Do you happen to be accepting another Oni difficulty?
sorry Dake.I don't like many diff map.DakeDekaane wrote:
Do you happen to be accepting another Oni difficulty?
thanks for the check tho!Labyr wrote:
[ Nofool's Muzukashii]
- 00:39:730 - add k ?
- 00:44:678 - ^ i try to avoid 5 notes patterns there :c
- 01:15:916 - change d and 01:16:225 - move to 01:16:070 hmm i prefer to keep because i want a k at - 01:16:225 (80) - rather than a break
Thanks for your mod qoot~qoot8123 wrote:
hi just leaving some suggestion here
[ Nardo's Oni]Good luck
- 00:06:946 (27) - 建議改成小d感覺這裡沒有非常強烈的音 這裡vocal感覺比較強, 所以D能充分把它反映出來
- 01:27:359 - ^ ^
- 00:07:720 (29) - 不知為何感覺這個d跟前面的K打起來有點不合,建議可以刪掉,不過不強迫 我覺得還好, 而且這裡有背景鼓點作支持
- 01:12:513 (411,412) - 建議顏色調換,打起來會比較舒服,然後01:11:740 (406) - 改成k 改了
Thank you modqoot8123 wrote:
hi just leaving some suggestion here
[ Futsuu][ Inner Oni]
- 00:06:946 (14) - try to remove the finisher to enhance the power of 00:07:410 (15) - hmm...vocal finish is good.so no change.
- 00:06:483 (13) - change to k to make difference with 00:06:946 (14) - fixed.
- 00:20:400 (46,47) - reverse and change 00:21:019 (48,49) - to k (or follow 00:30:606 (76,77,78) - ) to follow the vocal properly
- try to add notes on 00:54:421 - ,00:54:730 - and 00:55:039 - change k k d d k.
- 01:19:163 (59) - ,01:21:637 (67) - try to remove them and add d on 01:21:019 - added.
Good luck
- 00:06:946 (28) - as i said on futsuu same as Futsuu
- 01:27:358 (568) - ^ ^
- 01:23:802 (551) - try to change this note to D fixed.
- 01:25:967 (559) - change to k , the vocal's pitch is higher fixed.
- 00:05:555 (19) - ^ ^
thanks qoot!qoot8123 wrote:
hi just leaving some suggestion here
[ Nofool's Muzukashii]Good luck
- 00:06:946 (19) - try to remove the finisher, i feel the vocal here is not very powerful , and if remove the finish, the incoming K would be more powerful to play,and if you accept, 00:06:483 (16,17,18) - change to kkk would be better removed the finisher, kept ddd, i prefer how it plays with the following d ;w;
- 01:26:895 (125,126,127,128) - ^ ^
- 00:54:111 - how about adding some notes on this part? added 2 k and a spinner so it looks more like the futsuu, missing one d but i want to keep at least one clear break here
Thanks for mod~ (¦3[___]qoot8123 wrote:
[ JuDa's Kantan]
- 00:18:235 - ~00:28:132 - because this part follows vocal and brass instrument, so i suggest you remove 00:30:297 (5) - and 00:28:751 (2,3) - to make these part more balance each other
but it sounds to be too bigger than any parts and next parts 00:38:029 (1,2,3,4) - , 00:40:503 (4,5,6,7,8) - . I dont have any idea how adjust the best ,so keep. ;_;- 00:34:318 (12) - move to 00:35:245 - ,the reason is same as above same, keep for now.
- 01:18:854 - ~01:23:493 - i prefer to use spinner here, but it is up to you long spinner > long rest... plays not the best imo.
Hmm... I guess you were modding Inner Oni? I don't have 98% volume sessions and 500+ notes.OzzyOzrock wrote:
[Oni]Good set. I'll be back 8)
- Change 98% volume sections to 100%?
- 00:35:555 (236,237) - Finishers (like at 01:16:379 (498,499) - )? Because the song is still intense, so it's weird to stop 1/4. But it is not, if you have big notes.
- 01:05:091 (412,413,414,415,416,417) - This should stay dense with 1/4, because the song doesn't change. At 01:06:483 it's ok, because you have big notes.
- 01:20:864 (531,532,533,534) - ^ because it's still kiai, and it's a good build up for the last part of the song.
- 01:23:416 - add d? Since the drums are more exciting here.
