no kudosu....
tags added "corpse voyage best vol.1 c80"
tags added "corpse voyage best vol.1 c80"
because the slider velocity and shapes are completely unjustified by the music, the shapes are what a person uses the editor for the 1st time would create, they are effectively unplayable if you play the sliders properly instead of just moving to hit the sliderticks. May as well just rank every map in graveyard that has correct timing and is finished if this can get ranked.Kite wrote:
Why?II Jelli II wrote:
this should be objectively unrankable
I saw you always say "1st time editor slider shape"II Jelli II wrote:
because the slider velocity and shapes are completely unjustified by the music, the shapes are what a person uses the editor for the 1st time would create, they are effectively unplayable if you play the sliders properly instead of just moving to hit the sliderticks. May as well just rank every map in graveyard that has correct timing and is finished if this can get ranked.
110 wrote:
M4M
????!!!!
打不动怒跪
原来不粘在一起滑条也可以读不懂 见识了
虽然很鬼畜但也无法反驳
[background]人确实位置太歪了 感觉中心缺东西一样 四周的黑幕中可以加点阴暗中的东西裙子变更长了!太保守了!(????)腿饰也美丽OAO 我还要做sb呢,bg太花没法搞lyric,我才不会告诉你真正的原因是因为我懒得涂了。
[Notch Hell]
部分高潮部分可以再调大点 啥大一点?
00:01:687 (1) - 转盘太长了,容易转的累 分两个或者break一部分 不。
00:17:945 (4) - 到00:18:236 (1,2) - 的距离调匀 02:49:977 (2) - 到02:49:493 (5,6) - 同样 ds在这不需要微调啦。。。这图虽然是在ds基础上排版但主要架构还是几何。
00:37:493 (2,3,4,5,1) - 这个地方太难读了 几乎都被挡死了 我觉得00:37:784 (5,1) - 变成折返好一些 这个梗不会动。
01:04:300 (2,3) - 包得不够好稍微改下 这得多nazi。。。算了稍微调了一下。
01:08:171 (5) - 感觉先直再弯更好 或者Ctrl+G 不。
01:12:816 (1,2) - 平行齐一些 差不多得了。
01:46:106 (1,2) - 放在01:46:300 (3) - 左上 不。
02:00:816 (1) - 接到02:00:623 (3) - 头 02:01:493 (2,3) - 也跟着改 不。
02:04:106 (1) - 这里这样画感觉更好 嗯。。。不改。
02:14:461 (4) - 这样叠起来 不。
02:19:397 (1,2) - 看前后感觉这里最好02:19:881 (2) - Ctrl+G 这里还是这样比较好,前后有不意味着必须一样。
02:23:074 - 这个音可以加个在02:23:171 (4) - 上 04:14:558 - 这里也可以考虑下
02:51:235 (6) - 终点往上提折返 让终点和02:51:913 (1) - 一起和02:51:526 (2,3) - 的尾巴呈正三角 爷爷,这边有stack然后不遮挡,ds差不多就行了,不需要那么规整。。。structure已经锁住了没必要大改。
03:22:881 (1) -自我感觉良好中突然觉得应该加个锚点 对了 还要和03:24:429 (1) - 平行 滑条形状没什么特殊情况不会动了。
03:31:784 (7,8) - 感觉这里应该是2个1/4滑条 。。。没必要。
03:46:300 (1) - 台上一些三面和滑条等距离舒服也不影响后面 哈?
