties.
Fixed.

[Easy]
*No yellow combo color?
00:38:459 (2,3) - stack these
00:55:486 (2,3) - slider
00:58:729 (1,2) - stack
01:02:783 (2,3,4) - make this a repeating slider or a single note and slider
01:04:081 (1,2,3) - ^
01:21:919 (2,3) - stack
01:23:216 (2,3) - ^
Fixed.

[Normal]
00:07:323 (1) - very strange slider shape... (try making this linear and see if that looks any better)
00:08:620 (2) - ^
00:16:728 (1,2,3,4) - A bit too hard for a Normal. Either put these in a straight line or stack them.
00:20:458 (1) - shorten to the white tick
00:21:269 (2) - extend to the white tick
00:27:593 (4) - either shorten or extend
01:25:972 (2) - making this linear instead of bezier would make the slider look less bumpy, but the slider ticks still make it look a bit ugly..
Fixed.

[Hard]
00:33:122 (7) - this sounds VERY awkward ending on the white tick. Either shorten to the previous red tick or extend to the next red tick.
00:44:392 (5) - I actually think this sounds better on the red tick (fix spacing as well afterwards)
00:44:635 (6) - extend to the white tick (also try making this linear and see if that looks any better)
01:00:852 (4) - extend to the red tick
01:14:635 (6) - add one more repeat (sounds a bit better)
01:19:987 (7) - ^
Fixed.
Thanks~
Krisom
Easy-
This kind of easy diffs, that follow stictry the lyrics are really mean. They DO are easy, but if you know the song, as if you dont, many news can get confused with the 1/2 notes. My suggestion: Remap to the beats

Normal-
00:02:144 (2,3) - Make the start and the end of each slider be at the same height? like this: http://osu.ppy.sh/ss/22072
(code:)
SPOILER
176,192,2144,2,0,B|208:80|320:88|352:192,1,250
176,272,3441,2,0,B|208:384|320:376|352:272,1,250
00:17:711 (x) - add a note?
00:18:036 (x) - ^?
00:18:360 (x) - ^?
(do something similar for each weird gap, and DO it for this break at 00:33:928 - and map it!)
01:10:576 (x) - ADD A NOTE HERE! This is the Kiai Time fountain! you want EMPHASIS here!!!

Hard-
00:17:549 (x) - Add a note?
00:17:711 (x) - ^?
00:17:874 (x) - ^?
00:18:198 (x) - ^?
00:18:360 (x) - ^?
00:18:522 (x) - ^?
The pattern I just mentioned above should help you fill those weird gaps, it follows the gutar nicely.
00:28:576 (x) - Note?
00:28:738 - ^?
00:28:901 - Slider from this place up to 00:29:225 ? (it follows the gutar)
00:34:090 - Slider from this place up to either 00:34:414 or 00:34:576.
...aaand you should know how to fill the akward gaps now.
01:10:575 (4) - THIS one should be the new combo, Kiai fountain, emphasis, you know the deal.


YOU! You lack hitsounds. I just hear finishes everywhere and some whistles. Add some claps following this pattern:

This goes with the drums

If you're not sure about the hitsound pattern I suggested you, or if youre not sure about how to place them, PM me for a rechek (I'll only come to recheck hitsounds, though, so dont do it expecting another mod)

Star
Topic Starter
Zetsubou Sensei

Krisom wrote:

Normal-
00:02:144 (2,3) - Make the start and the end of each slider be at the same height? like this: http://osu.ppy.sh/ss/22072
(code:)
SPOILER
176,192,2144,2,0,B|208:80|320:88|352:192,1,250
176,272,3441,2,0,B|208:384|320:376|352:272,1,250
00:17:711 (x) - add a note?
00:18:036 (x) - ^?
00:18:360 (x) - ^?
(do something similar for each weird gap, and DO it for this break at 00:33:928 - and map it!)
01:10:576 (x) - ADD A NOTE HERE! This is the Kiai Time fountain! you want EMPHASIS here!!!
Fixed.

Hard-
00:17:549 (x) - Add a note?
00:17:711 (x) - ^?
00:17:874 (x) - ^?
00:18:198 (x) - ^?
00:18:360 (x) - ^?
00:18:522 (x) - ^?
The pattern I just mentioned above should help you fill those weird gaps, it follows the gutar nicely.
00:28:576 (x) - Note?
00:28:738 - ^?
00:28:901 - Slider from this place up to 00:29:225 ? (it follows the gutar)
00:34:090 - Slider from this place up to either 00:34:414 or 00:34:576.
...aaand you should know how to fill the akward gaps now.
01:10:575 (4) - THIS one should be the new combo, Kiai fountain, emphasis, you know the deal.
Fixd.

