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David Rolfe - Unbeatable

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arien666
[General]
Umm... screen.png...
http://osu.ppy.sh/ss/11347

I recommand to change this
SPOILER
Sprite,Foreground,Centre,"SBscreen.png",320,240
M,0,0,,320,240
S,0,0,129611,1

to this

Sprite,Foreground,Centre,"SBscreen.png",320,240
M,0,-114,,320,240
S,0,-114,129611,1

[Easy]
00:33:766 (1) - How about move 1 grid right?

[Normal]
No problem

[Hard]
00:20:902 (4,5,8) - [Suggestion] How about move 1 grid down?
01:09:939 (1) - ^



Good song anyway ;_;
And nice SB too :3

Good luck :3
Yuji Tokaji
Hi

[General]

Increase volume!!



*star

Good Luck ^^
Topic Starter
NoHitter

Slanox wrote:

[General]

Increase volume!!
Increased volume also thanks to you pointing that out I discovered that the offsets of one diff was different.
Thanks
Nachy
I found this at the darkest corners of my HDD along with the original Japanese Pokemon 8 Movie OST and even some songs I don't know which game, movie or show they came from. Not sure if it's any better but hey worth a try right?

http://www.mediafire.com/?y22nntnxing
Xgor
[Skin]
I see no point in making section-pass and section-fail invisible.
The SB doesn't get worse with them.

[Storyboard]
The black borders looks so wrong and they don't fit in any way.
From what I understand you wanted to emulate the GBA screen but your current proportions (416x401, almost 1;1) are totally wrong to GBAs proportions (240 x 160 3;2).
Please change to the right proportions (And add a simple border at least) or make it full screen

I agree that the animations should be faster, like in the original games.

SPOILER

(Around 1:26) Those trees here are slightly misplaced. fix them

I kinda wished there was a bigger difference in fail/pass during game play (Except May has a broken back on pass :P ), maybe use that May uses a bike on pass instead. (Just a suggestion)

One more thing!
Please resize all the May/Brendan with Nearest Neighbor scaling instead of osu!'s scaling.
Looks much better with pixel stuff, trust me. (Used it all the time in You Goddamn Fish)

[Easy & Normal]
Can't find anything, exept for that AIMod consider Easy as a Normal and Normal as an Hard....

[Hard]
Resnap all Notes <.<
00:20:902 (4,5) - Move one grid down, It looks kinda ugly right now.
00:24:688 (1,2,3,4,5) and 01:46:480 (1,2,3,4,5) - Hate stacks like this :<
00:26:582 (2) and 01:48:373 (2) - - (Suggestion) remove two reverse arrows and add a 1/2 long slider at 00:27:140/01:48:941
01:04:448 (3) - Move one grid to the right?

Well, that's it.
Mainly SB stuff that I think you should change, but it's pretty good for you first mayor SB.
*star*
Topic Starter
NoHitter
Arghh it's getting late now

I'll fix these tomorrow
Sleep Powder
omg SB??!?!

=O
NotShinta
Hope somebody finds you a decent mp3. Also I nazi sliders a lot.

General
Use tick rate 2, all diffs. It makes some sliders look better.

Easy
00:38:729 (4) - Half grid left.
01:02:585 (1) - Move end down 1 grid.
01:12:809 (1) - Ugly. I don't feel like being much more helpful here.

Normal
00:53:118 (1) - Symmetry.
01:10:158 (1) - Move end point a grid down, just to make it that bit better.

Hard
01:15:270 (6) - Symmetrise better.
01:27:208 (2,3) - Annoyingly unsymmetrical. Turn off grid snap and adjust it slightly.
01:30:805 (4) - Delete this, and use a flipped 01:30:237 (3) in its place. Or align start and end better.

Not sure whether to star it or not. The mp3 really is awful ATM, and I'm quite frankly bored of Pokemon. But the mapping and SB are good, and the mp3 will probably get fixed, so have one.
Shohei Ohtani
Meh. I'd say "MAP THE TV VERSION FOR A BETTER MP3", but I realized that you did map the tv version.