03:46:784 (4) - 第一个转折点看着难受 无所谓,你滑不完的。
03:53:074 (3) - 既然已经stack了 不妨第一个弧都稍微错开好点? 没必要,这个和需要判断节奏的梗不同。
05:06:235 (2,3) - Ctrl+G 我也这么想过,不过为了在这里降低难度,每个长滑条之后的note我都给stack在滑条尾了,所以就这样吧。
05:06:623 (1) - 包好自己 稍微调了一下。
05:23:655 (1,2) - blanket的不好 这个就这样吧。
这是我的orz https://osu.ppy.sh/s/430208
__Ag wrote:
M4M
01:25:203 (1) - 我觉得这个方向不太好接,每次到这里都会难拉,也许ctrl+j+h再拖回原来的位置会好很多 其实就是跳的远了一点而已,没那么难。
02:00:429 (2) - 叠在高速滑条尾巴上不太好吧,ctrl+G 不不,这里停顿足够反应这个stack,反向反而难读。
02:05:074 (1,2) - 这个也挺容易误导,柑橘叠在02:04:106 (1) - 这个头上会好些 。。。不好。
03:11:074 (4,5,6) - 这接衔不是很好,3到4和4到5到6的感觉有点违和 好像是有点,把6反向了。
04:02:461 (5,6) - 叠到04:02:074 (3) - 这个的尾巴上吧 不。
美丽,其实真的不会摸
09kami wrote:
09kami wrote:
m4m
link : https://osu.ppy.sh/s/440423
[Notch Hell]
02:04:106 (1) - 这个滑条既然没有人声 那么白线和后面的蓝线就不能忽略 建议改成拉到白线 然后蓝红线加一个滑条 这里。。。你可以理解成“没必要不忽略蓝线”,在适当的地方阶段性地缓冲超长滑条带来的移动疲劳感。
02:13:977 (3,4,1) - 这里我知道你是想跟节奏 但考虑到人声的特效改成两个白线开头的滑条怎么样 因为他不区别于类似于02:07:397 (2,3,4,5,6) - 这个地方的人声 这里前面有一些节奏做铺垫 但前面那段的人声结束后又是连贯的人声 这里我更想突出02:13:977 (3,4) - 这个跟着电音的跳,所以我节奏这么下。
02:01:590 (3,4,5) - 同上 ^
03:53:074 (3,4,5) - 同上 ^
05:07:397 (2,3) - 同上 ^
02:19:397 (1,2) - 改成白线开头的两个滑条 理由同上 ^
02:17:461 (7,8,9) - 这一段是漏音吗?还是故意空了蓝线的音 7貌似下比较重的音效 但我感觉蓝线那个音还是不忽视比较好 即使有音我也选择不跟,这里明显要着重强调电鼓。
02:08:364 (8) - 这个位置感觉有点不善良 和其他的比起来 怎么会,这个梗不难。
02:19:010 (2) - 尝试改成下图 嗯,不改。
http://puu.sh/oehBF/c7d619609f.png
02:53:752 (2,3,4,1) - 这个我没猜错的话....应该是梗吧 梗的话就不用改了 不过还是建议23 41这样放 前面你没看到过一个一模一样的梗么。。。
03:52:300 (1) - 这个滑条好丑 绝对不止我一个人这么想 因为就算03:53:074 (3) - 包起来 打的时候还是只能看到前面那个滑条 重新扭过 嗯,不改,就是要这么摆。
04:12:042 (4) - 红点后面的那段滑条和04:12:429 (1) - 的角度有点稍微错开 没对齐是故意的? 这么nazi的地方就算啦。
04:15:526 (1) - 尝试改成下图 不。
http://puu.sh/oehXK/c53a0f1bd5.jpg
04:18:623 (1) - 这个红点转圈的滑条我感觉挺好的啊 我看前面的评论说这里不好 搞不懂 不用太在意。
05:14:364 (1) - 我还是第一次见这种符合RANK规则还把全图占满的滑条 最后一个kiai不全是。
05:29:848 (1) - 尝试改成下图 不。
http://puu.sh/oeieH/6a5a1331c7.png
thanks for modding!LigerZero wrote:
no kudosu....
tags added "corpse voyage best vol.1 c80" added "corpse voyage" but no "best vol.1" and "c80", there are lots of albums or collections contain this song, can't cover all of them right? so i just added the original one in tags even in previous halozy maps as always. thanks for reminding me that thou, also add "ヴォヤージュ" followed.
rip to anyone using quack as combo breakerPho wrote:
i hear ducks in the track o.o
So i guess that you at least fc'd that beatmap in order to test the playability and readability?Hollow Wings wrote:
1. all sliders are readble, playble, and rankble.