Star
Thanks~
ZLOdeuka-
[Easy]

the very first two sliders, make them the same

01:06:684 - spiner better to start here , and finish in the same.

[Normal]

00:13:982 - Add to the slider one more return

00:16:090 aligning the slider to the middle of the two previous Circle

00:44:630 - spiner better to start here, and finish in the same

[Hard]

00:01:171(1) - Finish slider sound finish

In general, I like ~STAR
Topic Starter
Zetsubou Sensei

ZLOdeuka wrote:

[Easy]

the very first two sliders, make them the same>0< what happend here! It was at first!...Fixed.

01:06:684 - spiner better to start here , and finish in the same.Hmm...Alright.


[Normal]

00:16:090 aligning the slider to the middle of the two previous Circle Fixed.

00:44:630 - spiner better to start here, and finish in the sameFixed.

[Hard]

00:01:171(1) - Finish slider sound finishOk, sure.

In general, I like ~STAR
Thanks~
Bikko
My english is not good. I'm sorry about this but my contury is not english-speaking world. keep in mind please.


Poof! Summoned!

RED : IMPORTANT
ORANGE : I RECOMMEND IT STRONGLY
BLUE : SUGGESTION, PERSONAL DISCONTENT
GREEN : NAZI
PURPLE : JOKE, DO NOT TAKE IT SERIOUSLY


[General]
- Your all kiai timing sections are not snapped. set them again.
- Your preview points are not snapped. set them again.
- Your BG images are terrible. see their quality gap. especially, Buso_Renkin_Wallpaper.jpg file is looks like MSPAINT work. see caption-727637-20100723180722.jpg file. 512 x 384 is not good. change them.
- WTH is in your tags? 'rock'....? also, It is only in [Hard]...? oh, dude. All diff's artist, tags things are must be matched. It can be unrankable issue. make them all same. And, IMO, 'rock' is just... well... lol. Can't you find any more words what has relationship with this song? how about 'jam project'? oh, anyway, you can put 'rock' in your tags. because this map's genre will be 'Anime'.

- Artist 'Fukuyama Yoshiki' is correct, but there is another ranked map. http://osu.ppy.sh/s/5287 This one has 'Yoshiki Fukuyama' in artist. It's veeey old map, but anyway, I prefer sorted map list.


[Easy]
00:05:064 (4) - you need more smooth curve, and I want this one can makes smooth curve with 00:05:874 (5).
00:07:334 (1) - 1 grid down.
00:08:631 (2) - 2 grid left. Do not position note on out of board. especially, easy and normal diff. sometimes another game elements possibly cover it. (scoreboard, HP BG things). It is not good to noobs.
00:09:928 (3,4) - If you follow my suggstion, you should check these ones' distance as well.
00:10:253 (4) - I don't like its 90 degrees 'No curves'. use 'smooth curves' slider.
00:16:739 (5) - slider end point and start point. make them exact align. You can turn off grid snap. Don't afraid working without girdsnap. 1 gird is just 8x8. sometimes you need to do pixel level nazi works for more looks good.
00:19:172 (1,2,3,4) - 1 grid down.
00:23:874 (6) - 2 grid left, 2 grid up.
00:25:010 (3) - move slider end point slightly without grid snap. for perfect align with 00:26:145 (1). yeah, silly nazi work. You can ignore this kind of pixel level nazi work if you can't make it in short time.
00:26:956 (3) - more smoothly!
00:32:307 (4) - Distorted a little bit. move it left 1 grid.
00:49:820 (3,4,5) - without grid snap, move it down slightly. align.
00:54:361 (1,2) - You need pixel level nazi for this. This one is not perfect symmetry. also it is very easy to notice when play the map.
00:57:118 (1,2,1,2,3,4) - Can you see this?01:00:198 (5) - move slider end point slightly without grid snap. for perfect align
01:04:090 (1,2) - move to left 1 grid.
01:12:198 (2) - Why didn't use copy paste? delete this. c&p previous (1). Use Flip horizonttaly and Reverse selection function. and position it. You can make it perfect align in just 5 seconds.
01:13:496 (3,4,5) - If you agree previous suggestion, 1 gird down, 1 grid left.
01:16:091 (1,2) - more smoothly!
01:24:199 (2) - straight line.