RIP bookmarks.OzzyOzrock wrote:
[Oni][JuDa's Kantan]
- Change 98% volume sections to 100%?
@Charlotte Appliedしたら私のKantanも変えてといてください 統一化がMapsetとして望ましいのでGood set. I'll be back 8)
- OD 4 would be better since there are so little notes, but you can pick 3 if you want (because BPM or something)
wont change. bpm is still under 200 same as My ranked Kantan. http://osu.ppy.sh/ss/4704783- HP8 if Futsuu is switched to 7 (and 8 is good because there are sooo few notes).
will change. I'll leave it creator. @Charlotte , 7に変えたら8で、 keepなら7.5に変えてください。- 01:27:359 (32,33) - d K? All other diffs do that ;w;
flow seems not the best as single diff. Inverted the colors completely as Intro.
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Thank you mod. All diff updated.OzzyOzrock wrote:
[Oni][Futsuu]
- Change 98% volume sections to 100%? fixed.
- 00:35:555 (236,237) - Finishers (like at 01:16:379 (498,499) - )? Because the song is still intense, so it's weird to stop 1/4. But it is not, if you have big notes. hmm...I think no need finish.I think soft sound.00:35:555 (236,237) - << 01:16:379 (504,505) -
- 01:05:091 (412,413,414,415,416,417) - This should stay dense with 1/4, because the song doesn't change. At 01:06:483 it's ok, because you have big notes. added notes.
- 01:20:864 (531,532,533,534) - ^ because it's still kiai, and it's a good build up for the last part of the song. ^
- 01:23:416 - add d? Since the drums are more exciting here. fixed
Good set. I'll be back 8)
- HP7, since Muzu seems to be at 6 (plus, 7 is a good number for Futsuu diffs) fixed.
OOPSNardoxyribonucleic wrote:
Hmm... I guess you were modding Inner Oni? I don't have 98% volume sessions and 500+ notes.
Thanks for mod~ (¦3[___]tasuke912 wrote:
Hi.
[ JuDa's Kantan]
- 今のままでも許容範囲なので問題無いのですがAメロの前半の密度が他のパートに比べて低すぎるような気がします。また、全体を通して通常ノートの単色Tripletが一切ないので、このパートにパターンを組みこんで入れてみても良いかもしれません。
Aメロ前半は前後パートの音量、緩急考えたらボーカルは度外視が妥当だと思います。これ以上詰めたらバスの音に対して蛇足感が否めません。 , 代わりにAメロの後半と前半のgap差を埋めるために後半を修正
単色のTriplet は00:26:895 (8,9,10) - KKKであるのですが... 00:54:730 (15,16,1) - k-k-spinerも安定感を図るという意図では同義になると思うんですが, 00:31:843 (7,8,9,10) - ここを単色3連kkkのパターンに変更 .... うーんこれでいいのだろうか- 01:12:668 (8,9,10) - リバースが少し浮き気味に感じたので、kiai前半同様に音取り重視でkkdの方が良いように感じました。逆にここでリバース系のパターンを残す場合は前半も同じように、ddk-kkd-ddkkd等でリバース系を用いた方が統一感が上がるような気がします。
3打目におけるトランペットのピッチの高低で作ってるのでkkdだけfixed.- 00:52:256 (9,10,11,12,13,14) - 全体を通してここだけ難易度がかなり高く、非常に不安です。初心者でも裏拍スタートのTripletを叩きやすくするために、(10)ノートの削除を検討してみてください。また、残っているtripletを単色にすることで難易度面のバランスの更なる向上に繋がります。
正直誰もココを突っ込んでくれなかったから不安ではありました.00:52:565(10) - だけ remove. Thanks~
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160,32,45452,1,0,0:0:0:0:
160,32,46689,1,8,0:0:0:0:
160,32,47307,1,8,0:0:0:0:
192,224,47617,5,8,0:0:0:0:
192,0,47926,1,0,0:0:0:0:
160,32,48544,1,2,0:0:0:0:
160,32,49163,1,0,0:0:0:0:
160,0,49781,1,2,0:0:0:0:
192,32,50091,1,2,0:0:0:0:
192,160,50400,1,0,0:0:0:0:
160,0,51637,1,8,0:0:0:0:
160,32,52256,1,8,0:0:0:0:
160,32,52874,1,0,0:0:0:0:
160,0,53338,1,0,0:0:0:0:
160,0,53647,1,0,0:0:0:0:
160,0,53957,1,8,0:0:0:0:
160,32,54730,1,8,0:0:0:0:
160,32,55039,1,8,0:0:0:0:
256,192,55348,12,12,58441,0:0:0:0:
192,224,59060,5,4,0:0:0:0:
224,128,59678,1,8,0:0:0:0:
224,128,60297,1,0,0:0:0:0:
160,128,60606,1,8,0:0:0:0:
160,128,60916,1,0,0:0:0:0:
224,128,61534,1,0,0:0:0:0:
224,128,62153,1,8,0:0:0:0:
224,128,62771,1,0,0:0:0:0:
160,128,63080,1,8,0:0:0:0:
160,128,63390,1,8,0:0:0:0:
224,128,64008,1,0,0:0:0:0:
224,128,64627,1,8,0:0:0:0:
224,128,65245,1,0,0:0:0:0:
192,32,65555,1,0,0:0:0:0:
160,128,65864,1,8,0:0:0:0:
160,128,66483,1,4,0:0:0:0:
160,32,67565,1,12,0:0:0:0:
160,32,68338,1,4,0:0:0:0:
224,128,68957,5,4,0:0:0:0:
160,32,69575,1,8,0:0:0:0:
192,64,70194,1,0,0:0:0:0:
224,128,70503,1,8,0:0:0:0:
160,32,70812,1,0,0:0:0:0:
224,128,71431,1,0,0:0:0:0:
192,64,72050,1,8,0:0:0:0:
224,128,72668,1,8,0:0:0:0:
160,64,72977,1,8,0:0:0:0:
160,0,73287,1,0,0:0:0:0:
224,128,73905,1,0,0:0:0:0:
192,64,75142,1,0,0:0:0:0:
192,64,75761,1,8,0:0:0:0:
224,128,76379,1,0,0:0:0:0:
192,64,77617,1,0,0:0:0:0:
192,64,78235,1,8,0:0:0:0:
192,0,78544,1,8,0:0:0:0:
224,128,78854,1,0,0:0:0:0:
160,32,79472,1,8,0:0:0:0:
192,64,80091,1,0,0:0:0:0:
160,32,80709,1,0,0:0:0:0:
160,32,81019,1,8,0:0:0:0:
224,128,81328,1,0,0:0:0:0:
160,32,81946,1,8,0:0:0:0:
224,128,82565,1,0,0:0:0:0:
192,64,83184,1,8,0:0:0:0:
192,0,83493,1,8,0:0:0:0:
224,128,83802,1,4,0:0:0:0:
224,128,86276,1,8,0:0:0:0:
192,64,86586,1,8,0:0:0:0:
224,128,86895,1,0,0:0:0:0:
224,128,87359,1,8,0:0:0:0:
224,128,87823,1,4,0:0:0:0:
Thank you mod. Kantan Futsuu UPDATEDtasuke912 wrote:
Hi.
[ Futsuu]WIP
- 00:13:905 (34) - 一貫性の為にWo~パート前半同様にtripletを置くことを検討してください。密度が気になる場合は前のDoubletsからノートを削ることで問題の解消が出来ます。 okay.一貫性考慮して合わせました。
- 00:25:194 (60,61) - 削除を推奨します。難易度面のバランス+Spread fixed.
- 00:40:967 (107,108,109,110,111,112) - 突然ボーカルに寄りすぎている上に、難易度面のギャップが非常に目立ちます。密度も曲調に対して重すぎるので、緩急のためにも簡易化高推奨です。パターンの具体例を挙げるなら[-d-k-d-kk]等、ドラムを残しつつボーカルもフォロー出来る、且つ難易度面の改善にも繋がります。
- 直前と同じように音程重視でK-kd-dでも良い気がします。タイムスタンプ抜けですかね?
- 01:11:431 (39,40,41) - なんか音にイマイチ合っていないような気が... ここから音程がはっきりと変わっているので、小節頭のdkd>kdkのパターン化から外してddk等でも良いと思います。ddk良いですね。fixed.
Thanks for your mod tasuke~tasuke912 wrote:
No kds. 早朝mod
[ Nardo's Oni]
- 00:17:771 - Consider adding a note here, drums sound from here. As the sound is really soft and nearly inaudible unless you increases the volume greatly, it would be better to keep it blank imo.