Maybe for you;II Jelli II wrote:
because the slider velocity and shapes are completely unjustified by the music
The shapes are actually interesting and refined if you take a closer look.II Jelli II wrote:
the shapes are what a person uses the editor for the 1st time would create
They are perfectly playable, people are just not used to extreme velocities like this because it's not part of the pp mapping meta.II Jelli II wrote:
they are effectively unplayable if you play the sliders properly instead of just moving to hit the sliderticks
If people bothered pushing their mapsets forward and bend them into a rankable state, yeah I agree, graveyarded map should be ranked.II Jelli II wrote:
May as well just rank every map in graveyard that has correct timing and is finished if this can get ranked.
Please do, there will never be enough of this amazing song ♥Monstrata wrote:
This has inspired me. Also I absolutely love this song now lol. Going to make my own version someday.
please do itMonstrata wrote:
This has inspired me. Also I absolutely love this song now lol. Going to make my own version someday.
FYI - I get your point and everything (although I do not aggree) but I wanted to tell you that your comparison isn't entirely true. FD4D was appreciated a LOT by almost everyone. People went crazy about it and loved it. Pretty much everyone wanted to see it ranked. Read through it: t/66915&start=0[Taiga] wrote:
You forget one thing - this is HW map and his transfer of vision into map. Calling something "unjustify" is pure subjective point of view.
What one person see as high quality and fun to play, other see as shit and unplayable.
It was about almost all maps where people found new patterns.
Back to FD by Nakagawa-Kanon people was amazed by map what was impossible for like... almost everyone (talking about FD4D - you can read posts from 4 years ago).
Slider velocity and shape are pure subjective POV. As far as they are not against ranking criteria, in my opinion, they are perfectly rankable.
Objectively - it is already proven that this map is perfectly playable.
[Taiga] wrote:
You forget one thing - this is HW map and his transfer of vision into map. Calling something "unjustify" is pure subjective point of view. True, they call it unjustified because they dont see the reasons which justify those objectively.( I might just be one of them.)
What one person see as high quality and fun to play, other see as shit and unplayable. It was about almost all maps where people found new patterns.
Back to FD by Nakagawa-Kanon people was amazed by map what was impossible for like... almost everyone (talking about FD4D - you can read posts from 4 years ago).
Slider velocity and shape are pure subjective POV. They have to fit the music at least. SVs between too fast and too slow is subjective and rankable. However whats too fast and too slow is subjective but people can agree on that i think. Slider shapes has to make objective sense. As far as they are not against ranking criteria, in my opinion, they are perfectly rankable.
Objectively - it is already proven that this map is perfectly playable. Thats what people need to realize. The line between amateur work and an inventory masterpiece can be very thin, at least in this case. People tend to not see that because they are inexperienced in mapping which makes ther opinion worth less. They need to explain why to be considered.
Edit: i'm down for a m4m with you HW if you dont mindAlheak wrote:
Some people here sound like contemporary arts apologetics hypocrites defending someone who just smeared shit on a canvas saying it represented the downfall of the western society or something. I personally think the point is invention. It's just an attempt tho.
Don't get me wrong tho, this map plays nicely, until the long sliders that is.
You say they are readable, playable and rankable. Technically, they are indeed, though it doesn't make them reasonnable or appropriate, also I can't agree with your second point saying they're in some way following the music. 03:56:945 (1) - it's curved according to the beat. How does this not follow the music?
The only thing they seem to follow is the held note by the vocalist, but their speed and shape are just completely unrelated to the song, the cursor mouvements you have to make are awkward and not fitting, nothing can justify them, or if you think they do, please explain it objectively, and don't throw out the "but it feels that way to me" card, anybody could just do the same for every shitmap there is then. 04:00:042 (1) - this follows the other instruments with the shapes. Just slow down to 25% and you'll see. Shapes like 04:06:235 (2) - follow the beat with the curves. I respect you as a mapper but please, dont state things without taking a closer look . However i can't really say if get things right until HW says it.
I believe mapping is a personnal expression, but if you're aiming for rank, you'll have to consider the opinion of the community even if you don't like it. I think he does consider opinions if people understand his intetions or something like that.
Ranking your map is about providing for the community, yet you are creating things only you and a few hand picked people actually seem to like and can play (i hope), so what point is there if you're just doing it for yourself?
Ultimately, BNs will have the last word as usual, and seeing the majority of the mods here, the cantonese circlejerk seems to be as strong as ever, so you won't have much problem with the ranking process.edgy? I cant really tell.