Don't follow all Nazi modding. Do it where if you agree. Nazi modding is silliest modding as well. Nazi mod's mean, "Oh, I can not found any crtical flaw so I focus on silly things to improve it.". Anyway you need to do something to improve the map till BAT arrived. If you can not find any major issues in your notes, This is time to be a paranoeac.


[Normal]
00:02:144 (2,3) - not perfect symmetry
00:27:603 (4) - ^
00:52:414 (2,3) - ^
00:55:495 (3) - more smoothly
00:56:306 (4) - can you make it stack with 00:57:603 (2) ?
01:14:630 (5) - end at 01:15:603, red tick.
01:16:090 (1,2,3) - move to right 1 grid.
01:19:982 (4) - end at 01:20:792, refer [Easy]'s slider at same timing.
01:24:198 (2,3) - move down 1 grid.
01:25:495 (1,2) - move down 1 grid if you follow previous NAZI.

not so bad.


[Hard]
- well, This not not a problem of 'there is an error or not'. I can't approved of this concept. you need to refer another famous 170 ~ 190 BPM maps' [H] or [I]. In this BPM, most of people want to RUN into the map. because, It is fast beat. You use quite close and constant distance in whole map, also your positioning is... quite bad. almost circle pattern's curve is 90 degrees angle. looks like chessboard. It makes your map narrow and stuffy. use more farther distance snap. put more various pattern in your map. don't afraid about difficulty so much. This is a hardest diff of your mapset. This one's actual difficulty should be [Hard+] or [Insane-].

You are the mapper, and this is your map. You have charge. I can not arguing about this with you. but If you want really want make a loved map, think about it carefully.

My real modding legend is 'You can keep your beats and sounds, but Repositioning all notes.'. I suggest 1.7 Slider Velocity and 1.0x distance snap. you can use 1.5~2.0 disntance snap when you want to make jumps. of course, I prepared an usual modding report If you want to keep everything of your map.


- Set Tick rate 2. I'm not sure about this.

00:07:332 (1,2,3,4,5) - Makes like this. and this make it align with 00:05:873 (6)'s end point.00:23:063 (3) - make it stack with 00:22:901 (2)
00:25:008 (3,4,5,6) - You can make these jumps. 00:30:197 (3,4,5,6) This one has same rhythm as well.
01:02:467 (1,2,3,4,5,6,7,8,9) - ^ if you follow my suggestion about jumps, Don't forgot make it in intuition. If you need, you can use new combo for easy to read.
01:07:008 (2,3) - ^
01:07:494 (4,5) - ^
01:11:548 (4,5) - ^
01:16:737 (4,5) - ^
01:18:035 (4,5) - ^
01:21:927 (4,5) - ^
01:23:224 (4,5) - ^
These things all on same chorus. Also, This point has quite accent to me. Forever! Forever! (Well, IMO, Till the ends of the earth!! is more good translate.) To the ends of the earth!! isn'it? Make them highlighted. This is kiai time, and almost end part of the song. You need little difficult pattern for fun.
01:25:981 (3) - This slider's end point should be at 01:27:279 red tick. This one is start with vocal, then, make this end with vocal. you should modify your Kiai time for this if you follow this suggestion. yeah, That's it.
01:28:737 (2) - Is it jump? 1~2's distance and 2~3's distance are not matched. I couldn't find any valid reason for this. If it is not intentional, fix it.


Pretty looks good..... Chessboard map XD. Take my star, and good luck!



Topic Starter
Zetsubou Sensei

Bikko wrote:



[b][General]

- Your all kiai timing sections are not snapped. set them again.
- Your preview points are not snapped. set them again.
- Your BG images are terrible. see their quality gap. especially, Buso_Renkin_Wallpaper.jpg file is looks like MSPAINT work. see caption-727637-20100723180722.jpg file. 512 x 384 is not good. change them....wtf? It was a 800x600 at first!...changed...
- WTH is in your tags? 'rock'....? also, It is only in [Hard]...? oh, dude. All diff's artist, tags things are must be matched. It can be unrankable issue. make them all same. And, IMO, 'rock' is just... well... lol. Can't you find any more words what has relationship with this song? how about 'jam project'? oh, anyway, you can put 'rock' in your tags. because this map's genre will be 'Anime'.[/color] Thought i fixed that...
- Artist 'Fukuyama Yoshiki' is correct, but there is another ranked map. http://osu.ppy.sh/s/5287 This one has 'Yoshiki Fukuyama' in artist. It's veeey old map, but anyway, I prefer sorted map list.Names can be either way...As long as the artist name is full who cares....