Storyboard:
http://osu.ppy.sh/ss/11782
http://osu.ppy.sh/ss/11781
http://osu.ppy.sh/ss/11783

Normal:
00:28:505 - Add note here
00:28:694 - Add note with clap
00:29:073 (4,5) - Add repeats on both of these
00:29:073 (4) - Add clap on repeat
00:29:641 (5) - Add clap on end of slider
01:04:100 (1,1,2) - Same as above.
01:49:549 (1,2,3) - ^

Hard:
Same as normal (Except sliders you can probably get away without doing, as they are a bit different from normal.)

Easy:
00:19:796 (1) - Move the middle point 1 grid down so both ends even out.


Desu.
Zekira
He told me to post it here: http://www.mediafire.com/download.php?yneymmhlrm4

Also, songstarring blllllllllll
Ephemeral
Did some work to help elevate this map's mp3 to that of rankable standards, since no proper rip could be found.

http://www.mediafire.com/?ocztdmn3tlf

The sound in its current state is barely passable. It will do for the time being.
Kurai
Hi

green = suggestion

[Easy]
01:05:475 (2) - Reduce by 1/2
01:14:752 (2) - Remove 1 reverse



[Hard]
00:26:472 (x) - Add note.

Nice map o.o really, I like this :D
Star~
IceBeam
Hello.

[Easy]
00:16:816 (1) - Use distance snap here.
02:04:746 (1) - I want some hitsound at the end of a slider.

[Normal]
01:01:120 - Adding a note?

[Hard]
00:14:923 (4) - Just a suggestion.Maybe use Reverse Selection? I think a little jump here perfectly fits with the lyrics.

Nice map,star~
Frill
[General]

- Delete the .osb and full submit

all dif fun maps.

+Star
Xgor

Frill wrote:

[General]

- Delete the .osb and full submit

all dif fun maps.

+Star
Do you know what osb is?!

It's the think that saves the storyboard data and why would we wanna delete it here.
NaomiMinette
Haha, how cute~ May looks like she's doing the chicken dance though :?

★~
Jinxy
Racing jeri to edit route 1

jericho2442
done by request

grass gone and all trees still on the picture (lazy JInxy for cutting them :p)




EDIT: done route 2 on request



Jinxy
The thing looks much better without the grass now. Starred.
Xgor
[Insane]
It kinda feels like ,10 higher slider velocity would fit here.

Also here is some symmetry modding.
00:30:827 (3) - Move one grid to the right and one grid up.
01:07:747 (6,7,8) - Move these down two grids
01:52:629 (3) - Move one grid down and one grid to the left.

Also found a new storyboard error (that I don't think existed when I modded it last time.
http://osu.ppy.sh/ss/13837
Look at the trees, as you can see should SB/oldale be placed a bit higher up in to make it look better.
Zekira
Um... why do you have to force the default skin D:

I'm having problems playing because I'm not using a skin I'm used to lol

Anyway

Topic Starter
NoHitter

Zekira wrote:

Um... why do you have to force the default skin D:

I'm having problems playing because I'm not using a skin I'm used to lol

Wow thanks for that. didn't notice it.
Zekira
Uh... you still haven't fixed it...

...on Insane at least
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • 00:24:390 - Set current position as preview point.

Nice map.
Topic Starter
NoHitter
That actually sounds better as the preview point... for some odd reason.
Mok
Sorry i was absent T_T

Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3
If my mod was helpful, feed me with kudosu.

[General]
Okay :D

[Easy]
00:16:816 (1) - Spacing.
00:27:798 (1,2) - ^.
01:10:208 (1) - ^.
01:30:287 (1) - Maybe you can vertically reflect this, it lokks better.

[Normal]
00:16:438 (1) - Too bad using jumps on Normal.
Mashley
Storyboard is... eh... a little weird. I'd like to see a lot more pokemon and a lot less walking >_< Also I'm pretty sure you're not allowed images so big, but you'll have to ask someone who knows more about storyboarding than me. The mp3 sounds a little crappy. The maps themselves are fine.
Takuma
Insane:

00:29:691 (3) - new combo?

aight i'm done

ps i agree wish Mashley

EDIT: tiny irc shit, BUBBLED.
Ekaru
The source should be "Pokemon: Advanced Battle". It's that season's OP. Lucario and the blahblahblah was that season's movie.