- 00:39:730 (220) - Should be moved to 1/1 tick right for consistency with 00:44:988 (243) -. Retained to provide a bit more pattern variety. I think k d d still flows good here.
- 00:52:720 (288) - I'd suggest removing this note to avoid long pattern and make the rest time for next big notes. fixed
- 00:56:740 (311,312,313,314,315,316,317,318) - I'm not sure why only last note have different color. It's weird to me. Consider changing some note to other color to avoid it will be out of place. eg: DD-KK-DD-KK, KK-DK-KD-KK, DD-KK-DK-KK, etc. If you listen carefully regarding the tone of the trumpet among 00:56:895 (312,314,316,318) - , 00:58:287 (318) - has the highest pitch.
- 01:03:544 (351,352) - ctrl+g to follow the melody? 352 is higher pitch sound. No change here as the pitch at 01:03:544 - is actually a bit higher than that at 01:03:699 -
- 01:12:823 (413,414,415) - kkk? ddk triplets are continuous a little. fixed
終わったら呼んでください
thanks tasuke!tasuke912 wrote:
[ Nofool's Muzukashii]
- 00:00:916 (1) - Red line should be 40% in the same way as green line. ok
- 00:05:400 - hitsound isn't bit too small? Consider changing to 70%. ok
- 00:29:678 (43,44,45) - I don't think triplet works well here. Consider removing it to mitigate the gap of density with next part (00:30:606 (49,50,51,52) - ). (or adding some notes) used a slider instead to cover the vocal
- 00:47:462 (121) - Sounds weird to me. Remove? i prefer to keep it, fit both the vocal and the melody, a break here would feel weird i think
- 00:48:544 - Green line should be removed. 50% seems too small and unnecessary. lol i dont even remember doing that, removed
- 00:58:596 (1,2,3,4) - I don't think speed up is really needed here. removed
- 01:23:493 (113) - How about making triplet from here? It fits to the drums well imo. i want to keep the break to emphasize the kiai's end
Thank you modtasuke912 wrote:
No kds. 早朝mod
[ General][ Futsuu]
- Kantan, Futsuu, Inner Oni: イントロの音量が他のdiffsに比べて少し大きすぎる感。55%-70%? 40%で統一させました。
- Futsuuに98%が残ってました。一応fixed.
[ Inner Oni]
- 00:12:513 (29) - 00:13:596 (33) - 密度が気にならなかったのならばそのままでも良いのですが一応消せる場所の提案 前回のModで残しておこうかと思いましたが、削除しました。
- 01:07:565 (27,28,29,30) - タイムスタンプ抜けです。Nice,fixed.
終わったら呼んでください
- 00:07:720 - ドラム拾っても良い気が。added notes.
- 00:10:812 (43) - このパート内で小節頭がkになってるのはここだけなのでdに変更を検討してください。ちょっと浮き気味fixed.
- 00:11:044 (44,45) - 付点八分を拾ってるのはわかるのですが、なんか流れに対して唐突過ぎる印象が。思い切って音を捨てるか、00:10:658 - この位置から同じ音を拾って(kkd)流れを作るかなどをして他のパターンも試してみてください。そのうえで今のパターンが一番良いと感じたのならそのままでも結構です。あとは上の提案で小節頭をdにした場合はdoubletの配色はdkの方がいくらか自然かも? (残す場合) いろいろ考えた結果、doubleと維持でdkに変更しました。
例1 doublet維持
例2 doublet削除 (代わりに前の小節同様に2拍目に追加)- 00:36:792 (244,245) - ここから大音符始めても良いと思います。DD-K-Kとか。fixed.
- 00:46:689 (293) - Finish? okay,added Finish.
- 00:47:153 (295,296,297) - ボーカルの音ははっきりと上がっているのでkに寄らせた方がよりフィットすると思います。Good~
- 00:47:926 - 00:52:565 - 相対的に密度が低すぎます。緩急を考えると密度はもう少し高めを維持した方がベターです。特に2/1の長い休憩は不要です。1/2のみのパターンでスカスカだったので1/4+長い休憩を削除しました。
- 01:25:193 (566,567) - 真ん中のドラムも拾ってdkdとかはどうでしょう。Good~