[Hard]
- well, This not not a problem of 'there is an error or not'. I can't approved of this concept. you need to refer another famous 170 ~ 190 BPM maps' [H] or [I]. In this BPM, most of people want to RUN into the map. because, It is fast beat. You use quite close and constant distance in whole map, also your positioning is... quite bad. almost circle pattern's curve is 90 degrees angle. looks like chessboard. It makes your map narrow and stuffy. use more farther distance snap. put more various pattern in your map. don't afraid about difficulty so much. This is a hardest diff of your mapset. This one's actual difficulty should be [Hard+] or [Insane-].

You are the mapper, and this is your map. You have charge. I can not arguing about this with you. but If you want really want make a loved map, think about it carefully.



[Take my star, and good luck!
Thanks....(not much help for my maps...cept the general part >.>) But thanks for your time anyway
Bikko
After Service

01:28:737 (2) -

Did you forget it? huh? That is cleary spacing error! Distance snap can not work on that part because of your slider's end point will be at out of board!

I don't care about Kudosu thing much. but if you aiming ranked, DO NOT DOZE.


Topic Starter
Zetsubou Sensei
^ thanks for re-telling me (i was kinda in a rush... >.> had to go out)

Fixed it.
GladiOol
[General]
  1. Offset 1817
  2. You have no TAGs! Add some!
[Hard]
  1. Maybe add in a spinner somewhere ?
  2. Overall Difficulty +1
  3. Drain Rate +1
01:28:087 (1) - Remove New Combo.
01:30:033 (4) - Remove Finish Hitsound and Extend by 1/4.


[Normal]

01:27:441 (1) - Extend by 3/4 and Remove Finish Hitsound.


[Easy]

01:27:441 (1) - Extend by 3/4 and Remove Finish Hitsound.


Starred~
kino77
Hiiiii~

[Normal]
00:13:982 (1) - Add 1 repeat?
00:17:387 - Add note here?
00:21:928 (3) - Add 1 repeat?

Nice map~star it~
Topic Starter
Zetsubou Sensei

GladiOol wrote:

[General]
  1. Offset 1817
  2. You have no TAGs! Add some!
Fixed.

[Hard]
  1. Maybe add in a spinner somewhere ?
  2. Overall Difficulty +1
  3. Drain Rate +1
01:28:087 (1) - Remove New Combo.
01:30:033 (4) - Remove Finish Hitsound and Extend by 1/4.
Fixed.


[Normal]

01:27:441 (1) - Extend by 3/4 and Remove Finish Hitsound.
Fixed.

[Easy]

01:27:441 (1) - Extend by 3/4 and Remove Finish Hitsound.
Fixed.


Starred~
Topic Starter
Zetsubou Sensei

kino77 wrote:

Hiiiii~

[Normal]
00:13:982 (1) - Add 1 repeat?
00:17:387 - Add note here?
00:21:928 (3) - Add 1 repeat?
Fixed.

Nice map~star it~
~Thanks
La Cataline
hi~
sorry for the delay,
here's my mod

[overall]
  1. your bg sizes differ, SubakusWallpaper.jpg is 800x600 and others are 1024x768
[easy]
  • 00:04:735(3) 1 grid up?
    01:27:438(1) this lacks finish, besides I would have ended it at a white tick, 01:30:033
[normal]
yep, this looks better than [easy]
  • 00:22:898(1-4) 1 grid left?
    01:27:438(1) the same suggestion as in [easy]
[hard]
  • 00:54:357(8) new combo?
    00:55:006(1) no new combo?
*
Topic Starter
Zetsubou Sensei
Thanks for your help...Fixed up a little.
Mafiamaster
Why is stack leniency 1 tick higher on [Hard] while the others are default!
Topic Starter
Zetsubou Sensei

Mafiamaster wrote:

Why is stack leniency 1 tick higher on [Hard] while the others are default!
0.0 Fixed.

~Thanks
deepsea
Normal

00:16:73(1) ~ (5) Notes place like this is hmm not really beautiful.<_<
Topic Starter
Zetsubou Sensei

deepsea wrote:

Normal

00:16:73(1) ~ (5) Notes place like this is hmm not really beautiful.<_<
Fixed.

~Thanks
DJPop
~Easy~
01:27:438 (1) - end on 01:30:276

~Normal~
00:02:141 (2,3) - not look so symmetry...
01:27:438 (1) - end on 01:30:276

~Hard~
01:10:573 (1) - remove new combo
01:28:087 (2) - move a bit left
01:28:735 (3,4) - move left 1 grid (Lv3)


+Star
show more
Please sign in to reply.

New reply