Though that shouldn't interfere with ranking since it doesn't affect the map itself.
NaomiMinette
The music file being used is the movie's version though.
Shohei Ohtani

Ekaru wrote:

The source should be "Pokemon: Advanced Battle". It's that season's OP. Lucario and the blahblahblah was that season's movie.

Though that shouldn't interfere with ranking since it doesn't affect the map itself.
The full version was featured in movie theatres when Lucario and the Mystery of Mew came out. A TV size was released when Pokemon: Advanced Battle came out.
Zekira
It's a bit difficult to find a good quality MP3 of the song's full version :< I only have a crappy non-legit copy of Movie 8 and the music quality is HORRIBAD. >_>
Topic Starter
NoHitter
I bought the original DVD and the audio was still bad.
Ekaru

CDFA wrote:

The full version was featured in movie theatres when Lucario and the Mystery of Mew came out. A TV size was released when Pokemon: Advanced Battle came out.
Wrong order.

The movie came out near the end of the season. The season came out in 2005 in America, the movie in the second half of 2006. Since Lucario and the Mystery of Mew was that season's movie it used that season's theme song. The Japanese movies also often do this.

It's the same exact song, just different lengths. It's the opening for Pokemon Advanced Battle, and that's where the song first came from and is known for coming from. Especially when it screams POKEMON ADVANCED BATTLE in the song.
Gens
How many osb files do you like to have? Only one is required... http://puu.sh/70l

Why not use offset 3,184 as the first one?

And fix the source, of everything said above.

Yeah, I guess that's it.

EDIT: This should be fine now. Rebubbled~
mm201
All difficulties:

  1. See the sharp edges at the sides? Please add a 1px transparent border around each of these sprites.
  2. There is a brown border around Norman.
  3. The first two offsets feel 15ms late or so. The last one feels closer to 20ms late. Please run this past another BAT as well to be sure.
  4. Section pass and fail are empty images, which looks strange since you kept the sound. Either add custom ones or get rid of the sound.
  5. Set tick rate 2.
Easy:
  1. 00:19:846 (1) - Symmetrify.
  2. 00:36:886 (1) - Ugly overlap. Up 2 grids.
  3. 01:02:635 (1) - Symmetrify.
  4. 01:05:475 (2) - Ugly overlap. Down 1 grid.
  5. 01:50:925 (1) - Finish on the end.
Normal:
  1. 00:13:976 (1) - Awkward. Plays better as a stack IMO.
  2. 00:14:544 (2,3) - Symmetrify.
  3. 01:02:446 (1) - Same as above. Works better as a stack.
  4. 01:03:014 (2) - Horizontally align. (take it out of grid)
Hard:
  1. 00:05:267 (2) - Looks squished. Move 1 grid down. Look for A LOT MORE like this.
  2. 00:15:302 (5,6,7) - Ugly overlap. One grid down.
  3. 00:19:467 (1) - Confusing kick slider.
Insane:
  1. 00:16:438 (1,2,3,1,2,1,2) - Awkward
  2. 00:29:691 (1,2) and repeat - Spacing.
  3. 01:14:184 (4,5,6) - The flow is weird.
  4. 01:42:215 (5) - Awkward. I guess I just hate overlap. >__<; Do what you like.
  5. 01:43:351 (8,9) - Spacing. Green because it's not misleading--it just looks sloppy.
Very nice.
Lybydose

MetalMario201 wrote:

[*]The first two offsets feel 15ms late or so. The last one feels closer to 20ms late. Please run this past another BAT as well to be sure.
Hi, posting to confirm this bit. I didn't look at it extremely in-depth, but from my play testing I found the offsets to be around 15ms late, so go by what MM201 says.

Also why does the storyboard explain a 'race' and then he walks around really slowly? XD
Topic Starter
NoHitter

MetalMario201 wrote:

All difficulties:

  1. See the sharp edges at the sides? Please add a 1px transparent border around each of these sprites.
    //fixed
  2. There is a brown border around Norman. //^
  3. The first two offsets feel 15ms late or so. The last one feels closer to 20ms late. Please run this past another BAT as well to be sure. //fixed
  4. Section pass and fail are empty images, which looks strange since you kept the sound. Either add custom ones or get rid of the sound. //got rid of the sound.
  5. Set tick rate 2. //Fixed
Easy: //done all
  1. 00:19:846 (1) - Symmetrify.
  2. 00:36:886 (1) - Ugly overlap. Up 2 grids.
  3. 01:02:635 (1) - Symmetrify.
  4. 01:05:475 (2) - Ugly overlap. Down 1 grid.
  5. 01:50:925 (1) - Finish on the end.
Normal: //done all
  1. 00:13:976 (1) - Awkward. Plays better as a stack IMO.
  2. 00:14:544 (2,3) - Symmetrify.
  3. 01:02:446 (1) - Same as above. Works better as a stack.
  4. 01:03:014 (2) - Horizontally align. (take it out of grid)
Hard: //done all
  1. 00:05:267 (2) - Looks squished. Move 1 grid down. Look for A LOT MORE like this.
  2. 00:15:302 (5,6,7) - Ugly overlap. One grid down.
  3. 00:19:467 (1) - Confusing kick slider.
Insane:
  1. 00:16:438 (1,2,3,1,2,1,2) - Awkward //I like it though. It's just jumps...
  2. 00:29:691 (1,2) and repeat - Spacing. //done
  3. 01:14:184 (4,5,6) - The flow is weird. //done
  4. 01:42:215 (5) - Awkward. I guess I just hate overlap. >__<; Do what you like. //...
  5. 01:43:351 (8,9) - Spacing. Green because it's not misleading--it just looks sloppy. // fixed? i think
Very nice.
Derekku
[General]
*I always recommend placing the preview point before where you want it to account for the song select fade-in. So perhaps try placing it a blue or red tick before the chorus?
*Use 83,429 for the second offset to keep the downbeat on the right tick.
*All three offsets could use about +5, but I'll need to test a bit more.

[Easy]
01:39:923 (3,4,5) - Didn't expect these to be red ticks. Perhaps make this a repeating slider so that the next time (01:42:953 (2,3,4)) will be expected?
02:03:590 (1,2) - Didn't expect this either; slider? (:

[Normal]
00:21:155 (5) - Second repeat is mainly covered by the hitbursts from 3/4
01:59:614 (4) - similar to above

[Hard]
Looks fine.

[Insane]
Looks nice.
Topic Starter
NoHitter

Derekku wrote:

[General]
*I always recommend placing the preview point before where you want it to account for the song select fade-in. So perhaps try placing it a blue or red tick before the chorus? //done
*Use 83,429 for the second offset to keep the downbeat on the right tick. //done
*All three offsets could use about +5, but I'll need to test a bit more. //unsure about this

[Easy]
01:39:923 (3,4,5) - Didn't expect these to be red ticks. Perhaps make this a repeating slider so that the next time (01:42:953 (2,3,4)) will be expected? //i think it's readable
02:03:590 (1,2) - Didn't expect this either; slider? (: //bah... fixed since it is after a spinner.

[Normal]
00:21:155 (5) - Second repeat is mainly covered by the hitbursts from 3/4 //moved (5) to the right
01:59:614 (4) - similar to above // fixed
.
Derekku
After testing a few more times (had to stop midway for irl issues), I think that +5 on all offsets works best.
mm201
I will abstain from any further super-naziing.

Next BAT, please verify the timing. Just make sure the third offset lines up perfectly with the first.
Andrea
+5ms to all the offsets and resnap. then I'll rank it :P
mm201
I just recalibrated my UO and I concur.
Alace
hmm
me and kiou got +10ms to all pffsets
we follow the drum
Topic Starter
NoHitter
Well I tried +5 and +10.

+5 sounds better.
Andrea
Other BATs told me to Re-Bubble and not to Rank for major security.

Re-Bubbled~
Lybydose
Ok the maps are fine, but there's a really minor SB issue:

Around 18:000, littleroot.png and route1.png don't border each other very well, and a really ugly horizontal line appears: http://osu.ppy.sh/ss/21649

Could you fix that?
Topic Starter
NoHitter
Lybydose
Ok, ranked.
Zekira
we follow the drum
Lol I finally found someone that uses the same cue for offsets haha
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